refactor(cb): codeblock 메서드 161개를 cb/*.mjs 17 모듈로 분리 (codeblock 바이트 동일)
writeCodeblocks의 메서드를 연속-런 17 모듈(boot/state/soul/charselect/run/ deckturn/deckview/hand/combat/jobs/runend/render/reward/items/tooltip/map/shop)로 분리, methods 배열은 spread-concat(원본 순서 보존). prop 103개는 오케스트레이터 유지. 산출물 무변경(diffcheck: SlayDeckController.codeblock IDENTICAL). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
229
tools/deck/cb/deckview.mjs
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229
tools/deck/cb/deckview.mjs
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import { method, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN } from '../lib/codeblock.mjs';
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import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, POTIONS, luaSoulShopTable, frameRuid, luaFramesTable, luaNodeIconsTable, luaRelicsTable, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
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import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
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export const deckViewMethods = [
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method('OpenDeckInspect', `self.DeckInspectKind = kind
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if self.DeckAllOpen == true then
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self.DeckAllOpen = false
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local allHud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud")
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if allHud ~= nil then
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allHud.Enable = false
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end
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end
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local pile = {}
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local title = ""
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if kind == "discard" then
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pile = self.DiscardPile or {}
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title = "버린 덱"
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elseif kind == "exhaust" then
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pile = self.ExhaustPile or {}
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title = "소멸 덱"
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else
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pile = self.DrawPile or {}
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title = "뽑을 덱"
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end
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self:RenderDeckInspect(pile, title)
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local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckInspectHud")
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if hud ~= nil then
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hud.Enable = true
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end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'kind' }]),
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method('CloseDeckInspect', `self.DeckInspectKind = ""
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local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckInspectHud")
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if hud ~= nil then
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hud.Enable = false
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end`),
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method('RenderDeckInspect', `local count = 0
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if pile ~= nil then
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count = #pile
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end
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local suffix = " (" .. tostring(count) .. ")"
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if count > 60 then
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suffix = suffix .. " - 60장까지 표시"
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end
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self:SetText("/ui/DefaultGroup/DeckInspectHud/Title", title .. suffix)
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local empty = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckInspectHud/Empty")
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if empty ~= nil then
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empty.Enable = count <= 0
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end
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for i = 1, 60 do
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local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckInspectHud/Grid/Card" .. tostring(i))
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if e ~= nil then
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local cardId = nil
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if pile ~= nil then
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cardId = pile[i]
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end
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if cardId == nil then
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e.Enable = false
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else
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e.Enable = true
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self:ApplyInspectCardVisual(i, cardId)
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end
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end
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end`, [
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{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'pile' },
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{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'title' },
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]),
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method('ApplyInspectCardVisual', `self:ApplyCardFace("/ui/DefaultGroup/DeckInspectHud/Grid/Card" .. tostring(slot), cardId)`, [
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{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
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{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' },
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]),
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method('BindClassDeckTabs', `local warriorTab = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud/WarriorTab")
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if warriorTab ~= nil and warriorTab.ButtonComponent ~= nil then
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if self.WarriorDeckTabHandler ~= nil then
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warriorTab:DisconnectEvent(ButtonClickEvent, self.WarriorDeckTabHandler)
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self.WarriorDeckTabHandler = nil
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end
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self.WarriorDeckTabHandler = warriorTab:ConnectEvent(ButtonClickEvent, function() self:SetClassDeckTab("warrior") end)
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end
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local thiefTab = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud/ThiefTab")
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if thiefTab ~= nil and thiefTab.ButtonComponent ~= nil then
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if self.ThiefDeckTabHandler ~= nil then
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thiefTab:DisconnectEvent(ButtonClickEvent, self.ThiefDeckTabHandler)
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self.ThiefDeckTabHandler = nil
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end
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self.ThiefDeckTabHandler = thiefTab:ConnectEvent(ButtonClickEvent, function() self:SetClassDeckTab("bandit") end)
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end
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local mageTab = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud/MageTab")
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if mageTab ~= nil and mageTab.ButtonComponent ~= nil then
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if self.MageDeckTabHandler ~= nil then
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mageTab:DisconnectEvent(ButtonClickEvent, self.MageDeckTabHandler)
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self.MageDeckTabHandler = nil
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end
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self.MageDeckTabHandler = mageTab:ConnectEvent(ButtonClickEvent, function() self:SetClassDeckTab("magician") end)
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end`),
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method('OpenClassDeck', `self.CodexMode = false
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self.ClassDeckMode = true
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self.DeckAllOpen = true
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self:SetClassDeckTab(className)
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local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud")
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if hud ~= nil then
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hud.Enable = true
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end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'className' }]),
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method('SetClassDeckTab', `if self.ClassDeckMode ~= true then
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return
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end
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self.ClassDeckCards = {}
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self.ClassDeckTitle = "직업 덱"
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if className ~= "warrior" and className ~= "magician" and className ~= "bandit" then
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className = "bandit"
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end
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self.ClassDeckClass = className
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local allowed = {}
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if className == "warrior" then
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allowed["warrior"] = true
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allowed["fighter"] = true
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allowed["page"] = true
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allowed["spearman"] = true
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self.ClassDeckTitle = "전사 전체 덱"
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elseif className == "magician" then
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allowed["magician"] = true
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allowed["firepoison"] = true
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allowed["icelightning"] = true
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allowed["cleric"] = true
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self.ClassDeckTitle = "마법사 전체 덱"
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else
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allowed["bandit"] = true
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allowed["shiv"] = true
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allowed["poisoner"] = true
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allowed["trickster"] = true
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self.ClassDeckTitle = "도적 전체 덱"
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end
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for id, c in pairs(self.Cards) do
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if c ~= nil and c.curse ~= true and allowed[c.class] == true then
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table.insert(self.ClassDeckCards, id)
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end
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end
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table.sort(self.ClassDeckCards, function(a, b)
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local ca = self.Cards[a]
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local cb = self.Cards[b]
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local na = a
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local nb = b
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if ca ~= nil and ca.name ~= nil then na = ca.name end
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if cb ~= nil and cb.name ~= nil then nb = cb.name end
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if na == nb then return a < b end
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return na < nb
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end)
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self:RenderAllDeck()
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self:RenderClassDeckTabs()`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'className' }]),
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method('RenderClassDeckTabs', `local tabs = {
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{ path = "/ui/DefaultGroup/DeckAllHud/WarriorTab", cls = "warrior" },
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{ path = "/ui/DefaultGroup/DeckAllHud/ThiefTab", cls = "bandit" },
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{ path = "/ui/DefaultGroup/DeckAllHud/MageTab", cls = "magician" },
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}
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for i = 1, #tabs do
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local e = _EntityService:GetEntityByPath(tabs[i].path)
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if e ~= nil then
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e.Enable = self.ClassDeckMode == true
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if e.SpriteGUIRendererComponent ~= nil then
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if self.ClassDeckClass == tabs[i].cls then
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e.SpriteGUIRendererComponent.Color = Color(0.22, 0.28, 0.34, 1)
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else
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e.SpriteGUIRendererComponent.Color = Color(0.11, 0.13, 0.16, 1)
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end
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end
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end
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end`),
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method('OpenAllDeck', `local inspectHud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckInspectHud")
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if inspectHud ~= nil then
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inspectHud.Enable = false
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end
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self.DeckInspectKind = ""
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self.ClassDeckMode = false
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self.ClassDeckClass = ""
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self:RenderClassDeckTabs()
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self.DeckAllOpen = true
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self:RenderAllDeck()
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local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud")
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if hud ~= nil then
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hud.Enable = true
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end`),
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method('CloseAllDeck', `self.DeckAllOpen = false
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local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud")
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if hud ~= nil then
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hud.Enable = false
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end
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if self.ClassDeckMode == true then
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self.ClassDeckMode = false
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self.ClassDeckCards = {}
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self.ClassDeckTitle = ""
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self.ClassDeckClass = ""
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end
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self:RenderClassDeckTabs()
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if self.CodexMode == true then
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self.CodexMode = false
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self:ShowLobby()
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end`),
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method('RenderAllDeck', `local pile = self.RunDeck or {}
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local title = "모든 덱"
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if self.ClassDeckMode == true then
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pile = self.ClassDeckCards or {}
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title = self.ClassDeckTitle
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elseif self.CodexMode == true then
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pile = self.CodexCards or {}
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title = "카드 도감"
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end
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local count = #pile
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self:SetText("/ui/DefaultGroup/DeckAllHud/Title", title .. " (" .. tostring(count) .. ")")
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self:RenderClassDeckTabs()
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local empty = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud/Empty")
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if empty ~= nil then
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empty.Enable = count <= 0
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end
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for i = 1, 120 do
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local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud/Grid/Card" .. tostring(i))
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if e ~= nil then
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local cardId = pile[i]
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if cardId == nil then
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e.Enable = false
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else
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e.Enable = true
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self:ApplyAllDeckCardVisual(i, cardId)
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end
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end
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end`),
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method('ApplyAllDeckCardVisual', `self:ApplyCardFace("/ui/DefaultGroup/DeckAllHud/Grid/Card" .. tostring(slot), cardId)`, [
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{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
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{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' },
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]),
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];
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