Freeze monsters for turn combat
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@@ -467,6 +467,7 @@ self.NewGameHandler = buttonEntity:ConnectEvent(ButtonClickEvent, self.StartNewG
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method('StartNewGame', `self:SetEntityEnabled("/ui/DefaultGroup/MainMenu", false)
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self:SetEntityEnabled("/ui/DefaultGroup/CardHand", true)
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self:SetEntityEnabled("/ui/DefaultGroup/DeckHud", true)
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self:ConfigureTurnBasedMonsters()
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self:StartCombat()`),
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method('StartCombat', `self.MaxEnergy = 3
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self.Turn = 0
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@@ -476,6 +477,39 @@ self.DrawPile = { "Strike", "Strike", "Strike", "Strike", "Strike", "Defend", "D
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self:Shuffle(self.DrawPile)
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self:BindButtons()
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self:StartPlayerTurn()`),
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method('ConfigureTurnBasedMonsters', `for mapIndex = 1, 11 do
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\tlocal mapName = "map" .. string.format("%02d", mapIndex)
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\tfor i = 1, 6 do
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\t\tself:ConfigureMonsterForTurnCombat(_EntityService:GetEntityByPath("/maps/" .. mapName .. "/Monster" .. tostring(i)))
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\tend
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\tself:ConfigureMonsterForTurnCombat(_EntityService:GetEntityByPath("/maps/" .. mapName .. "/StaticMonsterTemplate"))
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\tself:ConfigureMonsterForTurnCombat(_EntityService:GetEntityByPath("/maps/" .. mapName .. "/MoveMonsterTemplate"))
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\tself:ConfigureMonsterForTurnCombat(_EntityService:GetEntityByPath("/maps/" .. mapName .. "/ChaseMonsterTemplate"))
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\tself:ConfigureMonsterForTurnCombat(_EntityService:GetEntityByPath("/maps/" .. mapName .. "/monster-43"))
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end`),
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method('ConfigureMonsterForTurnCombat', `if monster == nil then
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\treturn
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end
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if monster.AIWanderComponent ~= nil then
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\tmonster.AIWanderComponent.Enable = false
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end
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if monster.AIChaseComponent ~= nil then
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\tmonster.AIChaseComponent.Enable = false
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end
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if monster.MovementComponent ~= nil then
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\tmonster.MovementComponent.Enable = false
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end
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if monster.RigidbodyComponent ~= nil then
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\tmonster.RigidbodyComponent.MoveVelocity = Vector2.zero
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\tmonster.RigidbodyComponent.RealMoveVelocity = Vector2.zero
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end
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if monster.TransformComponent ~= nil then
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\tlocal scale = monster.TransformComponent.Scale
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\tmonster.TransformComponent.Scale = Vector3(-math.abs(scale.x), math.abs(scale.y), scale.z)
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end
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if monster.StateComponent ~= nil then
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\tmonster.StateComponent:ChangeState("IDLE")
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end`, [{ Type: 'Entity', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'monster' }]),
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method('Shuffle', `if list == nil then
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\treturn
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end
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