refactor(cb): codeblock 메서드 161개를 cb/*.mjs 17 모듈로 분리 (codeblock 바이트 동일)
writeCodeblocks의 메서드를 연속-런 17 모듈(boot/state/soul/charselect/run/ deckturn/deckview/hand/combat/jobs/runend/render/reward/items/tooltip/map/shop)로 분리, methods 배열은 spread-concat(원본 순서 보존). prop 103개는 오케스트레이터 유지. 산출물 무변경(diffcheck: SlayDeckController.codeblock IDENTICAL). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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37
tools/deck/cb/runend.mjs
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37
tools/deck/cb/runend.mjs
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import { method, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN } from '../lib/codeblock.mjs';
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import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, POTIONS, luaSoulShopTable, frameRuid, luaFramesTable, luaNodeIconsTable, luaRelicsTable, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
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import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
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export const runEndMethods = [
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method('TeleportToActMap', `local maps = { ${ACT_MAPS.map((m) => `"${m}"`).join(', ')} }
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local target = maps[self.Floor]
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if target == nil then
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return
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end
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local lp = _UserService.LocalPlayer
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if lp == nil then
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return
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end
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if lp.CurrentMapName == target then
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return
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end
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_TeleportService:TeleportToMapPosition(lp, Vector3(-6, 0.03, 0), target)`),
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method('ShowResult', `self:SetText("/ui/DefaultGroup/CombatHud/Result", text)
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local entity = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/Result")
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if entity ~= nil then
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entity.Enable = true
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end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'text' }]),
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method('EndRun', `local msg = text
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if text == "런 클리어!" and self.AscensionLevel >= self.AscensionUnlocked and self.AscensionUnlocked < 10 then
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self.AscensionUnlocked = self.AscensionUnlocked + 1
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local lp = _UserService.LocalPlayer
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if lp ~= nil then
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self:SaveAscension(self.AscensionUnlocked, lp.PlayerComponent.UserId)
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end
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self:RenderAscension()
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msg = "런 클리어! 승천 " .. string.format("%d", self.AscensionUnlocked) .. " 해금!"
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end
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self:ShowResult(msg)
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self.RunActive = false
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_TimerService:SetTimerOnce(function() self:ShowLobby() end, 4)`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'text' }]),
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];
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