fix(ui): 카드 드래그 중 hover 보간 중단

- hover 확대 보간 타이머 ID를 추적해 새 hover 또는 드래그 시작 시 기존 타이머를 종료

- 손패 카드 드래그 시작 시 모든 손패 카드의 scale과 위치를 기본값으로 즉시 정리

- 드래그 중 손패 hover enter/exit 처리를 무시해 드래그 위치와 hover 보간이 충돌하지 않도록 수정

- 드래그 종료 시 드래그 카드 scale을 1.0으로 복귀

검증:

- node --check tools/deck/gen-slaydeck.mjs

- node --test tools/balance/sim-balance.test.mjs tools/map/rogue-map.test.mjs
This commit is contained in:
2026-06-14 02:55:38 +09:00
parent d3ae6c1c62
commit a5f6a4509d
2 changed files with 36 additions and 4 deletions

View File

@@ -78,6 +78,13 @@
"Attributes": [],
"Name": "TweenEventId"
},
{
"Type": "number",
"DefaultValue": "0",
"SyncDirection": 0,
"Attributes": [],
"Name": "CardHoverTweenId"
},
{
"Type": "any",
"DefaultValue": "nil",
@@ -1416,7 +1423,7 @@
"Name": "hover"
}
],
"Code": "local prefix = \"\"\nlocal count = 0\nlocal xs = {}\nlocal baseY = 0\nlocal hoverIndex = 0\nlocal push = 110\nif string.find(path, \"/ui/DefaultGroup/CardHand/Card\") == 1 then\n\tprefix = \"/ui/DefaultGroup/CardHand/Card\"\n\tcount = 5\n\txs = { -400, -200, 0, 200, 400 }\n\tbaseY = 0\n\thoverIndex = tonumber(string.match(path, \"Card(%d+)\")) or 0\nelseif string.find(path, \"/ui/DefaultGroup/RewardHud/Reward\") == 1 then\n\tprefix = \"/ui/DefaultGroup/RewardHud/Reward\"\n\tcount = 3\n\txs = { -300, 0, 300 }\n\tbaseY = 0\n\thoverIndex = tonumber(string.match(path, \"Reward(%d+)\")) or 0\nelseif string.find(path, \"/ui/DefaultGroup/ShopHud/Card\") == 1 then\n\tprefix = \"/ui/DefaultGroup/ShopHud/Card\"\n\tcount = 3\n\txs = { -300, 0, 300 }\n\tbaseY = 20\n\thoverIndex = tonumber(string.match(path, \"Card(%d+)\")) or 0\nend\nif count <= 0 then\n\treturn\nend\nlocal items = {}\nfor i = 1, count do\n\tlocal e = _EntityService:GetEntityByPath(prefix .. tostring(i))\n\tif e ~= nil and e.UITransformComponent ~= nil then\n\t\tlocal tr = e.UITransformComponent\n\t\tlocal tx = xs[i]\n\t\tlocal ty = baseY\n\t\tlocal sc = 1\n\t\tif hover == true and hoverIndex > 0 then\n\t\t\tif i == hoverIndex and e.Enable == true then\n\t\t\t\tsc = 1.5\n\t\t\telseif i < hoverIndex then\n\t\t\t\ttx = tx - push\n\t\t\telseif i > hoverIndex then\n\t\t\t\ttx = tx + push\n\t\t\tend\n\t\tend\n\t\ttable.insert(items, { tr = tr, sx = tr.anchoredPosition.x, sy = tr.anchoredPosition.y, ss = tr.UIScale.x, tx = tx, ty = ty, ts = sc })\n\tend\nend\nlocal elapsed = 0\nlocal duration = 0.12\nlocal eventId = 0\neventId = _TimerService:SetTimerRepeat(function()\n\telapsed = elapsed + 1 / 60\n\tlocal t = math.min(elapsed / duration, 1)\n\tlocal eased = _TweenLogic:Ease(0, 1, 1, EaseType.SineEaseOut, t)\n\tfor i = 1, #items do\n\t\tlocal it = items[i]\n\t\tlocal x = it.sx + (it.tx - it.sx) * eased\n\t\tlocal y = it.sy + (it.ty - it.sy) * eased\n\t\tlocal s = it.ss + (it.ts - it.ss) * eased\n\t\tit.tr.anchoredPosition = Vector2(x, y)\n\t\tit.tr.UIScale = Vector3(s, s, 1)\n\tend\n\tif t >= 1 then\n\t\t_TimerService:ClearTimer(eventId)\n\tend\nend, 1 / 60)",
"Code": "local prefix = \"\"\nlocal count = 0\nlocal xs = {}\nlocal baseY = 0\nlocal hoverIndex = 0\nlocal push = 110\nif string.find(path, \"/ui/DefaultGroup/CardHand/Card\") == 1 then\n\tif self.DragSlot ~= nil and self.DragSlot > 0 then\n\t\treturn\n\tend\n\tprefix = \"/ui/DefaultGroup/CardHand/Card\"\n\tcount = 5\n\txs = { -400, -200, 0, 200, 400 }\n\tbaseY = 0\n\thoverIndex = tonumber(string.match(path, \"Card(%d+)\")) or 0\nelseif string.find(path, \"/ui/DefaultGroup/RewardHud/Reward\") == 1 then\n\tprefix = \"/ui/DefaultGroup/RewardHud/Reward\"\n\tcount = 3\n\txs = { -300, 0, 300 }\n\tbaseY = 0\n\thoverIndex = tonumber(string.match(path, \"Reward(%d+)\")) or 0\nelseif string.find(path, \"/ui/DefaultGroup/ShopHud/Card\") == 1 then\n\tprefix = \"/ui/DefaultGroup/ShopHud/Card\"\n\tcount = 3\n\txs = { -300, 0, 300 }\n\tbaseY = 20\n\thoverIndex = tonumber(string.match(path, \"Card(%d+)\")) or 0\nend\nif count <= 0 then\n\treturn\nend\nif self.CardHoverTweenId ~= nil and self.CardHoverTweenId ~= 0 then\n\t_TimerService:ClearTimer(self.CardHoverTweenId)\n\tself.CardHoverTweenId = 0\nend\nlocal items = {}\nfor i = 1, count do\n\tlocal e = _EntityService:GetEntityByPath(prefix .. tostring(i))\n\tif e ~= nil and e.UITransformComponent ~= nil then\n\t\tlocal tr = e.UITransformComponent\n\t\tlocal tx = xs[i]\n\t\tlocal ty = baseY\n\t\tlocal sc = 1\n\t\tif hover == true and hoverIndex > 0 then\n\t\t\tif i == hoverIndex and e.Enable == true then\n\t\t\t\tsc = 1.5\n\t\t\telseif i < hoverIndex then\n\t\t\t\ttx = tx - push\n\t\t\telseif i > hoverIndex then\n\t\t\t\ttx = tx + push\n\t\t\tend\n\t\tend\n\t\ttable.insert(items, { tr = tr, sx = tr.anchoredPosition.x, sy = tr.anchoredPosition.y, ss = tr.UIScale.x, tx = tx, ty = ty, ts = sc })\n\tend\nend\nlocal elapsed = 0\nlocal duration = 0.12\nlocal eventId = 0\neventId = _TimerService:SetTimerRepeat(function()\n\telapsed = elapsed + 1 / 60\n\tlocal t = math.min(elapsed / duration, 1)\n\tlocal eased = _TweenLogic:Ease(0, 1, 1, EaseType.SineEaseOut, t)\n\tfor i = 1, #items do\n\t\tlocal it = items[i]\n\t\tlocal x = it.sx + (it.tx - it.sx) * eased\n\t\tlocal y = it.sy + (it.ty - it.sy) * eased\n\t\tlocal s = it.ss + (it.ts - it.ss) * eased\n\t\tit.tr.anchoredPosition = Vector2(x, y)\n\t\tit.tr.UIScale = Vector3(s, s, 1)\n\tend\n\tif t >= 1 then\n\t\t_TimerService:ClearTimer(eventId)\n\t\tif self.CardHoverTweenId == eventId then\n\t\t\tself.CardHoverTweenId = 0\n\t\tend\n\tend\nend, 1 / 60)\nself.CardHoverTweenId = eventId",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
@@ -1589,7 +1596,7 @@
"Name": "slot"
}
],
"Code": "if self.CombatOver == true or self.FxBusy == true or self.TurnBusy == true then\n\treturn\nend\nif self.Hand == nil or self.Hand[slot] == nil then\n\treturn\nend\nself.DragSlot = slot",
"Code": "if self.CombatOver == true or self.FxBusy == true or self.TurnBusy == true then\n\treturn\nend\nif self.Hand == nil or self.Hand[slot] == nil then\n\treturn\nend\nif self.CardHoverTweenId ~= nil and self.CardHoverTweenId ~= 0 then\n\t_TimerService:ClearTimer(self.CardHoverTweenId)\n\tself.CardHoverTweenId = 0\nend\nlocal cardXs = { -400, -200, 0, 200, 400 }\nfor i = 1, 5 do\n\tlocal e = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(i))\n\tif e ~= nil and e.UITransformComponent ~= nil then\n\t\te.UITransformComponent.UIScale = Vector3(1, 1, 1)\n\t\te.UITransformComponent.anchoredPosition = Vector2(cardXs[i], 0)\n\tend\nend\nself.DragSlot = slot",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
@@ -1649,7 +1656,7 @@
"Name": "touchPoint"
}
],
"Code": "if self.DragSlot ~= slot then\n\treturn\nend\nself.DragSlot = 0\nlocal cardXs = { -400, -200, 0, 200, 400 }\nlocal e = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(slot))\nif e ~= nil and e.UITransformComponent ~= nil then\n\te.UITransformComponent.anchoredPosition = Vector2(cardXs[slot], 0)\nend\nself:ResolveCardDrop(slot, touchPoint)",
"Code": "if self.DragSlot ~= slot then\n\treturn\nend\nself.DragSlot = 0\nlocal cardXs = { -400, -200, 0, 200, 400 }\nlocal e = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(slot))\nif e ~= nil and e.UITransformComponent ~= nil then\n\te.UITransformComponent.anchoredPosition = Vector2(cardXs[slot], 0)\n\te.UITransformComponent.UIScale = Vector3(1, 1, 1)\nend\nself:ResolveCardDrop(slot, touchPoint)",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],