From a7a6b2123afda3c915121d54273665df29d55e4d Mon Sep 17 00:00:00 2001 From: gahusb Date: Wed, 8 Jul 2026 02:35:01 +0900 Subject: [PATCH] Fix damage popup sequencing --- RootDesk/MyDesk/SlayDeckController.codeblock | 37 +- map/map01.map | 900 +- tools/deck/cb/combat.mjs | 13 +- tools/deck/cb/deckturn.mjs | 2 +- tools/deck/cb/hand.mjs | 12 +- tools/deck/cb/items.mjs | 3 +- tools/deck/cb/render.mjs | 614 +- tools/deck/cb/run.mjs | 1 + tools/deck/cb/screens.mjs | 34 +- tools/deck/cb/soul.mjs | 50 +- tools/deck/gen-slaydeck.mjs | 1 + ui/DeckUIGroup.ui | 2 +- ui/LobbyUIGroup.ui | 2 +- ui/PopupGroup.ui | 2 +- ui/RunUIGroup.ui | 20448 ++++++++++++++--- ui/ToastGroup.ui | 2 +- 16 files changed, 17924 insertions(+), 4199 deletions(-) diff --git a/RootDesk/MyDesk/SlayDeckController.codeblock b/RootDesk/MyDesk/SlayDeckController.codeblock index 4ad2de6..877dbf9 100644 --- a/RootDesk/MyDesk/SlayDeckController.codeblock +++ b/RootDesk/MyDesk/SlayDeckController.codeblock @@ -99,6 +99,13 @@ "Attributes": [], "Name": "DmgPopSeq" }, + { + "Type": "any", + "DefaultValue": "nil", + "SyncDirection": 0, + "Attributes": [], + "Name": "DmgPopSlotQueue" + }, { "Type": "any", "DefaultValue": "nil", @@ -1383,7 +1390,7 @@ "Name": null }, "Arguments": [], - "Code": "self.SelectedClass = \"\"\nself:RenderAscension()\nself:ShowState(\"menu\")\nself:SetText(\"/ui/DefaultGroup/MainMenu/Title\", \"메이플 덱 어드벤처\")\nself:SetText(\"/ui/DefaultGroup/MainMenu/Subtitle\", \"캐릭터를 고르고 덱을 만들어 모험을 시작하세요\")\nself:SetText(\"/ui/DefaultGroup/MainMenu/NewGameButton\", \"새 게임\")\nself:BindMenuButtons()", + "Code": "self.SelectedClass = \"\"\nself:RenderAscension()\nself:ShowState(\"menu\")\nself:SetText(\"/ui/DefaultGroup/MainMenu/Title\", \"Maple Deck Adventure\")\nself:SetText(\"/ui/DefaultGroup/MainMenu/Subtitle\", \"Choose your character and begin your run\")\nself:SetText(\"/ui/DefaultGroup/MainMenu/NewGameButton\", \"New Game\")\nself:BindMenuButtons()", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1428,7 +1435,7 @@ "Name": null }, "Arguments": [], - "Code": "local soulPoints = self.SoulPoints or 0\nself:SetText(\"/ui/LobbyUIGroup/LobbyHud/SoulLabel\", \"영혼 \" .. string.format(\"%d\", soulPoints))\nself:SetText(\"/ui/LobbyUIGroup/SoulShopHud/Souls\", \"영혼 \" .. string.format(\"%d\", soulPoints))", + "Code": "local soulPoints = self.SoulPoints or 0\nself:SetText(\"/ui/LobbyUIGroup/LobbyHud/SoulLabel\", \"Soul \" .. string.format(\"%d\", soulPoints))\nself:SetText(\"/ui/LobbyUIGroup/SoulShopHud/Souls\", \"Soul \" .. string.format(\"%d\", soulPoints))", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1443,7 +1450,7 @@ "Name": null }, "Arguments": [], - "Code": "if self.LobbyBound == true then\n\treturn\nend\nself.LobbyBound = true\nlocal function bindClick(path, handler)\n\tlocal entity = _EntityService:GetEntityByPath(path)\n\tif entity ~= nil and (entity.ButtonComponent ~= nil or entity:AddComponent(\"ButtonComponent\") ~= nil) then\n\t\tentity:ConnectEvent(ButtonClickEvent, handler)\n\tend\nend\nbindClick(\"/ui/LobbyUIGroup/LobbyHud/AscMinus\", function() self:AdjustAscension(-1) end)\nbindClick(\"/ui/LobbyUIGroup/LobbyHud/AscPlus\", function() self:AdjustAscension(1) end)\nbindClick(\"/ui/LobbyUIGroup/BoardHud/Close\", function() self:CloseBoard() end)\nbindClick(\"/ui/LobbyUIGroup/SoulShopHud/Close\", function() self:CloseSoulShop() end)", + "Code": "if self.LobbyBound == true then\n\treturn\nend\nself.LobbyBound = true\nlocal ascMinus = _EntityService:GetEntityByPath(\"/ui/LobbyUIGroup/LobbyHud/AscMinus\")\nif ascMinus ~= nil and (ascMinus.ButtonComponent ~= nil or ascMinus:AddComponent(\"ButtonComponent\") ~= nil) then\n\tascMinus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(-1) end)\nend\nlocal ascPlus = _EntityService:GetEntityByPath(\"/ui/LobbyUIGroup/LobbyHud/AscPlus\")\nif ascPlus ~= nil and (ascPlus.ButtonComponent ~= nil or ascPlus:AddComponent(\"ButtonComponent\") ~= nil) then\n\tascPlus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(1) end)\nend\nlocal boardClose = _EntityService:GetEntityByPath(\"/ui/LobbyUIGroup/BoardHud/Close\")\nif boardClose ~= nil and (boardClose.ButtonComponent ~= nil or boardClose:AddComponent(\"ButtonComponent\") ~= nil) then\n\tboardClose:ConnectEvent(ButtonClickEvent, function() self:CloseBoard() end)\nend\nlocal soulClose = _EntityService:GetEntityByPath(\"/ui/LobbyUIGroup/SoulShopHud/Close\")\nif soulClose ~= nil and (soulClose.ButtonComponent ~= nil or soulClose:AddComponent(\"ButtonComponent\") ~= nil) then\n\tsoulClose:ConnectEvent(ButtonClickEvent, function() self:CloseSoulShop() end)\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1729,7 +1736,7 @@ "Name": "slot" } ], - "Code": "local d = nil\nif self.SoulShopDef ~= nil then d = self.SoulShopDef[slot] end\nif d == nil then return end\nif self.SoulUnlocks ~= nil and self.SoulUnlocks[d.key] == true then\n\tself:Toast(\"이미 보유 중입니다\")\n\treturn\nend\nif (self.SoulPoints or 0) < d.cost then\n\tself:Toast(\"영혼이 부족합니다\")\n\treturn\nend\nself.SoulPoints = self.SoulPoints - d.cost\nif self.SoulUnlocks == nil then self.SoulUnlocks = {} end\nself.SoulUnlocks[d.key] = true\nlocal lp = _UserService.LocalPlayer\nif lp ~= nil then\n\tself:SaveSouls(self.SoulPoints, self:SerializeUnlocks(), lp.PlayerComponent.UserId)\nend\nself:Toast(d.name .. \" 해금!\")\nself:RenderSoulLabel()\nself:RenderSoulShop()", + "Code": "local d = nil\nif self.SoulShopDef ~= nil then\n\td = self.SoulShopDef[slot]\nend\nif d == nil then\n\treturn\nend\nlocal unlockKey = d.key\nlocal unlockCost = d.cost\nlocal unlockName = d.name or \"Unlock\"\nif unlockKey == nil or unlockCost == nil then\n\treturn\nend\nif self.SoulUnlocks ~= nil and self.SoulUnlocks[unlockKey] == true then\n\tself:Toast(\"Already owned\")\n\treturn\nend\nif (self.SoulPoints or 0) < unlockCost then\n\tself:Toast(\"Not enough soul\")\n\treturn\nend\nself.SoulPoints = self.SoulPoints - unlockCost\nif self.SoulUnlocks == nil then\n\tself.SoulUnlocks = {}\nend\nself.SoulUnlocks[unlockKey] = true\nlocal lp = _UserService.LocalPlayer\nif lp ~= nil then\n\tself:SaveSouls(self.SoulPoints, self:SerializeUnlocks(), lp.PlayerComponent.UserId)\nend\nself:Toast(unlockName .. \" unlocked\")\nself:RenderSoulLabel()\nself:RenderSoulShop()", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1744,7 +1751,7 @@ "Name": null }, "Arguments": [], - "Code": "local defs = self.SoulShopDef or {}\nfor i = 1, 4 do\n\tlocal base = \"/ui/LobbyUIGroup/SoulShopHud/Item\" .. tostring(i)\n\tlocal d = defs[i]\n\tif d == nil then\n\t\tself:SetEntityEnabled(base, false)\n\telse\n\t\tself:SetEntityEnabled(base, true)\n\t\tself:SetText(base .. \"/Name\", d.name)\n\t\tself:SetText(base .. \"/Desc\", d.desc)\n\t\tlocal owned = self.SoulUnlocks ~= nil and self.SoulUnlocks[d.key] == true\n\t\tif owned then\n\t\t\tself:SetText(base .. \"/Status\", \"보유 중\")\n\t\telseif (self.SoulPoints or 0) >= d.cost then\n\t\t\tself:SetText(base .. \"/Status\", tostring(d.cost) .. \" 영혼 · 구매\")\n\t\telse\n\t\t\tself:SetText(base .. \"/Status\", tostring(d.cost) .. \" 영혼 · 부족\")\n\t\tend\n\tend\nend", + "Code": "local defs = self.SoulShopDef or {}\nfor i = 1, 4 do\n\tlocal base = \"/ui/LobbyUIGroup/SoulShopHud/Item\" .. tostring(i)\n\tlocal d = defs[i]\n\tif d == nil then\n\t\tself:SetEntityEnabled(base, false)\n\telse\n\t\tlocal itemName = d.name or \"Unlock\"\n\t\tlocal itemDesc = d.desc or \"\"\n\t\tlocal itemKey = d.key\n\t\tlocal itemCost = d.cost or 0\n\t\tself:SetEntityEnabled(base, true)\n\t\tself:SetText(base .. \"/Name\", itemName)\n\t\tself:SetText(base .. \"/Desc\", itemDesc)\n\t\tlocal owned = itemKey ~= nil and self.SoulUnlocks ~= nil and self.SoulUnlocks[itemKey] == true\n\t\tif owned then\n\t\t\tself:SetText(base .. \"/Status\", \"Owned\")\n\t\telseif (self.SoulPoints or 0) >= itemCost then\n\t\t\tself:SetText(base .. \"/Status\", tostring(itemCost) .. \" soul · buy\")\n\t\telse\n\t\t\tself:SetText(base .. \"/Status\", tostring(itemCost) .. \" soul · low\")\n\t\tend\n\tend\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1917,7 +1924,7 @@ "Name": null }, "Arguments": [], - "Code": "self:ShowState(\"combat\")\nself:KickCombatCamera()\nself:SetEntityEnabled(\"/ui/RunUIGroup/CombatHud/Result\", false)\nself:SetEntityEnabled(\"/ui/RunUIGroup/CombatHud/PotionMenu\", false)\nself:SetEntityEnabled(\"/ui/RunUIGroup/CombatHud/TooltipBox\", false)\nself:SetEntityEnabled(\"/ui/RunUIGroup/CombatHud/DiscardPrompt\", false)\nself:SetText(\"/ui/RunUIGroup/CombatHud/PlayerPanel/Name\", self:JobLabel())\nself.MaxEnergy = 3\nself.Turn = 0\nself.PlayerBlock = 0\nself.BlockGainMultiplier = 1\nself.CardsDrawnThisCombat = 0\nself.HandCostZeroThisTurn = false\nself.DrawDisabledThisTurn = false\nself.NextSkillCostZero = false\nself.NextSkillRepeatCount = 0\nself.SkillCostReductionThisTurn = 0\nself.CombatCardCostReduction = {}\nself.SkillSlyOnPlayCards = {}\nself.TurnSkillSlyCards = {}\nself.ShivFirstDamageBonusUsed = false\nself.ActiveAttackDamageVsWeakMultiplier = 1\nself.DrawDamageThisTurn = 0\nself.DrawPoisonThisTurn = 0\nself.ShivAoeThisCombat = false\nself.PoisonApplicationsThisCombat = 0\nself.EnemyStrengthLossThisTurn = 0\nself.PlayerStr = 0\nself.PlayerDex = 0\nself.PlayerThorns = 0\nself.PlayerWeak = 0\nself.PlayerVuln = 0\nself.PlayerIntangible = 0\nself.BonusRewardScreens = 0\nself.ActiveKillReward = 0\nself.ActiveKillMaxHpGain = 0\nself.PlayerPowers = {}\nself.FightAttackCount = 0\nself.TurnAttackCardsPlayed = 0\nself.TurnDiscardedCards = 0\nself.TurnCardsPlayedThisTurn = 0\nself.ComboCount = 0\nself.HolyChargeCount = 0\nself.DamagePowerStrengthUsed = false\nself.DamageDealtThisTurn = 0\nself.DmgPopSeq = 0\nself.FirstHpLossDone = false\nself.ClayBlockNext = 0\nself.DiscardSelectRemaining = 0\nself.DiscardSelectTotal = 0\nself.DiscardPostShiv = 0\nself.DiscardShivPerPick = 0\nself.RetainSelectActive = false\nself.ReserveSelectActive = false\nself.NextTurnBlock = 0\nself.NextTurnDraw = 0\nself.NextTurnKeepBlock = false\nself.NextTurnAttackMultiplier = 1\nself.TurnAttackMultiplier = 1\nself.NextTurnSelectPrompt = \"\"\nself.NextTurnSelectCopies = 0\nself.NextTurnAddCards = {}\nself.ZeroCostCardIdsThisTurn = {}\nself.CombatOver = false\nself.DiscardPile = {}\nself.ExhaustPile = {}\nself.Hand = {}\nself.Cards = {\n\tStrike = { name = \"타격\", cost = 1, desc = \"피해 6\", kind = \"Attack\", damage = 6, class = \"warrior\", rarity = \"normal\", fx = \"291b2298db88476f8ae3c6c78f53c9b7\", image = \"e4acdf27d68549db8858d6082169c70c\" },\n\tBash = { name = \"강타\", cost = 2, desc = \"피해 8, 취약 2\", kind = \"Attack\", damage = 8, vuln = 2, class = \"warrior\", rarity = \"normal\", fx = \"863812c5c2f84132ac7465b50ec2283e\", image = \"7648c3b8e1ca44fc8ec353561207a670\" },\n\tDefend = { name = \"수비\", cost = 1, desc = \"방어도 5\", kind = \"Skill\", block = 5, class = \"warrior\", rarity = \"normal\", image = \"4cbbe8cfc3e840e4a76379498d8eb012\" },\n\tAnger = { name = \"분노\", cost = 0, desc = \"피해 6\", kind = \"Attack\", damage = 6, class = \"warrior\", rarity = \"normal\", fx = \"48754be05be344358cddd55aa8fe11f4\", image = \"992dabf6aff2400e92b2f4f705d8ebe7\" },\n\tMoltenFist = { name = \"불꽃 강타\", cost = 1, desc = \"피해 10, 취약 2. 소멸.\", kind = \"Attack\", damage = 10, vuln = 2, class = \"warrior\", rarity = \"normal\", exhaust = true, fx = \"6f283d96d5804b4fb88009685a11c1f8\", image = \"21af4bccc5054a5dbc8245dfa7f08681\" },\n\tBodySlam = { name = \"방패 밀어치기\", cost = 1, desc = \"현재 방어도만큼 피해를 줍니다.\", kind = \"Attack\", damageFromCurrentBlock = 1, class = \"warrior\", rarity = \"normal\", fx = \"997fa6999aa04dbb97a1dd99025fa2ba\", image = \"fe83c7635b0e49ed83d75a2833adb53e\" },\n\tHeadbutt = { name = \"박치기\", cost = 1, desc = \"피해 9, 카드 1장 뽑기\", kind = \"Attack\", damage = 9, class = \"warrior\", rarity = \"normal\", draw = 1, fx = \"2799562e984c4a4da3b73e1f3431057c\", image = \"64daadf1a98e490d9c14ef52ec776e63\" },\n\tSwordBoomerang = { name = \"회전 검격\", cost = 1, desc = \"무작위 적에게 피해 3 x 3회\", kind = \"Attack\", damage = 3, class = \"warrior\", rarity = \"normal\", hits = 3, randomTargetEachHit = true, fx = \"1b0afc410a1a458598eb7ca2fb26e97d\", image = \"09370fc7551e47238fd103a80fba558e\" },\n\tSetupStrike = { name = \"기선 타격\", cost = 1, desc = \"피해 7, 힘 +2\", kind = \"Attack\", damage = 7, strength = 2, class = \"warrior\", rarity = \"normal\", fx = \"291b2298db88476f8ae3c6c78f53c9b7\", image = \"379d86e3de064959aa4612f71e84ccfb\" },\n\tTwinStrike = { name = \"연속 타격\", cost = 1, desc = \"피해 5 x 2회\", kind = \"Attack\", damage = 5, class = \"warrior\", rarity = \"normal\", hits = 2, fx = \"863812c5c2f84132ac7465b50ec2283e\", image = \"1bc3e52b330648faae9eafd5a205e37b\" },\n\tBreakthrough = { name = \"전선 돌파\", cost = 1, desc = \"모든 적에게 피해 9\", kind = \"Attack\", damage = 9, class = \"warrior\", rarity = \"normal\", aoe = true, fx = \"e8a145a6c43d493f9ad50fab03b200aa\", image = \"e2580523efc6457385114b78ad0d7cce\" },\n\tThunderclap = { name = \"전장의 벼락\", cost = 1, desc = \"모든 적에게 피해 4, 취약 1\", kind = \"Attack\", damage = 4, vuln = 1, class = \"warrior\", rarity = \"normal\", affectsAllEnemies = true, aoe = true, fx = \"48754be05be344358cddd55aa8fe11f4\", image = \"115e309771604743853abad2d8d186bc\" },\n\tIronWave = { name = \"강철 검기\", cost = 1, desc = \"피해 5, 방어도 5\", kind = \"Attack\", damage = 5, block = 5, class = \"warrior\", rarity = \"normal\", fx = \"6f283d96d5804b4fb88009685a11c1f8\", image = \"b7030d8caedc4fbc9f38fe1e541d6e6b\" },\n\tPommelStrike = { name = \"칼자루 타격\", cost = 1, desc = \"피해 9, 카드 1장 뽑기\", kind = \"Attack\", damage = 9, class = \"warrior\", rarity = \"normal\", draw = 1, fx = \"997fa6999aa04dbb97a1dd99025fa2ba\", image = \"9aac955d159f49c1bc913ef96128e781\" },\n\tPerfectedStrike = { name = \"숙련된 타격\", cost = 2, desc = \"피해 6. 보유한 이름에 \\\"타격\\\"이 포함된 카드마다 피해 +2\", kind = \"Attack\", damage = 6, damageNameMatch = \"타격\", damagePerOwnedNameMatch = 2, class = \"warrior\", rarity = \"normal\", fx = \"2799562e984c4a4da3b73e1f3431057c\", image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tCinder = { name = \"잿불 검격\", cost = 2, desc = \"피해 18. 소멸.\", kind = \"Attack\", damage = 18, class = \"warrior\", rarity = \"normal\", exhaust = true, fx = \"1b0afc410a1a458598eb7ca2fb26e97d\", image = \"251b6e12329048429490049a4f3cf564\" },\n\tBloodletting = { name = \"투지 분출\", cost = 0, desc = \"에너지 +2\", kind = \"Skill\", class = \"warrior\", rarity = \"normal\", gainEnergy = 2, image = \"92021d62341a4bce9cfd09d1b4b865db\" },\n\tTremble = { name = \"위압\", cost = 1, desc = \"취약 3. 소멸.\", kind = \"Skill\", vuln = 3, class = \"warrior\", rarity = \"normal\", exhaust = true, image = \"b4020dbadee6401f9893a020fe4154b1\" },\n\tArmaments = { name = \"전투장비\", cost = 1, desc = \"방어도 5, 카드 1장 뽑기\", kind = \"Skill\", block = 5, class = \"warrior\", rarity = \"normal\", draw = 1, image = \"e4acdf27d68549db8858d6082169c70c\" },\n\tTrueGrit = { name = \"강철 의지\", cost = 1, desc = \"방어도 7, 카드 1장 버리기\", kind = \"Skill\", block = 7, class = \"warrior\", rarity = \"normal\", discard = 1, image = \"7648c3b8e1ca44fc8ec353561207a670\" },\n\tHavoc = { name = \"전투 전술\", cost = 1, desc = \"다음 스킬의 비용이 0\", kind = \"Skill\", class = \"warrior\", rarity = \"normal\", nextSkillCostZero = true, image = \"4cbbe8cfc3e840e4a76379498d8eb012\" },\n\tShrugItOff = { name = \"충격 흘리기\", cost = 1, desc = \"방어도 8, 카드 1장 뽑기\", kind = \"Skill\", block = 8, class = \"warrior\", rarity = \"normal\", draw = 1, image = \"992dabf6aff2400e92b2f4f705d8ebe7\" },\n\tBloodWall = { name = \"붉은 방벽\", cost = 2, desc = \"방어도 16\", kind = \"Skill\", block = 16, class = \"warrior\", rarity = \"normal\", image = \"21af4bccc5054a5dbc8245dfa7f08681\" },\n\tWhirlwind = { name = \"소용돌이\", cost = 0, desc = \"모든 에너지를 사용해 에너지당 모든 적에게 피해 5\", kind = \"Attack\", damage = 0, class = \"crusader\", rarity = \"unique\", useAllEnergy = true, xDamagePerEnergy = 5, aoe = true, fx = \"1b0afc410a1a458598eb7ca2fb26e97d\", image = \"fe83c7635b0e49ed83d75a2833adb53e\" },\n\tSpite = { name = \"맹공\", cost = 0, desc = \"피해 5 x 2회\", kind = \"Attack\", damage = 5, class = \"warrior\", rarity = \"unique\", hits = 2, fx = \"291b2298db88476f8ae3c6c78f53c9b7\", image = \"64daadf1a98e490d9c14ef52ec776e63\" },\n\tBully = { name = \"전장의 압박\", cost = 0, desc = \"피해 4. 대상이 약화 상태면 피해 2배\", kind = \"Attack\", damage = 4, class = \"page\", rarity = \"unique\", attackDamageVsWeakMultiplier = 2, fx = \"863812c5c2f84132ac7465b50ec2283e\", image = \"09370fc7551e47238fd103a80fba558e\" },\n\tPillage = { name = \"전리품 확보\", cost = 1, desc = \"피해 6, 카드 2장 뽑기\", kind = \"Attack\", damage = 6, class = \"fighter\", rarity = \"unique\", draw = 2, fx = \"e8a145a6c43d493f9ad50fab03b200aa\", image = \"379d86e3de064959aa4612f71e84ccfb\" },\n\tRampage = { name = \"거듭된 맹공\", cost = 2, desc = \"피해 12. 사용할 때마다 이번 전투에서 비용 1 감소\", kind = \"Attack\", damage = 12, class = \"fighter\", rarity = \"unique\", combatCostReductionOnPlay = 1, fx = \"48754be05be344358cddd55aa8fe11f4\", image = \"1bc3e52b330648faae9eafd5a205e37b\" },\n\tAshenStrike = { name = \"누적 타격\", cost = 1, desc = \"피해 6. 이번 전투에서 뽑은 카드마다 피해 +1\", kind = \"Attack\", damage = 6, damagePerCardDrawnThisCombat = 1, class = \"fighter\", rarity = \"unique\", fx = \"6f283d96d5804b4fb88009685a11c1f8\", image = \"e2580523efc6457385114b78ad0d7cce\" },\n\tDismantle = { name = \"갑주 가르기\", cost = 1, desc = \"피해 8 x 2회\", kind = \"Attack\", damage = 8, class = \"fighter\", rarity = \"unique\", hits = 2, fx = \"997fa6999aa04dbb97a1dd99025fa2ba\", image = \"115e309771604743853abad2d8d186bc\" },\n\tHemokinesis = { name = \"혼신의 일격\", cost = 1, desc = \"피해 15\", kind = \"Attack\", damage = 15, class = \"fighter\", rarity = \"unique\", fx = \"2799562e984c4a4da3b73e1f3431057c\", image = \"b7030d8caedc4fbc9f38fe1e541d6e6b\" },\n\tFightMe = { name = \"결투 신청\", cost = 2, desc = \"피해 5 x 2회, 힘 +3\", kind = \"Attack\", damage = 5, strength = 3, class = \"fighter\", rarity = \"unique\", hits = 2, fx = \"1b0afc410a1a458598eb7ca2fb26e97d\", image = \"9aac955d159f49c1bc913ef96128e781\" },\n\tUnrelenting = { name = \"진격의 일격\", cost = 2, desc = \"피해 14, 에너지 +1\", kind = \"Attack\", damage = 14, class = \"fighter\", rarity = \"unique\", gainEnergy = 1, fx = \"291b2298db88476f8ae3c6c78f53c9b7\", image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tUppercut = { name = \"어퍼컷\", cost = 2, desc = \"피해 12, 약화 1, 취약 1\", kind = \"Attack\", damage = 12, weak = 1, vuln = 1, class = \"fighter\", rarity = \"unique\", fx = \"863812c5c2f84132ac7465b50ec2283e\", image = \"251b6e12329048429490049a4f3cf564\" },\n\tBludgeon = { name = \"대검 강타\", cost = 3, desc = \"피해 32\", kind = \"Attack\", damage = 32, class = \"crusader\", rarity = \"unique\", fx = \"e8a145a6c43d493f9ad50fab03b200aa\", image = \"92021d62341a4bce9cfd09d1b4b865db\" },\n\tHowlFromBeyond = { name = \"전장의 포효\", cost = 3, desc = \"모든 적에게 피해 16. 소멸.\", kind = \"Attack\", damage = 16, class = \"crusader\", rarity = \"unique\", exhaust = true, aoe = true, fx = \"48754be05be344358cddd55aa8fe11f4\", image = \"b4020dbadee6401f9893a020fe4154b1\" },\n\tStomp = { name = \"진형 붕괴\", cost = 3, desc = \"모든 적에게 피해 12. 이번 턴 사용한 공격 카드마다 피해 +2\", kind = \"Attack\", damage = 12, damagePerAttackPlayedThisTurn = 2, class = \"crusader\", rarity = \"unique\", aoe = true, fx = \"6f283d96d5804b4fb88009685a11c1f8\", image = \"e4acdf27d68549db8858d6082169c70c\" },\n\tRage = { name = \"격노\", cost = 0, desc = \"방어도 5, 카드 1장 뽑기\", kind = \"Skill\", block = 5, class = \"warrior\", rarity = \"unique\", draw = 1, image = \"7648c3b8e1ca44fc8ec353561207a670\" },\n\tBattleTrance = { name = \"전투 집중\", cost = 0, desc = \"카드 3장 뽑기. 이번 턴 더 뽑을 수 없음\", kind = \"Skill\", class = \"warrior\", rarity = \"unique\", draw = 3, drawDisabledThisTurn = true, image = \"4cbbe8cfc3e840e4a76379498d8eb012\" },\n\tColossus = { name = \"철벽 자세\", cost = 1, desc = \"방어도 5, 무형 1\", kind = \"Skill\", intangible = 1, block = 5, class = \"page\", rarity = \"unique\", image = \"992dabf6aff2400e92b2f4f705d8ebe7\" },\n\tSecondWind = { name = \"기사회생\", cost = 1, desc = \"손의 공격이 아닌 모든 카드를 소멸시키고, 소멸시킨 카드마다 방어도 5\", kind = \"Skill\", class = \"page\", rarity = \"unique\", exhaustHandNonAttack = true, blockPerExhaustedCard = 5, image = \"21af4bccc5054a5dbc8245dfa7f08681\" },\n\tTaunt = { name = \"도발\", cost = 1, desc = \"방어도 7, 취약 1\", kind = \"Skill\", block = 7, vuln = 1, class = \"warrior\", rarity = \"unique\", image = \"fe83c7635b0e49ed83d75a2833adb53e\" },\n\tBurningPact = { name = \"결사의 각오\", cost = 1, desc = \"카드 1장 버리고 카드 3장 뽑기\", kind = \"Skill\", class = \"fighter\", rarity = \"unique\", draw = 3, discard = 1, image = \"64daadf1a98e490d9c14ef52ec776e63\" },\n\tEvilEye = { name = \"빈틈없는 방어\", cost = 1, desc = \"방어도 16\", kind = \"Skill\", block = 16, class = \"page\", rarity = \"unique\", image = \"09370fc7551e47238fd103a80fba558e\" },\n\tForgottenRitual = { name = \"비상 전력\", cost = 1, desc = \"에너지 +2. 소멸.\", kind = \"Skill\", class = \"warrior\", rarity = \"unique\", gainEnergy = 2, exhaust = true, image = \"379d86e3de064959aa4612f71e84ccfb\" },\n\tDrumOfBattle = { name = \"전투의 북소리\", cost = 1, desc = \"카드 2장 뽑기, 에너지 +1. 소멸.\", kind = \"Skill\", class = \"page\", rarity = \"unique\", draw = 2, gainEnergy = 1, exhaust = true, image = \"1bc3e52b330648faae9eafd5a205e37b\" },\n\tDominate = { name = \"제압\", cost = 1, desc = \"취약 2, 힘 +2. 소멸.\", kind = \"Skill\", strength = 2, vuln = 2, class = \"warrior\", rarity = \"unique\", exhaust = true, image = \"e2580523efc6457385114b78ad0d7cce\" },\n\tInfernalBlade = { name = \"임시 무장\", cost = 1, desc = \"무작위 공격 카드 1장을 손으로 가져옵니다. 이번 턴 동안 그 카드를 비용 없이 사용할 수 있습니다. 소멸.\", kind = \"Skill\", class = \"warrior\", rarity = \"unique\", addRandomCardCount = 1, addRandomCardKind = \"Attack\", addRandomCardSameClass = true, addedCardsCostZeroThisTurn = true, exhaust = true, image = \"115e309771604743853abad2d8d186bc\" },\n\tExpectAFight = { name = \"싸움 준비\", cost = 1, desc = \"이번 턴 스킬 비용 1 감소\", kind = \"Skill\", class = \"warrior\", rarity = \"unique\", skillCostReductionThisTurn = 1, image = \"b7030d8caedc4fbc9f38fe1e541d6e6b\" },\n\tFlameBarrier = { name = \"화염 장벽\", cost = 2, desc = \"방어도 12, 가시 4\", kind = \"Skill\", block = 12, thorns = 4, class = \"page\", rarity = \"unique\", image = \"9aac955d159f49c1bc913ef96128e781\" },\n\tStoneArmor = { name = \"강철 갑옷\", cost = 1, desc = \"매턴 방어도 +4\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 4, class = \"page\", rarity = \"unique\", image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tFeelNoPain = { name = \"고통 인내\", cost = 1, desc = \"매턴 방어도 +3\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 3, class = \"page\", rarity = \"unique\", image = \"251b6e12329048429490049a4f3cf564\" },\n\tInflame = { name = \"발화\", cost = 1, desc = \"매턴 힘 +1\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"fighter\", rarity = \"unique\", image = \"92021d62341a4bce9cfd09d1b4b865db\" },\n\tInferno = { name = \"불바다\", cost = 1, desc = \"매턴 모든 적에게 피해 6\", kind = \"Power\", powerEffect = \"damagePerTurn\", value = 6, class = \"warrior\", rarity = \"unique\", image = \"b4020dbadee6401f9893a020fe4154b1\" },\n\tJuggling = { name = \"연속 공세\", cost = 1, desc = \"카드를 사용할 때마다 무작위 적에게 피해 3\", kind = \"Power\", cardPlayedRandomDamage = 3, class = \"fighter\", rarity = \"unique\", image = \"e4acdf27d68549db8858d6082169c70c\" },\n\tRupture = { name = \"파열\", cost = 1, desc = \"매턴 힘 +1\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"fighter\", rarity = \"unique\", image = \"7648c3b8e1ca44fc8ec353561207a670\" },\n\tVicious = { name = \"포악함\", cost = 1, desc = \"턴 시작 시 카드 1장 추가로 뽑기\", kind = \"Power\", class = \"warrior\", rarity = \"unique\", turnStartDraw = 1, image = \"4cbbe8cfc3e840e4a76379498d8eb012\" },\n\tStampede = { name = \"쇄도\", cost = 2, desc = \"카드를 사용할 때마다 무작위 적에게 피해 8\", kind = \"Power\", cardPlayedRandomDamage = 8, class = \"fighter\", rarity = \"unique\", image = \"992dabf6aff2400e92b2f4f705d8ebe7\" },\n\tPactsEnd = { name = \"최후의 일격\", cost = 0, desc = \"뽑을 카드 더미가 비었을 때 모든 적에게 피해 17\", kind = \"Attack\", damage = 17, class = \"knight\", rarity = \"legend\", playableWhenDrawPileEmpty = true, aoe = true, fx = \"e8a145a6c43d493f9ad50fab03b200aa\", image = \"21af4bccc5054a5dbc8245dfa7f08681\" },\n\tThrash = { name = \"난타\", cost = 1, desc = \"피해 4 x 2회. 이번 턴 사용한 공격 카드마다 피해 +2\", kind = \"Attack\", damage = 4, damagePerAttackPlayedThisTurn = 2, class = \"crusader\", rarity = \"legend\", hits = 2, fx = \"48754be05be344358cddd55aa8fe11f4\", image = \"fe83c7635b0e49ed83d75a2833adb53e\" },\n\tConflagration = { name = \"대화재\", cost = 1, desc = \"모든 적에게 피해 2 x 4회\", kind = \"Attack\", damage = 2, class = \"crusader\", rarity = \"legend\", hits = 4, aoe = true, fx = \"6f283d96d5804b4fb88009685a11c1f8\", image = \"64daadf1a98e490d9c14ef52ec776e63\" },\n\tFeed = { name = \"포식\", cost = 1, desc = \"피해를 10 줍니다. 치명타라면, 최대 체력이 3 증가합니다. 소멸.\", kind = \"Attack\", damage = 10, maxHpOnKill = 3, class = \"knight\", rarity = \"legend\", exhaust = true, fx = \"997fa6999aa04dbb97a1dd99025fa2ba\", image = \"09370fc7551e47238fd103a80fba558e\" },\n\tTearAsunder = { name = \"삼연참\", cost = 2, desc = \"피해 5 x 3회\", kind = \"Attack\", damage = 5, class = \"crusader\", rarity = \"legend\", hits = 3, fx = \"2799562e984c4a4da3b73e1f3431057c\", image = \"379d86e3de064959aa4612f71e84ccfb\" },\n\tFiendFire = { name = \"최후의 패\", cost = 2, desc = \"손의 다른 카드마다 피해 +7 후 모두 버리기. 소멸.\", kind = \"Attack\", damage = 0, damagePerOtherHandCard = 7, class = \"crusader\", rarity = \"legend\", discardAll = true, exhaust = true, fx = \"1b0afc410a1a458598eb7ca2fb26e97d\", image = \"1bc3e52b330648faae9eafd5a205e37b\" },\n\tMangle = { name = \"공포의 일격\", cost = 3, desc = \"피해 15. 이번 턴 적 힘 -10\", kind = \"Attack\", damage = 15, class = \"knight\", rarity = \"legend\", enemyStrengthLossThisTurn = 10, fx = \"291b2298db88476f8ae3c6c78f53c9b7\", image = \"e2580523efc6457385114b78ad0d7cce\" },\n\tBrand = { name = \"낙인\", cost = 0, desc = \"카드 1장 버리기, 힘 +1\", kind = \"Skill\", strength = 1, class = \"warrior\", rarity = \"legend\", discard = 1, image = \"115e309771604743853abad2d8d186bc\" },\n\tCascade = { name = \"연속 전개\", cost = 0, desc = \"뽑을 카드 더미 맨 위의 카드 X장을 사용합니다. 소멸.\", kind = \"Skill\", class = \"warrior\", rarity = \"legend\", playTopDrawPileCountPerEnergy = 1, useAllEnergy = true, exhaust = true, image = \"b7030d8caedc4fbc9f38fe1e541d6e6b\" },\n\tPrimalForce = { name = \"전사의 본능\", cost = 0, desc = \"이번 턴 손의 카드 비용이 0\", kind = \"Skill\", class = \"knight\", rarity = \"legend\", handCostZeroThisTurn = true, image = \"9aac955d159f49c1bc913ef96128e781\" },\n\tOffering = { name = \"전력 방출\", cost = 0, desc = \"에너지 +2, 카드 3장 뽑기. 소멸.\", kind = \"Skill\", class = \"crusader\", rarity = \"legend\", draw = 3, gainEnergy = 2, exhaust = true, image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tOneTwoPunch = { name = \"연계 전술\", cost = 1, desc = \"다음 스킬을 1회 추가 발동\", kind = \"Skill\", class = \"warrior\", rarity = \"legend\", nextSkillRepeatCount = 1, image = \"251b6e12329048429490049a4f3cf564\" },\n\tStoke = { name = \"전투 재정비\", cost = 1, desc = \"손의 모든 카드를 소멸시키고, 소멸시킨 카드 수만큼 뽑습니다. 소멸.\", kind = \"Skill\", class = \"knight\", rarity = \"legend\", exhaustHandAll = true, drawPerExhausted = 1, exhaust = true, image = \"92021d62341a4bce9cfd09d1b4b865db\" },\n\tImpervious = { name = \"무적\", cost = 2, desc = \"방어도 30. 소멸.\", kind = \"Skill\", block = 30, class = \"knight\", rarity = \"legend\", exhaust = true, image = \"b4020dbadee6401f9893a020fe4154b1\" },\n\tNotYet = { name = \"불굴\", cost = 2, desc = \"HP 10 회복. 소멸.\", kind = \"Skill\", class = \"knight\", rarity = \"legend\", heal = 10, exhaust = true, image = \"e4acdf27d68549db8858d6082169c70c\" },\n\tAggression = { name = \"공격 태세\", cost = 1, desc = \"턴 시작 시 카드 1장 추가로 뽑기\", kind = \"Power\", class = \"warrior\", rarity = \"legend\", turnStartDraw = 1, image = \"7648c3b8e1ca44fc8ec353561207a670\" },\n\tCruelty = { name = \"전투 광기\", cost = 1, desc = \"매턴 힘 +1\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"warrior\", rarity = \"legend\", image = \"4cbbe8cfc3e840e4a76379498d8eb012\" },\n\tCrimsonMantle = { name = \"붉은 수호\", cost = 1, desc = \"매턴 방어도 +8\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 8, class = \"knight\", rarity = \"legend\", image = \"992dabf6aff2400e92b2f4f705d8ebe7\" },\n\tPyre = { name = \"불의 심장\", cost = 2, desc = \"매턴 에너지 +1\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"knight\", rarity = \"legend\", image = \"21af4bccc5054a5dbc8245dfa7f08681\" },\n\tDarkEmbrace = { name = \"소멸의 숙련\", cost = 2, desc = \"카드가 소멸될 때마다 카드 1장 뽑기\", kind = \"Power\", drawOnExhaust = 1, class = \"knight\", rarity = \"legend\", image = \"fe83c7635b0e49ed83d75a2833adb53e\" },\n\tUnmovable = { name = \"요지부동\", cost = 2, desc = \"이번 전투 동안 방어도 획득량 2배\", kind = \"Power\", blockGainMultiplier = 2, powerEffect = \"blockPerTurn\", value = 0, class = \"knight\", rarity = \"legend\", image = \"64daadf1a98e490d9c14ef52ec776e63\" },\n\tJuggernaut = { name = \"검격 파동\", cost = 2, desc = \"카드를 사용할 때마다 무작위 적에게 피해 5\", kind = \"Power\", cardPlayedRandomDamage = 5, class = \"knight\", rarity = \"legend\", image = \"09370fc7551e47238fd103a80fba558e\" },\n\tHellraiser = { name = \"타격의 달인\", cost = 2, desc = \"이름에 \\\"타격\\\"이 포함된 카드를 뽑을 때마다, 무작위 적에게 사용합니다.\", kind = \"Power\", drawNameMatchAutoPlay = \"타격\", class = \"warrior\", rarity = \"legend\", image = \"379d86e3de064959aa4612f71e84ccfb\" },\n\tBarricade = { name = \"바리케이드\", cost = 3, desc = \"내 턴 시작 시 방어도가 사라지지 않습니다.\", kind = \"Power\", powerEffect = \"keepBlock\", value = 0, class = \"knight\", rarity = \"legend\", image = \"1bc3e52b330648faae9eafd5a205e37b\" },\n\tDemonForm = { name = \"전신 투지\", cost = 3, desc = \"매턴 힘 +2\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 2, class = \"crusader\", rarity = \"legend\", image = \"e2580523efc6457385114b78ad0d7cce\" },\n\tSlashBlast = { name = \"슬래시 블러스트\", cost = 1, desc = \"모든 적에게 피해 7. 콤보당 피해 +1\", kind = \"Attack\", damage = 7, damagePerCombo = 1, class = \"warrior\", rarity = \"normal\", aoe = true, image = \"863812c5c2f84132ac7465b50ec2283e\" },\n\tWarriorLeap = { name = \"워리어 리프\", cost = 0, desc = \"방어도 4. 다음 턴 방어도 4. 소멸.\", kind = \"Skill\", block = 4, class = \"warrior\", rarity = \"normal\", nextTurnBlock = 4, exhaust = true, image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tLeapAttack = { name = \"리프 어택\", cost = 1, desc = \"모든 적에게 피해 3 x 2회. 방어도 5\", kind = \"Attack\", damage = 3, block = 5, class = \"warrior\", rarity = \"normal\", hits = 2, aoe = true, image = \"997fa6999aa04dbb97a1dd99025fa2ba\" },\n\tIronBody = { name = \"아이언 바디\", cost = 1, desc = \"매턴 방어도 3. 가시 2\", kind = \"Power\", thorns = 2, powerEffect = \"blockPerTurn\", value = 3, class = \"warrior\", rarity = \"unique\", image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tWarriorMastery = { name = \"워리어 마스터리\", cost = 1, desc = \"힘 1. 민첩 1\", kind = \"Power\", strength = 1, dex = 1, class = \"warrior\", rarity = \"unique\", image = \"e2580523efc6457385114b78ad0d7cce\" },\n\tBrandish = { name = \"브랜디쉬\", cost = 1, desc = \"피해 4 x 2회. 콤보당 피해 +1. 콤보 1 획득\", kind = \"Attack\", damage = 4, damagePerCombo = 1, class = \"fighter\", rarity = \"normal\", hits = 2, comboGain = 1, image = \"1bc3e52b330648faae9eafd5a205e37b\" },\n\tFlashSlash = { name = \"플래시 슬래시\", cost = 1, desc = \"모든 적에게 피해 2 x 5회. 방어도 4. 콤보 2 획득. 소멸.\", kind = \"Attack\", damage = 2, block = 4, class = \"fighter\", rarity = \"unique\", hits = 5, comboGain = 2, exhaust = true, aoe = true, image = \"291b2298db88476f8ae3c6c78f53c9b7\" },\n\tComboAttack = { name = \"콤보 어택\", cost = 0, desc = \"공격마다 콤보 1 획득. 모든 공격이 콤보 2당 피해 +1. 최대 5\", kind = \"Power\", attackDamagePerCombo = 0.5, comboOnAttack = 1, comboMax = 5, class = \"fighter\", rarity = \"unique\", image = \"e2580523efc6457385114b78ad0d7cce\" },\n\tSpiritBlade = { name = \"스피릿 블레이드\", cost = 2, desc = \"힘 2. 가시 5\", kind = \"Power\", strength = 2, thorns = 5, class = \"fighter\", rarity = \"unique\", image = \"863812c5c2f84132ac7465b50ec2283e\" },\n\tWeaponMastery = { name = \"웨폰 마스터리\", cost = 1, desc = \"힘 1. 공격 카드를 사용할 때마다 대상에게 피해 1\", kind = \"Power\", attackPlayedDamage = 1, strength = 1, class = \"fighter\", rarity = \"unique\", image = \"1bc3e52b330648faae9eafd5a205e37b\" },\n\tWeaponAcceleration = { name = \"웨폰 액셀레이션\", cost = 1, desc = \"콤보 2 획득. 턴 시작 시 카드 1장 추가로 뽑기\", kind = \"Power\", class = \"fighter\", rarity = \"unique\", comboGain = 2, turnStartDraw = 1, image = \"291b2298db88476f8ae3c6c78f53c9b7\" },\n\tFinalAttack = { name = \"파이널 어택\", cost = 1, desc = \"공격 카드를 사용할 때마다 대상에게 피해 3\", kind = \"Power\", attackPlayedDamage = 3, class = \"fighter\", rarity = \"legend\", image = \"997fa6999aa04dbb97a1dd99025fa2ba\" },\n\tFighterPhysicalTraining = { name = \"피지컬 트레이닝\", cost = 1, desc = \"힘 1. 민첩 1. 매턴 방어도 2\", kind = \"Power\", strength = 1, dex = 1, powerEffect = \"blockPerTurn\", value = 2, class = \"fighter\", rarity = \"unique\", image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tBraveSlash = { name = \"브레이브 슬래시\", cost = 2, desc = \"피해 5 x 3회. 콤보당 피해 +1. 콤보 1 획득\", kind = \"Attack\", damage = 5, damagePerCombo = 1, class = \"crusader\", rarity = \"normal\", hits = 3, comboGain = 1, image = \"863812c5c2f84132ac7465b50ec2283e\" },\n\tAuraBlade = { name = \"오라 블레이드\", cost = 2, desc = \"모든 적에게 방어도를 무시하고 피해 4 x 4회. 소멸.\", kind = \"Attack\", damage = 4, class = \"crusader\", rarity = \"legend\", hits = 4, pierce = true, exhaust = true, aoe = true, image = \"291b2298db88476f8ae3c6c78f53c9b7\" },\n\tRush = { name = \"돌진\", cost = 2, desc = \"모든 적에게 피해 8. 방어도 7. 콤보 1 획득\", kind = \"Attack\", damage = 8, block = 7, class = \"crusader\", rarity = \"unique\", comboGain = 1, aoe = true, image = \"997fa6999aa04dbb97a1dd99025fa2ba\" },\n\tScarringSword = { name = \"스카링 소드\", cost = 2, desc = \"공격 카드로 피해를 주면 대상에게 약화 1\", kind = \"Power\", attackWeak = 1, class = \"crusader\", rarity = \"legend\", image = \"1bc3e52b330648faae9eafd5a205e37b\" },\n\tComboSynergy = { name = \"콤보 시너지\", cost = 1, desc = \"콤보 2 획득. 공격마다 콤보 1 획득. 모든 공격이 콤보 2당 피해 +1. 최대 5\", kind = \"Power\", attackDamagePerCombo = 0.5, comboOnAttack = 1, comboMax = 5, class = \"crusader\", rarity = \"legend\", comboGain = 2, image = \"e2580523efc6457385114b78ad0d7cce\" },\n\tSelfRecovery = { name = \"셀프 리커버리\", cost = 1, desc = \"턴 시작 시 HP 3 회복\", kind = \"Power\", powerEffect = \"healPerTurn\", value = 3, class = \"crusader\", rarity = \"unique\", image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tChanceAttack = { name = \"찬스 어택\", cost = 1, desc = \"콤보 2 획득. 약화 상태인 적에게 주는 공격 피해 1.5배\", kind = \"Power\", class = \"crusader\", rarity = \"unique\", comboGain = 2, attackDamageVsWeakMultiplier = 1.5, image = \"291b2298db88476f8ae3c6c78f53c9b7\" },\n\tEndure = { name = \"인듀어\", cost = 1, desc = \"약화와 취약을 제거합니다. 매턴 방어도 4\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 4, class = \"crusader\", rarity = \"unique\", removePlayerDebuffs = true, image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tDivineSwing = { name = \"디바인 스윙\", cost = 2, desc = \"모든 적에게 피해 3 x 4회, 약화 1. 홀리 포스.\", kind = \"Attack\", damage = 3, weak = 1, class = \"page\", rarity = \"normal\", hits = 4, holyForce = true, affectsAllEnemies = true, aoe = true, image = \"863812c5c2f84132ac7465b50ec2283e\" },\n\tHolyCharge = { name = \"홀리 차지\", cost = 1, desc = \"홀리 포스 카드를 사용하면 홀리 차지 1 획득. 최대 3. 받는 피해 10% 감소\", kind = \"Power\", holyChargeOnHolyForce = 1, holyChargeMax = 3, damageTakenReduction = 0.1, class = \"page\", rarity = \"unique\", image = \"e2580523efc6457385114b78ad0d7cce\" },\n\tPageOrder = { name = \"페이지 오더\", cost = 1, desc = \"모든 적에게 피해 3 x 2회, 약화 1. 카드 1장 뽑기\", kind = \"Attack\", damage = 3, weak = 1, class = \"page\", rarity = \"normal\", hits = 2, draw = 1, affectsAllEnemies = true, aoe = true, image = \"291b2298db88476f8ae3c6c78f53c9b7\" },\n\tPageWeaponAcceleration = { name = \"웨폰 액셀레이션\", cost = 1, desc = \"힘 1. 턴 시작 시 카드 1장 추가로 뽑기\", kind = \"Power\", strength = 1, class = \"page\", rarity = \"unique\", turnStartDraw = 1, image = \"291b2298db88476f8ae3c6c78f53c9b7\" },\n\tPageStance = { name = \"스탠스\", cost = 1, desc = \"매턴 방어도 3\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 3, class = \"page\", rarity = \"normal\", image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tPageWeaponMastery = { name = \"웨폰 마스터리\", cost = 1, desc = \"카드를 사용할 때마다 방어도 1\", kind = \"Power\", cardPlayedBlock = 1, class = \"page\", rarity = \"unique\", image = \"1bc3e52b330648faae9eafd5a205e37b\" },\n\tPageFinalAttack = { name = \"파이널 어택\", cost = 1, desc = \"공격 카드를 사용할 때마다 대상에게 피해 2\", kind = \"Power\", attackPlayedDamage = 2, class = \"page\", rarity = \"legend\", image = \"997fa6999aa04dbb97a1dd99025fa2ba\" },\n\tPagePhysicalTraining = { name = \"피지컬 트레이닝\", cost = 2, desc = \"힘 1. 민첩 1. 매턴 방어도 2\", kind = \"Power\", strength = 1, dex = 1, powerEffect = \"blockPerTurn\", value = 2, class = \"page\", rarity = \"unique\", image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tDivineCharge = { name = \"디바인 차지\", cost = 1, desc = \"모든 적에게 피해 3 x 4회, 약화 1. 홀리 차지당 피해 +1. 홀리 포스.\", kind = \"Attack\", damage = 3, damagePerHolyCharge = 1, weak = 1, class = \"knight\", rarity = \"unique\", hits = 4, holyForce = true, affectsAllEnemies = true, aoe = true, image = \"863812c5c2f84132ac7465b50ec2283e\" },\n\tRestoration = { name = \"리스토네이션\", cost = 0, desc = \"HP 6 회복. 홀리 차지당 추가로 4 회복한 뒤 모두 소비\", kind = \"Skill\", class = \"knight\", rarity = \"unique\", heal = 6, healPerHolyCharge = 4, holyChargeSpendAll = true, image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tKnightRush = { name = \"돌진\", cost = 1, desc = \"모든 적에게 피해 7. 방어도 4, 홀리 차지당 방어도 +2\", kind = \"Attack\", damage = 7, block = 4, class = \"knight\", rarity = \"normal\", blockPerHolyCharge = 2, aoe = true, image = \"997fa6999aa04dbb97a1dd99025fa2ba\" },\n\tNobleDemand = { name = \"노블 디맨드\", cost = 1, desc = \"모든 적의 방어도를 제거하고 약화 2. 이번 턴 적 전체 힘 -3\", kind = \"Skill\", weak = 2, class = \"knight\", rarity = \"unique\", affectsAllEnemies = true, removeEnemyBlock = true, enemyStrengthLossThisTurn = 3, image = \"291b2298db88476f8ae3c6c78f53c9b7\" },\n\tParashockGuard = { name = \"파라쇼크 가드\", cost = 3, desc = \"힘 1. 가시 3. 카드를 사용할 때마다 방어도 1\", kind = \"Power\", strength = 1, thorns = 3, cardPlayedBlock = 1, class = \"knight\", rarity = \"unique\", image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tCombatOrders = { name = \"컴뱃 오더스\", cost = 1, desc = \"다음 스킬을 1회 추가 발동. 턴 시작 시 카드 1장 추가로 뽑기\", kind = \"Power\", class = \"knight\", rarity = \"legend\", turnStartDraw = 1, nextSkillRepeatCount = 1, image = \"e2580523efc6457385114b78ad0d7cce\" },\n\tKnightShieldMastery = { name = \"실드 마스터리\", cost = 2, desc = \"매턴 방어도 4. 가시 1\", kind = \"Power\", thorns = 1, powerEffect = \"blockPerTurn\", value = 4, class = \"knight\", rarity = \"unique\", image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tAchilles = { name = \"아킬레스\", cost = 2, desc = \"받는 피해 25% 감소\", kind = \"Power\", damageTakenReduction = 0.25, class = \"knight\", rarity = \"legend\", image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tBlessingArmor = { name = \"블레싱 아머\", cost = 2, desc = \"HP 피해를 받으면 방어도 6. 전투 중 처음 발동할 때 힘 2\", kind = \"Power\", blockOnDamaged = 6, strengthOnDamagedOnce = 2, class = \"knight\", rarity = \"legend\", image = \"e2580523efc6457385114b78ad0d7cce\" },\n\tEnergyBolt = { name = \"에너지 볼트\", cost = 1, desc = \"피해 6\", kind = \"Attack\", damage = 6, class = \"magician\", rarity = \"normal\", fx = \"1d5877e1120a42d0907f204c959888b1\", image = \"e84880eaf89442128d3af2be5c80a74f\" },\n\tMagicGuard = { name = \"매직 가드\", cost = 1, desc = \"방어도 5\", kind = \"Skill\", block = 5, class = \"magician\", rarity = \"normal\", image = \"01b249c26eb34b8aaab774bf221907a1\" },\n\tMagicClaw = { name = \"매직 클로\", cost = 1, desc = \"피해 3 × 2회\", kind = \"Attack\", damage = 3, class = \"magician\", rarity = \"normal\", hits = 2, fx = \"ba4ac7c8f24845b68b7e689b7effcc93\", image = \"f3fcac2d460041b288cc1973caaaf30f\" },\n\tTeleport = { name = \"텔레포트\", cost = 1, desc = \"방어도 3, 드로 1\", kind = \"Skill\", block = 3, class = \"magician\", rarity = \"normal\", discardAll = true, drawPerDiscarded = 1, image = \"7f70a9dc7e304433bb8121dd9c4df98b\" },\n\tSlow = { name = \"슬로우\", cost = 1, desc = \"약화 2 부여\", kind = \"Skill\", weak = 2, class = \"magician\", rarity = \"normal\", image = \"7224cd3f9b7e497d9dd65f32a50865e4\" },\n\tFireArrow = { name = \"파이어 애로우\", cost = 1, desc = \"피해 8\", kind = \"Attack\", damage = 8, class = \"firepoison\", rarity = \"unique\", fx = \"4a937e208875468eb63d891806fba3cd\", image = \"6fa15fd3a0004b409ea516c11a67e533\" },\n\tPoisonBreath = { name = \"포이즌 브레스\", cost = 1, desc = \"독 4 부여\", kind = \"Skill\", class = \"firepoison\", rarity = \"unique\", poison = 4, image = \"07200f3c74854022baa7ebbefdc4ad8c\" },\n\tElementAmp = { name = \"엘레멘트 앰플\", cost = 1, desc = \"매 턴 힘 +1\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"firepoison\", rarity = \"legend\", image = \"06865473977849bebe79062dbd608944\" },\n\tThunderBolt = { name = \"썬더 볼트\", cost = 2, desc = \"모든 적에게 피해 6\", kind = \"Attack\", damage = 6, class = \"icelightning\", rarity = \"legend\", aoe = true, fx = \"7d52f5e389bd4d44a30cf7cc54538f8f\", image = \"c6685d33cb2641f09d11cfa2d5cc820c\" },\n\tColdBeam = { name = \"콜드 빔\", cost = 2, desc = \"피해 7, 약화 2\", kind = \"Attack\", damage = 7, weak = 2, class = \"icelightning\", rarity = \"unique\", image = \"e8f7c148c79f497d83014e3361f59f5c\" },\n\tChillingStep = { name = \"칠링 스텝\", cost = 1, desc = \"방어도 8\", kind = \"Skill\", block = 8, class = \"icelightning\", rarity = \"unique\", image = \"bef20873a68a4651a91d74be457c2cfc\" },\n\tHeal = { name = \"힐\", cost = 1, desc = \"HP 10 회복\", kind = \"Skill\", class = \"cleric\", rarity = \"unique\", heal = 10, image = \"8b935b7d7066493cb462834bbe287c74\" },\n\tBless = { name = \"블레스\", cost = 1, desc = \"힘 +1, 방어도 5\", kind = \"Skill\", block = 5, strength = 1, class = \"cleric\", rarity = \"unique\", image = \"607fc5457c1c44a0993a5c2fe3fb0c68\" },\n\tHolyArrow = { name = \"홀리 애로우\", cost = 1, desc = \"피해 8\", kind = \"Attack\", damage = 8, class = \"cleric\", rarity = \"unique\", fx = \"4faa7b78e09643cf86339b8b7cf2abac\", image = \"a80127195bf7471f9545b70e491f4719\" },\n\tWound = { name = \"상처\", cost = 0, desc = \"사용할 수 없다. 손패를 막는 저주.\", kind = \"Status\", class = \"curse\", rarity = \"normal\", unplayable = true, curse = true },\n\tBurn = { name = \"화상\", cost = 0, desc = \"사용 불가. 손패에 있으면 턴 종료 시 피해 2.\", kind = \"Status\", class = \"curse\", rarity = \"normal\", unplayable = true, curse = true, endTurnDamage = 2 },\n\tNeutralize = { name = \"커닝식 견제\", cost = 0, desc = \"피해를 3 줍니다. 약화를 1 부여합니다.\", kind = \"Attack\", damage = 3, weak = 1, class = \"rogue\", rarity = \"normal\", image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tSilentStrike = { name = \"초보 도적의 칼끝\", cost = 1, desc = \"피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"rogue\", rarity = \"normal\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tSurvivor = { name = \"골목길 생존술\", cost = 1, desc = \"방어도를 8 얻습니다. 카드를 1장 버립니다.\", kind = \"Skill\", block = 8, class = \"rogue\", rarity = \"normal\", discard = 1, image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tSilentDefend = { name = \"낡은 가죽 방패\", cost = 1, desc = \"방어도를 5 얻습니다.\", kind = \"Skill\", block = 5, class = \"rogue\", rarity = \"normal\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tDoubleStab = { name = \"더블 스탭\", cost = 1, desc = \"피해를 4만큼 2번 줍니다.\", kind = \"Attack\", damage = 4, class = \"rogue\", rarity = \"normal\", hits = 2, image = \"92a5020c978c46bdabab910598118b86\" },\n\tLuckySeven = { name = \"럭키 세븐\", cost = 1, desc = \"피해를 3만큼 3번 줍니다.\", kind = \"Attack\", damage = 3, class = \"rogue\", rarity = \"unique\", hits = 3, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tHaste = { name = \"헤이스트\", cost = 1, desc = \"카드를 1장 뽑습니다. 에너지를 1 얻습니다.\", kind = \"Skill\", class = \"rogue\", rarity = \"normal\", draw = 1, gainEnergy = 1, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tDarkSight = { name = \"다크 사이트\", cost = 1, desc = \"무형을 1 얻습니다. 소멸.\", kind = \"Skill\", intangible = 1, class = \"rogue\", rarity = \"unique\", exhaust = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tFlashJump = { name = \"플래시 점프\", cost = 0, desc = \"방어도를 4 얻습니다. 카드를 1장 뽑습니다. 소멸.\", kind = \"Skill\", block = 4, class = \"rogue\", rarity = \"normal\", draw = 1, exhaust = true, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tNimbleBody = { name = \"님블 바디\", cost = 1, desc = \"민첩을 1 얻습니다. 매 턴 방어도를 2 얻습니다.\", kind = \"Power\", dex = 1, powerEffect = \"blockPerTurn\", value = 2, class = \"rogue\", rarity = \"unique\", image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tSlice = { name = \"짧은 단검질\", cost = 0, desc = \"피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"rogue\", rarity = \"normal\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tShiv = { name = \"표창\", cost = 0, desc = \"피해를 4 줍니다. 소멸.\", kind = \"Attack\", damage = 4, class = \"shiv\", rarity = \"normal\", exhaust = true, token = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tDaggerSpray = { name = \"단검비\", cost = 1, desc = \"모든 적에게 피해를 4만큼 2번 줍니다.\", kind = \"Attack\", damage = 4, class = \"thief\", rarity = \"normal\", hits = 2, aoe = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tDaggerThrow = { name = \"비도 투척\", cost = 1, desc = \"피해를 9 줍니다. 카드를 1장 뽑습니다. 카드를 1장 버립니다.\", kind = \"Attack\", damage = 9, class = \"thief\", rarity = \"normal\", draw = 1, discard = 1, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tPoisonedStab = { name = \"초록 독단검\", cost = 1, desc = \"피해를 6 줍니다. 중독을 3 부여합니다.\", kind = \"Attack\", damage = 6, class = \"rogue\", rarity = \"normal\", poison = 3, image = \"19361e72087946b1888684185b40d935\" },\n\tSuckerPunch = { name = \"골목 기습\", cost = 1, desc = \"피해를 7 줍니다. 약화를 1 부여합니다.\", kind = \"Attack\", damage = 7, weak = 1, class = \"rogue\", rarity = \"normal\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tLeadingStrike = { name = \"초보 표창 던지기\", cost = 1, desc = \"피해를 3 줍니다. 표창을 1장 손으로 가져옵니다.\", kind = \"Attack\", damage = 3, class = \"rogue\", rarity = \"normal\", addShiv = 1, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tFollowThrough = { name = \"연달아 찌르기\", cost = 1, desc = \"피해를 7 줍니다. 손에 다른 카드가 5장 이상 있다면, 1번 추가로 적중합니다.\", kind = \"Attack\", damage = 7, otherHandAtLeast = 5, bonusHitsWhenOtherHandAtLeast = 1, class = \"thief\", rarity = \"normal\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tFlickFlack = { name = \"커닝 난무\", cost = 1, desc = \"교활. 모든 적에게 피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"thief\", rarity = \"normal\", sly = true, aoe = true, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tRicochet = { name = \"통통 튀는 표창\", cost = 1, desc = \"교활. 무작위 적에게 피해를 3만큼 4번 줍니다.\", kind = \"Attack\", damage = 3, class = \"assassin\", rarity = \"normal\", hits = 4, randomTargetEachHit = true, sly = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tPrepared = { name = \"비장의 패\", cost = 1, desc = \"카드를 1장 버리고, 이번 턴에 준 피해의 절반만큼 방어를 얻습니다.\", kind = \"Skill\", blockPerDamageDealtThisTurn = 0.5, class = \"thief\", rarity = \"normal\", discard = 1, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tAnticipate = { name = \"럭키 예감\", cost = 0, desc = \"이번 턴 동안 민첩을 2 얻습니다.\", kind = \"Skill\", endTurnDexLoss = 2, dex = 2, class = \"rogue\", rarity = \"normal\", image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tDeflect = { name = \"단검 쳐내기\", cost = 0, desc = \"방어도를 4 얻습니다.\", kind = \"Skill\", block = 4, class = \"rogue\", rarity = \"normal\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tBladeDance = { name = \"표창 별무리\", cost = 1, desc = \"표창을 3장 손으로 가져옵니다. 소멸.\", kind = \"Skill\", class = \"assassin\", rarity = \"normal\", addShiv = 3, exhaust = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tBackflip = { name = \"커닝 곡예\", cost = 1, desc = \"방어도를 5 얻습니다. 카드를 2장 뽑습니다.\", kind = \"Skill\", block = 5, class = \"rogue\", rarity = \"normal\", draw = 2, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tDodgeAndRoll = { name = \"골목 구르기\", cost = 1, desc = \"방어도를 4 얻습니다. 다음 턴에, 방어도를 4 얻습니다\", kind = \"Skill\", block = 4, class = \"rogue\", rarity = \"normal\", nextTurnBlock = 4, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tPiercingWail = { name = \"골목의 살기\", cost = 1, desc = \"이번 턴 동안 모든 적이 힘을 6 잃습니다. 소멸.\", kind = \"Skill\", class = \"thief\", rarity = \"normal\", affectsAllEnemies = true, enemyStrengthLossThisTurn = 6, exhaust = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tCloakAndDagger = { name = \"망토 속 별\", cost = 1, desc = \"방어도를 6 얻습니다. 표창을 1장 손으로 가져옵니다.\", kind = \"Skill\", block = 6, class = \"assassin\", rarity = \"normal\", addShiv = 1, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tDeadlyPoison = { name = \"맹독 조제\", cost = 1, desc = \"중독을 5 부여합니다.\", kind = \"Skill\", class = \"thief\", rarity = \"normal\", poison = 5, image = \"19361e72087946b1888684185b40d935\" },\n\tSnakebite = { name = \"독니 단검\", cost = 2, desc = \"보존. 중독을 7 부여합니다.\", kind = \"Skill\", class = \"thief\", rarity = \"normal\", poison = 7, retain = true, image = \"19361e72087946b1888684185b40d935\" },\n\tUntouchable = { name = \"연막 속 숨기\", cost = 2, desc = \"교활. 방어도를 6 얻습니다.\", kind = \"Skill\", block = 6, class = \"rogue\", rarity = \"normal\", sly = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tSkewer = { name = \"꿰뚫는 표창\", cost = 2, desc = \"피해를 8만큼 X번 줍니다.\", kind = \"Attack\", class = \"assassin\", rarity = \"unique\", useAllEnergy = true, xDamagePerEnergy = 8, image = \"92a5020c978c46bdabab910598118b86\" },\n\tBackstab = { name = \"그림자 등찌르기\", cost = 0, desc = \"선천성. 피해를 10 줍니다. 소멸.\", kind = \"Attack\", damage = 10, class = \"rogue\", rarity = \"unique\", innate = true, exhaust = true, image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tPreciseCut = { name = \"급소 절개\", cost = 0, desc = \"피해를 13 줍니다. 손에 있는 다른 카드 1장당 피해량이 2 감소합니다.\", kind = \"Attack\", damage = 13, damagePerOtherHandCard = -2, class = \"thief\", rarity = \"unique\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tFinisher = { name = \"마지막 칼끝\", cost = 1, desc = \"이번 턴에 사용한 공격 카드 1장당 피해를 6 줍니다.\", kind = \"Attack\", damage = 0, damagePerAttackPlayedThisTurn = 6, class = \"thief\", rarity = \"unique\", image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tMementoMori = { name = \"사신의 장부\", cost = 1, desc = \"피해를 9 줍니다. 이번 턴에 버린 카드 1장당 피해량이 4 증가합니다.\", kind = \"Attack\", damage = 9, damagePerDiscardedThisTurn = 4, class = \"thief\", rarity = \"unique\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tStrangle = { name = \"그림자 올가미\", cost = 1, desc = \"피해를 8 줍니다.\", kind = \"Attack\", damage = 8, class = \"thief\", rarity = \"unique\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tFlechettes = { name = \"표창 셈법\", cost = 1, desc = \"손에 있는 스킬 카드 1장당 피해를 5 줍니다.\", kind = \"Attack\", damage = 0, damagePerSkillInHand = 5, class = \"assassin\", rarity = \"unique\", image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tPounce = { name = \"어둠을 가르는 도약\", cost = 2, desc = \"피해를 12 줍니다. 다음에 사용하는 스킬 카드의 비용이 0 이 됩니다.\", kind = \"Attack\", damage = 12, class = \"assassin\", rarity = \"unique\", nextSkillCostZero = true, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tDash = { name = \"뒷골목 돌파\", cost = 2, desc = \"방어도를 10 얻습니다. 피해를 10 줍니다.\", kind = \"Attack\", damage = 10, block = 10, class = \"thief\", rarity = \"unique\", image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tPredator = { name = \"표창 끝의 추격\", cost = 2, desc = \"피해를 15 줍니다. 다음 턴에, 카드를 2장 뽑습니다.\", kind = \"Attack\", damage = 15, class = \"assassin\", rarity = \"unique\", nextTurnDraw = 2, image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tPinpoint = { name = \"한 점 겨냥\", cost = 3, desc = \"피해를 15 줍니다. 이번 턴에 스킬을 사용할 때마다 비용이 1 감소합니다.\", kind = \"Attack\", damage = 15, class = \"assassin\", rarity = \"unique\", skillCostReductionThisTurn = 1, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tCalculatedGamble = { name = \"메소 건 승부\", cost = 0, desc = \"손에 있는 모든 카드를 버린 뒤, 버린 카드의 수만큼 카드를 뽑습니다. 소멸.\", kind = \"Skill\", class = \"thief\", rarity = \"unique\", discardAll = true, drawPerDiscarded = 1, exhaust = true, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tExpose = { name = \"약점 들추기\", cost = 0, desc = \"대상 적의 모든 인공물과 방어도를 제거합니다. 취약을 2 부여합니다. 소멸.\", kind = \"Skill\", vuln = 2, class = \"thief\", rarity = \"unique\", removeEnemyBlock = true, removeEnemyArtifact = true, exhaust = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tHiddenDaggers = { name = \"숨겨둔 표창\", cost = 0, desc = \"카드를 2장 버립니다. 표창을 2장 손으로 가져옵니다.\", kind = \"Skill\", class = \"assassin\", rarity = \"unique\", discard = 2, addShiv = 2, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tEscapePlan = { name = \"비상용 연막탄\", cost = 0, desc = \"카드를 1장 뽑습니다. 뽑은 카드가 스킬 카드라면, 방어도를 3 얻습니다.\", kind = \"Skill\", class = \"rogue\", rarity = \"unique\", draw = 1, drawSkillBlock = 3, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tAcrobatics = { name = \"지붕 위 곡예\", cost = 1, desc = \"카드를 3장 뽑습니다. 카드를 1장 버립니다.\", kind = \"Skill\", class = \"thief\", rarity = \"unique\", draw = 3, discard = 1, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tHandTrick = { name = \"재빠른 손놀림\", cost = 1, desc = \"방어도를 7 얻습니다. 이번 턴 동안 손에 있는 스킬 카드 1장에 교활을 추가합니다.\", kind = \"Skill\", block = 7, class = \"thief\", rarity = \"unique\", turnHandSlyCount = 1, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tExpertise = { name = \"노련한 단검술\", cost = 1, desc = \"손에 있는 카드가 6장이 될 때까지 카드를 뽑습니다.\", kind = \"Skill\", class = \"thief\", rarity = \"unique\", drawUntilHandSize = 6, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tBubbleBubble = { name = \"독액 농축\", cost = 1, desc = \"적이 중독을 보유하고 있다면, 중독을 9 부여합니다.\", kind = \"Skill\", class = \"thief\", rarity = \"unique\", poison = 9, poisonIfTargetPoisoned = true, image = \"19361e72087946b1888684185b40d935\" },\n\tBlur = { name = \"흐린 잔영\", cost = 1, desc = \"방어도를 5 얻습니다. 다음 턴 시작 시 방어도가 사라지지 않습니다.\", kind = \"Skill\", block = 5, class = \"thief\", rarity = \"unique\", nextTurnKeepBlock = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tLegSweep = { name = \"발목 베기\", cost = 2, desc = \"약화를 2 부여합니다. 방어도를 11 얻습니다.\", kind = \"Skill\", block = 11, weak = 2, class = \"thief\", rarity = \"unique\", image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tUpMySleeve = { name = \"소매 속 표창\", cost = 2, desc = \"표창을 3장 손으로 가져옵니다. 이 카드의 비용이 1 감소합니다.\", kind = \"Skill\", class = \"assassin\", rarity = \"unique\", addShiv = 3, combatCostReductionOnPlay = 1, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tBouncingFlask = { name = \"통통 독병\", cost = 2, desc = \"무작위 적에게 중독을 3만큼 3번 부여합니다.\", kind = \"Skill\", class = \"thiefmaster\", rarity = \"unique\", poison = 3, poisonHits = 3, poisonRandomTargets = true, image = \"19361e72087946b1888684185b40d935\" },\n\tReflex = { name = \"찰나의 반응\", cost = 3, desc = \"교활. 카드를 2장 뽑습니다.\", kind = \"Skill\", class = \"thief\", rarity = \"unique\", draw = 2, sly = true, image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tHaze = { name = \"보랏빛 독연기\", cost = 3, desc = \"교활. 모든 적에게 중독을 4 부여합니다.\", kind = \"Skill\", class = \"thiefmaster\", rarity = \"unique\", poison = 4, sly = true, image = \"19361e72087946b1888684185b40d935\" },\n\tTactician = { name = \"골목길 책략\", cost = 3, desc = \"교활. 에너지를 1 얻습니다.\", kind = \"Skill\", class = \"thief\", rarity = \"unique\", gainEnergy = 1, sly = true, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tWellLaidPlans = { name = \"빈틈없는 작전\", cost = 1, desc = \"내 턴 종료 시, 카드를 최대 1장까지 보존합니다.\", kind = \"Power\", powerEffect = \"retainOne\", value = 1, class = \"thief\", rarity = \"unique\", image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tInfiniteBlades = { name = \"끝없는 표창통\", cost = 1, desc = \"내 턴 시작 시, 표창을 1장 손으로 가져옵니다.\", kind = \"Power\", class = \"assassin\", rarity = \"unique\", turnStartShiv = 1, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tFootwork = { name = \"사뿐한 발놀림\", cost = 1, desc = \"민첩을 2 얻습니다.\", kind = \"Power\", dex = 2, class = \"thief\", rarity = \"unique\", image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tOutbreak = { name = \"독맥 터뜨리기\", cost = 2, desc = \"독이 3번 부여될 때마다 모든 적에게 6 피해를 줍니다.\", kind = \"Power\", class = \"thiefmaster\", rarity = \"unique\", poisonApplicationBurstEvery = 3, poisonApplicationBurstDamage = 6, image = \"19361e72087946b1888684185b40d935\" },\n\tNoxiousFumes = { name = \"숨막히는 독연기\", cost = 1, desc = \"내 턴 시작 시, 모든 적에게 중독을 2 부여합니다.\", kind = \"Power\", powerEffect = \"poisonPerTurn\", value = 2, class = \"thief\", rarity = \"unique\", poison = 2, image = \"19361e72087946b1888684185b40d935\" },\n\tSpeedster = { name = \"그림자 속도전\", cost = 2, desc = \"내 턴 동안 카드를 뽑을 때마다, 모든 적에게 피해를 1 줍니다.\", kind = \"Power\", class = \"thiefmaster\", rarity = \"unique\", drawDamage = 1, aoe = true, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tGrandFinale = { name = \"커닝의 대단원\", cost = 0, desc = \"뽑을 카드 더미에 카드가 없을 때만 사용할 수 있습니다. 모든 적에게 피해를 45 줍니다.\", kind = \"Attack\", damage = 45, class = \"thiefmaster\", rarity = \"legend\", playableWhenDrawPileEmpty = true, aoe = true, image = \"dbdbb1b56ae54672ae68ac6882fff6a2\" },\n\tAssassinate = { name = \"어둠 속 급소\", cost = 0, desc = \"선천성. 피해를 10 줍니다. 취약을 1 부여합니다. 소멸.\", kind = \"Attack\", damage = 10, vuln = 1, class = \"thiefmaster\", rarity = \"legend\", innate = true, exhaust = true, image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tEchoingSlash = { name = \"메아리 칼자국\", cost = 2, desc = \"모든 적에게 피해를 6 줍니다. 적을 처치할 때마다 이 효과를 반복합니다.\", kind = \"Attack\", damage = 10, class = \"thiefmaster\", rarity = \"legend\", repeatOnKill = true, aoe = true, image = \"dbdbb1b56ae54672ae68ac6882fff6a2\" },\n\tTheHunt = { name = \"커닝 현상금\", cost = 1, desc = \"피해를 10 줍니다. 이 카드로 적을 처치하면 카드 보상을 추가로 얻습니다. 소멸.\", kind = \"Attack\", damage = 6, rewardOnKill = 1, class = \"assassin\", rarity = \"legend\", exhaust = true, image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tMurder = { name = \"쌓여가는 살의\", cost = 3, desc = \"피해를 1 줍니다. 이번 전투 동안 뽑은 카드 1장당 피해량이 1 증가합니다.\", kind = \"Attack\", damage = 1, damagePerCardDrawnThisCombat = 1, class = \"thiefmaster\", rarity = \"legend\", image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tMalaise = { name = \"기운 빼는 독\", cost = 2, desc = \"에너지를 모두 사용하고, 사용한 에너지만큼 적에게 약화를 부여합니다.\", kind = \"Skill\", class = \"thiefmaster\", rarity = \"legend\", useAllEnergy = true, xWeakPerEnergy = 1, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tStormOfSteel = { name = \"쇠별 폭풍\", cost = 1, desc = \"손에 있는 모든 카드를 버립니다. 버린 카드의 수만큼 표창을 손으로 가져옵니다.\", kind = \"Skill\", class = \"assassin\", rarity = \"legend\", discardAll = true, addShivPerDiscard = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tShadowStep = { name = \"그림자 발자국\", cost = 1, desc = \"손에 있는 모든 카드를 버립니다. 다음 턴에, 공격 카드의 피해량이 2배가 됩니다.\", kind = \"Skill\", class = \"thiefmaster\", rarity = \"legend\", discardAll = true, nextTurnAttackMultiplier = 2, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tShadowmeld = { name = \"연막 속 은신\", cost = 1, desc = \"이번 턴 동안 얻는 방어도가 2배가 됩니다.\", kind = \"Skill\", blockGainMultiplier = 2, class = \"thiefmaster\", rarity = \"legend\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tCorrosiveWave = { name = \"부식 독물결\", cost = 1, desc = \"이번 턴에 카드를 뽑을 때마다, 모든 적에게 중독을 2 부여합니다.\", kind = \"Skill\", class = \"thiefmaster\", rarity = \"legend\", drawPoison = 2, image = \"19361e72087946b1888684185b40d935\" },\n\tBladeOfInk = { name = \"먹빛 표창\", cost = 1, desc = \"잉크투성이 표창을 2장 손으로 가져옵니다.\", kind = \"Skill\", class = \"hermit\", rarity = \"legend\", addShiv = 2, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tBurst = { name = \"연속 술수\", cost = 1, desc = \"이번 턴에 다음에 사용하는 스킬 카드가 1번 추가로 사용됩니다.\", kind = \"Skill\", class = \"thiefmaster\", rarity = \"legend\", nextSkillRepeatCount = 1, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tKnifeTrap = { name = \"숨은 칼날덫\", cost = 2, desc = \"교활. 모든 적에게 피해를 7 주고 중독을 2 부여합니다.\", kind = \"Attack\", damage = 7, class = \"thiefmaster\", rarity = \"legend\", poison = 2, sly = true, aoe = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tBulletTime = { name = \"멈춘 듯한 순간\", cost = 3, desc = \"이번 턴 동안 더 이상 카드를 뽑을 수 없습니다. 이번 턴 동안 손에 있는 모든 카드를 비용 없이 사용할 수 있습니다.\", kind = \"Skill\", class = \"thiefmaster\", rarity = \"legend\", handCostZeroThisTurn = true, drawDisabledThisTurn = true, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tNightmare = { name = \"검은 꿈\", cost = 3, desc = \"카드를 1장 선택합니다. 다음 턴에, 그 카드의 복사본을 3장 손으로 가져옵니다. 소멸.\", kind = \"Skill\", class = \"thiefmaster\", rarity = \"legend\", nextTurnCopies = 3, nextTurnSelectHandCard = true, nextTurnSelectPrompt = \"복사할 카드를 선택하세요\", exhaust = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tToolsOfTheTrade = { name = \"도적의 연장통\", cost = 1, desc = \"내 턴 시작 시, 카드를 1장 뽑고 카드를 1장 버립니다.\", kind = \"Power\", class = \"thiefmaster\", rarity = \"legend\", turnStartDraw = 1, turnStartDiscard = 1, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tMasterPlanner = { name = \"작전의 달인\", cost = 2, desc = \"사용한 스킬 카드는 교활해집니다.\", kind = \"Power\", class = \"thiefmaster\", rarity = \"legend\", skillSlyOnPlay = true, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tFanOfKnives = { name = \"사방 표창비\", cost = 2, desc = \"표창이 이제 모든 적을 대상으로 합니다. 표창을 4장 손으로 가져옵니다.\", kind = \"Skill\", class = \"hermit\", rarity = \"legend\", addShiv = 4, shivAoe = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tSerpentForm = { name = \"독사의 몸놀림\", cost = 2, desc = \"카드를 사용할 때마다, 무작위 적에게 피해를 4 줍니다.\", kind = \"Power\", cardPlayedRandomDamage = 4, class = \"thiefmaster\", rarity = \"legend\", image = \"19361e72087946b1888684185b40d935\" },\n\tAbrasive = { name = \"거친 숫돌질\", cost = 2, desc = \"교활. 민첩을 1 얻습니다. 가시를 4 얻습니다.\", kind = \"Power\", dex = 1, thorns = 4, class = \"thiefmaster\", rarity = \"legend\", sly = true, image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tSuppress = { name = \"소리 없는 제압\", cost = 0, desc = \"선천성. 피해를 9 줍니다. 약화를 2 부여합니다. 소멸.\", kind = \"Attack\", damage = 9, weak = 2, class = \"thiefmaster\", rarity = \"legend\", innate = true, exhaust = true, image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tWraithForm = { name = \"유령 같은 몸놀림\", cost = 3, desc = \"불가침을 2 얻습니다. 내 턴 종료 시 민첩을 1 잃습니다.\", kind = \"Power\", intangible = 2, endTurnDexLoss = 1, class = \"thiefmaster\", rarity = \"legend\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tSavageBlow = { name = \"새비지 블로우\", cost = 1, desc = \"피해를 3만큼 2번 줍니다. 이번 턴에 사용한 공격 카드 1장당 피해가 2 증가합니다.\", kind = \"Attack\", damage = 3, damagePerAttackPlayedThisTurn = 2, class = \"thief\", rarity = \"normal\", hits = 2, image = \"92a5020c978c46bdabab910598118b86\" },\n\tCriticalEdge = { name = \"크리티컬 엣지\", cost = 1, desc = \"카드를 1장 뽑습니다. 다음 턴에 공격 카드의 피해량이 2배가 됩니다. 보존.\", kind = \"Skill\", class = \"thief\", rarity = \"unique\", draw = 1, nextTurnAttackMultiplier = 2, retain = true, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tSteal = { name = \"스틸\", cost = 1, desc = \"피해를 3 줍니다. 이번 턴에 버린 카드 1장당 피해가 3 증가합니다. 에너지를 1 얻습니다.\", kind = \"Attack\", damage = 3, damagePerDiscardedThisTurn = 3, class = \"thief\", rarity = \"normal\", gainEnergy = 1, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tDaggerAcceleration = { name = \"대거 액셀레이션\", cost = 0, desc = \"카드를 1장 뽑습니다. 카드를 1장 버립니다. 버린 카드마다 카드를 1장 더 뽑습니다.\", kind = \"Skill\", class = \"thief\", rarity = \"normal\", draw = 1, discard = 1, drawPerDiscarded = 1, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tKarma = { name = \"카르마\", cost = 1, desc = \"피해를 7 줍니다. 방어도를 무시합니다. 약화 상태의 적에게는 피해가 2배가 됩니다.\", kind = \"Attack\", damage = 7, class = \"thief\", rarity = \"unique\", pierce = true, attackDamageVsWeakMultiplier = 2, image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tDaggerMastery = { name = \"대거 마스터리\", cost = 1, desc = \"카드를 사용할 때마다 방어도를 1 얻습니다. 매 턴 첫 카드의 피해가 3 증가합니다.\", kind = \"Power\", firstCardDamageBonus = 3, cardPlayedBlock = 1, class = \"thief\", rarity = \"unique\", image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tPhysicalTraining = { name = \"피지컬 트레이닝\", cost = 2, desc = \"힘을 1 얻습니다. 민첩을 1 얻습니다.\", kind = \"Power\", strength = 1, dex = 1, class = \"thief\", rarity = \"normal\", image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tShieldMastery = { name = \"실드 마스터리\", cost = 1, desc = \"방어도를 7 얻습니다. 다음 턴에 방어도가 사라지지 않습니다.\", kind = \"Skill\", block = 7, class = \"thief\", rarity = \"normal\", nextTurnKeepBlock = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tThiefAgility = { name = \"시프 어질리티\", cost = 1, desc = \"방어도를 5 얻습니다. 이번 턴 동안 민첩을 1 얻습니다. 손의 다른 스킬 카드 1장이 교활해집니다.\", kind = \"Skill\", endTurnDexLoss = 1, block = 5, dex = 1, class = \"thief\", rarity = \"unique\", turnHandSlyCount = 1, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tEdgeCarnival = { name = \"엣지 카니발\", cost = 1, desc = \"무작위 적에게 피해를 2만큼 4번 줍니다.\", kind = \"Attack\", damage = 2, class = \"thiefmaster\", rarity = \"unique\", hits = 4, randomTargetEachHit = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tMuspelHeim = { name = \"무스펠 하임\", cost = 1, desc = \"모든 적에게 피해를 4 줍니다. 이번 턴에 버린 카드 1장당 피해가 2 증가합니다. 약화를 1 부여합니다.\", kind = \"Attack\", damage = 4, damagePerDiscardedThisTurn = 2, weak = 1, class = \"thiefmaster\", rarity = \"unique\", aoe = true, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tMesoExplosion = { name = \"메소 익스플로젼\", cost = 1, desc = \"피해를 2 줍니다. 이번 턴에 버린 카드 1장당 피해가 7 증가합니다. 방어도를 무시합니다.\", kind = \"Attack\", damage = 2, damagePerDiscardedThisTurn = 7, class = \"thiefmaster\", rarity = \"unique\", pierce = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tDarkFlare = { name = \"다크 플레어\", cost = 1, desc = \"매 턴 모든 적에게 피해를 2 줍니다. 카드를 사용할 때마다 무작위 적에게 피해를 2 줍니다.\", kind = \"Power\", cardPlayedRandomDamage = 2, powerEffect = \"damagePerTurn\", value = 2, class = \"thiefmaster\", rarity = \"unique\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tPickPocket = { name = \"픽 파킷\", cost = 1, desc = \"카드를 1장 뽑습니다. 카드를 1장 버리고, 에너지를 1 얻습니다.\", kind = \"Skill\", class = \"thiefmaster\", rarity = \"unique\", draw = 1, gainEnergy = 1, discard = 1, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tShadowPartner = { name = \"쉐도우 파트너\", cost = 2, desc = \"카드를 1장 선택합니다. 다음 턴에 그 카드의 복사본 1장을 손에 넣습니다. 카드를 1장 뽑습니다. 소멸.\", kind = \"Skill\", class = \"thiefmaster\", rarity = \"legend\", draw = 1, nextTurnCopies = 1, nextTurnSelectHandCard = true, nextTurnSelectPrompt = \"복사할 카드를 선택하세요.\", exhaust = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tAdvancedDarkSight = { name = \"어드밴스드 다크 사이트\", cost = 1, desc = \"무형을 1 얻습니다. 이번 턴 동안 손의 다른 스킬 카드 2장이 교활해집니다.\", kind = \"Skill\", intangible = 1, class = \"thiefmaster\", rarity = \"unique\", turnHandSlyCount = 2, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tIntoDarkness = { name = \"인투 다크니스\", cost = 1, desc = \"모든 적에게 약화를 1 부여합니다. 이번 턴 동안 손의 다른 스킬 카드 2장이 교활해집니다.\", kind = \"Skill\", weak = 1, class = \"thiefmaster\", rarity = \"unique\", turnHandSlyCount = 2, affectsAllEnemies = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tVenom = { name = \"베놈\", cost = 1, desc = \"공격 카드가 막히지 않은 피해를 줄 때마다 중독을 1 부여합니다. 적 턴 시작 시 독이 한 번 더 적용됩니다.\", kind = \"Power\", attackPoison = 1, class = \"thiefmaster\", rarity = \"legend\", extraPoisonTicks = 1, image = \"19361e72087946b1888684185b40d935\" },\n\tGrid = { name = \"그리드\", cost = 2, desc = \"가시를 3 얻습니다. 카드를 사용할 때마다 방어도를 1 얻습니다.\", kind = \"Power\", thorns = 3, cardPlayedBlock = 1, class = \"thiefmaster\", rarity = \"unique\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tRadicalDarkness = { name = \"래디컬 다크니스\", cost = 2, desc = \"카드를 1장 뽑습니다. 이번 턴 동안 얻는 방어도가 2배가 됩니다. 다음 턴에 방어도가 사라지지 않습니다.\", kind = \"Skill\", blockGainMultiplier = 2, class = \"thiefmaster\", rarity = \"legend\", draw = 1, nextTurnKeepBlock = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tShurikenBurst = { name = \"슈리켄 버스트\", cost = 1, desc = \"무작위 적에게 피해를 3씩 4번 줍니다.\", kind = \"Attack\", damage = 3, class = \"assassin\", rarity = \"normal\", hits = 4, randomTargetEachHit = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tWindTalisman = { name = \"윈드 탈리스만\", cost = 1, desc = \"카드를 1장 뽑습니다. 이번 턴 동안 스킬 카드의 비용이 1 감소합니다.\", kind = \"Skill\", class = \"assassin\", rarity = \"unique\", draw = 1, skillCostReductionThisTurn = 1, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tMarkOfAssassin = { name = \"마크 오브 어쌔신\", cost = 1, desc = \"약화 1을 부여합니다. 약화 상태의 적에게 주는 공격 피해가 1.5배가 됩니다.\", kind = \"Power\", weak = 1, class = \"assassin\", rarity = \"unique\", attackDamageVsWeakMultiplier = 1.5, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tShadowRush = { name = \"쉐도우 러쉬\", cost = 1, desc = \"피해 7, 방어도 5를 얻습니다.\", kind = \"Attack\", damage = 7, block = 5, class = \"assassin\", rarity = \"normal\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tShadowLeap = { name = \"쉐도우 리프\", cost = 0, desc = \"방어도 4를 얻습니다. 다음 턴에 방어도 4를 얻습니다. 소멸.\", kind = \"Skill\", block = 4, class = \"assassin\", rarity = \"normal\", nextTurnBlock = 4, exhaust = true, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tShadowBlink = { name = \"쉐도우 블링크\", cost = 1, desc = \"무형 1을 얻습니다. 다음 스킬 카드의 비용이 0이 됩니다. 소멸.\", kind = \"Skill\", intangible = 1, class = \"assassin\", rarity = \"unique\", nextSkillCostZero = true, exhaust = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tJavelinMastery = { name = \"자벨린 마스터리\", cost = 1, desc = \"표창의 피해량이 2 증가합니다.\", kind = \"Power\", class = \"assassin\", rarity = \"unique\", shivDamageBonus = 2, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tJavelinAcceleration = { name = \"자벨린 액셀레이션\", cost = 1, desc = \"방어도 4를 얻습니다. 카드를 2장 뽑고 1장 버립니다. 표창 1장을 손에 넣습니다.\", kind = \"Skill\", block = 4, class = \"assassin\", rarity = \"normal\", draw = 2, discard = 1, addShiv = 1, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tCriticalThrow = { name = \"크리티컬 스로우\", cost = 1, desc = \"피해를 6씩 2번 줍니다. 방어도를 무시합니다. 이번 턴 첫 카드라면 피해가 더 강해집니다.\", kind = \"Attack\", damage = 6, firstCardDamageBonus = 2, class = \"assassin\", rarity = \"unique\", hits = 2, pierce = true, image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tAssassinPhysicalTraining = { name = \"피지컬 트레이닝\", cost = 1, desc = \"힘 1, 민첩 1을 얻고 카드를 1장 뽑습니다.\", kind = \"Power\", strength = 1, dex = 1, class = \"assassin\", rarity = \"normal\", draw = 1, image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tTripleThrow = { name = \"트리플 스로우\", cost = 1, desc = \"피해를 4씩 3번 줍니다.\", kind = \"Attack\", damage = 4, class = \"hermit\", rarity = \"normal\", hits = 3, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tShurikenChallenge = { name = \"슈리켄 챌린지\", cost = 1, desc = \"피해를 5씩 2번 줍니다. 다음 턴에 카드를 1장 더 뽑습니다.\", kind = \"Attack\", damage = 5, class = \"hermit\", rarity = \"unique\", hits = 2, nextTurnDraw = 1, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tHermitDarkFlare = { name = \"다크 플레어\", cost = 2, desc = \"매 턴 모든 적에게 피해 3을 줍니다. 턴 시작마다 표창 1장을 손에 넣습니다.\", kind = \"Power\", powerEffect = \"damagePerTurn\", value = 3, class = \"hermit\", rarity = \"unique\", turnStartShiv = 1, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tHermitShadowPartner = { name = \"쉐도우 파트너\", cost = 1, desc = \"카드를 1장 뽑습니다. 다음 턴 공격 카드의 피해가 2배가 됩니다.\", kind = \"Skill\", class = \"hermit\", rarity = \"legend\", draw = 1, nextTurnAttackMultiplier = 2, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tSpiritJavelin = { name = \"스피릿 자벨린\", cost = 1, desc = \"표창이 턴 종료 시 사라지지 않습니다. 매 턴 처음 사용하는 표창의 피해량이 4 증가합니다.\", kind = \"Power\", class = \"hermit\", rarity = \"unique\", firstShivDamageBonus = 4, shivRetain = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tHermitRadicalDarkness = { name = \"래디컬 다크니스\", cost = 1, desc = \"방어도 4를 얻습니다. 이번 턴 동안 얻는 방어도가 2배가 됩니다. 소멸.\", kind = \"Skill\", block = 4, blockGainMultiplier = 2, class = \"hermit\", rarity = \"unique\", exhaust = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tHermitVenom = { name = \"베놈\", cost = 2, desc = \"공격 카드가 막히지 않은 피해를 줄 때마다 중독 1을 부여합니다. 전투 중 독 부여 3회마다 모든 적에게 피해 8을 줍니다.\", kind = \"Power\", attackPoison = 1, class = \"hermit\", rarity = \"legend\", poisonApplicationBurstEvery = 3, poisonApplicationBurstDamage = 8, image = \"19361e72087946b1888684185b40d935\" },\n\tSkilledJavelin = { name = \"숙련된 표창술\", cost = 1, desc = \"표창의 피해량이 2 증가합니다. 매 턴 처음 사용하는 표창의 피해량이 4 증가합니다.\", kind = \"Power\", class = \"hermit\", rarity = \"unique\", shivDamageBonus = 2, firstShivDamageBonus = 4, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tHermitAdrenaline = { name = \"아드레날린\", cost = 0, desc = \"에너지를 1 얻고 카드를 1장 뽑습니다. 표창 1장을 손에 넣습니다. 소멸.\", kind = \"Skill\", class = \"hermit\", rarity = \"legend\", draw = 1, gainEnergy = 1, addShiv = 1, exhaust = true, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n}\nself.DrawPile = {}\nfor i = 1, #self.RunDeck do\n\tself.DrawPile[i] = self.RunDeck[i]\nend\nself:Shuffle(self.DrawPile)\nself:PrepareCombatDrawPile()\nself:BuildMonsters()\nself:RenderCombat()\nself:StartPlayerTurn()\nself:ApplyRelics(\"combatStart\")\nself:RenderCombat()\nlocal slotTid = 0\nslotTid = _TimerService:SetTimerRepeat(function()\n\tif self.CombatOver == true or self.Monsters == nil or #self.Monsters == 0 then\n\t\t_TimerService:ClearTimer(slotTid)\n\t\treturn\n\tend\n\tfor i = 1, #self.Monsters do\n\t\tif self.Monsters[i] ~= nil and self.Monsters[i].alive == true then\n\t\t\tself:PositionMonsterSlot(i)\n\t\tend\n\tend\nend, 0.15)", + "Code": "self:ShowState(\"combat\")\nself:KickCombatCamera()\nself:SetEntityEnabled(\"/ui/RunUIGroup/CombatHud/Result\", false)\nself:SetEntityEnabled(\"/ui/RunUIGroup/CombatHud/PotionMenu\", false)\nself:SetEntityEnabled(\"/ui/RunUIGroup/CombatHud/TooltipBox\", false)\nself:SetEntityEnabled(\"/ui/RunUIGroup/CombatHud/DiscardPrompt\", false)\nself:SetText(\"/ui/RunUIGroup/CombatHud/PlayerPanel/Name\", self:JobLabel())\nself.MaxEnergy = 3\nself.Turn = 0\nself.PlayerBlock = 0\nself.BlockGainMultiplier = 1\nself.CardsDrawnThisCombat = 0\nself.HandCostZeroThisTurn = false\nself.DrawDisabledThisTurn = false\nself.NextSkillCostZero = false\nself.NextSkillRepeatCount = 0\nself.SkillCostReductionThisTurn = 0\nself.CombatCardCostReduction = {}\nself.SkillSlyOnPlayCards = {}\nself.TurnSkillSlyCards = {}\nself.ShivFirstDamageBonusUsed = false\nself.ActiveAttackDamageVsWeakMultiplier = 1\nself.DrawDamageThisTurn = 0\nself.DrawPoisonThisTurn = 0\nself.ShivAoeThisCombat = false\nself.PoisonApplicationsThisCombat = 0\nself.EnemyStrengthLossThisTurn = 0\nself.PlayerStr = 0\nself.PlayerDex = 0\nself.PlayerThorns = 0\nself.PlayerWeak = 0\nself.PlayerVuln = 0\nself.PlayerIntangible = 0\nself.BonusRewardScreens = 0\nself.ActiveKillReward = 0\nself.ActiveKillMaxHpGain = 0\nself.PlayerPowers = {}\nself.FightAttackCount = 0\nself.TurnAttackCardsPlayed = 0\nself.TurnDiscardedCards = 0\nself.TurnCardsPlayedThisTurn = 0\nself.ComboCount = 0\nself.HolyChargeCount = 0\nself.DamagePowerStrengthUsed = false\nself.DamageDealtThisTurn = 0\nself.DmgPopSeq = 0\nself.DmgPopSlotQueue = {}\nself.FirstHpLossDone = false\nself.ClayBlockNext = 0\nself.DiscardSelectRemaining = 0\nself.DiscardSelectTotal = 0\nself.DiscardPostShiv = 0\nself.DiscardShivPerPick = 0\nself.RetainSelectActive = false\nself.ReserveSelectActive = false\nself.NextTurnBlock = 0\nself.NextTurnDraw = 0\nself.NextTurnKeepBlock = false\nself.NextTurnAttackMultiplier = 1\nself.TurnAttackMultiplier = 1\nself.NextTurnSelectPrompt = \"\"\nself.NextTurnSelectCopies = 0\nself.NextTurnAddCards = {}\nself.ZeroCostCardIdsThisTurn = {}\nself.CombatOver = false\nself.DiscardPile = {}\nself.ExhaustPile = {}\nself.Hand = {}\nself.Cards = {\n\tStrike = { name = \"타격\", cost = 1, desc = \"피해 6\", kind = \"Attack\", damage = 6, class = \"warrior\", rarity = \"normal\", fx = \"291b2298db88476f8ae3c6c78f53c9b7\", image = \"e4acdf27d68549db8858d6082169c70c\" },\n\tBash = { name = \"강타\", cost = 2, desc = \"피해 8, 취약 2\", kind = \"Attack\", damage = 8, vuln = 2, class = \"warrior\", rarity = \"normal\", fx = \"863812c5c2f84132ac7465b50ec2283e\", image = \"7648c3b8e1ca44fc8ec353561207a670\" },\n\tDefend = { name = \"수비\", cost = 1, desc = \"방어도 5\", kind = \"Skill\", block = 5, class = \"warrior\", rarity = \"normal\", image = \"4cbbe8cfc3e840e4a76379498d8eb012\" },\n\tAnger = { name = \"분노\", cost = 0, desc = \"피해 6\", kind = \"Attack\", damage = 6, class = \"warrior\", rarity = \"normal\", fx = \"48754be05be344358cddd55aa8fe11f4\", image = \"992dabf6aff2400e92b2f4f705d8ebe7\" },\n\tMoltenFist = { name = \"불꽃 강타\", cost = 1, desc = \"피해 10, 취약 2. 소멸.\", kind = \"Attack\", damage = 10, vuln = 2, class = \"warrior\", rarity = \"normal\", exhaust = true, fx = \"6f283d96d5804b4fb88009685a11c1f8\", image = \"21af4bccc5054a5dbc8245dfa7f08681\" },\n\tBodySlam = { name = \"방패 밀어치기\", cost = 1, desc = \"현재 방어도만큼 피해를 줍니다.\", kind = \"Attack\", damageFromCurrentBlock = 1, class = \"warrior\", rarity = \"normal\", fx = \"997fa6999aa04dbb97a1dd99025fa2ba\", image = \"fe83c7635b0e49ed83d75a2833adb53e\" },\n\tHeadbutt = { name = \"박치기\", cost = 1, desc = \"피해 9, 카드 1장 뽑기\", kind = \"Attack\", damage = 9, class = \"warrior\", rarity = \"normal\", draw = 1, fx = \"2799562e984c4a4da3b73e1f3431057c\", image = \"64daadf1a98e490d9c14ef52ec776e63\" },\n\tSwordBoomerang = { name = \"회전 검격\", cost = 1, desc = \"무작위 적에게 피해 3 x 3회\", kind = \"Attack\", damage = 3, class = \"warrior\", rarity = \"normal\", hits = 3, randomTargetEachHit = true, fx = \"1b0afc410a1a458598eb7ca2fb26e97d\", image = \"09370fc7551e47238fd103a80fba558e\" },\n\tSetupStrike = { name = \"기선 타격\", cost = 1, desc = \"피해 7, 힘 +2\", kind = \"Attack\", damage = 7, strength = 2, class = \"warrior\", rarity = \"normal\", fx = \"291b2298db88476f8ae3c6c78f53c9b7\", image = \"379d86e3de064959aa4612f71e84ccfb\" },\n\tTwinStrike = { name = \"연속 타격\", cost = 1, desc = \"피해 5 x 2회\", kind = \"Attack\", damage = 5, class = \"warrior\", rarity = \"normal\", hits = 2, fx = \"863812c5c2f84132ac7465b50ec2283e\", image = \"1bc3e52b330648faae9eafd5a205e37b\" },\n\tBreakthrough = { name = \"전선 돌파\", cost = 1, desc = \"모든 적에게 피해 9\", kind = \"Attack\", damage = 9, class = \"warrior\", rarity = \"normal\", aoe = true, fx = \"e8a145a6c43d493f9ad50fab03b200aa\", image = \"e2580523efc6457385114b78ad0d7cce\" },\n\tThunderclap = { name = \"전장의 벼락\", cost = 1, desc = \"모든 적에게 피해 4, 취약 1\", kind = \"Attack\", damage = 4, vuln = 1, class = \"warrior\", rarity = \"normal\", affectsAllEnemies = true, aoe = true, fx = \"48754be05be344358cddd55aa8fe11f4\", image = \"115e309771604743853abad2d8d186bc\" },\n\tIronWave = { name = \"강철 검기\", cost = 1, desc = \"피해 5, 방어도 5\", kind = \"Attack\", damage = 5, block = 5, class = \"warrior\", rarity = \"normal\", fx = \"6f283d96d5804b4fb88009685a11c1f8\", image = \"b7030d8caedc4fbc9f38fe1e541d6e6b\" },\n\tPommelStrike = { name = \"칼자루 타격\", cost = 1, desc = \"피해 9, 카드 1장 뽑기\", kind = \"Attack\", damage = 9, class = \"warrior\", rarity = \"normal\", draw = 1, fx = \"997fa6999aa04dbb97a1dd99025fa2ba\", image = \"9aac955d159f49c1bc913ef96128e781\" },\n\tPerfectedStrike = { name = \"숙련된 타격\", cost = 2, desc = \"피해 6. 보유한 이름에 \\\"타격\\\"이 포함된 카드마다 피해 +2\", kind = \"Attack\", damage = 6, damageNameMatch = \"타격\", damagePerOwnedNameMatch = 2, class = \"warrior\", rarity = \"normal\", fx = \"2799562e984c4a4da3b73e1f3431057c\", image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tCinder = { name = \"잿불 검격\", cost = 2, desc = \"피해 18. 소멸.\", kind = \"Attack\", damage = 18, class = \"warrior\", rarity = \"normal\", exhaust = true, fx = \"1b0afc410a1a458598eb7ca2fb26e97d\", image = \"251b6e12329048429490049a4f3cf564\" },\n\tBloodletting = { name = \"투지 분출\", cost = 0, desc = \"에너지 +2\", kind = \"Skill\", class = \"warrior\", rarity = \"normal\", gainEnergy = 2, image = \"92021d62341a4bce9cfd09d1b4b865db\" },\n\tTremble = { name = \"위압\", cost = 1, desc = \"취약 3. 소멸.\", kind = \"Skill\", vuln = 3, class = \"warrior\", rarity = \"normal\", exhaust = true, image = \"b4020dbadee6401f9893a020fe4154b1\" },\n\tArmaments = { name = \"전투장비\", cost = 1, desc = \"방어도 5, 카드 1장 뽑기\", kind = \"Skill\", block = 5, class = \"warrior\", rarity = \"normal\", draw = 1, image = \"e4acdf27d68549db8858d6082169c70c\" },\n\tTrueGrit = { name = \"강철 의지\", cost = 1, desc = \"방어도 7, 카드 1장 버리기\", kind = \"Skill\", block = 7, class = \"warrior\", rarity = \"normal\", discard = 1, image = \"7648c3b8e1ca44fc8ec353561207a670\" },\n\tHavoc = { name = \"전투 전술\", cost = 1, desc = \"다음 스킬의 비용이 0\", kind = \"Skill\", class = \"warrior\", rarity = \"normal\", nextSkillCostZero = true, image = \"4cbbe8cfc3e840e4a76379498d8eb012\" },\n\tShrugItOff = { name = \"충격 흘리기\", cost = 1, desc = \"방어도 8, 카드 1장 뽑기\", kind = \"Skill\", block = 8, class = \"warrior\", rarity = \"normal\", draw = 1, image = \"992dabf6aff2400e92b2f4f705d8ebe7\" },\n\tBloodWall = { name = \"붉은 방벽\", cost = 2, desc = \"방어도 16\", kind = \"Skill\", block = 16, class = \"warrior\", rarity = \"normal\", image = \"21af4bccc5054a5dbc8245dfa7f08681\" },\n\tWhirlwind = { name = \"소용돌이\", cost = 0, desc = \"모든 에너지를 사용해 에너지당 모든 적에게 피해 5\", kind = \"Attack\", damage = 0, class = \"crusader\", rarity = \"unique\", useAllEnergy = true, xDamagePerEnergy = 5, aoe = true, fx = \"1b0afc410a1a458598eb7ca2fb26e97d\", image = \"fe83c7635b0e49ed83d75a2833adb53e\" },\n\tSpite = { name = \"맹공\", cost = 0, desc = \"피해 5 x 2회\", kind = \"Attack\", damage = 5, class = \"warrior\", rarity = \"unique\", hits = 2, fx = \"291b2298db88476f8ae3c6c78f53c9b7\", image = \"64daadf1a98e490d9c14ef52ec776e63\" },\n\tBully = { name = \"전장의 압박\", cost = 0, desc = \"피해 4. 대상이 약화 상태면 피해 2배\", kind = \"Attack\", damage = 4, class = \"page\", rarity = \"unique\", attackDamageVsWeakMultiplier = 2, fx = \"863812c5c2f84132ac7465b50ec2283e\", image = \"09370fc7551e47238fd103a80fba558e\" },\n\tPillage = { name = \"전리품 확보\", cost = 1, desc = \"피해 6, 카드 2장 뽑기\", kind = \"Attack\", damage = 6, class = \"fighter\", rarity = \"unique\", draw = 2, fx = \"e8a145a6c43d493f9ad50fab03b200aa\", image = \"379d86e3de064959aa4612f71e84ccfb\" },\n\tRampage = { name = \"거듭된 맹공\", cost = 2, desc = \"피해 12. 사용할 때마다 이번 전투에서 비용 1 감소\", kind = \"Attack\", damage = 12, class = \"fighter\", rarity = \"unique\", combatCostReductionOnPlay = 1, fx = \"48754be05be344358cddd55aa8fe11f4\", image = \"1bc3e52b330648faae9eafd5a205e37b\" },\n\tAshenStrike = { name = \"누적 타격\", cost = 1, desc = \"피해 6. 이번 전투에서 뽑은 카드마다 피해 +1\", kind = \"Attack\", damage = 6, damagePerCardDrawnThisCombat = 1, class = \"fighter\", rarity = \"unique\", fx = \"6f283d96d5804b4fb88009685a11c1f8\", image = \"e2580523efc6457385114b78ad0d7cce\" },\n\tDismantle = { name = \"갑주 가르기\", cost = 1, desc = \"피해 8 x 2회\", kind = \"Attack\", damage = 8, class = \"fighter\", rarity = \"unique\", hits = 2, fx = \"997fa6999aa04dbb97a1dd99025fa2ba\", image = \"115e309771604743853abad2d8d186bc\" },\n\tHemokinesis = { name = \"혼신의 일격\", cost = 1, desc = \"피해 15\", kind = \"Attack\", damage = 15, class = \"fighter\", rarity = \"unique\", fx = \"2799562e984c4a4da3b73e1f3431057c\", image = \"b7030d8caedc4fbc9f38fe1e541d6e6b\" },\n\tFightMe = { name = \"결투 신청\", cost = 2, desc = \"피해 5 x 2회, 힘 +3\", kind = \"Attack\", damage = 5, strength = 3, class = \"fighter\", rarity = \"unique\", hits = 2, fx = \"1b0afc410a1a458598eb7ca2fb26e97d\", image = \"9aac955d159f49c1bc913ef96128e781\" },\n\tUnrelenting = { name = \"진격의 일격\", cost = 2, desc = \"피해 14, 에너지 +1\", kind = \"Attack\", damage = 14, class = \"fighter\", rarity = \"unique\", gainEnergy = 1, fx = \"291b2298db88476f8ae3c6c78f53c9b7\", image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tUppercut = { name = \"어퍼컷\", cost = 2, desc = \"피해 12, 약화 1, 취약 1\", kind = \"Attack\", damage = 12, weak = 1, vuln = 1, class = \"fighter\", rarity = \"unique\", fx = \"863812c5c2f84132ac7465b50ec2283e\", image = \"251b6e12329048429490049a4f3cf564\" },\n\tBludgeon = { name = \"대검 강타\", cost = 3, desc = \"피해 32\", kind = \"Attack\", damage = 32, class = \"crusader\", rarity = \"unique\", fx = \"e8a145a6c43d493f9ad50fab03b200aa\", image = \"92021d62341a4bce9cfd09d1b4b865db\" },\n\tHowlFromBeyond = { name = \"전장의 포효\", cost = 3, desc = \"모든 적에게 피해 16. 소멸.\", kind = \"Attack\", damage = 16, class = \"crusader\", rarity = \"unique\", exhaust = true, aoe = true, fx = \"48754be05be344358cddd55aa8fe11f4\", image = \"b4020dbadee6401f9893a020fe4154b1\" },\n\tStomp = { name = \"진형 붕괴\", cost = 3, desc = \"모든 적에게 피해 12. 이번 턴 사용한 공격 카드마다 피해 +2\", kind = \"Attack\", damage = 12, damagePerAttackPlayedThisTurn = 2, class = \"crusader\", rarity = \"unique\", aoe = true, fx = \"6f283d96d5804b4fb88009685a11c1f8\", image = \"e4acdf27d68549db8858d6082169c70c\" },\n\tRage = { name = \"격노\", cost = 0, desc = \"방어도 5, 카드 1장 뽑기\", kind = \"Skill\", block = 5, class = \"warrior\", rarity = \"unique\", draw = 1, image = \"7648c3b8e1ca44fc8ec353561207a670\" },\n\tBattleTrance = { name = \"전투 집중\", cost = 0, desc = \"카드 3장 뽑기. 이번 턴 더 뽑을 수 없음\", kind = \"Skill\", class = \"warrior\", rarity = \"unique\", draw = 3, drawDisabledThisTurn = true, image = \"4cbbe8cfc3e840e4a76379498d8eb012\" },\n\tColossus = { name = \"철벽 자세\", cost = 1, desc = \"방어도 5, 무형 1\", kind = \"Skill\", intangible = 1, block = 5, class = \"page\", rarity = \"unique\", image = \"992dabf6aff2400e92b2f4f705d8ebe7\" },\n\tSecondWind = { name = \"기사회생\", cost = 1, desc = \"손의 공격이 아닌 모든 카드를 소멸시키고, 소멸시킨 카드마다 방어도 5\", kind = \"Skill\", class = \"page\", rarity = \"unique\", exhaustHandNonAttack = true, blockPerExhaustedCard = 5, image = \"21af4bccc5054a5dbc8245dfa7f08681\" },\n\tTaunt = { name = \"도발\", cost = 1, desc = \"방어도 7, 취약 1\", kind = \"Skill\", block = 7, vuln = 1, class = \"warrior\", rarity = \"unique\", image = \"fe83c7635b0e49ed83d75a2833adb53e\" },\n\tBurningPact = { name = \"결사의 각오\", cost = 1, desc = \"카드 1장 버리고 카드 3장 뽑기\", kind = \"Skill\", class = \"fighter\", rarity = \"unique\", draw = 3, discard = 1, image = \"64daadf1a98e490d9c14ef52ec776e63\" },\n\tEvilEye = { name = \"빈틈없는 방어\", cost = 1, desc = \"방어도 16\", kind = \"Skill\", block = 16, class = \"page\", rarity = \"unique\", image = \"09370fc7551e47238fd103a80fba558e\" },\n\tForgottenRitual = { name = \"비상 전력\", cost = 1, desc = \"에너지 +2. 소멸.\", kind = \"Skill\", class = \"warrior\", rarity = \"unique\", gainEnergy = 2, exhaust = true, image = \"379d86e3de064959aa4612f71e84ccfb\" },\n\tDrumOfBattle = { name = \"전투의 북소리\", cost = 1, desc = \"카드 2장 뽑기, 에너지 +1. 소멸.\", kind = \"Skill\", class = \"page\", rarity = \"unique\", draw = 2, gainEnergy = 1, exhaust = true, image = \"1bc3e52b330648faae9eafd5a205e37b\" },\n\tDominate = { name = \"제압\", cost = 1, desc = \"취약 2, 힘 +2. 소멸.\", kind = \"Skill\", strength = 2, vuln = 2, class = \"warrior\", rarity = \"unique\", exhaust = true, image = \"e2580523efc6457385114b78ad0d7cce\" },\n\tInfernalBlade = { name = \"임시 무장\", cost = 1, desc = \"무작위 공격 카드 1장을 손으로 가져옵니다. 이번 턴 동안 그 카드를 비용 없이 사용할 수 있습니다. 소멸.\", kind = \"Skill\", class = \"warrior\", rarity = \"unique\", addRandomCardCount = 1, addRandomCardKind = \"Attack\", addRandomCardSameClass = true, addedCardsCostZeroThisTurn = true, exhaust = true, image = \"115e309771604743853abad2d8d186bc\" },\n\tExpectAFight = { name = \"싸움 준비\", cost = 1, desc = \"이번 턴 스킬 비용 1 감소\", kind = \"Skill\", class = \"warrior\", rarity = \"unique\", skillCostReductionThisTurn = 1, image = \"b7030d8caedc4fbc9f38fe1e541d6e6b\" },\n\tFlameBarrier = { name = \"화염 장벽\", cost = 2, desc = \"방어도 12, 가시 4\", kind = \"Skill\", block = 12, thorns = 4, class = \"page\", rarity = \"unique\", image = \"9aac955d159f49c1bc913ef96128e781\" },\n\tStoneArmor = { name = \"강철 갑옷\", cost = 1, desc = \"매턴 방어도 +4\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 4, class = \"page\", rarity = \"unique\", image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tFeelNoPain = { name = \"고통 인내\", cost = 1, desc = \"매턴 방어도 +3\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 3, class = \"page\", rarity = \"unique\", image = \"251b6e12329048429490049a4f3cf564\" },\n\tInflame = { name = \"발화\", cost = 1, desc = \"매턴 힘 +1\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"fighter\", rarity = \"unique\", image = \"92021d62341a4bce9cfd09d1b4b865db\" },\n\tInferno = { name = \"불바다\", cost = 1, desc = \"매턴 모든 적에게 피해 6\", kind = \"Power\", powerEffect = \"damagePerTurn\", value = 6, class = \"warrior\", rarity = \"unique\", image = \"b4020dbadee6401f9893a020fe4154b1\" },\n\tJuggling = { name = \"연속 공세\", cost = 1, desc = \"카드를 사용할 때마다 무작위 적에게 피해 3\", kind = \"Power\", cardPlayedRandomDamage = 3, class = \"fighter\", rarity = \"unique\", image = \"e4acdf27d68549db8858d6082169c70c\" },\n\tRupture = { name = \"파열\", cost = 1, desc = \"매턴 힘 +1\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"fighter\", rarity = \"unique\", image = \"7648c3b8e1ca44fc8ec353561207a670\" },\n\tVicious = { name = \"포악함\", cost = 1, desc = \"턴 시작 시 카드 1장 추가로 뽑기\", kind = \"Power\", class = \"warrior\", rarity = \"unique\", turnStartDraw = 1, image = \"4cbbe8cfc3e840e4a76379498d8eb012\" },\n\tStampede = { name = \"쇄도\", cost = 2, desc = \"카드를 사용할 때마다 무작위 적에게 피해 8\", kind = \"Power\", cardPlayedRandomDamage = 8, class = \"fighter\", rarity = \"unique\", image = \"992dabf6aff2400e92b2f4f705d8ebe7\" },\n\tPactsEnd = { name = \"최후의 일격\", cost = 0, desc = \"뽑을 카드 더미가 비었을 때 모든 적에게 피해 17\", kind = \"Attack\", damage = 17, class = \"knight\", rarity = \"legend\", playableWhenDrawPileEmpty = true, aoe = true, fx = \"e8a145a6c43d493f9ad50fab03b200aa\", image = \"21af4bccc5054a5dbc8245dfa7f08681\" },\n\tThrash = { name = \"난타\", cost = 1, desc = \"피해 4 x 2회. 이번 턴 사용한 공격 카드마다 피해 +2\", kind = \"Attack\", damage = 4, damagePerAttackPlayedThisTurn = 2, class = \"crusader\", rarity = \"legend\", hits = 2, fx = \"48754be05be344358cddd55aa8fe11f4\", image = \"fe83c7635b0e49ed83d75a2833adb53e\" },\n\tConflagration = { name = \"대화재\", cost = 1, desc = \"모든 적에게 피해 2 x 4회\", kind = \"Attack\", damage = 2, class = \"crusader\", rarity = \"legend\", hits = 4, aoe = true, fx = \"6f283d96d5804b4fb88009685a11c1f8\", image = \"64daadf1a98e490d9c14ef52ec776e63\" },\n\tFeed = { name = \"포식\", cost = 1, desc = \"피해를 10 줍니다. 치명타라면, 최대 체력이 3 증가합니다. 소멸.\", kind = \"Attack\", damage = 10, maxHpOnKill = 3, class = \"knight\", rarity = \"legend\", exhaust = true, fx = \"997fa6999aa04dbb97a1dd99025fa2ba\", image = \"09370fc7551e47238fd103a80fba558e\" },\n\tTearAsunder = { name = \"삼연참\", cost = 2, desc = \"피해 5 x 3회\", kind = \"Attack\", damage = 5, class = \"crusader\", rarity = \"legend\", hits = 3, fx = \"2799562e984c4a4da3b73e1f3431057c\", image = \"379d86e3de064959aa4612f71e84ccfb\" },\n\tFiendFire = { name = \"최후의 패\", cost = 2, desc = \"손의 다른 카드마다 피해 +7 후 모두 버리기. 소멸.\", kind = \"Attack\", damage = 0, damagePerOtherHandCard = 7, class = \"crusader\", rarity = \"legend\", discardAll = true, exhaust = true, fx = \"1b0afc410a1a458598eb7ca2fb26e97d\", image = \"1bc3e52b330648faae9eafd5a205e37b\" },\n\tMangle = { name = \"공포의 일격\", cost = 3, desc = \"피해 15. 이번 턴 적 힘 -10\", kind = \"Attack\", damage = 15, class = \"knight\", rarity = \"legend\", enemyStrengthLossThisTurn = 10, fx = \"291b2298db88476f8ae3c6c78f53c9b7\", image = \"e2580523efc6457385114b78ad0d7cce\" },\n\tBrand = { name = \"낙인\", cost = 0, desc = \"카드 1장 버리기, 힘 +1\", kind = \"Skill\", strength = 1, class = \"warrior\", rarity = \"legend\", discard = 1, image = \"115e309771604743853abad2d8d186bc\" },\n\tCascade = { name = \"연속 전개\", cost = 0, desc = \"뽑을 카드 더미 맨 위의 카드 X장을 사용합니다. 소멸.\", kind = \"Skill\", class = \"warrior\", rarity = \"legend\", playTopDrawPileCountPerEnergy = 1, useAllEnergy = true, exhaust = true, image = \"b7030d8caedc4fbc9f38fe1e541d6e6b\" },\n\tPrimalForce = { name = \"전사의 본능\", cost = 0, desc = \"이번 턴 손의 카드 비용이 0\", kind = \"Skill\", class = \"knight\", rarity = \"legend\", handCostZeroThisTurn = true, image = \"9aac955d159f49c1bc913ef96128e781\" },\n\tOffering = { name = \"전력 방출\", cost = 0, desc = \"에너지 +2, 카드 3장 뽑기. 소멸.\", kind = \"Skill\", class = \"crusader\", rarity = \"legend\", draw = 3, gainEnergy = 2, exhaust = true, image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tOneTwoPunch = { name = \"연계 전술\", cost = 1, desc = \"다음 스킬을 1회 추가 발동\", kind = \"Skill\", class = \"warrior\", rarity = \"legend\", nextSkillRepeatCount = 1, image = \"251b6e12329048429490049a4f3cf564\" },\n\tStoke = { name = \"전투 재정비\", cost = 1, desc = \"손의 모든 카드를 소멸시키고, 소멸시킨 카드 수만큼 뽑습니다. 소멸.\", kind = \"Skill\", class = \"knight\", rarity = \"legend\", exhaustHandAll = true, drawPerExhausted = 1, exhaust = true, image = \"92021d62341a4bce9cfd09d1b4b865db\" },\n\tImpervious = { name = \"무적\", cost = 2, desc = \"방어도 30. 소멸.\", kind = \"Skill\", block = 30, class = \"knight\", rarity = \"legend\", exhaust = true, image = \"b4020dbadee6401f9893a020fe4154b1\" },\n\tNotYet = { name = \"불굴\", cost = 2, desc = \"HP 10 회복. 소멸.\", kind = \"Skill\", class = \"knight\", rarity = \"legend\", heal = 10, exhaust = true, image = \"e4acdf27d68549db8858d6082169c70c\" },\n\tAggression = { name = \"공격 태세\", cost = 1, desc = \"턴 시작 시 카드 1장 추가로 뽑기\", kind = \"Power\", class = \"warrior\", rarity = \"legend\", turnStartDraw = 1, image = \"7648c3b8e1ca44fc8ec353561207a670\" },\n\tCruelty = { name = \"전투 광기\", cost = 1, desc = \"매턴 힘 +1\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"warrior\", rarity = \"legend\", image = \"4cbbe8cfc3e840e4a76379498d8eb012\" },\n\tCrimsonMantle = { name = \"붉은 수호\", cost = 1, desc = \"매턴 방어도 +8\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 8, class = \"knight\", rarity = \"legend\", image = \"992dabf6aff2400e92b2f4f705d8ebe7\" },\n\tPyre = { name = \"불의 심장\", cost = 2, desc = \"매턴 에너지 +1\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"knight\", rarity = \"legend\", image = \"21af4bccc5054a5dbc8245dfa7f08681\" },\n\tDarkEmbrace = { name = \"소멸의 숙련\", cost = 2, desc = \"카드가 소멸될 때마다 카드 1장 뽑기\", kind = \"Power\", drawOnExhaust = 1, class = \"knight\", rarity = \"legend\", image = \"fe83c7635b0e49ed83d75a2833adb53e\" },\n\tUnmovable = { name = \"요지부동\", cost = 2, desc = \"이번 전투 동안 방어도 획득량 2배\", kind = \"Power\", blockGainMultiplier = 2, powerEffect = \"blockPerTurn\", value = 0, class = \"knight\", rarity = \"legend\", image = \"64daadf1a98e490d9c14ef52ec776e63\" },\n\tJuggernaut = { name = \"검격 파동\", cost = 2, desc = \"카드를 사용할 때마다 무작위 적에게 피해 5\", kind = \"Power\", cardPlayedRandomDamage = 5, class = \"knight\", rarity = \"legend\", image = \"09370fc7551e47238fd103a80fba558e\" },\n\tHellraiser = { name = \"타격의 달인\", cost = 2, desc = \"이름에 \\\"타격\\\"이 포함된 카드를 뽑을 때마다, 무작위 적에게 사용합니다.\", kind = \"Power\", drawNameMatchAutoPlay = \"타격\", class = \"warrior\", rarity = \"legend\", image = \"379d86e3de064959aa4612f71e84ccfb\" },\n\tBarricade = { name = \"바리케이드\", cost = 3, desc = \"내 턴 시작 시 방어도가 사라지지 않습니다.\", kind = \"Power\", powerEffect = \"keepBlock\", value = 0, class = \"knight\", rarity = \"legend\", image = \"1bc3e52b330648faae9eafd5a205e37b\" },\n\tDemonForm = { name = \"전신 투지\", cost = 3, desc = \"매턴 힘 +2\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 2, class = \"crusader\", rarity = \"legend\", image = \"e2580523efc6457385114b78ad0d7cce\" },\n\tSlashBlast = { name = \"슬래시 블러스트\", cost = 1, desc = \"모든 적에게 피해 7. 콤보당 피해 +1\", kind = \"Attack\", damage = 7, damagePerCombo = 1, class = \"warrior\", rarity = \"normal\", aoe = true, image = \"863812c5c2f84132ac7465b50ec2283e\" },\n\tWarriorLeap = { name = \"워리어 리프\", cost = 0, desc = \"방어도 4. 다음 턴 방어도 4. 소멸.\", kind = \"Skill\", block = 4, class = \"warrior\", rarity = \"normal\", nextTurnBlock = 4, exhaust = true, image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tLeapAttack = { name = \"리프 어택\", cost = 1, desc = \"모든 적에게 피해 3 x 2회. 방어도 5\", kind = \"Attack\", damage = 3, block = 5, class = \"warrior\", rarity = \"normal\", hits = 2, aoe = true, image = \"997fa6999aa04dbb97a1dd99025fa2ba\" },\n\tIronBody = { name = \"아이언 바디\", cost = 1, desc = \"매턴 방어도 3. 가시 2\", kind = \"Power\", thorns = 2, powerEffect = \"blockPerTurn\", value = 3, class = \"warrior\", rarity = \"unique\", image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tWarriorMastery = { name = \"워리어 마스터리\", cost = 1, desc = \"힘 1. 민첩 1\", kind = \"Power\", strength = 1, dex = 1, class = \"warrior\", rarity = \"unique\", image = \"e2580523efc6457385114b78ad0d7cce\" },\n\tBrandish = { name = \"브랜디쉬\", cost = 1, desc = \"피해 4 x 2회. 콤보당 피해 +1. 콤보 1 획득\", kind = \"Attack\", damage = 4, damagePerCombo = 1, class = \"fighter\", rarity = \"normal\", hits = 2, comboGain = 1, image = \"1bc3e52b330648faae9eafd5a205e37b\" },\n\tFlashSlash = { name = \"플래시 슬래시\", cost = 1, desc = \"모든 적에게 피해 2 x 5회. 방어도 4. 콤보 2 획득. 소멸.\", kind = \"Attack\", damage = 2, block = 4, class = \"fighter\", rarity = \"unique\", hits = 5, comboGain = 2, exhaust = true, aoe = true, image = \"291b2298db88476f8ae3c6c78f53c9b7\" },\n\tComboAttack = { name = \"콤보 어택\", cost = 0, desc = \"공격마다 콤보 1 획득. 모든 공격이 콤보 2당 피해 +1. 최대 5\", kind = \"Power\", attackDamagePerCombo = 0.5, comboOnAttack = 1, comboMax = 5, class = \"fighter\", rarity = \"unique\", image = \"e2580523efc6457385114b78ad0d7cce\" },\n\tSpiritBlade = { name = \"스피릿 블레이드\", cost = 2, desc = \"힘 2. 가시 5\", kind = \"Power\", strength = 2, thorns = 5, class = \"fighter\", rarity = \"unique\", image = \"863812c5c2f84132ac7465b50ec2283e\" },\n\tWeaponMastery = { name = \"웨폰 마스터리\", cost = 1, desc = \"힘 1. 공격 카드를 사용할 때마다 대상에게 피해 1\", kind = \"Power\", attackPlayedDamage = 1, strength = 1, class = \"fighter\", rarity = \"unique\", image = \"1bc3e52b330648faae9eafd5a205e37b\" },\n\tWeaponAcceleration = { name = \"웨폰 액셀레이션\", cost = 1, desc = \"콤보 2 획득. 턴 시작 시 카드 1장 추가로 뽑기\", kind = \"Power\", class = \"fighter\", rarity = \"unique\", comboGain = 2, turnStartDraw = 1, image = \"291b2298db88476f8ae3c6c78f53c9b7\" },\n\tFinalAttack = { name = \"파이널 어택\", cost = 1, desc = \"공격 카드를 사용할 때마다 대상에게 피해 3\", kind = \"Power\", attackPlayedDamage = 3, class = \"fighter\", rarity = \"legend\", image = \"997fa6999aa04dbb97a1dd99025fa2ba\" },\n\tFighterPhysicalTraining = { name = \"피지컬 트레이닝\", cost = 1, desc = \"힘 1. 민첩 1. 매턴 방어도 2\", kind = \"Power\", strength = 1, dex = 1, powerEffect = \"blockPerTurn\", value = 2, class = \"fighter\", rarity = \"unique\", image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tBraveSlash = { name = \"브레이브 슬래시\", cost = 2, desc = \"피해 5 x 3회. 콤보당 피해 +1. 콤보 1 획득\", kind = \"Attack\", damage = 5, damagePerCombo = 1, class = \"crusader\", rarity = \"normal\", hits = 3, comboGain = 1, image = \"863812c5c2f84132ac7465b50ec2283e\" },\n\tAuraBlade = { name = \"오라 블레이드\", cost = 2, desc = \"모든 적에게 방어도를 무시하고 피해 4 x 4회. 소멸.\", kind = \"Attack\", damage = 4, class = \"crusader\", rarity = \"legend\", hits = 4, pierce = true, exhaust = true, aoe = true, image = \"291b2298db88476f8ae3c6c78f53c9b7\" },\n\tRush = { name = \"돌진\", cost = 2, desc = \"모든 적에게 피해 8. 방어도 7. 콤보 1 획득\", kind = \"Attack\", damage = 8, block = 7, class = \"crusader\", rarity = \"unique\", comboGain = 1, aoe = true, image = \"997fa6999aa04dbb97a1dd99025fa2ba\" },\n\tScarringSword = { name = \"스카링 소드\", cost = 2, desc = \"공격 카드로 피해를 주면 대상에게 약화 1\", kind = \"Power\", attackWeak = 1, class = \"crusader\", rarity = \"legend\", image = \"1bc3e52b330648faae9eafd5a205e37b\" },\n\tComboSynergy = { name = \"콤보 시너지\", cost = 1, desc = \"콤보 2 획득. 공격마다 콤보 1 획득. 모든 공격이 콤보 2당 피해 +1. 최대 5\", kind = \"Power\", attackDamagePerCombo = 0.5, comboOnAttack = 1, comboMax = 5, class = \"crusader\", rarity = \"legend\", comboGain = 2, image = \"e2580523efc6457385114b78ad0d7cce\" },\n\tSelfRecovery = { name = \"셀프 리커버리\", cost = 1, desc = \"턴 시작 시 HP 3 회복\", kind = \"Power\", powerEffect = \"healPerTurn\", value = 3, class = \"crusader\", rarity = \"unique\", image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tChanceAttack = { name = \"찬스 어택\", cost = 1, desc = \"콤보 2 획득. 약화 상태인 적에게 주는 공격 피해 1.5배\", kind = \"Power\", class = \"crusader\", rarity = \"unique\", comboGain = 2, attackDamageVsWeakMultiplier = 1.5, image = \"291b2298db88476f8ae3c6c78f53c9b7\" },\n\tEndure = { name = \"인듀어\", cost = 1, desc = \"약화와 취약을 제거합니다. 매턴 방어도 4\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 4, class = \"crusader\", rarity = \"unique\", removePlayerDebuffs = true, image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tDivineSwing = { name = \"디바인 스윙\", cost = 2, desc = \"모든 적에게 피해 3 x 4회, 약화 1. 홀리 포스.\", kind = \"Attack\", damage = 3, weak = 1, class = \"page\", rarity = \"normal\", hits = 4, holyForce = true, affectsAllEnemies = true, aoe = true, image = \"863812c5c2f84132ac7465b50ec2283e\" },\n\tHolyCharge = { name = \"홀리 차지\", cost = 1, desc = \"홀리 포스 카드를 사용하면 홀리 차지 1 획득. 최대 3. 받는 피해 10% 감소\", kind = \"Power\", holyChargeOnHolyForce = 1, holyChargeMax = 3, damageTakenReduction = 0.1, class = \"page\", rarity = \"unique\", image = \"e2580523efc6457385114b78ad0d7cce\" },\n\tPageOrder = { name = \"페이지 오더\", cost = 1, desc = \"모든 적에게 피해 3 x 2회, 약화 1. 카드 1장 뽑기\", kind = \"Attack\", damage = 3, weak = 1, class = \"page\", rarity = \"normal\", hits = 2, draw = 1, affectsAllEnemies = true, aoe = true, image = \"291b2298db88476f8ae3c6c78f53c9b7\" },\n\tPageWeaponAcceleration = { name = \"웨폰 액셀레이션\", cost = 1, desc = \"힘 1. 턴 시작 시 카드 1장 추가로 뽑기\", kind = \"Power\", strength = 1, class = \"page\", rarity = \"unique\", turnStartDraw = 1, image = \"291b2298db88476f8ae3c6c78f53c9b7\" },\n\tPageStance = { name = \"스탠스\", cost = 1, desc = \"매턴 방어도 3\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 3, class = \"page\", rarity = \"normal\", image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tPageWeaponMastery = { name = \"웨폰 마스터리\", cost = 1, desc = \"카드를 사용할 때마다 방어도 1\", kind = \"Power\", cardPlayedBlock = 1, class = \"page\", rarity = \"unique\", image = \"1bc3e52b330648faae9eafd5a205e37b\" },\n\tPageFinalAttack = { name = \"파이널 어택\", cost = 1, desc = \"공격 카드를 사용할 때마다 대상에게 피해 2\", kind = \"Power\", attackPlayedDamage = 2, class = \"page\", rarity = \"legend\", image = \"997fa6999aa04dbb97a1dd99025fa2ba\" },\n\tPagePhysicalTraining = { name = \"피지컬 트레이닝\", cost = 2, desc = \"힘 1. 민첩 1. 매턴 방어도 2\", kind = \"Power\", strength = 1, dex = 1, powerEffect = \"blockPerTurn\", value = 2, class = \"page\", rarity = \"unique\", image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tDivineCharge = { name = \"디바인 차지\", cost = 1, desc = \"모든 적에게 피해 3 x 4회, 약화 1. 홀리 차지당 피해 +1. 홀리 포스.\", kind = \"Attack\", damage = 3, damagePerHolyCharge = 1, weak = 1, class = \"knight\", rarity = \"unique\", hits = 4, holyForce = true, affectsAllEnemies = true, aoe = true, image = \"863812c5c2f84132ac7465b50ec2283e\" },\n\tRestoration = { name = \"리스토네이션\", cost = 0, desc = \"HP 6 회복. 홀리 차지당 추가로 4 회복한 뒤 모두 소비\", kind = \"Skill\", class = \"knight\", rarity = \"unique\", heal = 6, healPerHolyCharge = 4, holyChargeSpendAll = true, image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tKnightRush = { name = \"돌진\", cost = 1, desc = \"모든 적에게 피해 7. 방어도 4, 홀리 차지당 방어도 +2\", kind = \"Attack\", damage = 7, block = 4, class = \"knight\", rarity = \"normal\", blockPerHolyCharge = 2, aoe = true, image = \"997fa6999aa04dbb97a1dd99025fa2ba\" },\n\tNobleDemand = { name = \"노블 디맨드\", cost = 1, desc = \"모든 적의 방어도를 제거하고 약화 2. 이번 턴 적 전체 힘 -3\", kind = \"Skill\", weak = 2, class = \"knight\", rarity = \"unique\", affectsAllEnemies = true, removeEnemyBlock = true, enemyStrengthLossThisTurn = 3, image = \"291b2298db88476f8ae3c6c78f53c9b7\" },\n\tParashockGuard = { name = \"파라쇼크 가드\", cost = 3, desc = \"힘 1. 가시 3. 카드를 사용할 때마다 방어도 1\", kind = \"Power\", strength = 1, thorns = 3, cardPlayedBlock = 1, class = \"knight\", rarity = \"unique\", image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tCombatOrders = { name = \"컴뱃 오더스\", cost = 1, desc = \"다음 스킬을 1회 추가 발동. 턴 시작 시 카드 1장 추가로 뽑기\", kind = \"Power\", class = \"knight\", rarity = \"legend\", turnStartDraw = 1, nextSkillRepeatCount = 1, image = \"e2580523efc6457385114b78ad0d7cce\" },\n\tKnightShieldMastery = { name = \"실드 마스터리\", cost = 2, desc = \"매턴 방어도 4. 가시 1\", kind = \"Power\", thorns = 1, powerEffect = \"blockPerTurn\", value = 4, class = \"knight\", rarity = \"unique\", image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tAchilles = { name = \"아킬레스\", cost = 2, desc = \"받는 피해 25% 감소\", kind = \"Power\", damageTakenReduction = 0.25, class = \"knight\", rarity = \"legend\", image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tBlessingArmor = { name = \"블레싱 아머\", cost = 2, desc = \"HP 피해를 받으면 방어도 6. 전투 중 처음 발동할 때 힘 2\", kind = \"Power\", blockOnDamaged = 6, strengthOnDamagedOnce = 2, class = \"knight\", rarity = \"legend\", image = \"e2580523efc6457385114b78ad0d7cce\" },\n\tEnergyBolt = { name = \"에너지 볼트\", cost = 1, desc = \"피해 6\", kind = \"Attack\", damage = 6, class = \"magician\", rarity = \"normal\", fx = \"1d5877e1120a42d0907f204c959888b1\", image = \"e84880eaf89442128d3af2be5c80a74f\" },\n\tMagicGuard = { name = \"매직 가드\", cost = 1, desc = \"방어도 5\", kind = \"Skill\", block = 5, class = \"magician\", rarity = \"normal\", image = \"01b249c26eb34b8aaab774bf221907a1\" },\n\tMagicClaw = { name = \"매직 클로\", cost = 1, desc = \"피해 3 × 2회\", kind = \"Attack\", damage = 3, class = \"magician\", rarity = \"normal\", hits = 2, fx = \"ba4ac7c8f24845b68b7e689b7effcc93\", image = \"f3fcac2d460041b288cc1973caaaf30f\" },\n\tTeleport = { name = \"텔레포트\", cost = 1, desc = \"방어도 3, 드로 1\", kind = \"Skill\", block = 3, class = \"magician\", rarity = \"normal\", discardAll = true, drawPerDiscarded = 1, image = \"7f70a9dc7e304433bb8121dd9c4df98b\" },\n\tSlow = { name = \"슬로우\", cost = 1, desc = \"약화 2 부여\", kind = \"Skill\", weak = 2, class = \"magician\", rarity = \"normal\", image = \"7224cd3f9b7e497d9dd65f32a50865e4\" },\n\tFireArrow = { name = \"파이어 애로우\", cost = 1, desc = \"피해 8\", kind = \"Attack\", damage = 8, class = \"firepoison\", rarity = \"unique\", fx = \"4a937e208875468eb63d891806fba3cd\", image = \"6fa15fd3a0004b409ea516c11a67e533\" },\n\tPoisonBreath = { name = \"포이즌 브레스\", cost = 1, desc = \"독 4 부여\", kind = \"Skill\", class = \"firepoison\", rarity = \"unique\", poison = 4, image = \"07200f3c74854022baa7ebbefdc4ad8c\" },\n\tElementAmp = { name = \"엘레멘트 앰플\", cost = 1, desc = \"매 턴 힘 +1\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"firepoison\", rarity = \"legend\", image = \"06865473977849bebe79062dbd608944\" },\n\tThunderBolt = { name = \"썬더 볼트\", cost = 2, desc = \"모든 적에게 피해 6\", kind = \"Attack\", damage = 6, class = \"icelightning\", rarity = \"legend\", aoe = true, fx = \"7d52f5e389bd4d44a30cf7cc54538f8f\", image = \"c6685d33cb2641f09d11cfa2d5cc820c\" },\n\tColdBeam = { name = \"콜드 빔\", cost = 2, desc = \"피해 7, 약화 2\", kind = \"Attack\", damage = 7, weak = 2, class = \"icelightning\", rarity = \"unique\", image = \"e8f7c148c79f497d83014e3361f59f5c\" },\n\tChillingStep = { name = \"칠링 스텝\", cost = 1, desc = \"방어도 8\", kind = \"Skill\", block = 8, class = \"icelightning\", rarity = \"unique\", image = \"bef20873a68a4651a91d74be457c2cfc\" },\n\tHeal = { name = \"힐\", cost = 1, desc = \"HP 10 회복\", kind = \"Skill\", class = \"cleric\", rarity = \"unique\", heal = 10, image = \"8b935b7d7066493cb462834bbe287c74\" },\n\tBless = { name = \"블레스\", cost = 1, desc = \"힘 +1, 방어도 5\", kind = \"Skill\", block = 5, strength = 1, class = \"cleric\", rarity = \"unique\", image = \"607fc5457c1c44a0993a5c2fe3fb0c68\" },\n\tHolyArrow = { name = \"홀리 애로우\", cost = 1, desc = \"피해 8\", kind = \"Attack\", damage = 8, class = \"cleric\", rarity = \"unique\", fx = \"4faa7b78e09643cf86339b8b7cf2abac\", image = \"a80127195bf7471f9545b70e491f4719\" },\n\tWound = { name = \"상처\", cost = 0, desc = \"사용할 수 없다. 손패를 막는 저주.\", kind = \"Status\", class = \"curse\", rarity = \"normal\", unplayable = true, curse = true },\n\tBurn = { name = \"화상\", cost = 0, desc = \"사용 불가. 손패에 있으면 턴 종료 시 피해 2.\", kind = \"Status\", class = \"curse\", rarity = \"normal\", unplayable = true, curse = true, endTurnDamage = 2 },\n\tNeutralize = { name = \"커닝식 견제\", cost = 0, desc = \"피해를 3 줍니다. 약화를 1 부여합니다.\", kind = \"Attack\", damage = 3, weak = 1, class = \"rogue\", rarity = \"normal\", image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tSilentStrike = { name = \"초보 도적의 칼끝\", cost = 1, desc = \"피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"rogue\", rarity = \"normal\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tSurvivor = { name = \"골목길 생존술\", cost = 1, desc = \"방어도를 8 얻습니다. 카드를 1장 버립니다.\", kind = \"Skill\", block = 8, class = \"rogue\", rarity = \"normal\", discard = 1, image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tSilentDefend = { name = \"낡은 가죽 방패\", cost = 1, desc = \"방어도를 5 얻습니다.\", kind = \"Skill\", block = 5, class = \"rogue\", rarity = \"normal\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tDoubleStab = { name = \"더블 스탭\", cost = 1, desc = \"피해를 4만큼 2번 줍니다.\", kind = \"Attack\", damage = 4, class = \"rogue\", rarity = \"normal\", hits = 2, image = \"92a5020c978c46bdabab910598118b86\" },\n\tLuckySeven = { name = \"럭키 세븐\", cost = 1, desc = \"피해를 3만큼 3번 줍니다.\", kind = \"Attack\", damage = 3, class = \"rogue\", rarity = \"unique\", hits = 3, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tHaste = { name = \"헤이스트\", cost = 1, desc = \"카드를 1장 뽑습니다. 에너지를 1 얻습니다.\", kind = \"Skill\", class = \"rogue\", rarity = \"normal\", draw = 1, gainEnergy = 1, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tDarkSight = { name = \"다크 사이트\", cost = 1, desc = \"무형을 1 얻습니다. 소멸.\", kind = \"Skill\", intangible = 1, class = \"rogue\", rarity = \"unique\", exhaust = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tFlashJump = { name = \"플래시 점프\", cost = 0, desc = \"방어도를 4 얻습니다. 카드를 1장 뽑습니다. 소멸.\", kind = \"Skill\", block = 4, class = \"rogue\", rarity = \"normal\", draw = 1, exhaust = true, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tNimbleBody = { name = \"님블 바디\", cost = 1, desc = \"민첩을 1 얻습니다. 매 턴 방어도를 2 얻습니다.\", kind = \"Power\", dex = 1, powerEffect = \"blockPerTurn\", value = 2, class = \"rogue\", rarity = \"unique\", image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tSlice = { name = \"짧은 단검질\", cost = 0, desc = \"피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"rogue\", rarity = \"normal\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tShiv = { name = \"표창\", cost = 0, desc = \"피해를 4 줍니다. 소멸.\", kind = \"Attack\", damage = 4, class = \"shiv\", rarity = \"normal\", exhaust = true, token = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tDaggerSpray = { name = \"단검비\", cost = 1, desc = \"모든 적에게 피해를 4만큼 2번 줍니다.\", kind = \"Attack\", damage = 4, class = \"thief\", rarity = \"normal\", hits = 2, aoe = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tDaggerThrow = { name = \"비도 투척\", cost = 1, desc = \"피해를 9 줍니다. 카드를 1장 뽑습니다. 카드를 1장 버립니다.\", kind = \"Attack\", damage = 9, class = \"thief\", rarity = \"normal\", draw = 1, discard = 1, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tPoisonedStab = { name = \"초록 독단검\", cost = 1, desc = \"피해를 6 줍니다. 중독을 3 부여합니다.\", kind = \"Attack\", damage = 6, class = \"rogue\", rarity = \"normal\", poison = 3, image = \"19361e72087946b1888684185b40d935\" },\n\tSuckerPunch = { name = \"골목 기습\", cost = 1, desc = \"피해를 7 줍니다. 약화를 1 부여합니다.\", kind = \"Attack\", damage = 7, weak = 1, class = \"rogue\", rarity = \"normal\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tLeadingStrike = { name = \"초보 표창 던지기\", cost = 1, desc = \"피해를 3 줍니다. 표창을 1장 손으로 가져옵니다.\", kind = \"Attack\", damage = 3, class = \"rogue\", rarity = \"normal\", addShiv = 1, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tFollowThrough = { name = \"연달아 찌르기\", cost = 1, desc = \"피해를 7 줍니다. 손에 다른 카드가 5장 이상 있다면, 1번 추가로 적중합니다.\", kind = \"Attack\", damage = 7, otherHandAtLeast = 5, bonusHitsWhenOtherHandAtLeast = 1, class = \"thief\", rarity = \"normal\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tFlickFlack = { name = \"커닝 난무\", cost = 1, desc = \"교활. 모든 적에게 피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"thief\", rarity = \"normal\", sly = true, aoe = true, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tRicochet = { name = \"통통 튀는 표창\", cost = 1, desc = \"교활. 무작위 적에게 피해를 3만큼 4번 줍니다.\", kind = \"Attack\", damage = 3, class = \"assassin\", rarity = \"normal\", hits = 4, randomTargetEachHit = true, sly = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tPrepared = { name = \"비장의 패\", cost = 1, desc = \"카드를 1장 버리고, 이번 턴에 준 피해의 절반만큼 방어를 얻습니다.\", kind = \"Skill\", blockPerDamageDealtThisTurn = 0.5, class = \"thief\", rarity = \"normal\", discard = 1, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tAnticipate = { name = \"럭키 예감\", cost = 0, desc = \"이번 턴 동안 민첩을 2 얻습니다.\", kind = \"Skill\", endTurnDexLoss = 2, dex = 2, class = \"rogue\", rarity = \"normal\", image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tDeflect = { name = \"단검 쳐내기\", cost = 0, desc = \"방어도를 4 얻습니다.\", kind = \"Skill\", block = 4, class = \"rogue\", rarity = \"normal\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tBladeDance = { name = \"표창 별무리\", cost = 1, desc = \"표창을 3장 손으로 가져옵니다. 소멸.\", kind = \"Skill\", class = \"assassin\", rarity = \"normal\", addShiv = 3, exhaust = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tBackflip = { name = \"커닝 곡예\", cost = 1, desc = \"방어도를 5 얻습니다. 카드를 2장 뽑습니다.\", kind = \"Skill\", block = 5, class = \"rogue\", rarity = \"normal\", draw = 2, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tDodgeAndRoll = { name = \"골목 구르기\", cost = 1, desc = \"방어도를 4 얻습니다. 다음 턴에, 방어도를 4 얻습니다\", kind = \"Skill\", block = 4, class = \"rogue\", rarity = \"normal\", nextTurnBlock = 4, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tPiercingWail = { name = \"골목의 살기\", cost = 1, desc = \"이번 턴 동안 모든 적이 힘을 6 잃습니다. 소멸.\", kind = \"Skill\", class = \"thief\", rarity = \"normal\", affectsAllEnemies = true, enemyStrengthLossThisTurn = 6, exhaust = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tCloakAndDagger = { name = \"망토 속 별\", cost = 1, desc = \"방어도를 6 얻습니다. 표창을 1장 손으로 가져옵니다.\", kind = \"Skill\", block = 6, class = \"assassin\", rarity = \"normal\", addShiv = 1, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tDeadlyPoison = { name = \"맹독 조제\", cost = 1, desc = \"중독을 5 부여합니다.\", kind = \"Skill\", class = \"thief\", rarity = \"normal\", poison = 5, image = \"19361e72087946b1888684185b40d935\" },\n\tSnakebite = { name = \"독니 단검\", cost = 2, desc = \"보존. 중독을 7 부여합니다.\", kind = \"Skill\", class = \"thief\", rarity = \"normal\", poison = 7, retain = true, image = \"19361e72087946b1888684185b40d935\" },\n\tUntouchable = { name = \"연막 속 숨기\", cost = 2, desc = \"교활. 방어도를 6 얻습니다.\", kind = \"Skill\", block = 6, class = \"rogue\", rarity = \"normal\", sly = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tSkewer = { name = \"꿰뚫는 표창\", cost = 2, desc = \"피해를 8만큼 X번 줍니다.\", kind = \"Attack\", class = \"assassin\", rarity = \"unique\", useAllEnergy = true, xDamagePerEnergy = 8, image = \"92a5020c978c46bdabab910598118b86\" },\n\tBackstab = { name = \"그림자 등찌르기\", cost = 0, desc = \"선천성. 피해를 10 줍니다. 소멸.\", kind = \"Attack\", damage = 10, class = \"rogue\", rarity = \"unique\", innate = true, exhaust = true, image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tPreciseCut = { name = \"급소 절개\", cost = 0, desc = \"피해를 13 줍니다. 손에 있는 다른 카드 1장당 피해량이 2 감소합니다.\", kind = \"Attack\", damage = 13, damagePerOtherHandCard = -2, class = \"thief\", rarity = \"unique\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tFinisher = { name = \"마지막 칼끝\", cost = 1, desc = \"이번 턴에 사용한 공격 카드 1장당 피해를 6 줍니다.\", kind = \"Attack\", damage = 0, damagePerAttackPlayedThisTurn = 6, class = \"thief\", rarity = \"unique\", image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tMementoMori = { name = \"사신의 장부\", cost = 1, desc = \"피해를 9 줍니다. 이번 턴에 버린 카드 1장당 피해량이 4 증가합니다.\", kind = \"Attack\", damage = 9, damagePerDiscardedThisTurn = 4, class = \"thief\", rarity = \"unique\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tStrangle = { name = \"그림자 올가미\", cost = 1, desc = \"피해를 8 줍니다.\", kind = \"Attack\", damage = 8, class = \"thief\", rarity = \"unique\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tFlechettes = { name = \"표창 셈법\", cost = 1, desc = \"손에 있는 스킬 카드 1장당 피해를 5 줍니다.\", kind = \"Attack\", damage = 0, damagePerSkillInHand = 5, class = \"assassin\", rarity = \"unique\", image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tPounce = { name = \"어둠을 가르는 도약\", cost = 2, desc = \"피해를 12 줍니다. 다음에 사용하는 스킬 카드의 비용이 0 이 됩니다.\", kind = \"Attack\", damage = 12, class = \"assassin\", rarity = \"unique\", nextSkillCostZero = true, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tDash = { name = \"뒷골목 돌파\", cost = 2, desc = \"방어도를 10 얻습니다. 피해를 10 줍니다.\", kind = \"Attack\", damage = 10, block = 10, class = \"thief\", rarity = \"unique\", image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tPredator = { name = \"표창 끝의 추격\", cost = 2, desc = \"피해를 15 줍니다. 다음 턴에, 카드를 2장 뽑습니다.\", kind = \"Attack\", damage = 15, class = \"assassin\", rarity = \"unique\", nextTurnDraw = 2, image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tPinpoint = { name = \"한 점 겨냥\", cost = 3, desc = \"피해를 15 줍니다. 이번 턴에 스킬을 사용할 때마다 비용이 1 감소합니다.\", kind = \"Attack\", damage = 15, class = \"assassin\", rarity = \"unique\", skillCostReductionThisTurn = 1, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tCalculatedGamble = { name = \"메소 건 승부\", cost = 0, desc = \"손에 있는 모든 카드를 버린 뒤, 버린 카드의 수만큼 카드를 뽑습니다. 소멸.\", kind = \"Skill\", class = \"thief\", rarity = \"unique\", discardAll = true, drawPerDiscarded = 1, exhaust = true, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tExpose = { name = \"약점 들추기\", cost = 0, desc = \"대상 적의 모든 인공물과 방어도를 제거합니다. 취약을 2 부여합니다. 소멸.\", kind = \"Skill\", vuln = 2, class = \"thief\", rarity = \"unique\", removeEnemyBlock = true, removeEnemyArtifact = true, exhaust = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tHiddenDaggers = { name = \"숨겨둔 표창\", cost = 0, desc = \"카드를 2장 버립니다. 표창을 2장 손으로 가져옵니다.\", kind = \"Skill\", class = \"assassin\", rarity = \"unique\", discard = 2, addShiv = 2, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tEscapePlan = { name = \"비상용 연막탄\", cost = 0, desc = \"카드를 1장 뽑습니다. 뽑은 카드가 스킬 카드라면, 방어도를 3 얻습니다.\", kind = \"Skill\", class = \"rogue\", rarity = \"unique\", draw = 1, drawSkillBlock = 3, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tAcrobatics = { name = \"지붕 위 곡예\", cost = 1, desc = \"카드를 3장 뽑습니다. 카드를 1장 버립니다.\", kind = \"Skill\", class = \"thief\", rarity = \"unique\", draw = 3, discard = 1, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tHandTrick = { name = \"재빠른 손놀림\", cost = 1, desc = \"방어도를 7 얻습니다. 이번 턴 동안 손에 있는 스킬 카드 1장에 교활을 추가합니다.\", kind = \"Skill\", block = 7, class = \"thief\", rarity = \"unique\", turnHandSlyCount = 1, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tExpertise = { name = \"노련한 단검술\", cost = 1, desc = \"손에 있는 카드가 6장이 될 때까지 카드를 뽑습니다.\", kind = \"Skill\", class = \"thief\", rarity = \"unique\", drawUntilHandSize = 6, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tBubbleBubble = { name = \"독액 농축\", cost = 1, desc = \"적이 중독을 보유하고 있다면, 중독을 9 부여합니다.\", kind = \"Skill\", class = \"thief\", rarity = \"unique\", poison = 9, poisonIfTargetPoisoned = true, image = \"19361e72087946b1888684185b40d935\" },\n\tBlur = { name = \"흐린 잔영\", cost = 1, desc = \"방어도를 5 얻습니다. 다음 턴 시작 시 방어도가 사라지지 않습니다.\", kind = \"Skill\", block = 5, class = \"thief\", rarity = \"unique\", nextTurnKeepBlock = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tLegSweep = { name = \"발목 베기\", cost = 2, desc = \"약화를 2 부여합니다. 방어도를 11 얻습니다.\", kind = \"Skill\", block = 11, weak = 2, class = \"thief\", rarity = \"unique\", image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tUpMySleeve = { name = \"소매 속 표창\", cost = 2, desc = \"표창을 3장 손으로 가져옵니다. 이 카드의 비용이 1 감소합니다.\", kind = \"Skill\", class = \"assassin\", rarity = \"unique\", addShiv = 3, combatCostReductionOnPlay = 1, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tBouncingFlask = { name = \"통통 독병\", cost = 2, desc = \"무작위 적에게 중독을 3만큼 3번 부여합니다.\", kind = \"Skill\", class = \"thiefmaster\", rarity = \"unique\", poison = 3, poisonHits = 3, poisonRandomTargets = true, image = \"19361e72087946b1888684185b40d935\" },\n\tReflex = { name = \"찰나의 반응\", cost = 3, desc = \"교활. 카드를 2장 뽑습니다.\", kind = \"Skill\", class = \"thief\", rarity = \"unique\", draw = 2, sly = true, image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tHaze = { name = \"보랏빛 독연기\", cost = 3, desc = \"교활. 모든 적에게 중독을 4 부여합니다.\", kind = \"Skill\", class = \"thiefmaster\", rarity = \"unique\", poison = 4, sly = true, image = \"19361e72087946b1888684185b40d935\" },\n\tTactician = { name = \"골목길 책략\", cost = 3, desc = \"교활. 에너지를 1 얻습니다.\", kind = \"Skill\", class = \"thief\", rarity = \"unique\", gainEnergy = 1, sly = true, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tWellLaidPlans = { name = \"빈틈없는 작전\", cost = 1, desc = \"내 턴 종료 시, 카드를 최대 1장까지 보존합니다.\", kind = \"Power\", powerEffect = \"retainOne\", value = 1, class = \"thief\", rarity = \"unique\", image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tInfiniteBlades = { name = \"끝없는 표창통\", cost = 1, desc = \"내 턴 시작 시, 표창을 1장 손으로 가져옵니다.\", kind = \"Power\", class = \"assassin\", rarity = \"unique\", turnStartShiv = 1, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tFootwork = { name = \"사뿐한 발놀림\", cost = 1, desc = \"민첩을 2 얻습니다.\", kind = \"Power\", dex = 2, class = \"thief\", rarity = \"unique\", image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tOutbreak = { name = \"독맥 터뜨리기\", cost = 2, desc = \"독이 3번 부여될 때마다 모든 적에게 6 피해를 줍니다.\", kind = \"Power\", class = \"thiefmaster\", rarity = \"unique\", poisonApplicationBurstEvery = 3, poisonApplicationBurstDamage = 6, image = \"19361e72087946b1888684185b40d935\" },\n\tNoxiousFumes = { name = \"숨막히는 독연기\", cost = 1, desc = \"내 턴 시작 시, 모든 적에게 중독을 2 부여합니다.\", kind = \"Power\", powerEffect = \"poisonPerTurn\", value = 2, class = \"thief\", rarity = \"unique\", poison = 2, image = \"19361e72087946b1888684185b40d935\" },\n\tSpeedster = { name = \"그림자 속도전\", cost = 2, desc = \"내 턴 동안 카드를 뽑을 때마다, 모든 적에게 피해를 1 줍니다.\", kind = \"Power\", class = \"thiefmaster\", rarity = \"unique\", drawDamage = 1, aoe = true, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tGrandFinale = { name = \"커닝의 대단원\", cost = 0, desc = \"뽑을 카드 더미에 카드가 없을 때만 사용할 수 있습니다. 모든 적에게 피해를 45 줍니다.\", kind = \"Attack\", damage = 45, class = \"thiefmaster\", rarity = \"legend\", playableWhenDrawPileEmpty = true, aoe = true, image = \"dbdbb1b56ae54672ae68ac6882fff6a2\" },\n\tAssassinate = { name = \"어둠 속 급소\", cost = 0, desc = \"선천성. 피해를 10 줍니다. 취약을 1 부여합니다. 소멸.\", kind = \"Attack\", damage = 10, vuln = 1, class = \"thiefmaster\", rarity = \"legend\", innate = true, exhaust = true, image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tEchoingSlash = { name = \"메아리 칼자국\", cost = 2, desc = \"모든 적에게 피해를 6 줍니다. 적을 처치할 때마다 이 효과를 반복합니다.\", kind = \"Attack\", damage = 10, class = \"thiefmaster\", rarity = \"legend\", repeatOnKill = true, aoe = true, image = \"dbdbb1b56ae54672ae68ac6882fff6a2\" },\n\tTheHunt = { name = \"커닝 현상금\", cost = 1, desc = \"피해를 10 줍니다. 이 카드로 적을 처치하면 카드 보상을 추가로 얻습니다. 소멸.\", kind = \"Attack\", damage = 6, rewardOnKill = 1, class = \"assassin\", rarity = \"legend\", exhaust = true, image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tMurder = { name = \"쌓여가는 살의\", cost = 3, desc = \"피해를 1 줍니다. 이번 전투 동안 뽑은 카드 1장당 피해량이 1 증가합니다.\", kind = \"Attack\", damage = 1, damagePerCardDrawnThisCombat = 1, class = \"thiefmaster\", rarity = \"legend\", image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tMalaise = { name = \"기운 빼는 독\", cost = 2, desc = \"에너지를 모두 사용하고, 사용한 에너지만큼 적에게 약화를 부여합니다.\", kind = \"Skill\", class = \"thiefmaster\", rarity = \"legend\", useAllEnergy = true, xWeakPerEnergy = 1, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tStormOfSteel = { name = \"쇠별 폭풍\", cost = 1, desc = \"손에 있는 모든 카드를 버립니다. 버린 카드의 수만큼 표창을 손으로 가져옵니다.\", kind = \"Skill\", class = \"assassin\", rarity = \"legend\", discardAll = true, addShivPerDiscard = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tShadowStep = { name = \"그림자 발자국\", cost = 1, desc = \"손에 있는 모든 카드를 버립니다. 다음 턴에, 공격 카드의 피해량이 2배가 됩니다.\", kind = \"Skill\", class = \"thiefmaster\", rarity = \"legend\", discardAll = true, nextTurnAttackMultiplier = 2, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tShadowmeld = { name = \"연막 속 은신\", cost = 1, desc = \"이번 턴 동안 얻는 방어도가 2배가 됩니다.\", kind = \"Skill\", blockGainMultiplier = 2, class = \"thiefmaster\", rarity = \"legend\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tCorrosiveWave = { name = \"부식 독물결\", cost = 1, desc = \"이번 턴에 카드를 뽑을 때마다, 모든 적에게 중독을 2 부여합니다.\", kind = \"Skill\", class = \"thiefmaster\", rarity = \"legend\", drawPoison = 2, image = \"19361e72087946b1888684185b40d935\" },\n\tBladeOfInk = { name = \"먹빛 표창\", cost = 1, desc = \"잉크투성이 표창을 2장 손으로 가져옵니다.\", kind = \"Skill\", class = \"hermit\", rarity = \"legend\", addShiv = 2, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tBurst = { name = \"연속 술수\", cost = 1, desc = \"이번 턴에 다음에 사용하는 스킬 카드가 1번 추가로 사용됩니다.\", kind = \"Skill\", class = \"thiefmaster\", rarity = \"legend\", nextSkillRepeatCount = 1, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tKnifeTrap = { name = \"숨은 칼날덫\", cost = 2, desc = \"교활. 모든 적에게 피해를 7 주고 중독을 2 부여합니다.\", kind = \"Attack\", damage = 7, class = \"thiefmaster\", rarity = \"legend\", poison = 2, sly = true, aoe = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tBulletTime = { name = \"멈춘 듯한 순간\", cost = 3, desc = \"이번 턴 동안 더 이상 카드를 뽑을 수 없습니다. 이번 턴 동안 손에 있는 모든 카드를 비용 없이 사용할 수 있습니다.\", kind = \"Skill\", class = \"thiefmaster\", rarity = \"legend\", handCostZeroThisTurn = true, drawDisabledThisTurn = true, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tNightmare = { name = \"검은 꿈\", cost = 3, desc = \"카드를 1장 선택합니다. 다음 턴에, 그 카드의 복사본을 3장 손으로 가져옵니다. 소멸.\", kind = \"Skill\", class = \"thiefmaster\", rarity = \"legend\", nextTurnCopies = 3, nextTurnSelectHandCard = true, nextTurnSelectPrompt = \"복사할 카드를 선택하세요\", exhaust = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tToolsOfTheTrade = { name = \"도적의 연장통\", cost = 1, desc = \"내 턴 시작 시, 카드를 1장 뽑고 카드를 1장 버립니다.\", kind = \"Power\", class = \"thiefmaster\", rarity = \"legend\", turnStartDraw = 1, turnStartDiscard = 1, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tMasterPlanner = { name = \"작전의 달인\", cost = 2, desc = \"사용한 스킬 카드는 교활해집니다.\", kind = \"Power\", class = \"thiefmaster\", rarity = \"legend\", skillSlyOnPlay = true, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tFanOfKnives = { name = \"사방 표창비\", cost = 2, desc = \"표창이 이제 모든 적을 대상으로 합니다. 표창을 4장 손으로 가져옵니다.\", kind = \"Skill\", class = \"hermit\", rarity = \"legend\", addShiv = 4, shivAoe = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tSerpentForm = { name = \"독사의 몸놀림\", cost = 2, desc = \"카드를 사용할 때마다, 무작위 적에게 피해를 4 줍니다.\", kind = \"Power\", cardPlayedRandomDamage = 4, class = \"thiefmaster\", rarity = \"legend\", image = \"19361e72087946b1888684185b40d935\" },\n\tAbrasive = { name = \"거친 숫돌질\", cost = 2, desc = \"교활. 민첩을 1 얻습니다. 가시를 4 얻습니다.\", kind = \"Power\", dex = 1, thorns = 4, class = \"thiefmaster\", rarity = \"legend\", sly = true, image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tSuppress = { name = \"소리 없는 제압\", cost = 0, desc = \"선천성. 피해를 9 줍니다. 약화를 2 부여합니다. 소멸.\", kind = \"Attack\", damage = 9, weak = 2, class = \"thiefmaster\", rarity = \"legend\", innate = true, exhaust = true, image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tWraithForm = { name = \"유령 같은 몸놀림\", cost = 3, desc = \"불가침을 2 얻습니다. 내 턴 종료 시 민첩을 1 잃습니다.\", kind = \"Power\", intangible = 2, endTurnDexLoss = 1, class = \"thiefmaster\", rarity = \"legend\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tSavageBlow = { name = \"새비지 블로우\", cost = 1, desc = \"피해를 3만큼 2번 줍니다. 이번 턴에 사용한 공격 카드 1장당 피해가 2 증가합니다.\", kind = \"Attack\", damage = 3, damagePerAttackPlayedThisTurn = 2, class = \"thief\", rarity = \"normal\", hits = 2, image = \"92a5020c978c46bdabab910598118b86\" },\n\tCriticalEdge = { name = \"크리티컬 엣지\", cost = 1, desc = \"카드를 1장 뽑습니다. 다음 턴에 공격 카드의 피해량이 2배가 됩니다. 보존.\", kind = \"Skill\", class = \"thief\", rarity = \"unique\", draw = 1, nextTurnAttackMultiplier = 2, retain = true, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tSteal = { name = \"스틸\", cost = 1, desc = \"피해를 3 줍니다. 이번 턴에 버린 카드 1장당 피해가 3 증가합니다. 에너지를 1 얻습니다.\", kind = \"Attack\", damage = 3, damagePerDiscardedThisTurn = 3, class = \"thief\", rarity = \"normal\", gainEnergy = 1, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tDaggerAcceleration = { name = \"대거 액셀레이션\", cost = 0, desc = \"카드를 1장 뽑습니다. 카드를 1장 버립니다. 버린 카드마다 카드를 1장 더 뽑습니다.\", kind = \"Skill\", class = \"thief\", rarity = \"normal\", draw = 1, discard = 1, drawPerDiscarded = 1, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tKarma = { name = \"카르마\", cost = 1, desc = \"피해를 7 줍니다. 방어도를 무시합니다. 약화 상태의 적에게는 피해가 2배가 됩니다.\", kind = \"Attack\", damage = 7, class = \"thief\", rarity = \"unique\", pierce = true, attackDamageVsWeakMultiplier = 2, image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tDaggerMastery = { name = \"대거 마스터리\", cost = 1, desc = \"카드를 사용할 때마다 방어도를 1 얻습니다. 매 턴 첫 카드의 피해가 3 증가합니다.\", kind = \"Power\", firstCardDamageBonus = 3, cardPlayedBlock = 1, class = \"thief\", rarity = \"unique\", image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tPhysicalTraining = { name = \"피지컬 트레이닝\", cost = 2, desc = \"힘을 1 얻습니다. 민첩을 1 얻습니다.\", kind = \"Power\", strength = 1, dex = 1, class = \"thief\", rarity = \"normal\", image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tShieldMastery = { name = \"실드 마스터리\", cost = 1, desc = \"방어도를 7 얻습니다. 다음 턴에 방어도가 사라지지 않습니다.\", kind = \"Skill\", block = 7, class = \"thief\", rarity = \"normal\", nextTurnKeepBlock = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tThiefAgility = { name = \"시프 어질리티\", cost = 1, desc = \"방어도를 5 얻습니다. 이번 턴 동안 민첩을 1 얻습니다. 손의 다른 스킬 카드 1장이 교활해집니다.\", kind = \"Skill\", endTurnDexLoss = 1, block = 5, dex = 1, class = \"thief\", rarity = \"unique\", turnHandSlyCount = 1, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tEdgeCarnival = { name = \"엣지 카니발\", cost = 1, desc = \"무작위 적에게 피해를 2만큼 4번 줍니다.\", kind = \"Attack\", damage = 2, class = \"thiefmaster\", rarity = \"unique\", hits = 4, randomTargetEachHit = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tMuspelHeim = { name = \"무스펠 하임\", cost = 1, desc = \"모든 적에게 피해를 4 줍니다. 이번 턴에 버린 카드 1장당 피해가 2 증가합니다. 약화를 1 부여합니다.\", kind = \"Attack\", damage = 4, damagePerDiscardedThisTurn = 2, weak = 1, class = \"thiefmaster\", rarity = \"unique\", aoe = true, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tMesoExplosion = { name = \"메소 익스플로젼\", cost = 1, desc = \"피해를 2 줍니다. 이번 턴에 버린 카드 1장당 피해가 7 증가합니다. 방어도를 무시합니다.\", kind = \"Attack\", damage = 2, damagePerDiscardedThisTurn = 7, class = \"thiefmaster\", rarity = \"unique\", pierce = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tDarkFlare = { name = \"다크 플레어\", cost = 1, desc = \"매 턴 모든 적에게 피해를 2 줍니다. 카드를 사용할 때마다 무작위 적에게 피해를 2 줍니다.\", kind = \"Power\", cardPlayedRandomDamage = 2, powerEffect = \"damagePerTurn\", value = 2, class = \"thiefmaster\", rarity = \"unique\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tPickPocket = { name = \"픽 파킷\", cost = 1, desc = \"카드를 1장 뽑습니다. 카드를 1장 버리고, 에너지를 1 얻습니다.\", kind = \"Skill\", class = \"thiefmaster\", rarity = \"unique\", draw = 1, gainEnergy = 1, discard = 1, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tShadowPartner = { name = \"쉐도우 파트너\", cost = 2, desc = \"카드를 1장 선택합니다. 다음 턴에 그 카드의 복사본 1장을 손에 넣습니다. 카드를 1장 뽑습니다. 소멸.\", kind = \"Skill\", class = \"thiefmaster\", rarity = \"legend\", draw = 1, nextTurnCopies = 1, nextTurnSelectHandCard = true, nextTurnSelectPrompt = \"복사할 카드를 선택하세요.\", exhaust = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tAdvancedDarkSight = { name = \"어드밴스드 다크 사이트\", cost = 1, desc = \"무형을 1 얻습니다. 이번 턴 동안 손의 다른 스킬 카드 2장이 교활해집니다.\", kind = \"Skill\", intangible = 1, class = \"thiefmaster\", rarity = \"unique\", turnHandSlyCount = 2, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tIntoDarkness = { name = \"인투 다크니스\", cost = 1, desc = \"모든 적에게 약화를 1 부여합니다. 이번 턴 동안 손의 다른 스킬 카드 2장이 교활해집니다.\", kind = \"Skill\", weak = 1, class = \"thiefmaster\", rarity = \"unique\", turnHandSlyCount = 2, affectsAllEnemies = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tVenom = { name = \"베놈\", cost = 1, desc = \"공격 카드가 막히지 않은 피해를 줄 때마다 중독을 1 부여합니다. 적 턴 시작 시 독이 한 번 더 적용됩니다.\", kind = \"Power\", attackPoison = 1, class = \"thiefmaster\", rarity = \"legend\", extraPoisonTicks = 1, image = \"19361e72087946b1888684185b40d935\" },\n\tGrid = { name = \"그리드\", cost = 2, desc = \"가시를 3 얻습니다. 카드를 사용할 때마다 방어도를 1 얻습니다.\", kind = \"Power\", thorns = 3, cardPlayedBlock = 1, class = \"thiefmaster\", rarity = \"unique\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tRadicalDarkness = { name = \"래디컬 다크니스\", cost = 2, desc = \"카드를 1장 뽑습니다. 이번 턴 동안 얻는 방어도가 2배가 됩니다. 다음 턴에 방어도가 사라지지 않습니다.\", kind = \"Skill\", blockGainMultiplier = 2, class = \"thiefmaster\", rarity = \"legend\", draw = 1, nextTurnKeepBlock = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tShurikenBurst = { name = \"슈리켄 버스트\", cost = 1, desc = \"무작위 적에게 피해를 3씩 4번 줍니다.\", kind = \"Attack\", damage = 3, class = \"assassin\", rarity = \"normal\", hits = 4, randomTargetEachHit = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tWindTalisman = { name = \"윈드 탈리스만\", cost = 1, desc = \"카드를 1장 뽑습니다. 이번 턴 동안 스킬 카드의 비용이 1 감소합니다.\", kind = \"Skill\", class = \"assassin\", rarity = \"unique\", draw = 1, skillCostReductionThisTurn = 1, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tMarkOfAssassin = { name = \"마크 오브 어쌔신\", cost = 1, desc = \"약화 1을 부여합니다. 약화 상태의 적에게 주는 공격 피해가 1.5배가 됩니다.\", kind = \"Power\", weak = 1, class = \"assassin\", rarity = \"unique\", attackDamageVsWeakMultiplier = 1.5, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tShadowRush = { name = \"쉐도우 러쉬\", cost = 1, desc = \"피해 7, 방어도 5를 얻습니다.\", kind = \"Attack\", damage = 7, block = 5, class = \"assassin\", rarity = \"normal\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tShadowLeap = { name = \"쉐도우 리프\", cost = 0, desc = \"방어도 4를 얻습니다. 다음 턴에 방어도 4를 얻습니다. 소멸.\", kind = \"Skill\", block = 4, class = \"assassin\", rarity = \"normal\", nextTurnBlock = 4, exhaust = true, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tShadowBlink = { name = \"쉐도우 블링크\", cost = 1, desc = \"무형 1을 얻습니다. 다음 스킬 카드의 비용이 0이 됩니다. 소멸.\", kind = \"Skill\", intangible = 1, class = \"assassin\", rarity = \"unique\", nextSkillCostZero = true, exhaust = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tJavelinMastery = { name = \"자벨린 마스터리\", cost = 1, desc = \"표창의 피해량이 2 증가합니다.\", kind = \"Power\", class = \"assassin\", rarity = \"unique\", shivDamageBonus = 2, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tJavelinAcceleration = { name = \"자벨린 액셀레이션\", cost = 1, desc = \"방어도 4를 얻습니다. 카드를 2장 뽑고 1장 버립니다. 표창 1장을 손에 넣습니다.\", kind = \"Skill\", block = 4, class = \"assassin\", rarity = \"normal\", draw = 2, discard = 1, addShiv = 1, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tCriticalThrow = { name = \"크리티컬 스로우\", cost = 1, desc = \"피해를 6씩 2번 줍니다. 방어도를 무시합니다. 이번 턴 첫 카드라면 피해가 더 강해집니다.\", kind = \"Attack\", damage = 6, firstCardDamageBonus = 2, class = \"assassin\", rarity = \"unique\", hits = 2, pierce = true, image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tAssassinPhysicalTraining = { name = \"피지컬 트레이닝\", cost = 1, desc = \"힘 1, 민첩 1을 얻고 카드를 1장 뽑습니다.\", kind = \"Power\", strength = 1, dex = 1, class = \"assassin\", rarity = \"normal\", draw = 1, image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tTripleThrow = { name = \"트리플 스로우\", cost = 1, desc = \"피해를 4씩 3번 줍니다.\", kind = \"Attack\", damage = 4, class = \"hermit\", rarity = \"normal\", hits = 3, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tShurikenChallenge = { name = \"슈리켄 챌린지\", cost = 1, desc = \"피해를 5씩 2번 줍니다. 다음 턴에 카드를 1장 더 뽑습니다.\", kind = \"Attack\", damage = 5, class = \"hermit\", rarity = \"unique\", hits = 2, nextTurnDraw = 1, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tHermitDarkFlare = { name = \"다크 플레어\", cost = 2, desc = \"매 턴 모든 적에게 피해 3을 줍니다. 턴 시작마다 표창 1장을 손에 넣습니다.\", kind = \"Power\", powerEffect = \"damagePerTurn\", value = 3, class = \"hermit\", rarity = \"unique\", turnStartShiv = 1, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tHermitShadowPartner = { name = \"쉐도우 파트너\", cost = 1, desc = \"카드를 1장 뽑습니다. 다음 턴 공격 카드의 피해가 2배가 됩니다.\", kind = \"Skill\", class = \"hermit\", rarity = \"legend\", draw = 1, nextTurnAttackMultiplier = 2, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tSpiritJavelin = { name = \"스피릿 자벨린\", cost = 1, desc = \"표창이 턴 종료 시 사라지지 않습니다. 매 턴 처음 사용하는 표창의 피해량이 4 증가합니다.\", kind = \"Power\", class = \"hermit\", rarity = \"unique\", firstShivDamageBonus = 4, shivRetain = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tHermitRadicalDarkness = { name = \"래디컬 다크니스\", cost = 1, desc = \"방어도 4를 얻습니다. 이번 턴 동안 얻는 방어도가 2배가 됩니다. 소멸.\", kind = \"Skill\", block = 4, blockGainMultiplier = 2, class = \"hermit\", rarity = \"unique\", exhaust = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tHermitVenom = { name = \"베놈\", cost = 2, desc = \"공격 카드가 막히지 않은 피해를 줄 때마다 중독 1을 부여합니다. 전투 중 독 부여 3회마다 모든 적에게 피해 8을 줍니다.\", kind = \"Power\", attackPoison = 1, class = \"hermit\", rarity = \"legend\", poisonApplicationBurstEvery = 3, poisonApplicationBurstDamage = 8, image = \"19361e72087946b1888684185b40d935\" },\n\tSkilledJavelin = { name = \"숙련된 표창술\", cost = 1, desc = \"표창의 피해량이 2 증가합니다. 매 턴 처음 사용하는 표창의 피해량이 4 증가합니다.\", kind = \"Power\", class = \"hermit\", rarity = \"unique\", shivDamageBonus = 2, firstShivDamageBonus = 4, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tHermitAdrenaline = { name = \"아드레날린\", cost = 0, desc = \"에너지를 1 얻고 카드를 1장 뽑습니다. 표창 1장을 손에 넣습니다. 소멸.\", kind = \"Skill\", class = \"hermit\", rarity = \"legend\", draw = 1, gainEnergy = 1, addShiv = 1, exhaust = true, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n}\nself.DrawPile = {}\nfor i = 1, #self.RunDeck do\n\tself.DrawPile[i] = self.RunDeck[i]\nend\nself:Shuffle(self.DrawPile)\nself:PrepareCombatDrawPile()\nself:BuildMonsters()\nself:RenderCombat()\nself:StartPlayerTurn()\nself:ApplyRelics(\"combatStart\")\nself:RenderCombat()\nlocal slotTid = 0\nslotTid = _TimerService:SetTimerRepeat(function()\n\tif self.CombatOver == true or self.Monsters == nil or #self.Monsters == 0 then\n\t\t_TimerService:ClearTimer(slotTid)\n\t\treturn\n\tend\n\tfor i = 1, #self.Monsters do\n\t\tif self.Monsters[i] ~= nil and self.Monsters[i].alive == true then\n\t\t\tself:PositionMonsterSlot(i)\n\t\tend\n\tend\nend, 0.15)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2052,7 +2059,7 @@ "Name": null }, "Arguments": [], - "Code": "self.Turn = self.Turn + 1\nself.RetainSelectActive = false\nself.ReserveSelectActive = false\nself.TurnAttackCardsPlayed = 0\nself.TurnDiscardedCards = 0\nself.TurnCardsPlayedThisTurn = 0\nself.DamageDealtThisTurn = 0\nself.NextTurnSelectCopies = 0\nself.NextTurnSelectPrompt = \"\"\nself.SkillCostReductionThisTurn = 0\nself:UpdateDiscardPrompt()\nself.Energy = self.MaxEnergy\nself.BlockGainMultiplier = 1\nself:ApplyRelics(\"turnStart\")\nif self.NextTurnKeepBlock == true then\n\tself.NextTurnKeepBlock = false\nelseif self:HasPowerEffect(\"keepBlock\") == true then\nelse\n\tself.PlayerBlock = 0\nend\nif self.ClayBlockNext > 0 then\n\tself.PlayerBlock = self.PlayerBlock + self.ClayBlockNext\n\tself.ClayBlockNext = 0\nend\nself.TurnAttackMultiplier = self.NextTurnAttackMultiplier or 1\nself.NextTurnAttackMultiplier = 1\nself.CardsDrawnThisCombat = self.CardsDrawnThisCombat or 0\nself.ShivFirstDamageBonusUsed = false\nself.ActiveAttackDamageVsWeakMultiplier = 1\nself.DrawDamageThisTurn = 0\nself.DrawPoisonThisTurn = 0\nself.ShivAoeThisCombat = false\nself.ZeroCostCardIdsThisTurn = {}\nself.SkillSlyOnPlayCards = self.SkillSlyOnPlayCards or {}\nself.TurnSkillSlyCards = {}\nself.EnemyStrengthLossThisTurn = 0\nself.HandCostZeroThisTurn = false\nself.DrawDisabledThisTurn = false\nlocal powerTurnDraw = 0\nlocal powerTurnDiscard = 0\nif self.PlayerPowers ~= nil then\n\tfor i = 1, #self.PlayerPowers do\n\t\tlocal pc = self.Cards[self.PlayerPowers[i]]\n\t\tif pc ~= nil then\n\t\t\tif pc.powerEffect == \"strengthPerTurn\" then\n\t\t\t\tself.PlayerStr = self.PlayerStr + pc.value\n\t\t\telseif pc.powerEffect == \"energyPerTurn\" then\n\t\t\t\tself.Energy = self.Energy + pc.value\n\t\t\telseif pc.powerEffect == \"blockPerTurn\" then\n\t\t\t\tself.PlayerBlock = self.PlayerBlock + pc.value\n\t\t\telseif pc.powerEffect == \"keepBlock\" then\n\t\t\telseif pc.powerEffect == \"poisonPerTurn\" then\n\t\t\t\tif self.Monsters ~= nil then\n\t\t\t\t\tfor j = 1, #self.Monsters do\n\t\t\t\t\t\tlocal tm = self.Monsters[j]\n\t\t\t\t\t\tif tm ~= nil and tm.alive == true then\n\t\t\t\t\t\t\tself:ApplyPoisonToMonster(tm, pc.value)\n\t\t\t\t\t\tend\n\t\t\t\t\tend\n\t\t\t\tend\n\t\t\telseif pc.powerEffect == \"damagePerTurn\" then\n\t\t\t\tif self.Monsters ~= nil then\n\t\t\t\t\tself:PlayAoeFx(pc.fx or pc.image, pc.value or 0)\n\t\t\t\tend\n\t\t\telseif pc.powerEffect == \"healPerTurn\" then\n\t\t\t\tself.PlayerHp = math.min(self.PlayerMaxHp, self.PlayerHp + pc.value)\n\t\t\tend\n\t\t\tif pc.turnStartShiv ~= nil then\n\t\t\t\tself:AddCardsToHand(\"Shiv\", pc.turnStartShiv)\n\t\t\tend\n\t\t\tif pc.turnStartDraw ~= nil then\n\t\t\t\tpowerTurnDraw = powerTurnDraw + pc.turnStartDraw\n\t\t\tend\n\t\t\tif pc.turnStartDiscard ~= nil then\n\t\t\t\tpowerTurnDiscard = powerTurnDiscard + pc.turnStartDiscard\n\t\t\tend\n\t\tend\n\tend\nend\nif self.NextTurnBlock ~= nil and self.NextTurnBlock > 0 then\n\tself:AddCardBlock(self.NextTurnBlock)\n\tself.NextTurnBlock = 0\nend\nif self.NextTurnAddCards ~= nil then\n\tfor i = 1, #self.NextTurnAddCards do\n\t\tlocal entry = self.NextTurnAddCards[i]\n\t\tif entry ~= nil and entry.cardId ~= nil and entry.amount ~= nil and entry.amount > 0 then\n\t\t\tself:AddCardsToHand(entry.cardId, entry.amount)\n\t\tend\n\tend\n\tself.NextTurnAddCards = {}\nend\nlocal drawN = 5 + (self.NextTurnDraw or 0) + powerTurnDraw\nself.NextTurnDraw = 0\nself:DrawCards(drawN)\nself:RenderHand(true)\nself:RenderCombat()\nif powerTurnDiscard > 0 then\n\tself:BeginDiscardSelection({ discard = math.min(powerTurnDiscard, #self.Hand) })\n\treturn\nend\nself:RenderCombat()", + "Code": "self.Turn = self.Turn + 1\nself.RetainSelectActive = false\nself.ReserveSelectActive = false\nself.TurnAttackCardsPlayed = 0\nself.TurnDiscardedCards = 0\nself.TurnCardsPlayedThisTurn = 0\nself.DamageDealtThisTurn = 0\nself.NextTurnSelectCopies = 0\nself.NextTurnSelectPrompt = \"\"\nself.SkillCostReductionThisTurn = 0\nself:UpdateDiscardPrompt()\nself.Energy = self.MaxEnergy\nself.BlockGainMultiplier = 1\nself:ApplyRelics(\"turnStart\")\nif self.NextTurnKeepBlock == true then\n\tself.NextTurnKeepBlock = false\nelseif self:HasPowerEffect(\"keepBlock\") == true then\nelse\n\tself.PlayerBlock = 0\nend\nif self.ClayBlockNext > 0 then\n\tself.PlayerBlock = self.PlayerBlock + self.ClayBlockNext\n\tself.ClayBlockNext = 0\nend\nself.TurnAttackMultiplier = self.NextTurnAttackMultiplier or 1\nself.NextTurnAttackMultiplier = 1\nself.CardsDrawnThisCombat = self.CardsDrawnThisCombat or 0\nself.ShivFirstDamageBonusUsed = false\nself.ActiveAttackDamageVsWeakMultiplier = 1\nself.DrawDamageThisTurn = 0\nself.DrawPoisonThisTurn = 0\nself.ShivAoeThisCombat = false\nself.ZeroCostCardIdsThisTurn = {}\nself.SkillSlyOnPlayCards = self.SkillSlyOnPlayCards or {}\nself.TurnSkillSlyCards = {}\nself.EnemyStrengthLossThisTurn = 0\nself.HandCostZeroThisTurn = false\nself.DrawDisabledThisTurn = false\nlocal powerTurnDraw = 0\nlocal powerTurnDiscard = 0\nif self.PlayerPowers ~= nil then\n\tfor i = 1, #self.PlayerPowers do\n\t\tlocal pc = self.Cards[self.PlayerPowers[i]]\n\t\tif pc ~= nil then\n\t\t\tif pc.powerEffect == \"strengthPerTurn\" then\n\t\t\t\tself.PlayerStr = self.PlayerStr + pc.value\n\t\t\telseif pc.powerEffect == \"energyPerTurn\" then\n\t\t\t\tself.Energy = self.Energy + pc.value\n\t\t\telseif pc.powerEffect == \"blockPerTurn\" then\n\t\t\t\tself.PlayerBlock = self.PlayerBlock + pc.value\n\t\t\telseif pc.powerEffect == \"keepBlock\" then\n\t\t\telseif pc.powerEffect == \"poisonPerTurn\" then\n\t\t\t\tif self.Monsters ~= nil then\n\t\t\t\t\tfor j = 1, #self.Monsters do\n\t\t\t\t\t\tlocal tm = self.Monsters[j]\n\t\t\t\t\t\tif tm ~= nil and tm.alive == true then\n\t\t\t\t\t\t\tself:ApplyPoisonToMonster(tm, pc.value)\n\t\t\t\t\t\tend\n\t\t\t\t\tend\n\t\t\t\tend\n\t\t\telseif pc.powerEffect == \"damagePerTurn\" then\n\t\t\t\tif self.Monsters ~= nil then\n\t\t\t\t\tself:PlayAoeFx(pc.fx or pc.image, pc.value or 0)\n\t\t\t\tend\n\t\t\telseif pc.powerEffect == \"healPerTurn\" then\n\t\t\t\tself.PlayerHp = math.min(self.PlayerMaxHp, self.PlayerHp + pc.value)\n\t\t\tend\n\t\t\tif pc.turnStartShiv ~= nil then\n\t\t\t\tself:AddCardsToHand(\"Shiv\", pc.turnStartShiv)\n\t\t\tend\n\t\t\tif pc.turnStartDraw ~= nil then\n\t\t\t\tpowerTurnDraw = powerTurnDraw + pc.turnStartDraw\n\t\t\tend\n\t\t\tif pc.turnStartDiscard ~= nil then\n\t\t\t\tpowerTurnDiscard = powerTurnDiscard + pc.turnStartDiscard\n\t\t\tend\n\t\tend\n\tend\nend\nif self.NextTurnBlock ~= nil and self.NextTurnBlock > 0 then\n\tself:AddCardBlock(self.NextTurnBlock)\n\tself.NextTurnBlock = 0\nend\nif self.NextTurnAddCards ~= nil then\n\tfor i = 1, #self.NextTurnAddCards do\n\t\tlocal entry = self.NextTurnAddCards[i]\n\t\tif entry ~= nil and entry.cardId ~= nil and entry.amount ~= nil and entry.amount > 0 then\n\t\t\tself:AddCardsToHand(entry.cardId, entry.amount)\n\t\tend\n\tend\n\tself.NextTurnAddCards = {}\nend\nlocal drawN = 5 + (self.NextTurnDraw or 0) + powerTurnDraw\nself.NextTurnDraw = 0\nself:DrawCards(drawN, true)\nself:RenderHand(true)\nself:RenderCombat()\nif powerTurnDiscard > 0 then\n\tself:BeginDiscardSelection({ discard = math.min(powerTurnDiscard, #self.Hand) })\n\treturn\nend\nself:RenderCombat()", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3442,7 +3449,7 @@ "Name": "energySpent" } ], - "Code": "if c == nil then\n\treturn\nend\nif c.blockGainMultiplier ~= nil and c.blockGainMultiplier > 0 then\n\tself.BlockGainMultiplier = (self.BlockGainMultiplier or 1) * c.blockGainMultiplier\nend\nif c.nextSkillCostZero == true then\n\tself.NextSkillCostZero = true\nend\nif c.nextSkillRepeatCount ~= nil and c.nextSkillRepeatCount > 0 then\n\tself.NextSkillRepeatCount = (self.NextSkillRepeatCount or 0) + c.nextSkillRepeatCount\nend\nif c.skillCostReductionThisTurn ~= nil and c.skillCostReductionThisTurn > 0 then\n\tself.SkillCostReductionThisTurn = (self.SkillCostReductionThisTurn or 0) + c.skillCostReductionThisTurn\nend\nif c.handCostZeroThisTurn == true then\n\tself.HandCostZeroThisTurn = true\nend\nif c.drawDisabledThisTurn == true then\n\tself.DrawDisabledThisTurn = true\nend\nif c.drawDamage ~= nil and c.drawDamage > 0 and c.kind ~= \"Power\" then\n\tself.DrawDamageThisTurn = (self.DrawDamageThisTurn or 0) + c.drawDamage\nend\nif c.drawPoison ~= nil and c.drawPoison > 0 and c.kind ~= \"Power\" then\n\tself.DrawPoisonThisTurn = (self.DrawPoisonThisTurn or 0) + c.drawPoison\nend\nif c.shivAoe == true and c.kind ~= \"Power\" then\n\tself.ShivAoeThisCombat = true\nend\nif c.skillSlyOnPlay == true and c.kind == \"Skill\" then\n\tif self.SkillSlyOnPlayCards == nil then\n\t\tself.SkillSlyOnPlayCards = {}\n\tend\n\tself.SkillSlyOnPlayCards[cardId] = true\nend\nif c.turnHandSlyCount ~= nil and c.turnHandSlyCount > 0 then\n\tif self.TurnSkillSlyCards == nil then\n\t\tself.TurnSkillSlyCards = {}\n\tend\n\tlocal picked = 0\n\tif self.Hand ~= nil then\n\t\tfor i = 1, #self.Hand do\n\t\t\tlocal hid = self.Hand[i]\n\t\t\tif hid ~= nil and hid ~= cardId then\n\t\t\t\tlocal hc = self.Cards[hid]\n\t\t\t\tif hc ~= nil and hc.kind == \"Skill\" and self.TurnSkillSlyCards[hid] ~= true and self.SkillSlyOnPlayCards[hid] ~= true and hc.sly ~= true then\n\t\t\t\t\tself.TurnSkillSlyCards[hid] = true\n\t\t\t\t\tpicked = picked + 1\n\t\t\t\t\tif picked >= c.turnHandSlyCount then\n\t\t\t\t\t\tbreak\n\t\t\t\t\tend\n\t\t\t\tend\n\t\t\tend\n\t\tend\n\tend\nend\nlocal xEnergy = energySpent or 0\nlocal weakAmount = c.weak or 0\nlocal vulnAmount = c.vuln or 0\nlocal poisonAmount = c.poison or 0\nif c.xWeakPerEnergy ~= nil and c.xWeakPerEnergy > 0 then\n\tweakAmount = weakAmount + xEnergy * c.xWeakPerEnergy\nend\nif c.kind == \"Attack\" then\n\tif c.damage ~= nil or c.xDamagePerEnergy ~= nil or c.damageFromCurrentBlock ~= nil then\n\t\tself:PlayerAttackMotion()\n\t\tlocal baseDmg = self:AttackBaseForCard(slot, c)\n\t\tself.ActiveAttackDamageVsWeakMultiplier = math.max(c.attackDamageVsWeakMultiplier or 1, self:MaxPowerField(\"attackDamageVsWeakMultiplier\"))\n\t\tif c.xDamagePerEnergy ~= nil and c.xDamagePerEnergy > 0 then\n\t\t\tbaseDmg = xEnergy * c.xDamagePerEnergy\n\t\tend\n\t\tlocal total = 0\n\t\tlocal hitN = c.hits or 1\n\t\tif c.otherHandAtLeast ~= nil and c.bonusHitsWhenOtherHandAtLeast ~= nil then\n\t\t\tlocal otherHand = 0\n\t\t\tif self.Hand ~= nil then\n\t\t\t\totherHand = #self.Hand - 1\n\t\t\t\tif otherHand < 0 then otherHand = 0 end\n\t\t\tend\n\t\t\tif otherHand >= c.otherHandAtLeast then\n\t\t\t\thitN = hitN + c.bonusHitsWhenOtherHandAtLeast\n\t\t\tend\n\t\tend\n\t\tfor h = 1, hitN do\n\t\t\ttotal = total + self:CalcPlayerAttack(baseDmg)\n\t\tend\n\t\tlocal useAoe = c.aoe == true\n\t\tif c.class == \"shiv\" and (self.ShivAoeThisCombat == true or self:HasPowerField(\"shivAoe\") == true) then\n\t\t\tuseAoe = true\n\t\tend\n\t\tif c.class == \"shiv\" and self.ShivFirstDamageBonusUsed ~= true and self:HasPowerField(\"firstShivDamageBonus\") == true then\n\t\t\tself.ShivFirstDamageBonusUsed = true\n\t\tend\n\t\tlocal function countAliveMonsters()\n\t\t\tlocal n = 0\n\t\t\tif self.Monsters ~= nil then\n\t\t\t\tfor mi = 1, #self.Monsters do\n\t\t\t\t\tlocal om = self.Monsters[mi]\n\t\t\t\t\tif om ~= nil and om.alive == true then n = n + 1 end\n\t\t\t\tend\n\t\t\tend\n\t\t\treturn n\n\t\tend\n\t\tlocal function randomAliveMonsterIndex()\n\t\t\tlocal alive = {}\n\t\t\tif self.Monsters ~= nil then\n\t\t\t\tfor mi = 1, #self.Monsters do\n\t\t\t\t\tlocal om = self.Monsters[mi]\n\t\t\t\t\tif om ~= nil and om.alive == true then\n\t\t\t\t\t\ttable.insert(alive, mi)\n\t\t\t\t\tend\n\t\t\t\tend\n\t\t\tend\n\t\t\tif #alive <= 0 then\n\t\t\t\treturn 0\n\t\t\tend\n\t\t\treturn alive[math.random(1, #alive)]\n\t\tend\n\t\tlocal function resolveAttackRound()\n\t\t\tlocal roundKilled = false\n\t\t\tif useAoe == true then\n\t\t\t\tlocal killed = self:DealDamageToAllMonsters(total, true)\n\t\t\t\tif killed == true then roundKilled = true end\n\t\t\telseif c.randomTargetEachHit == true then\n\t\t\t\tfor h = 1, hitN do\n\t\t\t\t\tlocal targetIdx = randomAliveMonsterIndex()\n\t\t\t\t\tif targetIdx ~= nil and targetIdx > 0 then\n\t\t\t\t\t\tlocal prev = self.TargetIndex\n\t\t\t\t\t\tself.TargetIndex = targetIdx\n\t\t\t\t\t\tlocal killed = self:DealDamageToTarget(total / hitN, c.pierce == true)\n\t\t\t\t\t\tself.TargetIndex = prev\n\t\t\t\t\t\tif killed == true then roundKilled = true end\n\t\t\t\t\tend\n\t\t\t\tend\n\t\t\telse\n\t\t\t\tlocal killed = self:DealDamageToTarget(total, c.pierce == true)\n\t\t\t\tif killed == true then roundKilled = true end\n\t\t\tend\n\t\t\treturn roundKilled\n\t\tend\n\t\tlocal totalDamage = 0\n\t\tlocal roundKilled = false\n\t\trepeat\n\t\t\troundKilled = resolveAttackRound()\n\t\t\ttotalDamage = totalDamage + total\n\t\tuntil c.repeatOnKill ~= true or roundKilled ~= true or countAliveMonsters() <= 0\n\t\tself.DamageDealtThisTurn = (self.DamageDealtThisTurn or 0) + totalDamage\n\tend\n\tif c.block ~= nil then\n\t\tself:AddCardBlock(c.block + (self.HolyChargeCount or 0) * (c.blockPerHolyCharge or 0))\n\tend\n\tif free ~= true then\n\t\tself:ApplyRelics(\"cardPlayed\")\n\tend\nelseif c.kind == \"Skill\" then\n\tif c.block ~= nil then\n\t\tself:AddCardBlock(c.block + (self.HolyChargeCount or 0) * (c.blockPerHolyCharge or 0))\n\tend\nelseif c.kind == \"Power\" then\n\tif free ~= true then\n\t\ttable.insert(self.PlayerPowers, cardId)\n\tend\nend\nif c.strength ~= nil then\n\tself.PlayerStr = self.PlayerStr + c.strength\nend\nif c.dex ~= nil then\n\tself.PlayerDex = self.PlayerDex + c.dex\nend\nif c.thorns ~= nil then\n\tself.PlayerThorns = self.PlayerThorns + c.thorns\nend\nif c.selfVuln ~= nil then\n\tself.PlayerVuln = self.PlayerVuln + c.selfVuln\nend\nif c.heal ~= nil then\n\tlocal healAmount = c.heal + (self.HolyChargeCount or 0) * (c.healPerHolyCharge or 0)\n\tself.PlayerHp = math.min(self.PlayerHp + healAmount, self.PlayerMaxHp)\nend\nif c.gainEnergy ~= nil and c.gainEnergy ~= 0 then\n\tself.Energy = self.Energy + c.gainEnergy\nend\nif c.kind ~= \"Attack\" and c.comboGain ~= nil and c.comboGain > 0 then\n\tself:GainCombo(c.comboGain)\nend\nif c.removePlayerDebuffs == true then\n\tself.PlayerWeak = 0\n\tself.PlayerVuln = 0\nend\nif c.intangible ~= nil and c.intangible > 0 then\n\tself.PlayerIntangible = (self.PlayerIntangible or 0) + c.intangible\nend\nself.TurnCardsPlayedThisTurn = (self.TurnCardsPlayedThisTurn or 0) + 1\nif c.blockPerDamageDealtThisTurn ~= nil and c.blockPerDamageDealtThisTurn > 0 then\n\tself:AddCardBlock((self.DamageDealtThisTurn or 0) * c.blockPerDamageDealtThisTurn)\nend\nself:QueueNextTurnEffects(c)\nif c.combatCostReductionOnPlay ~= nil and c.combatCostReductionOnPlay > 0 then\n\tif self.CombatCardCostReduction == nil then\n\t\tself.CombatCardCostReduction = {}\n\tend\n\tself.CombatCardCostReduction[cardId] = (self.CombatCardCostReduction[cardId] or 0) + c.combatCostReductionOnPlay\nend\nif c.weak ~= nil or c.vuln ~= nil or c.poison ~= nil or c.xWeakPerEnergy ~= nil or c.affectsAllEnemies == true or c.removeEnemyBlock == true or c.removeEnemyArtifact == true or (c.enemyStrengthLossThisTurn ~= nil and c.enemyStrengthLossThisTurn > 0) then\n\tlocal tm = self.Monsters[self.TargetIndex]\n\tif tm == nil or tm.alive ~= true then\n\t\tfor i = 1, #self.Monsters do\n\t\t\tif self.Monsters[i].alive == true then tm = self.Monsters[i]; self.TargetIndex = i; break end\n\t\tend\n\tend\n\tlocal targets = {}\n\tif c.affectsAllEnemies == true and self.Monsters ~= nil then\n\t\tfor mi = 1, #self.Monsters do\n\t\t\tlocal om = self.Monsters[mi]\n\t\t\tif om ~= nil and om.alive == true then\n\t\t\t\ttable.insert(targets, om)\n\t\t\tend\n\t\tend\n\telseif tm ~= nil and tm.alive == true then\n\t\ttable.insert(targets, tm)\n\tend\n\tif c.enemyStrengthLossThisTurn ~= nil and c.enemyStrengthLossThisTurn > 0 then\n\t\tself.EnemyStrengthLossThisTurn = (self.EnemyStrengthLossThisTurn or 0) + c.enemyStrengthLossThisTurn\n\tend\n\tfor ti = 1, #targets do\n\t\tlocal target = targets[ti]\n\t\tif target ~= nil and target.alive == true then\n\t\t\tif c.removeEnemyBlock == true then\n\t\t\t\ttarget.block = 0\n\t\t\tend\n\t\t\tif c.removeEnemyArtifact == true then\n\t\t\t\ttarget.artifact = 0\n\t\t\tend\n\t\t\tif weakAmount ~= nil and weakAmount > 0 then\n\t\t\t\tif target.artifact ~= nil and target.artifact > 0 then\n\t\t\t\t\ttarget.artifact = target.artifact - 1\n\t\t\t\telse\n\t\t\t\t\ttarget.weak = target.weak + weakAmount\n\t\t\t\tend\n\t\t\tend\n\t\t\tif poisonAmount ~= nil and poisonAmount > 0 then\n\t\t\t\tif c.poisonIfTargetPoisoned ~= true or (target.poison ~= nil and target.poison > 0) then\n\t\t\t\t\tlocal poisonHits = c.poisonHits or 1\n\t\t\t\t\tfor pi = 1, poisonHits do\n\t\t\t\t\t\tlocal target2 = target\n\t\t\t\t\t\tif c.poisonRandomTargets == true and self.Monsters ~= nil then\n\t\t\t\t\t\t\tlocal alive = {}\n\t\t\t\t\t\t\tfor mi = 1, #self.Monsters do\n\t\t\t\t\t\t\t\tlocal om = self.Monsters[mi]\n\t\t\t\t\t\t\t\tif om ~= nil and om.alive == true then\n\t\t\t\t\t\t\t\t\ttable.insert(alive, om)\n\t\t\t\t\t\t\t\tend\n\t\t\t\t\t\t\tend\n\t\t\t\t\t\t\tif #alive > 0 then\n\t\t\t\t\t\t\t\ttarget2 = alive[math.random(#alive)]\n\t\t\t\t\t\t\tend\n\t\t\t\t\t\tend\n\t\t\t\t\t\tif target2 ~= nil and target2.alive == true then\n\t\t\t\t\t\t\tself:ApplyPoisonToMonster(target2, poisonAmount)\n\t\t\t\t\t\tend\n\t\t\t\t\tend\n\t\t\t\tend\n\t\t\tend\n\t\t\tif vulnAmount ~= nil and vulnAmount > 0 then\n\t\t\t\tif target.artifact ~= nil and target.artifact > 0 then\n\t\t\t\t\ttarget.artifact = target.artifact - 1\n\t\t\t\telse\n\t\t\t\t\ttarget.vuln = target.vuln + vulnAmount\n\t\t\t\t\tif self:HasRelic(\"championBelt\") then\n\t\t\t\t\t\ttarget.weak = target.weak + 1\n\t\t\t\t\tend\n\t\t\t\tend\n\t\t\tend\n\t\tend\n\tend\nend\nlocal drawnCards = {}\nif c.draw ~= nil then\n\tdrawnCards = self:DrawCards(c.draw, true) or {}\nend\nif c.drawUntilHandSize ~= nil and c.drawUntilHandSize > 0 then\n\tlocal currentHand = 0\n\tif self.Hand ~= nil then\n\t\tcurrentHand = #self.Hand\n\t\tif slot ~= nil and slot > 0 and self.Hand[slot] == cardId then\n\t\t\tcurrentHand = currentHand - 1\n\t\tend\n\tend\n\tlocal need = c.drawUntilHandSize - currentHand\n\tif need > 0 then\n\t\tlocal moreDrawnCards = self:DrawCards(need, true) or {}\n\t\tfor i = 1, #moreDrawnCards do\n\t\t\ttable.insert(drawnCards, moreDrawnCards[i])\n\t\tend\n\tend\nend\nif c.drawSkillBlock ~= nil and c.drawSkillBlock > 0 then\n\tfor i = 1, #drawnCards do\n\t\tlocal drawnCard = self.Cards[drawnCards[i]]\n\t\tif drawnCard ~= nil and drawnCard.kind == \"Skill\" then\n\t\t\tself:AddCardBlock(c.drawSkillBlock)\n\t\tend\n\tend\nend\nif c.addShiv ~= nil and c.discard == nil and c.discardAll ~= true then\n\tself:AddCardsToHand(\"Shiv\", c.addShiv)\nend\nlocal exhaustedNonAttack = self:ExhaustHandNonAttack(c)\nlocal exhaustedAll = self:ExhaustHandAll(c)\nlocal totalExhausted = exhaustedNonAttack + exhaustedAll\nif c.drawPerExhausted ~= nil and c.drawPerExhausted > 0 and totalExhausted > 0 then\n\tself:DrawCards(totalExhausted * c.drawPerExhausted, true)\nend\nif c.addRandomCardCount ~= nil and c.addRandomCardCount > 0 then\n\tself:AddRandomCardsFromEffect(c, c.addRandomCardCount)\nend\nif c.addRandomCardPerExhausted ~= nil and c.addRandomCardPerExhausted > 0 then\n\tif totalExhausted > 0 then\n\t\tself:AddRandomCardsFromEffect(c, totalExhausted * c.addRandomCardPerExhausted)\n\tend\nend\nif (c.playTopDrawPileCount ~= nil and c.playTopDrawPileCount > 0) or (c.playTopDrawPileCountPerEnergy ~= nil and c.playTopDrawPileCountPerEnergy > 0) then\n\tself:PlayTopDrawPileCards(c, xEnergy)\nend", + "Code": "if c == nil then\n\treturn\nend\nif c.blockGainMultiplier ~= nil and c.blockGainMultiplier > 0 then\n\tself.BlockGainMultiplier = (self.BlockGainMultiplier or 1) * c.blockGainMultiplier\nend\nif c.nextSkillCostZero == true then\n\tself.NextSkillCostZero = true\nend\nif c.nextSkillRepeatCount ~= nil and c.nextSkillRepeatCount > 0 then\n\tself.NextSkillRepeatCount = (self.NextSkillRepeatCount or 0) + c.nextSkillRepeatCount\nend\nif c.skillCostReductionThisTurn ~= nil and c.skillCostReductionThisTurn > 0 then\n\tself.SkillCostReductionThisTurn = (self.SkillCostReductionThisTurn or 0) + c.skillCostReductionThisTurn\nend\nif c.handCostZeroThisTurn == true then\n\tself.HandCostZeroThisTurn = true\nend\nif c.drawDisabledThisTurn == true then\n\tself.DrawDisabledThisTurn = true\nend\nif c.drawDamage ~= nil and c.drawDamage > 0 and c.kind ~= \"Power\" then\n\tself.DrawDamageThisTurn = (self.DrawDamageThisTurn or 0) + c.drawDamage\nend\nif c.drawPoison ~= nil and c.drawPoison > 0 and c.kind ~= \"Power\" then\n\tself.DrawPoisonThisTurn = (self.DrawPoisonThisTurn or 0) + c.drawPoison\nend\nif c.shivAoe == true and c.kind ~= \"Power\" then\n\tself.ShivAoeThisCombat = true\nend\nif c.skillSlyOnPlay == true and c.kind == \"Skill\" then\n\tif self.SkillSlyOnPlayCards == nil then\n\t\tself.SkillSlyOnPlayCards = {}\n\tend\n\tself.SkillSlyOnPlayCards[cardId] = true\nend\nif c.turnHandSlyCount ~= nil and c.turnHandSlyCount > 0 then\n\tif self.TurnSkillSlyCards == nil then\n\t\tself.TurnSkillSlyCards = {}\n\tend\n\tlocal picked = 0\n\tif self.Hand ~= nil then\n\t\tfor i = 1, #self.Hand do\n\t\t\tlocal hid = self.Hand[i]\n\t\t\tif hid ~= nil and hid ~= cardId then\n\t\t\t\tlocal hc = self.Cards[hid]\n\t\t\t\tif hc ~= nil and hc.kind == \"Skill\" and self.TurnSkillSlyCards[hid] ~= true and self.SkillSlyOnPlayCards[hid] ~= true and hc.sly ~= true then\n\t\t\t\t\tself.TurnSkillSlyCards[hid] = true\n\t\t\t\t\tpicked = picked + 1\n\t\t\t\t\tif picked >= c.turnHandSlyCount then\n\t\t\t\t\t\tbreak\n\t\t\t\t\tend\n\t\t\t\tend\n\t\t\tend\n\t\tend\n\tend\nend\nlocal xEnergy = energySpent or 0\nlocal weakAmount = c.weak or 0\nlocal vulnAmount = c.vuln or 0\nlocal poisonAmount = c.poison or 0\nif c.xWeakPerEnergy ~= nil and c.xWeakPerEnergy > 0 then\n\tweakAmount = weakAmount + xEnergy * c.xWeakPerEnergy\nend\nif c.kind == \"Attack\" then\n\tif c.damage ~= nil or c.xDamagePerEnergy ~= nil or c.damageFromCurrentBlock ~= nil then\n\t\tself:PlayerAttackMotion()\n\t\tlocal baseDmg = self:AttackBaseForCard(slot, c)\n\t\tself.ActiveAttackDamageVsWeakMultiplier = math.max(c.attackDamageVsWeakMultiplier or 1, self:MaxPowerField(\"attackDamageVsWeakMultiplier\"))\n\t\tif c.xDamagePerEnergy ~= nil and c.xDamagePerEnergy > 0 then\n\t\t\tbaseDmg = xEnergy * c.xDamagePerEnergy\n\t\tend\n\t\tlocal total = 0\n\t\tlocal hitDamages = {}\n\t\tlocal hitN = c.hits or 1\n\t\tif c.otherHandAtLeast ~= nil and c.bonusHitsWhenOtherHandAtLeast ~= nil then\n\t\t\tlocal otherHand = 0\n\t\t\tif self.Hand ~= nil then\n\t\t\t\totherHand = #self.Hand - 1\n\t\t\t\tif otherHand < 0 then otherHand = 0 end\n\t\t\tend\n\t\t\tif otherHand >= c.otherHandAtLeast then\n\t\t\t\thitN = hitN + c.bonusHitsWhenOtherHandAtLeast\n\t\t\tend\n\t\tend\n\t\tfor h = 1, hitN do\n\t\t\tlocal hitDamage = self:CalcPlayerAttack(baseDmg)\n\t\t\thitDamages[h] = hitDamage\n\t\t\ttotal = total + hitDamage\n\t\tend\n\t\tlocal useAoe = c.aoe == true\n\t\tif c.class == \"shiv\" and (self.ShivAoeThisCombat == true or self:HasPowerField(\"shivAoe\") == true) then\n\t\t\tuseAoe = true\n\t\tend\n\t\tif c.class == \"shiv\" and self.ShivFirstDamageBonusUsed ~= true and self:HasPowerField(\"firstShivDamageBonus\") == true then\n\t\t\tself.ShivFirstDamageBonusUsed = true\n\t\tend\n\t\tlocal function countAliveMonsters()\n\t\t\tlocal n = 0\n\t\t\tif self.Monsters ~= nil then\n\t\t\t\tfor mi = 1, #self.Monsters do\n\t\t\t\t\tlocal om = self.Monsters[mi]\n\t\t\t\t\tif om ~= nil and om.alive == true then n = n + 1 end\n\t\t\t\tend\n\t\t\tend\n\t\t\treturn n\n\t\tend\n\t\tlocal function randomAliveMonsterIndex()\n\t\t\tlocal alive = {}\n\t\t\tif self.Monsters ~= nil then\n\t\t\t\tfor mi = 1, #self.Monsters do\n\t\t\t\t\tlocal om = self.Monsters[mi]\n\t\t\t\t\tif om ~= nil and om.alive == true then\n\t\t\t\t\t\ttable.insert(alive, mi)\n\t\t\t\t\tend\n\t\t\t\tend\n\t\t\tend\n\t\t\tif #alive <= 0 then\n\t\t\t\treturn 0\n\t\t\tend\n\t\t\treturn alive[math.random(1, #alive)]\n\t\tend\n\t\tlocal function resolveAttackRound()\n\t\t\tlocal roundKilled = false\n\t\t\tif useAoe == true then\n\t\t\t\tlocal killed = self:DealDamageToAllMonsters(total, true)\n\t\t\t\tif killed == true then roundKilled = true end\n\t\t\telseif c.randomTargetEachHit == true then\n\t\t\t\tfor h = 1, hitN do\n\t\t\t\t\tlocal targetIdx = randomAliveMonsterIndex()\n\t\t\t\t\tif targetIdx ~= nil and targetIdx > 0 then\n\t\t\t\t\t\tlocal prev = self.TargetIndex\n\t\t\t\t\t\tself.TargetIndex = targetIdx\n\t\t\t\t\t\tlocal killed = self:DealDamageToTarget(hitDamages[h] or 0, c.pierce == true)\n\t\t\t\t\t\tself.TargetIndex = prev\n\t\t\t\t\t\tif killed == true then roundKilled = true end\n\t\t\t\t\tend\n\t\t\t\tend\n\t\t\telseif hitN > 1 then\n\t\t\t\tfor h = 1, hitN do\n\t\t\t\t\tlocal killed = self:DealDamageToTarget(hitDamages[h] or 0, c.pierce == true)\n\t\t\t\t\tif killed == true then roundKilled = true end\n\t\t\t\tend\n\t\t\telse\n\t\t\t\tlocal killed = self:DealDamageToTarget(total, c.pierce == true)\n\t\t\t\tif killed == true then roundKilled = true end\n\t\t\tend\n\t\t\treturn roundKilled\n\t\tend\n\t\tlocal totalDamage = 0\n\t\tlocal roundKilled = false\n\t\trepeat\n\t\t\troundKilled = resolveAttackRound()\n\t\t\ttotalDamage = totalDamage + total\n\t\tuntil c.repeatOnKill ~= true or roundKilled ~= true or countAliveMonsters() <= 0\n\t\tself.DamageDealtThisTurn = (self.DamageDealtThisTurn or 0) + totalDamage\n\tend\n\tif c.block ~= nil then\n\t\tself:AddCardBlock(c.block + (self.HolyChargeCount or 0) * (c.blockPerHolyCharge or 0))\n\tend\n\tif free ~= true then\n\t\tself:ApplyRelics(\"cardPlayed\")\n\tend\nelseif c.kind == \"Skill\" then\n\tif c.block ~= nil then\n\t\tself:AddCardBlock(c.block + (self.HolyChargeCount or 0) * (c.blockPerHolyCharge or 0))\n\tend\nelseif c.kind == \"Power\" then\n\tif free ~= true then\n\t\ttable.insert(self.PlayerPowers, cardId)\n\tend\nend\nif c.strength ~= nil then\n\tself.PlayerStr = self.PlayerStr + c.strength\nend\nif c.dex ~= nil then\n\tself.PlayerDex = self.PlayerDex + c.dex\nend\nif c.thorns ~= nil then\n\tself.PlayerThorns = self.PlayerThorns + c.thorns\nend\nif c.selfVuln ~= nil then\n\tself.PlayerVuln = self.PlayerVuln + c.selfVuln\nend\nif c.heal ~= nil then\n\tlocal healAmount = c.heal + (self.HolyChargeCount or 0) * (c.healPerHolyCharge or 0)\n\tself.PlayerHp = math.min(self.PlayerHp + healAmount, self.PlayerMaxHp)\nend\nif c.gainEnergy ~= nil and c.gainEnergy ~= 0 then\n\tself.Energy = self.Energy + c.gainEnergy\nend\nif c.kind ~= \"Attack\" and c.comboGain ~= nil and c.comboGain > 0 then\n\tself:GainCombo(c.comboGain)\nend\nif c.removePlayerDebuffs == true then\n\tself.PlayerWeak = 0\n\tself.PlayerVuln = 0\nend\nif c.intangible ~= nil and c.intangible > 0 then\n\tself.PlayerIntangible = (self.PlayerIntangible or 0) + c.intangible\nend\nself.TurnCardsPlayedThisTurn = (self.TurnCardsPlayedThisTurn or 0) + 1\nif c.blockPerDamageDealtThisTurn ~= nil and c.blockPerDamageDealtThisTurn > 0 then\n\tself:AddCardBlock((self.DamageDealtThisTurn or 0) * c.blockPerDamageDealtThisTurn)\nend\nself:QueueNextTurnEffects(c)\nif c.combatCostReductionOnPlay ~= nil and c.combatCostReductionOnPlay > 0 then\n\tif self.CombatCardCostReduction == nil then\n\t\tself.CombatCardCostReduction = {}\n\tend\n\tself.CombatCardCostReduction[cardId] = (self.CombatCardCostReduction[cardId] or 0) + c.combatCostReductionOnPlay\nend\nif c.weak ~= nil or c.vuln ~= nil or c.poison ~= nil or c.xWeakPerEnergy ~= nil or c.affectsAllEnemies == true or c.removeEnemyBlock == true or c.removeEnemyArtifact == true or (c.enemyStrengthLossThisTurn ~= nil and c.enemyStrengthLossThisTurn > 0) then\n\tlocal tm = self.Monsters[self.TargetIndex]\n\tif tm == nil or tm.alive ~= true then\n\t\tfor i = 1, #self.Monsters do\n\t\t\tif self.Monsters[i].alive == true then tm = self.Monsters[i]; self.TargetIndex = i; break end\n\t\tend\n\tend\n\tlocal targets = {}\n\tif c.affectsAllEnemies == true and self.Monsters ~= nil then\n\t\tfor mi = 1, #self.Monsters do\n\t\t\tlocal om = self.Monsters[mi]\n\t\t\tif om ~= nil and om.alive == true then\n\t\t\t\ttable.insert(targets, om)\n\t\t\tend\n\t\tend\n\telseif tm ~= nil and tm.alive == true then\n\t\ttable.insert(targets, tm)\n\tend\n\tif c.enemyStrengthLossThisTurn ~= nil and c.enemyStrengthLossThisTurn > 0 then\n\t\tself.EnemyStrengthLossThisTurn = (self.EnemyStrengthLossThisTurn or 0) + c.enemyStrengthLossThisTurn\n\tend\n\tfor ti = 1, #targets do\n\t\tlocal target = targets[ti]\n\t\tif target ~= nil and target.alive == true then\n\t\t\tif c.removeEnemyBlock == true then\n\t\t\t\ttarget.block = 0\n\t\t\tend\n\t\t\tif c.removeEnemyArtifact == true then\n\t\t\t\ttarget.artifact = 0\n\t\t\tend\n\t\t\tif weakAmount ~= nil and weakAmount > 0 then\n\t\t\t\tif target.artifact ~= nil and target.artifact > 0 then\n\t\t\t\t\ttarget.artifact = target.artifact - 1\n\t\t\t\telse\n\t\t\t\t\ttarget.weak = target.weak + weakAmount\n\t\t\t\tend\n\t\t\tend\n\t\t\tif poisonAmount ~= nil and poisonAmount > 0 then\n\t\t\t\tif c.poisonIfTargetPoisoned ~= true or (target.poison ~= nil and target.poison > 0) then\n\t\t\t\t\tlocal poisonHits = c.poisonHits or 1\n\t\t\t\t\tfor pi = 1, poisonHits do\n\t\t\t\t\t\tlocal target2 = target\n\t\t\t\t\t\tif c.poisonRandomTargets == true and self.Monsters ~= nil then\n\t\t\t\t\t\t\tlocal alive = {}\n\t\t\t\t\t\t\tfor mi = 1, #self.Monsters do\n\t\t\t\t\t\t\t\tlocal om = self.Monsters[mi]\n\t\t\t\t\t\t\t\tif om ~= nil and om.alive == true then\n\t\t\t\t\t\t\t\t\ttable.insert(alive, om)\n\t\t\t\t\t\t\t\tend\n\t\t\t\t\t\t\tend\n\t\t\t\t\t\t\tif #alive > 0 then\n\t\t\t\t\t\t\t\ttarget2 = alive[math.random(#alive)]\n\t\t\t\t\t\t\tend\n\t\t\t\t\t\tend\n\t\t\t\t\t\tif target2 ~= nil and target2.alive == true then\n\t\t\t\t\t\t\tself:ApplyPoisonToMonster(target2, poisonAmount)\n\t\t\t\t\t\tend\n\t\t\t\t\tend\n\t\t\t\tend\n\t\t\tend\n\t\t\tif vulnAmount ~= nil and vulnAmount > 0 then\n\t\t\t\tif target.artifact ~= nil and target.artifact > 0 then\n\t\t\t\t\ttarget.artifact = target.artifact - 1\n\t\t\t\telse\n\t\t\t\t\ttarget.vuln = target.vuln + vulnAmount\n\t\t\t\t\tif self:HasRelic(\"championBelt\") then\n\t\t\t\t\t\ttarget.weak = target.weak + 1\n\t\t\t\t\tend\n\t\t\t\tend\n\t\t\tend\n\t\tend\n\tend\nend\nlocal drawnCards = {}\nif c.draw ~= nil then\n\tdrawnCards = self:DrawCards(c.draw, true) or {}\nend\nif c.drawUntilHandSize ~= nil and c.drawUntilHandSize > 0 then\n\tlocal currentHand = 0\n\tif self.Hand ~= nil then\n\t\tcurrentHand = #self.Hand\n\t\tif slot ~= nil and slot > 0 and self.Hand[slot] == cardId then\n\t\t\tcurrentHand = currentHand - 1\n\t\tend\n\tend\n\tlocal need = c.drawUntilHandSize - currentHand\n\tif need > 0 then\n\t\tlocal moreDrawnCards = self:DrawCards(need, true) or {}\n\t\tfor i = 1, #moreDrawnCards do\n\t\t\ttable.insert(drawnCards, moreDrawnCards[i])\n\t\tend\n\tend\nend\nif c.drawSkillBlock ~= nil and c.drawSkillBlock > 0 then\n\tfor i = 1, #drawnCards do\n\t\tlocal drawnCard = self.Cards[drawnCards[i]]\n\t\tif drawnCard ~= nil and drawnCard.kind == \"Skill\" then\n\t\t\tself:AddCardBlock(c.drawSkillBlock)\n\t\tend\n\tend\nend\nif c.addShiv ~= nil and c.discard == nil and c.discardAll ~= true then\n\tself:AddCardsToHand(\"Shiv\", c.addShiv)\nend\nlocal exhaustedNonAttack = self:ExhaustHandNonAttack(c)\nlocal exhaustedAll = self:ExhaustHandAll(c)\nlocal totalExhausted = exhaustedNonAttack + exhaustedAll\nif c.drawPerExhausted ~= nil and c.drawPerExhausted > 0 and totalExhausted > 0 then\n\tself:DrawCards(totalExhausted * c.drawPerExhausted, true)\nend\nif c.addRandomCardCount ~= nil and c.addRandomCardCount > 0 then\n\tself:AddRandomCardsFromEffect(c, c.addRandomCardCount)\nend\nif c.addRandomCardPerExhausted ~= nil and c.addRandomCardPerExhausted > 0 then\n\tif totalExhausted > 0 then\n\t\tself:AddRandomCardsFromEffect(c, totalExhausted * c.addRandomCardPerExhausted)\n\tend\nend\nif (c.playTopDrawPileCount ~= nil and c.playTopDrawPileCount > 0) or (c.playTopDrawPileCountPerEnergy ~= nil and c.playTopDrawPileCountPerEnergy > 0) then\n\tself:PlayTopDrawPileCards(c, xEnergy)\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3996,7 +4003,7 @@ "Name": "pierce" } ], - "Code": "local m = self.Monsters[self.TargetIndex]\nif m == nil or m.alive ~= true then\n\tm = nil\n\tfor i = 1, #self.Monsters do\n\t\tif self.Monsters[i].alive == true then m = self.Monsters[i]; self.TargetIndex = i; break end\n\tend\nend\nif m == nil then\n\treturn false\nend\nlocal dmg = amount\nif m.vuln > 0 then\n\tdmg = math.floor(dmg * 1.5)\nend\nif m.weak > 0 and self.ActiveAttackDamageVsWeakMultiplier ~= nil and self.ActiveAttackDamageVsWeakMultiplier > 1 then\n\tdmg = math.floor(dmg * self.ActiveAttackDamageVsWeakMultiplier)\nend\nif m.block > 0 and pierce ~= true then\n\tlocal absorbed = math.min(m.block, dmg)\n\tm.block = m.block - absorbed\n\tdmg = dmg - absorbed\nend\nm.hp = m.hp - dmg\nif dmg > 0 then\n\tlocal poison = self:AddPowerFieldTotal(\"attackPoison\")\n\tif poison ~= nil and poison > 0 then\n\t\tself:ApplyPoisonToMonster(m, poison)\n\tend\nend\nself:MonsterHitMotion(m.slot)\nlocal killed = false\nif m.hp <= 0 then\n\tm.hp = 0\n\tself:KillMonster(m.slot)\n\tif self.ActiveKillReward ~= nil and self.ActiveKillReward > 0 then\n\t\tself.BonusRewardScreens = (self.BonusRewardScreens or 0) + self.ActiveKillReward\n\tend\n\tif self.ActiveKillMaxHpGain ~= nil and self.ActiveKillMaxHpGain > 0 then\n\t\tself.PlayerMaxHp = self.PlayerMaxHp + self.ActiveKillMaxHpGain\n\t\tself.PlayerHp = self.PlayerHp + self.ActiveKillMaxHpGain\n\tend\n\tkilled = true\nend\nreturn killed", + "Code": "local m = self.Monsters[self.TargetIndex]\nif m == nil or m.alive ~= true then\n\tm = nil\n\tfor i = 1, #self.Monsters do\n\t\tif self.Monsters[i].alive == true then m = self.Monsters[i]; self.TargetIndex = i; break end\n\tend\nend\nif m == nil then\n\treturn false\nend\nlocal dmg = amount\nif m.vuln > 0 then\n\tdmg = math.floor(dmg * 1.5)\nend\nif m.weak > 0 and self.ActiveAttackDamageVsWeakMultiplier ~= nil and self.ActiveAttackDamageVsWeakMultiplier > 1 then\n\tdmg = math.floor(dmg * self.ActiveAttackDamageVsWeakMultiplier)\nend\nif m.block > 0 and pierce ~= true then\n\tlocal absorbed = math.min(m.block, dmg)\n\tm.block = m.block - absorbed\n\tdmg = dmg - absorbed\nend\nm.hp = m.hp - dmg\nif dmg > 0 then\n\tlocal poison = self:AddPowerFieldTotal(\"attackPoison\")\n\tif poison ~= nil and poison > 0 then\n\t\tself:ApplyPoisonToMonster(m, poison)\n\tend\nend\nself:ShowDmgPop(m.slot, dmg)\nself:MonsterHitMotion(m.slot)\nlocal killed = false\nif m.hp <= 0 then\n\tm.hp = 0\n\tself:KillMonster(m.slot)\n\tif self.ActiveKillReward ~= nil and self.ActiveKillReward > 0 then\n\t\tself.BonusRewardScreens = (self.BonusRewardScreens or 0) + self.ActiveKillReward\n\tend\n\tif self.ActiveKillMaxHpGain ~= nil and self.ActiveKillMaxHpGain > 0 then\n\t\tself.PlayerMaxHp = self.PlayerMaxHp + self.ActiveKillMaxHpGain\n\t\tself.PlayerHp = self.PlayerHp + self.ActiveKillMaxHpGain\n\tend\n\tkilled = true\nend\nreturn killed", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -4072,7 +4079,7 @@ "Name": "amount" } ], - "Code": "if target == nil or target.alive ~= true or amount == nil or amount <= 0 then\n\treturn\nend\nif target.artifact ~= nil and target.artifact > 0 then\n\ttarget.artifact = target.artifact - 1\n\treturn\nend\ntarget.poison = (target.poison or 0) + amount\nself.PoisonApplicationsThisCombat = (self.PoisonApplicationsThisCombat or 0) + 1\nlocal burstEvery = self:AddPowerFieldTotal(\"poisonApplicationBurstEvery\")\nlocal burstDamage = self:AddPowerFieldTotal(\"poisonApplicationBurstDamage\")\nif burstEvery ~= nil and burstEvery > 0 and burstDamage ~= nil and burstDamage > 0 then\n\tif (self.PoisonApplicationsThisCombat % burstEvery) == 0 then\n\t\tself:DealDamageToAllMonsters(burstDamage)\n\tend\nend", + "Code": "if target == nil or target.alive ~= true or amount == nil or amount <= 0 then\n\treturn\nend\nif target.artifact ~= nil and target.artifact > 0 then\n\ttarget.artifact = target.artifact - 1\n\treturn\nend\ntarget.poison = (target.poison or 0) + amount\nself.PoisonApplicationsThisCombat = (self.PoisonApplicationsThisCombat or 0) + 1\nlocal burstEvery = self:AddPowerFieldTotal(\"poisonApplicationBurstEvery\")\nlocal burstDamage = self:AddPowerFieldTotal(\"poisonApplicationBurstDamage\")\nif burstEvery ~= nil and burstEvery > 0 and burstDamage ~= nil and burstDamage > 0 then\n\tif (self.PoisonApplicationsThisCombat % burstEvery) == 0 then\n\t\tself:DealDamageToAllMonsters(burstDamage, false)\n\tend\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -4146,7 +4153,7 @@ "Name": "pierce" } ], - "Code": "local m = self.Monsters[targetIndex]\nif m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then\n\tself:DealDamageToTarget(damage, pierce)\n\tself.ActiveAttackDamageVsWeakMultiplier = 1\n\tself:RenderCombat()\n\tself:CheckCombatEnd()\n\treturn\nend\nself.FxBusy = true\nlocal fx = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CombatHud/SkillFx\")\nif fx ~= nil then\n\tif fx.SpriteGUIRendererComponent ~= nil and image ~= nil and image ~= \"\" then\n\t\tfx.SpriteGUIRendererComponent.ImageRUID = image\n\tend\n\tif fx.UITransformComponent ~= nil and m.entity.TransformComponent ~= nil then\n\t\tlocal wp = m.entity.TransformComponent.WorldPosition\n\t\tlocal sp = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + 0.7))\n\t\tfx.UITransformComponent.anchoredPosition = _UILogic:ScreenToUIPosition(sp)\n\tend\n\tfx.Enable = true\nend\n_TimerService:SetTimerOnce(function()\n\tif fx ~= nil then fx.Enable = false end\n\tself.FxBusy = false\n\tlocal shown = damage\n\tlocal mt = self.Monsters[targetIndex]\n\tif mt ~= nil and mt.alive == true and mt.vuln > 0 then\n\t\tshown = math.floor(damage * 1.5)\n\tend\n\tif mt ~= nil and mt.alive == true and mt.weak > 0 and self.ActiveAttackDamageVsWeakMultiplier ~= nil and self.ActiveAttackDamageVsWeakMultiplier > 1 then\n\t\tshown = math.floor(shown * self.ActiveAttackDamageVsWeakMultiplier)\n\tend\n\tlocal killed = self:DealDamageToTarget(damage, pierce)\n\tself.ActiveKillReward = 0\n\tself.ActiveKillMaxHpGain = 0\n\tself.ActiveAttackDamageVsWeakMultiplier = 1\n\tself:ShowDmgPop(targetIndex, shown)\n\tself:RenderCombat()\n\tself:CheckCombatEnd()\nend, 0.35)", + "Code": "local m = self.Monsters[targetIndex]\nif m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then\n\tlocal shown = damage\n\tif m ~= nil and m.alive == true and m.vuln > 0 then\n\t\tshown = math.floor(damage * 1.5)\n\tend\n\tif m ~= nil and m.alive == true and m.weak > 0 and self.ActiveAttackDamageVsWeakMultiplier ~= nil and self.ActiveAttackDamageVsWeakMultiplier > 1 then\n\t\tshown = math.floor(shown * self.ActiveAttackDamageVsWeakMultiplier)\n\tend\n\tself:DealDamageToTarget(damage, pierce)\n\tself.ActiveAttackDamageVsWeakMultiplier = 1\n\tself:RenderCombat()\n\tself:CheckCombatEnd()\n\treturn\nend\nself.FxBusy = true\nlocal fx = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CombatHud/SkillFx\")\nif fx ~= nil then\n\tif fx.SpriteGUIRendererComponent ~= nil and image ~= nil and image ~= \"\" then\n\t\tfx.SpriteGUIRendererComponent.ImageRUID = image\n\tend\n\tif fx.UITransformComponent ~= nil and m.entity.TransformComponent ~= nil then\n\t\tlocal wp = m.entity.TransformComponent.WorldPosition\n\t\tlocal sp = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + 0.7))\n\t\tfx.UITransformComponent.anchoredPosition = _UILogic:ScreenToUIPosition(sp)\n\tend\n\tfx.Enable = true\nend\n_TimerService:SetTimerOnce(function()\n\tif fx ~= nil then fx.Enable = false end\n\tself.FxBusy = false\n\tlocal shown = damage\n\tlocal mt = self.Monsters[targetIndex]\n\tif mt ~= nil and mt.alive == true and mt.vuln > 0 then\n\t\tshown = math.floor(damage * 1.5)\n\tend\n\tif mt ~= nil and mt.alive == true and mt.weak > 0 and self.ActiveAttackDamageVsWeakMultiplier ~= nil and self.ActiveAttackDamageVsWeakMultiplier > 1 then\n\t\tshown = math.floor(shown * self.ActiveAttackDamageVsWeakMultiplier)\n\tend\n\tlocal killed = self:DealDamageToTarget(damage, pierce)\n\tself.ActiveKillReward = 0\n\tself.ActiveKillMaxHpGain = 0\n\tself.ActiveAttackDamageVsWeakMultiplier = 1\n\tself:RenderCombat()\n\tself:CheckCombatEnd()\nend, 0.35)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -4229,7 +4236,7 @@ "Name": "attackerSlot" } ], - "Code": "local dmg = amount\nlocal reduction = self:AddPowerFieldTotal(\"damageTakenReduction\")\nif reduction ~= nil and reduction > 0 then\n\treduction = math.min(0.75, reduction)\n\tdmg = math.floor(dmg * (1 - reduction))\nend\nif self.PlayerBlock > 0 then\n\tlocal absorbed = math.min(self.PlayerBlock, dmg)\n\tself.PlayerBlock = self.PlayerBlock - absorbed\n\tdmg = dmg - absorbed\nend\nif dmg > 0 and self.PlayerIntangible ~= nil and self.PlayerIntangible > 0 and dmg > 1 then\n\tdmg = 1\nend\nif dmg > 0 then\n\tself.PlayerHp = self.PlayerHp - dmg\n\tlocal reactiveBlock = self:AddPowerFieldTotal(\"blockOnDamaged\")\n\tif reactiveBlock ~= nil and reactiveBlock > 0 then\n\t\tself:AddCardBlock(reactiveBlock)\n\tend\n\tif self.DamagePowerStrengthUsed ~= true then\n\t\tlocal reactiveStrength = self:AddPowerFieldTotal(\"strengthOnDamagedOnce\")\n\t\tif reactiveStrength ~= nil and reactiveStrength > 0 then\n\t\t\tself.PlayerStr = self.PlayerStr + reactiveStrength\n\t\t\tself.DamagePowerStrengthUsed = true\n\t\tend\n\tend\n\tlocal reflect = self.PlayerThorns or 0\n\tif self:HasRelic(\"bronzeScales\") then\n\t\treflect = reflect + 3\n\tend\n\tif reflect > 0 and attackerSlot ~= nil and attackerSlot > 0 then\n\t\tlocal am = self.Monsters[attackerSlot]\n\t\tif am ~= nil and am.alive == true then\n\t\t\tam.hp = am.hp - reflect\n\t\t\tself:ShowDmgPop(am.slot, reflect)\n\t\t\tself:MonsterHitMotion(am.slot)\n\t\t\tif am.hp <= 0 then\n\t\t\t\tam.hp = 0\n\t\t\t\tself:KillMonster(am.slot)\n\t\t\tend\n\t\tend\n\tend\n\tif self:HasRelic(\"selfFormingClay\") then\n\t\tself.ClayBlockNext = self.ClayBlockNext + 3\n\tend\n\tif self:HasRelic(\"centennialPuzzle\") and self.FirstHpLossDone == false then\n\t\tself.FirstHpLossDone = true\n\t\tself:DrawCards(3)\n\t\tself:RenderHand(false)\n\tend\nend\nif self.PlayerHp < 0 then\n\tself.PlayerHp = 0\nend", + "Code": "local dmg = amount\nlocal reduction = self:AddPowerFieldTotal(\"damageTakenReduction\")\nif reduction ~= nil and reduction > 0 then\n\treduction = math.min(0.75, reduction)\n\tdmg = math.floor(dmg * (1 - reduction))\nend\nif self.PlayerBlock > 0 then\n\tlocal absorbed = math.min(self.PlayerBlock, dmg)\n\tself.PlayerBlock = self.PlayerBlock - absorbed\n\tdmg = dmg - absorbed\nend\nif dmg > 0 and self.PlayerIntangible ~= nil and self.PlayerIntangible > 0 and dmg > 1 then\n\tdmg = 1\nend\nif dmg > 0 then\n\tself.PlayerHp = self.PlayerHp - dmg\n\tlocal reactiveBlock = self:AddPowerFieldTotal(\"blockOnDamaged\")\n\tif reactiveBlock ~= nil and reactiveBlock > 0 then\n\t\tself:AddCardBlock(reactiveBlock)\n\tend\n\tif self.DamagePowerStrengthUsed ~= true then\n\t\tlocal reactiveStrength = self:AddPowerFieldTotal(\"strengthOnDamagedOnce\")\n\t\tif reactiveStrength ~= nil and reactiveStrength > 0 then\n\t\t\tself.PlayerStr = self.PlayerStr + reactiveStrength\n\t\t\tself.DamagePowerStrengthUsed = true\n\t\tend\n\tend\n\tlocal reflect = self.PlayerThorns or 0\n\tif self:HasRelic(\"bronzeScales\") then\n\t\treflect = reflect + 3\n\tend\n\tif reflect > 0 and attackerSlot ~= nil and attackerSlot > 0 then\n\t\tlocal am = self.Monsters[attackerSlot]\n\t\tif am ~= nil and am.alive == true then\n\t\t\tam.hp = am.hp - reflect\n\t\t\tself:ShowDmgPop(am.slot, reflect)\n\t\t\tself:MonsterHitMotion(am.slot)\n\t\t\tif am.hp <= 0 then\n\t\t\t\tam.hp = 0\n\t\t\t\tself:KillMonster(am.slot)\n\t\t\tend\n\t\tend\n\tend\n\tif self:HasRelic(\"selfFormingClay\") then\n\t\tself.ClayBlockNext = self.ClayBlockNext + 3\n\tend\n\tif self:HasRelic(\"centennialPuzzle\") and self.FirstHpLossDone == false then\n\t\tself.FirstHpLossDone = true\n\t\tself:DrawCards(3, true)\n\t\tself:RenderHand(false)\n\tend\nend\nif self.PlayerHp < 0 then\n\tself.PlayerHp = 0\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -4644,7 +4651,7 @@ "Name": "amount" } ], - "Code": "local slotKey = string.format(\"%d\", math.floor(slot or 0))\nlocal base = \"/ui/RunUIGroup/CombatHud/DmgPop\" .. slotKey\nlocal pop = _EntityService:GetEntityByPath(base)\nif pop == nil then\n\treturn\nend\nself.DmgPopSeq = (self.DmgPopSeq or 0) + 1\nlocal popSeq = self.DmgPopSeq\nself:SetText(base, \"\")\nlocal damageDigitRuids = { \"b94c19830538447f81617035d89bcc05\", \"01b023122a6f4a5789e1d4c61ff8f430\", \"57ff71d1b9eb471b9feb1c15348770c9\", \"cab92837798a42ad9143c67e93f999e1\", \"366f271f9ca94a0684083aad9298efad\", \"5c7a6ad38491466aa84bf450e0fdcf25\", \"7d82a6838e1b4f4a8a0f7420db34c985\", \"c0765bb1e47d46ffbe1df4ac19ea9b1b\", \"6ea0bfed61e149f88a9b3f22dd79774f\", \"82ad2acaae4e4b3fb87bf73635250d22\" }\nlocal shown = tostring(math.max(0, math.floor(amount)))\nif string.len(shown) > 5 then\n shown = string.sub(shown, 1, 5)\nend\nlocal digits = {}\nfor i = 1, string.len(shown) do\n table.insert(digits, tonumber(string.sub(shown, i, i)) or 0)\nend\nlocal totalW = #digits * 22 + math.max(0, #digits - 1) * -4\nlocal startX = -totalW / 2 + 22 / 2\nfor i = 1, 5 do\n self:SetEntityEnabled(base .. \"/Digit\" .. tostring(i), false)\nend\nfor i = 1, 5 do\n local digitPath = base .. \"/Digit\" .. tostring(i)\n local digitEntity = _EntityService:GetEntityByPath(digitPath)\n if digitEntity ~= nil and digitEntity.SpriteGUIRendererComponent ~= nil then\n if digits[i] ~= nil then\n digitEntity.SpriteGUIRendererComponent.ImageRUID = damageDigitRuids[digits[i] + 1]\n digitEntity.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)\n if digitEntity.UITransformComponent ~= nil then\n digitEntity.UITransformComponent.anchoredPosition = Vector2(startX + (i - 1) * (22 + -4), 0)\n end\n self:SetEntityEnabled(digitPath, true)\n else\n self:SetEntityEnabled(digitPath, false)\n end\n end\nend\nlocal popPos = nil\nlocal m = self.Monsters[slot]\nif m ~= nil and m.entity ~= nil and isvalid(m.entity) and m.entity.TransformComponent ~= nil then\n local wp = m.entity.TransformComponent.WorldPosition\n local screen = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + 1.8499999999999999))\n popPos = _UILogic:ScreenToUIPosition(screen)\nelse\n local slotEntity = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CombatHud/MonsterStatus\" .. slotKey)\n if slotEntity ~= nil and slotEntity.UITransformComponent ~= nil then\n local sp = slotEntity.UITransformComponent.anchoredPosition\n popPos = Vector2(sp.x, sp.y + 76)\n end\nend\nif pop ~= nil and pop.UITransformComponent ~= nil then\n if popPos ~= nil then\n pop.UITransformComponent.anchoredPosition = popPos\n else\n pop.UITransformComponent.anchoredPosition = Vector2(0, 120)\n end\nend\nself:SetEntityEnabled(base, true)\nfor i = 1, 6 do\n _TimerService:SetTimerOnce(function()\n if self.DmgPopSeq ~= popSeq then\n return\n end\n local p = _EntityService:GetEntityByPath(base)\n if p ~= nil and p.UITransformComponent ~= nil then\n local cur = p.UITransformComponent.anchoredPosition\n p.UITransformComponent.anchoredPosition = Vector2(cur.x, cur.y + 7)\n end\n end, 0.045 * i)\nend\n_TimerService:SetTimerOnce(function()\n if self.DmgPopSeq ~= popSeq then\n return\n end\n self:SetEntityEnabled(base, false)\nend, 0.48)", + "Code": "local slotKey = string.format(\"%d\", math.floor(slot or 0))\nif self.DmgPopSlotQueue == nil then\n\tself.DmgPopSlotQueue = {}\nend\nlocal popIndex = (self.DmgPopSlotQueue[slotKey] or 0) + 1\nif popIndex > 5 then\n\tpopIndex = 1\nend\nself.DmgPopSlotQueue[slotKey] = popIndex\nlocal base = \"/ui/RunUIGroup/CombatHud/DmgPop\" .. slotKey .. \"_\" .. tostring(popIndex)\nlocal pop = _EntityService:GetEntityByPath(base)\nif pop == nil then\n\treturn\nend\nlocal startDelay = 0.2 * (popIndex - 1)\nlocal function showNow()\n self:SetEntityEnabled(base, false)\n self:SetText(base, \"\")\n local damageDigitRuids = { \"b94c19830538447f81617035d89bcc05\", \"01b023122a6f4a5789e1d4c61ff8f430\", \"57ff71d1b9eb471b9feb1c15348770c9\", \"cab92837798a42ad9143c67e93f999e1\", \"366f271f9ca94a0684083aad9298efad\", \"5c7a6ad38491466aa84bf450e0fdcf25\", \"7d82a6838e1b4f4a8a0f7420db34c985\", \"c0765bb1e47d46ffbe1df4ac19ea9b1b\", \"6ea0bfed61e149f88a9b3f22dd79774f\", \"82ad2acaae4e4b3fb87bf73635250d22\" }\n local shown = tostring(math.max(0, math.floor(amount)))\n if string.len(shown) > 5 then\n shown = string.sub(shown, 1, 5)\n end\n local digits = {}\n local digitPathsToEnable = {}\n for i = 1, string.len(shown) do\n table.insert(digits, tonumber(string.sub(shown, i, i)) or 0)\n end\n local totalW = #digits * 22 + math.max(0, #digits - 1) * -4\n local startX = -totalW / 2 + 22 / 2\n for i = 1, 5 do\n self:SetEntityEnabled(base .. \"/Digit\" .. tostring(i), false)\n end\n for i = 1, 5 do\n local digitPath = base .. \"/Digit\" .. tostring(i)\n local digitEntity = _EntityService:GetEntityByPath(digitPath)\n if digitEntity ~= nil and digitEntity.SpriteGUIRendererComponent ~= nil then\n if digits[i] ~= nil then\n digitEntity.SpriteGUIRendererComponent.ImageRUID = damageDigitRuids[digits[i] + 1]\n digitEntity.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)\n if digitEntity.UITransformComponent ~= nil then\n digitEntity.UITransformComponent.anchoredPosition = Vector2(startX + (i - 1) * (22 + -4), 0)\n end\n table.insert(digitPathsToEnable, digitPath)\n else\n self:SetEntityEnabled(digitPath, false)\n end\n end\n end\n local popPos = nil\n local m = self.Monsters[slot]\n if m ~= nil and m.entity ~= nil and isvalid(m.entity) and m.entity.TransformComponent ~= nil then\n local wp = m.entity.TransformComponent.WorldPosition\n local screen = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + 1.8499999999999999))\n popPos = _UILogic:ScreenToUIPosition(screen)\n else\n local slotEntity = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CombatHud/MonsterStatus\" .. slotKey)\n if slotEntity ~= nil and slotEntity.UITransformComponent ~= nil then\n local sp = slotEntity.UITransformComponent.anchoredPosition\n popPos = Vector2(sp.x, sp.y + 76)\n end\n end\n if pop.UITransformComponent ~= nil then\n if popPos ~= nil then\n pop.UITransformComponent.anchoredPosition = popPos\n else\n pop.UITransformComponent.anchoredPosition = Vector2(0, 120)\n end\n end\n self:SetEntityEnabled(base, true)\n for i = 1, #digitPathsToEnable do\n self:SetEntityEnabled(digitPathsToEnable[i], true)\n end\n for i = 1, 6 do\n _TimerService:SetTimerOnce(function()\n local p = _EntityService:GetEntityByPath(base)\n if p ~= nil and p.UITransformComponent ~= nil then\n local cur = p.UITransformComponent.anchoredPosition\n p.UITransformComponent.anchoredPosition = Vector2(cur.x, cur.y + 7)\n end\n local alpha = 1 - (i / 6)\n if alpha < 0 then alpha = 0 end\n for di = 1, 5 do\n local digitEntity = _EntityService:GetEntityByPath(base .. \"/Digit\" .. tostring(di))\n if digitEntity ~= nil and digitEntity.Enable == true and digitEntity.SpriteGUIRendererComponent ~= nil then\n digitEntity.SpriteGUIRendererComponent.Color = Color(1, 1, 1, alpha)\n end\n end\n end, 0.05 * i)\n end\n _TimerService:SetTimerOnce(function()\n self:SetEntityEnabled(base, false)\n end, 0.3)\nend\nif startDelay > 0 then\n _TimerService:SetTimerOnce(function()\n showNow()\n end, startDelay)\nelse\n showNow()\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -4977,7 +4984,7 @@ "Name": "hook" } ], - "Code": "if self.RunRelics == nil then\n\treturn\nend\nfor i = 1, #self.RunRelics do\n\tlocal r = self.Relics[self.RunRelics[i]]\n\tif r ~= nil and r.hook == hook then\n\t\tif r.effect == \"block\" then\n\t\t\tself.PlayerBlock = self.PlayerBlock + r.value\n\t\telseif r.effect == \"energy\" then\n\t\t\tself.Energy = self.Energy + r.value\n\t\telseif r.effect == \"strength\" then\n\t\t\tself.PlayerStr = self.PlayerStr + r.value\n\t\telseif r.effect == \"draw\" then\n\t\t\tself:DrawCards(r.value)\n\t\t\tself:RenderHand(false)\n\t\telseif r.effect == \"heal\" or r.effect == \"healOnAttack\" or r.effect == \"healOnWin\" then\n\t\t\tself.PlayerHp = self.PlayerHp + r.value\n\t\t\tif self.PlayerHp > self.PlayerMaxHp then\n\t\t\t\tself.PlayerHp = self.PlayerMaxHp\n\t\t\tend\n\t\telseif r.effect == \"healIfLow\" then\n\t\t\tif self.PlayerHp * 2 <= self.PlayerMaxHp then\n\t\t\t\tself.PlayerHp = self.PlayerHp + r.value\n\t\t\t\tif self.PlayerHp > self.PlayerMaxHp then\n\t\t\t\t\tself.PlayerHp = self.PlayerMaxHp\n\t\t\t\tend\n\t\t\tend\n\t\telseif r.effect == \"gold\" then\n\t\t\tself.Gold = self.Gold + r.value\n\t\tend\n\tend\nend", + "Code": "if self.RunRelics == nil then\n\treturn\nend\nfor i = 1, #self.RunRelics do\n\tlocal r = self.Relics[self.RunRelics[i]]\n\tif r ~= nil and r.hook == hook then\n\t\tif r.effect == \"block\" then\n\t\t\tself.PlayerBlock = self.PlayerBlock + r.value\n\t\telseif r.effect == \"energy\" then\n\t\t\tself.Energy = self.Energy + r.value\n\t\telseif r.effect == \"strength\" then\n\t\t\tself.PlayerStr = self.PlayerStr + r.value\n\t\telseif r.effect == \"draw\" then\n\t\t\tself:DrawCards(r.value, true)\n\t\t\tself:RenderHand(false)\n\t\telseif r.effect == \"heal\" or r.effect == \"healOnAttack\" or r.effect == \"healOnWin\" then\n\t\t\tself.PlayerHp = self.PlayerHp + r.value\n\t\t\tif self.PlayerHp > self.PlayerMaxHp then\n\t\t\t\tself.PlayerHp = self.PlayerMaxHp\n\t\t\tend\n\t\telseif r.effect == \"healIfLow\" then\n\t\t\tif self.PlayerHp * 2 <= self.PlayerMaxHp then\n\t\t\t\tself.PlayerHp = self.PlayerHp + r.value\n\t\t\t\tif self.PlayerHp > self.PlayerMaxHp then\n\t\t\t\t\tself.PlayerHp = self.PlayerMaxHp\n\t\t\t\tend\n\t\t\tend\n\t\telseif r.effect == \"gold\" then\n\t\t\tself.Gold = self.Gold + r.value\n\t\tend\n\tend\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -5121,7 +5128,7 @@ "Name": null }, "Arguments": [], - "Code": "if self.PotionMenuSlot <= 0 then\n\treturn\nend\nif self.CombatOver == true or self.TurnBusy == true or self.FxBusy == true then\n\tself:Toast(\"지금은 사용할 수 없습니다\")\n\treturn\nend\nlocal combat = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CombatHud\")\nlocal hand = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CardHand\")\nif combat == nil or combat.Enable ~= true or hand == nil or hand.Enable ~= true then\n\tself:Toast(\"전투 중에만 사용할 수 있습니다\")\n\treturn\nend\nlocal pid = self.RunPotions[self.PotionMenuSlot]\nif pid == nil then\n\treturn\nend\nlocal p = self.Potions[pid]\nif p == nil then\n\treturn\nend\nif p.effect == \"heal\" then\n\tself.PlayerHp = math.min(self.PlayerHp + p.value, self.PlayerMaxHp)\nelseif p.effect == \"damage\" then\n\tself:DealDamageToTarget(p.value, false)\n\tself:ShowDmgPop(self.TargetIndex, p.value)\nelseif p.effect == \"strength\" then\n\tself.PlayerStr = self.PlayerStr + p.value\nelseif p.effect == \"block\" then\n\tself.PlayerBlock = self.PlayerBlock + p.value\nelseif p.effect == \"energy\" then\n\tself.Energy = self.Energy + p.value\nelseif p.effect == \"weak\" then\n\tlocal tm = self.Monsters[self.TargetIndex]\n\tif tm ~= nil and tm.alive == true then\n\t\ttm.weak = tm.weak + p.value\n\tend\nend\ntable.remove(self.RunPotions, self.PotionMenuSlot)\nself:Toast(\"물약 사용: \" .. p.name)\nself:ClosePotionMenu()\nself:RenderPotions()\nself:RenderPiles()\nself:RenderCombat()\nself:CheckCombatEnd()", + "Code": "if self.PotionMenuSlot <= 0 then\n\treturn\nend\nif self.CombatOver == true or self.TurnBusy == true or self.FxBusy == true then\n\tself:Toast(\"지금은 사용할 수 없습니다\")\n\treturn\nend\nlocal combat = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CombatHud\")\nlocal hand = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CardHand\")\nif combat == nil or combat.Enable ~= true or hand == nil or hand.Enable ~= true then\n\tself:Toast(\"전투 중에만 사용할 수 있습니다\")\n\treturn\nend\nlocal pid = self.RunPotions[self.PotionMenuSlot]\nif pid == nil then\n\treturn\nend\nlocal p = self.Potions[pid]\nif p == nil then\n\treturn\nend\nif p.effect == \"heal\" then\n\tself.PlayerHp = math.min(self.PlayerHp + p.value, self.PlayerMaxHp)\nelseif p.effect == \"damage\" then\n\tself:DealDamageToTarget(p.value, false)\nelseif p.effect == \"strength\" then\n\tself.PlayerStr = self.PlayerStr + p.value\nelseif p.effect == \"block\" then\n\tself.PlayerBlock = self.PlayerBlock + p.value\nelseif p.effect == \"energy\" then\n\tself.Energy = self.Energy + p.value\nelseif p.effect == \"weak\" then\n\tlocal tm = self.Monsters[self.TargetIndex]\n\tif tm ~= nil and tm.alive == true then\n\t\ttm.weak = tm.weak + p.value\n\tend\nend\ntable.remove(self.RunPotions, self.PotionMenuSlot)\nself:Toast(\"물약 사용: \" .. p.name)\nself:ClosePotionMenu()\nself:RenderPotions()\nself:RenderPiles()\nself:RenderCombat()\nself:CheckCombatEnd()", "Scope": 2, "ExecSpace": 6, "Attributes": [], diff --git a/map/map01.map b/map/map01.map index 7e5c391..2432f5f 100644 --- a/map/map01.map +++ b/map/map01.map @@ -31,15 +31,15 @@ "@components": [ { "@type": "MOD.Core.MapComponent", - "AirAccelerationXFactor": 1, - "AirDecelerationXFactor": 1, - "FallSpeedMaxXFactor": 1, - "FallSpeedMaxYFactor": 1, - "Gravity": 1, + "AirAccelerationXFactor": 1.0, + "AirDecelerationXFactor": 1.0, + "FallSpeedMaxXFactor": 1.0, + "FallSpeedMaxYFactor": 1.0, + "Gravity": 1.0, "IsInstanceMap": false, "TileMapMode": 0, - "WalkAccelerationFactor": 1, - "WalkDrag": 1, + "WalkAccelerationFactor": 1.0, + "WalkDrag": 1.0, "Enable": true }, { @@ -47,16 +47,16 @@ "FootholdsByLayer": { "1": [ { - "Length": 1.28000069, + "Length": 1.27999973, "NextFootholdId": 2, "PreviousFootholdId": 27, "groupID": 1, "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -69,12 +69,12 @@ "y": -0.04000002 }, "EndPoint": { - "x": -7.64999962, + "x": -7.65000057, "y": -0.04000002 }, "Variance": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 } }, { @@ -85,9 +85,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -104,8 +104,8 @@ "y": -0.04000002 }, "Variance": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 } }, { @@ -116,9 +116,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -135,8 +135,8 @@ "y": -0.04000002 }, "Variance": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 } }, { @@ -147,9 +147,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -166,8 +166,8 @@ "y": -0.04000002 }, "Variance": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 } }, { @@ -178,9 +178,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -197,8 +197,8 @@ "y": -0.04000002 }, "Variance": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 } }, { @@ -209,9 +209,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -228,8 +228,8 @@ "y": -0.04000002 }, "Variance": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 } }, { @@ -240,9 +240,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -259,21 +259,21 @@ "y": -0.04000002 }, "Variance": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 } }, { - "Length": 0.9, + "Length": 0.899999738, "NextFootholdId": 9, "PreviousFootholdId": 7, "groupID": 1, "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -286,12 +286,12 @@ "y": -0.04000002 }, "EndPoint": { - "x": -1.34999979, + "x": -1.35, "y": -0.04000002 }, "Variance": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 } }, { @@ -302,9 +302,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -321,8 +321,8 @@ "y": -0.04000002 }, "Variance": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 } }, { @@ -333,9 +333,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -352,8 +352,8 @@ "y": -0.04000002 }, "Variance": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 } }, { @@ -364,9 +364,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -383,8 +383,8 @@ "y": -0.04000002 }, "Variance": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 } }, { @@ -395,9 +395,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -414,8 +414,8 @@ "y": -0.04000002 }, "Variance": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 } }, { @@ -426,9 +426,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -437,16 +437,16 @@ "OwnerId": "c9a3018a-f6fa-4c4b-b91e-404ac5ce9858", "Id": 13, "StartPoint": { - "x": 2.24999976, + "x": 2.25, "y": -0.04000002 }, "EndPoint": { - "x": 3.14999986, + "x": 3.15, "y": -0.04000002 }, "Variance": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 } }, { @@ -457,9 +457,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -476,8 +476,8 @@ "y": -0.04000002 }, "Variance": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 } }, { @@ -488,9 +488,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -507,8 +507,8 @@ "y": -0.04000002 }, "Variance": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 } }, { @@ -519,9 +519,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -530,16 +530,16 @@ "OwnerId": "c9a3018a-f6fa-4c4b-b91e-404ac5ce9858", "Id": 16, "StartPoint": { - "x": 4.95, + "x": 4.95000029, "y": -0.04000002 }, "EndPoint": { - "x": 5.84999943, + "x": 5.85, "y": -0.04000002 }, "Variance": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 } }, { @@ -550,9 +550,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -569,21 +569,21 @@ "y": -0.04000002 }, "Variance": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 } }, { - "Length": 1.27999878, + "Length": 1.27999973, "NextFootholdId": 19, "PreviousFootholdId": 17, "groupID": 1, "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -596,12 +596,12 @@ "y": -0.04000002 }, "EndPoint": { - "x": 8.029999, + "x": 8.03, "y": -0.04000002 }, "Variance": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 } }, { @@ -612,9 +612,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -623,16 +623,16 @@ "OwnerId": "c9a3018a-f6fa-4c4b-b91e-404ac5ce9858", "Id": 19, "StartPoint": { - "x": 8.029999, + "x": 8.03, "y": -0.04000002 }, "EndPoint": { - "x": 8.029999, + "x": 8.03, "y": -0.9 }, "Variance": { - "x": 0, - "y": -1 + "x": 0.0, + "y": -1.0 } }, { @@ -643,9 +643,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -654,16 +654,16 @@ "OwnerId": "c9a3018a-f6fa-4c4b-b91e-404ac5ce9858", "Id": 20, "StartPoint": { - "x": 8.029999, + "x": 8.03, "y": -0.9000001 }, "EndPoint": { - "x": 8.029999, + "x": 8.03, "y": -1.50000012 }, "Variance": { - "x": 0, - "y": -1 + "x": 0.0, + "y": -1.0 } }, { @@ -674,9 +674,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -685,16 +685,16 @@ "OwnerId": "c9a3018a-f6fa-4c4b-b91e-404ac5ce9858", "Id": 21, "StartPoint": { - "x": 8.029999, + "x": 8.03, "y": -1.50000012 }, "EndPoint": { - "x": 8.029999, + "x": 8.03, "y": -2.10000014 }, "Variance": { - "x": 0, - "y": -1 + "x": 0.0, + "y": -1.0 } }, { @@ -705,9 +705,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -716,16 +716,16 @@ "OwnerId": "c9a3018a-f6fa-4c4b-b91e-404ac5ce9858", "Id": 22, "StartPoint": { - "x": 8.029999, + "x": 8.03, "y": -2.10000014 }, "EndPoint": { - "x": 8.029999, + "x": 8.03, "y": -2.7 }, "Variance": { - "x": 0, - "y": -1 + "x": 0.0, + "y": -1.0 } }, { @@ -736,9 +736,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -747,16 +747,16 @@ "OwnerId": "c9a3018a-f6fa-4c4b-b91e-404ac5ce9858", "Id": 23, "StartPoint": { - "x": 8.029999, - "y": -2.7 + "x": 8.03, + "y": -2.70000029 }, "EndPoint": { - "x": 8.029999, - "y": -3.3 + "x": 8.03, + "y": -3.30000019 }, "Variance": { - "x": 0, - "y": -1 + "x": 0.0, + "y": -1.0 } }, { @@ -767,9 +767,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -778,16 +778,16 @@ "OwnerId": "c9a3018a-f6fa-4c4b-b91e-404ac5ce9858", "Id": 24, "StartPoint": { - "x": 8.029999, + "x": 8.03, "y": -3.30000019 }, "EndPoint": { - "x": 8.029999, + "x": 8.03, "y": -3.9 }, "Variance": { - "x": 0, - "y": -1 + "x": 0.0, + "y": -1.0 } }, { @@ -798,9 +798,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -809,16 +809,16 @@ "OwnerId": "c9a3018a-f6fa-4c4b-b91e-404ac5ce9858", "Id": 25, "StartPoint": { - "x": 8.029999, + "x": 8.03, "y": -3.90000033 }, "EndPoint": { - "x": 8.029999, + "x": 8.03, "y": -4.50000048 }, "Variance": { - "x": 0, - "y": -1 + "x": 0.0, + "y": -1.0 } }, { @@ -829,9 +829,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -840,16 +840,16 @@ "OwnerId": "c9a3018a-f6fa-4c4b-b91e-404ac5ce9858", "Id": 26, "StartPoint": { - "x": 8.029999, + "x": 8.03, "y": -4.5 }, "EndPoint": { - "x": 8.029999, + "x": 8.03, "y": -5.10000038 }, "Variance": { - "x": 0, - "y": -1 + "x": 0.0, + "y": -1.0 } }, { @@ -860,9 +860,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -879,8 +879,8 @@ "y": -0.04000002 }, "Variance": { - "x": 0, - "y": 1 + "x": 0.0, + "y": 1.0 } }, { @@ -891,9 +891,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -910,8 +910,8 @@ "y": -0.9000001 }, "Variance": { - "x": 0, - "y": 1 + "x": 0.0, + "y": 1.0 } }, { @@ -922,9 +922,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -941,8 +941,8 @@ "y": -1.50000012 }, "Variance": { - "x": 0, - "y": 1 + "x": 0.0, + "y": 1.0 } }, { @@ -953,9 +953,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -972,8 +972,8 @@ "y": -2.10000014 }, "Variance": { - "x": 0, - "y": 1 + "x": 0.0, + "y": 1.0 } }, { @@ -984,9 +984,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -996,15 +996,15 @@ "Id": 31, "StartPoint": { "x": -8.93, - "y": -3.3 + "y": -3.30000019 }, "EndPoint": { "x": -8.93, - "y": -2.7 + "y": -2.70000029 }, "Variance": { - "x": 0, - "y": 1 + "x": 0.0, + "y": 1.0 } }, { @@ -1015,9 +1015,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -1034,8 +1034,8 @@ "y": -3.30000019 }, "Variance": { - "x": 0, - "y": 1 + "x": 0.0, + "y": 1.0 } }, { @@ -1046,9 +1046,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -1065,8 +1065,8 @@ "y": -3.90000033 }, "Variance": { - "x": 0, - "y": 1 + "x": 0.0, + "y": 1.0 } }, { @@ -1077,9 +1077,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -1096,8 +1096,8 @@ "y": -4.5 }, "Variance": { - "x": 0, - "y": 1 + "x": 0.0, + "y": 1.0 } } ] @@ -1213,32 +1213,32 @@ "Position": { "x": -0.225, "y": -0.15, - "z": 1000 + "z": 1000.0 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": true }, { "@type": "MOD.Core.TileMapComponent", "Color": { - "r": 1, - "g": 1, - "b": 1, - "a": 1 + "r": 1.0, + "g": 1.0, + "b": 1.0, + "a": 1.0 }, - "FootholdDrag": 1, - "FootholdForce": 0, - "FootholdWalkSpeedFactor": 1, + "FootholdDrag": 1.0, + "FootholdForce": 0.0, + "FootholdWalkSpeedFactor": 1.0, "IgnoreMapLayerCheck": false, "IsOddGridPosition": false, "OrderInLayer": 1, @@ -6306,27 +6306,27 @@ { "@type": "MOD.Core.TransformComponent", "Rotation": { - "x": 0, - "y": 0, - "z": 0 + "x": 0.0, + "y": 0.0, + "z": 0.0 }, "Position": { - "x": -5, - "y": 0, + "x": -5.0, + "y": 0.0, "z": 999.999 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, - "ZRotation": 0, + "ZRotation": 0.0, "Enable": true }, { @@ -6338,20 +6338,20 @@ "FlipY": false, "IgnoreMapLayerCheck": false, "OrderInLayer": 0, - "PlayRate": 1, + "PlayRate": 1.0, "RenderSetting": 0, "SortingLayer": "Default", "SpriteRUID": "8ef238e0d0ca4bb783aca526cff35d11", "StartFrameIndex": 0, "TiledSize": { - "x": 1, - "y": 1 + "x": 1.0, + "y": 1.0 }, "Color": { - "r": 1, - "g": 1, - "b": 1, - "a": 1 + "r": 1.0, + "g": 1.0, + "b": 1.0, + "a": 1.0 }, "Enable": true }, @@ -6374,7 +6374,7 @@ "enable": false, "visible": false, "localize": false, - "displayOrder": 13, + "displayOrder": 4, "pathConstraints": "///", "revision": 1, "origin": { @@ -6410,7 +6410,7 @@ "enable": false, "visible": false, "localize": false, - "displayOrder": 14, + "displayOrder": 5, "pathConstraints": "///", "revision": 1, "origin": { @@ -6427,13 +6427,13 @@ "Position": { "x": -0.225, "y": -0.15, - "z": 1000 + "z": 1000.0 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Enable": true }, @@ -6463,7 +6463,7 @@ "enable": true, "visible": true, "localize": false, - "displayOrder": 4, + "displayOrder": 6, "pathConstraints": "///", "revision": 2, "origin": { @@ -6483,15 +6483,15 @@ "z": 999.999 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": true }, @@ -6517,19 +6517,19 @@ { "@type": "MOD.Core.RigidbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "RealMoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, { "@type": "MOD.Core.MovementComponent", - "InputSpeed": 0, - "JumpForce": 6, + "InputSpeed": 0.0, + "JumpForce": 6.0, "Enable": false }, { @@ -6563,27 +6563,27 @@ "@type": "script.MonsterAttack", "Enable": true, "SpriteSize": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "PositionOffset": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 } }, { "@type": "MOD.Core.KinematicbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, { "@type": "MOD.Core.SideviewbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, @@ -6615,7 +6615,7 @@ "enable": true, "visible": true, "localize": false, - "displayOrder": 4, + "displayOrder": 7, "pathConstraints": "///", "revision": 2, "origin": { @@ -6630,20 +6630,20 @@ { "@type": "MOD.Core.TransformComponent", "Position": { - "x": 3.1599999999999997, + "x": 3.16, "y": 0.03499998, "z": 999.999 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": true }, @@ -6669,19 +6669,19 @@ { "@type": "MOD.Core.RigidbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "RealMoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, { "@type": "MOD.Core.MovementComponent", - "InputSpeed": 0, - "JumpForce": 6, + "InputSpeed": 0.0, + "JumpForce": 6.0, "Enable": false }, { @@ -6715,27 +6715,27 @@ "@type": "script.MonsterAttack", "Enable": true, "SpriteSize": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "PositionOffset": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 } }, { "@type": "MOD.Core.KinematicbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, { "@type": "MOD.Core.SideviewbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, @@ -6767,7 +6767,7 @@ "enable": true, "visible": true, "localize": false, - "displayOrder": 4, + "displayOrder": 8, "pathConstraints": "///", "revision": 2, "origin": { @@ -6787,15 +6787,15 @@ "z": 999.999 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": true }, @@ -6821,19 +6821,19 @@ { "@type": "MOD.Core.RigidbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "RealMoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, { "@type": "MOD.Core.MovementComponent", - "InputSpeed": 0, - "JumpForce": 6, + "InputSpeed": 0.0, + "JumpForce": 6.0, "Enable": false }, { @@ -6867,27 +6867,27 @@ "@type": "script.MonsterAttack", "Enable": true, "SpriteSize": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "PositionOffset": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 } }, { "@type": "MOD.Core.KinematicbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, { "@type": "MOD.Core.SideviewbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, @@ -6919,7 +6919,7 @@ "enable": true, "visible": true, "localize": false, - "displayOrder": 4, + "displayOrder": 9, "pathConstraints": "///", "revision": 2, "origin": { @@ -6934,20 +6934,20 @@ { "@type": "MOD.Core.TransformComponent", "Position": { - "x": 4.879999999999999, + "x": 4.88, "y": 0.03499998, "z": 999.999 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": true }, @@ -6973,19 +6973,19 @@ { "@type": "MOD.Core.RigidbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "RealMoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, { "@type": "MOD.Core.MovementComponent", - "InputSpeed": 0, - "JumpForce": 6, + "InputSpeed": 0.0, + "JumpForce": 6.0, "Enable": false }, { @@ -7019,27 +7019,27 @@ "@type": "script.MonsterAttack", "Enable": true, "SpriteSize": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "PositionOffset": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 } }, { "@type": "MOD.Core.KinematicbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, { "@type": "MOD.Core.SideviewbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, @@ -7071,7 +7071,7 @@ "enable": true, "visible": true, "localize": false, - "displayOrder": 4, + "displayOrder": 10, "pathConstraints": "///", "revision": 2, "origin": { @@ -7091,15 +7091,15 @@ "z": 999.999 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": true }, @@ -7125,19 +7125,19 @@ { "@type": "MOD.Core.RigidbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "RealMoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, { "@type": "MOD.Core.MovementComponent", - "InputSpeed": 0, - "JumpForce": 6, + "InputSpeed": 0.0, + "JumpForce": 6.0, "Enable": false }, { @@ -7171,27 +7171,27 @@ "@type": "script.MonsterAttack", "Enable": true, "SpriteSize": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "PositionOffset": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 } }, { "@type": "MOD.Core.KinematicbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, { "@type": "MOD.Core.SideviewbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, @@ -7223,7 +7223,7 @@ "enable": true, "visible": true, "localize": false, - "displayOrder": 4, + "displayOrder": 11, "pathConstraints": "///", "revision": 2, "origin": { @@ -7243,15 +7243,15 @@ "z": 999.999 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": true }, @@ -7279,19 +7279,19 @@ { "@type": "MOD.Core.RigidbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "RealMoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, { "@type": "MOD.Core.MovementComponent", - "InputSpeed": 0, - "JumpForce": 6, + "InputSpeed": 0.0, + "JumpForce": 6.0, "Enable": false }, { @@ -7325,27 +7325,27 @@ "@type": "script.MonsterAttack", "Enable": true, "SpriteSize": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "PositionOffset": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 } }, { "@type": "MOD.Core.KinematicbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, { "@type": "MOD.Core.SideviewbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, @@ -7377,7 +7377,7 @@ "enable": true, "visible": true, "localize": false, - "displayOrder": 4, + "displayOrder": 12, "pathConstraints": "///", "revision": 2, "origin": { @@ -7392,20 +7392,20 @@ { "@type": "MOD.Core.TransformComponent", "Position": { - "x": 3, + "x": 3.0, "y": 0.03499998, "z": 999.999 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": true }, @@ -7433,19 +7433,19 @@ { "@type": "MOD.Core.RigidbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "RealMoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, { "@type": "MOD.Core.MovementComponent", - "InputSpeed": 0, - "JumpForce": 6, + "InputSpeed": 0.0, + "JumpForce": 6.0, "Enable": false }, { @@ -7479,27 +7479,27 @@ "@type": "script.MonsterAttack", "Enable": true, "SpriteSize": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "PositionOffset": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 } }, { "@type": "MOD.Core.KinematicbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, { "@type": "MOD.Core.SideviewbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, @@ -7531,7 +7531,7 @@ "enable": true, "visible": true, "localize": false, - "displayOrder": 4, + "displayOrder": 13, "pathConstraints": "///", "revision": 2, "origin": { @@ -7551,15 +7551,15 @@ "z": 999.999 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": true }, @@ -7587,19 +7587,19 @@ { "@type": "MOD.Core.RigidbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "RealMoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, { "@type": "MOD.Core.MovementComponent", - "InputSpeed": 0, - "JumpForce": 6, + "InputSpeed": 0.0, + "JumpForce": 6.0, "Enable": false }, { @@ -7633,27 +7633,27 @@ "@type": "script.MonsterAttack", "Enable": true, "SpriteSize": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "PositionOffset": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 } }, { "@type": "MOD.Core.KinematicbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, { "@type": "MOD.Core.SideviewbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, @@ -7685,7 +7685,7 @@ "enable": true, "visible": true, "localize": false, - "displayOrder": 4, + "displayOrder": 14, "pathConstraints": "///", "revision": 2, "origin": { @@ -7705,15 +7705,15 @@ "z": 999.999 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": true }, @@ -7743,19 +7743,19 @@ { "@type": "MOD.Core.RigidbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "RealMoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, { "@type": "MOD.Core.MovementComponent", - "InputSpeed": 0, - "JumpForce": 6, + "InputSpeed": 0.0, + "JumpForce": 6.0, "Enable": false }, { @@ -7789,27 +7789,27 @@ "@type": "script.MonsterAttack", "Enable": true, "SpriteSize": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "PositionOffset": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 } }, { "@type": "MOD.Core.KinematicbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, { "@type": "MOD.Core.SideviewbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, diff --git a/tools/deck/cb/combat.mjs b/tools/deck/cb/combat.mjs index bd2ed35..651bcd3 100644 --- a/tools/deck/cb/combat.mjs +++ b/tools/deck/cb/combat.mjs @@ -304,6 +304,7 @@ if dmg > 0 then self:ApplyPoisonToMonster(m, poison) end end +self:ShowDmgPop(m.slot, dmg) self:MonsterHitMotion(m.slot) local killed = false if m.hp <= 0 then @@ -383,7 +384,7 @@ local burstEvery = self:AddPowerFieldTotal("poisonApplicationBurstEvery") local burstDamage = self:AddPowerFieldTotal("poisonApplicationBurstDamage") if burstEvery ~= nil and burstEvery > 0 and burstDamage ~= nil and burstDamage > 0 then if (self.PoisonApplicationsThisCombat % burstEvery) == 0 then - self:DealDamageToAllMonsters(burstDamage) + self:DealDamageToAllMonsters(burstDamage, false) end end`, [ { Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'target' }, @@ -440,6 +441,13 @@ return killCount > 0`, [ ], 0, 'boolean'), method('PlayAttackFx', `local m = self.Monsters[targetIndex] if m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then + local shown = damage + if m ~= nil and m.alive == true and m.vuln > 0 then + shown = math.floor(damage * 1.5) + end + if m ~= nil and m.alive == true and m.weak > 0 and self.ActiveAttackDamageVsWeakMultiplier ~= nil and self.ActiveAttackDamageVsWeakMultiplier > 1 then + shown = math.floor(shown * self.ActiveAttackDamageVsWeakMultiplier) + end self:DealDamageToTarget(damage, pierce) self.ActiveAttackDamageVsWeakMultiplier = 1 self:RenderCombat() @@ -474,7 +482,6 @@ _TimerService:SetTimerOnce(function() self.ActiveKillReward = 0 self.ActiveKillMaxHpGain = 0 self.ActiveAttackDamageVsWeakMultiplier = 1 - self:ShowDmgPop(targetIndex, shown) self:RenderCombat() self:CheckCombatEnd() end, 0.35)`, [ @@ -599,7 +606,7 @@ if dmg > 0 then end if self:HasRelic("centennialPuzzle") and self.FirstHpLossDone == false then self.FirstHpLossDone = true - self:DrawCards(3) + self:DrawCards(3, true) self:RenderHand(false) end end diff --git a/tools/deck/cb/deckturn.mjs b/tools/deck/cb/deckturn.mjs index 3ae614d..fcabf16 100644 --- a/tools/deck/cb/deckturn.mjs +++ b/tools/deck/cb/deckturn.mjs @@ -321,7 +321,7 @@ if self.NextTurnAddCards ~= nil then end local drawN = 5 + (self.NextTurnDraw or 0) + powerTurnDraw self.NextTurnDraw = 0 -self:DrawCards(drawN) +self:DrawCards(drawN, true) self:RenderHand(true) self:RenderCombat() if powerTurnDiscard > 0 then diff --git a/tools/deck/cb/hand.mjs b/tools/deck/cb/hand.mjs index 418949c..65874ea 100644 --- a/tools/deck/cb/hand.mjs +++ b/tools/deck/cb/hand.mjs @@ -784,6 +784,7 @@ if c.kind == "Attack" then baseDmg = xEnergy * c.xDamagePerEnergy end local total = 0 + local hitDamages = {} local hitN = c.hits or 1 if c.otherHandAtLeast ~= nil and c.bonusHitsWhenOtherHandAtLeast ~= nil then local otherHand = 0 @@ -796,7 +797,9 @@ if c.kind == "Attack" then end end for h = 1, hitN do - total = total + self:CalcPlayerAttack(baseDmg) + local hitDamage = self:CalcPlayerAttack(baseDmg) + hitDamages[h] = hitDamage + total = total + hitDamage end local useAoe = c.aoe == true if c.class == "shiv" and (self.ShivAoeThisCombat == true or self:HasPowerField("shivAoe") == true) then @@ -841,11 +844,16 @@ if c.kind == "Attack" then if targetIdx ~= nil and targetIdx > 0 then local prev = self.TargetIndex self.TargetIndex = targetIdx - local killed = self:DealDamageToTarget(total / hitN, c.pierce == true) + local killed = self:DealDamageToTarget(hitDamages[h] or 0, c.pierce == true) self.TargetIndex = prev if killed == true then roundKilled = true end end end + elseif hitN > 1 then + for h = 1, hitN do + local killed = self:DealDamageToTarget(hitDamages[h] or 0, c.pierce == true) + if killed == true then roundKilled = true end + end else local killed = self:DealDamageToTarget(total, c.pierce == true) if killed == true then roundKilled = true end diff --git a/tools/deck/cb/items.mjs b/tools/deck/cb/items.mjs index 738ce50..9717ff0 100644 --- a/tools/deck/cb/items.mjs +++ b/tools/deck/cb/items.mjs @@ -25,7 +25,7 @@ for i = 1, #self.RunRelics do elseif r.effect == "strength" then self.PlayerStr = self.PlayerStr + r.value elseif r.effect == "draw" then - self:DrawCards(r.value) + self:DrawCards(r.value, true) self:RenderHand(false) elseif r.effect == "heal" or r.effect == "healOnAttack" or r.effect == "healOnWin" then self.PlayerHp = self.PlayerHp + r.value @@ -151,7 +151,6 @@ if p.effect == "heal" then self.PlayerHp = math.min(self.PlayerHp + p.value, self.PlayerMaxHp) elseif p.effect == "damage" then self:DealDamageToTarget(p.value, false) - self:ShowDmgPop(self.TargetIndex, p.value) elseif p.effect == "strength" then self.PlayerStr = self.PlayerStr + p.value elseif p.effect == "block" then diff --git a/tools/deck/cb/render.mjs b/tools/deck/cb/render.mjs index abf9ba0..37bfe34 100644 --- a/tools/deck/cb/render.mjs +++ b/tools/deck/cb/render.mjs @@ -1,85 +1,85 @@ -import { method, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN } from '../lib/codeblock.mjs'; -import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, POTIONS, luaSoulShopTable, frameRuid, luaFramesTable, luaNodeIconsTable, luaRelicsTable, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs'; -import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs'; - -export const renderMethods = [ - method('BuffsLabel', `local parts = {} -if str ~= nil and str > 0 then table.insert(parts, "힘+" .. tostring(str)) end -if weak ~= nil and weak > 0 then table.insert(parts, "약화" .. tostring(weak)) end -if vuln ~= nil and vuln > 0 then table.insert(parts, "취약" .. tostring(vuln)) end -if poison ~= nil and poison > 0 then table.insert(parts, "독" .. tostring(poison)) end -return table.concat(parts, " ")`, [ - { Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'str' }, - { Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'weak' }, - { Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'vuln' }, - { Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'poison' }, - ], 0, 'string'), - method('RenderCombat', `for i = 1, ${MAX_MONSTERS} do - local base = "/ui/RunUIGroup/CombatHud/MonsterStatus" .. tostring(i) - local m = self.Monsters[i] - if m ~= nil and m.alive == true then - self:SetEntityEnabled(base, true) - self:SetText(base .. "/Name", m.name) - self:SetText(base .. "/Hp", string.format("%d", m.hp) .. "/" .. string.format("%d", m.maxHp)) - local intent = m.intents[m.intentIdx] - local t = "" - if intent ~= nil then - if intent.kind == "Attack" then - local atk = intent.value + m.str - if m.weak > 0 then atk = math.floor(atk * 0.75) end - if self.PlayerVuln > 0 then atk = math.floor(atk * 1.5) end - t = "공격 " .. tostring(atk) - elseif intent.kind == "Defend" then t = "방어 " .. tostring(intent.value) - elseif intent.kind == "Debuff" then - if intent.effect == "weak" then t = "약화 " .. tostring(intent.value) .. " 부여" - else t = "취약 " .. tostring(intent.value) .. " 부여" end - elseif intent.kind == "AddCard" then - t = "저주 카드 추가" - end - end - self:SetText(base .. "/Intent", t) - local dragActive = self.DragTargetIndex ~= nil and self.DragTargetIndex > 0 - local shownTarget = self.TargetIndex - if dragActive == true then shownTarget = self.DragTargetIndex end - self:SetEntityEnabled(base .. "/TargetMarker", i == shownTarget and dragActive) - self:SetEntityEnabled(base .. "/TargetMarker/Label", i == shownTarget and dragActive) - local intentEntity = _EntityService:GetEntityByPath(base .. "/Intent") - if intentEntity ~= nil and intentEntity.TextComponent ~= nil and intent ~= nil then - if intent.kind == "Attack" then - intentEntity.TextComponent.FontColor = Color(1, 0.45, 0.35, 1) - elseif intent.kind == "Debuff" then - intentEntity.TextComponent.FontColor = Color(0.8, 0.5, 1, 1) - elseif intent.kind == "AddCard" then - intentEntity.TextComponent.FontColor = Color(0.6, 0.85, 0.4, 1) - else - intentEntity.TextComponent.FontColor = Color(0.5, 0.75, 1, 1) - end - end - self:SetHpBar(base .. "/HpBarFill", m.hp, m.maxHp, ${HP_BAR_W}) - self:SetEntityEnabled(base .. "/BlockBadge", m.block > 0) - self:SetText(base .. "/BlockBadge/Value", string.format("%d", m.block)) - self:SetText(base .. "/Buffs", self:BuffsLabel(m.str, m.weak, m.vuln, m.poison or 0)) - else - self:SetEntityEnabled(base, false) - end -end -self:SetText("/ui/RunUIGroup/CombatHud/PlayerPanel/HpText", string.format("%d", self.PlayerHp) .. "/" .. string.format("%d", self.PlayerMaxHp)) -self:SetHpBar("/ui/RunUIGroup/CombatHud/PlayerPanel/HpBarFill", self.PlayerHp, self.PlayerMaxHp, 220) -self:SetEntityEnabled("/ui/RunUIGroup/CombatHud/PlayerPanel/BlockBadge", self.PlayerBlock > 0) -self:SetText("/ui/RunUIGroup/CombatHud/PlayerPanel/BlockBadge/Value", string.format("%d", self.PlayerBlock)) -local pb = self:BuffsLabel(self.PlayerStr, self.PlayerWeak, self.PlayerVuln, 0) -if self.PlayerIntangible ~= nil and self.PlayerIntangible > 0 then - if pb ~= "" then pb = pb .. " " end - pb = pb .. "불가침" .. tostring(self.PlayerIntangible) -end -if self.PlayerDex ~= nil and self.PlayerDex > 0 then - if pb ~= "" then pb = pb .. " " end - pb = pb .. "민첩+" .. tostring(self.PlayerDex) -end -if self.PlayerThorns ~= nil and self.PlayerThorns > 0 then - if pb ~= "" then pb = pb .. " " end - pb = pb .. "가시" .. tostring(self.PlayerThorns) -end +import { method, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN } from '../lib/codeblock.mjs'; +import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, POTIONS, luaSoulShopTable, frameRuid, luaFramesTable, luaNodeIconsTable, luaRelicsTable, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs'; +import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs'; + +export const renderMethods = [ + method('BuffsLabel', `local parts = {} +if str ~= nil and str > 0 then table.insert(parts, "힘+" .. tostring(str)) end +if weak ~= nil and weak > 0 then table.insert(parts, "약화" .. tostring(weak)) end +if vuln ~= nil and vuln > 0 then table.insert(parts, "취약" .. tostring(vuln)) end +if poison ~= nil and poison > 0 then table.insert(parts, "독" .. tostring(poison)) end +return table.concat(parts, " ")`, [ + { Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'str' }, + { Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'weak' }, + { Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'vuln' }, + { Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'poison' }, + ], 0, 'string'), + method('RenderCombat', `for i = 1, ${MAX_MONSTERS} do + local base = "/ui/RunUIGroup/CombatHud/MonsterStatus" .. tostring(i) + local m = self.Monsters[i] + if m ~= nil and m.alive == true then + self:SetEntityEnabled(base, true) + self:SetText(base .. "/Name", m.name) + self:SetText(base .. "/Hp", string.format("%d", m.hp) .. "/" .. string.format("%d", m.maxHp)) + local intent = m.intents[m.intentIdx] + local t = "" + if intent ~= nil then + if intent.kind == "Attack" then + local atk = intent.value + m.str + if m.weak > 0 then atk = math.floor(atk * 0.75) end + if self.PlayerVuln > 0 then atk = math.floor(atk * 1.5) end + t = "공격 " .. tostring(atk) + elseif intent.kind == "Defend" then t = "방어 " .. tostring(intent.value) + elseif intent.kind == "Debuff" then + if intent.effect == "weak" then t = "약화 " .. tostring(intent.value) .. " 부여" + else t = "취약 " .. tostring(intent.value) .. " 부여" end + elseif intent.kind == "AddCard" then + t = "저주 카드 추가" + end + end + self:SetText(base .. "/Intent", t) + local dragActive = self.DragTargetIndex ~= nil and self.DragTargetIndex > 0 + local shownTarget = self.TargetIndex + if dragActive == true then shownTarget = self.DragTargetIndex end + self:SetEntityEnabled(base .. "/TargetMarker", i == shownTarget and dragActive) + self:SetEntityEnabled(base .. "/TargetMarker/Label", i == shownTarget and dragActive) + local intentEntity = _EntityService:GetEntityByPath(base .. "/Intent") + if intentEntity ~= nil and intentEntity.TextComponent ~= nil and intent ~= nil then + if intent.kind == "Attack" then + intentEntity.TextComponent.FontColor = Color(1, 0.45, 0.35, 1) + elseif intent.kind == "Debuff" then + intentEntity.TextComponent.FontColor = Color(0.8, 0.5, 1, 1) + elseif intent.kind == "AddCard" then + intentEntity.TextComponent.FontColor = Color(0.6, 0.85, 0.4, 1) + else + intentEntity.TextComponent.FontColor = Color(0.5, 0.75, 1, 1) + end + end + self:SetHpBar(base .. "/HpBarFill", m.hp, m.maxHp, ${HP_BAR_W}) + self:SetEntityEnabled(base .. "/BlockBadge", m.block > 0) + self:SetText(base .. "/BlockBadge/Value", string.format("%d", m.block)) + self:SetText(base .. "/Buffs", self:BuffsLabel(m.str, m.weak, m.vuln, m.poison or 0)) + else + self:SetEntityEnabled(base, false) + end +end +self:SetText("/ui/RunUIGroup/CombatHud/PlayerPanel/HpText", string.format("%d", self.PlayerHp) .. "/" .. string.format("%d", self.PlayerMaxHp)) +self:SetHpBar("/ui/RunUIGroup/CombatHud/PlayerPanel/HpBarFill", self.PlayerHp, self.PlayerMaxHp, 220) +self:SetEntityEnabled("/ui/RunUIGroup/CombatHud/PlayerPanel/BlockBadge", self.PlayerBlock > 0) +self:SetText("/ui/RunUIGroup/CombatHud/PlayerPanel/BlockBadge/Value", string.format("%d", self.PlayerBlock)) +local pb = self:BuffsLabel(self.PlayerStr, self.PlayerWeak, self.PlayerVuln, 0) +if self.PlayerIntangible ~= nil and self.PlayerIntangible > 0 then + if pb ~= "" then pb = pb .. " " end + pb = pb .. "불가침" .. tostring(self.PlayerIntangible) +end +if self.PlayerDex ~= nil and self.PlayerDex > 0 then + if pb ~= "" then pb = pb .. " " end + pb = pb .. "민첩+" .. tostring(self.PlayerDex) +end +if self.PlayerThorns ~= nil and self.PlayerThorns > 0 then + if pb ~= "" then pb = pb .. " " end + pb = pb .. "가시" .. tostring(self.PlayerThorns) +end if self.ComboCount ~= nil and self.ComboCount > 0 then if pb ~= "" then pb = pb .. " " end pb = pb .. "콤보 " .. tostring(self.ComboCount) .. "/" .. tostring(self:GetComboMax()) @@ -89,216 +89,240 @@ if self.HolyChargeCount ~= nil and self.HolyChargeCount > 0 then pb = pb .. "홀리 차지 " .. tostring(self.HolyChargeCount) .. "/" .. tostring(self:GetHolyChargeMax()) end if self.PlayerPowers ~= nil and #self.PlayerPowers > 0 then - local names = {} - for i = 1, #self.PlayerPowers do - local pc = self.Cards[self.PlayerPowers[i]] - if pc ~= nil then table.insert(names, pc.name) end - end - if pb ~= "" then pb = pb .. " · " end - pb = pb .. table.concat(names, " ") -end -self:SetText("/ui/RunUIGroup/CombatHud/PlayerPanel/Buffs", pb) -self:RenderRun()`), - method('ShowDmgPop', `local slotKey = string.format("%d", math.floor(slot or 0)) -local base = "/ui/RunUIGroup/CombatHud/DmgPop" .. slotKey -local pop = _EntityService:GetEntityByPath(base) -if pop == nil then - return -end -self.DmgPopSeq = (self.DmgPopSeq or 0) + 1 -local popSeq = self.DmgPopSeq -self:SetText(base, "") -local damageDigitRuids = { ${DAMAGE_DIGIT_RUIDS.map(luaStr).join(', ')} } -local shown = tostring(math.max(0, math.floor(amount))) -if string.len(shown) > ${DAMAGE_POP_MAX_DIGITS} then - shown = string.sub(shown, 1, ${DAMAGE_POP_MAX_DIGITS}) -end -local digits = {} -for i = 1, string.len(shown) do - table.insert(digits, tonumber(string.sub(shown, i, i)) or 0) -end -local totalW = #digits * ${DAMAGE_POP_DIGIT_W} + math.max(0, #digits - 1) * ${DAMAGE_POP_DIGIT_SPACING} -local startX = -totalW / 2 + ${DAMAGE_POP_DIGIT_W} / 2 -for i = 1, ${DAMAGE_POP_MAX_DIGITS} do - self:SetEntityEnabled(base .. "/Digit" .. tostring(i), false) -end -for i = 1, ${DAMAGE_POP_MAX_DIGITS} do - local digitPath = base .. "/Digit" .. tostring(i) - local digitEntity = _EntityService:GetEntityByPath(digitPath) - if digitEntity ~= nil and digitEntity.SpriteGUIRendererComponent ~= nil then - if digits[i] ~= nil then - digitEntity.SpriteGUIRendererComponent.ImageRUID = damageDigitRuids[digits[i] + 1] - digitEntity.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1) - if digitEntity.UITransformComponent ~= nil then - digitEntity.UITransformComponent.anchoredPosition = Vector2(startX + (i - 1) * (${DAMAGE_POP_DIGIT_W} + ${DAMAGE_POP_DIGIT_SPACING}), 0) - end - self:SetEntityEnabled(digitPath, true) - else - self:SetEntityEnabled(digitPath, false) - end - end -end -local popPos = nil -local m = self.Monsters[slot] -if m ~= nil and m.entity ~= nil and isvalid(m.entity) and m.entity.TransformComponent ~= nil then - local wp = m.entity.TransformComponent.WorldPosition - local screen = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + ${HEAD_OFFSET_Y + 0.45})) - popPos = _UILogic:ScreenToUIPosition(screen) -else - local slotEntity = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/MonsterStatus" .. slotKey) - if slotEntity ~= nil and slotEntity.UITransformComponent ~= nil then - local sp = slotEntity.UITransformComponent.anchoredPosition - popPos = Vector2(sp.x, sp.y + 76) - end -end -if pop ~= nil and pop.UITransformComponent ~= nil then - if popPos ~= nil then - pop.UITransformComponent.anchoredPosition = popPos - else - pop.UITransformComponent.anchoredPosition = Vector2(0, 120) - end -end -self:SetEntityEnabled(base, true) -for i = 1, 6 do - _TimerService:SetTimerOnce(function() - if self.DmgPopSeq ~= popSeq then - return - end - local p = _EntityService:GetEntityByPath(base) - if p ~= nil and p.UITransformComponent ~= nil then - local cur = p.UITransformComponent.anchoredPosition - p.UITransformComponent.anchoredPosition = Vector2(cur.x, cur.y + 7) - end - end, 0.045 * i) -end -_TimerService:SetTimerOnce(function() - if self.DmgPopSeq ~= popSeq then - return - end - self:SetEntityEnabled(base, false) -end, 0.48)`, [ - { Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }, - { Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' }, - ]), - method('ShowPlayerDmgPop', `local base = "/ui/RunUIGroup/CombatHud/PlayerPanel/DmgPop" -if amount > 0 then - self:SetText(base, "-" .. string.format("%d", amount)) -else - self:SetText(base, "막음") -end -self:SetEntityEnabled(base, true) -_TimerService:SetTimerOnce(function() self:SetEntityEnabled(base, false) end, 0.6)`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' }]), - method('PlayerAttackMotion', `local lp = _UserService.LocalPlayer -if lp == nil then - return -end -if lp.StateComponent == nil then - return -end -pcall(function() lp.StateComponent:ChangeState("ATTACK") end) -_TimerService:SetTimerOnce(function() - if lp ~= nil and isvalid(lp) and lp.StateComponent ~= nil then - pcall(function() lp.StateComponent:ChangeState("IDLE") end) - end -end, 0.5)`), - method('PlayerHitMotion', `local lp = _UserService.LocalPlayer -if lp == nil then - return -end -if lp.StateComponent ~= nil then - pcall(function() lp.StateComponent:ChangeState("HIT") end) -end -local tr = lp.TransformComponent -if tr == nil then - return -end -local p = tr.Position -tr.Position = Vector3(p.x - 0.15, p.y, p.z) -_TimerService:SetTimerOnce(function() - if lp ~= nil and isvalid(lp) and lp.TransformComponent ~= nil then - lp.TransformComponent.Position = Vector3(p.x, p.y, p.z) - end -end, 0.15)`), - method('MonsterLunge', `local m = self.Monsters[idx] -if m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then - return -end -if m.motionBusy == true then - return -end -m.motionBusy = true -local e = m.entity -local tr = e.TransformComponent -if tr == nil then - m.motionBusy = false - return -end -local p = tr.Position -tr.Position = Vector3(p.x - 0.35, p.y, p.z) -_TimerService:SetTimerOnce(function() - if isvalid(e) and e.TransformComponent ~= nil then - e.TransformComponent.Position = Vector3(p.x, p.y, p.z) - end - m.motionBusy = false -end, 0.18)`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'idx' }]), - method('MonsterHitMotion', `local m = self.Monsters[slot] -if m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then - return -end -local e = m.entity -if m.hitClip ~= nil and e.SpriteRendererComponent ~= nil then - e.SpriteRendererComponent.SpriteRUID = m.hitClip - _TimerService:SetTimerOnce(function() - if isvalid(e) and e.SpriteRendererComponent ~= nil and m.alive == true and m.standClip ~= nil then - e.SpriteRendererComponent.SpriteRUID = m.standClip - end - end, 0.5) -else - if m.motionBusy == true then - return - end - m.motionBusy = true - local tr = e.TransformComponent - if tr == nil then - m.motionBusy = false - return - end - local p = tr.Position - local seq = { 0.12, -0.12, 0 } - for i = 1, #seq do - local dx = seq[i] - _TimerService:SetTimerOnce(function() - if isvalid(e) and e.TransformComponent ~= nil then - e.TransformComponent.Position = Vector3(p.x + dx, p.y, p.z) - end - if i == #seq then - m.motionBusy = false - end - end, 0.06 * i) - end -end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]), - method('SetHpBar', `local e = _EntityService:GetEntityByPath(path) -if e == nil or e.UITransformComponent == nil then - return -end -local ratio = 0 -if maxHp > 0 then ratio = hp / maxHp end -if ratio < 0 then ratio = 0 end -local w = width * ratio -e.UITransformComponent.RectSize = Vector2(w, 14)`, [ - { Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'path' }, - { Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'hp' }, - { Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'maxHp' }, - { Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'width' }, - ]), - method('SetTarget', `if self.Monsters[slot] ~= nil and self.Monsters[slot].alive == true then - self.TargetIndex = slot - self:RenderCombat() -end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]), - method('RenderRun', `local floorText = "막 " .. string.format("%d", self.Floor) .. "/" .. string.format("%d", self.RunLength) .. " · " .. string.format("%d", self.Depth) .. "층" -if self.AscensionLevel > 0 then - floorText = floorText .. " · 승천" .. string.format("%d", self.AscensionLevel) -end -self:SetText("/ui/RunUIGroup/CombatHud/TopBar/Floor", floorText) -self:SetText("/ui/RunUIGroup/CombatHud/TopBar/Gold", "메소 " .. string.format("%d", self.Gold))`), -]; + local names = {} + for i = 1, #self.PlayerPowers do + local pc = self.Cards[self.PlayerPowers[i]] + if pc ~= nil then table.insert(names, pc.name) end + end + if pb ~= "" then pb = pb .. " · " end + pb = pb .. table.concat(names, " ") +end +self:SetText("/ui/RunUIGroup/CombatHud/PlayerPanel/Buffs", pb) +self:RenderRun()`), + method('ShowDmgPop', `local slotKey = string.format("%d", math.floor(slot or 0)) +if self.DmgPopSlotQueue == nil then + self.DmgPopSlotQueue = {} +end +local popIndex = (self.DmgPopSlotQueue[slotKey] or 0) + 1 +if popIndex > 5 then + popIndex = 1 +end +self.DmgPopSlotQueue[slotKey] = popIndex +local base = "/ui/RunUIGroup/CombatHud/DmgPop" .. slotKey .. "_" .. tostring(popIndex) +local pop = _EntityService:GetEntityByPath(base) +if pop == nil then + return +end +local startDelay = 0.2 * (popIndex - 1) +local function showNow() + self:SetEntityEnabled(base, false) + self:SetText(base, "") + local damageDigitRuids = { ${DAMAGE_DIGIT_RUIDS.map(luaStr).join(', ')} } + local shown = tostring(math.max(0, math.floor(amount))) + if string.len(shown) > ${DAMAGE_POP_MAX_DIGITS} then + shown = string.sub(shown, 1, ${DAMAGE_POP_MAX_DIGITS}) + end + local digits = {} + local digitPathsToEnable = {} + for i = 1, string.len(shown) do + table.insert(digits, tonumber(string.sub(shown, i, i)) or 0) + end + local totalW = #digits * ${DAMAGE_POP_DIGIT_W} + math.max(0, #digits - 1) * ${DAMAGE_POP_DIGIT_SPACING} + local startX = -totalW / 2 + ${DAMAGE_POP_DIGIT_W} / 2 + for i = 1, ${DAMAGE_POP_MAX_DIGITS} do + self:SetEntityEnabled(base .. "/Digit" .. tostring(i), false) + end + for i = 1, ${DAMAGE_POP_MAX_DIGITS} do + local digitPath = base .. "/Digit" .. tostring(i) + local digitEntity = _EntityService:GetEntityByPath(digitPath) + if digitEntity ~= nil and digitEntity.SpriteGUIRendererComponent ~= nil then + if digits[i] ~= nil then + digitEntity.SpriteGUIRendererComponent.ImageRUID = damageDigitRuids[digits[i] + 1] + digitEntity.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1) + if digitEntity.UITransformComponent ~= nil then + digitEntity.UITransformComponent.anchoredPosition = Vector2(startX + (i - 1) * (${DAMAGE_POP_DIGIT_W} + ${DAMAGE_POP_DIGIT_SPACING}), 0) + end + table.insert(digitPathsToEnable, digitPath) + else + self:SetEntityEnabled(digitPath, false) + end + end + end + local popPos = nil + local m = self.Monsters[slot] + if m ~= nil and m.entity ~= nil and isvalid(m.entity) and m.entity.TransformComponent ~= nil then + local wp = m.entity.TransformComponent.WorldPosition + local screen = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + ${HEAD_OFFSET_Y + 0.45})) + popPos = _UILogic:ScreenToUIPosition(screen) + else + local slotEntity = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/MonsterStatus" .. slotKey) + if slotEntity ~= nil and slotEntity.UITransformComponent ~= nil then + local sp = slotEntity.UITransformComponent.anchoredPosition + popPos = Vector2(sp.x, sp.y + 76) + end + end + if pop.UITransformComponent ~= nil then + if popPos ~= nil then + pop.UITransformComponent.anchoredPosition = popPos + else + pop.UITransformComponent.anchoredPosition = Vector2(0, 120) + end + end + self:SetEntityEnabled(base, true) + for i = 1, #digitPathsToEnable do + self:SetEntityEnabled(digitPathsToEnable[i], true) + end + for i = 1, 6 do + _TimerService:SetTimerOnce(function() + local p = _EntityService:GetEntityByPath(base) + if p ~= nil and p.UITransformComponent ~= nil then + local cur = p.UITransformComponent.anchoredPosition + p.UITransformComponent.anchoredPosition = Vector2(cur.x, cur.y + 7) + end + local alpha = 1 - (i / 6) + if alpha < 0 then alpha = 0 end + for di = 1, ${DAMAGE_POP_MAX_DIGITS} do + local digitEntity = _EntityService:GetEntityByPath(base .. "/Digit" .. tostring(di)) + if digitEntity ~= nil and digitEntity.Enable == true and digitEntity.SpriteGUIRendererComponent ~= nil then + digitEntity.SpriteGUIRendererComponent.Color = Color(1, 1, 1, alpha) + end + end + end, 0.05 * i) + end + _TimerService:SetTimerOnce(function() + self:SetEntityEnabled(base, false) + end, 0.3) +end +if startDelay > 0 then + _TimerService:SetTimerOnce(function() + showNow() + end, startDelay) +else + showNow() +end`, [ + { Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }, + { Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' }, + ]), + method('ShowPlayerDmgPop', `local base = "/ui/RunUIGroup/CombatHud/PlayerPanel/DmgPop" +if amount > 0 then + self:SetText(base, "-" .. string.format("%d", amount)) +else + self:SetText(base, "막음") +end +self:SetEntityEnabled(base, true) +_TimerService:SetTimerOnce(function() self:SetEntityEnabled(base, false) end, 0.6)`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' }]), + method('PlayerAttackMotion', `local lp = _UserService.LocalPlayer +if lp == nil then + return +end +if lp.StateComponent == nil then + return +end +pcall(function() lp.StateComponent:ChangeState("ATTACK") end) +_TimerService:SetTimerOnce(function() + if lp ~= nil and isvalid(lp) and lp.StateComponent ~= nil then + pcall(function() lp.StateComponent:ChangeState("IDLE") end) + end +end, 0.5)`), + method('PlayerHitMotion', `local lp = _UserService.LocalPlayer +if lp == nil then + return +end +if lp.StateComponent ~= nil then + pcall(function() lp.StateComponent:ChangeState("HIT") end) +end +local tr = lp.TransformComponent +if tr == nil then + return +end +local p = tr.Position +tr.Position = Vector3(p.x - 0.15, p.y, p.z) +_TimerService:SetTimerOnce(function() + if lp ~= nil and isvalid(lp) and lp.TransformComponent ~= nil then + lp.TransformComponent.Position = Vector3(p.x, p.y, p.z) + end +end, 0.15)`), + method('MonsterLunge', `local m = self.Monsters[idx] +if m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then + return +end +if m.motionBusy == true then + return +end +m.motionBusy = true +local e = m.entity +local tr = e.TransformComponent +if tr == nil then + m.motionBusy = false + return +end +local p = tr.Position +tr.Position = Vector3(p.x - 0.35, p.y, p.z) +_TimerService:SetTimerOnce(function() + if isvalid(e) and e.TransformComponent ~= nil then + e.TransformComponent.Position = Vector3(p.x, p.y, p.z) + end + m.motionBusy = false +end, 0.18)`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'idx' }]), + method('MonsterHitMotion', `local m = self.Monsters[slot] +if m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then + return +end +local e = m.entity +if m.hitClip ~= nil and e.SpriteRendererComponent ~= nil then + e.SpriteRendererComponent.SpriteRUID = m.hitClip + _TimerService:SetTimerOnce(function() + if isvalid(e) and e.SpriteRendererComponent ~= nil and m.alive == true and m.standClip ~= nil then + e.SpriteRendererComponent.SpriteRUID = m.standClip + end + end, 0.5) +else + if m.motionBusy == true then + return + end + m.motionBusy = true + local tr = e.TransformComponent + if tr == nil then + m.motionBusy = false + return + end + local p = tr.Position + local seq = { 0.12, -0.12, 0 } + for i = 1, #seq do + local dx = seq[i] + _TimerService:SetTimerOnce(function() + if isvalid(e) and e.TransformComponent ~= nil then + e.TransformComponent.Position = Vector3(p.x + dx, p.y, p.z) + end + if i == #seq then + m.motionBusy = false + end + end, 0.06 * i) + end +end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]), + method('SetHpBar', `local e = _EntityService:GetEntityByPath(path) +if e == nil or e.UITransformComponent == nil then + return +end +local ratio = 0 +if maxHp > 0 then ratio = hp / maxHp end +if ratio < 0 then ratio = 0 end +local w = width * ratio +e.UITransformComponent.RectSize = Vector2(w, 14)`, [ + { Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'path' }, + { Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'hp' }, + { Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'maxHp' }, + { Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'width' }, + ]), + method('SetTarget', `if self.Monsters[slot] ~= nil and self.Monsters[slot].alive == true then + self.TargetIndex = slot + self:RenderCombat() +end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]), + method('RenderRun', `local floorText = "막 " .. string.format("%d", self.Floor) .. "/" .. string.format("%d", self.RunLength) .. " · " .. string.format("%d", self.Depth) .. "층" +if self.AscensionLevel > 0 then + floorText = floorText .. " · 승천" .. string.format("%d", self.AscensionLevel) +end +self:SetText("/ui/RunUIGroup/CombatHud/TopBar/Floor", floorText) +self:SetText("/ui/RunUIGroup/CombatHud/TopBar/Gold", "메소 " .. string.format("%d", self.Gold))`), + +]; diff --git a/tools/deck/cb/run.mjs b/tools/deck/cb/run.mjs index ffc3597..594eb85 100644 --- a/tools/deck/cb/run.mjs +++ b/tools/deck/cb/run.mjs @@ -106,6 +106,7 @@ self.HolyChargeCount = 0 self.DamagePowerStrengthUsed = false self.DamageDealtThisTurn = 0 self.DmgPopSeq = 0 +self.DmgPopSlotQueue = {} self.FirstHpLossDone = false self.ClayBlockNext = 0 self.DiscardSelectRemaining = 0 diff --git a/tools/deck/cb/screens.mjs b/tools/deck/cb/screens.mjs index f72764c..e7e9f5a 100644 --- a/tools/deck/cb/screens.mjs +++ b/tools/deck/cb/screens.mjs @@ -49,9 +49,9 @@ end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], N method('ShowMainMenu', `self.SelectedClass = "" self:RenderAscension() self:ShowState("menu") -self:SetText("/ui/DefaultGroup/MainMenu/Title", "메이플 덱 어드벤처") -self:SetText("/ui/DefaultGroup/MainMenu/Subtitle", "캐릭터를 고르고 덱을 만들어 모험을 시작하세요") -self:SetText("/ui/DefaultGroup/MainMenu/NewGameButton", "새 게임") +self:SetText("/ui/DefaultGroup/MainMenu/Title", "Maple Deck Adventure") +self:SetText("/ui/DefaultGroup/MainMenu/Subtitle", "Choose your character and begin your run") +self:SetText("/ui/DefaultGroup/MainMenu/NewGameButton", "New Game") self:BindMenuButtons()`), method('BindMenuButtons', `local buttonEntity = _EntityService:GetEntityByPath("/ui/DefaultGroup/MainMenu/NewGameButton") if buttonEntity ~= nil and (buttonEntity.ButtonComponent ~= nil or buttonEntity:AddComponent("ButtonComponent") ~= nil) then @@ -136,22 +136,28 @@ self:BindLobbyButtons() self:BindMenuButtons() self:GoLobbyMap()`), method('RenderSoulLabel', `local soulPoints = self.SoulPoints or 0 -self:SetText("/ui/LobbyUIGroup/LobbyHud/SoulLabel", "영혼 " .. string.format("%d", soulPoints)) -self:SetText("/ui/LobbyUIGroup/SoulShopHud/Souls", "영혼 " .. string.format("%d", soulPoints))`), +self:SetText("/ui/LobbyUIGroup/LobbyHud/SoulLabel", "Soul " .. string.format("%d", soulPoints)) +self:SetText("/ui/LobbyUIGroup/SoulShopHud/Souls", "Soul " .. string.format("%d", soulPoints))`), method('BindLobbyButtons', `if self.LobbyBound == true then return end self.LobbyBound = true -local function bindClick(path, handler) - local entity = _EntityService:GetEntityByPath(path) - if entity ~= nil and (entity.ButtonComponent ~= nil or entity:AddComponent("ButtonComponent") ~= nil) then - entity:ConnectEvent(ButtonClickEvent, handler) - end +local ascMinus = _EntityService:GetEntityByPath("/ui/LobbyUIGroup/LobbyHud/AscMinus") +if ascMinus ~= nil and (ascMinus.ButtonComponent ~= nil or ascMinus:AddComponent("ButtonComponent") ~= nil) then + ascMinus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(-1) end) end -bindClick("/ui/LobbyUIGroup/LobbyHud/AscMinus", function() self:AdjustAscension(-1) end) -bindClick("/ui/LobbyUIGroup/LobbyHud/AscPlus", function() self:AdjustAscension(1) end) -bindClick("/ui/LobbyUIGroup/BoardHud/Close", function() self:CloseBoard() end) -bindClick("/ui/LobbyUIGroup/SoulShopHud/Close", function() self:CloseSoulShop() end)`), +local ascPlus = _EntityService:GetEntityByPath("/ui/LobbyUIGroup/LobbyHud/AscPlus") +if ascPlus ~= nil and (ascPlus.ButtonComponent ~= nil or ascPlus:AddComponent("ButtonComponent") ~= nil) then + ascPlus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(1) end) +end +local boardClose = _EntityService:GetEntityByPath("/ui/LobbyUIGroup/BoardHud/Close") +if boardClose ~= nil and (boardClose.ButtonComponent ~= nil or boardClose:AddComponent("ButtonComponent") ~= nil) then + boardClose:ConnectEvent(ButtonClickEvent, function() self:CloseBoard() end) +end +local soulClose = _EntityService:GetEntityByPath("/ui/LobbyUIGroup/SoulShopHud/Close") +if soulClose ~= nil and (soulClose.ButtonComponent ~= nil or soulClose:AddComponent("ButtonComponent") ~= nil) then + soulClose:ConnectEvent(ButtonClickEvent, function() self:CloseSoulShop() end) +end`), method('ShowCodex', `self.CodexMode = true self.ClassDeckMode = true local close = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckAllHud/Close") diff --git a/tools/deck/cb/soul.mjs b/tools/deck/cb/soul.mjs index cb664b5..d32d245 100644 --- a/tools/deck/cb/soul.mjs +++ b/tools/deck/cb/soul.mjs @@ -41,24 +41,36 @@ if lp ~= nil then end self:RenderSoulLabel()`, [{ Type: "number", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "n" }]), method('BuySoulUnlock', `local d = nil -if self.SoulShopDef ~= nil then d = self.SoulShopDef[slot] end -if d == nil then return end -if self.SoulUnlocks ~= nil and self.SoulUnlocks[d.key] == true then - self:Toast("이미 보유 중입니다") +if self.SoulShopDef ~= nil then + d = self.SoulShopDef[slot] +end +if d == nil then return end -if (self.SoulPoints or 0) < d.cost then - self:Toast("영혼이 부족합니다") +local unlockKey = d.key +local unlockCost = d.cost +local unlockName = d.name or "Unlock" +if unlockKey == nil or unlockCost == nil then return end -self.SoulPoints = self.SoulPoints - d.cost -if self.SoulUnlocks == nil then self.SoulUnlocks = {} end -self.SoulUnlocks[d.key] = true +if self.SoulUnlocks ~= nil and self.SoulUnlocks[unlockKey] == true then + self:Toast("Already owned") + return +end +if (self.SoulPoints or 0) < unlockCost then + self:Toast("Not enough soul") + return +end +self.SoulPoints = self.SoulPoints - unlockCost +if self.SoulUnlocks == nil then + self.SoulUnlocks = {} +end +self.SoulUnlocks[unlockKey] = true local lp = _UserService.LocalPlayer if lp ~= nil then self:SaveSouls(self.SoulPoints, self:SerializeUnlocks(), lp.PlayerComponent.UserId) end -self:Toast(d.name .. " 해금!") +self:Toast(unlockName .. " unlocked") self:RenderSoulLabel() self:RenderSoulShop()`, [{ Type: "number", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "slot" }]), method('RenderSoulShop', `local defs = self.SoulShopDef or {} @@ -68,16 +80,20 @@ for i = 1, 4 do if d == nil then self:SetEntityEnabled(base, false) else + local itemName = d.name or "Unlock" + local itemDesc = d.desc or "" + local itemKey = d.key + local itemCost = d.cost or 0 self:SetEntityEnabled(base, true) - self:SetText(base .. "/Name", d.name) - self:SetText(base .. "/Desc", d.desc) - local owned = self.SoulUnlocks ~= nil and self.SoulUnlocks[d.key] == true + self:SetText(base .. "/Name", itemName) + self:SetText(base .. "/Desc", itemDesc) + local owned = itemKey ~= nil and self.SoulUnlocks ~= nil and self.SoulUnlocks[itemKey] == true if owned then - self:SetText(base .. "/Status", "보유 중") - elseif (self.SoulPoints or 0) >= d.cost then - self:SetText(base .. "/Status", tostring(d.cost) .. " 영혼 · 구매") + self:SetText(base .. "/Status", "Owned") + elseif (self.SoulPoints or 0) >= itemCost then + self:SetText(base .. "/Status", tostring(itemCost) .. " soul · buy") else - self:SetText(base .. "/Status", tostring(d.cost) .. " 영혼 · 부족") + self:SetText(base .. "/Status", tostring(itemCost) .. " soul · low") end end end`), diff --git a/tools/deck/gen-slaydeck.mjs b/tools/deck/gen-slaydeck.mjs index 0ab01af..173fc12 100644 --- a/tools/deck/gen-slaydeck.mjs +++ b/tools/deck/gen-slaydeck.mjs @@ -36,6 +36,7 @@ function writeCodeblocks() { prop('number', 'TweenEventId', '0'), prop('number', 'CardHoverTweenId', '0'), prop('number', 'DmgPopSeq', '0'), + prop('any', 'DmgPopSlotQueue'), prop('any', 'EndTurnHandler'), prop('any', 'NewGameHandler'), prop('any', 'WarriorSelectHandler'), diff --git a/ui/DeckUIGroup.ui b/ui/DeckUIGroup.ui index d1b226b..c16ee0f 100644 --- a/ui/DeckUIGroup.ui +++ b/ui/DeckUIGroup.ui @@ -24,7 +24,7 @@ "enable": true, "visible": true, "localize": true, - "displayOrder": 4, + "displayOrder": 6, "pathConstraints": "//", "revision": 1, "origin": { diff --git a/ui/LobbyUIGroup.ui b/ui/LobbyUIGroup.ui index 5d36ac8..55ca0ce 100644 --- a/ui/LobbyUIGroup.ui +++ b/ui/LobbyUIGroup.ui @@ -24,7 +24,7 @@ "enable": true, "visible": true, "localize": true, - "displayOrder": 5, + "displayOrder": 1, "pathConstraints": "//", "revision": 1, "origin": { diff --git a/ui/PopupGroup.ui b/ui/PopupGroup.ui index c46c170..dfbe447 100644 --- a/ui/PopupGroup.ui +++ b/ui/PopupGroup.ui @@ -24,7 +24,7 @@ "enable": true, "visible": true, "localize": true, - "displayOrder": 1, + "displayOrder": 2, "pathConstraints": "//", "revision": 1, "origin": { diff --git a/ui/RunUIGroup.ui b/ui/RunUIGroup.ui index 3588c09..b1aaa63 100644 --- a/ui/RunUIGroup.ui +++ b/ui/RunUIGroup.ui @@ -24,7 +24,7 @@ "enable": true, "visible": true, "localize": true, - "displayOrder": 6, + "displayOrder": 5, "pathConstraints": "//", "revision": 1, "origin": { @@ -52852,3390 +52852,6 @@ "@version": 1 } }, - { - "id": "0cb000fb-0000-4000-8000-00000cb000fb", - "path": "/ui/RunUIGroup/CombatHud/DmgPop1", - "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent", - "jsonString": { - "name": "DmgPop1", - "path": "/ui/RunUIGroup/CombatHud/DmgPop1", - "nameEditable": true, - "enable": false, - "visible": true, - "localize": true, - "displayOrder": 0, - "pathConstraints": "////", - "revision": 1, - "origin": { - "type": "Model", - "entry_id": "UISprite", - "sub_entity_id": null, - "root_entity_id": null, - "replaced_model_id": null - }, - "modelId": "uisprite", - "@components": [ - { - "@type": "MOD.Core.UITransformComponent", - "ActivePlatform": 255, - "AlignmentOption": 0, - "AnchorsMax": { - "x": 0.5, - "y": 0.5 - }, - "AnchorsMin": { - "x": 0.5, - "y": 0.5 - }, - "MobileOnly": false, - "OffsetMax": { - "x": 96.0, - "y": 28.0 - }, - "OffsetMin": { - "x": -96.0, - "y": -28.0 - }, - "Pivot": { - "x": 0.5, - "y": 0.5 - }, - "RectSize": { - "x": 192.0, - "y": 56.0 - }, - "UIMode": 1, - "UIScale": { - "x": 1.0, - "y": 1.0, - "z": 1.0 - }, - "UIVersion": 2, - "anchoredPosition": { - "x": 0.0, - "y": 0.0 - }, - "Position": { - "x": 0.0, - "y": 0.0, - "z": 0.0 - }, - "QuaternionRotation": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 1.0 - }, - "Scale": { - "x": 1.0, - "y": 1.0, - "z": 1.0 - }, - "Enable": true - }, - { - "@type": "MOD.Core.SpriteGUIRendererComponent", - "AnimClipPlayType": 0, - "EndFrameIndex": 2147483647, - "ImageRUID": { - "DataId": "" - }, - "LocalPosition": { - "x": 0.0, - "y": 0.0 - }, - "LocalScale": { - "x": 1.0, - "y": 1.0 - }, - "OverrideSorting": false, - "PlayRate": 1.0, - "PreserveSprite": 0, - "StartFrameIndex": 0, - "Color": { - "r": 0.0, - "g": 0.0, - "b": 0.0, - "a": 0.0 - }, - "DropShadow": false, - "DropShadowAngle": 30.0, - "DropShadowColor": { - "r": 0.0, - "g": 0.0, - "b": 0.0, - "a": 0.72 - }, - "DropShadowDistance": 32.0, - "FillAmount": 1.0, - "FillCenter": true, - "FillClockWise": true, - "FillMethod": 0, - "FillOrigin": 0, - "FlipX": false, - "FlipY": false, - "FrameColumn": 1, - "FrameRate": 0, - "FrameRow": 1, - "Outline": false, - "OutlineColor": { - "r": 0.0, - "g": 0.0, - "b": 0.0, - "a": 1.0 - }, - "OutlineWidth": 3.0, - "RaycastTarget": false, - "Type": 1, - "Enable": true - } - ], - "@version": 1 - } - }, - { - "id": "0cb00186-0000-4000-8000-00000cb00186", - "path": "/ui/RunUIGroup/CombatHud/DmgPop1/Digit1", - "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent", - "jsonString": { - "name": "Digit1", - "path": "/ui/RunUIGroup/CombatHud/DmgPop1/Digit1", - "nameEditable": true, - "enable": true, - "visible": true, - "localize": true, - "displayOrder": 0, - "pathConstraints": "/////", - "revision": 1, - "origin": { - "type": "Model", - "entry_id": "UISprite", - "sub_entity_id": null, - "root_entity_id": null, - "replaced_model_id": null - }, - "modelId": "uisprite", - "@components": [ - { - "@type": "MOD.Core.UITransformComponent", - "ActivePlatform": 255, - "AlignmentOption": 0, - "AnchorsMax": { - "x": 0.5, - "y": 0.5 - }, - "AnchorsMin": { - "x": 0.5, - "y": 0.5 - }, - "MobileOnly": false, - "OffsetMax": { - "x": 11.0, - "y": 16.0 - }, - "OffsetMin": { - "x": -11.0, - "y": -16.0 - }, - "Pivot": { - "x": 0.5, - "y": 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"path": "/ui/RunUIGroup/CombatHud/DmgPop1/Digit3", - "nameEditable": true, - "enable": true, - "visible": true, - "localize": true, - "displayOrder": 2, - "pathConstraints": "/////", - "revision": 1, - "origin": { - "type": "Model", - "entry_id": "UISprite", - "sub_entity_id": null, - "root_entity_id": null, - "replaced_model_id": null - }, - "modelId": "uisprite", - "@components": [ - { - "@type": "MOD.Core.UITransformComponent", - "ActivePlatform": 255, - "AlignmentOption": 0, - "AnchorsMax": { - "x": 0.5, - "y": 0.5 - }, - "AnchorsMin": { - "x": 0.5, - "y": 0.5 - }, - "MobileOnly": false, - "OffsetMax": { - "x": 11.0, - "y": 16.0 - }, - "OffsetMin": { - "x": -11.0, - "y": -16.0 - }, - "Pivot": { - "x": 0.5, - "y": 0.5 - }, - "RectSize": { - "x": 22.0, - "y": 32.0 - }, - "UIMode": 1, - "UIScale": { - "x": 1.0, - "y": 1.0, - "z": 1.0 - }, - "UIVersion": 2, - "anchoredPosition": { - "x": 0.0, - "y": 0.0 - }, - "Position": { - "x": 0.0, - "y": 0.0, - "z": 0.0 - }, - "QuaternionRotation": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 1.0 - }, - "Scale": { - "x": 1.0, - "y": 1.0, - "z": 1.0 - }, - "Enable": true - }, - { - "@type": "MOD.Core.SpriteGUIRendererComponent", - "AnimClipPlayType": 0, - "EndFrameIndex": 2147483647, - "ImageRUID": { - "DataId": "b94c19830538447f81617035d89bcc05" - }, - "LocalPosition": { - "x": 0.0, - "y": 0.0 - }, - "LocalScale": { - "x": 1.0, - "y": 1.0 - }, - "OverrideSorting": false, - "PlayRate": 1.0, - "PreserveSprite": 0, - "StartFrameIndex": 0, - "Color": { - "r": 1.0, - "g": 1.0, - "b": 1.0, - "a": 1.0 - }, - "DropShadow": false, - "DropShadowAngle": 30.0, - "DropShadowColor": { - "r": 0.0, - "g": 0.0, - "b": 0.0, - "a": 0.72 - }, - "DropShadowDistance": 32.0, - "FillAmount": 1.0, - "FillCenter": true, - "FillClockWise": true, - "FillMethod": 0, - "FillOrigin": 0, - "FlipX": false, - "FlipY": false, - "FrameColumn": 1, - "FrameRate": 0, - "FrameRow": 1, - "Outline": false, - "OutlineColor": { - "r": 0.0, - "g": 0.0, 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@@ -61484,7 +58100,7 @@ "enable": false, "visible": true, "localize": true, - "displayOrder": 7, + "displayOrder": 3, "pathConstraints": "////", "revision": 1, "origin": { @@ -63233,7 +59849,7 @@ "enable": true, "visible": true, "localize": true, - "displayOrder": 8, + "displayOrder": 4, "pathConstraints": "////", "revision": 1, "origin": { @@ -64737,7 +61353,7 @@ "enable": true, "visible": true, "localize": true, - "displayOrder": 9, + "displayOrder": 5, "pathConstraints": "////", "revision": 1, "origin": { @@ -67947,7 +64563,7 @@ "enable": false, "visible": true, "localize": true, - "displayOrder": 10, + "displayOrder": 6, "pathConstraints": "////", "revision": 1, "origin": { @@ -68464,7 +65080,7 @@ "enable": false, "visible": true, "localize": true, - "displayOrder": 11, + "displayOrder": 7, "pathConstraints": "////", "revision": 1, "origin": { @@ -68652,7 +65268,7 @@ "enable": false, "visible": true, "localize": true, - "displayOrder": 12, + "displayOrder": 8, "pathConstraints": 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