Refine rogue progression and card pools
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@@ -75,7 +75,7 @@ if thief ~= nil and (thief.ButtonComponent ~= nil or thief:AddComponent("ButtonC
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thief:DisconnectEvent(ButtonClickEvent, self.ThiefSelectHandler)
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self.ThiefSelectHandler = nil
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end
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self.ThiefSelectHandler = thief:ConnectEvent(ButtonClickEvent, function() self:SelectClass("bandit") end)
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self.ThiefSelectHandler = thief:ConnectEvent(ButtonClickEvent, function() self:SelectClass("rogue") end)
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end
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local mage = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/MageButton")
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if mage ~= nil and (mage.ButtonComponent ~= nil or mage:AddComponent("ButtonComponent") ~= nil) then
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