카드 설명 키워드 하이라이트 추가
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@@ -161,16 +161,19 @@ export function simulateCombat(data, rng, stats) {
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let turns = 0;
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function draw(n) {
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const drawn = [];
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for (let k = 0; k < n; k++) {
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if (drawPile.length === 0) { drawPile = shuffle(discard, rng); discard = []; }
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if (drawPile.length === 0) break;
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const card = drawPile.pop();
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drawn.push(card);
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// 손패 10장 상한 — 초과 드로는 자동 버림 (Lua DrawCards 동기화)
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if (hand.length >= 10) {
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discard.push(card);
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triggerSly(card);
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} else hand.push(card);
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}
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return drawn;
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}
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function addCardsToHand(id, n) {
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for (let k = 0; k < n; k++) {
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@@ -318,10 +321,16 @@ export function simulateCombat(data, rng, stats) {
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if (c.heal) pHp = Math.min(pHp + c.heal, PLAYER_HP);
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if (c.gainEnergy) energy += c.gainEnergy;
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queueNextTurnEffects(c);
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if (c.draw) draw(c.draw);
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let drawnCards = [];
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if (c.draw) drawnCards = drawnCards.concat(draw(c.draw));
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if (c.drawUntilHandSize) {
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const need = c.drawUntilHandSize - Math.max(0, hand.length - 1);
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if (need > 0) draw(need);
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if (need > 0) drawnCards = drawnCards.concat(draw(need));
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}
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if (c.drawSkillBlock && c.drawSkillBlock > 0) {
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for (const drawnId of drawnCards) {
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if (cards[drawnId]?.kind === 'Skill') blockGained += addBlock(c.drawSkillBlock);
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}
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}
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if (c.addShiv && !c.discard && c.discardAll !== true) addCardsToHand('Shiv', c.addShiv);
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if (recordStats && stats) stats[id] = bump(stats[id], costSpent, dmg, blockGained);
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