Refine rogue progression and card pools

This commit is contained in:
2026-06-29 23:34:19 +09:00
parent b4a4560678
commit 95d6155086
13 changed files with 276 additions and 380 deletions

View File

@@ -75,7 +75,7 @@ if thief ~= nil and (thief.ButtonComponent ~= nil or thief:AddComponent("ButtonC
thief:DisconnectEvent(ButtonClickEvent, self.ThiefSelectHandler)
self.ThiefSelectHandler = nil
end
self.ThiefSelectHandler = thief:ConnectEvent(ButtonClickEvent, function() self:SelectClass("bandit") end)
self.ThiefSelectHandler = thief:ConnectEvent(ButtonClickEvent, function() self:SelectClass("rogue") end)
end
local mage = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/MageButton")
if mage ~= nil and (mage.ButtonComponent ~= nil or mage:AddComponent("ButtonComponent") ~= nil) then