From 9fba9b5aaa0d169aa40ef3480c267e0a1e39c952 Mon Sep 17 00:00:00 2001 From: gahusb Date: Wed, 17 Jun 2026 02:54:55 +0900 Subject: [PATCH] =?UTF-8?q?chore(deck):=20=EC=82=B0=EC=B6=9C=EB=AC=BC=20?= =?UTF-8?q?=EC=9E=AC=EC=83=9D=EC=84=B1=20=E2=80=94=20=EC=9E=AC=EC=97=B0?= =?UTF-8?q?=EA=B2=B0=C2=B7=EB=B6=80=ED=8A=B8=20=EB=B0=98=EC=98=81=20?= =?UTF-8?q?=EC=BB=A8=ED=8A=B8=EB=A1=A4=EB=9F=AC/common?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 산출물 재생성: SlayDeckController.codeblock + common.gamelogic. - 컨트롤러 UI 경로가 새 UIGroup(Select/Lobby/Run/Deck)으로 재연결됨 - 부트 흐름(MainMenu→로비) 반영 - 검증: .ui 무변경, DefaultGroup 이동섹션 0, JS 미러 테스트 50/50 pass Co-Authored-By: Claude Opus 4.8 (1M context) --- Global/common.gamelogic | 8 +- RootDesk/MyDesk/SlayDeckController.codeblock | 148 +++++++++---------- 2 files changed, 78 insertions(+), 78 deletions(-) diff --git a/Global/common.gamelogic b/Global/common.gamelogic index f0f19e8..ddd599c 100644 --- a/Global/common.gamelogic +++ b/Global/common.gamelogic @@ -32,10 +32,10 @@ { "@type": "script.SlayDeckController", "Enable": true, - "Energy": 0.0, - "MaxEnergy": 3.0, - "Turn": 0.0, - "TweenEventId": 0.0 + "Energy": 0, + "MaxEnergy": 3, + "Turn": 0, + "TweenEventId": 0 } ], "@version": 1 diff --git a/RootDesk/MyDesk/SlayDeckController.codeblock b/RootDesk/MyDesk/SlayDeckController.codeblock index dc5bcc4..6342c52 100644 --- a/RootDesk/MyDesk/SlayDeckController.codeblock +++ b/RootDesk/MyDesk/SlayDeckController.codeblock @@ -768,7 +768,7 @@ "Name": null }, "Arguments": [], - "Code": "self.Cards = {\n\tStrike = { name = \"파워 스트라이크\", cost = 1, desc = \"피해 6\", kind = \"Attack\", damage = 6, class = \"warrior\", rarity = \"normal\", fx = \"291b2298db88476f8ae3c6c78f53c9b7\", image = \"e4acdf27d68549db8858d6082169c70c\" },\n\tDefend = { name = \"아이언 바디\", cost = 1, desc = \"방어도 5\", kind = \"Skill\", block = 5, class = \"warrior\", rarity = \"normal\", image = \"7648c3b8e1ca44fc8ec353561207a670\" },\n\tBash = { name = \"슬래시 블러스트\", cost = 2, desc = \"피해 10\", kind = \"Attack\", damage = 10, class = \"warrior\", rarity = \"normal\", fx = \"863812c5c2f84132ac7465b50ec2283e\", image = \"4cbbe8cfc3e840e4a76379498d8eb012\" },\n\tWarLeap = { name = \"워 리프\", cost = 1, desc = \"피해 4, 방어도 3\", kind = \"Attack\", damage = 4, block = 3, class = \"warrior\", rarity = \"normal\", image = \"992dabf6aff2400e92b2f4f705d8ebe7\" },\n\tBrandish = { name = \"브랜디시\", cost = 2, desc = \"피해 13\", kind = \"Attack\", damage = 13, class = \"warrior\", rarity = \"unique\", fx = \"e8a145a6c43d493f9ad50fab03b200aa\", image = \"21af4bccc5054a5dbc8245dfa7f08681\" },\n\tChargedBlow = { name = \"차지 블로우\", cost = 2, desc = \"피해 8, 취약 2\", kind = \"Attack\", damage = 8, vuln = 2, class = \"warrior\", rarity = \"unique\", image = \"fe83c7635b0e49ed83d75a2833adb53e\" },\n\tThreaten = { name = \"위협\", cost = 0, desc = \"약화 2 부여\", kind = \"Skill\", weak = 2, class = \"warrior\", rarity = \"normal\", image = \"64daadf1a98e490d9c14ef52ec776e63\" },\n\tEnrage = { name = \"인레이지\", cost = 1, desc = \"힘 +2\", kind = \"Skill\", strength = 2, class = \"warrior\", rarity = \"unique\", image = \"09370fc7551e47238fd103a80fba558e\" },\n\tRage = { name = \"분노\", cost = 1, desc = \"매 턴 시작 시 힘 +1\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"warrior\", rarity = \"legend\", image = \"379d86e3de064959aa4612f71e84ccfb\" },\n\tComboAttack = { name = \"콤보 어택\", cost = 1, desc = \"피해 5 × 2회\", kind = \"Attack\", damage = 5, class = \"fighter\", rarity = \"unique\", hits = 2, fx = \"48754be05be344358cddd55aa8fe11f4\", image = \"1bc3e52b330648faae9eafd5a205e37b\" },\n\tBerserk = { name = \"버서크\", cost = 2, desc = \"매턴 에너지 +1, 취약 1 자가\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"fighter\", rarity = \"legend\", selfVuln = 1, image = \"e2580523efc6457385114b78ad0d7cce\" },\n\tRisingAttack = { name = \"라이징 어택\", cost = 2, desc = \"피해 12\", kind = \"Attack\", damage = 12, class = \"fighter\", rarity = \"unique\", fx = \"6f283d96d5804b4fb88009685a11c1f8\", image = \"115e309771604743853abad2d8d186bc\" },\n\tThunderCharge = { name = \"썬더 차지\", cost = 1, desc = \"피해 7, 약화 1\", kind = \"Attack\", damage = 7, weak = 1, class = \"page\", rarity = \"unique\", fx = \"997fa6999aa04dbb97a1dd99025fa2ba\", image = \"b7030d8caedc4fbc9f38fe1e541d6e6b\" },\n\tBlizzardCharge = { name = \"블리자드 차지\", cost = 1, desc = \"피해 7, 취약 1\", kind = \"Attack\", damage = 7, vuln = 1, class = \"page\", rarity = \"unique\", fx = \"2799562e984c4a4da3b73e1f3431057c\", image = \"9aac955d159f49c1bc913ef96128e781\" },\n\tPowerGuard = { name = \"파워 가드\", cost = 1, desc = \"방어도 10\", kind = \"Skill\", block = 10, class = \"page\", rarity = \"unique\", image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tPierce = { name = \"피어스\", cost = 1, desc = \"피해 9, 방어 무시\", kind = \"Attack\", damage = 9, class = \"spearman\", rarity = \"unique\", pierce = true, fx = \"1b0afc410a1a458598eb7ca2fb26e97d\", image = \"251b6e12329048429490049a4f3cf564\" },\n\tIronWall = { name = \"아이언 월\", cost = 2, desc = \"방어도 12\", kind = \"Skill\", block = 12, class = \"spearman\", rarity = \"unique\", image = \"92021d62341a4bce9cfd09d1b4b865db\" },\n\tHyperBody = { name = \"하이퍼 바디\", cost = 1, desc = \"매턴 방어도 +3\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 3, class = \"spearman\", rarity = \"legend\", image = \"b4020dbadee6401f9893a020fe4154b1\" },\n\tEnergyBolt = { name = \"에너지 볼트\", cost = 1, desc = \"피해 6\", kind = \"Attack\", damage = 6, class = \"magician\", rarity = \"normal\", fx = \"1d5877e1120a42d0907f204c959888b1\", image = \"e84880eaf89442128d3af2be5c80a74f\" },\n\tMagicGuard = { name = \"매직 가드\", cost = 1, desc = \"방어도 5\", kind = \"Skill\", block = 5, class = \"magician\", rarity = \"normal\", image = \"01b249c26eb34b8aaab774bf221907a1\" },\n\tMagicClaw = { name = \"매직 클로\", cost = 1, desc = \"피해 3 × 2회\", kind = \"Attack\", damage = 3, class = \"magician\", rarity = \"normal\", hits = 2, fx = \"ba4ac7c8f24845b68b7e689b7effcc93\", image = \"f3fcac2d460041b288cc1973caaaf30f\" },\n\tTeleport = { name = \"텔레포트\", cost = 1, desc = \"방어도 3, 드로 1\", kind = \"Skill\", block = 3, class = \"magician\", rarity = \"normal\", draw = 1, image = \"7f70a9dc7e304433bb8121dd9c4df98b\" },\n\tSlow = { name = \"슬로우\", cost = 1, desc = \"약화 2 부여\", kind = \"Skill\", weak = 2, class = \"magician\", rarity = \"normal\", image = \"7224cd3f9b7e497d9dd65f32a50865e4\" },\n\tFireArrow = { name = \"파이어 애로우\", cost = 1, desc = \"피해 8\", kind = \"Attack\", damage = 8, class = \"firepoison\", rarity = \"unique\", fx = \"4a937e208875468eb63d891806fba3cd\", image = \"6fa15fd3a0004b409ea516c11a67e533\" },\n\tPoisonBreath = { name = \"포이즌 브레스\", cost = 1, desc = \"독 4 부여\", kind = \"Skill\", class = \"firepoison\", rarity = \"unique\", poison = 4, image = \"07200f3c74854022baa7ebbefdc4ad8c\" },\n\tElementAmp = { name = \"엘레멘트 앰플\", cost = 1, desc = \"매 턴 힘 +1\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"firepoison\", rarity = \"legend\", image = \"06865473977849bebe79062dbd608944\" },\n\tThunderBolt = { name = \"썬더 볼트\", cost = 2, desc = \"모든 적에게 피해 6\", kind = \"Attack\", damage = 6, class = \"icelightning\", rarity = \"legend\", aoe = true, fx = \"7d52f5e389bd4d44a30cf7cc54538f8f\", image = \"c6685d33cb2641f09d11cfa2d5cc820c\" },\n\tColdBeam = { name = \"콜드 빔\", cost = 2, desc = \"피해 7, 약화 2\", kind = \"Attack\", damage = 7, weak = 2, class = \"icelightning\", rarity = \"unique\", image = \"e8f7c148c79f497d83014e3361f59f5c\" },\n\tChillingStep = { name = \"칠링 스텝\", cost = 1, desc = \"방어도 8\", kind = \"Skill\", block = 8, class = \"icelightning\", rarity = \"unique\", image = \"bef20873a68a4651a91d74be457c2cfc\" },\n\tHeal = { name = \"힐\", cost = 1, desc = \"HP 10 회복\", kind = \"Skill\", class = \"cleric\", rarity = \"unique\", heal = 10, image = \"8b935b7d7066493cb462834bbe287c74\" },\n\tBless = { name = \"블레스\", cost = 1, desc = \"힘 +1, 방어도 5\", kind = \"Skill\", block = 5, strength = 1, class = \"cleric\", rarity = \"unique\", image = \"607fc5457c1c44a0993a5c2fe3fb0c68\" },\n\tHolyArrow = { name = \"홀리 애로우\", cost = 1, desc = \"피해 8\", kind = \"Attack\", damage = 8, class = \"cleric\", rarity = \"unique\", fx = \"4faa7b78e09643cf86339b8b7cf2abac\", image = \"a80127195bf7471f9545b70e491f4719\" },\n\tWound = { name = \"상처\", cost = 0, desc = \"사용할 수 없다. 손패를 막는 저주.\", kind = \"Status\", class = \"curse\", rarity = \"normal\", unplayable = true, curse = true },\n\tBurn = { name = \"화상\", cost = 0, desc = \"사용 불가. 손패에 있으면 턴 종료 시 피해 2.\", kind = \"Status\", class = \"curse\", rarity = \"normal\", unplayable = true, curse = true, endTurnDamage = 2 },\n\tNeutralize = { name = \"무력화\", cost = 0, desc = \"피해를 3 줍니다. 약화를 1 부여합니다.\", kind = \"Attack\", damage = 3, weak = 1, class = \"bandit\", rarity = \"normal\" },\n\tSilentStrike = { name = \"타격\", cost = 1, desc = \"피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\" },\n\tSurvivor = { name = \"생존자\", cost = 1, desc = \"방어도를 8 얻습니다. 카드를 1장 버립니다.\", kind = \"Skill\", block = 8, class = \"bandit\", rarity = \"normal\", discard = 1 },\n\tSilentDefend = { name = \"수비\", cost = 1, desc = \"방어도를 5 얻습니다.\", kind = \"Skill\", block = 5, class = \"bandit\", rarity = \"normal\" },\n\tSlice = { name = \"칼질\", cost = 0, desc = \"피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\" },\n\tShiv = { name = \"표창\", cost = 0, desc = \"피해를 4 줍니다. 소멸.\", kind = \"Attack\", damage = 4, class = \"shiv\", rarity = \"normal\", exhaust = true, token = true },\n\tDaggerSpray = { name = \"단검 분사\", cost = 1, desc = \"모든 적에게 피해를 4만큼 2번 줍니다.\", kind = \"Attack\", damage = 4, class = \"bandit\", rarity = \"normal\", hits = 2, aoe = true },\n\tDaggerThrow = { name = \"단검 투척\", cost = 1, desc = \"피해를 9 줍니다. 카드를 1장 뽑습니다. 카드를 1장 버립니다.\", kind = \"Attack\", damage = 9, class = \"bandit\", rarity = \"normal\", draw = 1, discard = 1 },\n\tPoisonedStab = { name = \"독 찌르기\", cost = 1, desc = \"피해를 6 줍니다. 중독을 3 부여합니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\", poison = 3 },\n\tSuckerPunch = { name = \"불의의 일격\", cost = 1, desc = \"피해를 8 줍니다. 약화를 1 부여합니다.\", kind = \"Attack\", damage = 8, weak = 1, class = \"bandit\", rarity = \"normal\" },\n\tLeadingStrike = { name = \"선제 타격\", cost = 1, desc = \"피해를 3 줍니다. 표창을 2장 손으로 가져옵니다.\", kind = \"Attack\", damage = 3, class = \"bandit\", rarity = \"normal\", addShiv = 2 },\n\tFollowThrough = { name = \"완수\", cost = 1, desc = \"피해를 7 줍니다. 손에 다른 카드가 5장 이상 있다면, 1번 추가로 적중합니다.\", kind = \"Attack\", damage = 7, class = \"bandit\", rarity = \"normal\" },\n\tFlickFlack = { name = \"재주넘기\", cost = 1, desc = \"교활. 모든 적에게 피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\", sly = true, aoe = true },\n\tRicochet = { name = \"도탄\", cost = 2, desc = \"교활. 무작위 적에게 피해를 3만큼 4번 줍니다.\", kind = \"Attack\", damage = 3, class = \"bandit\", rarity = \"normal\", hits = 4, sly = true },\n\tPrepared = { name = \"예비\", cost = 0, desc = \"카드를 1장 뽑습니다. 카드를 1장 버립니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", draw = 1, discard = 1 },\n\tAnticipate = { name = \"예측\", cost = 0, desc = \"이번 턴 동안 민첩을 2 얻습니다.\", kind = \"Skill\", dex = 2, class = \"bandit\", rarity = \"normal\" },\n\tDeflect = { name = \"튕겨내기\", cost = 0, desc = \"방어도를 4 얻습니다.\", kind = \"Skill\", block = 4, class = \"bandit\", rarity = \"normal\" },\n\tBladeDance = { name = \"검무\", cost = 1, desc = \"표창을 3장 손으로 가져옵니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", addShiv = 3, exhaust = true },\n\tBackflip = { name = \"공중제비\", cost = 1, desc = \"방어도를 5 얻습니다. 카드를 2장 뽑습니다.\", kind = \"Skill\", block = 5, class = \"bandit\", rarity = \"normal\", draw = 2 },\n\tDodgeAndRoll = { name = \"구르기\", cost = 1, desc = \"방어도를 4 얻습니다. 다음 턴에, 방어도를 4 얻습니다\", kind = \"Skill\", block = 4, class = \"bandit\", rarity = \"normal\" },\n\tPiercingWail = { name = \"귀를 찢는 비명\", cost = 1, desc = \"이번 턴 동안 모든 적이 힘을 6 잃습니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", draw = 1, exhaust = true },\n\tCloakAndDagger = { name = \"망토와 단검\", cost = 1, desc = \"방어도를 6 얻습니다. 표창을 1장 손으로 가져옵니다.\", kind = \"Skill\", block = 6, class = \"bandit\", rarity = \"normal\", addShiv = 1 },\n\tDeadlyPoison = { name = \"맹독\", cost = 1, desc = \"중독을 5 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", poison = 5 },\n\tSnakebite = { name = \"뱀 물기\", cost = 2, desc = \"보존. 중독을 7 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", poison = 7, retain = true },\n\tUntouchable = { name = \"범접 불가\", cost = 2, desc = \"교활. 방어도를 6 얻습니다.\", kind = \"Skill\", block = 6, class = \"bandit\", rarity = \"normal\", sly = true },\n\tSkewer = { name = \"꼬챙이\", cost = 2, desc = \"피해를 8만큼 X번 줍니다.\", kind = \"Attack\", class = \"bandit\", rarity = \"unique\", draw = 1 },\n\tBackstab = { name = \"배신\", cost = 0, desc = \"선천성. 피해를 11 줍니다. 소멸.\", kind = \"Attack\", damage = 11, class = \"bandit\", rarity = \"unique\", exhaust = true },\n\tPreciseCut = { name = \"정밀한 베기\", cost = 0, desc = \"피해를 13 줍니다. 손에 있는 다른 카드 1장당 피해량이 2 감소합니다.\", kind = \"Attack\", damage = 13, class = \"bandit\", rarity = \"unique\" },\n\tFinisher = { name = \"마무리\", cost = 1, desc = \"이번 턴에 사용한 공격 카드 1장당 피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"unique\" },\n\tMementoMori = { name = \"메멘토 모리\", cost = 1, desc = \"피해를 9 줍니다. 이번 턴에 버린 카드 1장당 피해량이 4 증가합니다.\", kind = \"Attack\", damage = 9, class = \"bandit\", rarity = \"unique\" },\n\tStrangle = { name = \"목 조르기\", cost = 1, desc = \"피해를 8 줍니다. 이번 턴에 카드를 사용할 때마다, 대상 적이 체력을 2 잃습니다.\", kind = \"Attack\", damage = 8, class = \"bandit\", rarity = \"unique\" },\n\tFlechettes = { name = \"프레췌\", cost = 1, desc = \"손에 있는 스킬 카드 1장당 피해를 5 줍니다.\", kind = \"Attack\", damage = 5, class = \"bandit\", rarity = \"unique\" },\n\tPounce = { name = \"덮치기\", cost = 2, desc = \"피해를 12 줍니다. 다음에 사용하는 스킬 카드의 비용이 0 이 됩니다.\", kind = \"Attack\", damage = 12, class = \"bandit\", rarity = \"unique\" },\n\tDash = { name = \"돌진\", cost = 2, desc = \"방어도를 10 얻습니다. 피해를 10 줍니다.\", kind = \"Attack\", damage = 10, block = 10, class = \"bandit\", rarity = \"unique\" },\n\tPredator = { name = \"천적\", cost = 2, desc = \"피해를 15 줍니다. 다음 턴에, 카드를 2장 뽑습니다.\", kind = \"Attack\", damage = 15, class = \"bandit\", rarity = \"unique\", draw = 2 },\n\tPinpoint = { name = \"정밀 사격\", cost = 3, desc = \"피해를 15 줍니다. 이번 턴에 스킬을 사용할 때마다 비용이 1 감소합니다.\", kind = \"Attack\", damage = 15, class = \"bandit\", rarity = \"unique\" },\n\tCalculatedGamble = { name = \"계산된 도박\", cost = 0, desc = \"손에 있는 모든 카드를 버린 뒤, 버린 카드의 수만큼 카드를 뽑습니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 1, exhaust = true },\n\tExpose = { name = \"들춰내기\", cost = 0, desc = \"대상 적의 모든 인공물과 방어도를 제거합니다. 취약을 2 부여합니다. 소멸.\", kind = \"Skill\", vuln = 2, class = \"bandit\", rarity = \"unique\", exhaust = true },\n\tHiddenDaggers = { name = \"숨겨진 단검\", cost = 0, desc = \"카드를 2장 버립니다. 표창을 2장 손으로 가져옵니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", discard = 2, addShiv = 2 },\n\tEscapePlan = { name = \"탈출구\", cost = 0, desc = \"카드를 1장 뽑습니다. 뽑은 카드가 스킬 카드라면, 방어도를 3 얻습니다.\", kind = \"Skill\", block = 3, class = \"bandit\", rarity = \"unique\", draw = 1 },\n\tAcrobatics = { name = \"곡예\", cost = 1, desc = \"카드를 3장 뽑습니다. 카드를 1장 버립니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 3, discard = 1 },\n\tHandTrick = { name = \"손기술\", cost = 1, desc = \"방어도를 7 얻습니다. 이번 턴 동안 손에 있는 스킬 카드 1장에 교활을 추가합니다.\", kind = \"Skill\", block = 7, class = \"bandit\", rarity = \"unique\" },\n\tMirage = { name = \"신기루\", cost = 1, desc = \"모든 적에게 부여된 중독과 동일한 만큼의 방어도를 얻습니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 1, exhaust = true },\n\tExpertise = { name = \"전문성\", cost = 1, desc = \"손에 있는 카드가 6장이 될 때까지 카드를 뽑습니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 1 },\n\tBubbleBubble = { name = \"차오르는 독\", cost = 1, desc = \"적이 중독을 보유하고 있다면, 중독을 9 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", poison = 9 },\n\tBlur = { name = \"흐릿함\", cost = 1, desc = \"방어도를 5 얻습니다. 다음 턴 시작 시 방어도가 사라지지 않습니다.\", kind = \"Skill\", block = 5, class = \"bandit\", rarity = \"unique\" },\n\tLegSweep = { name = \"다리 걸기\", cost = 2, desc = \"약화를 2 부여합니다. 방어도를 11 얻습니다.\", kind = \"Skill\", block = 11, weak = 2, class = \"bandit\", rarity = \"unique\" },\n\tUpMySleeve = { name = \"비책\", cost = 2, desc = \"표창을 3장 손으로 가져옵니다. 이 카드의 비용이 1 감소합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", addShiv = 3 },\n\tBouncingFlask = { name = \"탄성 플라스크\", cost = 2, desc = \"무작위 적에게 중독을 3만큼 3번 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", poison = 9 },\n\tReflex = { name = \"반사신경\", cost = 3, desc = \"교활. 카드를 2장 뽑습니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 2, sly = true },\n\tHaze = { name = \"아지랑이\", cost = 3, desc = \"교활. 모든 적에게 중독을 4 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", poison = 4, sly = true },\n\tTactician = { name = \"전략가\", cost = 3, desc = \"교활. 을 얻습니다.\", kind = \"Skill\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", sly = true },\n\tWellLaidPlans = { name = \"괜찮은 전략\", cost = 1, desc = \"내 턴 종료 시, 카드를 최대 1장까지 보존합니다.\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 2, class = \"bandit\", rarity = \"unique\" },\n\tInfiniteBlades = { name = \"무한의 검날\", cost = 1, desc = \"내 턴 시작 시, 표창을 1장 손으로 가져옵니다.\", kind = \"Power\", class = \"bandit\", rarity = \"unique\", turnStartShiv = 1 },\n\tFootwork = { name = \"발놀림\", cost = 1, desc = \"민첩을 2 얻습니다.\", kind = \"Power\", dex = 2, class = \"bandit\", rarity = \"unique\" },\n\tOutbreak = { name = \"발병\", cost = 1, desc = \"중독을 3번 부여할 때마다, 모든 적에게 피해를 11 줍니다.\", kind = \"Power\", damage = 11, powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", aoe = true },\n\tNoxiousFumes = { name = \"유독 가스\", cost = 1, desc = \"내 턴 시작 시, 모든 적에게 중독을 2 부여합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", poison = 2 },\n\tAccuracy = { name = \"정밀\", cost = 1, desc = \"표창의 피해량이 4 증가합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\" },\n\tPhantomBlades = { name = \"환영검\", cost = 1, desc = \"표창이 보존을 얻습니다. 매 턴마다 처음으로 사용하는 표창의 피해량이 9 증가합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\" },\n\tSpeedster = { name = \"스피드스터\", cost = 2, desc = \"내 턴 동안 카드를 뽑을 때마다, 모든 적에게 피해를 2 줍니다.\", kind = \"Power\", damage = 2, powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", aoe = true },\n\tGrandFinale = { name = \"대단원의 막\", cost = 0, desc = \"뽑을 카드 더미에 카드가 없을 때만 사용할 수 있습니다. 모든 적에게 피해를 60 줍니다.\", kind = \"Attack\", damage = 60, class = \"bandit\", rarity = \"legend\", aoe = true },\n\tAssassinate = { name = \"암살\", cost = 0, desc = \"선천성. 피해를 10 줍니다. 취약을 1 부여합니다. 소멸.\", kind = \"Attack\", damage = 10, vuln = 1, class = \"bandit\", rarity = \"legend\", exhaust = true },\n\tEchoingSlash = { name = \"메아리 참격\", cost = 1, desc = \"모든 적에게 피해를 10 줍니다. 적을 처치할 때마다 이 효과를 반복합니다.\", kind = \"Attack\", damage = 10, class = \"bandit\", rarity = \"legend\", aoe = true },\n\tTheHunt = { name = \"사냥\", cost = 1, desc = \"피해를 10 줍니다. 치명타라면, 카드 보상을 추가로 얻습니다. 소멸.\", kind = \"Attack\", damage = 10, class = \"bandit\", rarity = \"legend\", exhaust = true },\n\tMurder = { name = \"살해\", cost = 3, desc = \"피해를 1 줍니다. 이번 전투 동안 뽑은 카드 1장당 피해량이 1 증가합니다.\", kind = \"Attack\", damage = 1, class = \"bandit\", rarity = \"legend\" },\n\tMalaise = { name = \"불쾌\", cost = 2, desc = \"적이 힘을 X 잃습니다. 약화를 X 부여합니다. 소멸.\", kind = \"Skill\", weak = 3, class = \"bandit\", rarity = \"legend\", exhaust = true },\n\tAdrenaline = { name = \"아드레날린\", cost = 0, desc = \"를 얻습니다. 카드를 2장 뽑습니다. 소멸.\", kind = \"Skill\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", draw = 2, exhaust = true },\n\tStormOfSteel = { name = \"강철의 폭풍\", cost = 1, desc = \"손에 있는 모든 카드를 버립니다. 버린 카드의 수만큼 표창을 손으로 가져옵니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", discardAll = true, addShivPerDiscard = true },\n\tShadowStep = { name = \"그림자 걸음\", cost = 1, desc = \"손에 있는 모든 카드를 버립니다. 다음 턴에, 공격 카드의 피해량이 2배가 됩니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1, discardAll = true },\n\tShadowmeld = { name = \"그림자 은신\", cost = 1, desc = \"이번 턴 동안 얻는 방어도가 2배가 됩니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1 },\n\tCorrosiveWave = { name = \"부식성 파도\", cost = 1, desc = \"이번 턴에 카드를 뽑을 때마다, 모든 적에게 중독을 2 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", poison = 2 },\n\tBladeOfInk = { name = \"잉크 칼날\", cost = 1, desc = \"잉크투성이 표창을 2장 손으로 가져옵니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", addShiv = 2 },\n\tBurst = { name = \"폭주\", cost = 1, desc = \"이번 턴에 다음에 사용하는 스킬 카드가 1번 추가로 사용됩니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1 },\n\tKnifeTrap = { name = \"칼날 함정\", cost = 2, desc = \"대상 적에게 소멸된 카드 더미에 있는 모든 표창을 사용합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1 },\n\tBulletTime = { name = \"불릿 타임\", cost = 3, desc = \"이번 턴 동안 더 이상 카드를 뽑을 수 없습니다. 이번 턴 동안 손에 있는 모든 카드를 비용 없이 사용할 수 있습니다.\", kind = \"Skill\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tNightmare = { name = \"악몽\", cost = 3, desc = \"카드를 1장 선택합니다. 다음 턴에, 그 카드의 복사본을 3장 손으로 가져옵니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1, exhaust = true },\n\tToolsOfTheTrade = { name = \"작업 도구\", cost = 1, desc = \"내 턴 시작 시, 카드를 1장 뽑고 카드를 1장 버립니다.\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", draw = 1, discard = 1 },\n\tAfterimage = { name = \"잔상\", cost = 1, desc = \"카드를 사용할 때마다, 방어도를 1 얻습니다.\", kind = \"Power\", block = 1, powerEffect = \"blockPerTurn\", value = 2, class = \"bandit\", rarity = \"legend\" },\n\tAccelerant = { name = \"촉진제\", cost = 1, desc = \"중독이 1번 추가로 발동합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tEnvenom = { name = \"독 바르기\", cost = 2, desc = \"공격 카드가 막히지 않은 피해를 줄 때마다, 중독을 1 부여합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", poison = 1 },\n\tMasterPlanner = { name = \"설계의 대가\", cost = 2, desc = \"스킬 카드를 사용 시, 그 카드가 교활을 얻습니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tTracking = { name = \"추적\", cost = 2, desc = \"약화 상태의 적이 공격 카드로 받는 피해가 2배가 됩니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tFanOfKnives = { name = \"칼날 부채\", cost = 2, desc = \"표창이 이제 모든 적을 대상으로 합니다. 표창을 4장 손으로 가져옵니다.\", kind = \"Skill\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", addShiv = 4 },\n\tSerpentForm = { name = \"구렁이의 형상\", cost = 3, desc = \"카드를 사용할 때마다, 무작위 적에게 피해를 4 줍니다.\", kind = \"Power\", damage = 4, powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tAbrasive = { name = \"연마\", cost = 3, desc = \"교활. 민첩을 1 얻습니다. 가시를 4 얻습니다.\", kind = \"Power\", dex = 1, thorns = 4, class = \"bandit\", rarity = \"legend\", sly = true },\n\tSuppress = { name = \"진압\", cost = 0, desc = \"선천성. 피해를 11 줍니다. 약화를 3 부여합니다.\", kind = \"Attack\", damage = 11, weak = 3, class = \"bandit\", rarity = \"legend\" },\n\tWraithForm = { name = \"유령의 형상\", cost = 3, desc = \"불가침을 2 얻습니다. 내 턴 종료 시 민첩을 1 잃습니다.\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 8, class = \"bandit\", rarity = \"legend\" },\n\tFlanking = { name = \"측면 공격\", cost = 2, desc = \"이번 턴에 대상 적이 다른 플레이어에게 받는 피해량이 2배가 됩니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1 },\n\tSneaky = { name = \"비열함\", cost = 2, desc = \"교활. 다른 플레이어가 적을 공격할 때마다, 방어도를 1 얻습니다.\", kind = \"Skill\", block = 1, class = \"bandit\", rarity = \"legend\", sly = true },\n}\nself.CardFrames = {\n\twarrior = { normal = \"4bb57ef88ef449fdaf958f6cf37fe44b\", unique = \"4f71c124c8bc4e13b5e9fad392995f68\", legend = \"6d741a60c60743cb98ee740a1e2dbfed\" },\n\tmagician = { normal = \"d788d09f6f50467ebc67f01dec45f9e2\", unique = \"f5def2e8022b4e59a17d3c16414034fe\", legend = \"cff71f2e472041ce80c6fbd296f42e2d\" },\n\tbandit = { normal = \"9487b06867bc46269ed1d855420f457f\", unique = \"b3081fb2fb1445fa90b12b01481a78ef\", legend = \"c357d2daf31a489d95b8fa47e50dd879\" },\n}\nself.ClassToFrame = {\n\twarrior = \"warrior\",\n\tfighter = \"warrior\",\n\tpage = \"warrior\",\n\tspearman = \"warrior\",\n\tmagician = \"magician\",\n\tfirepoison = \"magician\",\n\ticelightning = \"magician\",\n\tcleric = \"magician\",\n\tbandit = \"bandit\",\n\tcurse = \"bandit\",\n\tshiv = \"bandit\",\n\tpoisoner = \"bandit\",\n\ttrickster = \"bandit\",\n}\nself.NodeIcons = {\n\tcombat = \"f98db6823e894a4f90308d61f75894ac\",\n\telite = \"793ed8a757534b89a82f460747d2df24\",\n\tboss = \"423056cdbbc04f4da131b9721c404d96\",\n\tshop = \"da37e1fac55d455b9ade08569f09f798\",\n\trest = \"b86c1b0568bd45f3ae4a4b97e1b4a594\",\n\ttreasure = \"f8a6d58e20f54e2ca899485055df1ce4\",\n}\nself.ClassPortraits = {\n\twarrior = \"28c88fdc5ab44f34a8b3fc1e19d4ce78\",\n\tmagician = \"3b9ea1f066a744bb859df47fef817277\",\n\tbandit = \"efa920e58d31426486ef974106e7dc8b\",\n}\nself.SoulShopDef = {\n\t{ key = \"meso\", name = \"두둑한 지갑\", desc = \"런 시작 시 메소 +60\", cost = 3 },\n\t{ key = \"hp\", name = \"단련된 육체\", desc = \"시작 최대 HP +15\", cost = 4 },\n\t{ key = \"trim\", name = \"덱 정제\", desc = \"시작 덱에서 기본 카드 1장 제거\", cost = 5 },\n\t{ key = \"relic\", name = \"유물 수집가\", desc = \"런 시작 시 유물 1개 추가\", cost = 6 },\n}\nself.SoulUnlocks = {}\nself.SoulPoints = self.SoulPoints or 0\nself:ShowLobby()\nlocal lp = _UserService.LocalPlayer\nif lp ~= nil then\n\tself:ReqLoadAscension(lp.PlayerComponent.UserId)\n\tself:ReqLoadSouls(lp.PlayerComponent.UserId)\nend\n_InputService:ConnectEvent(KeyDownEvent, function(e)\n\tif e.key == KeyboardKey.LeftControl then\n\t\tlocal lp2 = _UserService.LocalPlayer\n\t\tif lp2 ~= nil and lp2.CurrentMapName == \"lobby\" and self.RunActive ~= true then\n\t\t\tself:PlayerAttackMotion()\n\t\tend\n\tend\nend)", + "Code": "self.Cards = {\n\tStrike = { name = \"파워 스트라이크\", cost = 1, desc = \"피해 6\", kind = \"Attack\", damage = 6, class = \"warrior\", rarity = \"normal\", fx = \"291b2298db88476f8ae3c6c78f53c9b7\", image = \"e4acdf27d68549db8858d6082169c70c\" },\n\tDefend = { name = \"아이언 바디\", cost = 1, desc = \"방어도 5\", kind = \"Skill\", block = 5, class = \"warrior\", rarity = \"normal\", image = \"7648c3b8e1ca44fc8ec353561207a670\" },\n\tBash = { name = \"슬래시 블러스트\", cost = 2, desc = \"피해 10\", kind = \"Attack\", damage = 10, class = \"warrior\", rarity = \"normal\", fx = \"863812c5c2f84132ac7465b50ec2283e\", image = \"4cbbe8cfc3e840e4a76379498d8eb012\" },\n\tWarLeap = { name = \"워 리프\", cost = 1, desc = \"피해 4, 방어도 3\", kind = \"Attack\", damage = 4, block = 3, class = \"warrior\", rarity = \"normal\", image = \"992dabf6aff2400e92b2f4f705d8ebe7\" },\n\tBrandish = { name = \"브랜디시\", cost = 2, desc = \"피해 13\", kind = \"Attack\", damage = 13, class = \"warrior\", rarity = \"unique\", fx = \"e8a145a6c43d493f9ad50fab03b200aa\", image = \"21af4bccc5054a5dbc8245dfa7f08681\" },\n\tChargedBlow = { name = \"차지 블로우\", cost = 2, desc = \"피해 8, 취약 2\", kind = \"Attack\", damage = 8, vuln = 2, class = \"warrior\", rarity = \"unique\", image = \"fe83c7635b0e49ed83d75a2833adb53e\" },\n\tThreaten = { name = \"위협\", cost = 0, desc = \"약화 2 부여\", kind = \"Skill\", weak = 2, class = \"warrior\", rarity = \"normal\", image = \"64daadf1a98e490d9c14ef52ec776e63\" },\n\tEnrage = { name = \"인레이지\", cost = 1, desc = \"힘 +2\", kind = \"Skill\", strength = 2, class = \"warrior\", rarity = \"unique\", image = \"09370fc7551e47238fd103a80fba558e\" },\n\tRage = { name = \"분노\", cost = 1, desc = \"매 턴 시작 시 힘 +1\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"warrior\", rarity = \"legend\", image = \"379d86e3de064959aa4612f71e84ccfb\" },\n\tComboAttack = { name = \"콤보 어택\", cost = 1, desc = \"피해 5 × 2회\", kind = \"Attack\", damage = 5, class = \"fighter\", rarity = \"unique\", hits = 2, fx = \"48754be05be344358cddd55aa8fe11f4\", image = \"1bc3e52b330648faae9eafd5a205e37b\" },\n\tBerserk = { name = \"버서크\", cost = 2, desc = \"매턴 에너지 +1, 취약 1 자가\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"fighter\", rarity = \"legend\", selfVuln = 1, image = \"e2580523efc6457385114b78ad0d7cce\" },\n\tRisingAttack = { name = \"라이징 어택\", cost = 2, desc = \"피해 12\", kind = \"Attack\", damage = 12, class = \"fighter\", rarity = \"unique\", fx = \"6f283d96d5804b4fb88009685a11c1f8\", image = \"115e309771604743853abad2d8d186bc\" },\n\tThunderCharge = { name = \"썬더 차지\", cost = 1, desc = \"피해 7, 약화 1\", kind = \"Attack\", damage = 7, weak = 1, class = \"page\", rarity = \"unique\", fx = \"997fa6999aa04dbb97a1dd99025fa2ba\", image = \"b7030d8caedc4fbc9f38fe1e541d6e6b\" },\n\tBlizzardCharge = { name = \"블리자드 차지\", cost = 1, desc = \"피해 7, 취약 1\", kind = \"Attack\", damage = 7, vuln = 1, class = \"page\", rarity = \"unique\", fx = \"2799562e984c4a4da3b73e1f3431057c\", image = \"9aac955d159f49c1bc913ef96128e781\" },\n\tPowerGuard = { name = \"파워 가드\", cost = 1, desc = \"방어도 10\", kind = \"Skill\", block = 10, class = \"page\", rarity = \"unique\", image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tPierce = { name = \"피어스\", cost = 1, desc = \"피해 9, 방어 무시\", kind = \"Attack\", damage = 9, class = \"spearman\", rarity = \"unique\", pierce = true, fx = \"1b0afc410a1a458598eb7ca2fb26e97d\", image = \"251b6e12329048429490049a4f3cf564\" },\n\tIronWall = { name = \"아이언 월\", cost = 2, desc = \"방어도 12\", kind = \"Skill\", block = 12, class = \"spearman\", rarity = \"unique\", image = \"92021d62341a4bce9cfd09d1b4b865db\" },\n\tHyperBody = { name = \"하이퍼 바디\", cost = 1, desc = \"매턴 방어도 +3\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 3, class = \"spearman\", rarity = \"legend\", image = \"b4020dbadee6401f9893a020fe4154b1\" },\n\tEnergyBolt = { name = \"에너지 볼트\", cost = 1, desc = \"피해 6\", kind = \"Attack\", damage = 6, class = \"magician\", rarity = \"normal\", fx = \"1d5877e1120a42d0907f204c959888b1\", image = \"e84880eaf89442128d3af2be5c80a74f\" },\n\tMagicGuard = { name = \"매직 가드\", cost = 1, desc = \"방어도 5\", kind = \"Skill\", block = 5, class = \"magician\", rarity = \"normal\", image = \"01b249c26eb34b8aaab774bf221907a1\" },\n\tMagicClaw = { name = \"매직 클로\", cost = 1, desc = \"피해 3 × 2회\", kind = \"Attack\", damage = 3, class = \"magician\", rarity = \"normal\", hits = 2, fx = \"ba4ac7c8f24845b68b7e689b7effcc93\", image = \"f3fcac2d460041b288cc1973caaaf30f\" },\n\tTeleport = { name = \"텔레포트\", cost = 1, desc = \"방어도 3, 드로 1\", kind = \"Skill\", block = 3, class = \"magician\", rarity = \"normal\", draw = 1, image = \"7f70a9dc7e304433bb8121dd9c4df98b\" },\n\tSlow = { name = \"슬로우\", cost = 1, desc = \"약화 2 부여\", kind = \"Skill\", weak = 2, class = \"magician\", rarity = \"normal\", image = \"7224cd3f9b7e497d9dd65f32a50865e4\" },\n\tFireArrow = { name = \"파이어 애로우\", cost = 1, desc = \"피해 8\", kind = \"Attack\", damage = 8, class = \"firepoison\", rarity = \"unique\", fx = \"4a937e208875468eb63d891806fba3cd\", image = \"6fa15fd3a0004b409ea516c11a67e533\" },\n\tPoisonBreath = { name = \"포이즌 브레스\", cost = 1, desc = \"독 4 부여\", kind = \"Skill\", class = \"firepoison\", rarity = \"unique\", poison = 4, image = \"07200f3c74854022baa7ebbefdc4ad8c\" },\n\tElementAmp = { name = \"엘레멘트 앰플\", cost = 1, desc = \"매 턴 힘 +1\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"firepoison\", rarity = \"legend\", image = \"06865473977849bebe79062dbd608944\" },\n\tThunderBolt = { name = \"썬더 볼트\", cost = 2, desc = \"모든 적에게 피해 6\", kind = \"Attack\", damage = 6, class = \"icelightning\", rarity = \"legend\", aoe = true, fx = \"7d52f5e389bd4d44a30cf7cc54538f8f\", image = \"c6685d33cb2641f09d11cfa2d5cc820c\" },\n\tColdBeam = { name = \"콜드 빔\", cost = 2, desc = \"피해 7, 약화 2\", kind = \"Attack\", damage = 7, weak = 2, class = \"icelightning\", rarity = \"unique\", image = \"e8f7c148c79f497d83014e3361f59f5c\" },\n\tChillingStep = { name = \"칠링 스텝\", cost = 1, desc = \"방어도 8\", kind = \"Skill\", block = 8, class = \"icelightning\", rarity = \"unique\", image = \"bef20873a68a4651a91d74be457c2cfc\" },\n\tHeal = { name = \"힐\", cost = 1, desc = \"HP 10 회복\", kind = \"Skill\", class = \"cleric\", rarity = \"unique\", heal = 10, image = \"8b935b7d7066493cb462834bbe287c74\" },\n\tBless = { name = \"블레스\", cost = 1, desc = \"힘 +1, 방어도 5\", kind = \"Skill\", block = 5, strength = 1, class = \"cleric\", rarity = \"unique\", image = \"607fc5457c1c44a0993a5c2fe3fb0c68\" },\n\tHolyArrow = { name = \"홀리 애로우\", cost = 1, desc = \"피해 8\", kind = \"Attack\", damage = 8, class = \"cleric\", rarity = \"unique\", fx = \"4faa7b78e09643cf86339b8b7cf2abac\", image = \"a80127195bf7471f9545b70e491f4719\" },\n\tWound = { name = \"상처\", cost = 0, desc = \"사용할 수 없다. 손패를 막는 저주.\", kind = \"Status\", class = \"curse\", rarity = \"normal\", unplayable = true, curse = true },\n\tBurn = { name = \"화상\", cost = 0, desc = \"사용 불가. 손패에 있으면 턴 종료 시 피해 2.\", kind = \"Status\", class = \"curse\", rarity = \"normal\", unplayable = true, curse = true, endTurnDamage = 2 },\n\tNeutralize = { name = \"무력화\", cost = 0, desc = \"피해를 3 줍니다. 약화를 1 부여합니다.\", kind = \"Attack\", damage = 3, weak = 1, class = \"bandit\", rarity = \"normal\" },\n\tSilentStrike = { name = \"타격\", cost = 1, desc = \"피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\" },\n\tSurvivor = { name = \"생존자\", cost = 1, desc = \"방어도를 8 얻습니다. 카드를 1장 버립니다.\", kind = \"Skill\", block = 8, class = \"bandit\", rarity = \"normal\", discard = 1 },\n\tSilentDefend = { name = \"수비\", cost = 1, desc = \"방어도를 5 얻습니다.\", kind = \"Skill\", block = 5, class = \"bandit\", rarity = \"normal\" },\n\tSlice = { name = \"칼질\", cost = 0, desc = \"피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\" },\n\tShiv = { name = \"표창\", cost = 0, desc = \"피해를 4 줍니다. 소멸.\", kind = \"Attack\", damage = 4, class = \"shiv\", rarity = \"normal\", exhaust = true, token = true },\n\tDaggerSpray = { name = \"단검 분사\", cost = 1, desc = \"모든 적에게 피해를 4만큼 2번 줍니다.\", kind = \"Attack\", damage = 4, class = \"bandit\", rarity = \"normal\", hits = 2, aoe = true },\n\tDaggerThrow = { name = \"단검 투척\", cost = 1, desc = \"피해를 9 줍니다. 카드를 1장 뽑습니다. 카드를 1장 버립니다.\", kind = \"Attack\", damage = 9, class = \"bandit\", rarity = \"normal\", draw = 1, discard = 1 },\n\tPoisonedStab = { name = \"독 찌르기\", cost = 1, desc = \"피해를 6 줍니다. 중독을 3 부여합니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\", poison = 3 },\n\tSuckerPunch = { name = \"불의의 일격\", cost = 1, desc = \"피해를 8 줍니다. 약화를 1 부여합니다.\", kind = \"Attack\", damage = 8, weak = 1, class = \"bandit\", rarity = \"normal\" },\n\tLeadingStrike = { name = \"선제 타격\", cost = 1, desc = \"피해를 3 줍니다. 표창을 2장 손으로 가져옵니다.\", kind = \"Attack\", damage = 3, class = \"bandit\", rarity = \"normal\", addShiv = 2 },\n\tFollowThrough = { name = \"완수\", cost = 1, desc = \"피해를 7 줍니다. 손에 다른 카드가 5장 이상 있다면, 1번 추가로 적중합니다.\", kind = \"Attack\", damage = 7, class = \"bandit\", rarity = \"normal\" },\n\tFlickFlack = { name = \"재주넘기\", cost = 1, desc = \"교활. 모든 적에게 피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\", sly = true, aoe = true },\n\tRicochet = { name = \"도탄\", cost = 2, desc = \"교활. 무작위 적에게 피해를 3만큼 4번 줍니다.\", kind = \"Attack\", damage = 3, class = \"bandit\", rarity = \"normal\", hits = 4, sly = true },\n\tPrepared = { name = \"예비\", cost = 0, desc = \"카드를 1장 뽑습니다. 카드를 1장 버립니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", draw = 1, discard = 1 },\n\tAnticipate = { name = \"예측\", cost = 0, desc = \"이번 턴 동안 민첩을 2 얻습니다.\", kind = \"Skill\", dex = 2, class = \"bandit\", rarity = \"normal\" },\n\tDeflect = { name = \"튕겨내기\", cost = 0, desc = \"방어도를 4 얻습니다.\", kind = \"Skill\", block = 4, class = \"bandit\", rarity = \"normal\" },\n\tBladeDance = { name = \"검무\", cost = 1, desc = \"표창을 3장 손으로 가져옵니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", addShiv = 3, exhaust = true },\n\tBackflip = { name = \"공중제비\", cost = 1, desc = \"방어도를 5 얻습니다. 카드를 2장 뽑습니다.\", kind = \"Skill\", block = 5, class = \"bandit\", rarity = \"normal\", draw = 2 },\n\tDodgeAndRoll = { name = \"구르기\", cost = 1, desc = \"방어도를 4 얻습니다. 다음 턴에, 방어도를 4 얻습니다\", kind = \"Skill\", block = 4, class = \"bandit\", rarity = \"normal\" },\n\tPiercingWail = { name = \"귀를 찢는 비명\", cost = 1, desc = \"이번 턴 동안 모든 적이 힘을 6 잃습니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", draw = 1, exhaust = true },\n\tCloakAndDagger = { name = \"망토와 단검\", cost = 1, desc = \"방어도를 6 얻습니다. 표창을 1장 손으로 가져옵니다.\", kind = \"Skill\", block = 6, class = \"bandit\", rarity = \"normal\", addShiv = 1 },\n\tDeadlyPoison = { name = \"맹독\", cost = 1, desc = \"중독을 5 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", poison = 5 },\n\tSnakebite = { name = \"뱀 물기\", cost = 2, desc = \"보존. 중독을 7 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", poison = 7, retain = true },\n\tUntouchable = { name = \"범접 불가\", cost = 2, desc = \"교활. 방어도를 6 얻습니다.\", kind = \"Skill\", block = 6, class = \"bandit\", rarity = \"normal\", sly = true },\n\tSkewer = { name = \"꼬챙이\", cost = 2, desc = \"피해를 8만큼 X번 줍니다.\", kind = \"Attack\", class = \"bandit\", rarity = \"unique\", draw = 1 },\n\tBackstab = { name = \"배신\", cost = 0, desc = \"선천성. 피해를 11 줍니다. 소멸.\", kind = \"Attack\", damage = 11, class = \"bandit\", rarity = \"unique\", exhaust = true },\n\tPreciseCut = { name = \"정밀한 베기\", cost = 0, desc = \"피해를 13 줍니다. 손에 있는 다른 카드 1장당 피해량이 2 감소합니다.\", kind = \"Attack\", damage = 13, class = \"bandit\", rarity = \"unique\" },\n\tFinisher = { name = \"마무리\", cost = 1, desc = \"이번 턴에 사용한 공격 카드 1장당 피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"unique\" },\n\tMementoMori = { name = \"메멘토 모리\", cost = 1, desc = \"피해를 9 줍니다. 이번 턴에 버린 카드 1장당 피해량이 4 증가합니다.\", kind = \"Attack\", damage = 9, class = \"bandit\", rarity = \"unique\" },\n\tStrangle = { name = \"목 조르기\", cost = 1, desc = \"피해를 8 줍니다. 이번 턴에 카드를 사용할 때마다, 대상 적이 체력을 2 잃습니다.\", kind = \"Attack\", damage = 8, class = \"bandit\", rarity = \"unique\" },\n\tFlechettes = { name = \"프레췌\", cost = 1, desc = \"손에 있는 스킬 카드 1장당 피해를 5 줍니다.\", kind = \"Attack\", damage = 5, class = \"bandit\", rarity = \"unique\" },\n\tPounce = { name = \"덮치기\", cost = 2, desc = \"피해를 12 줍니다. 다음에 사용하는 스킬 카드의 비용이 0 이 됩니다.\", kind = \"Attack\", damage = 12, class = \"bandit\", rarity = \"unique\" },\n\tDash = { name = \"돌진\", cost = 2, desc = \"방어도를 10 얻습니다. 피해를 10 줍니다.\", kind = \"Attack\", damage = 10, block = 10, class = \"bandit\", rarity = \"unique\" },\n\tPredator = { name = \"천적\", cost = 2, desc = \"피해를 15 줍니다. 다음 턴에, 카드를 2장 뽑습니다.\", kind = \"Attack\", damage = 15, class = \"bandit\", rarity = \"unique\", draw = 2 },\n\tPinpoint = { name = \"정밀 사격\", cost = 3, desc = \"피해를 15 줍니다. 이번 턴에 스킬을 사용할 때마다 비용이 1 감소합니다.\", kind = \"Attack\", damage = 15, class = \"bandit\", rarity = \"unique\" },\n\tCalculatedGamble = { name = \"계산된 도박\", cost = 0, desc = \"손에 있는 모든 카드를 버린 뒤, 버린 카드의 수만큼 카드를 뽑습니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 1, exhaust = true },\n\tExpose = { name = \"들춰내기\", cost = 0, desc = \"대상 적의 모든 인공물과 방어도를 제거합니다. 취약을 2 부여합니다. 소멸.\", kind = \"Skill\", vuln = 2, class = \"bandit\", rarity = \"unique\", exhaust = true },\n\tHiddenDaggers = { name = \"숨겨진 단검\", cost = 0, desc = \"카드를 2장 버립니다. 표창을 2장 손으로 가져옵니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", discard = 2, addShiv = 2 },\n\tEscapePlan = { name = \"탈출구\", cost = 0, desc = \"카드를 1장 뽑습니다. 뽑은 카드가 스킬 카드라면, 방어도를 3 얻습니다.\", kind = \"Skill\", block = 3, class = \"bandit\", rarity = \"unique\", draw = 1 },\n\tAcrobatics = { name = \"곡예\", cost = 1, desc = \"카드를 3장 뽑습니다. 카드를 1장 버립니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 3, discard = 1 },\n\tHandTrick = { name = \"손기술\", cost = 1, desc = \"방어도를 7 얻습니다. 이번 턴 동안 손에 있는 스킬 카드 1장에 교활을 추가합니다.\", kind = \"Skill\", block = 7, class = \"bandit\", rarity = \"unique\" },\n\tMirage = { name = \"신기루\", cost = 1, desc = \"모든 적에게 부여된 중독과 동일한 만큼의 방어도를 얻습니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 1, exhaust = true },\n\tExpertise = { name = \"전문성\", cost = 1, desc = \"손에 있는 카드가 6장이 될 때까지 카드를 뽑습니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 1 },\n\tBubbleBubble = { name = \"차오르는 독\", cost = 1, desc = \"적이 중독을 보유하고 있다면, 중독을 9 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", poison = 9 },\n\tBlur = { name = \"흐릿함\", cost = 1, desc = \"방어도를 5 얻습니다. 다음 턴 시작 시 방어도가 사라지지 않습니다.\", kind = \"Skill\", block = 5, class = \"bandit\", rarity = \"unique\" },\n\tLegSweep = { name = \"다리 걸기\", cost = 2, desc = \"약화를 2 부여합니다. 방어도를 11 얻습니다.\", kind = \"Skill\", block = 11, weak = 2, class = \"bandit\", rarity = \"unique\" },\n\tUpMySleeve = { name = \"비책\", cost = 2, desc = \"표창을 3장 손으로 가져옵니다. 이 카드의 비용이 1 감소합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", addShiv = 3 },\n\tBouncingFlask = { name = \"탄성 플라스크\", cost = 2, desc = \"무작위 적에게 중독을 3만큼 3번 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", poison = 9 },\n\tReflex = { name = \"반사신경\", cost = 3, desc = \"교활. 카드를 2장 뽑습니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 2, sly = true },\n\tHaze = { name = \"아지랑이\", cost = 3, desc = \"교활. 모든 적에게 중독을 4 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", poison = 4, sly = true },\n\tTactician = { name = \"전략가\", cost = 3, desc = \"교활. 을 얻습니다.\", kind = \"Skill\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", sly = true },\n\tWellLaidPlans = { name = \"괜찮은 전략\", cost = 1, desc = \"내 턴 종료 시, 카드를 최대 1장까지 보존합니다.\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 2, class = \"bandit\", rarity = \"unique\" },\n\tInfiniteBlades = { name = \"무한의 검날\", cost = 1, desc = \"내 턴 시작 시, 표창을 1장 손으로 가져옵니다.\", kind = \"Power\", class = \"bandit\", rarity = \"unique\", turnStartShiv = 1 },\n\tFootwork = { name = \"발놀림\", cost = 1, desc = \"민첩을 2 얻습니다.\", kind = \"Power\", dex = 2, class = \"bandit\", rarity = \"unique\" },\n\tOutbreak = { name = \"발병\", cost = 1, desc = \"중독을 3번 부여할 때마다, 모든 적에게 피해를 11 줍니다.\", kind = \"Power\", damage = 11, powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", aoe = true },\n\tNoxiousFumes = { name = \"유독 가스\", cost = 1, desc = \"내 턴 시작 시, 모든 적에게 중독을 2 부여합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", poison = 2 },\n\tAccuracy = { name = \"정밀\", cost = 1, desc = \"표창의 피해량이 4 증가합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\" },\n\tPhantomBlades = { name = \"환영검\", cost = 1, desc = \"표창이 보존을 얻습니다. 매 턴마다 처음으로 사용하는 표창의 피해량이 9 증가합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\" },\n\tSpeedster = { name = \"스피드스터\", cost = 2, desc = \"내 턴 동안 카드를 뽑을 때마다, 모든 적에게 피해를 2 줍니다.\", kind = \"Power\", damage = 2, powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", aoe = true },\n\tGrandFinale = { name = \"대단원의 막\", cost = 0, desc = \"뽑을 카드 더미에 카드가 없을 때만 사용할 수 있습니다. 모든 적에게 피해를 60 줍니다.\", kind = \"Attack\", damage = 60, class = \"bandit\", rarity = \"legend\", aoe = true },\n\tAssassinate = { name = \"암살\", cost = 0, desc = \"선천성. 피해를 10 줍니다. 취약을 1 부여합니다. 소멸.\", kind = \"Attack\", damage = 10, vuln = 1, class = \"bandit\", rarity = \"legend\", exhaust = true },\n\tEchoingSlash = { name = \"메아리 참격\", cost = 1, desc = \"모든 적에게 피해를 10 줍니다. 적을 처치할 때마다 이 효과를 반복합니다.\", kind = \"Attack\", damage = 10, class = \"bandit\", rarity = \"legend\", aoe = true },\n\tTheHunt = { name = \"사냥\", cost = 1, desc = \"피해를 10 줍니다. 치명타라면, 카드 보상을 추가로 얻습니다. 소멸.\", kind = \"Attack\", damage = 10, class = \"bandit\", rarity = \"legend\", exhaust = true },\n\tMurder = { name = \"살해\", cost = 3, desc = \"피해를 1 줍니다. 이번 전투 동안 뽑은 카드 1장당 피해량이 1 증가합니다.\", kind = \"Attack\", damage = 1, class = \"bandit\", rarity = \"legend\" },\n\tMalaise = { name = \"불쾌\", cost = 2, desc = \"적이 힘을 X 잃습니다. 약화를 X 부여합니다. 소멸.\", kind = \"Skill\", weak = 3, class = \"bandit\", rarity = \"legend\", exhaust = true },\n\tAdrenaline = { name = \"아드레날린\", cost = 0, desc = \"를 얻습니다. 카드를 2장 뽑습니다. 소멸.\", kind = \"Skill\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", draw = 2, exhaust = true },\n\tStormOfSteel = { name = \"강철의 폭풍\", cost = 1, desc = \"손에 있는 모든 카드를 버립니다. 버린 카드의 수만큼 표창을 손으로 가져옵니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", discardAll = true, addShivPerDiscard = true },\n\tShadowStep = { name = \"그림자 걸음\", cost = 1, desc = \"손에 있는 모든 카드를 버립니다. 다음 턴에, 공격 카드의 피해량이 2배가 됩니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1, discardAll = true },\n\tShadowmeld = { name = \"그림자 은신\", cost = 1, desc = \"이번 턴 동안 얻는 방어도가 2배가 됩니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1 },\n\tCorrosiveWave = { name = \"부식성 파도\", cost = 1, desc = \"이번 턴에 카드를 뽑을 때마다, 모든 적에게 중독을 2 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", poison = 2 },\n\tBladeOfInk = { name = \"잉크 칼날\", cost = 1, desc = \"잉크투성이 표창을 2장 손으로 가져옵니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", addShiv = 2 },\n\tBurst = { name = \"폭주\", cost = 1, desc = \"이번 턴에 다음에 사용하는 스킬 카드가 1번 추가로 사용됩니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1 },\n\tKnifeTrap = { name = \"칼날 함정\", cost = 2, desc = \"대상 적에게 소멸된 카드 더미에 있는 모든 표창을 사용합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1 },\n\tBulletTime = { name = \"불릿 타임\", cost = 3, desc = \"이번 턴 동안 더 이상 카드를 뽑을 수 없습니다. 이번 턴 동안 손에 있는 모든 카드를 비용 없이 사용할 수 있습니다.\", kind = \"Skill\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tNightmare = { name = \"악몽\", cost = 3, desc = \"카드를 1장 선택합니다. 다음 턴에, 그 카드의 복사본을 3장 손으로 가져옵니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1, exhaust = true },\n\tToolsOfTheTrade = { name = \"작업 도구\", cost = 1, desc = \"내 턴 시작 시, 카드를 1장 뽑고 카드를 1장 버립니다.\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", draw = 1, discard = 1 },\n\tAfterimage = { name = \"잔상\", cost = 1, desc = \"카드를 사용할 때마다, 방어도를 1 얻습니다.\", kind = \"Power\", block = 1, powerEffect = \"blockPerTurn\", value = 2, class = \"bandit\", rarity = \"legend\" },\n\tAccelerant = { name = \"촉진제\", cost = 1, desc = \"중독이 1번 추가로 발동합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tEnvenom = { name = \"독 바르기\", cost = 2, desc = \"공격 카드가 막히지 않은 피해를 줄 때마다, 중독을 1 부여합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", poison = 1 },\n\tMasterPlanner = { name = \"설계의 대가\", cost = 2, desc = \"스킬 카드를 사용 시, 그 카드가 교활을 얻습니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tTracking = { name = \"추적\", cost = 2, desc = \"약화 상태의 적이 공격 카드로 받는 피해가 2배가 됩니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tFanOfKnives = { name = \"칼날 부채\", cost = 2, desc = \"표창이 이제 모든 적을 대상으로 합니다. 표창을 4장 손으로 가져옵니다.\", kind = \"Skill\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", addShiv = 4 },\n\tSerpentForm = { name = \"구렁이의 형상\", cost = 3, desc = \"카드를 사용할 때마다, 무작위 적에게 피해를 4 줍니다.\", kind = \"Power\", damage = 4, powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tAbrasive = { name = \"연마\", cost = 3, desc = \"교활. 민첩을 1 얻습니다. 가시를 4 얻습니다.\", kind = \"Power\", dex = 1, thorns = 4, class = \"bandit\", rarity = \"legend\", sly = true },\n\tSuppress = { name = \"진압\", cost = 0, desc = \"선천성. 피해를 11 줍니다. 약화를 3 부여합니다.\", kind = \"Attack\", damage = 11, weak = 3, class = \"bandit\", rarity = \"legend\" },\n\tWraithForm = { name = \"유령의 형상\", cost = 3, desc = \"불가침을 2 얻습니다. 내 턴 종료 시 민첩을 1 잃습니다.\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 8, class = \"bandit\", rarity = \"legend\" },\n\tFlanking = { name = \"측면 공격\", cost = 2, desc = \"이번 턴에 대상 적이 다른 플레이어에게 받는 피해량이 2배가 됩니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1 },\n\tSneaky = { name = \"비열함\", cost = 2, desc = \"교활. 다른 플레이어가 적을 공격할 때마다, 방어도를 1 얻습니다.\", kind = \"Skill\", block = 1, class = \"bandit\", rarity = \"legend\", sly = true },\n}\nself.CardFrames = {\n\twarrior = { normal = \"4bb57ef88ef449fdaf958f6cf37fe44b\", unique = \"4f71c124c8bc4e13b5e9fad392995f68\", legend = \"6d741a60c60743cb98ee740a1e2dbfed\" },\n\tmagician = { normal = \"d788d09f6f50467ebc67f01dec45f9e2\", unique = \"f5def2e8022b4e59a17d3c16414034fe\", legend = \"cff71f2e472041ce80c6fbd296f42e2d\" },\n\tbandit = { normal = \"9487b06867bc46269ed1d855420f457f\", unique = \"b3081fb2fb1445fa90b12b01481a78ef\", legend = \"c357d2daf31a489d95b8fa47e50dd879\" },\n}\nself.ClassToFrame = {\n\twarrior = \"warrior\",\n\tfighter = \"warrior\",\n\tpage = \"warrior\",\n\tspearman = \"warrior\",\n\tmagician = \"magician\",\n\tfirepoison = \"magician\",\n\ticelightning = \"magician\",\n\tcleric = \"magician\",\n\tbandit = \"bandit\",\n\tcurse = \"bandit\",\n\tshiv = \"bandit\",\n\tpoisoner = \"bandit\",\n\ttrickster = \"bandit\",\n}\nself.NodeIcons = {\n\tcombat = \"f98db6823e894a4f90308d61f75894ac\",\n\telite = \"793ed8a757534b89a82f460747d2df24\",\n\tboss = \"423056cdbbc04f4da131b9721c404d96\",\n\tshop = \"da37e1fac55d455b9ade08569f09f798\",\n\trest = \"b86c1b0568bd45f3ae4a4b97e1b4a594\",\n\ttreasure = \"f8a6d58e20f54e2ca899485055df1ce4\",\n}\nself.ClassPortraits = {\n\twarrior = \"28c88fdc5ab44f34a8b3fc1e19d4ce78\",\n\tmagician = \"3b9ea1f066a744bb859df47fef817277\",\n\tbandit = \"efa920e58d31426486ef974106e7dc8b\",\n}\nself.SoulShopDef = {\n\t{ key = \"meso\", name = \"두둑한 지갑\", desc = \"런 시작 시 메소 +60\", cost = 3 },\n\t{ key = \"hp\", name = \"단련된 육체\", desc = \"시작 최대 HP +15\", cost = 4 },\n\t{ key = \"trim\", name = \"덱 정제\", desc = \"시작 덱에서 기본 카드 1장 제거\", cost = 5 },\n\t{ key = \"relic\", name = \"유물 수집가\", desc = \"런 시작 시 유물 1개 추가\", cost = 6 },\n}\nself.SoulUnlocks = {}\nself.SoulPoints = self.SoulPoints or 0\nself:ShowMainMenu()\nlocal lp = _UserService.LocalPlayer\nif lp ~= nil then\n\tself:ReqLoadAscension(lp.PlayerComponent.UserId)\n\tself:ReqLoadSouls(lp.PlayerComponent.UserId)\nend\n_InputService:ConnectEvent(KeyDownEvent, function(e)\n\tif e.key == KeyboardKey.LeftControl then\n\t\tlocal lp2 = _UserService.LocalPlayer\n\t\tif lp2 ~= nil and lp2.CurrentMapName == \"lobby\" and self.RunActive ~= true then\n\t\t\tself:PlayerAttackMotion()\n\t\tend\n\tend\nend)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -889,7 +889,7 @@ "Name": null }, "Arguments": [], - "Code": "self:SetText(\"/ui/DefaultGroup/MainMenu/AscLabel\", \"승천 \" .. string.format(\"%d\", self.AscensionLevel) .. \" / 해금 \" .. string.format(\"%d\", self.AscensionUnlocked))\nself:SetText(\"/ui/DefaultGroup/LobbyHud/AscLabel\", \"승천 \" .. string.format(\"%d\", self.AscensionLevel) .. \" / 해금 \" .. string.format(\"%d\", self.AscensionUnlocked))", + "Code": "self:SetText(\"/ui/DefaultGroup/MainMenu/AscLabel\", \"승천 \" .. string.format(\"%d\", self.AscensionLevel) .. \" / 해금 \" .. string.format(\"%d\", self.AscensionUnlocked))\nself:SetText(\"/ui/LobbyUIGroup/LobbyHud/AscLabel\", \"승천 \" .. string.format(\"%d\", self.AscensionLevel) .. \" / 해금 \" .. string.format(\"%d\", self.AscensionUnlocked))", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -979,7 +979,7 @@ "Name": null }, "Arguments": [], - "Code": "self:SetEntityEnabled(\"/ui/DefaultGroup/Button_Attack\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/Button_Jump\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/UIJoystick\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/DeckHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/CardHand\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/RewardHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/MapHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/ShopHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/RestHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/TreasureHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/JobChoiceHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/JobSelectHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/DeckInspectHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/DeckAllHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/LobbyHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/BoardHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/SoulShopHud\", false)", + "Code": "self:SetEntityEnabled(\"/ui/DefaultGroup/Button_Attack\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/Button_Jump\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/UIJoystick\", false)\nself:SetEntityEnabled(\"/ui/RunUIGroup/DeckHud\", false)\nself:SetEntityEnabled(\"/ui/RunUIGroup/CardHand\", false)\nself:SetEntityEnabled(\"/ui/RunUIGroup/CombatHud\", false)\nself:SetEntityEnabled(\"/ui/RunUIGroup/RewardHud\", false)\nself:SetEntityEnabled(\"/ui/RunUIGroup/MapHud\", false)\nself:SetEntityEnabled(\"/ui/RunUIGroup/ShopHud\", false)\nself:SetEntityEnabled(\"/ui/RunUIGroup/RestHud\", false)\nself:SetEntityEnabled(\"/ui/RunUIGroup/TreasureHud\", false)\nself:SetEntityEnabled(\"/ui/SelectUIGroup/JobChoiceHud\", false)\nself:SetEntityEnabled(\"/ui/SelectUIGroup/JobSelectHud\", false)\nself:SetEntityEnabled(\"/ui/DeckUIGroup/DeckInspectHud\", false)\nself:SetEntityEnabled(\"/ui/DeckUIGroup/DeckAllHud\", false)\nself:SetEntityEnabled(\"/ui/LobbyUIGroup/LobbyHud\", false)\nself:SetEntityEnabled(\"/ui/LobbyUIGroup/BoardHud\", false)\nself:SetEntityEnabled(\"/ui/LobbyUIGroup/SoulShopHud\", false)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1002,7 +1002,7 @@ "Name": "state" } ], - "Code": "self:HideGameHud()\nself:SetEntityEnabled(\"/ui/DefaultGroup/MainMenu\", state == \"menu\")\nself:SetEntityEnabled(\"/ui/DefaultGroup/CharacterSelectHud\", state == \"charselect\")\nself:SetEntityEnabled(\"/ui/DefaultGroup/LobbyHud\", state == \"lobby\")\nif state == \"map\" then\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/MapHud\", true)\nelseif state == \"combat\" then\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud\", true)\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/DeckHud\", true)\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/CardHand\", true)\nelseif state == \"shop\" then\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/ShopHud\", true)\nelseif state == \"rest\" then\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/RestHud\", true)\nelseif state == \"treasure\" then\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/TreasureHud\", true)\nend", + "Code": "self:HideGameHud()\nself:SetEntityEnabled(\"/ui/DefaultGroup/MainMenu\", state == \"menu\")\nself:SetEntityEnabled(\"/ui/SelectUIGroup/CharacterSelectHud\", state == \"charselect\")\nself:SetEntityEnabled(\"/ui/LobbyUIGroup/LobbyHud\", state == \"lobby\")\nif state == \"map\" then\n\tself:SetEntityEnabled(\"/ui/RunUIGroup/MapHud\", true)\nelseif state == \"combat\" then\n\tself:SetEntityEnabled(\"/ui/RunUIGroup/CombatHud\", true)\n\tself:SetEntityEnabled(\"/ui/RunUIGroup/DeckHud\", true)\n\tself:SetEntityEnabled(\"/ui/RunUIGroup/CardHand\", true)\nelseif state == \"shop\" then\n\tself:SetEntityEnabled(\"/ui/RunUIGroup/ShopHud\", true)\nelseif state == \"rest\" then\n\tself:SetEntityEnabled(\"/ui/RunUIGroup/RestHud\", true)\nelseif state == \"treasure\" then\n\tself:SetEntityEnabled(\"/ui/RunUIGroup/TreasureHud\", true)\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1032,7 +1032,7 @@ "Name": null }, "Arguments": [], - "Code": "local buttonEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MainMenu/NewGameButton\")\nif buttonEntity ~= nil and buttonEntity.ButtonComponent ~= nil then\n\tif self.NewGameHandler ~= nil then\n\t\tbuttonEntity:DisconnectEvent(ButtonClickEvent, self.NewGameHandler)\n\t\tself.NewGameHandler = nil\n\tend\n\tself.NewGameHandler = buttonEntity:ConnectEvent(ButtonClickEvent, function() self:ShowCharacterSelect() end)\nend\nlocal warrior = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/WarriorButton\")\nif warrior ~= nil and warrior.ButtonComponent ~= nil then\n\tif self.WarriorSelectHandler ~= nil then\n\t\twarrior:DisconnectEvent(ButtonClickEvent, self.WarriorSelectHandler)\n\t\tself.WarriorSelectHandler = nil\n\tend\n\tself.WarriorSelectHandler = warrior:ConnectEvent(ButtonClickEvent, function() self:SelectClass(\"warrior\") end)\nend\nlocal thief = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/ThiefButton\")\nif thief ~= nil and thief.ButtonComponent ~= nil then\n\tif self.ThiefSelectHandler ~= nil then\n\t\tthief:DisconnectEvent(ButtonClickEvent, self.ThiefSelectHandler)\n\t\tself.ThiefSelectHandler = nil\n\tend\n\tself.ThiefSelectHandler = thief:ConnectEvent(ButtonClickEvent, function() self:SelectClass(\"bandit\") end)\nend\nlocal mage = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/MageButton\")\nif mage ~= nil and mage.ButtonComponent ~= nil then\n\tif self.MageSelectHandler ~= nil then\n\t\tmage:DisconnectEvent(ButtonClickEvent, self.MageSelectHandler)\n\t\tself.MageSelectHandler = nil\n\tend\n\tself.MageSelectHandler = mage:ConnectEvent(ButtonClickEvent, function() self:SelectClass(\"magician\") end)\nend\nlocal allDeckClose = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud/Close\")\nif allDeckClose ~= nil and allDeckClose.ButtonComponent ~= nil then\n\tif self.AllDeckCloseHandler ~= nil then\n\t\tallDeckClose:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler)\n\t\tself.AllDeckCloseHandler = nil\n\tend\n\tself.AllDeckCloseHandler = allDeckClose:ConnectEvent(ButtonClickEvent, function() self:CloseAllDeck() end)\nend\nself:BindClassDeckTabs()\nlocal start = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/StartButton\")\nif start ~= nil and start.ButtonComponent ~= nil then\n\tif self.StartGameHandler ~= nil then\n\t\tstart:DisconnectEvent(ButtonClickEvent, self.StartGameHandler)\n\t\tself.StartGameHandler = nil\n\tend\n\tself.StartGameHandler = start:ConnectEvent(ButtonClickEvent, function() self:StartNewGame() end)\nend\nlocal charBack = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/BackButton\")\nif charBack ~= nil and charBack.ButtonComponent ~= nil then\n\tif self.CharBackHandler ~= nil then\n\t\tcharBack:DisconnectEvent(ButtonClickEvent, self.CharBackHandler)\n\t\tself.CharBackHandler = nil\n\tend\n\tself.CharBackHandler = charBack:ConnectEvent(ButtonClickEvent, function() self:ShowLobby() end)\nend\nlocal ascMinus = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MainMenu/AscMinus\")\nif ascMinus ~= nil and ascMinus.ButtonComponent ~= nil then\n\tif self.AscMinusHandler ~= nil then\n\t\tascMinus:DisconnectEvent(ButtonClickEvent, self.AscMinusHandler)\n\t\tself.AscMinusHandler = nil\n\tend\n\tself.AscMinusHandler = ascMinus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(-1) end)\nend\nlocal ascPlus = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MainMenu/AscPlus\")\nif ascPlus ~= nil and ascPlus.ButtonComponent ~= nil then\n\tif self.AscPlusHandler ~= nil then\n\t\tascPlus:DisconnectEvent(ButtonClickEvent, self.AscPlusHandler)\n\t\tself.AscPlusHandler = nil\n\tend\n\tself.AscPlusHandler = ascPlus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(1) end)\nend", + "Code": "local buttonEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MainMenu/NewGameButton\")\nif buttonEntity ~= nil and buttonEntity.ButtonComponent ~= nil then\n\tif self.NewGameHandler ~= nil then\n\t\tbuttonEntity:DisconnectEvent(ButtonClickEvent, self.NewGameHandler)\n\t\tself.NewGameHandler = nil\n\tend\n\tself.NewGameHandler = buttonEntity:ConnectEvent(ButtonClickEvent, function() self:ShowLobby() end)\nend\nlocal warrior = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/WarriorButton\")\nif warrior ~= nil and warrior.ButtonComponent ~= nil then\n\tif self.WarriorSelectHandler ~= nil then\n\t\twarrior:DisconnectEvent(ButtonClickEvent, self.WarriorSelectHandler)\n\t\tself.WarriorSelectHandler = nil\n\tend\n\tself.WarriorSelectHandler = warrior:ConnectEvent(ButtonClickEvent, function() self:SelectClass(\"warrior\") end)\nend\nlocal thief = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/ThiefButton\")\nif thief ~= nil and thief.ButtonComponent ~= nil then\n\tif self.ThiefSelectHandler ~= nil then\n\t\tthief:DisconnectEvent(ButtonClickEvent, self.ThiefSelectHandler)\n\t\tself.ThiefSelectHandler = nil\n\tend\n\tself.ThiefSelectHandler = thief:ConnectEvent(ButtonClickEvent, function() self:SelectClass(\"bandit\") end)\nend\nlocal mage = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/MageButton\")\nif mage ~= nil and mage.ButtonComponent ~= nil then\n\tif self.MageSelectHandler ~= nil then\n\t\tmage:DisconnectEvent(ButtonClickEvent, self.MageSelectHandler)\n\t\tself.MageSelectHandler = nil\n\tend\n\tself.MageSelectHandler = mage:ConnectEvent(ButtonClickEvent, function() self:SelectClass(\"magician\") end)\nend\nlocal allDeckClose = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckAllHud/Close\")\nif allDeckClose ~= nil and allDeckClose.ButtonComponent ~= nil then\n\tif self.AllDeckCloseHandler ~= nil then\n\t\tallDeckClose:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler)\n\t\tself.AllDeckCloseHandler = nil\n\tend\n\tself.AllDeckCloseHandler = allDeckClose:ConnectEvent(ButtonClickEvent, function() self:CloseAllDeck() end)\nend\nself:BindClassDeckTabs()\nlocal start = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/StartButton\")\nif start ~= nil and start.ButtonComponent ~= nil then\n\tif self.StartGameHandler ~= nil then\n\t\tstart:DisconnectEvent(ButtonClickEvent, self.StartGameHandler)\n\t\tself.StartGameHandler = nil\n\tend\n\tself.StartGameHandler = start:ConnectEvent(ButtonClickEvent, function() self:StartNewGame() end)\nend\nlocal charBack = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/BackButton\")\nif charBack ~= nil and charBack.ButtonComponent ~= nil then\n\tif self.CharBackHandler ~= nil then\n\t\tcharBack:DisconnectEvent(ButtonClickEvent, self.CharBackHandler)\n\t\tself.CharBackHandler = nil\n\tend\n\tself.CharBackHandler = charBack:ConnectEvent(ButtonClickEvent, function() self:ShowLobby() end)\nend\nlocal ascMinus = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MainMenu/AscMinus\")\nif ascMinus ~= nil and ascMinus.ButtonComponent ~= nil then\n\tif self.AscMinusHandler ~= nil then\n\t\tascMinus:DisconnectEvent(ButtonClickEvent, self.AscMinusHandler)\n\t\tself.AscMinusHandler = nil\n\tend\n\tself.AscMinusHandler = ascMinus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(-1) end)\nend\nlocal ascPlus = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MainMenu/AscPlus\")\nif ascPlus ~= nil and ascPlus.ButtonComponent ~= nil then\n\tif self.AscPlusHandler ~= nil then\n\t\tascPlus:DisconnectEvent(ButtonClickEvent, self.AscPlusHandler)\n\t\tself.AscPlusHandler = nil\n\tend\n\tself.AscPlusHandler = ascPlus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(1) end)\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1047,7 +1047,7 @@ "Name": null }, "Arguments": [], - "Code": "self.SelectedClass = \"\"\nself:RenderAscension()\nself:RenderSoulLabel()\nself:ShowState(\"lobby\")\nself:SetEntityEnabled(\"/ui/DefaultGroup/BoardHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/SoulShopHud\", false)\nself:BindLobbyButtons()\nself:BindMenuButtons()\nself:GoLobbyMap()", + "Code": "self.SelectedClass = \"\"\nself:RenderAscension()\nself:RenderSoulLabel()\nself:ShowState(\"lobby\")\nself:SetEntityEnabled(\"/ui/LobbyUIGroup/BoardHud\", false)\nself:SetEntityEnabled(\"/ui/LobbyUIGroup/SoulShopHud\", false)\nself:BindLobbyButtons()\nself:BindMenuButtons()\nself:GoLobbyMap()", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1100,7 +1100,7 @@ "Name": null }, "Arguments": [], - "Code": "local s = self.SoulPoints or 0\nself:SetText(\"/ui/DefaultGroup/LobbyHud/SoulLabel\", \"영혼 \" .. string.format(\"%d\", s))\nself:SetText(\"/ui/DefaultGroup/SoulShopHud/Souls\", \"영혼 \" .. string.format(\"%d\", s))", + "Code": "local s = self.SoulPoints or 0\nself:SetText(\"/ui/LobbyUIGroup/LobbyHud/SoulLabel\", \"영혼 \" .. string.format(\"%d\", s))\nself:SetText(\"/ui/LobbyUIGroup/SoulShopHud/Souls\", \"영혼 \" .. string.format(\"%d\", s))", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1115,7 +1115,7 @@ "Name": null }, "Arguments": [], - "Code": "if self.LobbyBound == true then\n\treturn\nend\nself.LobbyBound = true\nlocal function bindClick(path, fn)\n\tlocal e = _EntityService:GetEntityByPath(path)\n\tif e ~= nil and e.ButtonComponent ~= nil then\n\t\te:ConnectEvent(ButtonClickEvent, fn)\n\tend\nend\nbindClick(\"/ui/DefaultGroup/LobbyHud/AscMinus\", function() self:AdjustAscension(-1) end)\nbindClick(\"/ui/DefaultGroup/LobbyHud/AscPlus\", function() self:AdjustAscension(1) end)\nbindClick(\"/ui/DefaultGroup/BoardHud/Close\", function() self:CloseBoard() end)\nbindClick(\"/ui/DefaultGroup/SoulShopHud/Close\", function() self:CloseSoulShop() end)", + "Code": "if self.LobbyBound == true then\n\treturn\nend\nself.LobbyBound = true\nlocal function bindClick(path, fn)\n\tlocal e = _EntityService:GetEntityByPath(path)\n\tif e ~= nil and e.ButtonComponent ~= nil then\n\t\te:ConnectEvent(ButtonClickEvent, fn)\n\tend\nend\nbindClick(\"/ui/LobbyUIGroup/LobbyHud/AscMinus\", function() self:AdjustAscension(-1) end)\nbindClick(\"/ui/LobbyUIGroup/LobbyHud/AscPlus\", function() self:AdjustAscension(1) end)\nbindClick(\"/ui/LobbyUIGroup/BoardHud/Close\", function() self:CloseBoard() end)\nbindClick(\"/ui/LobbyUIGroup/SoulShopHud/Close\", function() self:CloseSoulShop() end)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1130,7 +1130,7 @@ "Name": null }, "Arguments": [], - "Code": "self.CodexMode = true\nself.ClassDeckMode = true\nlocal close = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud/Close\")\nif close ~= nil and close.ButtonComponent ~= nil then\n\tif self.AllDeckCloseHandler ~= nil then\n\t\tclose:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler)\n\tend\n\tself.AllDeckCloseHandler = close:ConnectEvent(ButtonClickEvent, function() self:CloseAllDeck() end)\nend\nself:BindClassDeckTabs()\nself:SetEntityEnabled(\"/ui/DefaultGroup/LobbyHud\", false)\nself:SetClassDeckTab(\"warrior\")\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = true\nend\nself:RenderAllDeck()", + "Code": "self.CodexMode = true\nself.ClassDeckMode = true\nlocal close = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckAllHud/Close\")\nif close ~= nil and close.ButtonComponent ~= nil then\n\tif self.AllDeckCloseHandler ~= nil then\n\t\tclose:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler)\n\tend\n\tself.AllDeckCloseHandler = close:ConnectEvent(ButtonClickEvent, function() self:CloseAllDeck() end)\nend\nself:BindClassDeckTabs()\nself:SetEntityEnabled(\"/ui/LobbyUIGroup/LobbyHud\", false)\nself:SetClassDeckTab(\"warrior\")\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = true\nend\nself:RenderAllDeck()", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1145,7 +1145,7 @@ "Name": null }, "Arguments": [], - "Code": "self:SetEntityEnabled(\"/ui/DefaultGroup/BoardHud\", true)", + "Code": "self:SetEntityEnabled(\"/ui/LobbyUIGroup/BoardHud\", true)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1160,7 +1160,7 @@ "Name": null }, "Arguments": [], - "Code": "self:SetEntityEnabled(\"/ui/DefaultGroup/BoardHud\", false)", + "Code": "self:SetEntityEnabled(\"/ui/LobbyUIGroup/BoardHud\", false)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1175,7 +1175,7 @@ "Name": null }, "Arguments": [], - "Code": "self:RenderSoulLabel()\nself:RenderSoulShop()\nself:BindSoulShopButtons()\nself:SetEntityEnabled(\"/ui/DefaultGroup/SoulShopHud\", true)", + "Code": "self:RenderSoulLabel()\nself:RenderSoulShop()\nself:BindSoulShopButtons()\nself:SetEntityEnabled(\"/ui/LobbyUIGroup/SoulShopHud\", true)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1190,7 +1190,7 @@ "Name": null }, "Arguments": [], - "Code": "self:SetEntityEnabled(\"/ui/DefaultGroup/SoulShopHud\", false)", + "Code": "self:SetEntityEnabled(\"/ui/LobbyUIGroup/SoulShopHud\", false)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1363,7 +1363,7 @@ "Name": null }, "Arguments": [], - "Code": "local defs = self.SoulShopDef or {}\nfor i = 1, 4 do\n\tlocal base = \"/ui/DefaultGroup/SoulShopHud/Item\" .. tostring(i)\n\tlocal d = defs[i]\n\tif d == nil then\n\t\tself:SetEntityEnabled(base, false)\n\telse\n\t\tself:SetEntityEnabled(base, true)\n\t\tself:SetText(base .. \"/Name\", d.name)\n\t\tself:SetText(base .. \"/Desc\", d.desc)\n\t\tlocal owned = self.SoulUnlocks ~= nil and self.SoulUnlocks[d.key] == true\n\t\tif owned then\n\t\t\tself:SetText(base .. \"/Status\", \"보유 중\")\n\t\telseif (self.SoulPoints or 0) >= d.cost then\n\t\t\tself:SetText(base .. \"/Status\", tostring(d.cost) .. \" 영혼 · 구매\")\n\t\telse\n\t\t\tself:SetText(base .. \"/Status\", tostring(d.cost) .. \" 영혼 · 부족\")\n\t\tend\n\tend\nend", + "Code": "local defs = self.SoulShopDef or {}\nfor i = 1, 4 do\n\tlocal base = \"/ui/LobbyUIGroup/SoulShopHud/Item\" .. tostring(i)\n\tlocal d = defs[i]\n\tif d == nil then\n\t\tself:SetEntityEnabled(base, false)\n\telse\n\t\tself:SetEntityEnabled(base, true)\n\t\tself:SetText(base .. \"/Name\", d.name)\n\t\tself:SetText(base .. \"/Desc\", d.desc)\n\t\tlocal owned = self.SoulUnlocks ~= nil and self.SoulUnlocks[d.key] == true\n\t\tif owned then\n\t\t\tself:SetText(base .. \"/Status\", \"보유 중\")\n\t\telseif (self.SoulPoints or 0) >= d.cost then\n\t\t\tself:SetText(base .. \"/Status\", tostring(d.cost) .. \" 영혼 · 구매\")\n\t\telse\n\t\t\tself:SetText(base .. \"/Status\", tostring(d.cost) .. \" 영혼 · 부족\")\n\t\tend\n\tend\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1378,7 +1378,7 @@ "Name": null }, "Arguments": [], - "Code": "if self.SoulShopBound == true then\n\treturn\nend\nself.SoulShopBound = true\nfor i = 1, 4 do\n\tlocal idx = i\n\tlocal e = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/SoulShopHud/Item\" .. tostring(i))\n\tif e ~= nil and e.ButtonComponent ~= nil then\n\t\te:ConnectEvent(ButtonClickEvent, function() self:BuySoulUnlock(idx) end)\n\tend\nend", + "Code": "if self.SoulShopBound == true then\n\treturn\nend\nself.SoulShopBound = true\nfor i = 1, 4 do\n\tlocal idx = i\n\tlocal e = _EntityService:GetEntityByPath(\"/ui/LobbyUIGroup/SoulShopHud/Item\" .. tostring(i))\n\tif e ~= nil and e.ButtonComponent ~= nil then\n\t\te:ConnectEvent(ButtonClickEvent, function() self:BuySoulUnlock(idx) end)\n\tend\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1446,7 +1446,7 @@ "Name": null }, "Arguments": [], - "Code": "local warriorArt = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/WarriorButton/Art\")\nif warriorArt ~= nil and warriorArt.SpriteGUIRendererComponent ~= nil and self.ClassPortraits ~= nil and self.ClassPortraits[\"warrior\"] ~= nil then\n\twarriorArt.SpriteGUIRendererComponent.ImageRUID = self.ClassPortraits[\"warrior\"]\nend\nlocal mageArt = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/MageButton/Art\")\nif mageArt ~= nil and mageArt.SpriteGUIRendererComponent ~= nil and self.ClassPortraits ~= nil and self.ClassPortraits[\"magician\"] ~= nil then\n\tmageArt.SpriteGUIRendererComponent.ImageRUID = self.ClassPortraits[\"magician\"]\nend\nlocal thiefArt = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/ThiefButton/Art\")\nif thiefArt ~= nil and thiefArt.SpriteGUIRendererComponent ~= nil and self.ClassPortraits ~= nil and self.ClassPortraits[\"bandit\"] ~= nil then\n\tthiefArt.SpriteGUIRendererComponent.ImageRUID = self.ClassPortraits[\"bandit\"]\nend\nlocal warrior = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/WarriorButton\")\nif warrior ~= nil and warrior.SpriteGUIRendererComponent ~= nil then\n\tif self.SelectedClass == \"warrior\" then\n\t\twarrior.SpriteGUIRendererComponent.Color = Color(1, 0.82, 0.3, 1)\n\telse\n\t\twarrior.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)\n\tend\nend\nlocal mage = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/MageButton\")\nif mage ~= nil and mage.SpriteGUIRendererComponent ~= nil then\n\tif self.SelectedClass == \"magician\" then\n\t\tmage.SpriteGUIRendererComponent.Color = Color(1, 0.82, 0.3, 1)\n\telse\n\t\tmage.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)\n\tend\nend\nlocal thief = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/ThiefButton\")\nif thief ~= nil and thief.SpriteGUIRendererComponent ~= nil then\n\tif self.SelectedClass == \"bandit\" then\n\t\tthief.SpriteGUIRendererComponent.Color = Color(1, 0.82, 0.3, 1)\n\telse\n\t\tthief.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)\n\tend\nend\nif self.SelectedClass == \"warrior\" then\n\tself:SetText(\"/ui/DefaultGroup/CharacterSelectHud/Status\", \"전사 선택됨\")\nelseif self.SelectedClass == \"bandit\" then\n\tself:SetText(\"/ui/DefaultGroup/CharacterSelectHud/Status\", \"도적 선택됨\")\nelseif self.SelectedClass == \"magician\" then\n\tself:SetText(\"/ui/DefaultGroup/CharacterSelectHud/Status\", \"마법사 선택됨\")\nelse\n\tself:SetText(\"/ui/DefaultGroup/CharacterSelectHud/Status\", \"직업을 선택하고 시작하세요\")\nend", + "Code": "local warriorArt = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/WarriorButton/Art\")\nif warriorArt ~= nil and warriorArt.SpriteGUIRendererComponent ~= nil and self.ClassPortraits ~= nil and self.ClassPortraits[\"warrior\"] ~= nil then\n\twarriorArt.SpriteGUIRendererComponent.ImageRUID = self.ClassPortraits[\"warrior\"]\nend\nlocal mageArt = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/MageButton/Art\")\nif mageArt ~= nil and mageArt.SpriteGUIRendererComponent ~= nil and self.ClassPortraits ~= nil and self.ClassPortraits[\"magician\"] ~= nil then\n\tmageArt.SpriteGUIRendererComponent.ImageRUID = self.ClassPortraits[\"magician\"]\nend\nlocal thiefArt = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/ThiefButton/Art\")\nif thiefArt ~= nil and thiefArt.SpriteGUIRendererComponent ~= nil and self.ClassPortraits ~= nil and self.ClassPortraits[\"bandit\"] ~= nil then\n\tthiefArt.SpriteGUIRendererComponent.ImageRUID = self.ClassPortraits[\"bandit\"]\nend\nlocal warrior = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/WarriorButton\")\nif warrior ~= nil and warrior.SpriteGUIRendererComponent ~= nil then\n\tif self.SelectedClass == \"warrior\" then\n\t\twarrior.SpriteGUIRendererComponent.Color = Color(1, 0.82, 0.3, 1)\n\telse\n\t\twarrior.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)\n\tend\nend\nlocal mage = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/MageButton\")\nif mage ~= nil and mage.SpriteGUIRendererComponent ~= nil then\n\tif self.SelectedClass == \"magician\" then\n\t\tmage.SpriteGUIRendererComponent.Color = Color(1, 0.82, 0.3, 1)\n\telse\n\t\tmage.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)\n\tend\nend\nlocal thief = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/ThiefButton\")\nif thief ~= nil and thief.SpriteGUIRendererComponent ~= nil then\n\tif self.SelectedClass == \"bandit\" then\n\t\tthief.SpriteGUIRendererComponent.Color = Color(1, 0.82, 0.3, 1)\n\telse\n\t\tthief.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)\n\tend\nend\nif self.SelectedClass == \"warrior\" then\n\tself:SetText(\"/ui/SelectUIGroup/CharacterSelectHud/Status\", \"전사 선택됨\")\nelseif self.SelectedClass == \"bandit\" then\n\tself:SetText(\"/ui/SelectUIGroup/CharacterSelectHud/Status\", \"도적 선택됨\")\nelseif self.SelectedClass == \"magician\" then\n\tself:SetText(\"/ui/SelectUIGroup/CharacterSelectHud/Status\", \"마법사 선택됨\")\nelse\n\tself:SetText(\"/ui/SelectUIGroup/CharacterSelectHud/Status\", \"직업을 선택하고 시작하세요\")\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1461,7 +1461,7 @@ "Name": null }, "Arguments": [], - "Code": "if self.SelectedClass ~= \"warrior\" and self.SelectedClass ~= \"bandit\" and self.SelectedClass ~= \"magician\" then\n\tself:SetText(\"/ui/DefaultGroup/CharacterSelectHud/Status\", \"직업을 먼저 선택하세요\")\n\treturn\nend\nself:StartRun()", + "Code": "if self.SelectedClass ~= \"warrior\" and self.SelectedClass ~= \"bandit\" and self.SelectedClass ~= \"magician\" then\n\tself:SetText(\"/ui/SelectUIGroup/CharacterSelectHud/Status\", \"직업을 먼저 선택하세요\")\n\treturn\nend\nself:StartRun()", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1536,7 +1536,7 @@ "Name": null }, "Arguments": [], - "Code": "self:ShowState(\"combat\")\nself:KickCombatCamera()\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/Result\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/PotionMenu\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/TooltipBox\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/DiscardPrompt\", false)\nself:SetText(\"/ui/DefaultGroup/CombatHud/PlayerPanel/Name\", self:JobLabel())\nself.MaxEnergy = 3\nself.Turn = 0\nself.PlayerBlock = 0\nself.PlayerStr = 0\nself.PlayerDex = 0\nself.PlayerThorns = 0\nself.PlayerWeak = 0\nself.PlayerVuln = 0\nself.PlayerPowers = {}\nself.FightAttackCount = 0\nself.DmgPopSeq = 0\nself.FirstHpLossDone = false\nself.ClayBlockNext = 0\nself.DiscardSelectRemaining = 0\nself.DiscardSelectTotal = 0\nself.DiscardPostShiv = 0\nself.DiscardShivPerPick = 0\nself.CombatOver = false\nself.DiscardPile = {}\nself.ExhaustPile = {}\nself.Hand = {}\nself.Cards = {\n\tStrike = { name = \"파워 스트라이크\", cost = 1, desc = \"피해 6\", kind = \"Attack\", damage = 6, class = \"warrior\", rarity = \"normal\", fx = \"291b2298db88476f8ae3c6c78f53c9b7\", image = \"e4acdf27d68549db8858d6082169c70c\" },\n\tDefend = { name = \"아이언 바디\", cost = 1, desc = \"방어도 5\", kind = \"Skill\", block = 5, class = \"warrior\", rarity = \"normal\", image = \"7648c3b8e1ca44fc8ec353561207a670\" },\n\tBash = { name = \"슬래시 블러스트\", cost = 2, desc = \"피해 10\", kind = \"Attack\", damage = 10, class = \"warrior\", rarity = \"normal\", fx = \"863812c5c2f84132ac7465b50ec2283e\", image = \"4cbbe8cfc3e840e4a76379498d8eb012\" },\n\tWarLeap = { name = \"워 리프\", cost = 1, desc = \"피해 4, 방어도 3\", kind = \"Attack\", damage = 4, block = 3, class = \"warrior\", rarity = \"normal\", image = \"992dabf6aff2400e92b2f4f705d8ebe7\" },\n\tBrandish = { name = \"브랜디시\", cost = 2, desc = \"피해 13\", kind = \"Attack\", damage = 13, class = \"warrior\", rarity = \"unique\", fx = \"e8a145a6c43d493f9ad50fab03b200aa\", image = \"21af4bccc5054a5dbc8245dfa7f08681\" },\n\tChargedBlow = { name = \"차지 블로우\", cost = 2, desc = \"피해 8, 취약 2\", kind = \"Attack\", damage = 8, vuln = 2, class = \"warrior\", rarity = \"unique\", image = \"fe83c7635b0e49ed83d75a2833adb53e\" },\n\tThreaten = { name = \"위협\", cost = 0, desc = \"약화 2 부여\", kind = \"Skill\", weak = 2, class = \"warrior\", rarity = \"normal\", image = \"64daadf1a98e490d9c14ef52ec776e63\" },\n\tEnrage = { name = \"인레이지\", cost = 1, desc = \"힘 +2\", kind = \"Skill\", strength = 2, class = \"warrior\", rarity = \"unique\", image = \"09370fc7551e47238fd103a80fba558e\" },\n\tRage = { name = \"분노\", cost = 1, desc = \"매 턴 시작 시 힘 +1\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"warrior\", rarity = \"legend\", image = \"379d86e3de064959aa4612f71e84ccfb\" },\n\tComboAttack = { name = \"콤보 어택\", cost = 1, desc = \"피해 5 × 2회\", kind = \"Attack\", damage = 5, class = \"fighter\", rarity = \"unique\", hits = 2, fx = \"48754be05be344358cddd55aa8fe11f4\", image = \"1bc3e52b330648faae9eafd5a205e37b\" },\n\tBerserk = { name = \"버서크\", cost = 2, desc = \"매턴 에너지 +1, 취약 1 자가\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"fighter\", rarity = \"legend\", selfVuln = 1, image = \"e2580523efc6457385114b78ad0d7cce\" },\n\tRisingAttack = { name = \"라이징 어택\", cost = 2, desc = \"피해 12\", kind = \"Attack\", damage = 12, class = \"fighter\", rarity = \"unique\", fx = \"6f283d96d5804b4fb88009685a11c1f8\", image = \"115e309771604743853abad2d8d186bc\" },\n\tThunderCharge = { name = \"썬더 차지\", cost = 1, desc = \"피해 7, 약화 1\", kind = \"Attack\", damage = 7, weak = 1, class = \"page\", rarity = \"unique\", fx = \"997fa6999aa04dbb97a1dd99025fa2ba\", image = \"b7030d8caedc4fbc9f38fe1e541d6e6b\" },\n\tBlizzardCharge = { name = \"블리자드 차지\", cost = 1, desc = \"피해 7, 취약 1\", kind = \"Attack\", damage = 7, vuln = 1, class = \"page\", rarity = \"unique\", fx = \"2799562e984c4a4da3b73e1f3431057c\", image = \"9aac955d159f49c1bc913ef96128e781\" },\n\tPowerGuard = { name = \"파워 가드\", cost = 1, desc = \"방어도 10\", kind = \"Skill\", block = 10, class = \"page\", rarity = \"unique\", image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tPierce = { name = \"피어스\", cost = 1, desc = \"피해 9, 방어 무시\", kind = \"Attack\", damage = 9, class = \"spearman\", rarity = \"unique\", pierce = true, fx = \"1b0afc410a1a458598eb7ca2fb26e97d\", image = \"251b6e12329048429490049a4f3cf564\" },\n\tIronWall = { name = \"아이언 월\", cost = 2, desc = \"방어도 12\", kind = \"Skill\", block = 12, class = \"spearman\", rarity = \"unique\", image = \"92021d62341a4bce9cfd09d1b4b865db\" },\n\tHyperBody = { name = \"하이퍼 바디\", cost = 1, desc = \"매턴 방어도 +3\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 3, class = \"spearman\", rarity = \"legend\", image = \"b4020dbadee6401f9893a020fe4154b1\" },\n\tEnergyBolt = { name = \"에너지 볼트\", cost = 1, desc = \"피해 6\", kind = \"Attack\", damage = 6, class = \"magician\", rarity = \"normal\", fx = \"1d5877e1120a42d0907f204c959888b1\", image = \"e84880eaf89442128d3af2be5c80a74f\" },\n\tMagicGuard = { name = \"매직 가드\", cost = 1, desc = \"방어도 5\", kind = \"Skill\", block = 5, class = \"magician\", rarity = \"normal\", image = \"01b249c26eb34b8aaab774bf221907a1\" },\n\tMagicClaw = { name = \"매직 클로\", cost = 1, desc = \"피해 3 × 2회\", kind = \"Attack\", damage = 3, class = \"magician\", rarity = \"normal\", hits = 2, fx = \"ba4ac7c8f24845b68b7e689b7effcc93\", image = \"f3fcac2d460041b288cc1973caaaf30f\" },\n\tTeleport = { name = \"텔레포트\", cost = 1, desc = \"방어도 3, 드로 1\", kind = \"Skill\", block = 3, class = \"magician\", rarity = \"normal\", draw = 1, image = \"7f70a9dc7e304433bb8121dd9c4df98b\" },\n\tSlow = { name = \"슬로우\", cost = 1, desc = \"약화 2 부여\", kind = \"Skill\", weak = 2, class = \"magician\", rarity = \"normal\", image = \"7224cd3f9b7e497d9dd65f32a50865e4\" },\n\tFireArrow = { name = \"파이어 애로우\", cost = 1, desc = \"피해 8\", kind = \"Attack\", damage = 8, class = \"firepoison\", rarity = \"unique\", fx = \"4a937e208875468eb63d891806fba3cd\", image = \"6fa15fd3a0004b409ea516c11a67e533\" },\n\tPoisonBreath = { name = \"포이즌 브레스\", cost = 1, desc = \"독 4 부여\", kind = \"Skill\", class = \"firepoison\", rarity = \"unique\", poison = 4, image = \"07200f3c74854022baa7ebbefdc4ad8c\" },\n\tElementAmp = { name = \"엘레멘트 앰플\", cost = 1, desc = \"매 턴 힘 +1\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"firepoison\", rarity = \"legend\", image = \"06865473977849bebe79062dbd608944\" },\n\tThunderBolt = { name = \"썬더 볼트\", cost = 2, desc = \"모든 적에게 피해 6\", kind = \"Attack\", damage = 6, class = \"icelightning\", rarity = \"legend\", aoe = true, fx = \"7d52f5e389bd4d44a30cf7cc54538f8f\", image = \"c6685d33cb2641f09d11cfa2d5cc820c\" },\n\tColdBeam = { name = \"콜드 빔\", cost = 2, desc = \"피해 7, 약화 2\", kind = \"Attack\", damage = 7, weak = 2, class = \"icelightning\", rarity = \"unique\", image = \"e8f7c148c79f497d83014e3361f59f5c\" },\n\tChillingStep = { name = \"칠링 스텝\", cost = 1, desc = \"방어도 8\", kind = \"Skill\", block = 8, class = \"icelightning\", rarity = \"unique\", image = \"bef20873a68a4651a91d74be457c2cfc\" },\n\tHeal = { name = \"힐\", cost = 1, desc = \"HP 10 회복\", kind = \"Skill\", class = \"cleric\", rarity = \"unique\", heal = 10, image = \"8b935b7d7066493cb462834bbe287c74\" },\n\tBless = { name = \"블레스\", cost = 1, desc = \"힘 +1, 방어도 5\", kind = \"Skill\", block = 5, strength = 1, class = \"cleric\", rarity = \"unique\", image = \"607fc5457c1c44a0993a5c2fe3fb0c68\" },\n\tHolyArrow = { name = \"홀리 애로우\", cost = 1, desc = \"피해 8\", kind = \"Attack\", damage = 8, class = \"cleric\", rarity = \"unique\", fx = \"4faa7b78e09643cf86339b8b7cf2abac\", image = \"a80127195bf7471f9545b70e491f4719\" },\n\tWound = { name = \"상처\", cost = 0, desc = \"사용할 수 없다. 손패를 막는 저주.\", kind = \"Status\", class = \"curse\", rarity = \"normal\", unplayable = true, curse = true },\n\tBurn = { name = \"화상\", cost = 0, desc = \"사용 불가. 손패에 있으면 턴 종료 시 피해 2.\", kind = \"Status\", class = \"curse\", rarity = \"normal\", unplayable = true, curse = true, endTurnDamage = 2 },\n\tNeutralize = { name = \"무력화\", cost = 0, desc = \"피해를 3 줍니다. 약화를 1 부여합니다.\", kind = \"Attack\", damage = 3, weak = 1, class = \"bandit\", rarity = \"normal\" },\n\tSilentStrike = { name = \"타격\", cost = 1, desc = \"피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\" },\n\tSurvivor = { name = \"생존자\", cost = 1, desc = \"방어도를 8 얻습니다. 카드를 1장 버립니다.\", kind = \"Skill\", block = 8, class = \"bandit\", rarity = \"normal\", discard = 1 },\n\tSilentDefend = { name = \"수비\", cost = 1, desc = \"방어도를 5 얻습니다.\", kind = \"Skill\", block = 5, class = \"bandit\", rarity = \"normal\" },\n\tSlice = { name = \"칼질\", cost = 0, desc = \"피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\" },\n\tShiv = { name = \"표창\", cost = 0, desc = \"피해를 4 줍니다. 소멸.\", kind = \"Attack\", damage = 4, class = \"shiv\", rarity = \"normal\", exhaust = true, token = true },\n\tDaggerSpray = { name = \"단검 분사\", cost = 1, desc = \"모든 적에게 피해를 4만큼 2번 줍니다.\", kind = \"Attack\", damage = 4, class = \"bandit\", rarity = \"normal\", hits = 2, aoe = true },\n\tDaggerThrow = { name = \"단검 투척\", cost = 1, desc = \"피해를 9 줍니다. 카드를 1장 뽑습니다. 카드를 1장 버립니다.\", kind = \"Attack\", damage = 9, class = \"bandit\", rarity = \"normal\", draw = 1, discard = 1 },\n\tPoisonedStab = { name = \"독 찌르기\", cost = 1, desc = \"피해를 6 줍니다. 중독을 3 부여합니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\", poison = 3 },\n\tSuckerPunch = { name = \"불의의 일격\", cost = 1, desc = \"피해를 8 줍니다. 약화를 1 부여합니다.\", kind = \"Attack\", damage = 8, weak = 1, class = \"bandit\", rarity = \"normal\" },\n\tLeadingStrike = { name = \"선제 타격\", cost = 1, desc = \"피해를 3 줍니다. 표창을 2장 손으로 가져옵니다.\", kind = \"Attack\", damage = 3, class = \"bandit\", rarity = \"normal\", addShiv = 2 },\n\tFollowThrough = { name = \"완수\", cost = 1, desc = \"피해를 7 줍니다. 손에 다른 카드가 5장 이상 있다면, 1번 추가로 적중합니다.\", kind = \"Attack\", damage = 7, class = \"bandit\", rarity = \"normal\" },\n\tFlickFlack = { name = \"재주넘기\", cost = 1, desc = \"교활. 모든 적에게 피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\", sly = true, aoe = true },\n\tRicochet = { name = \"도탄\", cost = 2, desc = \"교활. 무작위 적에게 피해를 3만큼 4번 줍니다.\", kind = \"Attack\", damage = 3, class = \"bandit\", rarity = \"normal\", hits = 4, sly = true },\n\tPrepared = { name = \"예비\", cost = 0, desc = \"카드를 1장 뽑습니다. 카드를 1장 버립니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", draw = 1, discard = 1 },\n\tAnticipate = { name = \"예측\", cost = 0, desc = \"이번 턴 동안 민첩을 2 얻습니다.\", kind = \"Skill\", dex = 2, class = \"bandit\", rarity = \"normal\" },\n\tDeflect = { name = \"튕겨내기\", cost = 0, desc = \"방어도를 4 얻습니다.\", kind = \"Skill\", block = 4, class = \"bandit\", rarity = \"normal\" },\n\tBladeDance = { name = \"검무\", cost = 1, desc = \"표창을 3장 손으로 가져옵니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", addShiv = 3, exhaust = true },\n\tBackflip = { name = \"공중제비\", cost = 1, desc = \"방어도를 5 얻습니다. 카드를 2장 뽑습니다.\", kind = \"Skill\", block = 5, class = \"bandit\", rarity = \"normal\", draw = 2 },\n\tDodgeAndRoll = { name = \"구르기\", cost = 1, desc = \"방어도를 4 얻습니다. 다음 턴에, 방어도를 4 얻습니다\", kind = \"Skill\", block = 4, class = \"bandit\", rarity = \"normal\" },\n\tPiercingWail = { name = \"귀를 찢는 비명\", cost = 1, desc = \"이번 턴 동안 모든 적이 힘을 6 잃습니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", draw = 1, exhaust = true },\n\tCloakAndDagger = { name = \"망토와 단검\", cost = 1, desc = \"방어도를 6 얻습니다. 표창을 1장 손으로 가져옵니다.\", kind = \"Skill\", block = 6, class = \"bandit\", rarity = \"normal\", addShiv = 1 },\n\tDeadlyPoison = { name = \"맹독\", cost = 1, desc = \"중독을 5 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", poison = 5 },\n\tSnakebite = { name = \"뱀 물기\", cost = 2, desc = \"보존. 중독을 7 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", poison = 7, retain = true },\n\tUntouchable = { name = \"범접 불가\", cost = 2, desc = \"교활. 방어도를 6 얻습니다.\", kind = \"Skill\", block = 6, class = \"bandit\", rarity = \"normal\", sly = true },\n\tSkewer = { name = \"꼬챙이\", cost = 2, desc = \"피해를 8만큼 X번 줍니다.\", kind = \"Attack\", class = \"bandit\", rarity = \"unique\", draw = 1 },\n\tBackstab = { name = \"배신\", cost = 0, desc = \"선천성. 피해를 11 줍니다. 소멸.\", kind = \"Attack\", damage = 11, class = \"bandit\", rarity = \"unique\", exhaust = true },\n\tPreciseCut = { name = \"정밀한 베기\", cost = 0, desc = \"피해를 13 줍니다. 손에 있는 다른 카드 1장당 피해량이 2 감소합니다.\", kind = \"Attack\", damage = 13, class = \"bandit\", rarity = \"unique\" },\n\tFinisher = { name = \"마무리\", cost = 1, desc = \"이번 턴에 사용한 공격 카드 1장당 피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"unique\" },\n\tMementoMori = { name = \"메멘토 모리\", cost = 1, desc = \"피해를 9 줍니다. 이번 턴에 버린 카드 1장당 피해량이 4 증가합니다.\", kind = \"Attack\", damage = 9, class = \"bandit\", rarity = \"unique\" },\n\tStrangle = { name = \"목 조르기\", cost = 1, desc = \"피해를 8 줍니다. 이번 턴에 카드를 사용할 때마다, 대상 적이 체력을 2 잃습니다.\", kind = \"Attack\", damage = 8, class = \"bandit\", rarity = \"unique\" },\n\tFlechettes = { name = \"프레췌\", cost = 1, desc = \"손에 있는 스킬 카드 1장당 피해를 5 줍니다.\", kind = \"Attack\", damage = 5, class = \"bandit\", rarity = \"unique\" },\n\tPounce = { name = \"덮치기\", cost = 2, desc = \"피해를 12 줍니다. 다음에 사용하는 스킬 카드의 비용이 0 이 됩니다.\", kind = \"Attack\", damage = 12, class = \"bandit\", rarity = \"unique\" },\n\tDash = { name = \"돌진\", cost = 2, desc = \"방어도를 10 얻습니다. 피해를 10 줍니다.\", kind = \"Attack\", damage = 10, block = 10, class = \"bandit\", rarity = \"unique\" },\n\tPredator = { name = \"천적\", cost = 2, desc = \"피해를 15 줍니다. 다음 턴에, 카드를 2장 뽑습니다.\", kind = \"Attack\", damage = 15, class = \"bandit\", rarity = \"unique\", draw = 2 },\n\tPinpoint = { name = \"정밀 사격\", cost = 3, desc = \"피해를 15 줍니다. 이번 턴에 스킬을 사용할 때마다 비용이 1 감소합니다.\", kind = \"Attack\", damage = 15, class = \"bandit\", rarity = \"unique\" },\n\tCalculatedGamble = { name = \"계산된 도박\", cost = 0, desc = \"손에 있는 모든 카드를 버린 뒤, 버린 카드의 수만큼 카드를 뽑습니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 1, exhaust = true },\n\tExpose = { name = \"들춰내기\", cost = 0, desc = \"대상 적의 모든 인공물과 방어도를 제거합니다. 취약을 2 부여합니다. 소멸.\", kind = \"Skill\", vuln = 2, class = \"bandit\", rarity = \"unique\", exhaust = true },\n\tHiddenDaggers = { name = \"숨겨진 단검\", cost = 0, desc = \"카드를 2장 버립니다. 표창을 2장 손으로 가져옵니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", discard = 2, addShiv = 2 },\n\tEscapePlan = { name = \"탈출구\", cost = 0, desc = \"카드를 1장 뽑습니다. 뽑은 카드가 스킬 카드라면, 방어도를 3 얻습니다.\", kind = \"Skill\", block = 3, class = \"bandit\", rarity = \"unique\", draw = 1 },\n\tAcrobatics = { name = \"곡예\", cost = 1, desc = \"카드를 3장 뽑습니다. 카드를 1장 버립니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 3, discard = 1 },\n\tHandTrick = { name = \"손기술\", cost = 1, desc = \"방어도를 7 얻습니다. 이번 턴 동안 손에 있는 스킬 카드 1장에 교활을 추가합니다.\", kind = \"Skill\", block = 7, class = \"bandit\", rarity = \"unique\" },\n\tMirage = { name = \"신기루\", cost = 1, desc = \"모든 적에게 부여된 중독과 동일한 만큼의 방어도를 얻습니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 1, exhaust = true },\n\tExpertise = { name = \"전문성\", cost = 1, desc = \"손에 있는 카드가 6장이 될 때까지 카드를 뽑습니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 1 },\n\tBubbleBubble = { name = \"차오르는 독\", cost = 1, desc = \"적이 중독을 보유하고 있다면, 중독을 9 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", poison = 9 },\n\tBlur = { name = \"흐릿함\", cost = 1, desc = \"방어도를 5 얻습니다. 다음 턴 시작 시 방어도가 사라지지 않습니다.\", kind = \"Skill\", block = 5, class = \"bandit\", rarity = \"unique\" },\n\tLegSweep = { name = \"다리 걸기\", cost = 2, desc = \"약화를 2 부여합니다. 방어도를 11 얻습니다.\", kind = \"Skill\", block = 11, weak = 2, class = \"bandit\", rarity = \"unique\" },\n\tUpMySleeve = { name = \"비책\", cost = 2, desc = \"표창을 3장 손으로 가져옵니다. 이 카드의 비용이 1 감소합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", addShiv = 3 },\n\tBouncingFlask = { name = \"탄성 플라스크\", cost = 2, desc = \"무작위 적에게 중독을 3만큼 3번 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", poison = 9 },\n\tReflex = { name = \"반사신경\", cost = 3, desc = \"교활. 카드를 2장 뽑습니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 2, sly = true },\n\tHaze = { name = \"아지랑이\", cost = 3, desc = \"교활. 모든 적에게 중독을 4 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", poison = 4, sly = true },\n\tTactician = { name = \"전략가\", cost = 3, desc = \"교활. 을 얻습니다.\", kind = \"Skill\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", sly = true },\n\tWellLaidPlans = { name = \"괜찮은 전략\", cost = 1, desc = \"내 턴 종료 시, 카드를 최대 1장까지 보존합니다.\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 2, class = \"bandit\", rarity = \"unique\" },\n\tInfiniteBlades = { name = \"무한의 검날\", cost = 1, desc = \"내 턴 시작 시, 표창을 1장 손으로 가져옵니다.\", kind = \"Power\", class = \"bandit\", rarity = \"unique\", turnStartShiv = 1 },\n\tFootwork = { name = \"발놀림\", cost = 1, desc = \"민첩을 2 얻습니다.\", kind = \"Power\", dex = 2, class = \"bandit\", rarity = \"unique\" },\n\tOutbreak = { name = \"발병\", cost = 1, desc = \"중독을 3번 부여할 때마다, 모든 적에게 피해를 11 줍니다.\", kind = \"Power\", damage = 11, powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", aoe = true },\n\tNoxiousFumes = { name = \"유독 가스\", cost = 1, desc = \"내 턴 시작 시, 모든 적에게 중독을 2 부여합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", poison = 2 },\n\tAccuracy = { name = \"정밀\", cost = 1, desc = \"표창의 피해량이 4 증가합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\" },\n\tPhantomBlades = { name = \"환영검\", cost = 1, desc = \"표창이 보존을 얻습니다. 매 턴마다 처음으로 사용하는 표창의 피해량이 9 증가합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\" },\n\tSpeedster = { name = \"스피드스터\", cost = 2, desc = \"내 턴 동안 카드를 뽑을 때마다, 모든 적에게 피해를 2 줍니다.\", kind = \"Power\", damage = 2, powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", aoe = true },\n\tGrandFinale = { name = \"대단원의 막\", cost = 0, desc = \"뽑을 카드 더미에 카드가 없을 때만 사용할 수 있습니다. 모든 적에게 피해를 60 줍니다.\", kind = \"Attack\", damage = 60, class = \"bandit\", rarity = \"legend\", aoe = true },\n\tAssassinate = { name = \"암살\", cost = 0, desc = \"선천성. 피해를 10 줍니다. 취약을 1 부여합니다. 소멸.\", kind = \"Attack\", damage = 10, vuln = 1, class = \"bandit\", rarity = \"legend\", exhaust = true },\n\tEchoingSlash = { name = \"메아리 참격\", cost = 1, desc = \"모든 적에게 피해를 10 줍니다. 적을 처치할 때마다 이 효과를 반복합니다.\", kind = \"Attack\", damage = 10, class = \"bandit\", rarity = \"legend\", aoe = true },\n\tTheHunt = { name = \"사냥\", cost = 1, desc = \"피해를 10 줍니다. 치명타라면, 카드 보상을 추가로 얻습니다. 소멸.\", kind = \"Attack\", damage = 10, class = \"bandit\", rarity = \"legend\", exhaust = true },\n\tMurder = { name = \"살해\", cost = 3, desc = \"피해를 1 줍니다. 이번 전투 동안 뽑은 카드 1장당 피해량이 1 증가합니다.\", kind = \"Attack\", damage = 1, class = \"bandit\", rarity = \"legend\" },\n\tMalaise = { name = \"불쾌\", cost = 2, desc = \"적이 힘을 X 잃습니다. 약화를 X 부여합니다. 소멸.\", kind = \"Skill\", weak = 3, class = \"bandit\", rarity = \"legend\", exhaust = true },\n\tAdrenaline = { name = \"아드레날린\", cost = 0, desc = \"를 얻습니다. 카드를 2장 뽑습니다. 소멸.\", kind = \"Skill\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", draw = 2, exhaust = true },\n\tStormOfSteel = { name = \"강철의 폭풍\", cost = 1, desc = \"손에 있는 모든 카드를 버립니다. 버린 카드의 수만큼 표창을 손으로 가져옵니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", discardAll = true, addShivPerDiscard = true },\n\tShadowStep = { name = \"그림자 걸음\", cost = 1, desc = \"손에 있는 모든 카드를 버립니다. 다음 턴에, 공격 카드의 피해량이 2배가 됩니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1, discardAll = true },\n\tShadowmeld = { name = \"그림자 은신\", cost = 1, desc = \"이번 턴 동안 얻는 방어도가 2배가 됩니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1 },\n\tCorrosiveWave = { name = \"부식성 파도\", cost = 1, desc = \"이번 턴에 카드를 뽑을 때마다, 모든 적에게 중독을 2 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", poison = 2 },\n\tBladeOfInk = { name = \"잉크 칼날\", cost = 1, desc = \"잉크투성이 표창을 2장 손으로 가져옵니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", addShiv = 2 },\n\tBurst = { name = \"폭주\", cost = 1, desc = \"이번 턴에 다음에 사용하는 스킬 카드가 1번 추가로 사용됩니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1 },\n\tKnifeTrap = { name = \"칼날 함정\", cost = 2, desc = \"대상 적에게 소멸된 카드 더미에 있는 모든 표창을 사용합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1 },\n\tBulletTime = { name = \"불릿 타임\", cost = 3, desc = \"이번 턴 동안 더 이상 카드를 뽑을 수 없습니다. 이번 턴 동안 손에 있는 모든 카드를 비용 없이 사용할 수 있습니다.\", kind = \"Skill\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tNightmare = { name = \"악몽\", cost = 3, desc = \"카드를 1장 선택합니다. 다음 턴에, 그 카드의 복사본을 3장 손으로 가져옵니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1, exhaust = true },\n\tToolsOfTheTrade = { name = \"작업 도구\", cost = 1, desc = \"내 턴 시작 시, 카드를 1장 뽑고 카드를 1장 버립니다.\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", draw = 1, discard = 1 },\n\tAfterimage = { name = \"잔상\", cost = 1, desc = \"카드를 사용할 때마다, 방어도를 1 얻습니다.\", kind = \"Power\", block = 1, powerEffect = \"blockPerTurn\", value = 2, class = \"bandit\", rarity = \"legend\" },\n\tAccelerant = { name = \"촉진제\", cost = 1, desc = \"중독이 1번 추가로 발동합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tEnvenom = { name = \"독 바르기\", cost = 2, desc = \"공격 카드가 막히지 않은 피해를 줄 때마다, 중독을 1 부여합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", poison = 1 },\n\tMasterPlanner = { name = \"설계의 대가\", cost = 2, desc = \"스킬 카드를 사용 시, 그 카드가 교활을 얻습니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tTracking = { name = \"추적\", cost = 2, desc = \"약화 상태의 적이 공격 카드로 받는 피해가 2배가 됩니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tFanOfKnives = { name = \"칼날 부채\", cost = 2, desc = \"표창이 이제 모든 적을 대상으로 합니다. 표창을 4장 손으로 가져옵니다.\", kind = \"Skill\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", addShiv = 4 },\n\tSerpentForm = { name = \"구렁이의 형상\", cost = 3, desc = \"카드를 사용할 때마다, 무작위 적에게 피해를 4 줍니다.\", kind = \"Power\", damage = 4, powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tAbrasive = { name = \"연마\", cost = 3, desc = \"교활. 민첩을 1 얻습니다. 가시를 4 얻습니다.\", kind = \"Power\", dex = 1, thorns = 4, class = \"bandit\", rarity = \"legend\", sly = true },\n\tSuppress = { name = \"진압\", cost = 0, desc = \"선천성. 피해를 11 줍니다. 약화를 3 부여합니다.\", kind = \"Attack\", damage = 11, weak = 3, class = \"bandit\", rarity = \"legend\" },\n\tWraithForm = { name = \"유령의 형상\", cost = 3, desc = \"불가침을 2 얻습니다. 내 턴 종료 시 민첩을 1 잃습니다.\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 8, class = \"bandit\", rarity = \"legend\" },\n\tFlanking = { name = \"측면 공격\", cost = 2, desc = \"이번 턴에 대상 적이 다른 플레이어에게 받는 피해량이 2배가 됩니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1 },\n\tSneaky = { name = \"비열함\", cost = 2, desc = \"교활. 다른 플레이어가 적을 공격할 때마다, 방어도를 1 얻습니다.\", kind = \"Skill\", block = 1, class = \"bandit\", rarity = \"legend\", sly = true },\n}\nself.DrawPile = {}\nfor i = 1, #self.RunDeck do\n\tself.DrawPile[i] = self.RunDeck[i]\nend\nself:Shuffle(self.DrawPile)\nself:BuildMonsters()\nself:RenderCombat()\nself:StartPlayerTurn()\nself:ApplyRelics(\"combatStart\")\nself:RenderCombat()", + "Code": "self:ShowState(\"combat\")\nself:KickCombatCamera()\nself:SetEntityEnabled(\"/ui/RunUIGroup/CombatHud/Result\", false)\nself:SetEntityEnabled(\"/ui/RunUIGroup/CombatHud/PotionMenu\", false)\nself:SetEntityEnabled(\"/ui/RunUIGroup/CombatHud/TooltipBox\", false)\nself:SetEntityEnabled(\"/ui/RunUIGroup/CombatHud/DiscardPrompt\", false)\nself:SetText(\"/ui/RunUIGroup/CombatHud/PlayerPanel/Name\", self:JobLabel())\nself.MaxEnergy = 3\nself.Turn = 0\nself.PlayerBlock = 0\nself.PlayerStr = 0\nself.PlayerDex = 0\nself.PlayerThorns = 0\nself.PlayerWeak = 0\nself.PlayerVuln = 0\nself.PlayerPowers = {}\nself.FightAttackCount = 0\nself.DmgPopSeq = 0\nself.FirstHpLossDone = false\nself.ClayBlockNext = 0\nself.DiscardSelectRemaining = 0\nself.DiscardSelectTotal = 0\nself.DiscardPostShiv = 0\nself.DiscardShivPerPick = 0\nself.CombatOver = false\nself.DiscardPile = {}\nself.ExhaustPile = {}\nself.Hand = {}\nself.Cards = {\n\tStrike = { name = \"파워 스트라이크\", cost = 1, desc = \"피해 6\", kind = \"Attack\", damage = 6, class = \"warrior\", rarity = \"normal\", fx = \"291b2298db88476f8ae3c6c78f53c9b7\", image = \"e4acdf27d68549db8858d6082169c70c\" },\n\tDefend = { name = \"아이언 바디\", cost = 1, desc = \"방어도 5\", kind = \"Skill\", block = 5, class = \"warrior\", rarity = \"normal\", image = \"7648c3b8e1ca44fc8ec353561207a670\" },\n\tBash = { name = \"슬래시 블러스트\", cost = 2, desc = \"피해 10\", kind = \"Attack\", damage = 10, class = \"warrior\", rarity = \"normal\", fx = \"863812c5c2f84132ac7465b50ec2283e\", image = \"4cbbe8cfc3e840e4a76379498d8eb012\" },\n\tWarLeap = { name = \"워 리프\", cost = 1, desc = \"피해 4, 방어도 3\", kind = \"Attack\", damage = 4, block = 3, class = \"warrior\", rarity = \"normal\", image = \"992dabf6aff2400e92b2f4f705d8ebe7\" },\n\tBrandish = { name = \"브랜디시\", cost = 2, desc = \"피해 13\", kind = \"Attack\", damage = 13, class = \"warrior\", rarity = \"unique\", fx = \"e8a145a6c43d493f9ad50fab03b200aa\", image = \"21af4bccc5054a5dbc8245dfa7f08681\" },\n\tChargedBlow = { name = \"차지 블로우\", cost = 2, desc = \"피해 8, 취약 2\", kind = \"Attack\", damage = 8, vuln = 2, class = \"warrior\", rarity = \"unique\", image = \"fe83c7635b0e49ed83d75a2833adb53e\" },\n\tThreaten = { name = \"위협\", cost = 0, desc = \"약화 2 부여\", kind = \"Skill\", weak = 2, class = \"warrior\", rarity = \"normal\", image = \"64daadf1a98e490d9c14ef52ec776e63\" },\n\tEnrage = { name = \"인레이지\", cost = 1, desc = \"힘 +2\", kind = \"Skill\", strength = 2, class = \"warrior\", rarity = \"unique\", image = \"09370fc7551e47238fd103a80fba558e\" },\n\tRage = { name = \"분노\", cost = 1, desc = \"매 턴 시작 시 힘 +1\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"warrior\", rarity = \"legend\", image = \"379d86e3de064959aa4612f71e84ccfb\" },\n\tComboAttack = { name = \"콤보 어택\", cost = 1, desc = \"피해 5 × 2회\", kind = \"Attack\", damage = 5, class = \"fighter\", rarity = \"unique\", hits = 2, fx = \"48754be05be344358cddd55aa8fe11f4\", image = \"1bc3e52b330648faae9eafd5a205e37b\" },\n\tBerserk = { name = \"버서크\", cost = 2, desc = \"매턴 에너지 +1, 취약 1 자가\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"fighter\", rarity = \"legend\", selfVuln = 1, image = \"e2580523efc6457385114b78ad0d7cce\" },\n\tRisingAttack = { name = \"라이징 어택\", cost = 2, desc = \"피해 12\", kind = \"Attack\", damage = 12, class = \"fighter\", rarity = \"unique\", fx = \"6f283d96d5804b4fb88009685a11c1f8\", image = \"115e309771604743853abad2d8d186bc\" },\n\tThunderCharge = { name = \"썬더 차지\", cost = 1, desc = \"피해 7, 약화 1\", kind = \"Attack\", damage = 7, weak = 1, class = \"page\", rarity = \"unique\", fx = \"997fa6999aa04dbb97a1dd99025fa2ba\", image = \"b7030d8caedc4fbc9f38fe1e541d6e6b\" },\n\tBlizzardCharge = { name = \"블리자드 차지\", cost = 1, desc = \"피해 7, 취약 1\", kind = \"Attack\", damage = 7, vuln = 1, class = \"page\", rarity = \"unique\", fx = \"2799562e984c4a4da3b73e1f3431057c\", image = \"9aac955d159f49c1bc913ef96128e781\" },\n\tPowerGuard = { name = \"파워 가드\", cost = 1, desc = \"방어도 10\", kind = \"Skill\", block = 10, class = \"page\", rarity = \"unique\", image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tPierce = { name = \"피어스\", cost = 1, desc = \"피해 9, 방어 무시\", kind = \"Attack\", damage = 9, class = \"spearman\", rarity = \"unique\", pierce = true, fx = \"1b0afc410a1a458598eb7ca2fb26e97d\", image = \"251b6e12329048429490049a4f3cf564\" },\n\tIronWall = { name = \"아이언 월\", cost = 2, desc = \"방어도 12\", kind = \"Skill\", block = 12, class = \"spearman\", rarity = \"unique\", image = \"92021d62341a4bce9cfd09d1b4b865db\" },\n\tHyperBody = { name = \"하이퍼 바디\", cost = 1, desc = \"매턴 방어도 +3\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 3, class = \"spearman\", rarity = \"legend\", image = \"b4020dbadee6401f9893a020fe4154b1\" },\n\tEnergyBolt = { name = \"에너지 볼트\", cost = 1, desc = \"피해 6\", kind = \"Attack\", damage = 6, class = \"magician\", rarity = \"normal\", fx = \"1d5877e1120a42d0907f204c959888b1\", image = \"e84880eaf89442128d3af2be5c80a74f\" },\n\tMagicGuard = { name = \"매직 가드\", cost = 1, desc = \"방어도 5\", kind = \"Skill\", block = 5, class = \"magician\", rarity = \"normal\", image = \"01b249c26eb34b8aaab774bf221907a1\" },\n\tMagicClaw = { name = \"매직 클로\", cost = 1, desc = \"피해 3 × 2회\", kind = \"Attack\", damage = 3, class = \"magician\", rarity = \"normal\", hits = 2, fx = \"ba4ac7c8f24845b68b7e689b7effcc93\", image = \"f3fcac2d460041b288cc1973caaaf30f\" },\n\tTeleport = { name = \"텔레포트\", cost = 1, desc = \"방어도 3, 드로 1\", kind = \"Skill\", block = 3, class = \"magician\", rarity = \"normal\", draw = 1, image = \"7f70a9dc7e304433bb8121dd9c4df98b\" },\n\tSlow = { name = \"슬로우\", cost = 1, desc = \"약화 2 부여\", kind = \"Skill\", weak = 2, class = \"magician\", rarity = \"normal\", image = \"7224cd3f9b7e497d9dd65f32a50865e4\" },\n\tFireArrow = { name = \"파이어 애로우\", cost = 1, desc = \"피해 8\", kind = \"Attack\", damage = 8, class = \"firepoison\", rarity = \"unique\", fx = \"4a937e208875468eb63d891806fba3cd\", image = \"6fa15fd3a0004b409ea516c11a67e533\" },\n\tPoisonBreath = { name = \"포이즌 브레스\", cost = 1, desc = \"독 4 부여\", kind = \"Skill\", class = \"firepoison\", rarity = \"unique\", poison = 4, image = \"07200f3c74854022baa7ebbefdc4ad8c\" },\n\tElementAmp = { name = \"엘레멘트 앰플\", cost = 1, desc = \"매 턴 힘 +1\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"firepoison\", rarity = \"legend\", image = \"06865473977849bebe79062dbd608944\" },\n\tThunderBolt = { name = \"썬더 볼트\", cost = 2, desc = \"모든 적에게 피해 6\", kind = \"Attack\", damage = 6, class = \"icelightning\", rarity = \"legend\", aoe = true, fx = \"7d52f5e389bd4d44a30cf7cc54538f8f\", image = \"c6685d33cb2641f09d11cfa2d5cc820c\" },\n\tColdBeam = { name = \"콜드 빔\", cost = 2, desc = \"피해 7, 약화 2\", kind = \"Attack\", damage = 7, weak = 2, class = \"icelightning\", rarity = \"unique\", image = \"e8f7c148c79f497d83014e3361f59f5c\" },\n\tChillingStep = { name = \"칠링 스텝\", cost = 1, desc = \"방어도 8\", kind = \"Skill\", block = 8, class = \"icelightning\", rarity = \"unique\", image = \"bef20873a68a4651a91d74be457c2cfc\" },\n\tHeal = { name = \"힐\", cost = 1, desc = \"HP 10 회복\", kind = \"Skill\", class = \"cleric\", rarity = \"unique\", heal = 10, image = \"8b935b7d7066493cb462834bbe287c74\" },\n\tBless = { name = \"블레스\", cost = 1, desc = \"힘 +1, 방어도 5\", kind = \"Skill\", block = 5, strength = 1, class = \"cleric\", rarity = \"unique\", image = \"607fc5457c1c44a0993a5c2fe3fb0c68\" },\n\tHolyArrow = { name = \"홀리 애로우\", cost = 1, desc = \"피해 8\", kind = \"Attack\", damage = 8, class = \"cleric\", rarity = \"unique\", fx = \"4faa7b78e09643cf86339b8b7cf2abac\", image = \"a80127195bf7471f9545b70e491f4719\" },\n\tWound = { name = \"상처\", cost = 0, desc = \"사용할 수 없다. 손패를 막는 저주.\", kind = \"Status\", class = \"curse\", rarity = \"normal\", unplayable = true, curse = true },\n\tBurn = { name = \"화상\", cost = 0, desc = \"사용 불가. 손패에 있으면 턴 종료 시 피해 2.\", kind = \"Status\", class = \"curse\", rarity = \"normal\", unplayable = true, curse = true, endTurnDamage = 2 },\n\tNeutralize = { name = \"무력화\", cost = 0, desc = \"피해를 3 줍니다. 약화를 1 부여합니다.\", kind = \"Attack\", damage = 3, weak = 1, class = \"bandit\", rarity = \"normal\" },\n\tSilentStrike = { name = \"타격\", cost = 1, desc = \"피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\" },\n\tSurvivor = { name = \"생존자\", cost = 1, desc = \"방어도를 8 얻습니다. 카드를 1장 버립니다.\", kind = \"Skill\", block = 8, class = \"bandit\", rarity = \"normal\", discard = 1 },\n\tSilentDefend = { name = \"수비\", cost = 1, desc = \"방어도를 5 얻습니다.\", kind = \"Skill\", block = 5, class = \"bandit\", rarity = \"normal\" },\n\tSlice = { name = \"칼질\", cost = 0, desc = \"피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\" },\n\tShiv = { name = \"표창\", cost = 0, desc = \"피해를 4 줍니다. 소멸.\", kind = \"Attack\", damage = 4, class = \"shiv\", rarity = \"normal\", exhaust = true, token = true },\n\tDaggerSpray = { name = \"단검 분사\", cost = 1, desc = \"모든 적에게 피해를 4만큼 2번 줍니다.\", kind = \"Attack\", damage = 4, class = \"bandit\", rarity = \"normal\", hits = 2, aoe = true },\n\tDaggerThrow = { name = \"단검 투척\", cost = 1, desc = \"피해를 9 줍니다. 카드를 1장 뽑습니다. 카드를 1장 버립니다.\", kind = \"Attack\", damage = 9, class = \"bandit\", rarity = \"normal\", draw = 1, discard = 1 },\n\tPoisonedStab = { name = \"독 찌르기\", cost = 1, desc = \"피해를 6 줍니다. 중독을 3 부여합니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\", poison = 3 },\n\tSuckerPunch = { name = \"불의의 일격\", cost = 1, desc = \"피해를 8 줍니다. 약화를 1 부여합니다.\", kind = \"Attack\", damage = 8, weak = 1, class = \"bandit\", rarity = \"normal\" },\n\tLeadingStrike = { name = \"선제 타격\", cost = 1, desc = \"피해를 3 줍니다. 표창을 2장 손으로 가져옵니다.\", kind = \"Attack\", damage = 3, class = \"bandit\", rarity = \"normal\", addShiv = 2 },\n\tFollowThrough = { name = \"완수\", cost = 1, desc = \"피해를 7 줍니다. 손에 다른 카드가 5장 이상 있다면, 1번 추가로 적중합니다.\", kind = \"Attack\", damage = 7, class = \"bandit\", rarity = \"normal\" },\n\tFlickFlack = { name = \"재주넘기\", cost = 1, desc = \"교활. 모든 적에게 피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\", sly = true, aoe = true },\n\tRicochet = { name = \"도탄\", cost = 2, desc = \"교활. 무작위 적에게 피해를 3만큼 4번 줍니다.\", kind = \"Attack\", damage = 3, class = \"bandit\", rarity = \"normal\", hits = 4, sly = true },\n\tPrepared = { name = \"예비\", cost = 0, desc = \"카드를 1장 뽑습니다. 카드를 1장 버립니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", draw = 1, discard = 1 },\n\tAnticipate = { name = \"예측\", cost = 0, desc = \"이번 턴 동안 민첩을 2 얻습니다.\", kind = \"Skill\", dex = 2, class = \"bandit\", rarity = \"normal\" },\n\tDeflect = { name = \"튕겨내기\", cost = 0, desc = \"방어도를 4 얻습니다.\", kind = \"Skill\", block = 4, class = \"bandit\", rarity = \"normal\" },\n\tBladeDance = { name = \"검무\", cost = 1, desc = \"표창을 3장 손으로 가져옵니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", addShiv = 3, exhaust = true },\n\tBackflip = { name = \"공중제비\", cost = 1, desc = \"방어도를 5 얻습니다. 카드를 2장 뽑습니다.\", kind = \"Skill\", block = 5, class = \"bandit\", rarity = \"normal\", draw = 2 },\n\tDodgeAndRoll = { name = \"구르기\", cost = 1, desc = \"방어도를 4 얻습니다. 다음 턴에, 방어도를 4 얻습니다\", kind = \"Skill\", block = 4, class = \"bandit\", rarity = \"normal\" },\n\tPiercingWail = { name = \"귀를 찢는 비명\", cost = 1, desc = \"이번 턴 동안 모든 적이 힘을 6 잃습니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", draw = 1, exhaust = true },\n\tCloakAndDagger = { name = \"망토와 단검\", cost = 1, desc = \"방어도를 6 얻습니다. 표창을 1장 손으로 가져옵니다.\", kind = \"Skill\", block = 6, class = \"bandit\", rarity = \"normal\", addShiv = 1 },\n\tDeadlyPoison = { name = \"맹독\", cost = 1, desc = \"중독을 5 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", poison = 5 },\n\tSnakebite = { name = \"뱀 물기\", cost = 2, desc = \"보존. 중독을 7 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", poison = 7, retain = true },\n\tUntouchable = { name = \"범접 불가\", cost = 2, desc = \"교활. 방어도를 6 얻습니다.\", kind = \"Skill\", block = 6, class = \"bandit\", rarity = \"normal\", sly = true },\n\tSkewer = { name = \"꼬챙이\", cost = 2, desc = \"피해를 8만큼 X번 줍니다.\", kind = \"Attack\", class = \"bandit\", rarity = \"unique\", draw = 1 },\n\tBackstab = { name = \"배신\", cost = 0, desc = \"선천성. 피해를 11 줍니다. 소멸.\", kind = \"Attack\", damage = 11, class = \"bandit\", rarity = \"unique\", exhaust = true },\n\tPreciseCut = { name = \"정밀한 베기\", cost = 0, desc = \"피해를 13 줍니다. 손에 있는 다른 카드 1장당 피해량이 2 감소합니다.\", kind = \"Attack\", damage = 13, class = \"bandit\", rarity = \"unique\" },\n\tFinisher = { name = \"마무리\", cost = 1, desc = \"이번 턴에 사용한 공격 카드 1장당 피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"unique\" },\n\tMementoMori = { name = \"메멘토 모리\", cost = 1, desc = \"피해를 9 줍니다. 이번 턴에 버린 카드 1장당 피해량이 4 증가합니다.\", kind = \"Attack\", damage = 9, class = \"bandit\", rarity = \"unique\" },\n\tStrangle = { name = \"목 조르기\", cost = 1, desc = \"피해를 8 줍니다. 이번 턴에 카드를 사용할 때마다, 대상 적이 체력을 2 잃습니다.\", kind = \"Attack\", damage = 8, class = \"bandit\", rarity = \"unique\" },\n\tFlechettes = { name = \"프레췌\", cost = 1, desc = \"손에 있는 스킬 카드 1장당 피해를 5 줍니다.\", kind = \"Attack\", damage = 5, class = \"bandit\", rarity = \"unique\" },\n\tPounce = { name = \"덮치기\", cost = 2, desc = \"피해를 12 줍니다. 다음에 사용하는 스킬 카드의 비용이 0 이 됩니다.\", kind = \"Attack\", damage = 12, class = \"bandit\", rarity = \"unique\" },\n\tDash = { name = \"돌진\", cost = 2, desc = \"방어도를 10 얻습니다. 피해를 10 줍니다.\", kind = \"Attack\", damage = 10, block = 10, class = \"bandit\", rarity = \"unique\" },\n\tPredator = { name = \"천적\", cost = 2, desc = \"피해를 15 줍니다. 다음 턴에, 카드를 2장 뽑습니다.\", kind = \"Attack\", damage = 15, class = \"bandit\", rarity = \"unique\", draw = 2 },\n\tPinpoint = { name = \"정밀 사격\", cost = 3, desc = \"피해를 15 줍니다. 이번 턴에 스킬을 사용할 때마다 비용이 1 감소합니다.\", kind = \"Attack\", damage = 15, class = \"bandit\", rarity = \"unique\" },\n\tCalculatedGamble = { name = \"계산된 도박\", cost = 0, desc = \"손에 있는 모든 카드를 버린 뒤, 버린 카드의 수만큼 카드를 뽑습니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 1, exhaust = true },\n\tExpose = { name = \"들춰내기\", cost = 0, desc = \"대상 적의 모든 인공물과 방어도를 제거합니다. 취약을 2 부여합니다. 소멸.\", kind = \"Skill\", vuln = 2, class = \"bandit\", rarity = \"unique\", exhaust = true },\n\tHiddenDaggers = { name = \"숨겨진 단검\", cost = 0, desc = \"카드를 2장 버립니다. 표창을 2장 손으로 가져옵니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", discard = 2, addShiv = 2 },\n\tEscapePlan = { name = \"탈출구\", cost = 0, desc = \"카드를 1장 뽑습니다. 뽑은 카드가 스킬 카드라면, 방어도를 3 얻습니다.\", kind = \"Skill\", block = 3, class = \"bandit\", rarity = \"unique\", draw = 1 },\n\tAcrobatics = { name = \"곡예\", cost = 1, desc = \"카드를 3장 뽑습니다. 카드를 1장 버립니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 3, discard = 1 },\n\tHandTrick = { name = \"손기술\", cost = 1, desc = \"방어도를 7 얻습니다. 이번 턴 동안 손에 있는 스킬 카드 1장에 교활을 추가합니다.\", kind = \"Skill\", block = 7, class = \"bandit\", rarity = \"unique\" },\n\tMirage = { name = \"신기루\", cost = 1, desc = \"모든 적에게 부여된 중독과 동일한 만큼의 방어도를 얻습니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 1, exhaust = true },\n\tExpertise = { name = \"전문성\", cost = 1, desc = \"손에 있는 카드가 6장이 될 때까지 카드를 뽑습니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 1 },\n\tBubbleBubble = { name = \"차오르는 독\", cost = 1, desc = \"적이 중독을 보유하고 있다면, 중독을 9 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", poison = 9 },\n\tBlur = { name = \"흐릿함\", cost = 1, desc = \"방어도를 5 얻습니다. 다음 턴 시작 시 방어도가 사라지지 않습니다.\", kind = \"Skill\", block = 5, class = \"bandit\", rarity = \"unique\" },\n\tLegSweep = { name = \"다리 걸기\", cost = 2, desc = \"약화를 2 부여합니다. 방어도를 11 얻습니다.\", kind = \"Skill\", block = 11, weak = 2, class = \"bandit\", rarity = \"unique\" },\n\tUpMySleeve = { name = \"비책\", cost = 2, desc = \"표창을 3장 손으로 가져옵니다. 이 카드의 비용이 1 감소합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", addShiv = 3 },\n\tBouncingFlask = { name = \"탄성 플라스크\", cost = 2, desc = \"무작위 적에게 중독을 3만큼 3번 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", poison = 9 },\n\tReflex = { name = \"반사신경\", cost = 3, desc = \"교활. 카드를 2장 뽑습니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 2, sly = true },\n\tHaze = { name = \"아지랑이\", cost = 3, desc = \"교활. 모든 적에게 중독을 4 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", poison = 4, sly = true },\n\tTactician = { name = \"전략가\", cost = 3, desc = \"교활. 을 얻습니다.\", kind = \"Skill\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", sly = true },\n\tWellLaidPlans = { name = \"괜찮은 전략\", cost = 1, desc = \"내 턴 종료 시, 카드를 최대 1장까지 보존합니다.\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 2, class = \"bandit\", rarity = \"unique\" },\n\tInfiniteBlades = { name = \"무한의 검날\", cost = 1, desc = \"내 턴 시작 시, 표창을 1장 손으로 가져옵니다.\", kind = \"Power\", class = \"bandit\", rarity = \"unique\", turnStartShiv = 1 },\n\tFootwork = { name = \"발놀림\", cost = 1, desc = \"민첩을 2 얻습니다.\", kind = \"Power\", dex = 2, class = \"bandit\", rarity = \"unique\" },\n\tOutbreak = { name = \"발병\", cost = 1, desc = \"중독을 3번 부여할 때마다, 모든 적에게 피해를 11 줍니다.\", kind = \"Power\", damage = 11, powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", aoe = true },\n\tNoxiousFumes = { name = \"유독 가스\", cost = 1, desc = \"내 턴 시작 시, 모든 적에게 중독을 2 부여합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", poison = 2 },\n\tAccuracy = { name = \"정밀\", cost = 1, desc = \"표창의 피해량이 4 증가합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\" },\n\tPhantomBlades = { name = \"환영검\", cost = 1, desc = \"표창이 보존을 얻습니다. 매 턴마다 처음으로 사용하는 표창의 피해량이 9 증가합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\" },\n\tSpeedster = { name = \"스피드스터\", cost = 2, desc = \"내 턴 동안 카드를 뽑을 때마다, 모든 적에게 피해를 2 줍니다.\", kind = \"Power\", damage = 2, powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", aoe = true },\n\tGrandFinale = { name = \"대단원의 막\", cost = 0, desc = \"뽑을 카드 더미에 카드가 없을 때만 사용할 수 있습니다. 모든 적에게 피해를 60 줍니다.\", kind = \"Attack\", damage = 60, class = \"bandit\", rarity = \"legend\", aoe = true },\n\tAssassinate = { name = \"암살\", cost = 0, desc = \"선천성. 피해를 10 줍니다. 취약을 1 부여합니다. 소멸.\", kind = \"Attack\", damage = 10, vuln = 1, class = \"bandit\", rarity = \"legend\", exhaust = true },\n\tEchoingSlash = { name = \"메아리 참격\", cost = 1, desc = \"모든 적에게 피해를 10 줍니다. 적을 처치할 때마다 이 효과를 반복합니다.\", kind = \"Attack\", damage = 10, class = \"bandit\", rarity = \"legend\", aoe = true },\n\tTheHunt = { name = \"사냥\", cost = 1, desc = \"피해를 10 줍니다. 치명타라면, 카드 보상을 추가로 얻습니다. 소멸.\", kind = \"Attack\", damage = 10, class = \"bandit\", rarity = \"legend\", exhaust = true },\n\tMurder = { name = \"살해\", cost = 3, desc = \"피해를 1 줍니다. 이번 전투 동안 뽑은 카드 1장당 피해량이 1 증가합니다.\", kind = \"Attack\", damage = 1, class = \"bandit\", rarity = \"legend\" },\n\tMalaise = { name = \"불쾌\", cost = 2, desc = \"적이 힘을 X 잃습니다. 약화를 X 부여합니다. 소멸.\", kind = \"Skill\", weak = 3, class = \"bandit\", rarity = \"legend\", exhaust = true },\n\tAdrenaline = { name = \"아드레날린\", cost = 0, desc = \"를 얻습니다. 카드를 2장 뽑습니다. 소멸.\", kind = \"Skill\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", draw = 2, exhaust = true },\n\tStormOfSteel = { name = \"강철의 폭풍\", cost = 1, desc = \"손에 있는 모든 카드를 버립니다. 버린 카드의 수만큼 표창을 손으로 가져옵니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", discardAll = true, addShivPerDiscard = true },\n\tShadowStep = { name = \"그림자 걸음\", cost = 1, desc = \"손에 있는 모든 카드를 버립니다. 다음 턴에, 공격 카드의 피해량이 2배가 됩니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1, discardAll = true },\n\tShadowmeld = { name = \"그림자 은신\", cost = 1, desc = \"이번 턴 동안 얻는 방어도가 2배가 됩니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1 },\n\tCorrosiveWave = { name = \"부식성 파도\", cost = 1, desc = \"이번 턴에 카드를 뽑을 때마다, 모든 적에게 중독을 2 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", poison = 2 },\n\tBladeOfInk = { name = \"잉크 칼날\", cost = 1, desc = \"잉크투성이 표창을 2장 손으로 가져옵니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", addShiv = 2 },\n\tBurst = { name = \"폭주\", cost = 1, desc = \"이번 턴에 다음에 사용하는 스킬 카드가 1번 추가로 사용됩니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1 },\n\tKnifeTrap = { name = \"칼날 함정\", cost = 2, desc = \"대상 적에게 소멸된 카드 더미에 있는 모든 표창을 사용합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1 },\n\tBulletTime = { name = \"불릿 타임\", cost = 3, desc = \"이번 턴 동안 더 이상 카드를 뽑을 수 없습니다. 이번 턴 동안 손에 있는 모든 카드를 비용 없이 사용할 수 있습니다.\", kind = \"Skill\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tNightmare = { name = \"악몽\", cost = 3, desc = \"카드를 1장 선택합니다. 다음 턴에, 그 카드의 복사본을 3장 손으로 가져옵니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1, exhaust = true },\n\tToolsOfTheTrade = { name = \"작업 도구\", cost = 1, desc = \"내 턴 시작 시, 카드를 1장 뽑고 카드를 1장 버립니다.\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", draw = 1, discard = 1 },\n\tAfterimage = { name = \"잔상\", cost = 1, desc = \"카드를 사용할 때마다, 방어도를 1 얻습니다.\", kind = \"Power\", block = 1, powerEffect = \"blockPerTurn\", value = 2, class = \"bandit\", rarity = \"legend\" },\n\tAccelerant = { name = \"촉진제\", cost = 1, desc = \"중독이 1번 추가로 발동합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tEnvenom = { name = \"독 바르기\", cost = 2, desc = \"공격 카드가 막히지 않은 피해를 줄 때마다, 중독을 1 부여합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", poison = 1 },\n\tMasterPlanner = { name = \"설계의 대가\", cost = 2, desc = \"스킬 카드를 사용 시, 그 카드가 교활을 얻습니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tTracking = { name = \"추적\", cost = 2, desc = \"약화 상태의 적이 공격 카드로 받는 피해가 2배가 됩니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tFanOfKnives = { name = \"칼날 부채\", cost = 2, desc = \"표창이 이제 모든 적을 대상으로 합니다. 표창을 4장 손으로 가져옵니다.\", kind = \"Skill\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", addShiv = 4 },\n\tSerpentForm = { name = \"구렁이의 형상\", cost = 3, desc = \"카드를 사용할 때마다, 무작위 적에게 피해를 4 줍니다.\", kind = \"Power\", damage = 4, powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\" },\n\tAbrasive = { name = \"연마\", cost = 3, desc = \"교활. 민첩을 1 얻습니다. 가시를 4 얻습니다.\", kind = \"Power\", dex = 1, thorns = 4, class = \"bandit\", rarity = \"legend\", sly = true },\n\tSuppress = { name = \"진압\", cost = 0, desc = \"선천성. 피해를 11 줍니다. 약화를 3 부여합니다.\", kind = \"Attack\", damage = 11, weak = 3, class = \"bandit\", rarity = \"legend\" },\n\tWraithForm = { name = \"유령의 형상\", cost = 3, desc = \"불가침을 2 얻습니다. 내 턴 종료 시 민첩을 1 잃습니다.\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 8, class = \"bandit\", rarity = \"legend\" },\n\tFlanking = { name = \"측면 공격\", cost = 2, desc = \"이번 턴에 대상 적이 다른 플레이어에게 받는 피해량이 2배가 됩니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1 },\n\tSneaky = { name = \"비열함\", cost = 2, desc = \"교활. 다른 플레이어가 적을 공격할 때마다, 방어도를 1 얻습니다.\", kind = \"Skill\", block = 1, class = \"bandit\", rarity = \"legend\", sly = true },\n}\nself.DrawPile = {}\nfor i = 1, #self.RunDeck do\n\tself.DrawPile[i] = self.RunDeck[i]\nend\nself:Shuffle(self.DrawPile)\nself:BuildMonsters()\nself:RenderCombat()\nself:StartPlayerTurn()\nself:ApplyRelics(\"combatStart\")\nself:RenderCombat()", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1656,7 +1656,7 @@ "Name": null }, "Arguments": [], - "Code": "local endTurn = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckHud/EndTurnButton\")\nif endTurn ~= nil and endTurn.ButtonComponent ~= nil then\n\tif self.EndTurnHandler ~= nil then\n\t\tendTurn:DisconnectEvent(ButtonClickEvent, self.EndTurnHandler)\n\t\tself.EndTurnHandler = nil\n\tend\n\tself.EndTurnHandler = endTurn:ConnectEvent(ButtonClickEvent, function() self:EndPlayerTurn() end)\nend\nlocal drawPile = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckHud/DrawPile\")\nif drawPile ~= nil and drawPile.ButtonComponent ~= nil then\n\tif self.DrawPileHandler ~= nil then\n\t\tdrawPile:DisconnectEvent(ButtonClickEvent, self.DrawPileHandler)\n\t\tself.DrawPileHandler = nil\n\tend\n\tself.DrawPileHandler = drawPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect(\"draw\") end)\nend\nlocal discardPile = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckHud/DiscardPile\")\nif discardPile ~= nil and discardPile.ButtonComponent ~= nil then\n\tif self.DiscardPileHandler ~= nil then\n\t\tdiscardPile:DisconnectEvent(ButtonClickEvent, self.DiscardPileHandler)\n\t\tself.DiscardPileHandler = nil\n\tend\n\tself.DiscardPileHandler = discardPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect(\"discard\") end)\nend\nlocal exhaustPile = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckHud/ExhaustPile\")\nif exhaustPile ~= nil and exhaustPile.ButtonComponent ~= nil then\n\tif self.ExhaustPileHandler ~= nil then\n\t\texhaustPile:DisconnectEvent(ButtonClickEvent, self.ExhaustPileHandler)\n\t\tself.ExhaustPileHandler = nil\n\tend\n\tself.ExhaustPileHandler = exhaustPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect(\"exhaust\") end)\nend\nlocal inspectClose = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud/Close\")\nif inspectClose ~= nil and inspectClose.ButtonComponent ~= nil then\n\tif self.DeckInspectCloseHandler ~= nil then\n\t\tinspectClose:DisconnectEvent(ButtonClickEvent, self.DeckInspectCloseHandler)\n\t\tself.DeckInspectCloseHandler = nil\n\tend\n\tself.DeckInspectCloseHandler = inspectClose:ConnectEvent(ButtonClickEvent, function() self:CloseDeckInspect() end)\nend\nlocal allDeckButton = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/TopBar/AllDeckButton\")\nif allDeckButton ~= nil and allDeckButton.ButtonComponent ~= nil then\n\tif self.AllDeckHandler ~= nil then\n\t\tallDeckButton:DisconnectEvent(ButtonClickEvent, self.AllDeckHandler)\n\t\tself.AllDeckHandler = nil\n\tend\n\tself.AllDeckHandler = allDeckButton:ConnectEvent(ButtonClickEvent, function() self:OpenAllDeck() end)\nend\nlocal allDeckClose = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud/Close\")\nif allDeckClose ~= nil and allDeckClose.ButtonComponent ~= nil then\n\tif self.AllDeckCloseHandler ~= nil then\n\t\tallDeckClose:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler)\n\t\tself.AllDeckCloseHandler = nil\n\tend\n\tself.AllDeckCloseHandler = allDeckClose:ConnectEvent(ButtonClickEvent, function() self:CloseAllDeck() end)\nend\nself:BindClassDeckTabs()\nfor i = 1, 10 do\n\tlocal cardEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(i))\n\tif cardEntity ~= nil and cardEntity.UITouchReceiveComponent ~= nil then\n\t\tlocal cardPath = \"/ui/DefaultGroup/CardHand/Card\" .. tostring(i)\n\t\tcardEntity:ConnectEvent(UITouchEnterEvent, function() self:SetCardHover(cardPath, true) end)\n\t\tcardEntity:ConnectEvent(UITouchExitEvent, function() self:SetCardHover(cardPath, false) end)\n\t\tcardEntity:ConnectEvent(UITouchBeginDragEvent, function(ev) self:OnCardDragBegin(i) end)\n\t\tcardEntity:ConnectEvent(UITouchDragEvent, function(ev) self:OnCardDrag(i, ev.TouchPoint) end)\n\t\tcardEntity:ConnectEvent(UITouchEndDragEvent, function(ev) self:OnCardDragEnd(i, ev.TouchPoint) end)\n\t\tcardEntity:ConnectEvent(UITouchEnterEvent, function() self:HoverCard(i) end)\n\t\tcardEntity:ConnectEvent(UITouchExitEvent, function() self:UnhoverCard(i) end)\n\t\tif cardEntity.ButtonComponent ~= nil then\n\t\t\tcardEntity:ConnectEvent(ButtonClickEvent, function() self:OnCardButton(i) end)\n\t\tend\n\tend\nend\nfor i = 1, 3 do\n\tlocal rc = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud/Reward\" .. tostring(i))\n\tif rc ~= nil and rc.ButtonComponent ~= nil then\n\t\trc:ConnectEvent(ButtonClickEvent, function() self:PickReward(i) end)\n\t\tif rc.UITouchReceiveComponent ~= nil then\n\t\t\tlocal cardPath = \"/ui/DefaultGroup/RewardHud/Reward\" .. tostring(i)\n\t\t\trc:ConnectEvent(UITouchEnterEvent, function() self:SetCardHover(cardPath, true) end)\n\t\t\trc:ConnectEvent(UITouchExitEvent, function() self:SetCardHover(cardPath, false) end)\n\t\tend\n\tend\nend\nlocal skip = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud/Skip\")\nif skip ~= nil and skip.ButtonComponent ~= nil then\n\tskip:ConnectEvent(ButtonClickEvent, function() self:PickReward(0) end)\nend\nlocal mapNodeIds = {}\nfor r = 1, 6 do\n\tfor c = 1, 4 do\n\t\ttable.insert(mapNodeIds, \"r\" .. tostring(r) .. \"c\" .. tostring(c))\n\tend\nend\ntable.insert(mapNodeIds, \"boss\")\nfor i = 1, #mapNodeIds do\n\tlocal nid = mapNodeIds[i]\n\tlocal mn = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MapHud/Node_\" .. nid)\n\tif mn ~= nil and mn.ButtonComponent ~= nil then\n\t\tmn:ConnectEvent(ButtonClickEvent, function() self:PickNode(nid) end)\n\tend\nend\nfor i = 1, 3 do\n\tlocal sc = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Card\" .. tostring(i))\n\tif sc ~= nil and sc.ButtonComponent ~= nil then\n\t\tsc:ConnectEvent(ButtonClickEvent, function() self:BuyCard(i) end)\n\t\tif sc.UITouchReceiveComponent ~= nil then\n\t\t\tlocal cardPath = \"/ui/DefaultGroup/ShopHud/Card\" .. tostring(i)\n\t\t\tsc:ConnectEvent(UITouchEnterEvent, function() self:SetCardHover(cardPath, true) end)\n\t\t\tsc:ConnectEvent(UITouchExitEvent, function() self:SetCardHover(cardPath, false) end)\n\t\tend\n\tend\nend\nlocal shopLeave = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Leave\")\nif shopLeave ~= nil and shopLeave.ButtonComponent ~= nil then\n\tshopLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend\nlocal shopRelic = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Relic\")\nif shopRelic ~= nil and shopRelic.ButtonComponent ~= nil then\n\tshopRelic:ConnectEvent(ButtonClickEvent, function() self:BuyRelic() end)\nend\nlocal restLeave = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RestHud/Leave\")\nif restLeave ~= nil and restLeave.ButtonComponent ~= nil then\n\trestLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend\nfor i = 1, 4 do\n\tlocal ms = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i))\n\tif ms ~= nil and ms.ButtonComponent ~= nil then\n\t\tms:ConnectEvent(ButtonClickEvent, function() self:SetTarget(i) end)\n\tend\nend\nfor i = 1, 10 do\n\tlocal rs = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/TopBar/RelicSlot\" .. tostring(i))\n\tif rs ~= nil and rs.UITouchReceiveComponent ~= nil then\n\t\tlocal idx = i\n\t\trs:ConnectEvent(UITouchEnterEvent, function()\n\t\t\tlocal rid = nil\n\t\t\tif self.RunRelics ~= nil then rid = self.RunRelics[idx] end\n\t\t\tif rid ~= nil and self.Relics[rid] ~= nil then\n\t\t\t\tself:ShowTooltip(self.Relics[rid].name, self.Relics[rid].desc, -240 + (idx - 1) * 48)\n\t\t\tend\n\t\tend)\n\t\trs:ConnectEvent(UITouchExitEvent, function() self:HideTooltip() end)\n\tend\nend\nfor i = 1, 5 do\n\tlocal ps = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/TopBar/PotionSlot\" .. tostring(i))\n\tif ps ~= nil and ps.UITouchReceiveComponent ~= nil then\n\t\tlocal idx = i\n\t\tps:ConnectEvent(UITouchEnterEvent, function()\n\t\t\tlocal pid = nil\n\t\t\tif self.RunPotions ~= nil then pid = self.RunPotions[idx] end\n\t\t\tif pid ~= nil and self.Potions[pid] ~= nil then\n\t\t\t\tself:ShowTooltip(self.Potions[pid].name, self.Potions[pid].desc, 240 + (idx - 1) * 44)\n\t\t\tend\n\t\tend)\n\t\tps:ConnectEvent(UITouchExitEvent, function() self:HideTooltip() end)\n\t\tps:ConnectEvent(UITouchDownEvent, function() self:OpenPotionMenu(idx) end)\n\tend\nend\nlocal pmUse = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/PotionMenu/Use\")\nif pmUse ~= nil and pmUse.ButtonComponent ~= nil then\n\tpmUse:ConnectEvent(ButtonClickEvent, function() self:UsePotion() end)\nend\nlocal pmToss = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/PotionMenu/Toss\")\nif pmToss ~= nil and pmToss.ButtonComponent ~= nil then\n\tpmToss:ConnectEvent(ButtonClickEvent, function() self:TossPotion() end)\nend\nlocal pmClose = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/PotionMenu/Close\")\nif pmClose ~= nil and pmClose.ButtonComponent ~= nil then\n\tpmClose:ConnectEvent(ButtonClickEvent, function() self:ClosePotionMenu() end)\nend\nlocal shopPotion = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Potion\")\nif shopPotion ~= nil and shopPotion.ButtonComponent ~= nil then\n\tshopPotion:ConnectEvent(ButtonClickEvent, function() self:BuyPotion() end)\nend\nlocal chest = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/TreasureHud/Chest\")\nif chest ~= nil and chest.ButtonComponent ~= nil then\n\tchest:ConnectEvent(ButtonClickEvent, function() self:OpenChest() end)\nend\nlocal treasureLeave = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/TreasureHud/Leave\")\nif treasureLeave ~= nil and treasureLeave.ButtonComponent ~= nil then\n\ttreasureLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend\nlocal jcRelic = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/JobChoiceHud/RelicButton\")\nif jcRelic ~= nil and jcRelic.ButtonComponent ~= nil then\n\tjcRelic:ConnectEvent(ButtonClickEvent, function() self:PickJobReward(\"relic\") end)\nend\nlocal jcJob = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/JobChoiceHud/JobButton\")\nif jcJob ~= nil and jcJob.ButtonComponent ~= nil then\n\tjcJob:ConnectEvent(ButtonClickEvent, function() self:PickJobReward(\"job\") end)\nend\nfor i = 1, 3 do\n\tlocal slotIdx = i\n\tlocal jb = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/JobSelectHud/Job_slot\" .. tostring(i))\n\tif jb ~= nil and jb.ButtonComponent ~= nil then\n\t\tjb:ConnectEvent(ButtonClickEvent, function()\n\t\t\tif self.JobOpts ~= nil and self.JobOpts[slotIdx] ~= nil then\n\t\t\t\tself:SetJob(self.JobOpts[slotIdx].id)\n\t\t\tend\n\t\tend)\n\tend\nend", + "Code": "local endTurn = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/DeckHud/EndTurnButton\")\nif endTurn ~= nil and endTurn.ButtonComponent ~= nil then\n\tif self.EndTurnHandler ~= nil then\n\t\tendTurn:DisconnectEvent(ButtonClickEvent, self.EndTurnHandler)\n\t\tself.EndTurnHandler = nil\n\tend\n\tself.EndTurnHandler = endTurn:ConnectEvent(ButtonClickEvent, function() self:EndPlayerTurn() end)\nend\nlocal drawPile = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/DeckHud/DrawPile\")\nif drawPile ~= nil and drawPile.ButtonComponent ~= nil then\n\tif self.DrawPileHandler ~= nil then\n\t\tdrawPile:DisconnectEvent(ButtonClickEvent, self.DrawPileHandler)\n\t\tself.DrawPileHandler = nil\n\tend\n\tself.DrawPileHandler = drawPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect(\"draw\") end)\nend\nlocal discardPile = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/DeckHud/DiscardPile\")\nif discardPile ~= nil and discardPile.ButtonComponent ~= nil then\n\tif self.DiscardPileHandler ~= nil then\n\t\tdiscardPile:DisconnectEvent(ButtonClickEvent, self.DiscardPileHandler)\n\t\tself.DiscardPileHandler = nil\n\tend\n\tself.DiscardPileHandler = discardPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect(\"discard\") end)\nend\nlocal exhaustPile = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/DeckHud/ExhaustPile\")\nif exhaustPile ~= nil and exhaustPile.ButtonComponent ~= nil then\n\tif self.ExhaustPileHandler ~= nil then\n\t\texhaustPile:DisconnectEvent(ButtonClickEvent, self.ExhaustPileHandler)\n\t\tself.ExhaustPileHandler = nil\n\tend\n\tself.ExhaustPileHandler = exhaustPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect(\"exhaust\") end)\nend\nlocal inspectClose = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckInspectHud/Close\")\nif inspectClose ~= nil and inspectClose.ButtonComponent ~= nil then\n\tif self.DeckInspectCloseHandler ~= nil then\n\t\tinspectClose:DisconnectEvent(ButtonClickEvent, self.DeckInspectCloseHandler)\n\t\tself.DeckInspectCloseHandler = nil\n\tend\n\tself.DeckInspectCloseHandler = inspectClose:ConnectEvent(ButtonClickEvent, function() self:CloseDeckInspect() end)\nend\nlocal allDeckButton = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CombatHud/TopBar/AllDeckButton\")\nif allDeckButton ~= nil and allDeckButton.ButtonComponent ~= nil then\n\tif self.AllDeckHandler ~= nil then\n\t\tallDeckButton:DisconnectEvent(ButtonClickEvent, self.AllDeckHandler)\n\t\tself.AllDeckHandler = nil\n\tend\n\tself.AllDeckHandler = allDeckButton:ConnectEvent(ButtonClickEvent, function() self:OpenAllDeck() end)\nend\nlocal allDeckClose = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckAllHud/Close\")\nif allDeckClose ~= nil and allDeckClose.ButtonComponent ~= nil then\n\tif self.AllDeckCloseHandler ~= nil then\n\t\tallDeckClose:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler)\n\t\tself.AllDeckCloseHandler = nil\n\tend\n\tself.AllDeckCloseHandler = allDeckClose:ConnectEvent(ButtonClickEvent, function() self:CloseAllDeck() end)\nend\nself:BindClassDeckTabs()\nfor i = 1, 10 do\n\tlocal cardEntity = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CardHand/Card\" .. tostring(i))\n\tif cardEntity ~= nil and cardEntity.UITouchReceiveComponent ~= nil then\n\t\tlocal cardPath = \"/ui/RunUIGroup/CardHand/Card\" .. tostring(i)\n\t\tcardEntity:ConnectEvent(UITouchEnterEvent, function() self:SetCardHover(cardPath, true) end)\n\t\tcardEntity:ConnectEvent(UITouchExitEvent, function() self:SetCardHover(cardPath, false) end)\n\t\tcardEntity:ConnectEvent(UITouchBeginDragEvent, function(ev) self:OnCardDragBegin(i) end)\n\t\tcardEntity:ConnectEvent(UITouchDragEvent, function(ev) self:OnCardDrag(i, ev.TouchPoint) end)\n\t\tcardEntity:ConnectEvent(UITouchEndDragEvent, function(ev) self:OnCardDragEnd(i, ev.TouchPoint) end)\n\t\tcardEntity:ConnectEvent(UITouchEnterEvent, function() self:HoverCard(i) end)\n\t\tcardEntity:ConnectEvent(UITouchExitEvent, function() self:UnhoverCard(i) end)\n\t\tif cardEntity.ButtonComponent ~= nil then\n\t\t\tcardEntity:ConnectEvent(ButtonClickEvent, function() self:OnCardButton(i) end)\n\t\tend\n\tend\nend\nfor i = 1, 3 do\n\tlocal rc = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/RewardHud/Reward\" .. tostring(i))\n\tif rc ~= nil and rc.ButtonComponent ~= nil then\n\t\trc:ConnectEvent(ButtonClickEvent, function() self:PickReward(i) end)\n\t\tif rc.UITouchReceiveComponent ~= nil then\n\t\t\tlocal cardPath = \"/ui/RunUIGroup/RewardHud/Reward\" .. tostring(i)\n\t\t\trc:ConnectEvent(UITouchEnterEvent, function() self:SetCardHover(cardPath, true) end)\n\t\t\trc:ConnectEvent(UITouchExitEvent, function() self:SetCardHover(cardPath, false) end)\n\t\tend\n\tend\nend\nlocal skip = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/RewardHud/Skip\")\nif skip ~= nil and skip.ButtonComponent ~= nil then\n\tskip:ConnectEvent(ButtonClickEvent, function() self:PickReward(0) end)\nend\nlocal mapNodeIds = {}\nfor r = 1, 6 do\n\tfor c = 1, 4 do\n\t\ttable.insert(mapNodeIds, \"r\" .. tostring(r) .. \"c\" .. tostring(c))\n\tend\nend\ntable.insert(mapNodeIds, \"boss\")\nfor i = 1, #mapNodeIds do\n\tlocal nid = mapNodeIds[i]\n\tlocal mn = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/MapHud/Node_\" .. nid)\n\tif mn ~= nil and mn.ButtonComponent ~= nil then\n\t\tmn:ConnectEvent(ButtonClickEvent, function() self:PickNode(nid) end)\n\tend\nend\nfor i = 1, 3 do\n\tlocal sc = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/ShopHud/Card\" .. tostring(i))\n\tif sc ~= nil and sc.ButtonComponent ~= nil then\n\t\tsc:ConnectEvent(ButtonClickEvent, function() self:BuyCard(i) end)\n\t\tif sc.UITouchReceiveComponent ~= nil then\n\t\t\tlocal cardPath = \"/ui/RunUIGroup/ShopHud/Card\" .. tostring(i)\n\t\t\tsc:ConnectEvent(UITouchEnterEvent, function() self:SetCardHover(cardPath, true) end)\n\t\t\tsc:ConnectEvent(UITouchExitEvent, function() self:SetCardHover(cardPath, false) end)\n\t\tend\n\tend\nend\nlocal shopLeave = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/ShopHud/Leave\")\nif shopLeave ~= nil and shopLeave.ButtonComponent ~= nil then\n\tshopLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend\nlocal shopRelic = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/ShopHud/Relic\")\nif shopRelic ~= nil and shopRelic.ButtonComponent ~= nil then\n\tshopRelic:ConnectEvent(ButtonClickEvent, function() self:BuyRelic() end)\nend\nlocal restLeave = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/RestHud/Leave\")\nif restLeave ~= nil and restLeave.ButtonComponent ~= nil then\n\trestLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend\nfor i = 1, 4 do\n\tlocal ms = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CombatHud/MonsterStatus\" .. tostring(i))\n\tif ms ~= nil and ms.ButtonComponent ~= nil then\n\t\tms:ConnectEvent(ButtonClickEvent, function() self:SetTarget(i) end)\n\tend\nend\nfor i = 1, 10 do\n\tlocal rs = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CombatHud/TopBar/RelicSlot\" .. tostring(i))\n\tif rs ~= nil and rs.UITouchReceiveComponent ~= nil then\n\t\tlocal idx = i\n\t\trs:ConnectEvent(UITouchEnterEvent, function()\n\t\t\tlocal rid = nil\n\t\t\tif self.RunRelics ~= nil then rid = self.RunRelics[idx] end\n\t\t\tif rid ~= nil and self.Relics[rid] ~= nil then\n\t\t\t\tself:ShowTooltip(self.Relics[rid].name, self.Relics[rid].desc, -240 + (idx - 1) * 48)\n\t\t\tend\n\t\tend)\n\t\trs:ConnectEvent(UITouchExitEvent, function() self:HideTooltip() end)\n\tend\nend\nfor i = 1, 5 do\n\tlocal ps = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CombatHud/TopBar/PotionSlot\" .. tostring(i))\n\tif ps ~= nil and ps.UITouchReceiveComponent ~= nil then\n\t\tlocal idx = i\n\t\tps:ConnectEvent(UITouchEnterEvent, function()\n\t\t\tlocal pid = nil\n\t\t\tif self.RunPotions ~= nil then pid = self.RunPotions[idx] end\n\t\t\tif pid ~= nil and self.Potions[pid] ~= nil then\n\t\t\t\tself:ShowTooltip(self.Potions[pid].name, self.Potions[pid].desc, 240 + (idx - 1) * 44)\n\t\t\tend\n\t\tend)\n\t\tps:ConnectEvent(UITouchExitEvent, function() self:HideTooltip() end)\n\t\tps:ConnectEvent(UITouchDownEvent, function() self:OpenPotionMenu(idx) end)\n\tend\nend\nlocal pmUse = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CombatHud/PotionMenu/Use\")\nif pmUse ~= nil and pmUse.ButtonComponent ~= nil then\n\tpmUse:ConnectEvent(ButtonClickEvent, function() self:UsePotion() end)\nend\nlocal pmToss = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CombatHud/PotionMenu/Toss\")\nif pmToss ~= nil and pmToss.ButtonComponent ~= nil then\n\tpmToss:ConnectEvent(ButtonClickEvent, function() self:TossPotion() end)\nend\nlocal pmClose = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CombatHud/PotionMenu/Close\")\nif pmClose ~= nil and pmClose.ButtonComponent ~= nil then\n\tpmClose:ConnectEvent(ButtonClickEvent, function() self:ClosePotionMenu() end)\nend\nlocal shopPotion = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/ShopHud/Potion\")\nif shopPotion ~= nil and shopPotion.ButtonComponent ~= nil then\n\tshopPotion:ConnectEvent(ButtonClickEvent, function() self:BuyPotion() end)\nend\nlocal chest = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/TreasureHud/Chest\")\nif chest ~= nil and chest.ButtonComponent ~= nil then\n\tchest:ConnectEvent(ButtonClickEvent, function() self:OpenChest() end)\nend\nlocal treasureLeave = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/TreasureHud/Leave\")\nif treasureLeave ~= nil and treasureLeave.ButtonComponent ~= nil then\n\ttreasureLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend\nlocal jcRelic = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/JobChoiceHud/RelicButton\")\nif jcRelic ~= nil and jcRelic.ButtonComponent ~= nil then\n\tjcRelic:ConnectEvent(ButtonClickEvent, function() self:PickJobReward(\"relic\") end)\nend\nlocal jcJob = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/JobChoiceHud/JobButton\")\nif jcJob ~= nil and jcJob.ButtonComponent ~= nil then\n\tjcJob:ConnectEvent(ButtonClickEvent, function() self:PickJobReward(\"job\") end)\nend\nfor i = 1, 3 do\n\tlocal slotIdx = i\n\tlocal jb = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/JobSelectHud/Job_slot\" .. tostring(i))\n\tif jb ~= nil and jb.ButtonComponent ~= nil then\n\t\tjb:ConnectEvent(ButtonClickEvent, function()\n\t\t\tif self.JobOpts ~= nil and self.JobOpts[slotIdx] ~= nil then\n\t\t\t\tself:SetJob(self.JobOpts[slotIdx].id)\n\t\t\tend\n\t\tend)\n\tend\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1776,7 +1776,7 @@ "Name": null }, "Arguments": [], - "Code": "self:SetText(\"/ui/DefaultGroup/DeckHud/DrawPile/Count\", self:FormatNumber(#self.DrawPile))\nself:SetText(\"/ui/DefaultGroup/DeckHud/DiscardPile/Count\", self:FormatNumber(#self.DiscardPile))\nself:SetText(\"/ui/DefaultGroup/DeckHud/ExhaustPile/Count\", self:FormatNumber(#(self.ExhaustPile or {})))\nself:SetText(\"/ui/DefaultGroup/DeckHud/EnergyOrb/Value\", string.format(\"%d\", self.Energy) .. \"/\" .. string.format(\"%d\", self.MaxEnergy))\nlocal inspect = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud\")\nif inspect ~= nil and inspect.Enable == true and self.DeckInspectKind ~= \"\" then\n\tself:OpenDeckInspect(self.DeckInspectKind)\nend", + "Code": "self:SetText(\"/ui/RunUIGroup/DeckHud/DrawPile/Count\", self:FormatNumber(#self.DrawPile))\nself:SetText(\"/ui/RunUIGroup/DeckHud/DiscardPile/Count\", self:FormatNumber(#self.DiscardPile))\nself:SetText(\"/ui/RunUIGroup/DeckHud/ExhaustPile/Count\", self:FormatNumber(#(self.ExhaustPile or {})))\nself:SetText(\"/ui/RunUIGroup/DeckHud/EnergyOrb/Value\", string.format(\"%d\", self.Energy) .. \"/\" .. string.format(\"%d\", self.MaxEnergy))\nlocal inspect = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckInspectHud\")\nif inspect ~= nil and inspect.Enable == true and self.DeckInspectKind ~= \"\" then\n\tself:OpenDeckInspect(self.DeckInspectKind)\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1799,7 +1799,7 @@ "Name": "kind" } ], - "Code": "self.DeckInspectKind = kind\nif self.DeckAllOpen == true then\n\tself.DeckAllOpen = false\n\tlocal allHud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\n\tif allHud ~= nil then\n\t\tallHud.Enable = false\n\tend\nend\nlocal pile = {}\nlocal title = \"\"\nif kind == \"discard\" then\n\tpile = self.DiscardPile or {}\n\ttitle = \"버린 덱\"\nelseif kind == \"exhaust\" then\n\tpile = self.ExhaustPile or {}\n\ttitle = \"소멸 덱\"\nelse\n\tpile = self.DrawPile or {}\n\ttitle = \"뽑을 덱\"\nend\nself:RenderDeckInspect(pile, title)\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud\")\nif hud ~= nil then\n\thud.Enable = true\nend", + "Code": "self.DeckInspectKind = kind\nif self.DeckAllOpen == true then\n\tself.DeckAllOpen = false\n\tlocal allHud = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckAllHud\")\n\tif allHud ~= nil then\n\t\tallHud.Enable = false\n\tend\nend\nlocal pile = {}\nlocal title = \"\"\nif kind == \"discard\" then\n\tpile = self.DiscardPile or {}\n\ttitle = \"버린 덱\"\nelseif kind == \"exhaust\" then\n\tpile = self.ExhaustPile or {}\n\ttitle = \"소멸 덱\"\nelse\n\tpile = self.DrawPile or {}\n\ttitle = \"뽑을 덱\"\nend\nself:RenderDeckInspect(pile, title)\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckInspectHud\")\nif hud ~= nil then\n\thud.Enable = true\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1814,7 +1814,7 @@ "Name": null }, "Arguments": [], - "Code": "self.DeckInspectKind = \"\"\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud\")\nif hud ~= nil then\n\thud.Enable = false\nend", + "Code": "self.DeckInspectKind = \"\"\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckInspectHud\")\nif hud ~= nil then\n\thud.Enable = false\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1844,7 +1844,7 @@ "Name": "title" } ], - "Code": "local count = 0\nif pile ~= nil then\n\tcount = #pile\nend\nlocal suffix = \" (\" .. tostring(count) .. \")\"\nif count > 60 then\n\tsuffix = suffix .. \" - 60장까지 표시\"\nend\nself:SetText(\"/ui/DefaultGroup/DeckInspectHud/Title\", title .. suffix)\nlocal empty = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud/Empty\")\nif empty ~= nil then\n\tempty.Enable = count <= 0\nend\nfor i = 1, 60 do\n\tlocal e = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud/Grid/Card\" .. tostring(i))\n\tif e ~= nil then\n\t\tlocal cardId = nil\n\t\tif pile ~= nil then\n\t\t\tcardId = pile[i]\n\t\tend\n\t\tif cardId == nil then\n\t\t\te.Enable = false\n\t\telse\n\t\t\te.Enable = true\n\t\t\tself:ApplyInspectCardVisual(i, cardId)\n\t\tend\n\tend\nend", + "Code": "local count = 0\nif pile ~= nil then\n\tcount = #pile\nend\nlocal suffix = \" (\" .. tostring(count) .. \")\"\nif count > 60 then\n\tsuffix = suffix .. \" - 60장까지 표시\"\nend\nself:SetText(\"/ui/DeckUIGroup/DeckInspectHud/Title\", title .. suffix)\nlocal empty = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckInspectHud/Empty\")\nif empty ~= nil then\n\tempty.Enable = count <= 0\nend\nfor i = 1, 60 do\n\tlocal e = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckInspectHud/Grid/Card\" .. tostring(i))\n\tif e ~= nil then\n\t\tlocal cardId = nil\n\t\tif pile ~= nil then\n\t\t\tcardId = pile[i]\n\t\tend\n\t\tif cardId == nil then\n\t\t\te.Enable = false\n\t\telse\n\t\t\te.Enable = true\n\t\t\tself:ApplyInspectCardVisual(i, cardId)\n\t\tend\n\tend\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1874,7 +1874,7 @@ "Name": "cardId" } ], - "Code": "self:ApplyCardFace(\"/ui/DefaultGroup/DeckInspectHud/Grid/Card\" .. tostring(slot), cardId)", + "Code": "self:ApplyCardFace(\"/ui/DeckUIGroup/DeckInspectHud/Grid/Card\" .. tostring(slot), cardId)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1889,7 +1889,7 @@ "Name": null }, "Arguments": [], - "Code": "local warriorTab = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud/WarriorTab\")\nif warriorTab ~= nil and warriorTab.ButtonComponent ~= nil then\n\tif self.WarriorDeckTabHandler ~= nil then\n\t\twarriorTab:DisconnectEvent(ButtonClickEvent, self.WarriorDeckTabHandler)\n\t\tself.WarriorDeckTabHandler = nil\n\tend\n\tself.WarriorDeckTabHandler = warriorTab:ConnectEvent(ButtonClickEvent, function() self:SetClassDeckTab(\"warrior\") end)\nend\nlocal thiefTab = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud/ThiefTab\")\nif thiefTab ~= nil and thiefTab.ButtonComponent ~= nil then\n\tif self.ThiefDeckTabHandler ~= nil then\n\t\tthiefTab:DisconnectEvent(ButtonClickEvent, self.ThiefDeckTabHandler)\n\t\tself.ThiefDeckTabHandler = nil\n\tend\n\tself.ThiefDeckTabHandler = thiefTab:ConnectEvent(ButtonClickEvent, function() self:SetClassDeckTab(\"bandit\") end)\nend\nlocal mageTab = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud/MageTab\")\nif mageTab ~= nil and mageTab.ButtonComponent ~= nil then\n\tif self.MageDeckTabHandler ~= nil then\n\t\tmageTab:DisconnectEvent(ButtonClickEvent, self.MageDeckTabHandler)\n\t\tself.MageDeckTabHandler = nil\n\tend\n\tself.MageDeckTabHandler = mageTab:ConnectEvent(ButtonClickEvent, function() self:SetClassDeckTab(\"magician\") end)\nend", + "Code": "local warriorTab = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckAllHud/WarriorTab\")\nif warriorTab ~= nil and warriorTab.ButtonComponent ~= nil then\n\tif self.WarriorDeckTabHandler ~= nil then\n\t\twarriorTab:DisconnectEvent(ButtonClickEvent, self.WarriorDeckTabHandler)\n\t\tself.WarriorDeckTabHandler = nil\n\tend\n\tself.WarriorDeckTabHandler = warriorTab:ConnectEvent(ButtonClickEvent, function() self:SetClassDeckTab(\"warrior\") end)\nend\nlocal thiefTab = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckAllHud/ThiefTab\")\nif thiefTab ~= nil and thiefTab.ButtonComponent ~= nil then\n\tif self.ThiefDeckTabHandler ~= nil then\n\t\tthiefTab:DisconnectEvent(ButtonClickEvent, self.ThiefDeckTabHandler)\n\t\tself.ThiefDeckTabHandler = nil\n\tend\n\tself.ThiefDeckTabHandler = thiefTab:ConnectEvent(ButtonClickEvent, function() self:SetClassDeckTab(\"bandit\") end)\nend\nlocal mageTab = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckAllHud/MageTab\")\nif mageTab ~= nil and mageTab.ButtonComponent ~= nil then\n\tif self.MageDeckTabHandler ~= nil then\n\t\tmageTab:DisconnectEvent(ButtonClickEvent, self.MageDeckTabHandler)\n\t\tself.MageDeckTabHandler = nil\n\tend\n\tself.MageDeckTabHandler = mageTab:ConnectEvent(ButtonClickEvent, function() self:SetClassDeckTab(\"magician\") end)\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1912,7 +1912,7 @@ "Name": "className" } ], - "Code": "self.CodexMode = false\nself.ClassDeckMode = true\nself.DeckAllOpen = true\nself:SetClassDeckTab(className)\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = true\nend", + "Code": "self.CodexMode = false\nself.ClassDeckMode = true\nself.DeckAllOpen = true\nself:SetClassDeckTab(className)\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = true\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1950,7 +1950,7 @@ "Name": null }, "Arguments": [], - "Code": "local tabs = {\n\t{ path = \"/ui/DefaultGroup/DeckAllHud/WarriorTab\", cls = \"warrior\" },\n\t{ path = \"/ui/DefaultGroup/DeckAllHud/ThiefTab\", cls = \"bandit\" },\n\t{ path = \"/ui/DefaultGroup/DeckAllHud/MageTab\", cls = \"magician\" },\n}\nfor i = 1, #tabs do\n\tlocal e = _EntityService:GetEntityByPath(tabs[i].path)\n\tif e ~= nil then\n\t\te.Enable = self.ClassDeckMode == true\n\t\tif e.SpriteGUIRendererComponent ~= nil then\n\t\t\tif self.ClassDeckClass == tabs[i].cls then\n\t\t\t\te.SpriteGUIRendererComponent.Color = Color(0.22, 0.28, 0.34, 1)\n\t\t\telse\n\t\t\t\te.SpriteGUIRendererComponent.Color = Color(0.11, 0.13, 0.16, 1)\n\t\t\tend\n\t\tend\n\tend\nend", + "Code": "local tabs = {\n\t{ path = \"/ui/DeckUIGroup/DeckAllHud/WarriorTab\", cls = \"warrior\" },\n\t{ path = \"/ui/DeckUIGroup/DeckAllHud/ThiefTab\", cls = \"bandit\" },\n\t{ path = \"/ui/DeckUIGroup/DeckAllHud/MageTab\", cls = \"magician\" },\n}\nfor i = 1, #tabs do\n\tlocal e = _EntityService:GetEntityByPath(tabs[i].path)\n\tif e ~= nil then\n\t\te.Enable = self.ClassDeckMode == true\n\t\tif e.SpriteGUIRendererComponent ~= nil then\n\t\t\tif self.ClassDeckClass == tabs[i].cls then\n\t\t\t\te.SpriteGUIRendererComponent.Color = Color(0.22, 0.28, 0.34, 1)\n\t\t\telse\n\t\t\t\te.SpriteGUIRendererComponent.Color = Color(0.11, 0.13, 0.16, 1)\n\t\t\tend\n\t\tend\n\tend\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1965,7 +1965,7 @@ "Name": null }, "Arguments": [], - "Code": "local inspectHud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud\")\nif inspectHud ~= nil then\n\tinspectHud.Enable = false\nend\nself.DeckInspectKind = \"\"\nself.ClassDeckMode = false\nself.ClassDeckClass = \"\"\nself:RenderClassDeckTabs()\nself.DeckAllOpen = true\nself:RenderAllDeck()\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = true\nend", + "Code": "local inspectHud = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckInspectHud\")\nif inspectHud ~= nil then\n\tinspectHud.Enable = false\nend\nself.DeckInspectKind = \"\"\nself.ClassDeckMode = false\nself.ClassDeckClass = \"\"\nself:RenderClassDeckTabs()\nself.DeckAllOpen = true\nself:RenderAllDeck()\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = true\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1980,7 +1980,7 @@ "Name": null }, "Arguments": [], - "Code": "self.DeckAllOpen = false\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = false\nend\nif self.ClassDeckMode == true then\n\tself.ClassDeckMode = false\n\tself.ClassDeckCards = {}\n\tself.ClassDeckTitle = \"\"\n\tself.ClassDeckClass = \"\"\nend\nself:RenderClassDeckTabs()\nif self.CodexMode == true then\n\tself.CodexMode = false\n\tself:ShowLobby()\nend", + "Code": "self.DeckAllOpen = false\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = false\nend\nif self.ClassDeckMode == true then\n\tself.ClassDeckMode = false\n\tself.ClassDeckCards = {}\n\tself.ClassDeckTitle = \"\"\n\tself.ClassDeckClass = \"\"\nend\nself:RenderClassDeckTabs()\nif self.CodexMode == true then\n\tself.CodexMode = false\n\tself:ShowLobby()\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1995,7 +1995,7 @@ "Name": null }, "Arguments": [], - "Code": "local pile = self.RunDeck or {}\nlocal title = \"모든 덱\"\nif self.ClassDeckMode == true then\n\tpile = self.ClassDeckCards or {}\n\ttitle = self.ClassDeckTitle\nelseif self.CodexMode == true then\n\tpile = self.CodexCards or {}\n\ttitle = \"카드 도감\"\nend\nlocal count = #pile\nself:SetText(\"/ui/DefaultGroup/DeckAllHud/Title\", title .. \" (\" .. tostring(count) .. \")\")\nself:RenderClassDeckTabs()\nlocal empty = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud/Empty\")\nif empty ~= nil then\n\tempty.Enable = count <= 0\nend\nfor i = 1, 120 do\n\tlocal e = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud/Grid/Card\" .. tostring(i))\n\tif e ~= nil then\n\t\tlocal cardId = pile[i]\n\t\tif cardId == nil then\n\t\t\te.Enable = false\n\t\telse\n\t\t\te.Enable = true\n\t\t\tself:ApplyAllDeckCardVisual(i, cardId)\n\t\tend\n\tend\nend", + "Code": "local pile = self.RunDeck or {}\nlocal title = \"모든 덱\"\nif self.ClassDeckMode == true then\n\tpile = self.ClassDeckCards or {}\n\ttitle = self.ClassDeckTitle\nelseif self.CodexMode == true then\n\tpile = self.CodexCards or {}\n\ttitle = \"카드 도감\"\nend\nlocal count = #pile\nself:SetText(\"/ui/DeckUIGroup/DeckAllHud/Title\", title .. \" (\" .. tostring(count) .. \")\")\nself:RenderClassDeckTabs()\nlocal empty = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckAllHud/Empty\")\nif empty ~= nil then\n\tempty.Enable = count <= 0\nend\nfor i = 1, 120 do\n\tlocal e = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckAllHud/Grid/Card\" .. tostring(i))\n\tif e ~= nil then\n\t\tlocal cardId = pile[i]\n\t\tif cardId == nil then\n\t\t\te.Enable = false\n\t\telse\n\t\t\te.Enable = true\n\t\t\tself:ApplyAllDeckCardVisual(i, cardId)\n\t\tend\n\tend\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2025,7 +2025,7 @@ "Name": "cardId" } ], - "Code": "self:ApplyCardFace(\"/ui/DefaultGroup/DeckAllHud/Grid/Card\" .. tostring(slot), cardId)", + "Code": "self:ApplyCardFace(\"/ui/DeckUIGroup/DeckAllHud/Grid/Card\" .. tostring(slot), cardId)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2071,7 +2071,7 @@ "Name": "animate" } ], - "Code": "local n = #self.Hand\nlocal spacing = 175\nif n > 8 then spacing = math.floor(1400 / n) end\nlocal startX = -((n - 1) * spacing) / 2\nlocal drawStart = Vector2(-590, 8)\nfor i = 1, 10 do\n\tlocal cardEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(i))\n\tif cardEntity ~= nil then\n\t\tlocal cardId = self.Hand[i]\n\t\tif cardId == nil then\n\t\t\tcardEntity.Enable = false\n\t\telse\n\t\t\tcardEntity.Enable = true\n\t\t\tif cardEntity.UITransformComponent ~= nil then cardEntity.UITransformComponent.UIScale = Vector3(1, 1, 1) end\n\t\t\tself:ApplyCardVisual(i, cardId)\n\t\t\tlocal tx = self:GetHandSlotX(i)\n\t\t\tif animate == true then\n\t\t\t\tself:AnimateCardFrom(i, drawStart, Vector2(tx, 0), 0.16 + i * 0.03)\n\t\t\telse\n\t\t\t\tif cardEntity.UITransformComponent ~= nil then cardEntity.UITransformComponent.anchoredPosition = Vector2(tx, 0) end\n\t\t\tend\n\t\tend\n\tend\nend\nself:RenderPiles()", + "Code": "local n = #self.Hand\nlocal spacing = 175\nif n > 8 then spacing = math.floor(1400 / n) end\nlocal startX = -((n - 1) * spacing) / 2\nlocal drawStart = Vector2(-590, 8)\nfor i = 1, 10 do\n\tlocal cardEntity = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CardHand/Card\" .. tostring(i))\n\tif cardEntity ~= nil then\n\t\tlocal cardId = self.Hand[i]\n\t\tif cardId == nil then\n\t\t\tcardEntity.Enable = false\n\t\telse\n\t\t\tcardEntity.Enable = true\n\t\t\tif cardEntity.UITransformComponent ~= nil then cardEntity.UITransformComponent.UIScale = Vector3(1, 1, 1) end\n\t\t\tself:ApplyCardVisual(i, cardId)\n\t\t\tlocal tx = self:GetHandSlotX(i)\n\t\t\tif animate == true then\n\t\t\t\tself:AnimateCardFrom(i, drawStart, Vector2(tx, 0), 0.16 + i * 0.03)\n\t\t\telse\n\t\t\t\tif cardEntity.UITransformComponent ~= nil then cardEntity.UITransformComponent.anchoredPosition = Vector2(tx, 0) end\n\t\t\tend\n\t\tend\n\tend\nend\nself:RenderPiles()", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2131,7 +2131,7 @@ "Name": "hover" } ], - "Code": "local prefix = \"\"\nlocal count = 0\nlocal xs = {}\nlocal baseY = 0\nlocal hoverIndex = 0\nlocal push = 110\nif string.find(path, \"/ui/DefaultGroup/CardHand/Card\") == 1 then\n\tif self.DragSlot ~= nil and self.DragSlot > 0 then\n\t\treturn\n\tend\n\tprefix = \"/ui/DefaultGroup/CardHand/Card\"\n\tcount = 0\n\tif self.Hand ~= nil then count = #self.Hand end\n\tfor i = 1, count do\n\t\txs[i] = self:GetHandSlotX(i)\n\tend\n\tbaseY = 0\n\thoverIndex = tonumber(string.match(path, \"Card(%d+)\")) or 0\nelseif string.find(path, \"/ui/DefaultGroup/RewardHud/Reward\") == 1 then\n\tprefix = \"/ui/DefaultGroup/RewardHud/Reward\"\n\tcount = 3\n\txs = { -300, 0, 300 }\n\tbaseY = 0\n\thoverIndex = tonumber(string.match(path, \"Reward(%d+)\")) or 0\nelseif string.find(path, \"/ui/DefaultGroup/ShopHud/Card\") == 1 then\n\tprefix = \"/ui/DefaultGroup/ShopHud/Card\"\n\tcount = 3\n\txs = { -300, 0, 300 }\n\tbaseY = 20\n\thoverIndex = tonumber(string.match(path, \"Card(%d+)\")) or 0\nend\nif count <= 0 then\n\treturn\nend\nif self.CardHoverTweenId ~= nil and self.CardHoverTweenId ~= 0 then\n\t_TimerService:ClearTimer(self.CardHoverTweenId)\n\tself.CardHoverTweenId = 0\nend\nlocal items = {}\nfor i = 1, count do\n\tlocal e = _EntityService:GetEntityByPath(prefix .. tostring(i))\n\tif e ~= nil and e.UITransformComponent ~= nil then\n\t\tlocal tr = e.UITransformComponent\n\t\tlocal tx = xs[i]\n\t\tlocal ty = baseY\n\t\tlocal sc = 1\n\t\tif hover == true and hoverIndex > 0 then\n\t\t\tif i == hoverIndex and e.Enable == true then\n\t\t\t\tsc = 1.5\n\t\t\telseif i < hoverIndex then\n\t\t\t\ttx = tx - push\n\t\t\telseif i > hoverIndex then\n\t\t\t\ttx = tx + push\n\t\t\tend\n\t\tend\n\t\ttable.insert(items, { tr = tr, sx = tr.anchoredPosition.x, sy = tr.anchoredPosition.y, ss = tr.UIScale.x, tx = tx, ty = ty, ts = sc })\n\tend\nend\nlocal elapsed = 0\nlocal duration = 0.12\nlocal eventId = 0\neventId = _TimerService:SetTimerRepeat(function()\n\telapsed = elapsed + 1 / 60\n\tlocal t = math.min(elapsed / duration, 1)\n\tlocal eased = _TweenLogic:Ease(0, 1, 1, EaseType.SineEaseOut, t)\n\tfor i = 1, #items do\n\t\tlocal it = items[i]\n\t\tlocal x = it.sx + (it.tx - it.sx) * eased\n\t\tlocal y = it.sy + (it.ty - it.sy) * eased\n\t\tlocal s = it.ss + (it.ts - it.ss) * eased\n\t\tit.tr.anchoredPosition = Vector2(x, y)\n\t\tit.tr.UIScale = Vector3(s, s, 1)\n\tend\n\tif t >= 1 then\n\t\t_TimerService:ClearTimer(eventId)\n\t\tif self.CardHoverTweenId == eventId then\n\t\t\tself.CardHoverTweenId = 0\n\t\tend\n\tend\nend, 1 / 60)\nself.CardHoverTweenId = eventId", + "Code": "local prefix = \"\"\nlocal count = 0\nlocal xs = {}\nlocal baseY = 0\nlocal hoverIndex = 0\nlocal push = 110\nif string.find(path, \"/ui/RunUIGroup/CardHand/Card\") == 1 then\n\tif self.DragSlot ~= nil and self.DragSlot > 0 then\n\t\treturn\n\tend\n\tprefix = \"/ui/RunUIGroup/CardHand/Card\"\n\tcount = 0\n\tif self.Hand ~= nil then count = #self.Hand end\n\tfor i = 1, count do\n\t\txs[i] = self:GetHandSlotX(i)\n\tend\n\tbaseY = 0\n\thoverIndex = tonumber(string.match(path, \"Card(%d+)\")) or 0\nelseif string.find(path, \"/ui/RunUIGroup/RewardHud/Reward\") == 1 then\n\tprefix = \"/ui/RunUIGroup/RewardHud/Reward\"\n\tcount = 3\n\txs = { -300, 0, 300 }\n\tbaseY = 0\n\thoverIndex = tonumber(string.match(path, \"Reward(%d+)\")) or 0\nelseif string.find(path, \"/ui/RunUIGroup/ShopHud/Card\") == 1 then\n\tprefix = \"/ui/RunUIGroup/ShopHud/Card\"\n\tcount = 3\n\txs = { -300, 0, 300 }\n\tbaseY = 20\n\thoverIndex = tonumber(string.match(path, \"Card(%d+)\")) or 0\nend\nif count <= 0 then\n\treturn\nend\nif self.CardHoverTweenId ~= nil and self.CardHoverTweenId ~= 0 then\n\t_TimerService:ClearTimer(self.CardHoverTweenId)\n\tself.CardHoverTweenId = 0\nend\nlocal items = {}\nfor i = 1, count do\n\tlocal e = _EntityService:GetEntityByPath(prefix .. tostring(i))\n\tif e ~= nil and e.UITransformComponent ~= nil then\n\t\tlocal tr = e.UITransformComponent\n\t\tlocal tx = xs[i]\n\t\tlocal ty = baseY\n\t\tlocal sc = 1\n\t\tif hover == true and hoverIndex > 0 then\n\t\t\tif i == hoverIndex and e.Enable == true then\n\t\t\t\tsc = 1.5\n\t\t\telseif i < hoverIndex then\n\t\t\t\ttx = tx - push\n\t\t\telseif i > hoverIndex then\n\t\t\t\ttx = tx + push\n\t\t\tend\n\t\tend\n\t\ttable.insert(items, { tr = tr, sx = tr.anchoredPosition.x, sy = tr.anchoredPosition.y, ss = tr.UIScale.x, tx = tx, ty = ty, ts = sc })\n\tend\nend\nlocal elapsed = 0\nlocal duration = 0.12\nlocal eventId = 0\neventId = _TimerService:SetTimerRepeat(function()\n\telapsed = elapsed + 1 / 60\n\tlocal t = math.min(elapsed / duration, 1)\n\tlocal eased = _TweenLogic:Ease(0, 1, 1, EaseType.SineEaseOut, t)\n\tfor i = 1, #items do\n\t\tlocal it = items[i]\n\t\tlocal x = it.sx + (it.tx - it.sx) * eased\n\t\tlocal y = it.sy + (it.ty - it.sy) * eased\n\t\tlocal s = it.ss + (it.ts - it.ss) * eased\n\t\tit.tr.anchoredPosition = Vector2(x, y)\n\t\tit.tr.UIScale = Vector3(s, s, 1)\n\tend\n\tif t >= 1 then\n\t\t_TimerService:ClearTimer(eventId)\n\t\tif self.CardHoverTweenId == eventId then\n\t\t\tself.CardHoverTweenId = 0\n\t\tend\n\tend\nend, 1 / 60)\nself.CardHoverTweenId = eventId", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2161,7 +2161,7 @@ "Name": "cardId" } ], - "Code": "self:ApplyCardFace(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(slot), cardId)", + "Code": "self:ApplyCardFace(\"/ui/RunUIGroup/CardHand/Card\" .. tostring(slot), cardId)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2258,7 +2258,7 @@ "Name": "duration" } ], - "Code": "local cardEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(slot))\nif cardEntity == nil or cardEntity.UITransformComponent == nil then\n\treturn\nend\nlocal tr = cardEntity.UITransformComponent\ntr.anchoredPosition = fromPos\nlocal elapsed = 0\nlocal eventId = 0\neventId = _TimerService:SetTimerRepeat(function()\n\telapsed = elapsed + 1 / 60\n\tlocal t = math.min(elapsed / duration, 1)\n\tlocal eased = _TweenLogic:Ease(0, 1, 1, EaseType.SineEaseOut, t)\n\ttr.anchoredPosition = Vector2(fromPos.x + (toPos.x - fromPos.x) * eased, fromPos.y + (toPos.y - fromPos.y) * eased)\n\tif t >= 1 then\n\t\t_TimerService:ClearTimer(eventId)\n\tend\nend, 1 / 60)", + "Code": "local cardEntity = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CardHand/Card\" .. tostring(slot))\nif cardEntity == nil or cardEntity.UITransformComponent == nil then\n\treturn\nend\nlocal tr = cardEntity.UITransformComponent\ntr.anchoredPosition = fromPos\nlocal elapsed = 0\nlocal eventId = 0\neventId = _TimerService:SetTimerRepeat(function()\n\telapsed = elapsed + 1 / 60\n\tlocal t = math.min(elapsed / duration, 1)\n\tlocal eased = _TweenLogic:Ease(0, 1, 1, EaseType.SineEaseOut, t)\n\ttr.anchoredPosition = Vector2(fromPos.x + (toPos.x - fromPos.x) * eased, fromPos.y + (toPos.y - fromPos.y) * eased)\n\tif t >= 1 then\n\t\t_TimerService:ClearTimer(eventId)\n\tend\nend, 1 / 60)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2424,7 +2424,7 @@ "Name": null }, "Arguments": [], - "Code": "local e = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/DiscardPrompt\")\nif e == nil then\n\treturn\nend\nif self:IsDiscardSelecting() == true then\n\tlocal picked = self.DiscardSelectTotal - self.DiscardSelectRemaining\n\tself:SetText(\"/ui/DefaultGroup/CombatHud/DiscardPrompt\", \"버릴 카드 선택 \" .. self:FormatNumber(picked + 1) .. \"/\" .. self:FormatNumber(self.DiscardSelectTotal))\n\te.Enable = true\nelse\n\te.Enable = false\nend", + "Code": "local e = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CombatHud/DiscardPrompt\")\nif e == nil then\n\treturn\nend\nif self:IsDiscardSelecting() == true then\n\tlocal picked = self.DiscardSelectTotal - self.DiscardSelectRemaining\n\tself:SetText(\"/ui/RunUIGroup/CombatHud/DiscardPrompt\", \"버릴 카드 선택 \" .. self:FormatNumber(picked + 1) .. \"/\" .. self:FormatNumber(self.DiscardSelectTotal))\n\te.Enable = true\nelse\n\te.Enable = false\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2569,7 +2569,7 @@ "Name": null }, "Arguments": [], - "Code": "local dragActive = self.DragTargetIndex ~= nil and self.DragTargetIndex > 0\nlocal shownTarget = self.TargetIndex\nif dragActive == true then shownTarget = self.DragTargetIndex end\nfor i = 1, #self.Monsters do\n\tlocal m = self.Monsters[i]\n\tlocal active = false\n\tif m ~= nil and m.alive == true and i == shownTarget then active = true end\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i) .. \"/TargetFrame\", active)\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i) .. \"/TargetMarker\", active and dragActive)\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i) .. \"/TargetMarker/Label\", active and dragActive)\nend", + "Code": "local dragActive = self.DragTargetIndex ~= nil and self.DragTargetIndex > 0\nlocal shownTarget = self.TargetIndex\nif dragActive == true then shownTarget = self.DragTargetIndex end\nfor i = 1, #self.Monsters do\n\tlocal m = self.Monsters[i]\n\tlocal active = false\n\tif m ~= nil and m.alive == true and i == shownTarget then active = true end\n\tself:SetEntityEnabled(\"/ui/RunUIGroup/CombatHud/MonsterStatus\" .. tostring(i) .. \"/TargetMarker\", active and dragActive)\n\tself:SetEntityEnabled(\"/ui/RunUIGroup/CombatHud/MonsterStatus\" .. tostring(i) .. \"/TargetMarker/Label\", active and dragActive)\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2592,7 +2592,7 @@ "Name": "slot" } ], - "Code": "if self.CombatOver == true or self.FxBusy == true or self.TurnBusy == true then\n\treturn\nend\nif self.Hand == nil or self.Hand[slot] == nil then\n\treturn\nend\nif self.CardHoverTweenId ~= nil and self.CardHoverTweenId ~= 0 then\n\t_TimerService:ClearTimer(self.CardHoverTweenId)\n\tself.CardHoverTweenId = 0\nend\nfor i = 1, 10 do\n\tlocal e = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(i))\n\tif e ~= nil and e.UITransformComponent ~= nil then\n\t\te.UITransformComponent.UIScale = Vector3(1, 1, 1)\n\t\te.UITransformComponent.anchoredPosition = Vector2(self:GetHandSlotX(i), 0)\n\tend\nend\nself.DragSlot = slot\nself.DragTargetIndex = 0\nself:RenderTargetFrames()", + "Code": "if self.CombatOver == true or self.FxBusy == true or self.TurnBusy == true then\n\treturn\nend\nif self.Hand == nil or self.Hand[slot] == nil then\n\treturn\nend\nif self.CardHoverTweenId ~= nil and self.CardHoverTweenId ~= 0 then\n\t_TimerService:ClearTimer(self.CardHoverTweenId)\n\tself.CardHoverTweenId = 0\nend\nfor i = 1, 10 do\n\tlocal e = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CardHand/Card\" .. tostring(i))\n\tif e ~= nil and e.UITransformComponent ~= nil then\n\t\te.UITransformComponent.UIScale = Vector3(1, 1, 1)\n\t\te.UITransformComponent.anchoredPosition = Vector2(self:GetHandSlotX(i), 0)\n\tend\nend\nself.DragSlot = slot\nself.DragTargetIndex = 0\nself:RenderTargetFrames()", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2622,7 +2622,7 @@ "Name": "touchPoint" } ], - "Code": "if self.DragSlot ~= slot then\n\treturn\nend\nlocal e = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(slot))\nif e ~= nil and e.UITransformComponent ~= nil then\n\tlocal ui = _UILogic:ScreenToUIPosition(touchPoint)\n\te.UITransformComponent.anchoredPosition = Vector2(ui.x, ui.y + 360)\nend\nlocal cardId = self.Hand[slot]\nlocal c = nil\nif cardId ~= nil then c = self.Cards[cardId] end\nif c ~= nil and c.kind == \"Attack\" then\n\tlocal best = self:FindMonsterAtTouch(touchPoint)\n\tif best ~= self.DragTargetIndex then\n\t\tself.DragTargetIndex = best\n\t\tself:RenderTargetFrames()\n\tend\nend", + "Code": "if self.DragSlot ~= slot then\n\treturn\nend\nlocal e = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CardHand/Card\" .. tostring(slot))\nif e ~= nil and e.UITransformComponent ~= nil then\n\tlocal ui = _UILogic:ScreenToUIPosition(touchPoint)\n\te.UITransformComponent.anchoredPosition = Vector2(ui.x, ui.y + 360)\nend\nlocal cardId = self.Hand[slot]\nlocal c = nil\nif cardId ~= nil then c = self.Cards[cardId] end\nif c ~= nil and c.kind == \"Attack\" then\n\tlocal best = self:FindMonsterAtTouch(touchPoint)\n\tif best ~= self.DragTargetIndex then\n\t\tself.DragTargetIndex = best\n\t\tself:RenderTargetFrames()\n\tend\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2652,7 +2652,7 @@ "Name": "touchPoint" } ], - "Code": "if self.DragSlot ~= slot then\n\treturn\nend\nself.DragSlot = 0\nlocal e = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(slot))\nif e ~= nil and e.UITransformComponent ~= nil then\n\te.UITransformComponent.anchoredPosition = Vector2(self:GetHandSlotX(slot), 0)\n\te.UITransformComponent.UIScale = Vector3(1, 1, 1)\nend\nself:ResolveCardDrop(slot, touchPoint)", + "Code": "if self.DragSlot ~= slot then\n\treturn\nend\nself.DragSlot = 0\nlocal e = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CardHand/Card\" .. tostring(slot))\nif e ~= nil and e.UITransformComponent ~= nil then\n\te.UITransformComponent.anchoredPosition = Vector2(self:GetHandSlotX(slot), 0)\n\te.UITransformComponent.UIScale = Vector3(1, 1, 1)\nend\nself:ResolveCardDrop(slot, touchPoint)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2779,7 +2779,7 @@ "Name": "pierce" } ], - "Code": "local m = self.Monsters[targetIndex]\nif m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then\n\tself:DealDamageToTarget(damage, pierce)\n\tself:RenderCombat()\n\tself:CheckCombatEnd()\n\treturn\nend\nself.FxBusy = true\nlocal fx = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/SkillFx\")\nif fx ~= nil then\n\tif fx.SpriteGUIRendererComponent ~= nil and image ~= nil and image ~= \"\" then\n\t\tfx.SpriteGUIRendererComponent.ImageRUID = image\n\tend\n\tif fx.UITransformComponent ~= nil and m.entity.TransformComponent ~= nil then\n\t\tlocal wp = m.entity.TransformComponent.WorldPosition\n\t\tlocal sp = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + 0.7))\n\t\tfx.UITransformComponent.anchoredPosition = _UILogic:ScreenToUIPosition(sp)\n\tend\n\tfx.Enable = true\nend\n_TimerService:SetTimerOnce(function()\n\tif fx ~= nil then fx.Enable = false end\n\tself.FxBusy = false\n\tlocal shown = damage\n\tlocal mt = self.Monsters[targetIndex]\n\tif mt ~= nil and mt.alive == true and mt.vuln > 0 then\n\t\tshown = math.floor(damage * 1.5)\n\tend\n\tself:DealDamageToTarget(damage, pierce)\n\tself:ShowDmgPop(targetIndex, shown)\n\tself:RenderCombat()\n\tself:CheckCombatEnd()\nend, 0.35)", + "Code": "local m = self.Monsters[targetIndex]\nif m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then\n\tself:DealDamageToTarget(damage, pierce)\n\tself:RenderCombat()\n\tself:CheckCombatEnd()\n\treturn\nend\nself.FxBusy = true\nlocal fx = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CombatHud/SkillFx\")\nif fx ~= nil then\n\tif fx.SpriteGUIRendererComponent ~= nil and image ~= nil and image ~= \"\" then\n\t\tfx.SpriteGUIRendererComponent.ImageRUID = image\n\tend\n\tif fx.UITransformComponent ~= nil and m.entity.TransformComponent ~= nil then\n\t\tlocal wp = m.entity.TransformComponent.WorldPosition\n\t\tlocal sp = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + 0.7))\n\t\tfx.UITransformComponent.anchoredPosition = _UILogic:ScreenToUIPosition(sp)\n\tend\n\tfx.Enable = true\nend\n_TimerService:SetTimerOnce(function()\n\tif fx ~= nil then fx.Enable = false end\n\tself.FxBusy = false\n\tlocal shown = damage\n\tlocal mt = self.Monsters[targetIndex]\n\tif mt ~= nil and mt.alive == true and mt.vuln > 0 then\n\t\tshown = math.floor(damage * 1.5)\n\tend\n\tself:DealDamageToTarget(damage, pierce)\n\tself:ShowDmgPop(targetIndex, shown)\n\tself:RenderCombat()\n\tself:CheckCombatEnd()\nend, 0.35)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2809,7 +2809,7 @@ "Name": "damage" } ], - "Code": "self.FxBusy = true\nlocal fx = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/SkillFx\")\nif fx ~= nil then\n\tif fx.SpriteGUIRendererComponent ~= nil and image ~= nil and image ~= \"\" then\n\t\tfx.SpriteGUIRendererComponent.ImageRUID = image\n\tend\n\tif fx.UITransformComponent ~= nil then\n\t\tfx.UITransformComponent.anchoredPosition = Vector2(300, 60)\n\tend\n\tfx.Enable = true\nend\n_TimerService:SetTimerOnce(function()\n\tif fx ~= nil then fx.Enable = false end\n\tself.FxBusy = false\n\tfor i = 1, #self.Monsters do\n\t\tlocal m = self.Monsters[i]\n\t\tif m ~= nil and m.alive == true then\n\t\t\tlocal dmg = damage\n\t\t\tif m.vuln > 0 then\n\t\t\t\tdmg = math.floor(dmg * 1.5)\n\t\t\tend\n\t\t\tif m.block > 0 then\n\t\t\t\tlocal absorbed = math.min(m.block, dmg)\n\t\t\t\tm.block = m.block - absorbed\n\t\t\t\tdmg = dmg - absorbed\n\t\t\tend\n\t\t\tm.hp = m.hp - dmg\n\t\t\tself:ShowDmgPop(i, dmg)\n\t\t\tself:MonsterHitMotion(i)\n\t\t\tif m.hp <= 0 then\n\t\t\t\tm.hp = 0\n\t\t\t\tself:KillMonster(m.slot)\n\t\t\tend\n\t\tend\n\tend\n\tself:RenderCombat()\n\tself:CheckCombatEnd()\nend, 0.35)", + "Code": "self.FxBusy = true\nlocal fx = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CombatHud/SkillFx\")\nif fx ~= nil then\n\tif fx.SpriteGUIRendererComponent ~= nil and image ~= nil and image ~= \"\" then\n\t\tfx.SpriteGUIRendererComponent.ImageRUID = image\n\tend\n\tif fx.UITransformComponent ~= nil then\n\t\tfx.UITransformComponent.anchoredPosition = Vector2(300, 60)\n\tend\n\tfx.Enable = true\nend\n_TimerService:SetTimerOnce(function()\n\tif fx ~= nil then fx.Enable = false end\n\tself.FxBusy = false\n\tfor i = 1, #self.Monsters do\n\t\tlocal m = self.Monsters[i]\n\t\tif m ~= nil and m.alive == true then\n\t\t\tlocal dmg = damage\n\t\t\tif m.vuln > 0 then\n\t\t\t\tdmg = math.floor(dmg * 1.5)\n\t\t\tend\n\t\t\tif m.block > 0 then\n\t\t\t\tlocal absorbed = math.min(m.block, dmg)\n\t\t\t\tm.block = m.block - absorbed\n\t\t\t\tdmg = dmg - absorbed\n\t\t\tend\n\t\t\tm.hp = m.hp - dmg\n\t\t\tself:ShowDmgPop(i, dmg)\n\t\t\tself:MonsterHitMotion(i)\n\t\t\tif m.hp <= 0 then\n\t\t\t\tm.hp = 0\n\t\t\t\tself:KillMonster(m.slot)\n\t\t\tend\n\t\tend\n\tend\n\tself:RenderCombat()\n\tself:CheckCombatEnd()\nend, 0.35)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2832,7 +2832,7 @@ "Name": "slot" } ], - "Code": "local m = self.Monsters[slot]\nif m == nil then\n\treturn\nend\nm.alive = false\nif m.entity ~= nil and isvalid(m.entity) then\n\tlocal ent = m.entity\n\t_TimerService:SetTimerOnce(function() if isvalid(ent) then ent:SetVisible(false) end end, 0.4)\nend\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(slot), false)\nfor i = 1, #self.Monsters do\n\tif self.Monsters[i].alive == true then self.TargetIndex = i; break end\nend", + "Code": "local m = self.Monsters[slot]\nif m == nil then\n\treturn\nend\nm.alive = false\nif m.entity ~= nil and isvalid(m.entity) then\n\tlocal ent = m.entity\n\t_TimerService:SetTimerOnce(function() if isvalid(ent) then ent:SetVisible(false) end end, 0.4)\nend\nself:SetEntityEnabled(\"/ui/RunUIGroup/CombatHud/MonsterStatus\" .. tostring(slot), false)\nfor i = 1, #self.Monsters do\n\tif self.Monsters[i].alive == true then self.TargetIndex = i; break end\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2900,7 +2900,7 @@ "Name": "fromIndex" } ], - "Code": "local idx = 0\nfor i = fromIndex, #self.Monsters do\n\tif self.Monsters[i].alive == true then idx = i; break end\nend\nif idx == 0 or self.PlayerHp <= 0 then\n\tself:FinishEnemyTurn()\n\treturn\nend\nlocal m = self.Monsters[idx]\nlocal base = \"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(idx)\nself:SetEntityEnabled(base .. \"/ActFrame\", true)\n_TimerService:SetTimerOnce(function()\n\tif m.poison ~= nil and m.poison > 0 then\n\t\tm.hp = m.hp - m.poison\n\t\tself:ShowDmgPop(idx, m.poison)\n\t\tself:MonsterHitMotion(idx)\n\t\tm.poison = m.poison - 1\n\t\tif m.hp <= 0 then\n\t\t\tm.hp = 0\n\t\t\tself:KillMonster(m.slot)\n\t\t\tself:RenderCombat()\n\t\t\tself:SetEntityEnabled(base .. \"/ActFrame\", false)\n\t\t\t_TimerService:SetTimerOnce(function() self:EnemyActStep(idx + 1) end, 0.15)\n\t\t\treturn\n\t\tend\n\tend\n\tm.block = 0\n\tlocal intent = m.intents[m.intentIdx]\n\tif intent ~= nil then\n\t\tif intent.kind == \"Attack\" then\n\t\t\tself:MonsterLunge(idx)\n\t\t\tlocal atk = intent.value + m.str\n\t\t\tif m.weak > 0 then\n\t\t\t\tatk = math.floor(atk * 0.75)\n\t\t\tend\n\t\t\tif self.PlayerVuln > 0 then\n\t\t\t\tatk = math.floor(atk * 1.5)\n\t\t\tend\n\t\t\tlocal before = self.PlayerHp\n\t\t\tself:DealDamageToPlayer(atk, idx)\n\t\t\tself:ShowPlayerDmgPop(before - self.PlayerHp)\n\t\t\tself:PlayerHitMotion()\n\t\telseif intent.kind == \"Defend\" then\n\t\t\tm.block = m.block + intent.value\n\t\telseif intent.kind == \"Debuff\" then\n\t\t\tif intent.effect == \"weak\" then\n\t\t\t\tself.PlayerWeak = self.PlayerWeak + intent.value\n\t\t\telseif intent.effect == \"vuln\" then\n\t\t\t\tself.PlayerVuln = self.PlayerVuln + intent.value\n\t\t\tend\n\t\telseif intent.kind == \"AddCard\" then\n\t\t\tlocal cnt = intent.count or 1\n\t\t\tfor ci = 1, cnt do\n\t\t\t\ttable.insert(self.DiscardPile, intent.card)\n\t\t\tend\n\t\t\tself:RenderPiles()\n\t\t\tlocal cn = intent.card\n\t\t\tlocal cc = self.Cards[intent.card]\n\t\t\tif cc ~= nil then cn = cc.name end\n\t\t\tself:Toast(m.name .. \": \" .. cn .. \" 추가!\")\n\t\tend\n\tend\n\tif #m.intents > 0 then\n\t\tm.intentIdx = math.random(1, #m.intents)\n\tend\n\tif m.weak > 0 then m.weak = m.weak - 1 end\n\tif m.vuln > 0 then m.vuln = m.vuln - 1 end\n\tself:RenderCombat()\n\tself:SetEntityEnabled(base .. \"/ActFrame\", false)\n\t_TimerService:SetTimerOnce(function() self:EnemyActStep(idx + 1) end, 0.15)\nend, 0.45)", + "Code": "local idx = 0\nfor i = fromIndex, #self.Monsters do\n\tif self.Monsters[i].alive == true then idx = i; break end\nend\nif idx == 0 or self.PlayerHp <= 0 then\n\tself:FinishEnemyTurn()\n\treturn\nend\nlocal m = self.Monsters[idx]\nlocal base = \"/ui/RunUIGroup/CombatHud/MonsterStatus\" .. tostring(idx)\nself:SetEntityEnabled(base .. \"/ActFrame\", true)\n_TimerService:SetTimerOnce(function()\n\tif m.poison ~= nil and m.poison > 0 then\n\t\tm.hp = m.hp - m.poison\n\t\tself:ShowDmgPop(idx, m.poison)\n\t\tself:MonsterHitMotion(idx)\n\t\tm.poison = m.poison - 1\n\t\tif m.hp <= 0 then\n\t\t\tm.hp = 0\n\t\t\tself:KillMonster(m.slot)\n\t\t\tself:RenderCombat()\n\t\t\tself:SetEntityEnabled(base .. \"/ActFrame\", false)\n\t\t\t_TimerService:SetTimerOnce(function() self:EnemyActStep(idx + 1) end, 0.15)\n\t\t\treturn\n\t\tend\n\tend\n\tm.block = 0\n\tlocal intent = m.intents[m.intentIdx]\n\tif intent ~= nil then\n\t\tif intent.kind == \"Attack\" then\n\t\t\tself:MonsterLunge(idx)\n\t\t\tlocal atk = intent.value + m.str\n\t\t\tif m.weak > 0 then\n\t\t\t\tatk = math.floor(atk * 0.75)\n\t\t\tend\n\t\t\tif self.PlayerVuln > 0 then\n\t\t\t\tatk = math.floor(atk * 1.5)\n\t\t\tend\n\t\t\tlocal before = self.PlayerHp\n\t\t\tself:DealDamageToPlayer(atk, idx)\n\t\t\tself:ShowPlayerDmgPop(before - self.PlayerHp)\n\t\t\tself:PlayerHitMotion()\n\t\telseif intent.kind == \"Defend\" then\n\t\t\tm.block = m.block + intent.value\n\t\telseif intent.kind == \"Debuff\" then\n\t\t\tif intent.effect == \"weak\" then\n\t\t\t\tself.PlayerWeak = self.PlayerWeak + intent.value\n\t\t\telseif intent.effect == \"vuln\" then\n\t\t\t\tself.PlayerVuln = self.PlayerVuln + intent.value\n\t\t\tend\n\t\telseif intent.kind == \"AddCard\" then\n\t\t\tlocal cnt = intent.count or 1\n\t\t\tfor ci = 1, cnt do\n\t\t\t\ttable.insert(self.DiscardPile, intent.card)\n\t\t\tend\n\t\t\tself:RenderPiles()\n\t\t\tlocal cn = intent.card\n\t\t\tlocal cc = self.Cards[intent.card]\n\t\t\tif cc ~= nil then cn = cc.name end\n\t\t\tself:Toast(m.name .. \": \" .. cn .. \" 추가!\")\n\t\tend\n\tend\n\tif #m.intents > 0 then\n\t\tm.intentIdx = math.random(1, #m.intents)\n\tend\n\tif m.weak > 0 then m.weak = m.weak - 1 end\n\tif m.vuln > 0 then m.vuln = m.vuln - 1 end\n\tself:RenderCombat()\n\tself:SetEntityEnabled(base .. \"/ActFrame\", false)\n\t_TimerService:SetTimerOnce(function() self:EnemyActStep(idx + 1) end, 0.15)\nend, 0.45)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2975,7 +2975,7 @@ "Name": null }, "Arguments": [], - "Code": "self:SetEntityEnabled(\"/ui/DefaultGroup/CardHand\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/DeckHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/JobChoiceHud\", true)", + "Code": "self:SetEntityEnabled(\"/ui/RunUIGroup/CardHand\", false)\nself:SetEntityEnabled(\"/ui/RunUIGroup/DeckHud\", false)\nself:SetEntityEnabled(\"/ui/SelectUIGroup/JobChoiceHud\", true)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2998,7 +2998,7 @@ "Name": "kind" } ], - "Code": "self:SetEntityEnabled(\"/ui/DefaultGroup/JobChoiceHud\", false)\nif kind == \"relic\" then\n\tlocal bid = self:PickNewRelic()\n\tif bid ~= \"\" then\n\t\tself:AddRelic(bid)\n\t\tlocal br = self.Relics[bid]\n\t\tif br ~= nil then\n\t\t\tself:Toast(\"유물 획득: \" .. br.name)\n\t\tend\n\tend\n\tself:ContinueAfterBoss()\nelse\n\tself:ShowJobSelect()\nend", + "Code": "self:SetEntityEnabled(\"/ui/SelectUIGroup/JobChoiceHud\", false)\nif kind == \"relic\" then\n\tlocal bid = self:PickNewRelic()\n\tif bid ~= \"\" then\n\t\tself:AddRelic(bid)\n\t\tlocal br = self.Relics[bid]\n\t\tif br ~= nil then\n\t\t\tself:Toast(\"유물 획득: \" .. br.name)\n\t\tend\n\tend\n\tself:ContinueAfterBoss()\nelse\n\tself:ShowJobSelect()\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3013,7 +3013,7 @@ "Name": null }, "Arguments": [], - "Code": "local opts = self.Jobs[self.SelectedClass]\nif opts == nil then\n\topts = self.Jobs[\"warrior\"]\nend\nself.JobOpts = opts\nfor i = 1, 3 do\n\tlocal base = \"/ui/DefaultGroup/JobSelectHud/Job_slot\" .. tostring(i)\n\tlocal o = opts[i]\n\tif o ~= nil then\n\t\tself:SetEntityEnabled(base, true)\n\t\tself:SetText(base .. \"/Name\", o.name)\n\t\tself:SetText(base .. \"/Desc\", o.desc)\n\t\tlocal sc = self.Cards[o.starter]\n\t\tif sc ~= nil then\n\t\t\tself:SetText(base .. \"/Starter\", \"대표 카드: \" .. sc.name)\n\t\tend\n\telse\n\t\tself:SetEntityEnabled(base, false)\n\tend\nend\nself:SetEntityEnabled(\"/ui/DefaultGroup/JobSelectHud\", true)", + "Code": "local opts = self.Jobs[self.SelectedClass]\nif opts == nil then\n\topts = self.Jobs[\"warrior\"]\nend\nself.JobOpts = opts\nfor i = 1, 3 do\n\tlocal base = \"/ui/SelectUIGroup/JobSelectHud/Job_slot\" .. tostring(i)\n\tlocal o = opts[i]\n\tif o ~= nil then\n\t\tself:SetEntityEnabled(base, true)\n\t\tself:SetText(base .. \"/Name\", o.name)\n\t\tself:SetText(base .. \"/Desc\", o.desc)\n\t\tlocal sc = self.Cards[o.starter]\n\t\tif sc ~= nil then\n\t\t\tself:SetText(base .. \"/Starter\", \"대표 카드: \" .. sc.name)\n\t\tend\n\telse\n\t\tself:SetEntityEnabled(base, false)\n\tend\nend\nself:SetEntityEnabled(\"/ui/SelectUIGroup/JobSelectHud\", true)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3051,7 +3051,7 @@ "Name": "jobId" } ], - "Code": "self.PlayerJob = jobId\nlocal starter = \"\"\nlocal opts = self.Jobs[self.SelectedClass] or {}\nfor i = 1, #opts do\n\tif opts[i].id == jobId then\n\t\tstarter = opts[i].starter\n\tend\nend\nif starter ~= \"\" then\n\ttable.insert(self.RunDeck, starter)\n\tlocal sc = self.Cards[starter]\n\tif sc ~= nil then\n\t\tself:Toast(\"2차 전직: \" .. self:JobLabel() .. \"! 신규 카드 — \" .. sc.name)\n\tend\nend\nself:SetText(\"/ui/DefaultGroup/CombatHud/PlayerPanel/Name\", self:JobLabel())\nself:SetEntityEnabled(\"/ui/DefaultGroup/JobSelectHud\", false)\nself:ContinueAfterBoss()", + "Code": "self.PlayerJob = jobId\nlocal starter = \"\"\nlocal opts = self.Jobs[self.SelectedClass] or {}\nfor i = 1, #opts do\n\tif opts[i].id == jobId then\n\t\tstarter = opts[i].starter\n\tend\nend\nif starter ~= \"\" then\n\ttable.insert(self.RunDeck, starter)\n\tlocal sc = self.Cards[starter]\n\tif sc ~= nil then\n\t\tself:Toast(\"2차 전직: \" .. self:JobLabel() .. \"! 신규 카드 — \" .. sc.name)\n\tend\nend\nself:SetText(\"/ui/RunUIGroup/CombatHud/PlayerPanel/Name\", self:JobLabel())\nself:SetEntityEnabled(\"/ui/SelectUIGroup/JobSelectHud\", false)\nself:ContinueAfterBoss()", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3089,7 +3089,7 @@ "Name": "text" } ], - "Code": "self:SetText(\"/ui/DefaultGroup/CombatHud/Result\", text)\nlocal entity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/Result\")\nif entity ~= nil then\n\tentity.Enable = true\nend", + "Code": "self:SetText(\"/ui/RunUIGroup/CombatHud/Result\", text)\nlocal entity = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CombatHud/Result\")\nif entity ~= nil then\n\tentity.Enable = true\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3171,7 +3171,7 @@ "Name": null }, "Arguments": [], - "Code": "for i = 1, 4 do\n\tlocal base = \"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i)\n\tlocal m = self.Monsters[i]\n\tif m ~= nil and m.alive == true then\n\t\tself:SetEntityEnabled(base, true)\n\t\tself:SetText(base .. \"/Name\", m.name)\n\t\tself:SetText(base .. \"/Hp\", string.format(\"%d\", m.hp) .. \"/\" .. string.format(\"%d\", m.maxHp))\n\t\tlocal intent = m.intents[m.intentIdx]\n\t\tlocal t = \"\"\n\t\tif intent ~= nil then\n\t\t\tif intent.kind == \"Attack\" then\n\t\t\t\tlocal atk = intent.value + m.str\n\t\t\t\tif m.weak > 0 then atk = math.floor(atk * 0.75) end\n\t\t\t\tif self.PlayerVuln > 0 then atk = math.floor(atk * 1.5) end\n\t\t\t\tt = \"공격 \" .. tostring(atk)\n\t\t\telseif intent.kind == \"Defend\" then t = \"방어 \" .. tostring(intent.value)\n\t\t\telseif intent.kind == \"Debuff\" then\n\t\t\t\tif intent.effect == \"weak\" then t = \"약화 \" .. tostring(intent.value) .. \" 부여\"\n\t\t\t\telse t = \"취약 \" .. tostring(intent.value) .. \" 부여\" end\n\t\t\telseif intent.kind == \"AddCard\" then\n\t\t\t\tt = \"저주 카드 추가\"\n\t\t\tend\n\t\tend\n\t\tself:SetText(base .. \"/Intent\", t)\n\t\tlocal dragActive = self.DragTargetIndex ~= nil and self.DragTargetIndex > 0\n\t\tlocal shownTarget = self.TargetIndex\n\t\tif dragActive == true then shownTarget = self.DragTargetIndex end\n\t\tself:SetEntityEnabled(base .. \"/TargetFrame\", i == shownTarget)\n\t\tself:SetEntityEnabled(base .. \"/TargetMarker\", i == shownTarget and dragActive)\n\t\tself:SetEntityEnabled(base .. \"/TargetMarker/Label\", i == shownTarget and dragActive)\n\t\tlocal intentEntity = _EntityService:GetEntityByPath(base .. \"/Intent\")\n\t\tif intentEntity ~= nil and intentEntity.TextComponent ~= nil and intent ~= nil then\n\t\t\tif intent.kind == \"Attack\" then\n\t\t\t\tintentEntity.TextComponent.FontColor = Color(1, 0.45, 0.35, 1)\n\t\t\telseif intent.kind == \"Debuff\" then\n\t\t\t\tintentEntity.TextComponent.FontColor = Color(0.8, 0.5, 1, 1)\n\t\t\telseif intent.kind == \"AddCard\" then\n\t\t\t\tintentEntity.TextComponent.FontColor = Color(0.6, 0.85, 0.4, 1)\n\t\t\telse\n\t\t\t\tintentEntity.TextComponent.FontColor = Color(0.5, 0.75, 1, 1)\n\t\t\tend\n\t\tend\n\t\tself:SetHpBar(base .. \"/HpBarFill\", m.hp, m.maxHp, 140)\n\t\tself:SetEntityEnabled(base .. \"/BlockBadge\", m.block > 0)\n\t\tself:SetText(base .. \"/BlockBadge/Value\", string.format(\"%d\", m.block))\n\t\tself:SetText(base .. \"/Buffs\", self:BuffsLabel(m.str, m.weak, m.vuln, m.poison or 0))\n\telse\n\t\tself:SetEntityEnabled(base, false)\n\tend\nend\nself:SetText(\"/ui/DefaultGroup/CombatHud/PlayerPanel/HpText\", string.format(\"%d\", self.PlayerHp) .. \"/\" .. string.format(\"%d\", self.PlayerMaxHp))\nself:SetHpBar(\"/ui/DefaultGroup/CombatHud/PlayerPanel/HpBarFill\", self.PlayerHp, self.PlayerMaxHp, 220)\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/PlayerPanel/BlockBadge\", self.PlayerBlock > 0)\nself:SetText(\"/ui/DefaultGroup/CombatHud/PlayerPanel/BlockBadge/Value\", string.format(\"%d\", self.PlayerBlock))\nlocal pb = self:BuffsLabel(self.PlayerStr, self.PlayerWeak, self.PlayerVuln, 0)\nif self.PlayerDex ~= nil and self.PlayerDex > 0 then\n\tif pb ~= \"\" then pb = pb .. \" \" end\n\tpb = pb .. \"민첩+\" .. tostring(self.PlayerDex)\nend\nif self.PlayerThorns ~= nil and self.PlayerThorns > 0 then\n\tif pb ~= \"\" then pb = pb .. \" \" end\n\tpb = pb .. \"가시\" .. tostring(self.PlayerThorns)\nend\nif self.PlayerPowers ~= nil and #self.PlayerPowers > 0 then\n\tlocal names = {}\n\tfor i = 1, #self.PlayerPowers do\n\t\tlocal pc = self.Cards[self.PlayerPowers[i]]\n\t\tif pc ~= nil then table.insert(names, pc.name) end\n\tend\n\tif pb ~= \"\" then pb = pb .. \" · \" end\n\tpb = pb .. table.concat(names, \" \")\nend\nself:SetText(\"/ui/DefaultGroup/CombatHud/PlayerPanel/Buffs\", pb)\nself:RenderRun()", + "Code": "for i = 1, 4 do\n\tlocal base = \"/ui/RunUIGroup/CombatHud/MonsterStatus\" .. tostring(i)\n\tlocal m = self.Monsters[i]\n\tif m ~= nil and m.alive == true then\n\t\tself:SetEntityEnabled(base, true)\n\t\tself:SetText(base .. \"/Name\", m.name)\n\t\tself:SetText(base .. \"/Hp\", string.format(\"%d\", m.hp) .. \"/\" .. string.format(\"%d\", m.maxHp))\n\t\tlocal intent = m.intents[m.intentIdx]\n\t\tlocal t = \"\"\n\t\tif intent ~= nil then\n\t\t\tif intent.kind == \"Attack\" then\n\t\t\t\tlocal atk = intent.value + m.str\n\t\t\t\tif m.weak > 0 then atk = math.floor(atk * 0.75) end\n\t\t\t\tif self.PlayerVuln > 0 then atk = math.floor(atk * 1.5) end\n\t\t\t\tt = \"공격 \" .. tostring(atk)\n\t\t\telseif intent.kind == \"Defend\" then t = \"방어 \" .. tostring(intent.value)\n\t\t\telseif intent.kind == \"Debuff\" then\n\t\t\t\tif intent.effect == \"weak\" then t = \"약화 \" .. tostring(intent.value) .. \" 부여\"\n\t\t\t\telse t = \"취약 \" .. tostring(intent.value) .. \" 부여\" end\n\t\t\telseif intent.kind == \"AddCard\" then\n\t\t\t\tt = \"저주 카드 추가\"\n\t\t\tend\n\t\tend\n\t\tself:SetText(base .. \"/Intent\", t)\n\t\tlocal dragActive = self.DragTargetIndex ~= nil and self.DragTargetIndex > 0\n\t\tlocal shownTarget = self.TargetIndex\n\t\tif dragActive == true then shownTarget = self.DragTargetIndex end\n\t\tself:SetEntityEnabled(base .. \"/TargetMarker\", i == shownTarget and dragActive)\n\t\tself:SetEntityEnabled(base .. \"/TargetMarker/Label\", i == shownTarget and dragActive)\n\t\tlocal intentEntity = _EntityService:GetEntityByPath(base .. \"/Intent\")\n\t\tif intentEntity ~= nil and intentEntity.TextComponent ~= nil and intent ~= nil then\n\t\t\tif intent.kind == \"Attack\" then\n\t\t\t\tintentEntity.TextComponent.FontColor = Color(1, 0.45, 0.35, 1)\n\t\t\telseif intent.kind == \"Debuff\" then\n\t\t\t\tintentEntity.TextComponent.FontColor = Color(0.8, 0.5, 1, 1)\n\t\t\telseif intent.kind == \"AddCard\" then\n\t\t\t\tintentEntity.TextComponent.FontColor = Color(0.6, 0.85, 0.4, 1)\n\t\t\telse\n\t\t\t\tintentEntity.TextComponent.FontColor = Color(0.5, 0.75, 1, 1)\n\t\t\tend\n\t\tend\n\t\tself:SetHpBar(base .. \"/HpBarFill\", m.hp, m.maxHp, 140)\n\t\tself:SetEntityEnabled(base .. \"/BlockBadge\", m.block > 0)\n\t\tself:SetText(base .. \"/BlockBadge/Value\", string.format(\"%d\", m.block))\n\t\tself:SetText(base .. \"/Buffs\", self:BuffsLabel(m.str, m.weak, m.vuln, m.poison or 0))\n\telse\n\t\tself:SetEntityEnabled(base, false)\n\tend\nend\nself:SetText(\"/ui/RunUIGroup/CombatHud/PlayerPanel/HpText\", string.format(\"%d\", self.PlayerHp) .. \"/\" .. string.format(\"%d\", self.PlayerMaxHp))\nself:SetHpBar(\"/ui/RunUIGroup/CombatHud/PlayerPanel/HpBarFill\", self.PlayerHp, self.PlayerMaxHp, 220)\nself:SetEntityEnabled(\"/ui/RunUIGroup/CombatHud/PlayerPanel/BlockBadge\", self.PlayerBlock > 0)\nself:SetText(\"/ui/RunUIGroup/CombatHud/PlayerPanel/BlockBadge/Value\", string.format(\"%d\", self.PlayerBlock))\nlocal pb = self:BuffsLabel(self.PlayerStr, self.PlayerWeak, self.PlayerVuln, 0)\nif self.PlayerDex ~= nil and self.PlayerDex > 0 then\n\tif pb ~= \"\" then pb = pb .. \" \" end\n\tpb = pb .. \"민첩+\" .. tostring(self.PlayerDex)\nend\nif self.PlayerThorns ~= nil and self.PlayerThorns > 0 then\n\tif pb ~= \"\" then pb = pb .. \" \" end\n\tpb = pb .. \"가시\" .. tostring(self.PlayerThorns)\nend\nif self.PlayerPowers ~= nil and #self.PlayerPowers > 0 then\n\tlocal names = {}\n\tfor i = 1, #self.PlayerPowers do\n\t\tlocal pc = self.Cards[self.PlayerPowers[i]]\n\t\tif pc ~= nil then table.insert(names, pc.name) end\n\tend\n\tif pb ~= \"\" then pb = pb .. \" · \" end\n\tpb = pb .. table.concat(names, \" \")\nend\nself:SetText(\"/ui/RunUIGroup/CombatHud/PlayerPanel/Buffs\", pb)\nself:RenderRun()", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3201,7 +3201,7 @@ "Name": "amount" } ], - "Code": "local slotKey = string.format(\"%d\", math.floor(slot or 0))\nlocal base = \"/ui/DefaultGroup/CombatHud/DmgPop\" .. slotKey\nlocal pop = _EntityService:GetEntityByPath(base)\nif pop == nil then\n\treturn\nend\nself.DmgPopSeq = (self.DmgPopSeq or 0) + 1\nlocal popSeq = self.DmgPopSeq\nself:SetText(base, \"\")\nlocal damageDigitRuids = { \"b94c19830538447f81617035d89bcc05\", \"01b023122a6f4a5789e1d4c61ff8f430\", \"57ff71d1b9eb471b9feb1c15348770c9\", \"cab92837798a42ad9143c67e93f999e1\", \"366f271f9ca94a0684083aad9298efad\", \"5c7a6ad38491466aa84bf450e0fdcf25\", \"7d82a6838e1b4f4a8a0f7420db34c985\", \"c0765bb1e47d46ffbe1df4ac19ea9b1b\", \"6ea0bfed61e149f88a9b3f22dd79774f\", \"82ad2acaae4e4b3fb87bf73635250d22\" }\nlocal shown = tostring(math.max(0, math.floor(amount)))\nif string.len(shown) > 5 then\n shown = string.sub(shown, 1, 5)\nend\nlocal digits = {}\nfor i = 1, string.len(shown) do\n table.insert(digits, tonumber(string.sub(shown, i, i)) or 0)\nend\nlocal totalW = #digits * 22 + math.max(0, #digits - 1) * -4\nlocal startX = -totalW / 2 + 22 / 2\nfor i = 1, 5 do\n self:SetEntityEnabled(base .. \"/Digit\" .. tostring(i), false)\nend\nfor i = 1, 5 do\n local digitPath = base .. \"/Digit\" .. tostring(i)\n local digitEntity = _EntityService:GetEntityByPath(digitPath)\n if digitEntity ~= nil and digitEntity.SpriteGUIRendererComponent ~= nil then\n if digits[i] ~= nil then\n digitEntity.SpriteGUIRendererComponent.ImageRUID = damageDigitRuids[digits[i] + 1]\n digitEntity.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)\n if digitEntity.UITransformComponent ~= nil then\n digitEntity.UITransformComponent.anchoredPosition = Vector2(startX + (i - 1) * (22 + -4), 0)\n end\n self:SetEntityEnabled(digitPath, true)\n else\n self:SetEntityEnabled(digitPath, false)\n end\n end\nend\nlocal popPos = nil\nlocal m = self.Monsters[slot]\nif m ~= nil and m.entity ~= nil and isvalid(m.entity) and m.entity.TransformComponent ~= nil then\n local wp = m.entity.TransformComponent.WorldPosition\n local screen = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + 1.8499999999999999))\n popPos = _UILogic:ScreenToUIPosition(screen)\nelse\n local slotEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. slotKey)\n if slotEntity ~= nil and slotEntity.UITransformComponent ~= nil then\n local sp = slotEntity.UITransformComponent.anchoredPosition\n popPos = Vector2(sp.x, sp.y + 76)\n end\nend\nif pop ~= nil and pop.UITransformComponent ~= nil then\n if popPos ~= nil then\n pop.UITransformComponent.anchoredPosition = popPos\n else\n pop.UITransformComponent.anchoredPosition = Vector2(0, 120)\n end\nend\nself:SetEntityEnabled(base, true)\nfor i = 1, 6 do\n _TimerService:SetTimerOnce(function()\n if self.DmgPopSeq ~= popSeq then\n return\n end\n local p = _EntityService:GetEntityByPath(base)\n if p ~= nil and p.UITransformComponent ~= nil then\n local cur = p.UITransformComponent.anchoredPosition\n p.UITransformComponent.anchoredPosition = Vector2(cur.x, cur.y + 7)\n end\n end, 0.045 * i)\nend\n_TimerService:SetTimerOnce(function()\n if self.DmgPopSeq ~= popSeq then\n return\n end\n self:SetEntityEnabled(base, false)\nend, 0.48)", + "Code": "local slotKey = string.format(\"%d\", math.floor(slot or 0))\nlocal base = \"/ui/RunUIGroup/CombatHud/DmgPop\" .. slotKey\nlocal pop = _EntityService:GetEntityByPath(base)\nif pop == nil then\n\treturn\nend\nself.DmgPopSeq = (self.DmgPopSeq or 0) + 1\nlocal popSeq = self.DmgPopSeq\nself:SetText(base, \"\")\nlocal damageDigitRuids = { \"b94c19830538447f81617035d89bcc05\", \"01b023122a6f4a5789e1d4c61ff8f430\", \"57ff71d1b9eb471b9feb1c15348770c9\", \"cab92837798a42ad9143c67e93f999e1\", \"366f271f9ca94a0684083aad9298efad\", \"5c7a6ad38491466aa84bf450e0fdcf25\", \"7d82a6838e1b4f4a8a0f7420db34c985\", \"c0765bb1e47d46ffbe1df4ac19ea9b1b\", \"6ea0bfed61e149f88a9b3f22dd79774f\", \"82ad2acaae4e4b3fb87bf73635250d22\" }\nlocal shown = tostring(math.max(0, math.floor(amount)))\nif string.len(shown) > 5 then\n shown = string.sub(shown, 1, 5)\nend\nlocal digits = {}\nfor i = 1, string.len(shown) do\n table.insert(digits, tonumber(string.sub(shown, i, i)) or 0)\nend\nlocal totalW = #digits * 22 + math.max(0, #digits - 1) * -4\nlocal startX = -totalW / 2 + 22 / 2\nfor i = 1, 5 do\n self:SetEntityEnabled(base .. \"/Digit\" .. tostring(i), false)\nend\nfor i = 1, 5 do\n local digitPath = base .. \"/Digit\" .. tostring(i)\n local digitEntity = _EntityService:GetEntityByPath(digitPath)\n if digitEntity ~= nil and digitEntity.SpriteGUIRendererComponent ~= nil then\n if digits[i] ~= nil then\n digitEntity.SpriteGUIRendererComponent.ImageRUID = damageDigitRuids[digits[i] + 1]\n digitEntity.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)\n if digitEntity.UITransformComponent ~= nil then\n digitEntity.UITransformComponent.anchoredPosition = Vector2(startX + (i - 1) * (22 + -4), 0)\n end\n self:SetEntityEnabled(digitPath, true)\n else\n self:SetEntityEnabled(digitPath, false)\n end\n end\nend\nlocal popPos = nil\nlocal m = self.Monsters[slot]\nif m ~= nil and m.entity ~= nil and isvalid(m.entity) and m.entity.TransformComponent ~= nil then\n local wp = m.entity.TransformComponent.WorldPosition\n local screen = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + 1.8499999999999999))\n popPos = _UILogic:ScreenToUIPosition(screen)\nelse\n local slotEntity = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CombatHud/MonsterStatus\" .. slotKey)\n if slotEntity ~= nil and slotEntity.UITransformComponent ~= nil then\n local sp = slotEntity.UITransformComponent.anchoredPosition\n popPos = Vector2(sp.x, sp.y + 76)\n end\nend\nif pop ~= nil and pop.UITransformComponent ~= nil then\n if popPos ~= nil then\n pop.UITransformComponent.anchoredPosition = popPos\n else\n pop.UITransformComponent.anchoredPosition = Vector2(0, 120)\n end\nend\nself:SetEntityEnabled(base, true)\nfor i = 1, 6 do\n _TimerService:SetTimerOnce(function()\n if self.DmgPopSeq ~= popSeq then\n return\n end\n local p = _EntityService:GetEntityByPath(base)\n if p ~= nil and p.UITransformComponent ~= nil then\n local cur = p.UITransformComponent.anchoredPosition\n p.UITransformComponent.anchoredPosition = Vector2(cur.x, cur.y + 7)\n end\n end, 0.045 * i)\nend\n_TimerService:SetTimerOnce(function()\n if self.DmgPopSeq ~= popSeq then\n return\n end\n self:SetEntityEnabled(base, false)\nend, 0.48)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3224,7 +3224,7 @@ "Name": "amount" } ], - "Code": "local base = \"/ui/DefaultGroup/CombatHud/PlayerPanel/DmgPop\"\nif amount > 0 then\n\tself:SetText(base, \"-\" .. string.format(\"%d\", amount))\nelse\n\tself:SetText(base, \"막음\")\nend\nself:SetEntityEnabled(base, true)\n_TimerService:SetTimerOnce(function() self:SetEntityEnabled(base, false) end, 0.6)", + "Code": "local base = \"/ui/RunUIGroup/CombatHud/PlayerPanel/DmgPop\"\nif amount > 0 then\n\tself:SetText(base, \"-\" .. string.format(\"%d\", amount))\nelse\n\tself:SetText(base, \"막음\")\nend\nself:SetEntityEnabled(base, true)\n_TimerService:SetTimerOnce(function() self:SetEntityEnabled(base, false) end, 0.6)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3367,7 +3367,7 @@ "Name": "slot" } ], - "Code": "local m = self.Monsters[slot]\nif m == nil or m.entity == nil or not isvalid(m.entity) then\n\treturn\nend\nlocal tr = m.entity.TransformComponent\nif tr == nil then\n\treturn\nend\nlocal wp = tr.WorldPosition\nlocal screen = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + 1.4))\nlocal uipos = _UILogic:ScreenToUIPosition(screen)\nlocal e = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(slot))\nif e ~= nil and e.UITransformComponent ~= nil then\n\te.UITransformComponent.anchoredPosition = uipos\nend", + "Code": "local m = self.Monsters[slot]\nif m == nil or m.entity == nil or not isvalid(m.entity) then\n\treturn\nend\nlocal tr = m.entity.TransformComponent\nif tr == nil then\n\treturn\nend\nlocal wp = tr.WorldPosition\nlocal screen = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + 1.4))\nlocal uipos = _UILogic:ScreenToUIPosition(screen)\nlocal e = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CombatHud/MonsterStatus\" .. tostring(slot))\nif e ~= nil and e.UITransformComponent ~= nil then\n\te.UITransformComponent.anchoredPosition = uipos\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3405,7 +3405,7 @@ "Name": null }, "Arguments": [], - "Code": "local floorText = \"막 \" .. string.format(\"%d\", self.Floor) .. \"/\" .. string.format(\"%d\", self.RunLength) .. \" · \" .. string.format(\"%d\", self.Depth) .. \"층\"\nif self.AscensionLevel > 0 then\n\tfloorText = floorText .. \" · 승천\" .. string.format(\"%d\", self.AscensionLevel)\nend\nself:SetText(\"/ui/DefaultGroup/CombatHud/TopBar/Floor\", floorText)\nself:SetText(\"/ui/DefaultGroup/CombatHud/TopBar/Gold\", \"메소 \" .. string.format(\"%d\", self.Gold))", + "Code": "local floorText = \"막 \" .. string.format(\"%d\", self.Floor) .. \"/\" .. string.format(\"%d\", self.RunLength) .. \" · \" .. string.format(\"%d\", self.Depth) .. \"층\"\nif self.AscensionLevel > 0 then\n\tfloorText = floorText .. \" · 승천\" .. string.format(\"%d\", self.AscensionLevel)\nend\nself:SetText(\"/ui/RunUIGroup/CombatHud/TopBar/Floor\", floorText)\nself:SetText(\"/ui/RunUIGroup/CombatHud/TopBar/Gold\", \"메소 \" .. string.format(\"%d\", self.Gold))", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3435,7 +3435,7 @@ "Name": null }, "Arguments": [], - "Code": "self:SetEntityEnabled(\"/ui/DefaultGroup/CardHand\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/DeckHud\", false)\nlocal pool = self:CardPool()\nlocal byRarity = {}\nfor _, id in ipairs(pool) do\n\tlocal r = self.Cards[id].rarity or \"normal\"\n\tif byRarity[r] == nil then byRarity[r] = {} end\n\ttable.insert(byRarity[r], id)\nend\nself.RewardChoices = {}\nfor i = 1, 3 do\n\tlocal roll = math.random(1, 100)\n\tlocal want = \"normal\"\n\tif roll > 95 then want = \"legend\" elseif roll > 70 then want = \"unique\" end\n\tlocal bucket = byRarity[want]\n\tif bucket == nil or #bucket == 0 then bucket = pool end\n\tself.RewardChoices[i] = bucket[math.random(1, #bucket)]\n\tself:ApplyRewardVisual(i, self.RewardChoices[i])\nend\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud\")\nif hud ~= nil then\n\thud.Enable = true\nend", + "Code": "self:SetEntityEnabled(\"/ui/RunUIGroup/CardHand\", false)\nself:SetEntityEnabled(\"/ui/RunUIGroup/DeckHud\", false)\nlocal pool = self:CardPool()\nlocal byRarity = {}\nfor _, id in ipairs(pool) do\n\tlocal r = self.Cards[id].rarity or \"normal\"\n\tif byRarity[r] == nil then byRarity[r] = {} end\n\ttable.insert(byRarity[r], id)\nend\nself.RewardChoices = {}\nfor i = 1, 3 do\n\tlocal roll = math.random(1, 100)\n\tlocal want = \"normal\"\n\tif roll > 95 then want = \"legend\" elseif roll > 70 then want = \"unique\" end\n\tlocal bucket = byRarity[want]\n\tif bucket == nil or #bucket == 0 then bucket = pool end\n\tself.RewardChoices[i] = bucket[math.random(1, #bucket)]\n\tself:ApplyRewardVisual(i, self.RewardChoices[i])\nend\nlocal hud = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/RewardHud\")\nif hud ~= nil then\n\thud.Enable = true\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3465,7 +3465,7 @@ "Name": "cardId" } ], - "Code": "self:ApplyCardFace(\"/ui/DefaultGroup/RewardHud/Reward\" .. tostring(slot), cardId)", + "Code": "self:ApplyCardFace(\"/ui/RunUIGroup/RewardHud/Reward\" .. tostring(slot), cardId)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3488,7 +3488,7 @@ "Name": "slot" } ], - "Code": "if self.CombatOver ~= true or self.RunActive ~= true then\n\treturn\nend\nif slot ~= 0 and self.RewardChoices ~= nil then\n\tlocal id = self.RewardChoices[slot]\n\tif id ~= nil then\n\t\ttable.insert(self.RunDeck, id)\n\tend\nend\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud\")\nif hud ~= nil then\n\thud.Enable = false\nend\nself:ShowMap()", + "Code": "if self.CombatOver ~= true or self.RunActive ~= true then\n\treturn\nend\nif slot ~= 0 and self.RewardChoices ~= nil then\n\tlocal id = self.RewardChoices[slot]\n\tif id ~= nil then\n\t\ttable.insert(self.RunDeck, id)\n\tend\nend\nlocal hud = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/RewardHud\")\nif hud ~= nil then\n\thud.Enable = false\nend\nself:ShowMap()", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3625,7 +3625,7 @@ "Name": null }, "Arguments": [], - "Code": "for i = 1, 5 do\n\tlocal base = \"/ui/DefaultGroup/CombatHud/TopBar/PotionSlot\" .. tostring(i)\n\tlocal e = _EntityService:GetEntityByPath(base)\n\tif e ~= nil and e.SpriteGUIRendererComponent ~= nil then\n\t\tlocal pid = nil\n\t\tif self.RunPotions ~= nil then\n\t\t\tpid = self.RunPotions[i]\n\t\tend\n\t\tif pid ~= nil and self.Potions[pid] ~= nil then\n\t\t\te.SpriteGUIRendererComponent.ImageRUID = self.Potions[pid].icon\n\t\t\te.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)\n\t\telseif i > self.PotionSlots then\n\t\t\te.SpriteGUIRendererComponent.ImageRUID = \"\"\n\t\t\te.SpriteGUIRendererComponent.Color = Color(0.1, 0.1, 0.12, 0.85)\n\t\telse\n\t\t\te.SpriteGUIRendererComponent.ImageRUID = \"\"\n\t\t\te.SpriteGUIRendererComponent.Color = Color(0.22, 0.25, 0.3, 0.9)\n\t\tend\n\tend\nend", + "Code": "for i = 1, 5 do\n\tlocal base = \"/ui/RunUIGroup/CombatHud/TopBar/PotionSlot\" .. tostring(i)\n\tlocal e = _EntityService:GetEntityByPath(base)\n\tif e ~= nil and e.SpriteGUIRendererComponent ~= nil then\n\t\tlocal pid = nil\n\t\tif self.RunPotions ~= nil then\n\t\t\tpid = self.RunPotions[i]\n\t\tend\n\t\tif pid ~= nil and self.Potions[pid] ~= nil then\n\t\t\te.SpriteGUIRendererComponent.ImageRUID = self.Potions[pid].icon\n\t\t\te.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)\n\t\telseif i > self.PotionSlots then\n\t\t\te.SpriteGUIRendererComponent.ImageRUID = \"\"\n\t\t\te.SpriteGUIRendererComponent.Color = Color(0.1, 0.1, 0.12, 0.85)\n\t\telse\n\t\t\te.SpriteGUIRendererComponent.ImageRUID = \"\"\n\t\t\te.SpriteGUIRendererComponent.Color = Color(0.22, 0.25, 0.3, 0.9)\n\t\tend\n\tend\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3648,7 +3648,7 @@ "Name": "slot" } ], - "Code": "if self.RunPotions == nil or self.RunPotions[slot] == nil then\n\treturn\nend\nself.PotionMenuSlot = slot\nlocal pid = self.RunPotions[slot]\nlocal p = self.Potions[pid]\nif p ~= nil then\n\tself:SetText(\"/ui/DefaultGroup/CombatHud/PotionMenu/Title\", p.name .. \" — \" .. p.desc)\nend\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/PotionMenu\", true)", + "Code": "if self.RunPotions == nil or self.RunPotions[slot] == nil then\n\treturn\nend\nself.PotionMenuSlot = slot\nlocal pid = self.RunPotions[slot]\nlocal p = self.Potions[pid]\nif p ~= nil then\n\tself:SetText(\"/ui/RunUIGroup/CombatHud/PotionMenu/Title\", p.name .. \" — \" .. p.desc)\nend\nself:SetEntityEnabled(\"/ui/RunUIGroup/CombatHud/PotionMenu\", true)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3663,7 +3663,7 @@ "Name": null }, "Arguments": [], - "Code": "self.PotionMenuSlot = 0\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/PotionMenu\", false)", + "Code": "self.PotionMenuSlot = 0\nself:SetEntityEnabled(\"/ui/RunUIGroup/CombatHud/PotionMenu\", false)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3678,7 +3678,7 @@ "Name": null }, "Arguments": [], - "Code": "if self.PotionMenuSlot <= 0 then\n\treturn\nend\nif self.CombatOver == true or self.TurnBusy == true or self.FxBusy == true then\n\tself:Toast(\"지금은 사용할 수 없습니다\")\n\treturn\nend\nlocal combat = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud\")\nlocal hand = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand\")\nif combat == nil or combat.Enable ~= true or hand == nil or hand.Enable ~= true then\n\tself:Toast(\"전투 중에만 사용할 수 있습니다\")\n\treturn\nend\nlocal pid = self.RunPotions[self.PotionMenuSlot]\nif pid == nil then\n\treturn\nend\nlocal p = self.Potions[pid]\nif p == nil then\n\treturn\nend\nif p.effect == \"heal\" then\n\tself.PlayerHp = math.min(self.PlayerHp + p.value, self.PlayerMaxHp)\nelseif p.effect == \"damage\" then\n\tself:DealDamageToTarget(p.value, false)\n\tself:ShowDmgPop(self.TargetIndex, p.value)\nelseif p.effect == \"strength\" then\n\tself.PlayerStr = self.PlayerStr + p.value\nelseif p.effect == \"block\" then\n\tself.PlayerBlock = self.PlayerBlock + p.value\nelseif p.effect == \"energy\" then\n\tself.Energy = self.Energy + p.value\nelseif p.effect == \"weak\" then\n\tlocal tm = self.Monsters[self.TargetIndex]\n\tif tm ~= nil and tm.alive == true then\n\t\ttm.weak = tm.weak + p.value\n\tend\nend\ntable.remove(self.RunPotions, self.PotionMenuSlot)\nself:Toast(\"물약 사용: \" .. p.name)\nself:ClosePotionMenu()\nself:RenderPotions()\nself:RenderPiles()\nself:RenderCombat()\nself:CheckCombatEnd()", + "Code": "if self.PotionMenuSlot <= 0 then\n\treturn\nend\nif self.CombatOver == true or self.TurnBusy == true or self.FxBusy == true then\n\tself:Toast(\"지금은 사용할 수 없습니다\")\n\treturn\nend\nlocal combat = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CombatHud\")\nlocal hand = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CardHand\")\nif combat == nil or combat.Enable ~= true or hand == nil or hand.Enable ~= true then\n\tself:Toast(\"전투 중에만 사용할 수 있습니다\")\n\treturn\nend\nlocal pid = self.RunPotions[self.PotionMenuSlot]\nif pid == nil then\n\treturn\nend\nlocal p = self.Potions[pid]\nif p == nil then\n\treturn\nend\nif p.effect == \"heal\" then\n\tself.PlayerHp = math.min(self.PlayerHp + p.value, self.PlayerMaxHp)\nelseif p.effect == \"damage\" then\n\tself:DealDamageToTarget(p.value, false)\n\tself:ShowDmgPop(self.TargetIndex, p.value)\nelseif p.effect == \"strength\" then\n\tself.PlayerStr = self.PlayerStr + p.value\nelseif p.effect == \"block\" then\n\tself.PlayerBlock = self.PlayerBlock + p.value\nelseif p.effect == \"energy\" then\n\tself.Energy = self.Energy + p.value\nelseif p.effect == \"weak\" then\n\tlocal tm = self.Monsters[self.TargetIndex]\n\tif tm ~= nil and tm.alive == true then\n\t\ttm.weak = tm.weak + p.value\n\tend\nend\ntable.remove(self.RunPotions, self.PotionMenuSlot)\nself:Toast(\"물약 사용: \" .. p.name)\nself:ClosePotionMenu()\nself:RenderPotions()\nself:RenderPiles()\nself:RenderCombat()\nself:CheckCombatEnd()", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3708,7 +3708,7 @@ "Name": null }, "Arguments": [], - "Code": "local count = 0\nif self.RunRelics ~= nil then\n\tcount = #self.RunRelics\nend\nfor i = 1, 10 do\n\tlocal base = \"/ui/DefaultGroup/CombatHud/TopBar/RelicSlot\" .. tostring(i)\n\tlocal e = _EntityService:GetEntityByPath(base)\n\tif e ~= nil and e.SpriteGUIRendererComponent ~= nil then\n\t\tlocal rid = nil\n\t\tif self.RunRelics ~= nil then\n\t\t\trid = self.RunRelics[i]\n\t\tend\n\t\tif rid ~= nil and self.Relics[rid] ~= nil and (i < 10 or count <= 10) then\n\t\t\te.SpriteGUIRendererComponent.ImageRUID = self.Relics[rid].icon\n\t\t\te.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)\n\t\telse\n\t\t\te.SpriteGUIRendererComponent.ImageRUID = \"\"\n\t\t\te.SpriteGUIRendererComponent.Color = Color(0.15, 0.16, 0.2, 0.6)\n\t\tend\n\tend\nend\nlocal of = \"\"\nif count > 10 then\n\tof = \"+\" .. tostring(count - 9)\nend\nself:SetText(\"/ui/DefaultGroup/CombatHud/TopBar/RelicOverflow\", of)", + "Code": "local count = 0\nif self.RunRelics ~= nil then\n\tcount = #self.RunRelics\nend\nfor i = 1, 10 do\n\tlocal base = \"/ui/RunUIGroup/CombatHud/TopBar/RelicSlot\" .. tostring(i)\n\tlocal e = _EntityService:GetEntityByPath(base)\n\tif e ~= nil and e.SpriteGUIRendererComponent ~= nil then\n\t\tlocal rid = nil\n\t\tif self.RunRelics ~= nil then\n\t\t\trid = self.RunRelics[i]\n\t\tend\n\t\tif rid ~= nil and self.Relics[rid] ~= nil and (i < 10 or count <= 10) then\n\t\t\te.SpriteGUIRendererComponent.ImageRUID = self.Relics[rid].icon\n\t\t\te.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)\n\t\telse\n\t\t\te.SpriteGUIRendererComponent.ImageRUID = \"\"\n\t\t\te.SpriteGUIRendererComponent.Color = Color(0.15, 0.16, 0.2, 0.6)\n\t\tend\n\tend\nend\nlocal of = \"\"\nif count > 10 then\n\tof = \"+\" .. tostring(count - 9)\nend\nself:SetText(\"/ui/RunUIGroup/CombatHud/TopBar/RelicOverflow\", of)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3754,7 +3754,7 @@ "Name": "slot" } ], - "Code": "if self.DragSlot ~= nil and self.DragSlot > 0 then\n\treturn\nend\nlocal cardId = self.Hand[slot]\nif cardId == nil then\n\treturn\nend\nlocal e = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(slot))\nlocal tx = 0\nif e ~= nil and e.UITransformComponent ~= nil then\n\ttx = e.UITransformComponent.anchoredPosition.x\n\te.UITransformComponent.UIScale = Vector3(1.3, 1.3, 1)\nend\nlocal c = self.Cards[cardId]\nif c ~= nil then\n\tlocal tip = self:BuildCardKeywordTooltip(c)\n\tif tip ~= \"\" then\n\t\tlocal tipX = tx + 270\n\t\tif tx > 180 then tipX = tx - 270 end\n\t\tif tipX > 760 then tipX = tx - 270 end\n\t\tif tipX < -760 then tipX = tx + 270 end\n\t\tself:ShowTooltipAt(\"키워드\", tip, tipX, 90)\n\telse\n\t\tself:HideTooltip()\n\tend\nend", + "Code": "if self.DragSlot ~= nil and self.DragSlot > 0 then\n\treturn\nend\nlocal cardId = self.Hand[slot]\nif cardId == nil then\n\treturn\nend\nlocal e = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CardHand/Card\" .. tostring(slot))\nlocal tx = 0\nif e ~= nil and e.UITransformComponent ~= nil then\n\ttx = e.UITransformComponent.anchoredPosition.x\n\te.UITransformComponent.UIScale = Vector3(1.3, 1.3, 1)\nend\nlocal c = self.Cards[cardId]\nif c ~= nil then\n\tlocal tip = self:BuildCardKeywordTooltip(c)\n\tif tip ~= \"\" then\n\t\tlocal tipX = tx + 270\n\t\tif tx > 180 then tipX = tx - 270 end\n\t\tif tipX > 760 then tipX = tx - 270 end\n\t\tif tipX < -760 then tipX = tx + 270 end\n\t\tself:ShowTooltipAt(\"키워드\", tip, tipX, 90)\n\telse\n\t\tself:HideTooltip()\n\tend\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3777,7 +3777,7 @@ "Name": "slot" } ], - "Code": "local e = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(slot))\nif e ~= nil and e.UITransformComponent ~= nil then\n\te.UITransformComponent.UIScale = Vector3(1, 1, 1)\nend\nself:HideTooltip()", + "Code": "local e = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CardHand/Card\" .. tostring(slot))\nif e ~= nil and e.UITransformComponent ~= nil then\n\te.UITransformComponent.UIScale = Vector3(1, 1, 1)\nend\nself:HideTooltip()", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3858,7 +3858,7 @@ "Name": "y" } ], - "Code": "self:SetText(\"/ui/DefaultGroup/CombatHud/TooltipBox/Name\", name)\nself:SetText(\"/ui/DefaultGroup/CombatHud/TooltipBox/Desc\", desc)\nlocal e = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/TooltipBox\")\nif e ~= nil then\n\tif e.UITransformComponent ~= nil then\n\t\te.UITransformComponent.anchoredPosition = Vector2(x, y)\n\tend\n\te.Enable = true\nend", + "Code": "self:SetText(\"/ui/RunUIGroup/CombatHud/TooltipBox/Name\", name)\nself:SetText(\"/ui/RunUIGroup/CombatHud/TooltipBox/Desc\", desc)\nlocal e = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CombatHud/TooltipBox\")\nif e ~= nil then\n\tif e.UITransformComponent ~= nil then\n\t\te.UITransformComponent.anchoredPosition = Vector2(x, y)\n\tend\n\te.Enable = true\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3873,7 +3873,7 @@ "Name": null }, "Arguments": [], - "Code": "self:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/TooltipBox\", false)", + "Code": "self:SetEntityEnabled(\"/ui/RunUIGroup/CombatHud/TooltipBox\", false)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3949,7 +3949,7 @@ "Name": "id" } ], - "Code": "local base = \"/ui/DefaultGroup/MapHud/Node_\" .. id\nlocal e = _EntityService:GetEntityByPath(base)\nif e == nil then\n\treturn\nend\nlocal node = self.MapNodes[id]\nif node == nil then\n\te.Enable = false\n\treturn\nend\ne.Enable = true\nlocal ruid = self.NodeIcons[node.type]\nif ruid == nil then\n\truid = self.NodeIcons[\"combat\"]\nend\nif e.SpriteGUIRendererComponent ~= nil and ruid ~= nil then\n\te.SpriteGUIRendererComponent.ImageRUID = ruid\nend\nlocal reachable = self:IsReachable(id)\nlocal visited = false\nif self.VisitedNodes ~= nil then\n\tfor i = 1, #self.VisitedNodes do\n\t\tif self.VisitedNodes[i] == id then visited = true end\n\tend\nend\nif e.SpriteGUIRendererComponent ~= nil then\n\tif id == self.CurrentNodeId then\n\t\te.SpriteGUIRendererComponent.Color = Color(1, 0.82, 0.3, 1)\n\telseif visited == true then\n\t\te.SpriteGUIRendererComponent.Color = Color(0.5, 0.5, 0.55, 0.9)\n\telseif reachable == true then\n\t\te.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)\n\telse\n\t\te.SpriteGUIRendererComponent.Color = Color(0.68, 0.68, 0.72, 0.85)\n\tend\nend\nif e.ButtonComponent ~= nil then\n\te.ButtonComponent.Enable = reachable\nend", + "Code": "local base = \"/ui/RunUIGroup/MapHud/Node_\" .. id\nlocal e = _EntityService:GetEntityByPath(base)\nif e == nil then\n\treturn\nend\nlocal node = self.MapNodes[id]\nif node == nil then\n\te.Enable = false\n\treturn\nend\ne.Enable = true\nlocal ruid = self.NodeIcons[node.type]\nif ruid == nil then\n\truid = self.NodeIcons[\"combat\"]\nend\nif e.SpriteGUIRendererComponent ~= nil and ruid ~= nil then\n\te.SpriteGUIRendererComponent.ImageRUID = ruid\nend\nlocal reachable = self:IsReachable(id)\nlocal visited = false\nif self.VisitedNodes ~= nil then\n\tfor i = 1, #self.VisitedNodes do\n\t\tif self.VisitedNodes[i] == id then visited = true end\n\tend\nend\nif e.SpriteGUIRendererComponent ~= nil then\n\tif id == self.CurrentNodeId then\n\t\te.SpriteGUIRendererComponent.Color = Color(1, 0.82, 0.3, 1)\n\telseif visited == true then\n\t\te.SpriteGUIRendererComponent.Color = Color(0.5, 0.5, 0.55, 0.9)\n\telseif reachable == true then\n\t\te.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)\n\telse\n\t\te.SpriteGUIRendererComponent.Color = Color(0.68, 0.68, 0.72, 0.85)\n\tend\nend\nif e.ButtonComponent ~= nil then\n\te.ButtonComponent.Enable = reachable\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3986,7 +3986,7 @@ "Name": "toId" } ], - "Code": "local node = self.MapNodes[fromId]\nlocal has = false\nif node ~= nil then\n\tfor i = 1, #node.next do\n\t\tif node.next[i] == toId then has = true end\n\tend\nend\nfor k = 1, 3 do\n\tlocal d = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MapHud/Dot_\" .. dotId .. \"_\" .. tostring(k))\n\tif d ~= nil then\n\t\td.Enable = has\n\t\tif has == true and d.SpriteGUIRendererComponent ~= nil then\n\t\t\tif fromId == self.CurrentNodeId then\n\t\t\t\td.SpriteGUIRendererComponent.Color = Color(0.95, 0.8, 0.3, 1)\n\t\t\telse\n\t\t\t\td.SpriteGUIRendererComponent.Color = Color(0.5, 0.5, 0.55, 0.8)\n\t\t\tend\n\t\tend\n\tend\nend", + "Code": "local node = self.MapNodes[fromId]\nlocal has = false\nif node ~= nil then\n\tfor i = 1, #node.next do\n\t\tif node.next[i] == toId then has = true end\n\tend\nend\nfor k = 1, 3 do\n\tlocal d = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/MapHud/Dot_\" .. dotId .. \"_\" .. tostring(k))\n\tif d ~= nil then\n\t\td.Enable = has\n\t\tif has == true and d.SpriteGUIRendererComponent ~= nil then\n\t\t\tif fromId == self.CurrentNodeId then\n\t\t\t\td.SpriteGUIRendererComponent.Color = Color(0.95, 0.8, 0.3, 1)\n\t\t\telse\n\t\t\t\td.SpriteGUIRendererComponent.Color = Color(0.5, 0.5, 0.55, 0.8)\n\t\t\tend\n\t\tend\n\tend\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -4024,7 +4024,7 @@ "Name": "id" } ], - "Code": "if self.RunActive ~= true then\n\treturn\nend\nif self:IsReachable(id) ~= true then\n\treturn\nend\nself.CurrentNodeId = id\nif self.VisitedNodes == nil then\n\tself.VisitedNodes = {}\nend\ntable.insert(self.VisitedNodes, id)\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MapHud\")\nif hud ~= nil then\n\thud.Enable = false\nend\nlocal node = self.MapNodes[id]\nself.Depth = node.row\nself:RenderRun()\nif node.type == \"shop\" then\n\tself:ShowShop()\nelseif node.type == \"rest\" then\n\tself:ShowRest()\nelseif node.type == \"treasure\" then\n\tself:ShowTreasure()\nelse\n\tself.CurrentEnemyId = \"\"\n\tself:StartCombat()\nend", + "Code": "if self.RunActive ~= true then\n\treturn\nend\nif self:IsReachable(id) ~= true then\n\treturn\nend\nself.CurrentNodeId = id\nif self.VisitedNodes == nil then\n\tself.VisitedNodes = {}\nend\ntable.insert(self.VisitedNodes, id)\nlocal hud = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/MapHud\")\nif hud ~= nil then\n\thud.Enable = false\nend\nlocal node = self.MapNodes[id]\nself.Depth = node.row\nself:RenderRun()\nif node.type == \"shop\" then\n\tself:ShowShop()\nelseif node.type == \"rest\" then\n\tself:ShowRest()\nelseif node.type == \"treasure\" then\n\tself:ShowTreasure()\nelse\n\tself.CurrentEnemyId = \"\"\n\tself:StartCombat()\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -4054,7 +4054,7 @@ "Name": null }, "Arguments": [], - "Code": "self:SetText(\"/ui/DefaultGroup/ShopHud/Gold\", \"메소 \" .. string.format(\"%d\", self.Gold))\nfor i = 1, 3 do\n\tlocal cid = self.ShopChoices[i]\n\tlocal c = self.Cards[cid]\n\tlocal base = \"/ui/DefaultGroup/ShopHud/Card\" .. tostring(i)\n\tif c ~= nil then\n\t\tself:ApplyCardFace(base, cid)\n\t\tself:SetText(base .. \"/Price\", string.format(\"%d\", 30) .. \" 메소\")\n\t\tlocal e = _EntityService:GetEntityByPath(base)\n\t\tif e ~= nil and e.SpriteGUIRendererComponent ~= nil then\n\t\t\tif self.ShopBought[i] == true then\n\t\t\t\te.SpriteGUIRendererComponent.Color = Color(0.2, 0.22, 0.26, 0.6)\n\t\t\tend\n\t\tend\n\tend\nend\nlocal rr = self.Relics[self.ShopRelic]\nif rr ~= nil then\n\tself:SetText(\"/ui/DefaultGroup/ShopHud/Relic/Label\", rr.name .. \" — \" .. rr.desc)\n\tself:SetText(\"/ui/DefaultGroup/ShopHud/Relic/Price\", string.format(\"%d\", 60) .. \" 메소\")\n\tlocal re = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Relic\")\n\tif re ~= nil and re.SpriteGUIRendererComponent ~= nil then\n\t\tif self.ShopRelicBought == true then\n\t\t\tre.SpriteGUIRendererComponent.Color = Color(0.2, 0.22, 0.26, 0.6)\n\t\telse\n\t\t\tre.SpriteGUIRendererComponent.Color = Color(0.7, 0.55, 0.85, 1)\n\t\tend\n\tend\nend\nlocal pp = self.Potions[self.ShopPotion]\nif pp ~= nil then\n\tself:SetText(\"/ui/DefaultGroup/ShopHud/Potion/Label\", pp.name .. \" — \" .. pp.desc)\n\tself:SetText(\"/ui/DefaultGroup/ShopHud/Potion/Price\", string.format(\"%d\", 20) .. \" 메소\")\n\tlocal pe = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Potion\")\n\tif pe ~= nil and pe.SpriteGUIRendererComponent ~= nil then\n\t\tif self.ShopPotionBought == true then\n\t\t\tpe.SpriteGUIRendererComponent.Color = Color(0.2, 0.22, 0.26, 0.6)\n\t\telse\n\t\t\tpe.SpriteGUIRendererComponent.Color = Color(0.45, 0.7, 0.55, 1)\n\t\tend\n\tend\nend", + "Code": "self:SetText(\"/ui/RunUIGroup/ShopHud/Gold\", \"메소 \" .. string.format(\"%d\", self.Gold))\nfor i = 1, 3 do\n\tlocal cid = self.ShopChoices[i]\n\tlocal c = self.Cards[cid]\n\tlocal base = \"/ui/RunUIGroup/ShopHud/Card\" .. tostring(i)\n\tif c ~= nil then\n\t\tself:ApplyCardFace(base, cid)\n\t\tself:SetText(base .. \"/Price\", string.format(\"%d\", 30) .. \" 메소\")\n\t\tlocal e = _EntityService:GetEntityByPath(base)\n\t\tif e ~= nil and e.SpriteGUIRendererComponent ~= nil then\n\t\t\tif self.ShopBought[i] == true then\n\t\t\t\te.SpriteGUIRendererComponent.Color = Color(0.2, 0.22, 0.26, 0.6)\n\t\t\tend\n\t\tend\n\tend\nend\nlocal rr = self.Relics[self.ShopRelic]\nif rr ~= nil then\n\tself:SetText(\"/ui/RunUIGroup/ShopHud/Relic/Label\", rr.name .. \" — \" .. rr.desc)\n\tself:SetText(\"/ui/RunUIGroup/ShopHud/Relic/Price\", string.format(\"%d\", 60) .. \" 메소\")\n\tlocal re = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/ShopHud/Relic\")\n\tif re ~= nil and re.SpriteGUIRendererComponent ~= nil then\n\t\tif self.ShopRelicBought == true then\n\t\t\tre.SpriteGUIRendererComponent.Color = Color(0.2, 0.22, 0.26, 0.6)\n\t\telse\n\t\t\tre.SpriteGUIRendererComponent.Color = Color(0.7, 0.55, 0.85, 1)\n\t\tend\n\tend\nend\nlocal pp = self.Potions[self.ShopPotion]\nif pp ~= nil then\n\tself:SetText(\"/ui/RunUIGroup/ShopHud/Potion/Label\", pp.name .. \" — \" .. pp.desc)\n\tself:SetText(\"/ui/RunUIGroup/ShopHud/Potion/Price\", string.format(\"%d\", 20) .. \" 메소\")\n\tlocal pe = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/ShopHud/Potion\")\n\tif pe ~= nil and pe.SpriteGUIRendererComponent ~= nil then\n\t\tif self.ShopPotionBought == true then\n\t\t\tpe.SpriteGUIRendererComponent.Color = Color(0.2, 0.22, 0.26, 0.6)\n\t\telse\n\t\t\tpe.SpriteGUIRendererComponent.Color = Color(0.45, 0.7, 0.55, 1)\n\t\tend\n\tend\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -4122,7 +4122,7 @@ "Name": null }, "Arguments": [], - "Code": "local old = self.PlayerHp\nself.PlayerHp = self.PlayerHp + 30\nif self.PlayerHp > self.PlayerMaxHp then\n\tself.PlayerHp = self.PlayerMaxHp\nend\nlocal healed = self.PlayerHp - old\nself:SetText(\"/ui/DefaultGroup/RestHud/Info\", \"HP \" .. string.format(\"%d\", old) .. \" → \" .. string.format(\"%d\", self.PlayerHp) .. \" (+\" .. string.format(\"%d\", healed) .. \")\")\nself:RenderCombat()\nself:ShowState(\"rest\")", + "Code": "local old = self.PlayerHp\nself.PlayerHp = self.PlayerHp + 30\nif self.PlayerHp > self.PlayerMaxHp then\n\tself.PlayerHp = self.PlayerMaxHp\nend\nlocal healed = self.PlayerHp - old\nself:SetText(\"/ui/RunUIGroup/RestHud/Info\", \"HP \" .. string.format(\"%d\", old) .. \" → \" .. string.format(\"%d\", self.PlayerHp) .. \" (+\" .. string.format(\"%d\", healed) .. \")\")\nself:RenderCombat()\nself:ShowState(\"rest\")", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -4137,7 +4137,7 @@ "Name": null }, "Arguments": [], - "Code": "local s = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud\")\nif s ~= nil then\n\ts.Enable = false\nend\nlocal r = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RestHud\")\nif r ~= nil then\n\tr.Enable = false\nend\nlocal t = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/TreasureHud\")\nif t ~= nil then\n\tt.Enable = false\nend\nself:ShowMap()", + "Code": "local s = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/ShopHud\")\nif s ~= nil then\n\ts.Enable = false\nend\nlocal r = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/RestHud\")\nif r ~= nil then\n\tr.Enable = false\nend\nlocal t = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/TreasureHud\")\nif t ~= nil then\n\tt.Enable = false\nend\nself:ShowMap()", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -4152,7 +4152,7 @@ "Name": null }, "Arguments": [], - "Code": "self.ChestOpened = false\nlocal chest = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/TreasureHud/Chest\")\nif chest ~= nil then\n\tif chest.SpriteGUIRendererComponent ~= nil then\n\t\tchest.SpriteGUIRendererComponent.ImageRUID = \"43df67920c0d43298e0d93c02c6afa71\"\n\tend\n\tif chest.UITransformComponent ~= nil then\n\t\tchest.UITransformComponent.anchoredPosition = Vector2(0, 40)\n\tend\nend\nself:SetEntityEnabled(\"/ui/DefaultGroup/TreasureHud/Reward\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/TreasureHud/Hint\", true)\nself:ShowState(\"treasure\")", + "Code": "self.ChestOpened = false\nlocal chest = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/TreasureHud/Chest\")\nif chest ~= nil then\n\tif chest.SpriteGUIRendererComponent ~= nil then\n\t\tchest.SpriteGUIRendererComponent.ImageRUID = \"43df67920c0d43298e0d93c02c6afa71\"\n\tend\n\tif chest.UITransformComponent ~= nil then\n\t\tchest.UITransformComponent.anchoredPosition = Vector2(0, 40)\n\tend\nend\nself:SetEntityEnabled(\"/ui/RunUIGroup/TreasureHud/Reward\", false)\nself:SetEntityEnabled(\"/ui/RunUIGroup/TreasureHud/Hint\", true)\nself:ShowState(\"treasure\")", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -4167,7 +4167,7 @@ "Name": null }, "Arguments": [], - "Code": "if self.ChestOpened == true then\n\treturn\nend\nself.ChestOpened = true\nself:SetEntityEnabled(\"/ui/DefaultGroup/TreasureHud/Hint\", false)\nlocal chest = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/TreasureHud/Chest\")\nlocal steps = { 10, -10, 8, -8, 5, 0 }\nfor i = 1, #steps do\n\tlocal dx = steps[i]\n\t_TimerService:SetTimerOnce(function()\n\t\tif chest ~= nil and isvalid(chest) and chest.UITransformComponent ~= nil then\n\t\t\tchest.UITransformComponent.anchoredPosition = Vector2(dx, 40)\n\t\tend\n\tend, 0.08 * i)\nend\n_TimerService:SetTimerOnce(function()\n\tif chest ~= nil and isvalid(chest) and chest.SpriteGUIRendererComponent ~= nil then\n\t\tchest.SpriteGUIRendererComponent.ImageRUID = \"09c5cee56fd640bf8ae3a18ce50f4759\"\n\tend\n\tlocal g = 40 + math.random(0, 20)\n\tlocal nid = self:PickNewRelic()\n\tlocal msg = \"\"\n\tif nid ~= \"\" then\n\t\tself:AddRelic(nid)\n\t\tlocal nr = self.Relics[nid]\n\t\tmsg = \"유물 획득: \" .. nr.name .. \" · 메소 +\" .. tostring(g)\n\telse\n\t\tg = g + 30\n\t\tmsg = \"메소 +\" .. tostring(g)\n\tend\n\tself.Gold = self.Gold + g\n\tself:RenderRun()\n\tself:SetText(\"/ui/DefaultGroup/TreasureHud/Reward\", msg)\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/TreasureHud/Reward\", true)\nend, 0.55)", + "Code": "if self.ChestOpened == true then\n\treturn\nend\nself.ChestOpened = true\nself:SetEntityEnabled(\"/ui/RunUIGroup/TreasureHud/Hint\", false)\nlocal chest = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/TreasureHud/Chest\")\nlocal steps = { 10, -10, 8, -8, 5, 0 }\nfor i = 1, #steps do\n\tlocal dx = steps[i]\n\t_TimerService:SetTimerOnce(function()\n\t\tif chest ~= nil and isvalid(chest) and chest.UITransformComponent ~= nil then\n\t\t\tchest.UITransformComponent.anchoredPosition = Vector2(dx, 40)\n\t\tend\n\tend, 0.08 * i)\nend\n_TimerService:SetTimerOnce(function()\n\tif chest ~= nil and isvalid(chest) and chest.SpriteGUIRendererComponent ~= nil then\n\t\tchest.SpriteGUIRendererComponent.ImageRUID = \"09c5cee56fd640bf8ae3a18ce50f4759\"\n\tend\n\tlocal g = 40 + math.random(0, 20)\n\tlocal nid = self:PickNewRelic()\n\tlocal msg = \"\"\n\tif nid ~= \"\" then\n\t\tself:AddRelic(nid)\n\t\tlocal nr = self.Relics[nid]\n\t\tmsg = \"유물 획득: \" .. nr.name .. \" · 메소 +\" .. tostring(g)\n\telse\n\t\tg = g + 30\n\t\tmsg = \"메소 +\" .. tostring(g)\n\tend\n\tself.Gold = self.Gold + g\n\tself:RenderRun()\n\tself:SetText(\"/ui/RunUIGroup/TreasureHud/Reward\", msg)\n\tself:SetEntityEnabled(\"/ui/RunUIGroup/TreasureHud/Reward\", true)\nend, 0.55)", "Scope": 2, "ExecSpace": 6, "Attributes": [],