feat(card-frames): 보상 등급 가중 추첨 70/25/5 (Lua + JS 미러 rarityForRoll·경계 테스트)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -3999,9 +3999,20 @@ return pool`, [], 0, 'any'),
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method('OfferReward', `self:SetEntityEnabled("/ui/DefaultGroup/CardHand", false)
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self:SetEntityEnabled("/ui/DefaultGroup/DeckHud", false)
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local pool = self:CardPool()
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local byRarity = {}
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for _, id in ipairs(pool) do
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local r = self.Cards[id].rarity or "normal"
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if byRarity[r] == nil then byRarity[r] = {} end
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table.insert(byRarity[r], id)
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end
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self.RewardChoices = {}
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for i = 1, 3 do
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self.RewardChoices[i] = pool[math.random(1, #pool)]
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local roll = math.random(1, 100)
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local want = "normal"
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if roll > 95 then want = "legend" elseif roll > 70 then want = "unique" end
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local bucket = byRarity[want]
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if bucket == nil or #bucket == 0 then bucket = pool end
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self.RewardChoices[i] = bucket[math.random(1, #bucket)]
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self:ApplyRewardVisual(i, self.RewardChoices[i])
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end
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local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/RewardHud")
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