Refine rogue progression and card pools

This commit is contained in:
2026-06-29 23:34:19 +09:00
parent b4a4560678
commit 95d6155086
13 changed files with 276 additions and 380 deletions

View File

@@ -1,5 +1,5 @@
import { method, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN } from '../lib/codeblock.mjs';
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, POTIONS, luaSoulShopTable, frameRuid, luaFramesTable, luaNodeIconsTable, luaRelicsTable, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
import { CARDS, ENEMIES, CLASSES, JOBS, CLASS_POOLS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, POTIONS, luaSoulShopTable, frameRuid, luaFramesTable, luaNodeIconsTable, luaRelicsTable, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable, luaClassPoolsTable } from '../lib/data.mjs';
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
export const jobMethods = [
@@ -20,9 +20,32 @@ if kind == "relic" then
else
self:ShowJobSelect()
end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'kind' }]),
method('ShowJobSelect', `local opts = self.Jobs[self.SelectedClass]
if opts == nil then
opts = self.Jobs["warrior"]
method('ShouldOfferJobChoice', `if self.Floor >= self.RunLength then
return false
end
if self.PlayerJob == "" then
return true
end
if self.PlayerJob == "assassin" or self.PlayerJob == "thief" then
return true
end
return false`, [], 0, 'boolean'),
method('CurrentJobChoices', `if self.PlayerJob == "" then
local baseClass = self.SelectedClass
if baseClass == "rogue" then
return self.Jobs["rogue"]
end
return self.Jobs[baseClass] or self.Jobs["rogue"]
elseif self.PlayerJob == "assassin" then
return self.Jobs["assassin"]
elseif self.PlayerJob == "thief" then
return self.Jobs["thief"]
end
return nil`, [], 0, 'any'),
method('ShowJobSelect', `local opts = self:CurrentJobChoices()
if opts == nil or #opts <= 0 then
self:ContinueAfterBoss()
return
end
self.JobOpts = opts
for i = 1, 3 do
@@ -34,7 +57,7 @@ for i = 1, 3 do
self:SetText(base .. "/Desc", o.desc)
local sc = self.Cards[o.starter]
if sc ~= nil then
self:SetText(base .. "/Starter", "대표 카드: " .. sc.name)
self:SetText(base .. "/Starter", "기본 카드: " .. sc.name)
end
else
self:SetEntityEnabled(base, false)
@@ -52,15 +75,28 @@ self:SetEntityEnabled("/ui/SelectUIGroup/JobSelectHud", true)`),
end
if self.SelectedClass == "warrior" then
return "전사"
elseif self.SelectedClass == "bandit" then
elseif self.SelectedClass == "rogue" then
return "도적"
elseif self.SelectedClass == "magician" then
return "마법사"
end
return "플레이어"`, [], 0, 'string'),
method('SetJob', `self.PlayerJob = jobId
method('SetJob', `local prevJob = self.PlayerJob
local tier = 2
if prevJob == "assassin" or prevJob == "thief" then
tier = 3
end
self.PlayerJob = jobId
local starter = ""
local opts = self.Jobs[self.SelectedClass] or {}
local opts = {}
if prevJob == "" then
local baseClass = self.SelectedClass
opts = self.Jobs[baseClass] or self.Jobs["rogue"] or {}
elseif prevJob == "assassin" then
opts = self.Jobs["assassin"] or {}
elseif prevJob == "thief" then
opts = self.Jobs["thief"] or {}
end
for i = 1, #opts do
if opts[i].id == jobId then
starter = opts[i].starter
@@ -70,7 +106,7 @@ if starter ~= "" then
table.insert(self.RunDeck, starter)
local sc = self.Cards[starter]
if sc ~= nil then
self:Toast("2차 전직: " .. self:JobLabel() .. "! 신규 카드 — " .. sc.name)
self:Toast(tostring(tier) .. "차 전직: " .. self:JobLabel() .. "! 신규 카드 — " .. sc.name)
end
end
self:SetText("/ui/RunUIGroup/CombatHud/PlayerPanel/Name", self:JobLabel())