feat(lobby): 로비 카메라를 플레이어 추종(follow)으로 — 전투맵은 고정 유지

로비 루트에서 script.MapCamera 제거(고정 framing 억제 해제) + LobbyMobility가 진입 시
ConfineCameraArea=false·ScreenOffset(0.5,0.5)·Zoom 90으로 플레이어 추종 카메라 설정.
MSW 카메라는 기본 follow이고 ConfineCameraArea=true가 그걸 억제하므로 false가 핵심.
검증: 로비 우측 이동 시 플레이어 중앙 유지+배경 스크롤, 런 시작→map01 Confine=true 고정, 복귀→follow 복원(누설 없음).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-15 08:05:22 +09:00
parent 1fce0b284a
commit 9cb5e1abff
4 changed files with 19 additions and 13 deletions

View File

@@ -47,7 +47,7 @@
"Name": null
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"Arguments": [],
"Code": "self.Tries = 0\nlocal eventId = 0\nlocal function apply()\n\tself.Tries = self.Tries + 1\n\tlocal lp = _UserService.LocalPlayer\n\tif lp ~= nil and lp.PlayerControllerComponent ~= nil then\n\t\tlocal pc = lp.PlayerControllerComponent\n\t\tpc.Enable = true\n\t\tpc.FixedLookAt = 0\n\t\tlocal rb = lp.RigidbodyComponent\n\t\tif rb ~= nil then rb.WalkAcceleration = 0.7 end\n\t\tlocal mv = lp.MovementComponent\n\t\tif mv ~= nil then\n\t\t\tmv.InputSpeed = 1.4\n\t\t\tmv.JumpForce = 1.23\n\t\tend\n\t\t_TimerService:ClearTimer(eventId)\n\telseif self.Tries > 50 then\n\t\t_TimerService:ClearTimer(eventId)\n\tend\nend\neventId = _TimerService:SetTimerRepeat(apply, 0.1)",
"Code": "self.Tries = 0\nlocal eventId = 0\nlocal function apply()\n\tself.Tries = self.Tries + 1\n\tlocal lp = _UserService.LocalPlayer\n\tif lp ~= nil and lp.PlayerControllerComponent ~= nil then\n\t\tlocal pc = lp.PlayerControllerComponent\n\t\tpc.Enable = true\n\t\tpc.FixedLookAt = 0\n\t\tlocal rb = lp.RigidbodyComponent\n\t\tif rb ~= nil then rb.WalkAcceleration = 0.7 end\n\t\tlocal mv = lp.MovementComponent\n\t\tif mv ~= nil then\n\t\t\tmv.InputSpeed = 1.4\n\t\t\tmv.JumpForce = 1.23\n\t\tend\n\t\tlocal cam = lp.CameraComponent\n\t\tif cam == nil then cam = _CameraService:GetCurrentCameraComponent() end\n\t\tif cam ~= nil then\n\t\t\tcam.ZoomRatio = 90\n\t\t\tcam.ConfineCameraArea = false\n\t\t\tcam.ScreenOffset = Vector2(0.5, 0.5)\n\t\t\tcam.CameraOffset = Vector2(0, 0)\n\t\tend\n\t\t_TimerService:ClearTimer(eventId)\n\telseif self.Tries > 50 then\n\t\t_TimerService:ClearTimer(eventId)\n\tend\nend\neventId = _TimerService:SetTimerRepeat(apply, 0.1)",
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"ExecSpace": 6,
"Attributes": [],