feat: 도적 공용 효과 정리
This commit is contained in:
@@ -311,6 +311,9 @@ end
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if c.damagePerCardDrawnThisCombat ~= nil then
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base2 = base2 + (self.CardsDrawnThisCombat or 0) * c.damagePerCardDrawnThisCombat
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end
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if c.class == "Attack" and (self.TurnCardsPlayedThisTurn or 0) == 0 and c.firstCardDamageBonus ~= nil then
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base2 = base2 + c.firstCardDamageBonus
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end
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if c.class == "shiv" then
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if self:HasPowerField("shivDamageBonus") == true then
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base2 = base2 + self:AddPowerFieldTotal("shivDamageBonus")
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@@ -411,6 +414,33 @@ end
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if c.shivAoe == true and c.kind ~= "Power" then
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self.ShivAoeThisCombat = true
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end
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if c.skillSlyOnPlay == true and c.kind == "Skill" then
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if self.SkillSlyOnPlayCards == nil then
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self.SkillSlyOnPlayCards = {}
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end
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self.SkillSlyOnPlayCards[cardId] = true
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end
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if c.turnHandSlyCount ~= nil and c.turnHandSlyCount > 0 then
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if self.TurnSkillSlyCards == nil then
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self.TurnSkillSlyCards = {}
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end
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local picked = 0
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if self.Hand ~= nil then
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for i = 1, #self.Hand do
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local hid = self.Hand[i]
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if hid ~= nil and hid ~= cardId then
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local hc = self.Cards[hid]
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if hc ~= nil and hc.kind == "Skill" and self.TurnSkillSlyCards[hid] ~= true and self.SkillSlyOnPlayCards[hid] ~= true and hc.sly ~= true then
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self.TurnSkillSlyCards[hid] = true
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picked = picked + 1
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if picked >= c.turnHandSlyCount then
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break
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end
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end
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end
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end
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end
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end
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local xEnergy = energySpent or 0
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local weakAmount = c.weak or 0
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local vulnAmount = c.vuln or 0
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@@ -448,11 +478,60 @@ if c.kind == "Attack" then
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if c.class == "shiv" and self.ShivFirstDamageBonusUsed ~= true and self:HasPowerField("firstShivDamageBonus") == true then
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self.ShivFirstDamageBonusUsed = true
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end
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if useAoe == true then
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self:PlayAoeFx(c.fx or c.image, total)
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else
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self:PlayAttackFx(self.TargetIndex, c.fx or c.image, total, c.pierce == true)
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local function countAliveMonsters()
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local n = 0
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if self.Monsters ~= nil then
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for mi = 1, #self.Monsters do
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local om = self.Monsters[mi]
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if om ~= nil and om.alive == true then n = n + 1 end
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end
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end
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return n
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end
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local function randomAliveMonsterIndex()
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local alive = {}
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if self.Monsters ~= nil then
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for mi = 1, #self.Monsters do
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local om = self.Monsters[mi]
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if om ~= nil and om.alive == true then
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table.insert(alive, mi)
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end
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end
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end
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if #alive <= 0 then
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return 0
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end
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return alive[math.random(1, #alive)]
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end
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local function resolveAttackRound()
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local roundKilled = false
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if useAoe == true then
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local killed = self:DealDamageToAllMonsters(total)
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if killed == true then roundKilled = true end
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elseif c.randomTargetEachHit == true then
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for h = 1, hitN do
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local targetIdx = randomAliveMonsterIndex()
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if targetIdx ~= nil and targetIdx > 0 then
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local prev = self.TargetIndex
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self.TargetIndex = targetIdx
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local killed = self:DealDamageToTarget(total / hitN, c.pierce == true)
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self.TargetIndex = prev
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if killed == true then roundKilled = true end
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end
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end
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else
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local killed = self:DealDamageToTarget(total, c.pierce == true)
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if killed == true then roundKilled = true end
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end
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return roundKilled
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end
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local totalDamage = 0
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local roundKilled = false
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repeat
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roundKilled = resolveAttackRound()
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totalDamage = totalDamage + total
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until c.repeatOnKill ~= true or roundKilled ~= true or countAliveMonsters() <= 0
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self.DamageDealtThisTurn = (self.DamageDealtThisTurn or 0) + totalDamage
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end
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if c.block ~= nil then
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self:AddCardBlock(c.block)
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@@ -490,41 +569,86 @@ end
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if c.intangible ~= nil and c.intangible > 0 then
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self.PlayerIntangible = (self.PlayerIntangible or 0) + c.intangible
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end
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self.TurnCardsPlayedThisTurn = (self.TurnCardsPlayedThisTurn or 0) + 1
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if c.blockPerDamageDealtThisTurn ~= nil and c.blockPerDamageDealtThisTurn > 0 then
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self:AddCardBlock((self.DamageDealtThisTurn or 0) * c.blockPerDamageDealtThisTurn)
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end
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self:QueueNextTurnEffects(c)
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if c.weak ~= nil or c.vuln ~= nil or c.poison ~= nil or c.xWeakPerEnergy ~= nil then
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if c.combatCostReductionOnPlay ~= nil and c.combatCostReductionOnPlay > 0 then
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if self.CombatCardCostReduction == nil then
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self.CombatCardCostReduction = {}
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end
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self.CombatCardCostReduction[cardId] = (self.CombatCardCostReduction[cardId] or 0) + c.combatCostReductionOnPlay
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end
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if c.weak ~= nil or c.vuln ~= nil or c.poison ~= nil or c.xWeakPerEnergy ~= nil or c.affectsAllEnemies == true or c.removeEnemyBlock == true or c.removeEnemyArtifact == true or (c.enemyStrengthLossThisTurn ~= nil and c.enemyStrengthLossThisTurn > 0) then
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local tm = self.Monsters[self.TargetIndex]
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if tm == nil or tm.alive ~= true then
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for i = 1, #self.Monsters do
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if self.Monsters[i].alive == true then tm = self.Monsters[i]; self.TargetIndex = i; break end
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end
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end
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if tm ~= nil and tm.alive == true then
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if weakAmount ~= nil and weakAmount > 0 then tm.weak = tm.weak + weakAmount end
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if poisonAmount ~= nil and poisonAmount > 0 then
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local poisonHits = c.poisonHits or 1
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for pi = 1, poisonHits do
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local target = tm
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if c.poisonRandomTargets == true and self.Monsters ~= nil then
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local alive = {}
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for mi = 1, #self.Monsters do
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local om = self.Monsters[mi]
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if om ~= nil and om.alive == true then
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table.insert(alive, om)
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end
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end
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if #alive > 0 then
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target = alive[math.random(#alive)]
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end
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end
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if target ~= nil and target.alive == true then
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target.poison = (target.poison or 0) + poisonAmount
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end
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local targets = {}
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if c.affectsAllEnemies == true and self.Monsters ~= nil then
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for mi = 1, #self.Monsters do
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local om = self.Monsters[mi]
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if om ~= nil and om.alive == true then
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table.insert(targets, om)
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end
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end
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if vulnAmount ~= nil and vulnAmount > 0 then
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tm.vuln = tm.vuln + vulnAmount
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if self:HasRelic("championBelt") then
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tm.weak = tm.weak + 1
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elseif tm ~= nil and tm.alive == true then
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table.insert(targets, tm)
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end
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if c.enemyStrengthLossThisTurn ~= nil and c.enemyStrengthLossThisTurn > 0 then
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self.EnemyStrengthLossThisTurn = (self.EnemyStrengthLossThisTurn or 0) + c.enemyStrengthLossThisTurn
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end
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for ti = 1, #targets do
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local target = targets[ti]
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if target ~= nil and target.alive == true then
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if c.removeEnemyBlock == true then
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target.block = 0
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end
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if c.removeEnemyArtifact == true then
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target.artifact = 0
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end
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if weakAmount ~= nil and weakAmount > 0 then
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if target.artifact ~= nil and target.artifact > 0 then
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target.artifact = target.artifact - 1
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else
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target.weak = target.weak + weakAmount
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end
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end
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if poisonAmount ~= nil and poisonAmount > 0 then
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if c.poisonIfTargetPoisoned ~= true or (target.poison ~= nil and target.poison > 0) then
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local poisonHits = c.poisonHits or 1
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for pi = 1, poisonHits do
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local target2 = target
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if c.poisonRandomTargets == true and self.Monsters ~= nil then
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local alive = {}
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for mi = 1, #self.Monsters do
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local om = self.Monsters[mi]
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if om ~= nil and om.alive == true then
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table.insert(alive, om)
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end
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end
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if #alive > 0 then
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target2 = alive[math.random(#alive)]
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end
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end
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if target2 ~= nil and target2.alive == true then
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self:ApplyPoisonToMonster(target2, poisonAmount)
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end
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end
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end
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end
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if vulnAmount ~= nil and vulnAmount > 0 then
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if target.artifact ~= nil and target.artifact > 0 then
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target.artifact = target.artifact - 1
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else
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target.vuln = target.vuln + vulnAmount
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if self:HasRelic("championBelt") then
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target.weak = target.weak + 1
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end
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end
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end
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end
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end
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@@ -573,10 +697,11 @@ if (drawDamage ~= nil and drawDamage > 0) or (drawPoison ~= nil and drawPoison >
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dmg = dmg - absorbed
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end
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if drawPoison ~= nil and drawPoison > 0 then
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m2.poison = (m2.poison or 0) + drawPoison
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self:ApplyPoisonToMonster(m2, drawPoison)
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end
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if dmg > 0 then
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m2.hp = m2.hp - dmg
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self.DamageDealtThisTurn = (self.DamageDealtThisTurn or 0) + dmg
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end
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self:ShowDmgPop(mi, dmg)
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self:MonsterHitMotion(mi)
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@@ -599,9 +724,16 @@ end`, [
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{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'energySpent' },
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]),
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method('TriggerSly', `local c = self.Cards[cardId]
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if c == nil or c.sly ~= true then
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if c == nil then
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return
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end
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if c.sly ~= true then
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local onPlay = self.SkillSlyOnPlayCards ~= nil and self.SkillSlyOnPlayCards[cardId] == true
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local tempSly = self.TurnSkillSlyCards ~= nil and self.TurnSkillSlyCards[cardId] == true
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if onPlay ~= true and tempSly ~= true then
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return
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end
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end
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self:Toast("교활 발동: " .. c.name)
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self:ResolveCardEffects(cardId, 0, c, true, 0)`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' }]),
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method('DiscardHandCard', `if self.Hand == nil then
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