diff --git a/.gitignore b/.gitignore index 30250d8..de67658 100644 --- a/.gitignore +++ b/.gitignore @@ -7,6 +7,8 @@ # Claude Code 로컬 설정 — 단, 팀 공유 하네스 설정(settings.json)은 커밋 (RULES.md 참조) .claude/* !.claude/settings.json +# 개인 스킬(superpowers) 브레인스토밍/계획 산출물 — 로컬 전용, 협업 공유 X (프로젝트 설계 문서 docs/*.md 는 추적 유지) +docs/superpowers/ # === OS / 에디터 잡파일 === Thumbs.db @@ -23,3 +25,5 @@ AGENTS.md Environment/ McpScreenshots/ *.log +# 메이커가 재편(reorg) 중 부모를 잃은 엔티티를 모아두는 임시 폴더 (잡파일) +Mislocated/ diff --git a/Global/UIButton.model b/Global/UIButton.model new file mode 100644 index 0000000..d5edada --- /dev/null +++ b/Global/UIButton.model @@ -0,0 +1,142 @@ +{ + "Id": "", + "GameId": "", + "EntryKey": "model://uibutton", + "ContentType": "x-mod/model", + "Content": "", + "Usage": 0, + "UsePublish": 1, + "UseService": 0, + "CoreVersion": "26.5.0.0", + "StudioVersion": "0.1.0.0", + "DynamicLoading": 0, + "ContentProto": { + "Use": "Json", + "Json": { + "Version": 1, + "Name": "UIButton", + "BaseModelId": null, + "Id": "uibutton", + "Components": [ + "MOD.Core.UITransformComponent", + "MOD.Core.SpriteGUIRendererComponent" + ], + "Properties": [ + { + "Type": { + "$type": "MODNativeType", + "type": "MOD.Core.MODVector2, MOD.Core, Version=26.5.0.0, Culture=neutral, PublicKeyToken=null" + }, + "Name": "RectSize", + "DisplayName": "RectSize", + "ShowInInspector": true, + "Link": { + "Target": { + "$type": "MODNativeType", + "type": "MOD.Core.UITransformComponent, MOD.Core, Version=26.5.0.0, Culture=neutral, PublicKeyToken=null" + }, + "Property": "RectSize" + } + }, + { + "Type": { + "$type": "MODNativeType", + "type": "MOD.Core.MODDataRef, MOD.Core, Version=26.5.0.0, Culture=neutral, PublicKeyToken=null" + }, + "Name": "ImageRUID", + "DisplayName": "ImageRUID", + "ShowInInspector": true, + "Link": { + "Target": { + "$type": "MODNativeType", + "type": "MOD.Core.SpriteGUIRendererComponent, MOD.Core, Version=26.5.0.0, Culture=neutral, PublicKeyToken=null" + }, + "Property": "ImageRUID" + } + }, + { + "Type": { + "$type": "MODNativeType", + "type": "MOD.Core.MODColor, MOD.Core, Version=26.5.0.0, Culture=neutral, PublicKeyToken=null" + }, + "Name": "Color", + "DisplayName": "Color", + "ShowInInspector": true, + "Link": { + "Target": { + "$type": "MODNativeType", + "type": "MOD.Core.SpriteGUIRendererComponent, MOD.Core, Version=26.5.0.0, Culture=neutral, PublicKeyToken=null" + }, + "Property": "Color" + } + } + ], + "Values": [ + { + "TargetType": "MOD.Core.UITransformComponent", + "Name": "anchoredPosition", + "ValueType": { + "$type": "MODNativeType", + "type": "MOD.Core.MODVector2, MOD.Core, Version=26.5.0.0, Culture=neutral, PublicKeyToken=null" + }, + "Value": { + "$type": "MOD.Core.MODVector2, MOD.Core", + "x": 0.0, + "y": 0.0 + } + }, + { + "TargetType": "MOD.Core.UITransformComponent", + "Name": "RectSize", + "ValueType": { + "$type": "MODNativeType", + "type": "MOD.Core.MODVector2, MOD.Core, Version=26.5.0.0, Culture=neutral, PublicKeyToken=null" + }, + "Value": { + "$type": "MOD.Core.MODVector2, MOD.Core", + "x": 200.0, + "y": 75.0 + } + }, + { + "TargetType": "MOD.Core.UITransformComponent", + "Name": "AlignmentOption", + "ValueType": { + "$type": "MODNativeType", + "type": "MOD.Core.AlignmentType, MOD.Core, Version=26.5.0.0, Culture=neutral, PublicKeyToken=null" + }, + "Value": 0 + }, + { + "TargetType": "MOD.Core.SpriteGUIRendererComponent", + "Name": "ImageRUID", + "ValueType": { + "$type": "MODNativeType", + "type": "MOD.Core.MODDataRef, MOD.Core, Version=26.5.0.0, Culture=neutral, PublicKeyToken=null" + }, + "Value": { + "$type": "MOD.Core.MODDataRef, MOD.Core", + "DataId": "cc3457b8e97b3e14f9d5c39ccdd640bf" + } + }, + { + "TargetType": "MOD.Core.SpriteGUIRendererComponent", + "Name": "Color", + "ValueType": { + "$type": "MODNativeType", + "type": "MOD.Core.MODColor, MOD.Core, Version=26.5.0.0, Culture=neutral, PublicKeyToken=null" + }, + "Value": { + "$type": "MOD.Core.MODColor, MOD.Core", + "r": 1.0, + "g": 1.0, + "b": 1.0, + "a": 1.0 + } + } + ], + "EventLinks": [], + "Children": [] + } + } +} \ No newline at end of file diff --git a/README.md b/README.md index 677a403..1a06642 100644 --- a/README.md +++ b/README.md @@ -77,9 +77,9 @@ slaymaple/ │ ├── player/ # gen-player-lock.mjs(전투맵 입력 잠금) · freeze-turn-player.mjs(모델 이동 정지) · gen-lobby-npc.mjs(LobbyNpc·LobbyMobility codeblock) │ ├── monster/ # gen-combat-monster.mjs(EnemyId 마커) · freeze-turn-monsters.mjs(필드 AI 정지) │ ├── balance/ # sim-balance.mjs(전투 밸런스 몬테카를로 시뮬) · sim-balance.test.mjs -│ ├── verify/ # count.mjs(산출물 카운트 검증 헬퍼 — 경로 내장) +│ ├── verify/ # count.mjs·uimap.mjs·cbgap.mjs(산출물 카운트/UIGroup 매핑/재연결 GAP 검증 — 경로 내장) │ └── git/ # gitea-pr.mjs(UTF-8 안전 PR 생성/수정/머지 — RULES.md 참조) -├── ui/ # UI 그룹 (DefaultGroup 8.3MB 산출물 / PopupGroup / ToastGroup) +├── ui/ # UIGroup 7종 — 메이커 저작(Default/Select/Lobby/Run/Deck/Popup/Toast) ├── docs/ │ ├── slaymaple_basic_framework.md # 전투 프레임워크 설계 문서 │ ├── ui-generation-structure.md # UI 생성 구조 문서 @@ -89,11 +89,19 @@ slaymaple/ └── README.md ``` -> ⚠️ **`map/*.map` · `ui/DefaultGroup.ui` · `*.codeblock` · `Global/*.gamelogic`는 생성 산출물**입니다 — 직접 편집하면 다음 재생성 때 사라집니다. 게임 변경은 `data/*.json` 또는 `tools/`의 생성기를 고친 뒤 재생성하세요(자세한 규칙은 [`RULES.md`](RULES.md)). +> ⚠️ **`map/*.map` · `SlayDeckController.codeblock` · `Global/common.gamelogic`는 생성 산출물**입니다 — 직접 편집하면 재생성 때 사라집니다. 게임 로직 변경은 `data/*.json`·`tools/`의 생성기를 고쳐 재생성하세요. **`ui/*.ui`는 메이커 저작**(생성기 미생성)이라 메이커에서만 편집합니다(자세한 규칙은 [`RULES.md`](RULES.md)). > `.mcp.json`, `.codex/` 는 **Authorization 토큰이 포함**되어 있어 git에서 제외됩니다(`.gitignore`). 각자 로컬에서 직접 구성하세요. --- +## 직업 컨셉 + +3직업 모두 Slay the Spire 2 차용 + 메이플 IP 재해석. 카드 덱 상세 설계는 [`docs/deck-concept.md`](docs/deck-concept.md) 참조. + +- **⚔️ 전사 (탱커, Ironclad 차용)** — **파이터**: 공격을 *연속*으로 내면 콤보가 쌓이고(방어·파워 등 비공격 카드를 쓰면 콤보 리셋) 콤보로 데미지 증가 버프 = 브루저. **페이지**: 위협 디버프로 버티며 방어도 축적 → **바디 슬램(방어 비례 피해)** 카운터. **스피어맨**: 하이퍼바디·아이언월 유지/리치형. +- **🗡️ 도적 (단검·독, Silent 차용)** — 표창 난사 / 독 / 교활·버림. **어쌔신**(표창·크리·흡혈) / **시프**(단검 난타·독). *형 구현 완료(Silent 88장)*. +- **🔮 법사 (약체·게이지, Defect 차용)** — **위자드(불/독)**: 독을 묻히고 *독 걸린 적에 불 카드 → 추가 데미지*(독뎀 시너지). **위자드(썬/콜)**: 오브로 썬더(다중 공격)·콜드(빙결=취약+피해), 오브 획득·다중 소모 운용. **클레릭**: 오브 없이 회복·버프 + 언데드엔 힐로 공격하는 보조 힐러. + ## 게임 프레임워크 현황 **StS2풍 덱빌더 로그라이크가 end-to-end로 완성**됐고, 이제 **로비 마을을 기점으로 반복 런**이 돕니다: @@ -104,7 +112,7 @@ slaymaple/ → 런 클리어(승천 해금) → 로비 복귀(영혼 정산) → 다음 런 … ``` -게임 전체는 `/common` 엔티티에 부착된 **`SlayDeckController` 단일 컴포넌트**로 동작하며, 모든 산출물(`ui/DefaultGroup.ui` · `SlayDeckController.codeblock` · `common.gamelogic`)은 **`tools/deck/gen-slaydeck.mjs` 단일 소스에서 생성**됩니다(결정적 출력, 직접 편집 금지 — `RULES.md` 참조). 게임 데이터는 **`data/*.json`** 가 단일 소스, 맵 구조는 **런타임 절차 생성**(`GenerateMap` Lua ↔ `tools/map/rogue-map.mjs` JS 미러). +게임 전체는 `/common` 엔티티에 부착된 **`SlayDeckController` 단일 컴포넌트**로 동작합니다. **UI는 메이커 저작**(7개 UIGroup: Default/Select/Lobby/Run/Deck/Popup/Toast)이고, 컨트롤러가 엔티티 경로(`/ui///...`)로 내용을 런타임 주입합니다. 생성기 `tools/deck/gen-slaydeck.mjs`는 **`SlayDeckController.codeblock` + `common.gamelogic`만 생성**(`.ui` 미접근, 결정적 출력 — `RULES.md` 참조). 게임 데이터는 **`data/*.json`**, 맵 구조는 **런타임 절차 생성**(`GenerateMap` Lua ↔ `tools/map/rogue-map.mjs` JS 미러). ### 구현된 기능 (배포 퀄리티 P1~P15, PR #34~#57) @@ -125,7 +133,7 @@ slaymaple/ | **밸런스 시뮬** | `tools/balance/sim-balance.mjs` — 전투 규칙 JS 미러(몬테카를로) + `tools/map/rogue-map.mjs`(맵 생성 미러) + node 단위테스트 | > ⚠️ 수치(적 스탯·경제·승천 배율)는 1차 조정 상태입니다. 정밀 밸런싱은 `sim-balance.mjs`로 검증하며 진행합니다. -> ℹ️ 도적(Silent) 카드 88장은 효과·프레임은 적용됐으나 **카드 아이콘(image/fx) 미할당** 상태입니다(전사·마법사 카드는 실 스킬 아이콘 적용 완료). +> ℹ️ 도적(Silent) 카드 88장은 STS Silent 완역 포트 + **공식 스킬 아이콘 적용 완료**(PR #73). 남은 작업은 카드명 메이플 재서사(어쌔신/시프)·멀티플레이어 전제 카드 싱글 정리 — [`docs/deck-concept.md`](docs/deck-concept.md) 참조. ### 유용한 스크립트 호출 `/common` 엔티티(또는 Play Test 컨텍스트)에서: @@ -151,7 +159,7 @@ c:AdjustAscension(1) -- 메뉴에서 승천 단계 +1 ### 산출물 재생성 ```bash -node tools/deck/gen-slaydeck.mjs # 게임 전체(UI·컨트롤러·common·맵 인카운터) +node tools/deck/gen-slaydeck.mjs # 컨트롤러+common (UI는 메이커 저작 — 미생성) node tools/map/gen-maps.mjs # map01~05 배경/타일 node tools/map/gen-lobby-map.mjs # 로비 맵 + NPC 배치 node tools/player/gen-lobby-npc.mjs # 로비 codeblock(LobbyNpc·LobbyMobility) @@ -165,7 +173,7 @@ node tools/monster/gen-combat-monster.mjs # 몬스터 EnemyId 마커 ## 아키텍처 메모 -현재 게임 전체 로직이 `SlayDeckController` 단일 codeblock에 모여 있습니다. 초기 설계의 3분할(`SlayCardCatalog`/`SlayRunState`/`SlayCombatManager`)은 **기능적으로 모두 구현**됐으나 아직 한 컴포넌트 안에 있습니다. 맵 NPC·카메라·입력 잠금 등 **맵 단위 동작은 별도 codeblock**(LobbyNpc/LobbyMobility/MapCamera/PlayerLock/CombatMonster)으로 분리해 각 맵 루트/엔티티에 부착합니다. 카드/적/맵/유물/프레임/카메라 데이터는 `data/*.json`로 외부화돼 있습니다. +현재 게임 전체 로직이 `SlayDeckController` 단일 codeblock에 모여 있습니다. 초기 설계의 3분할(`SlayCardCatalog`/`SlayRunState`/`SlayCombatManager`)은 **기능적으로 모두 구현**됐으나 아직 한 컴포넌트 안에 있습니다. 맵 NPC·카메라·입력 잠금 등 **맵 단위 동작은 별도 codeblock**(LobbyNpc/LobbyMobility/MapCamera/PlayerLock/CombatMonster)으로 분리해 각 맵 루트/엔티티에 부착합니다. 카드/적/맵/유물/프레임/카메라 데이터는 `data/*.json`로 외부화돼 있습니다. **2026-06-17**: UI를 단일 `DefaultGroup`에서 7개 UIGroup(Select/Lobby/Run/Deck 등)으로 분리해 **메이커 저작으로 전환** — 생성기는 더 이상 `.ui`를 만들지 않고, 컨트롤러가 새 UIGroup 경로로 재연결됨(옛 UI emit `hud/*`·`gen-cardhand`는 `tools/deck/legacy/` 휴면). 재연결 무결성은 `tools/verify/cbgap.mjs`(GAP 0)로 검증. > ⚠️ **전투 규칙과 맵 생성은 Lua(gen-slaydeck 내장)와 JS 미러(sim-balance/rogue-map)로 이중 구현**입니다. 한쪽을 고치면 반드시 다른 쪽도 동기화하고 테스트하세요(`RULES.md` §6). @@ -173,6 +181,7 @@ node tools/monster/gen-combat-monster.mjs # 몬스터 EnemyId 마커 ## 향후 개선 계획 (후속 후보) - [x] 전투 루프 · 런 루프 · 절차 생성 맵 · 상점/휴식/유물 방 · 유물 19종 · 물약 · 버프/디버프 · Power · 전직(전사/법사/도적 2차) · 승천+개인 저장 · 전투 모션 · 커스텀 프레임 · **반복 런·로비 맵·NPC·영혼·메소·카메라 추종 (P1~P15 완료)** +- [x] **UI 메이커-저작 전환** — 단일 DefaultGroup → 7개 UIGroup 분리, 생성기 UI 저작 폐기(`tools/deck/legacy/`), 컨트롤러 경로 재연결(cbgap GAP 0), MainMenu→로비→run NPC→charselect 부트 흐름 (2026-06-17) - [ ] **도적 카드 아이콘** — Silent 88장에 실 스킬 아이콘(image/fx) 할당, 2차 전직 설명 한글화 - [ ] **런 이어하기** — 진행 중 런 직렬화 저장(UserDataStorage 확장, 메뉴 "이어하기" 활성화) - [ ] **카드 제거/업그레이드** — 상점 카드 제거 슬롯, 휴식 노드에서 카드 강화 diff --git a/RULES.md b/RULES.md index 30c6803..7034356 100644 --- a/RULES.md +++ b/RULES.md @@ -11,8 +11,8 @@ Claude Code는 `CLAUDE.md`가 이 파일을 임포트하므로 자동 적용된 | 산출물 (절대 Read/Edit 금지) | 크기 | 단일 소스 (여기만 편집) | 재생성 명령 | |---|---|---|---| -| `ui/DefaultGroup.ui` | **~7.1MB** | `data/*.json` + `tools/deck/`(`gen-slaydeck.mjs`+`lib/`+`hud/`) | `node tools/deck/gen-slaydeck.mjs` | -| `RootDesk/MyDesk/SlayDeckController.codeblock` | ~270KB | 〃 | 〃 | +| `ui/*.ui` (Default·Select·Lobby·Run·Deck·Popup·Toast UIGroup 7종) | 9KB~4.5MB | **메이커 저작 (생성기 미생성, 2026-06-17~)** — 메이커에서 시각 편집 | (없음) | +| `RootDesk/MyDesk/SlayDeckController.codeblock` | ~270KB | `data/*.json` + `tools/deck/`(`gen-slaydeck.mjs`+`lib/`+`cb/`) | `node tools/deck/gen-slaydeck.mjs` | | `Global/common.gamelogic` | ~1KB | 〃 | 〃 | | `map/map01.map`~`map05.map`, `map/lobby.map` | 각 ~210KB | `tools/map/`·`tools/monster/`·`tools/camera/`·`tools/player/` (↓ 보조 생성기) | 해당 생성기 | | `RootDesk/MyDesk/CombatMonster.codeblock` | ~2KB | `tools/monster/gen-combat-monster.mjs` | `node tools/monster/gen-combat-monster.mjs` | @@ -21,11 +21,11 @@ Claude Code는 `CLAUDE.md`가 이 파일을 임포트하므로 자동 적용된 | `RootDesk/MyDesk/LobbyNpc.codeblock`·`LobbyMobility.codeblock` | 각 ~2-3KB | `tools/player/gen-lobby-npc.mjs` | `node tools/player/gen-lobby-npc.mjs` | | `Global/SectorConfig.config` | ~1KB | `tools/map/gen-maps.mjs`·`gen-lobby-map.mjs` (패치) | 해당 생성기 | -- `.claude/settings.json`의 permissions.deny가 위 파일의 Read/Edit/Write 도구 사용을 차단한다 (이 저장소를 열면 자동 적용). deny는 **glob** — `ui/*.ui`·`map/*.map`·`RootDesk/MyDesk/*.codeblock`·`Global/common.gamelogic`·`Global/SectorConfig.config`. 따라서 **메이커 저작 codeblock/UI**(`Monster`·`MonsterAttack`·`PlayerAttack`·`PlayerHit`·`UIPopup`·`UIToast`.codeblock, `ui/PopupGroup.ui`·`ui/ToastGroup.ui`)**도** Read/Edit 금지 — 이들은 생성기가 없으니 **메이커에서** 편집한다(텍스트 도구로 X). codeblock은 한 줄짜리 JSON이라 Read 시 토큰 폭발. -- 게임 로직·UI 수정 = **`tools/deck/gen-slaydeck.mjs`(오케스트레이터 + codeblock Lua) 또는 `data/*.json`(데이터)을 수정** → 재생성 → 산출물은 통째로 커밋. - - **UI emit은 HUD별 모듈** `tools/deck/hud/*.mjs`(shop·combat·map·deckall·soulshop 등 15종 — **charselect는 제외: Phase 2에서 메이커 저작 stock으로 이관**, 아래), **codeblock 메서드(Lua)는 기능별 모듈** `tools/deck/cb/*.mjs`(boot·state·combat·hand·deckview·items·map·shop 등 17종, 메서드 161개를 연속런으로). **공유분**: UI 헬퍼·상수·데이터·lua 테이블 = `tools/deck/lib/ui-helpers.mjs`·`tools/deck/lib/data.mjs`, method/prop/codeblock 헬퍼·writeCodeblocks 상수 = `tools/deck/lib/codeblock.mjs`. 특정 화면 UI 수정은 `hud/.mjs`, 특정 메서드 수정은 `cb/.mjs`만(의존: orchestrator→{hud,cb}→lib 단방향). prop 103개는 오케스트레이터 writeCodeblocks에 유지. **cb 모듈은 원본 메서드 순서 보존이 바이트동일 조건** — 새 메서드는 해당 기능 모듈의 알맞은 위치에 추가하고 writeCodeblocks의 spread 순서 유지. +- `.claude/settings.json`의 permissions.deny가 위 파일의 Read/Edit/Write 도구 사용을 차단한다 (이 저장소를 열면 자동 적용). deny는 **glob** — `ui/*.ui`·`map/*.map`·`RootDesk/MyDesk/*.codeblock`·`Global/common.gamelogic`·`Global/SectorConfig.config`. 따라서 **메이커 저작 codeblock/UI**(`Monster`·`MonsterAttack`·`PlayerAttack`·`PlayerHit`·`UIPopup`·`UIToast`.codeblock, **그리고 모든 `ui/*.ui`** — UI는 6개 UIGroup으로 메이커 저작)**도** Read/Edit 금지 — 이들은 생성기가 없으니 **메이커에서** 편집한다(텍스트 도구로 X). codeblock은 한 줄짜리 JSON이라 Read 시 토큰 폭발. +- **게임 로직 수정** = `tools/deck/gen-slaydeck.mjs`(오케스트레이터) + `tools/deck/cb/*.mjs`(codeblock Lua) 또는 `data/*.json`(데이터) 수정 → 재생성(`SlayDeckController.codeblock`+`common.gamelogic`만, **`.ui` 미접근**) → 통째로 커밋. **UI 수정 = 메이커에서**(생성기는 UI를 안 만든다). + - **codeblock 메서드(Lua)는 기능별 모듈** `tools/deck/cb/*.mjs`(boot·state·combat·hand·deckview·items·map·shop 등 17종). **공유분**: 상수·데이터·lua 테이블 = `tools/deck/lib/{ui-helpers,data,codeblock}.mjs`(cb가 import — `MAX_MONSTERS`=4 등). prop 103개는 오케스트레이터 `writeCodeblocks`에 유지. 특정 메서드 수정은 `cb/.mjs`만(의존: orchestrator→cb→lib 단방향). **cb 모듈은 원본 메서드 순서 보존이 바이트동일 조건**. **UI emit(옛 `hud/*.mjs` 15종·`gen-cardhand.mjs`)은 `tools/deck/legacy/`로 이관 — 휴면(생성기 미사용)**: UI가 메이커 저작이라 생성기가 안 만든다. (롤백용 `legacy/upsert-ui.mjs`는 직접 실행 시에만 옛 `DefaultGroup.ui`를 재생성.) - 리팩터 시 **출력 바이트-동일 검증**: `node tools/deck/gen-slaydeck.mjs` 후 `node tools/verify/diffcheck.mjs [ref]`(워킹트리 vs ref(기본 HEAD) 줄바꿈 정규화 비교 — 산출물 경로를 명령줄에 노출 안 해 deny 회피). 산출물 ` M`은 보통 autocrlf churn이니 `git checkout --`로 복원. - - **하이브리드(메이커 저작) 화면 — charselect 파일럿(Phase 2)**: `CharacterSelectHud`는 `GENERATED_UI_SECTIONS`에서 빠져 **생성기가 안 만들고 안 덮음** = `ui/DefaultGroup.ui`의 charselect 엔티티는 **메이커에서 시각 편집하는 stock**. 컨트롤러(`cb/charselect.mjs`)가 경로(`CharacterSelectHud/{Warrior,Thief,Mage}Button/Art` 등 — 메이커가 이 경로 유지 필수)로 이미지(`self.ClassPortraits`, `data/characters.json` 시드)·선택테두리·상태를 **런타임 주입**. 즉 레이아웃=메이커, 내용=컨트롤러. charselect 레이아웃 수정은 `hud/`가 아니라 **메이커에서**. + - **UI 전면 메이커 저작 (2026-06-17~)**: 단일 `DefaultGroup`을 7개 UIGroup으로 분리 — `DefaultGroup`(MainMenu+월드조작), `SelectUIGroup`(charselect/job), `LobbyUIGroup`(lobby/board/soulshop), `RunUIGroup`(combat/map/shop/rest/treasure/reward/cardhand/deck), `DeckUIGroup`(덱 도감), `PopupGroup`·`ToastGroup`. 컨트롤러(`cb/*.mjs`)는 엔티티 **경로**(`/ui///...`)로 텍스트·이미지·표시숨김·상태기반 위치/크기/색을 **런타임 주입**(레이아웃=메이커, 내용=컨트롤러 — 메이커가 이 경로 유지 필수). 몬스터 슬롯 = `RunUIGroup/CombatHud/MonsterStatus{1..4}`(자식 Name·Hp·Intent·HpBarFill·Buffs·BlockBadge·TargetMarker; TargetFrame 없음). **부트 흐름**: `OnBeginPlay`→MainMenu→(`MainMenu/NewGameButton`)→로비→run NPC(`OnLobbyNpcInteract` id=="run")→charselect→런. **재연결 검증**: `node tools/verify/cbgap.mjs`(cb 참조 경로↔.ui GAP 0이어야) + 재생성 후 `git status -- ui/` 변경 0(생성기 .ui 미접근 증명). 섹션→UIGroup 일괄 remap 마이그레이션은 `tools/deck/reconnect-ui-paths.mjs`(멱등). UIGroup별 .ui 분포 확인은 `tools/verify/uimap.mjs`. - **머지 충돌(gen-slaydeck.mjs)**: 다른 브랜치가 단일체를 수정해 충돌나면, 그쪽 버전(`git checkout --theirs tools/deck/gen-slaydeck.mjs`)을 취해 **콘텐츠 마커 기반으로 재모듈화**(라인인덱스 X — 줄 추가에 안전·export 이름 자동 파생·`const x=[]` 직전 전문 상수 walk-back 포함) 후 `node tools/verify/diffcheck.mjs origin/main`으로 ui·codeblock 바이트-동일 확인(손실 0 증명). codeblock 메서드·patchCommon은 오케스트레이터 잔류라 그쪽 변경은 자동 보존됨. - **보조 생성기**(각자 자기 산출물의 단일 소스 — 위 표의 메인 `gen-slaydeck.mjs` 외): - `tools/camera/gen-camera.mjs` → `MapCamera.codeblock` + map01~05 카메라 부착 (값 `data/camera.json`) @@ -37,7 +37,7 @@ Claude Code는 `CLAUDE.md`가 이 파일을 임포트하므로 자동 적용된 - `tools/player/gen-player-lock.mjs` → `PlayerLock.codeblock` + map01~05 부착 - `tools/player/gen-lobby-npc.mjs` → `LobbyNpc.codeblock`·`LobbyMobility.codeblock` - `tools/player/freeze-turn-player.mjs` → `Global/DefaultPlayer.model` 이동 0 고정 - - `tools/deck/gen-cardhand.mjs` → `DefaultGroup.ui` 카드핸드 보조 패처 + - (옛 `tools/deck/gen-cardhand.mjs`·`hud/*.mjs`는 `tools/deck/legacy/`로 이관 — 휴면, UI 메이커 저작 전환) ## 2. 산출물 검증은 카운트로, 내용 출력 금지 diff --git a/RootDesk/MyDesk/Character select bg.sprite b/RootDesk/MyDesk/Character select bg.sprite new file mode 100644 index 0000000..05892ee --- /dev/null +++ b/RootDesk/MyDesk/Character select bg.sprite @@ -0,0 +1,23 @@ +{ + "Id": "", + "GameId": "", + "EntryKey": "sprite://7629b520ced54d508b040681d06741fb", + "ContentType": "x-mod/sprite", + "Content": "", + "Usage": 0, + "UsePublish": 1, + "UseService": 0, + "CoreVersion": "26.5.0.0", + "StudioVersion": "0.1.0.0", + "DynamicLoading": 0, + "ContentProto": { + "Use": "Json", + "Json": { + "upload_keyname": "30/54/30542a379cb74d2d807104635740a8ea/sprite/7629b520ced54d508b040681d06741fb/639172208899179951", + "upload_hash": "C84DCE36101CF3F05E74F93F9B416E7D08D8B78B699E22CF8A6784994115DDAE", + "name": "Character select bg", + "resource_guid": "7629b520ced54d508b040681d06741fb", + "resource_version": "6a316d1a3d5de2eb0c7d345b" + } + } +} \ No newline at end of file diff --git a/RootDesk/MyDesk/MapleTree.codeblock b/RootDesk/MyDesk/MapleTree.codeblock new file mode 100644 index 0000000..529d770 --- /dev/null +++ b/RootDesk/MyDesk/MapleTree.codeblock @@ -0,0 +1,36 @@ +{ + "Id": "", + "GameId": "", + "EntryKey": "codeblock://4a220aa8-e014-4c7b-8234-fff8c5c66686", + "ContentType": "x-mod/codeblock", + "Content": "", + "Usage": 0, + "UsePublish": 1, + "UseService": 0, + "CoreVersion": "26.5.0.0", + "StudioVersion": "0.1.0.0", + "DynamicLoading": 0, + "ContentProto": { + "Use": "Json", + "Json": { + "CoreVersion": { + "Major": 0, + "Minor": 2 + }, + "ScriptVersion": { + "Major": 1, + "Minor": 1 + }, + "Description": "", + "Id": "4a220aa8-e014-4c7b-8234-fff8c5c66686", + "Language": 1, + "Name": "MapleTree", + "Type": 1, + "Source": 0, + "Target": null, + "Properties": [], + "Methods": [], + "EntityEventHandlers": [] + } + } +} \ No newline at end of file diff --git a/RootDesk/MyDesk/SlayDeckController.codeblock b/RootDesk/MyDesk/SlayDeckController.codeblock index 5755bfa..a23ba87 100644 --- a/RootDesk/MyDesk/SlayDeckController.codeblock +++ b/RootDesk/MyDesk/SlayDeckController.codeblock @@ -789,7 +789,7 @@ "Name": null }, "Arguments": [], - "Code": "self.Cards = {\n\tStrike = { name = \"파워 스트라이크\", cost = 1, desc = \"피해 6\", kind = \"Attack\", damage = 6, class = \"warrior\", rarity = \"normal\", fx = \"291b2298db88476f8ae3c6c78f53c9b7\", image = \"e4acdf27d68549db8858d6082169c70c\" },\n\tDefend = { name = \"아이언 바디\", cost = 1, desc = \"방어도 5\", kind = \"Skill\", block = 5, class = \"warrior\", rarity = \"normal\", image = \"7648c3b8e1ca44fc8ec353561207a670\" },\n\tBash = { name = \"슬래시 블러스트\", cost = 2, desc = \"피해 10\", kind = \"Attack\", damage = 10, class = \"warrior\", rarity = \"normal\", fx = \"863812c5c2f84132ac7465b50ec2283e\", image = \"4cbbe8cfc3e840e4a76379498d8eb012\" },\n\tWarLeap = { name = \"워 리프\", cost = 1, desc = \"피해 4, 방어도 3\", kind = \"Attack\", damage = 4, block = 3, class = \"warrior\", rarity = \"normal\", image = \"992dabf6aff2400e92b2f4f705d8ebe7\" },\n\tBrandish = { name = \"브랜디시\", cost = 2, desc = \"피해 13\", kind = \"Attack\", damage = 13, class = \"warrior\", rarity = \"unique\", fx = \"e8a145a6c43d493f9ad50fab03b200aa\", image = \"21af4bccc5054a5dbc8245dfa7f08681\" },\n\tChargedBlow = { name = \"차지 블로우\", cost = 2, desc = \"피해 8, 취약 2\", kind = \"Attack\", damage = 8, vuln = 2, class = \"warrior\", rarity = \"unique\", image = \"fe83c7635b0e49ed83d75a2833adb53e\" },\n\tThreaten = { name = \"위협\", cost = 0, desc = \"약화 2 부여\", kind = \"Skill\", weak = 2, class = \"warrior\", rarity = \"normal\", image = \"64daadf1a98e490d9c14ef52ec776e63\" },\n\tEnrage = { name = \"인레이지\", cost = 1, desc = \"힘 +2\", kind = \"Skill\", strength = 2, class = \"warrior\", rarity = \"unique\", image = \"09370fc7551e47238fd103a80fba558e\" },\n\tRage = { name = \"분노\", cost = 1, desc = \"매 턴 시작 시 힘 +1\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"warrior\", rarity = \"legend\", image = \"379d86e3de064959aa4612f71e84ccfb\" },\n\tComboAttack = { name = \"콤보 어택\", cost = 1, desc = \"피해 5 × 2회\", kind = \"Attack\", damage = 5, class = \"fighter\", rarity = \"unique\", hits = 2, fx = \"48754be05be344358cddd55aa8fe11f4\", image = \"1bc3e52b330648faae9eafd5a205e37b\" },\n\tBerserk = { name = \"버서크\", cost = 2, desc = \"매턴 에너지 +1, 취약 1 자가\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"fighter\", rarity = \"legend\", selfVuln = 1, image = \"e2580523efc6457385114b78ad0d7cce\" },\n\tRisingAttack = { name = \"라이징 어택\", cost = 2, desc = \"피해 12\", kind = \"Attack\", damage = 12, class = \"fighter\", rarity = \"unique\", fx = \"6f283d96d5804b4fb88009685a11c1f8\", image = \"115e309771604743853abad2d8d186bc\" },\n\tThunderCharge = { name = \"썬더 차지\", cost = 1, desc = \"피해 7, 약화 1\", kind = \"Attack\", damage = 7, weak = 1, class = \"page\", rarity = \"unique\", fx = \"997fa6999aa04dbb97a1dd99025fa2ba\", image = \"b7030d8caedc4fbc9f38fe1e541d6e6b\" },\n\tBlizzardCharge = { name = \"블리자드 차지\", cost = 1, desc = \"피해 7, 취약 1\", kind = \"Attack\", damage = 7, vuln = 1, class = \"page\", rarity = \"unique\", fx = \"2799562e984c4a4da3b73e1f3431057c\", image = \"9aac955d159f49c1bc913ef96128e781\" },\n\tPowerGuard = { name = \"파워 가드\", cost = 1, desc = \"방어도 10\", kind = \"Skill\", block = 10, class = \"page\", rarity = \"unique\", image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tPierce = { name = \"피어스\", cost = 1, desc = \"피해 9, 방어 무시\", kind = \"Attack\", damage = 9, class = \"spearman\", rarity = \"unique\", pierce = true, fx = \"1b0afc410a1a458598eb7ca2fb26e97d\", image = \"251b6e12329048429490049a4f3cf564\" },\n\tIronWall = { name = \"아이언 월\", cost = 2, desc = \"방어도 12\", kind = \"Skill\", block = 12, class = \"spearman\", rarity = \"unique\", image = \"92021d62341a4bce9cfd09d1b4b865db\" },\n\tHyperBody = { name = \"하이퍼 바디\", cost = 1, desc = \"매턴 방어도 +3\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 3, class = \"spearman\", rarity = \"legend\", image = \"b4020dbadee6401f9893a020fe4154b1\" },\n\tEnergyBolt = { name = \"에너지 볼트\", cost = 1, desc = \"피해 6\", kind = \"Attack\", damage = 6, class = \"magician\", rarity = \"normal\", fx = \"1d5877e1120a42d0907f204c959888b1\", image = \"e84880eaf89442128d3af2be5c80a74f\" },\n\tMagicGuard = { name = \"매직 가드\", cost = 1, desc = \"방어도 5\", kind = \"Skill\", block = 5, class = \"magician\", rarity = \"normal\", image = \"01b249c26eb34b8aaab774bf221907a1\" },\n\tMagicClaw = { name = \"매직 클로\", cost = 1, desc = \"피해 3 × 2회\", kind = \"Attack\", damage = 3, class = \"magician\", rarity = \"normal\", hits = 2, fx = \"ba4ac7c8f24845b68b7e689b7effcc93\", image = \"f3fcac2d460041b288cc1973caaaf30f\" },\n\tTeleport = { name = \"텔레포트\", cost = 1, desc = \"방어도 3, 드로 1\", kind = \"Skill\", block = 3, class = \"magician\", rarity = \"normal\", draw = 1, image = \"7f70a9dc7e304433bb8121dd9c4df98b\" },\n\tSlow = { name = \"슬로우\", cost = 1, desc = \"약화 2 부여\", kind = \"Skill\", weak = 2, class = \"magician\", rarity = \"normal\", image = \"7224cd3f9b7e497d9dd65f32a50865e4\" },\n\tFireArrow = { name = \"파이어 애로우\", cost = 1, desc = \"피해 8\", kind = \"Attack\", damage = 8, class = \"firepoison\", rarity = \"unique\", fx = \"4a937e208875468eb63d891806fba3cd\", image = \"6fa15fd3a0004b409ea516c11a67e533\" },\n\tPoisonBreath = { name = \"포이즌 브레스\", cost = 1, desc = \"독 4 부여\", kind = \"Skill\", class = \"firepoison\", rarity = \"unique\", poison = 4, image = \"07200f3c74854022baa7ebbefdc4ad8c\" },\n\tElementAmp = { name = \"엘레멘트 앰플\", cost = 1, desc = \"매 턴 힘 +1\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"firepoison\", rarity = \"legend\", image = \"06865473977849bebe79062dbd608944\" },\n\tThunderBolt = { name = \"썬더 볼트\", cost = 2, desc = \"모든 적에게 피해 6\", kind = \"Attack\", damage = 6, class = \"icelightning\", rarity = \"legend\", aoe = true, fx = \"7d52f5e389bd4d44a30cf7cc54538f8f\", image = \"c6685d33cb2641f09d11cfa2d5cc820c\" },\n\tColdBeam = { name = \"콜드 빔\", cost = 2, desc = \"피해 7, 약화 2\", kind = \"Attack\", damage = 7, weak = 2, class = \"icelightning\", rarity = \"unique\", image = \"e8f7c148c79f497d83014e3361f59f5c\" },\n\tChillingStep = { name = \"칠링 스텝\", cost = 1, desc = \"방어도 8\", kind = \"Skill\", block = 8, class = \"icelightning\", rarity = \"unique\", image = \"bef20873a68a4651a91d74be457c2cfc\" },\n\tHeal = { name = \"힐\", cost = 1, desc = \"HP 10 회복\", kind = \"Skill\", class = \"cleric\", rarity = \"unique\", heal = 10, image = \"8b935b7d7066493cb462834bbe287c74\" },\n\tBless = { name = \"블레스\", cost = 1, desc = \"힘 +1, 방어도 5\", kind = \"Skill\", block = 5, strength = 1, class = \"cleric\", rarity = \"unique\", image = \"607fc5457c1c44a0993a5c2fe3fb0c68\" },\n\tHolyArrow = { name = \"홀리 애로우\", cost = 1, desc = \"피해 8\", kind = \"Attack\", damage = 8, class = \"cleric\", rarity = \"unique\", fx = \"4faa7b78e09643cf86339b8b7cf2abac\", image = \"a80127195bf7471f9545b70e491f4719\" },\n\tWound = { name = \"상처\", cost = 0, desc = \"사용할 수 없다. 손패를 막는 저주.\", kind = \"Status\", class = \"curse\", rarity = \"normal\", unplayable = true, curse = true },\n\tBurn = { name = \"화상\", cost = 0, desc = \"사용 불가. 손패에 있으면 턴 종료 시 피해 2.\", kind = \"Status\", class = \"curse\", rarity = \"normal\", unplayable = true, curse = true, endTurnDamage = 2 },\n\tNeutralize = { name = \"무력화\", cost = 0, desc = \"피해를 3 줍니다. 약화를 1 부여합니다.\", kind = \"Attack\", damage = 3, weak = 1, class = \"bandit\", rarity = \"normal\", image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tSilentStrike = { name = \"타격\", cost = 1, desc = \"피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tSurvivor = { name = \"생존자\", cost = 1, desc = \"방어도를 8 얻습니다. 카드를 1장 버립니다.\", kind = \"Skill\", block = 8, class = \"bandit\", rarity = \"normal\", discard = 1, image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tSilentDefend = { name = \"수비\", cost = 1, desc = \"방어도를 5 얻습니다.\", kind = \"Skill\", block = 5, class = \"bandit\", rarity = \"normal\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tSlice = { name = \"칼질\", cost = 0, desc = \"피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tShiv = { name = \"표창\", cost = 0, desc = \"피해를 4 줍니다. 소멸.\", kind = \"Attack\", damage = 4, class = \"shiv\", rarity = \"normal\", exhaust = true, token = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tDaggerSpray = { name = \"단검 분사\", cost = 1, desc = \"모든 적에게 피해를 4만큼 2번 줍니다.\", kind = \"Attack\", damage = 4, class = \"bandit\", rarity = \"normal\", hits = 2, aoe = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tDaggerThrow = { name = \"단검 투척\", cost = 1, desc = \"피해를 9 줍니다. 카드를 1장 뽑습니다. 카드를 1장 버립니다.\", kind = \"Attack\", damage = 9, class = \"bandit\", rarity = \"normal\", draw = 1, discard = 1, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tPoisonedStab = { name = \"독 찌르기\", cost = 1, desc = \"피해를 6 줍니다. 중독을 3 부여합니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\", poison = 3, image = \"19361e72087946b1888684185b40d935\" },\n\tSuckerPunch = { name = \"불의의 일격\", cost = 1, desc = \"피해를 8 줍니다. 약화를 1 부여합니다.\", kind = \"Attack\", damage = 8, weak = 1, class = \"bandit\", rarity = \"normal\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tLeadingStrike = { name = \"선제 타격\", cost = 1, desc = \"피해를 3 줍니다. 표창을 2장 손으로 가져옵니다.\", kind = \"Attack\", damage = 3, class = \"bandit\", rarity = \"normal\", addShiv = 2, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tFollowThrough = { name = \"완수\", cost = 1, desc = \"피해를 7 줍니다. 손에 다른 카드가 5장 이상 있다면, 1번 추가로 적중합니다.\", kind = \"Attack\", damage = 7, class = \"bandit\", rarity = \"normal\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tFlickFlack = { name = \"재주넘기\", cost = 1, desc = \"교활. 모든 적에게 피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\", sly = true, aoe = true, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tRicochet = { name = \"도탄\", cost = 2, desc = \"교활. 무작위 적에게 피해를 3만큼 4번 줍니다.\", kind = \"Attack\", damage = 3, class = \"bandit\", rarity = \"normal\", hits = 4, sly = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tPrepared = { name = \"예비\", cost = 0, desc = \"카드를 1장 뽑습니다. 카드를 1장 버립니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", draw = 1, discard = 1, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tAnticipate = { name = \"예측\", cost = 0, desc = \"이번 턴 동안 민첩을 2 얻습니다.\", kind = \"Skill\", dex = 2, class = \"bandit\", rarity = \"normal\", image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tDeflect = { name = \"튕겨내기\", cost = 0, desc = \"방어도를 4 얻습니다.\", kind = \"Skill\", block = 4, class = \"bandit\", rarity = \"normal\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tBladeDance = { name = \"검무\", cost = 1, desc = \"표창을 3장 손으로 가져옵니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", addShiv = 3, exhaust = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tBackflip = { name = \"공중제비\", cost = 1, desc = \"방어도를 5 얻습니다. 카드를 2장 뽑습니다.\", kind = \"Skill\", block = 5, class = \"bandit\", rarity = \"normal\", draw = 2, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tDodgeAndRoll = { name = \"구르기\", cost = 1, desc = \"방어도를 4 얻습니다. 다음 턴에, 방어도를 4 얻습니다\", kind = \"Skill\", block = 4, class = \"bandit\", rarity = \"normal\", image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tPiercingWail = { name = \"귀를 찢는 비명\", cost = 1, desc = \"이번 턴 동안 모든 적이 힘을 6 잃습니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", draw = 1, exhaust = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tCloakAndDagger = { name = \"망토와 단검\", cost = 1, desc = \"방어도를 6 얻습니다. 표창을 1장 손으로 가져옵니다.\", kind = \"Skill\", block = 6, class = \"bandit\", rarity = \"normal\", addShiv = 1, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tDeadlyPoison = { name = \"맹독\", cost = 1, desc = \"중독을 5 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", poison = 5, image = \"19361e72087946b1888684185b40d935\" },\n\tSnakebite = { name = \"뱀 물기\", cost = 2, desc = \"보존. 중독을 7 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", poison = 7, retain = true, image = \"19361e72087946b1888684185b40d935\" },\n\tUntouchable = { name = \"범접 불가\", cost = 2, desc = \"교활. 방어도를 6 얻습니다.\", kind = \"Skill\", block = 6, class = \"bandit\", rarity = \"normal\", sly = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tSkewer = { name = \"꼬챙이\", cost = 2, desc = \"피해를 8만큼 X번 줍니다.\", kind = \"Attack\", class = \"bandit\", rarity = \"unique\", draw = 1, image = \"92a5020c978c46bdabab910598118b86\" },\n\tBackstab = { name = \"배신\", cost = 0, desc = \"선천성. 피해를 11 줍니다. 소멸.\", kind = \"Attack\", damage = 11, class = \"bandit\", rarity = \"unique\", exhaust = true, image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tPreciseCut = { name = \"정밀한 베기\", cost = 0, desc = \"피해를 13 줍니다. 손에 있는 다른 카드 1장당 피해량이 2 감소합니다.\", kind = \"Attack\", damage = 13, class = \"bandit\", rarity = \"unique\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tFinisher = { name = \"마무리\", cost = 1, desc = \"이번 턴에 사용한 공격 카드 1장당 피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"unique\", image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tMementoMori = { name = \"메멘토 모리\", cost = 1, desc = \"피해를 9 줍니다. 이번 턴에 버린 카드 1장당 피해량이 4 증가합니다.\", kind = \"Attack\", damage = 9, class = \"bandit\", rarity = \"unique\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tStrangle = { name = \"목 조르기\", cost = 1, desc = \"피해를 8 줍니다. 이번 턴에 카드를 사용할 때마다, 대상 적이 체력을 2 잃습니다.\", kind = \"Attack\", damage = 8, class = \"bandit\", rarity = \"unique\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tFlechettes = { name = \"프레췌\", cost = 1, desc = \"손에 있는 스킬 카드 1장당 피해를 5 줍니다.\", kind = \"Attack\", damage = 5, class = \"bandit\", rarity = \"unique\", image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tPounce = { name = \"덮치기\", cost = 2, desc = \"피해를 12 줍니다. 다음에 사용하는 스킬 카드의 비용이 0 이 됩니다.\", kind = \"Attack\", damage = 12, class = \"bandit\", rarity = \"unique\", image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tDash = { name = \"돌진\", cost = 2, desc = \"방어도를 10 얻습니다. 피해를 10 줍니다.\", kind = \"Attack\", damage = 10, block = 10, class = \"bandit\", rarity = \"unique\", image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tPredator = { name = \"천적\", cost = 2, desc = \"피해를 15 줍니다. 다음 턴에, 카드를 2장 뽑습니다.\", kind = \"Attack\", damage = 15, class = \"bandit\", rarity = \"unique\", draw = 2, image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tPinpoint = { name = \"정밀 사격\", cost = 3, desc = \"피해를 15 줍니다. 이번 턴에 스킬을 사용할 때마다 비용이 1 감소합니다.\", kind = \"Attack\", damage = 15, class = \"bandit\", rarity = \"unique\", image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tCalculatedGamble = { name = \"계산된 도박\", cost = 0, desc = \"손에 있는 모든 카드를 버린 뒤, 버린 카드의 수만큼 카드를 뽑습니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 1, exhaust = true, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tExpose = { name = \"들춰내기\", cost = 0, desc = \"대상 적의 모든 인공물과 방어도를 제거합니다. 취약을 2 부여합니다. 소멸.\", kind = \"Skill\", vuln = 2, class = \"bandit\", rarity = \"unique\", exhaust = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tHiddenDaggers = { name = \"숨겨진 단검\", cost = 0, desc = \"카드를 2장 버립니다. 표창을 2장 손으로 가져옵니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", discard = 2, addShiv = 2, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tEscapePlan = { name = \"탈출구\", cost = 0, desc = \"카드를 1장 뽑습니다. 뽑은 카드가 스킬 카드라면, 방어도를 3 얻습니다.\", kind = \"Skill\", block = 3, class = \"bandit\", rarity = \"unique\", draw = 1, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tAcrobatics = { name = \"곡예\", cost = 1, desc = \"카드를 3장 뽑습니다. 카드를 1장 버립니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 3, discard = 1, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tHandTrick = { name = \"손기술\", cost = 1, desc = \"방어도를 7 얻습니다. 이번 턴 동안 손에 있는 스킬 카드 1장에 교활을 추가합니다.\", kind = \"Skill\", block = 7, class = \"bandit\", rarity = \"unique\", image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tMirage = { name = \"신기루\", cost = 1, desc = \"모든 적에게 부여된 중독과 동일한 만큼의 방어도를 얻습니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 1, exhaust = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tExpertise = { name = \"전문성\", cost = 1, desc = \"손에 있는 카드가 6장이 될 때까지 카드를 뽑습니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 1, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tBubbleBubble = { name = \"차오르는 독\", cost = 1, desc = \"적이 중독을 보유하고 있다면, 중독을 9 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", poison = 9, image = \"19361e72087946b1888684185b40d935\" },\n\tBlur = { name = \"흐릿함\", cost = 1, desc = \"방어도를 5 얻습니다. 다음 턴 시작 시 방어도가 사라지지 않습니다.\", kind = \"Skill\", block = 5, class = \"bandit\", rarity = \"unique\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tLegSweep = { name = \"다리 걸기\", cost = 2, desc = \"약화를 2 부여합니다. 방어도를 11 얻습니다.\", kind = \"Skill\", block = 11, weak = 2, class = \"bandit\", rarity = \"unique\", image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tUpMySleeve = { name = \"비책\", cost = 2, desc = \"표창을 3장 손으로 가져옵니다. 이 카드의 비용이 1 감소합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", addShiv = 3, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tBouncingFlask = { name = \"탄성 플라스크\", cost = 2, desc = \"무작위 적에게 중독을 3만큼 3번 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", poison = 9, image = \"19361e72087946b1888684185b40d935\" },\n\tReflex = { name = \"반사신경\", cost = 3, desc = \"교활. 카드를 2장 뽑습니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 2, sly = true, image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tHaze = { name = \"아지랑이\", cost = 3, desc = \"교활. 모든 적에게 중독을 4 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", poison = 4, sly = true, image = \"19361e72087946b1888684185b40d935\" },\n\tTactician = { name = \"전략가\", cost = 3, desc = \"교활. 을 얻습니다.\", kind = \"Skill\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", sly = true, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tWellLaidPlans = { name = \"괜찮은 전략\", cost = 1, desc = \"내 턴 종료 시, 카드를 최대 1장까지 보존합니다.\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 2, class = \"bandit\", rarity = \"unique\", image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tInfiniteBlades = { name = \"무한의 검날\", cost = 1, desc = \"내 턴 시작 시, 표창을 1장 손으로 가져옵니다.\", kind = \"Power\", class = \"bandit\", rarity = \"unique\", turnStartShiv = 1, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tFootwork = { name = \"발놀림\", cost = 1, desc = \"민첩을 2 얻습니다.\", kind = \"Power\", dex = 2, class = \"bandit\", rarity = \"unique\", image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tOutbreak = { name = \"발병\", cost = 1, desc = \"중독을 3번 부여할 때마다, 모든 적에게 피해를 11 줍니다.\", kind = \"Power\", damage = 11, powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", aoe = true, image = \"19361e72087946b1888684185b40d935\" },\n\tNoxiousFumes = { name = \"유독 가스\", cost = 1, desc = \"내 턴 시작 시, 모든 적에게 중독을 2 부여합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", poison = 2, image = \"19361e72087946b1888684185b40d935\" },\n\tAccuracy = { name = \"정밀\", cost = 1, desc = \"표창의 피해량이 4 증가합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tPhantomBlades = { name = \"환영검\", cost = 1, desc = \"표창이 보존을 얻습니다. 매 턴마다 처음으로 사용하는 표창의 피해량이 9 증가합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tSpeedster = { name = \"스피드스터\", cost = 2, desc = \"내 턴 동안 카드를 뽑을 때마다, 모든 적에게 피해를 2 줍니다.\", kind = \"Power\", damage = 2, powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", aoe = true, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tGrandFinale = { name = \"대단원의 막\", cost = 0, desc = \"뽑을 카드 더미에 카드가 없을 때만 사용할 수 있습니다. 모든 적에게 피해를 60 줍니다.\", kind = \"Attack\", damage = 60, class = \"bandit\", rarity = \"legend\", aoe = true, image = \"dbdbb1b56ae54672ae68ac6882fff6a2\" },\n\tAssassinate = { name = \"암살\", cost = 0, desc = \"선천성. 피해를 10 줍니다. 취약을 1 부여합니다. 소멸.\", kind = \"Attack\", damage = 10, vuln = 1, class = \"bandit\", rarity = \"legend\", exhaust = true, image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tEchoingSlash = { name = \"메아리 참격\", cost = 1, desc = \"모든 적에게 피해를 10 줍니다. 적을 처치할 때마다 이 효과를 반복합니다.\", kind = \"Attack\", damage = 10, class = \"bandit\", rarity = \"legend\", aoe = true, image = \"dbdbb1b56ae54672ae68ac6882fff6a2\" },\n\tTheHunt = { name = \"사냥\", cost = 1, desc = \"피해를 10 줍니다. 치명타라면, 카드 보상을 추가로 얻습니다. 소멸.\", kind = \"Attack\", damage = 10, class = \"bandit\", rarity = \"legend\", exhaust = true, image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tMurder = { name = \"살해\", cost = 3, desc = \"피해를 1 줍니다. 이번 전투 동안 뽑은 카드 1장당 피해량이 1 증가합니다.\", kind = \"Attack\", damage = 1, class = \"bandit\", rarity = \"legend\", image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tMalaise = { name = \"불쾌\", cost = 2, desc = \"적이 힘을 X 잃습니다. 약화를 X 부여합니다. 소멸.\", kind = \"Skill\", weak = 3, class = \"bandit\", rarity = \"legend\", exhaust = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tAdrenaline = { name = \"아드레날린\", cost = 0, desc = \"를 얻습니다. 카드를 2장 뽑습니다. 소멸.\", kind = \"Skill\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", draw = 2, exhaust = true, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tStormOfSteel = { name = \"강철의 폭풍\", cost = 1, desc = \"손에 있는 모든 카드를 버립니다. 버린 카드의 수만큼 표창을 손으로 가져옵니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", discardAll = true, addShivPerDiscard = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tShadowStep = { name = \"그림자 걸음\", cost = 1, desc = \"손에 있는 모든 카드를 버립니다. 다음 턴에, 공격 카드의 피해량이 2배가 됩니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1, discardAll = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tShadowmeld = { name = \"그림자 은신\", cost = 1, desc = \"이번 턴 동안 얻는 방어도가 2배가 됩니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tCorrosiveWave = { name = \"부식성 파도\", cost = 1, desc = \"이번 턴에 카드를 뽑을 때마다, 모든 적에게 중독을 2 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", poison = 2, image = \"19361e72087946b1888684185b40d935\" },\n\tBladeOfInk = { name = \"잉크 칼날\", cost = 1, desc = \"잉크투성이 표창을 2장 손으로 가져옵니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", addShiv = 2, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tBurst = { name = \"폭주\", cost = 1, desc = \"이번 턴에 다음에 사용하는 스킬 카드가 1번 추가로 사용됩니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tKnifeTrap = { name = \"칼날 함정\", cost = 2, desc = \"대상 적에게 소멸된 카드 더미에 있는 모든 표창을 사용합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tBulletTime = { name = \"불릿 타임\", cost = 3, desc = \"이번 턴 동안 더 이상 카드를 뽑을 수 없습니다. 이번 턴 동안 손에 있는 모든 카드를 비용 없이 사용할 수 있습니다.\", kind = \"Skill\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tNightmare = { name = \"악몽\", cost = 3, desc = \"카드를 1장 선택합니다. 다음 턴에, 그 카드의 복사본을 3장 손으로 가져옵니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1, exhaust = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tToolsOfTheTrade = { name = \"작업 도구\", cost = 1, desc = \"내 턴 시작 시, 카드를 1장 뽑고 카드를 1장 버립니다.\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", draw = 1, discard = 1, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tAfterimage = { name = \"잔상\", cost = 1, desc = \"카드를 사용할 때마다, 방어도를 1 얻습니다.\", kind = \"Power\", block = 1, powerEffect = \"blockPerTurn\", value = 2, class = \"bandit\", rarity = \"legend\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tAccelerant = { name = \"촉진제\", cost = 1, desc = \"중독이 1번 추가로 발동합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", image = \"19361e72087946b1888684185b40d935\" },\n\tEnvenom = { name = \"독 바르기\", cost = 2, desc = \"공격 카드가 막히지 않은 피해를 줄 때마다, 중독을 1 부여합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", poison = 1, image = \"19361e72087946b1888684185b40d935\" },\n\tMasterPlanner = { name = \"설계의 대가\", cost = 2, desc = \"스킬 카드를 사용 시, 그 카드가 교활을 얻습니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tTracking = { name = \"추적\", cost = 2, desc = \"약화 상태의 적이 공격 카드로 받는 피해가 2배가 됩니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tFanOfKnives = { name = \"칼날 부채\", cost = 2, desc = \"표창이 이제 모든 적을 대상으로 합니다. 표창을 4장 손으로 가져옵니다.\", kind = \"Skill\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", addShiv = 4, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tSerpentForm = { name = \"구렁이의 형상\", cost = 3, desc = \"카드를 사용할 때마다, 무작위 적에게 피해를 4 줍니다.\", kind = \"Power\", damage = 4, powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", image = \"19361e72087946b1888684185b40d935\" },\n\tAbrasive = { name = \"연마\", cost = 3, desc = \"교활. 민첩을 1 얻습니다. 가시를 4 얻습니다.\", kind = \"Power\", dex = 1, thorns = 4, class = \"bandit\", rarity = \"legend\", sly = true, image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tSuppress = { name = \"진압\", cost = 0, desc = \"선천성. 피해를 11 줍니다. 약화를 3 부여합니다.\", kind = \"Attack\", damage = 11, weak = 3, class = \"bandit\", rarity = \"legend\", image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tWraithForm = { name = \"유령의 형상\", cost = 3, desc = \"불가침을 2 얻습니다. 내 턴 종료 시 민첩을 1 잃습니다.\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 8, class = \"bandit\", rarity = \"legend\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tFlanking = { name = \"측면 공격\", cost = 2, desc = \"이번 턴에 대상 적이 다른 플레이어에게 받는 피해량이 2배가 됩니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1, image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tSneaky = { name = \"비열함\", cost = 2, desc = \"교활. 다른 플레이어가 적을 공격할 때마다, 방어도를 1 얻습니다.\", kind = \"Skill\", block = 1, class = \"bandit\", rarity = \"legend\", sly = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n}\nself.CardFrames = {\n\twarrior = { normal = \"4bb57ef88ef449fdaf958f6cf37fe44b\", unique = \"4f71c124c8bc4e13b5e9fad392995f68\", legend = \"6d741a60c60743cb98ee740a1e2dbfed\" },\n\tmagician = { normal = \"d788d09f6f50467ebc67f01dec45f9e2\", unique = \"f5def2e8022b4e59a17d3c16414034fe\", legend = \"cff71f2e472041ce80c6fbd296f42e2d\" },\n\tbandit = { normal = \"9487b06867bc46269ed1d855420f457f\", unique = \"b3081fb2fb1445fa90b12b01481a78ef\", legend = \"c357d2daf31a489d95b8fa47e50dd879\" },\n}\nself.ClassToFrame = {\n\twarrior = \"warrior\",\n\tfighter = \"warrior\",\n\tpage = \"warrior\",\n\tspearman = \"warrior\",\n\tmagician = \"magician\",\n\tfirepoison = \"magician\",\n\ticelightning = \"magician\",\n\tcleric = \"magician\",\n\tbandit = \"bandit\",\n\tcurse = \"bandit\",\n\tshiv = \"bandit\",\n\tpoisoner = \"bandit\",\n\ttrickster = \"bandit\",\n}\nself.NodeIcons = {\n\tcombat = \"f98db6823e894a4f90308d61f75894ac\",\n\telite = \"793ed8a757534b89a82f460747d2df24\",\n\tboss = \"423056cdbbc04f4da131b9721c404d96\",\n\tshop = \"da37e1fac55d455b9ade08569f09f798\",\n\trest = \"b86c1b0568bd45f3ae4a4b97e1b4a594\",\n\ttreasure = \"f8a6d58e20f54e2ca899485055df1ce4\",\n}\nself.ClassPortraits = {\n\twarrior = \"28c88fdc5ab44f34a8b3fc1e19d4ce78\",\n\tmagician = \"3b9ea1f066a744bb859df47fef817277\",\n\tbandit = \"efa920e58d31426486ef974106e7dc8b\",\n}\nself.SoulShopDef = {\n\t{ key = \"meso\", name = \"두둑한 지갑\", desc = \"런 시작 시 메소 +60\", cost = 3 },\n\t{ key = \"hp\", name = \"단련된 육체\", desc = \"시작 최대 HP +15\", cost = 4 },\n\t{ key = \"trim\", name = \"덱 정제\", desc = \"시작 덱에서 기본 카드 1장 제거\", cost = 5 },\n\t{ key = \"relic\", name = \"유물 수집가\", desc = \"런 시작 시 유물 1개 추가\", cost = 6 },\n}\nself.SoulUnlocks = {}\nself.SoulPoints = self.SoulPoints or 0\nself:ShowLobby()\nlocal lp = _UserService.LocalPlayer\nif lp ~= nil then\n\tself:ReqLoadAscension(lp.PlayerComponent.UserId)\n\tself:ReqLoadSouls(lp.PlayerComponent.UserId)\nend\n_InputService:ConnectEvent(KeyDownEvent, function(e)\n\tif e.key == KeyboardKey.LeftControl then\n\t\tself.DebugCtrlDown = true\n\t\tlocal lp2 = _UserService.LocalPlayer\n\t\tif lp2 ~= nil and lp2.CurrentMapName == \"lobby\" and self.RunActive ~= true then\n\t\t\tself:PlayerAttackMotion()\n\t\tend\n\telseif e.key == KeyboardKey.LeftShift or e.key == KeyboardKey.RightShift then\n\t\tself.DebugShiftDown = true\n\telseif e.key == KeyboardKey.C then\n\t\tif self.DebugCtrlDown == true and self.DebugShiftDown == true then\n\t\t\tself:OpenDebugCardPicker()\n\t\tend\n\tend\nend)\n_InputService:ConnectEvent(KeyUpEvent, function(e)\n\tif e.key == KeyboardKey.LeftControl then\n\t\tself.DebugCtrlDown = false\n\telseif e.key == KeyboardKey.LeftShift or e.key == KeyboardKey.RightShift then\n\t\tself.DebugShiftDown = false\n\tend\nend)", + "Code": "self.Cards = {\n\tStrike = { name = \"파워 스트라이크\", cost = 1, desc = \"피해 6\", kind = \"Attack\", damage = 6, class = \"warrior\", rarity = \"normal\", fx = \"291b2298db88476f8ae3c6c78f53c9b7\", image = \"e4acdf27d68549db8858d6082169c70c\" },\n\tDefend = { name = \"아이언 바디\", cost = 1, desc = \"방어도 5\", kind = \"Skill\", block = 5, class = \"warrior\", rarity = \"normal\", image = \"7648c3b8e1ca44fc8ec353561207a670\" },\n\tBash = { name = \"슬래시 블러스트\", cost = 2, desc = \"피해 10\", kind = \"Attack\", damage = 10, class = \"warrior\", rarity = \"normal\", fx = \"863812c5c2f84132ac7465b50ec2283e\", image = \"4cbbe8cfc3e840e4a76379498d8eb012\" },\n\tWarLeap = { name = \"워 리프\", cost = 1, desc = \"피해 4, 방어도 3\", kind = \"Attack\", damage = 4, block = 3, class = \"warrior\", rarity = \"normal\", image = \"992dabf6aff2400e92b2f4f705d8ebe7\" },\n\tBrandish = { name = \"브랜디시\", cost = 2, desc = \"피해 13\", kind = \"Attack\", damage = 13, class = \"warrior\", rarity = \"unique\", fx = \"e8a145a6c43d493f9ad50fab03b200aa\", image = \"21af4bccc5054a5dbc8245dfa7f08681\" },\n\tChargedBlow = { name = \"차지 블로우\", cost = 2, desc = \"피해 8, 취약 2\", kind = \"Attack\", damage = 8, vuln = 2, class = \"warrior\", rarity = \"unique\", image = \"fe83c7635b0e49ed83d75a2833adb53e\" },\n\tThreaten = { name = \"위협\", cost = 0, desc = \"약화 2 부여\", kind = \"Skill\", weak = 2, class = \"warrior\", rarity = \"normal\", image = \"64daadf1a98e490d9c14ef52ec776e63\" },\n\tEnrage = { name = \"인레이지\", cost = 1, desc = \"힘 +2\", kind = \"Skill\", strength = 2, class = \"warrior\", rarity = \"unique\", image = \"09370fc7551e47238fd103a80fba558e\" },\n\tRage = { name = \"분노\", cost = 1, desc = \"매 턴 시작 시 힘 +1\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"warrior\", rarity = \"legend\", image = \"379d86e3de064959aa4612f71e84ccfb\" },\n\tComboAttack = { name = \"콤보 어택\", cost = 1, desc = \"피해 5 × 2회\", kind = \"Attack\", damage = 5, class = \"fighter\", rarity = \"unique\", hits = 2, fx = \"48754be05be344358cddd55aa8fe11f4\", image = \"1bc3e52b330648faae9eafd5a205e37b\" },\n\tBerserk = { name = \"버서크\", cost = 2, desc = \"매턴 에너지 +1, 취약 1 자가\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"fighter\", rarity = \"legend\", selfVuln = 1, image = \"e2580523efc6457385114b78ad0d7cce\" },\n\tRisingAttack = { name = \"라이징 어택\", cost = 2, desc = \"피해 12\", kind = \"Attack\", damage = 12, class = \"fighter\", rarity = \"unique\", fx = \"6f283d96d5804b4fb88009685a11c1f8\", image = \"115e309771604743853abad2d8d186bc\" },\n\tThunderCharge = { name = \"썬더 차지\", cost = 1, desc = \"피해 7, 약화 1\", kind = \"Attack\", damage = 7, weak = 1, class = \"page\", rarity = \"unique\", fx = \"997fa6999aa04dbb97a1dd99025fa2ba\", image = \"b7030d8caedc4fbc9f38fe1e541d6e6b\" },\n\tBlizzardCharge = { name = \"블리자드 차지\", cost = 1, desc = \"피해 7, 취약 1\", kind = \"Attack\", damage = 7, vuln = 1, class = \"page\", rarity = \"unique\", fx = \"2799562e984c4a4da3b73e1f3431057c\", image = \"9aac955d159f49c1bc913ef96128e781\" },\n\tPowerGuard = { name = \"파워 가드\", cost = 1, desc = \"방어도 10\", kind = \"Skill\", block = 10, class = \"page\", rarity = \"unique\", image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tPierce = { name = \"피어스\", cost = 1, desc = \"피해 9, 방어 무시\", kind = \"Attack\", damage = 9, class = \"spearman\", rarity = \"unique\", pierce = true, fx = \"1b0afc410a1a458598eb7ca2fb26e97d\", image = \"251b6e12329048429490049a4f3cf564\" },\n\tIronWall = { name = \"아이언 월\", cost = 2, desc = \"방어도 12\", kind = \"Skill\", block = 12, class = \"spearman\", rarity = \"unique\", image = \"92021d62341a4bce9cfd09d1b4b865db\" },\n\tHyperBody = { name = \"하이퍼 바디\", cost = 1, desc = \"매턴 방어도 +3\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 3, class = \"spearman\", rarity = \"legend\", image = \"b4020dbadee6401f9893a020fe4154b1\" },\n\tEnergyBolt = { name = \"에너지 볼트\", cost = 1, desc = \"피해 6\", kind = \"Attack\", damage = 6, class = \"magician\", rarity = \"normal\", fx = \"1d5877e1120a42d0907f204c959888b1\", image = \"e84880eaf89442128d3af2be5c80a74f\" },\n\tMagicGuard = { name = \"매직 가드\", cost = 1, desc = \"방어도 5\", kind = \"Skill\", block = 5, class = \"magician\", rarity = \"normal\", image = \"01b249c26eb34b8aaab774bf221907a1\" },\n\tMagicClaw = { name = \"매직 클로\", cost = 1, desc = \"피해 3 × 2회\", kind = \"Attack\", damage = 3, class = \"magician\", rarity = \"normal\", hits = 2, fx = \"ba4ac7c8f24845b68b7e689b7effcc93\", image = \"f3fcac2d460041b288cc1973caaaf30f\" },\n\tTeleport = { name = \"텔레포트\", cost = 1, desc = \"방어도 3, 드로 1\", kind = \"Skill\", block = 3, class = \"magician\", rarity = \"normal\", draw = 1, image = \"7f70a9dc7e304433bb8121dd9c4df98b\" },\n\tSlow = { name = \"슬로우\", cost = 1, desc = \"약화 2 부여\", kind = \"Skill\", weak = 2, class = \"magician\", rarity = \"normal\", image = \"7224cd3f9b7e497d9dd65f32a50865e4\" },\n\tFireArrow = { name = \"파이어 애로우\", cost = 1, desc = \"피해 8\", kind = \"Attack\", damage = 8, class = \"firepoison\", rarity = \"unique\", fx = \"4a937e208875468eb63d891806fba3cd\", image = \"6fa15fd3a0004b409ea516c11a67e533\" },\n\tPoisonBreath = { name = \"포이즌 브레스\", cost = 1, desc = \"독 4 부여\", kind = \"Skill\", class = \"firepoison\", rarity = \"unique\", poison = 4, image = \"07200f3c74854022baa7ebbefdc4ad8c\" },\n\tElementAmp = { name = \"엘레멘트 앰플\", cost = 1, desc = \"매 턴 힘 +1\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"firepoison\", rarity = \"legend\", image = \"06865473977849bebe79062dbd608944\" },\n\tThunderBolt = { name = \"썬더 볼트\", cost = 2, desc = \"모든 적에게 피해 6\", kind = \"Attack\", damage = 6, class = \"icelightning\", rarity = \"legend\", aoe = true, fx = \"7d52f5e389bd4d44a30cf7cc54538f8f\", image = \"c6685d33cb2641f09d11cfa2d5cc820c\" },\n\tColdBeam = { name = \"콜드 빔\", cost = 2, desc = \"피해 7, 약화 2\", kind = \"Attack\", damage = 7, weak = 2, class = \"icelightning\", rarity = \"unique\", image = \"e8f7c148c79f497d83014e3361f59f5c\" },\n\tChillingStep = { name = \"칠링 스텝\", cost = 1, desc = \"방어도 8\", kind = \"Skill\", block = 8, class = \"icelightning\", rarity = \"unique\", image = \"bef20873a68a4651a91d74be457c2cfc\" },\n\tHeal = { name = \"힐\", cost = 1, desc = \"HP 10 회복\", kind = \"Skill\", class = \"cleric\", rarity = \"unique\", heal = 10, image = \"8b935b7d7066493cb462834bbe287c74\" },\n\tBless = { name = \"블레스\", cost = 1, desc = \"힘 +1, 방어도 5\", kind = \"Skill\", block = 5, strength = 1, class = \"cleric\", rarity = \"unique\", image = \"607fc5457c1c44a0993a5c2fe3fb0c68\" },\n\tHolyArrow = { name = \"홀리 애로우\", cost = 1, desc = \"피해 8\", kind = \"Attack\", damage = 8, class = \"cleric\", rarity = \"unique\", fx = \"4faa7b78e09643cf86339b8b7cf2abac\", image = \"a80127195bf7471f9545b70e491f4719\" },\n\tWound = { name = \"상처\", cost = 0, desc = \"사용할 수 없다. 손패를 막는 저주.\", kind = \"Status\", class = \"curse\", rarity = \"normal\", unplayable = true, curse = true },\n\tBurn = { name = \"화상\", cost = 0, desc = \"사용 불가. 손패에 있으면 턴 종료 시 피해 2.\", kind = \"Status\", class = \"curse\", rarity = \"normal\", unplayable = true, curse = true, endTurnDamage = 2 },\n\tNeutralize = { name = \"무력화\", cost = 0, desc = \"피해를 3 줍니다. 약화를 1 부여합니다.\", kind = \"Attack\", damage = 3, weak = 1, class = \"bandit\", rarity = \"normal\", image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tSilentStrike = { name = \"타격\", cost = 1, desc = \"피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tSurvivor = { name = \"생존자\", cost = 1, desc = \"방어도를 8 얻습니다. 카드를 1장 버립니다.\", kind = \"Skill\", block = 8, class = \"bandit\", rarity = \"normal\", discard = 1, image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tSilentDefend = { name = \"수비\", cost = 1, desc = \"방어도를 5 얻습니다.\", kind = \"Skill\", block = 5, class = \"bandit\", rarity = \"normal\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tSlice = { name = \"칼질\", cost = 0, desc = \"피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tShiv = { name = \"표창\", cost = 0, desc = \"피해를 4 줍니다. 소멸.\", kind = \"Attack\", damage = 4, class = \"shiv\", rarity = \"normal\", exhaust = true, token = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tDaggerSpray = { name = \"단검 분사\", cost = 1, desc = \"모든 적에게 피해를 4만큼 2번 줍니다.\", kind = \"Attack\", damage = 4, class = \"bandit\", rarity = \"normal\", hits = 2, aoe = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tDaggerThrow = { name = \"단검 투척\", cost = 1, desc = \"피해를 9 줍니다. 카드를 1장 뽑습니다. 카드를 1장 버립니다.\", kind = \"Attack\", damage = 9, class = \"bandit\", rarity = \"normal\", draw = 1, discard = 1, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tPoisonedStab = { name = \"독 찌르기\", cost = 1, desc = \"피해를 6 줍니다. 중독을 3 부여합니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\", poison = 3, image = \"19361e72087946b1888684185b40d935\" },\n\tSuckerPunch = { name = \"불의의 일격\", cost = 1, desc = \"피해를 8 줍니다. 약화를 1 부여합니다.\", kind = \"Attack\", damage = 8, weak = 1, class = \"bandit\", rarity = \"normal\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tLeadingStrike = { name = \"선제 타격\", cost = 1, desc = \"피해를 3 줍니다. 표창을 2장 손으로 가져옵니다.\", kind = \"Attack\", damage = 3, class = \"bandit\", rarity = \"normal\", addShiv = 2, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tFollowThrough = { name = \"완수\", cost = 1, desc = \"피해를 7 줍니다. 손에 다른 카드가 5장 이상 있다면, 1번 추가로 적중합니다.\", kind = \"Attack\", damage = 7, class = \"bandit\", rarity = \"normal\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tFlickFlack = { name = \"재주넘기\", cost = 1, desc = \"교활. 모든 적에게 피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\", sly = true, aoe = true, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tRicochet = { name = \"도탄\", cost = 2, desc = \"교활. 무작위 적에게 피해를 3만큼 4번 줍니다.\", kind = \"Attack\", damage = 3, class = \"bandit\", rarity = \"normal\", hits = 4, sly = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tPrepared = { name = \"예비\", cost = 0, desc = \"카드를 1장 뽑습니다. 카드를 1장 버립니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", draw = 1, discard = 1, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tAnticipate = { name = \"예측\", cost = 0, desc = \"이번 턴 동안 민첩을 2 얻습니다.\", kind = \"Skill\", dex = 2, class = \"bandit\", rarity = \"normal\", image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tDeflect = { name = \"튕겨내기\", cost = 0, desc = \"방어도를 4 얻습니다.\", kind = \"Skill\", block = 4, class = \"bandit\", rarity = \"normal\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tBladeDance = { name = \"검무\", cost = 1, desc = \"표창을 3장 손으로 가져옵니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", addShiv = 3, exhaust = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tBackflip = { name = \"공중제비\", cost = 1, desc = \"방어도를 5 얻습니다. 카드를 2장 뽑습니다.\", kind = \"Skill\", block = 5, class = \"bandit\", rarity = \"normal\", draw = 2, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tDodgeAndRoll = { name = \"구르기\", cost = 1, desc = \"방어도를 4 얻습니다. 다음 턴에, 방어도를 4 얻습니다\", kind = \"Skill\", block = 4, class = \"bandit\", rarity = \"normal\", image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tPiercingWail = { name = \"귀를 찢는 비명\", cost = 1, desc = \"이번 턴 동안 모든 적이 힘을 6 잃습니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", draw = 1, exhaust = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tCloakAndDagger = { name = \"망토와 단검\", cost = 1, desc = \"방어도를 6 얻습니다. 표창을 1장 손으로 가져옵니다.\", kind = \"Skill\", block = 6, class = \"bandit\", rarity = \"normal\", addShiv = 1, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tDeadlyPoison = { name = \"맹독\", cost = 1, desc = \"중독을 5 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", poison = 5, image = \"19361e72087946b1888684185b40d935\" },\n\tSnakebite = { name = \"뱀 물기\", cost = 2, desc = \"보존. 중독을 7 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", poison = 7, retain = true, image = \"19361e72087946b1888684185b40d935\" },\n\tUntouchable = { name = \"범접 불가\", cost = 2, desc = \"교활. 방어도를 6 얻습니다.\", kind = \"Skill\", block = 6, class = \"bandit\", rarity = \"normal\", sly = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tSkewer = { name = \"꼬챙이\", cost = 2, desc = \"피해를 8만큼 X번 줍니다.\", kind = \"Attack\", class = \"bandit\", rarity = \"unique\", draw = 1, image = \"92a5020c978c46bdabab910598118b86\" },\n\tBackstab = { name = \"배신\", cost = 0, desc = \"선천성. 피해를 11 줍니다. 소멸.\", kind = \"Attack\", damage = 11, class = \"bandit\", rarity = \"unique\", exhaust = true, image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tPreciseCut = { name = \"정밀한 베기\", cost = 0, desc = \"피해를 13 줍니다. 손에 있는 다른 카드 1장당 피해량이 2 감소합니다.\", kind = \"Attack\", damage = 13, class = \"bandit\", rarity = \"unique\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tFinisher = { name = \"마무리\", cost = 1, desc = \"이번 턴에 사용한 공격 카드 1장당 피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"unique\", image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tMementoMori = { name = \"메멘토 모리\", cost = 1, desc = \"피해를 9 줍니다. 이번 턴에 버린 카드 1장당 피해량이 4 증가합니다.\", kind = \"Attack\", damage = 9, class = \"bandit\", rarity = \"unique\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tStrangle = { name = \"목 조르기\", cost = 1, desc = \"피해를 8 줍니다. 이번 턴에 카드를 사용할 때마다, 대상 적이 체력을 2 잃습니다.\", kind = \"Attack\", damage = 8, class = \"bandit\", rarity = \"unique\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tFlechettes = { name = \"프레췌\", cost = 1, desc = \"손에 있는 스킬 카드 1장당 피해를 5 줍니다.\", kind = \"Attack\", damage = 5, class = \"bandit\", rarity = \"unique\", image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tPounce = { name = \"덮치기\", cost = 2, desc = \"피해를 12 줍니다. 다음에 사용하는 스킬 카드의 비용이 0 이 됩니다.\", kind = \"Attack\", damage = 12, class = \"bandit\", rarity = \"unique\", image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tDash = { name = \"돌진\", cost = 2, desc = \"방어도를 10 얻습니다. 피해를 10 줍니다.\", kind = \"Attack\", damage = 10, block = 10, class = \"bandit\", rarity = \"unique\", image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tPredator = { name = \"천적\", cost = 2, desc = \"피해를 15 줍니다. 다음 턴에, 카드를 2장 뽑습니다.\", kind = \"Attack\", damage = 15, class = \"bandit\", rarity = \"unique\", draw = 2, image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tPinpoint = { name = \"정밀 사격\", cost = 3, desc = \"피해를 15 줍니다. 이번 턴에 스킬을 사용할 때마다 비용이 1 감소합니다.\", kind = \"Attack\", damage = 15, class = \"bandit\", rarity = \"unique\", image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tCalculatedGamble = { name = \"계산된 도박\", cost = 0, desc = \"손에 있는 모든 카드를 버린 뒤, 버린 카드의 수만큼 카드를 뽑습니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 1, exhaust = true, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tExpose = { name = \"들춰내기\", cost = 0, desc = \"대상 적의 모든 인공물과 방어도를 제거합니다. 취약을 2 부여합니다. 소멸.\", kind = \"Skill\", vuln = 2, class = \"bandit\", rarity = \"unique\", exhaust = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tHiddenDaggers = { name = \"숨겨진 단검\", cost = 0, desc = \"카드를 2장 버립니다. 표창을 2장 손으로 가져옵니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", discard = 2, addShiv = 2, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tEscapePlan = { name = \"탈출구\", cost = 0, desc = \"카드를 1장 뽑습니다. 뽑은 카드가 스킬 카드라면, 방어도를 3 얻습니다.\", kind = \"Skill\", block = 3, class = \"bandit\", rarity = \"unique\", draw = 1, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tAcrobatics = { name = \"곡예\", cost = 1, desc = \"카드를 3장 뽑습니다. 카드를 1장 버립니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 3, discard = 1, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tHandTrick = { name = \"손기술\", cost = 1, desc = \"방어도를 7 얻습니다. 이번 턴 동안 손에 있는 스킬 카드 1장에 교활을 추가합니다.\", kind = \"Skill\", block = 7, class = \"bandit\", rarity = \"unique\", image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tMirage = { name = \"신기루\", cost = 1, desc = \"모든 적에게 부여된 중독과 동일한 만큼의 방어도를 얻습니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 1, exhaust = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tExpertise = { name = \"전문성\", cost = 1, desc = \"손에 있는 카드가 6장이 될 때까지 카드를 뽑습니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 1, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tBubbleBubble = { name = \"차오르는 독\", cost = 1, desc = \"적이 중독을 보유하고 있다면, 중독을 9 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", poison = 9, image = \"19361e72087946b1888684185b40d935\" },\n\tBlur = { name = \"흐릿함\", cost = 1, desc = \"방어도를 5 얻습니다. 다음 턴 시작 시 방어도가 사라지지 않습니다.\", kind = \"Skill\", block = 5, class = \"bandit\", rarity = \"unique\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tLegSweep = { name = \"다리 걸기\", cost = 2, desc = \"약화를 2 부여합니다. 방어도를 11 얻습니다.\", kind = \"Skill\", block = 11, weak = 2, class = \"bandit\", rarity = \"unique\", image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tUpMySleeve = { name = \"비책\", cost = 2, desc = \"표창을 3장 손으로 가져옵니다. 이 카드의 비용이 1 감소합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", addShiv = 3, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tBouncingFlask = { name = \"탄성 플라스크\", cost = 2, desc = \"무작위 적에게 중독을 3만큼 3번 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", poison = 9, image = \"19361e72087946b1888684185b40d935\" },\n\tReflex = { name = \"반사신경\", cost = 3, desc = \"교활. 카드를 2장 뽑습니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 2, sly = true, image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tHaze = { name = \"아지랑이\", cost = 3, desc = \"교활. 모든 적에게 중독을 4 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", poison = 4, sly = true, image = \"19361e72087946b1888684185b40d935\" },\n\tTactician = { name = \"전략가\", cost = 3, desc = \"교활. 을 얻습니다.\", kind = \"Skill\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", sly = true, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tWellLaidPlans = { name = \"괜찮은 전략\", cost = 1, desc = \"내 턴 종료 시, 카드를 최대 1장까지 보존합니다.\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 2, class = \"bandit\", rarity = \"unique\", image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tInfiniteBlades = { name = \"무한의 검날\", cost = 1, desc = \"내 턴 시작 시, 표창을 1장 손으로 가져옵니다.\", kind = \"Power\", class = \"bandit\", rarity = \"unique\", turnStartShiv = 1, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tFootwork = { name = \"발놀림\", cost = 1, desc = \"민첩을 2 얻습니다.\", kind = \"Power\", dex = 2, class = \"bandit\", rarity = \"unique\", image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tOutbreak = { name = \"발병\", cost = 1, desc = \"중독을 3번 부여할 때마다, 모든 적에게 피해를 11 줍니다.\", kind = \"Power\", damage = 11, powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", aoe = true, image = \"19361e72087946b1888684185b40d935\" },\n\tNoxiousFumes = { name = \"유독 가스\", cost = 1, desc = \"내 턴 시작 시, 모든 적에게 중독을 2 부여합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", poison = 2, image = \"19361e72087946b1888684185b40d935\" },\n\tAccuracy = { name = \"정밀\", cost = 1, desc = \"표창의 피해량이 4 증가합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tPhantomBlades = { name = \"환영검\", cost = 1, desc = \"표창이 보존을 얻습니다. 매 턴마다 처음으로 사용하는 표창의 피해량이 9 증가합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tSpeedster = { name = \"스피드스터\", cost = 2, desc = \"내 턴 동안 카드를 뽑을 때마다, 모든 적에게 피해를 2 줍니다.\", kind = \"Power\", damage = 2, powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", aoe = true, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tGrandFinale = { name = \"대단원의 막\", cost = 0, desc = \"뽑을 카드 더미에 카드가 없을 때만 사용할 수 있습니다. 모든 적에게 피해를 60 줍니다.\", kind = \"Attack\", damage = 60, class = \"bandit\", rarity = \"legend\", aoe = true, image = \"dbdbb1b56ae54672ae68ac6882fff6a2\" },\n\tAssassinate = { name = \"암살\", cost = 0, desc = \"선천성. 피해를 10 줍니다. 취약을 1 부여합니다. 소멸.\", kind = \"Attack\", damage = 10, vuln = 1, class = \"bandit\", rarity = \"legend\", exhaust = true, image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tEchoingSlash = { name = \"메아리 참격\", cost = 1, desc = \"모든 적에게 피해를 10 줍니다. 적을 처치할 때마다 이 효과를 반복합니다.\", kind = \"Attack\", damage = 10, class = \"bandit\", rarity = \"legend\", aoe = true, image = \"dbdbb1b56ae54672ae68ac6882fff6a2\" },\n\tTheHunt = { name = \"사냥\", cost = 1, desc = \"피해를 10 줍니다. 치명타라면, 카드 보상을 추가로 얻습니다. 소멸.\", kind = \"Attack\", damage = 10, class = \"bandit\", rarity = \"legend\", exhaust = true, image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tMurder = { name = \"살해\", cost = 3, desc = \"피해를 1 줍니다. 이번 전투 동안 뽑은 카드 1장당 피해량이 1 증가합니다.\", kind = \"Attack\", damage = 1, class = \"bandit\", rarity = \"legend\", image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tMalaise = { name = \"불쾌\", cost = 2, desc = \"적이 힘을 X 잃습니다. 약화를 X 부여합니다. 소멸.\", kind = \"Skill\", weak = 3, class = \"bandit\", rarity = \"legend\", exhaust = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tAdrenaline = { name = \"아드레날린\", cost = 0, desc = \"를 얻습니다. 카드를 2장 뽑습니다. 소멸.\", kind = \"Skill\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", draw = 2, exhaust = true, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tStormOfSteel = { name = \"강철의 폭풍\", cost = 1, desc = \"손에 있는 모든 카드를 버립니다. 버린 카드의 수만큼 표창을 손으로 가져옵니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", discardAll = true, addShivPerDiscard = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tShadowStep = { name = \"그림자 걸음\", cost = 1, desc = \"손에 있는 모든 카드를 버립니다. 다음 턴에, 공격 카드의 피해량이 2배가 됩니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1, discardAll = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tShadowmeld = { name = \"그림자 은신\", cost = 1, desc = \"이번 턴 동안 얻는 방어도가 2배가 됩니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tCorrosiveWave = { name = \"부식성 파도\", cost = 1, desc = \"이번 턴에 카드를 뽑을 때마다, 모든 적에게 중독을 2 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", poison = 2, image = \"19361e72087946b1888684185b40d935\" },\n\tBladeOfInk = { name = \"잉크 칼날\", cost = 1, desc = \"잉크투성이 표창을 2장 손으로 가져옵니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", addShiv = 2, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tBurst = { name = \"폭주\", cost = 1, desc = \"이번 턴에 다음에 사용하는 스킬 카드가 1번 추가로 사용됩니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tKnifeTrap = { name = \"칼날 함정\", cost = 2, desc = \"대상 적에게 소멸된 카드 더미에 있는 모든 표창을 사용합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tBulletTime = { name = \"불릿 타임\", cost = 3, desc = \"이번 턴 동안 더 이상 카드를 뽑을 수 없습니다. 이번 턴 동안 손에 있는 모든 카드를 비용 없이 사용할 수 있습니다.\", kind = \"Skill\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tNightmare = { name = \"악몽\", cost = 3, desc = \"카드를 1장 선택합니다. 다음 턴에, 그 카드의 복사본을 3장 손으로 가져옵니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1, exhaust = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tToolsOfTheTrade = { name = \"작업 도구\", cost = 1, desc = \"내 턴 시작 시, 카드를 1장 뽑고 카드를 1장 버립니다.\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", draw = 1, discard = 1, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tAfterimage = { name = \"잔상\", cost = 1, desc = \"카드를 사용할 때마다, 방어도를 1 얻습니다.\", kind = \"Power\", block = 1, powerEffect = \"blockPerTurn\", value = 2, class = \"bandit\", rarity = \"legend\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tAccelerant = { name = \"촉진제\", cost = 1, desc = \"중독이 1번 추가로 발동합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", image = \"19361e72087946b1888684185b40d935\" },\n\tEnvenom = { name = \"독 바르기\", cost = 2, desc = \"공격 카드가 막히지 않은 피해를 줄 때마다, 중독을 1 부여합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", poison = 1, image = \"19361e72087946b1888684185b40d935\" },\n\tMasterPlanner = { name = \"설계의 대가\", cost = 2, desc = \"스킬 카드를 사용 시, 그 카드가 교활을 얻습니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tTracking = { name = \"추적\", cost = 2, desc = \"약화 상태의 적이 공격 카드로 받는 피해가 2배가 됩니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tFanOfKnives = { name = \"칼날 부채\", cost = 2, desc = \"표창이 이제 모든 적을 대상으로 합니다. 표창을 4장 손으로 가져옵니다.\", kind = \"Skill\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", addShiv = 4, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tSerpentForm = { name = \"구렁이의 형상\", cost = 3, desc = \"카드를 사용할 때마다, 무작위 적에게 피해를 4 줍니다.\", kind = \"Power\", damage = 4, powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", image = \"19361e72087946b1888684185b40d935\" },\n\tAbrasive = { name = \"연마\", cost = 3, desc = \"교활. 민첩을 1 얻습니다. 가시를 4 얻습니다.\", kind = \"Power\", dex = 1, thorns = 4, class = \"bandit\", rarity = \"legend\", sly = true, image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tSuppress = { name = \"진압\", cost = 0, desc = \"선천성. 피해를 11 줍니다. 약화를 3 부여합니다.\", kind = \"Attack\", damage = 11, weak = 3, class = \"bandit\", rarity = \"legend\", image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tWraithForm = { name = \"유령의 형상\", cost = 3, desc = \"불가침을 2 얻습니다. 내 턴 종료 시 민첩을 1 잃습니다.\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 8, class = \"bandit\", rarity = \"legend\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tFlanking = { name = \"측면 공격\", cost = 2, desc = \"이번 턴에 대상 적이 다른 플레이어에게 받는 피해량이 2배가 됩니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1, image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tSneaky = { name = \"비열함\", cost = 2, desc = \"교활. 다른 플레이어가 적을 공격할 때마다, 방어도를 1 얻습니다.\", kind = \"Skill\", block = 1, class = \"bandit\", rarity = \"legend\", sly = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n}\nself.CardFrames = {\n\twarrior = { normal = \"4bb57ef88ef449fdaf958f6cf37fe44b\", unique = \"4f71c124c8bc4e13b5e9fad392995f68\", legend = \"6d741a60c60743cb98ee740a1e2dbfed\" },\n\tmagician = { normal = \"d788d09f6f50467ebc67f01dec45f9e2\", unique = \"f5def2e8022b4e59a17d3c16414034fe\", legend = \"cff71f2e472041ce80c6fbd296f42e2d\" },\n\tbandit = { normal = \"9487b06867bc46269ed1d855420f457f\", unique = \"b3081fb2fb1445fa90b12b01481a78ef\", legend = \"c357d2daf31a489d95b8fa47e50dd879\" },\n}\nself.ClassToFrame = {\n\twarrior = \"warrior\",\n\tfighter = \"warrior\",\n\tpage = \"warrior\",\n\tspearman = \"warrior\",\n\tmagician = \"magician\",\n\tfirepoison = \"magician\",\n\ticelightning = \"magician\",\n\tcleric = \"magician\",\n\tbandit = \"bandit\",\n\tcurse = \"bandit\",\n\tshiv = \"bandit\",\n\tpoisoner = \"bandit\",\n\ttrickster = \"bandit\",\n}\nself.NodeIcons = {\n\tcombat = \"f98db6823e894a4f90308d61f75894ac\",\n\telite = \"793ed8a757534b89a82f460747d2df24\",\n\tboss = \"423056cdbbc04f4da131b9721c404d96\",\n\tshop = \"da37e1fac55d455b9ade08569f09f798\",\n\trest = \"b86c1b0568bd45f3ae4a4b97e1b4a594\",\n\ttreasure = \"f8a6d58e20f54e2ca899485055df1ce4\",\n}\nself.ClassPortraits = {\n\twarrior = \"28c88fdc5ab44f34a8b3fc1e19d4ce78\",\n\tmagician = \"3b9ea1f066a744bb859df47fef817277\",\n\tbandit = \"efa920e58d31426486ef974106e7dc8b\",\n}\nself.SoulShopDef = {\n\t{ key = \"meso\", name = \"두둑한 지갑\", desc = \"런 시작 시 메소 +60\", cost = 3 },\n\t{ key = \"hp\", name = \"단련된 육체\", desc = \"시작 최대 HP +15\", cost = 4 },\n\t{ key = \"trim\", name = \"덱 정제\", desc = \"시작 덱에서 기본 카드 1장 제거\", cost = 5 },\n\t{ key = \"relic\", name = \"유물 수집가\", desc = \"런 시작 시 유물 1개 추가\", cost = 6 },\n}\nself.SoulUnlocks = {}\nself.SoulPoints = self.SoulPoints or 0\nlocal uiTries = 0\nlocal uiInit = 0\nuiInit = _TimerService:SetTimerRepeat(function()\n\tuiTries = uiTries + 1\n\tif _EntityService:GetEntityByPath(\"/ui/DeckUIGroup\") ~= nil then\n\t\tself:ActivateUIGroups()\n\t\tself:ShowMainMenu()\n\t\t_TimerService:ClearTimer(uiInit)\n\telseif uiTries > 80 then\n\t\t_TimerService:ClearTimer(uiInit)\n\tend\nend, 0.1)\nlocal lp = _UserService.LocalPlayer\nif lp ~= nil then\n\tself:ReqLoadAscension(lp.PlayerComponent.UserId)\n\tself:ReqLoadSouls(lp.PlayerComponent.UserId)\nend\n_InputService:ConnectEvent(KeyDownEvent, function(e)\n\tif e.key == KeyboardKey.LeftControl then\n\t\tself.DebugCtrlDown = true\n\t\tlocal lp2 = _UserService.LocalPlayer\n\t\tif lp2 ~= nil and lp2.CurrentMapName == \"lobby\" and self.RunActive ~= true then\n\t\t\tself:PlayerAttackMotion()\n\t\tend\n\telseif e.key == KeyboardKey.LeftShift or e.key == KeyboardKey.RightShift then\n\t\tself.DebugShiftDown = true\n\telseif e.key == KeyboardKey.C then\n\t\tif self.DebugCtrlDown == true and self.DebugShiftDown == true then\n\t\t\tself:OpenDebugCardPicker()\n\t\tend\n\tend\nend)\n_InputService:ConnectEvent(KeyUpEvent, function(e)\n\tif e.key == KeyboardKey.LeftControl then\n\t\tself.DebugCtrlDown = false\n\telseif e.key == KeyboardKey.LeftShift or e.key == KeyboardKey.RightShift then\n\t\tself.DebugShiftDown = false\n\tend\nend)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -910,7 +910,7 @@ "Name": null }, "Arguments": [], - "Code": "self:SetText(\"/ui/DefaultGroup/MainMenu/AscLabel\", \"승천 \" .. string.format(\"%d\", self.AscensionLevel) .. \" / 해금 \" .. string.format(\"%d\", self.AscensionUnlocked))\nself:SetText(\"/ui/DefaultGroup/LobbyHud/AscLabel\", \"승천 \" .. string.format(\"%d\", self.AscensionLevel) .. \" / 해금 \" .. string.format(\"%d\", self.AscensionUnlocked))", + "Code": "self:SetText(\"/ui/DefaultGroup/MainMenu/AscLabel\", \"승천 \" .. string.format(\"%d\", self.AscensionLevel) .. \" / 해금 \" .. string.format(\"%d\", self.AscensionUnlocked))\nself:SetText(\"/ui/LobbyUIGroup/LobbyHud/AscLabel\", \"승천 \" .. string.format(\"%d\", self.AscensionLevel) .. \" / 해금 \" .. string.format(\"%d\", self.AscensionUnlocked))", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1000,12 +1000,27 @@ "Name": null }, "Arguments": [], - "Code": "self:SetEntityEnabled(\"/ui/DefaultGroup/Button_Attack\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/Button_Jump\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/UIJoystick\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/DeckHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/CardHand\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/RewardHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/MapHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/ShopHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/RestHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/TreasureHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/JobChoiceHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/JobSelectHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/DeckInspectHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/DeckAllHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/LobbyHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/BoardHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/SoulShopHud\", false)", + "Code": "self:SetEntityEnabled(\"/ui/DefaultGroup/Button_Attack\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/Button_Jump\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/UIJoystick\", false)\nself:SetEntityEnabled(\"/ui/RunUIGroup/DeckHud\", false)\nself:SetEntityEnabled(\"/ui/RunUIGroup/CardHand\", false)\nself:SetEntityEnabled(\"/ui/RunUIGroup/CombatHud\", false)\nself:SetEntityEnabled(\"/ui/RunUIGroup/RewardHud\", false)\nself:SetEntityEnabled(\"/ui/RunUIGroup/MapHud\", false)\nself:SetEntityEnabled(\"/ui/RunUIGroup/ShopHud\", false)\nself:SetEntityEnabled(\"/ui/RunUIGroup/RestHud\", false)\nself:SetEntityEnabled(\"/ui/RunUIGroup/TreasureHud\", false)\nself:SetEntityEnabled(\"/ui/SelectUIGroup/JobChoiceHud\", false)\nself:SetEntityEnabled(\"/ui/SelectUIGroup/JobSelectHud\", false)\nself:SetEntityEnabled(\"/ui/DeckUIGroup/DeckInspectHud\", false)\nself:SetEntityEnabled(\"/ui/DeckUIGroup/DeckAllHud\", false)\nself:SetEntityEnabled(\"/ui/LobbyUIGroup/LobbyHud\", false)\nself:SetEntityEnabled(\"/ui/LobbyUIGroup/BoardHud\", false)\nself:SetEntityEnabled(\"/ui/LobbyUIGroup/SoulShopHud\", false)", "Scope": 2, "ExecSpace": 6, "Attributes": [], "Name": "HideGameHud" }, + { + "Return": { + "Type": "void", + "DefaultValue": null, + "SyncDirection": 0, + "Attributes": [], + "Name": null + }, + "Arguments": [], + "Code": "local function grp(n)\n\tlocal g = _EntityService:GetEntityByPath(\"/ui/\" .. n)\n\tif g ~= nil then g:SetEnable(true) end\nend\ngrp(\"SelectUIGroup\")\ngrp(\"LobbyUIGroup\")\ngrp(\"RunUIGroup\")\ngrp(\"DeckUIGroup\")", + "Scope": 2, + "ExecSpace": 2, + "Attributes": [], + "Name": "ActivateUIGroups" + }, { "Return": { "Type": "void", @@ -1023,7 +1038,7 @@ "Name": "state" } ], - "Code": "self:HideGameHud()\nself:SetEntityEnabled(\"/ui/DefaultGroup/MainMenu\", state == \"menu\")\nself:SetEntityEnabled(\"/ui/DefaultGroup/CharacterSelectHud\", state == \"charselect\")\nself:SetEntityEnabled(\"/ui/DefaultGroup/LobbyHud\", state == \"lobby\")\nif state == \"map\" then\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/MapHud\", true)\nelseif state == \"combat\" then\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud\", true)\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/DeckHud\", true)\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/CardHand\", true)\nelseif state == \"shop\" then\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/ShopHud\", true)\nelseif state == \"rest\" then\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/RestHud\", true)\nelseif state == \"treasure\" then\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/TreasureHud\", true)\nend", + "Code": "self:HideGameHud()\nself:SetEntityEnabled(\"/ui/DefaultGroup/MainMenu\", state == \"menu\")\nself:SetEntityEnabled(\"/ui/SelectUIGroup/CharacterSelectHud\", state == \"charselect\")\nself:SetEntityEnabled(\"/ui/LobbyUIGroup/LobbyHud\", state == \"lobby\")\nif state == \"map\" then\n\tself:SetEntityEnabled(\"/ui/RunUIGroup/MapHud\", true)\nelseif state == \"combat\" then\n\tself:SetEntityEnabled(\"/ui/RunUIGroup/CombatHud\", true)\n\tself:SetEntityEnabled(\"/ui/RunUIGroup/DeckHud\", true)\n\tself:SetEntityEnabled(\"/ui/RunUIGroup/CardHand\", true)\nelseif state == \"shop\" then\n\tself:SetEntityEnabled(\"/ui/RunUIGroup/ShopHud\", true)\nelseif state == \"rest\" then\n\tself:SetEntityEnabled(\"/ui/RunUIGroup/RestHud\", true)\nelseif state == \"treasure\" then\n\tself:SetEntityEnabled(\"/ui/RunUIGroup/TreasureHud\", true)\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1053,7 +1068,7 @@ "Name": null }, "Arguments": [], - "Code": "local buttonEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MainMenu/NewGameButton\")\nif buttonEntity ~= nil and buttonEntity.ButtonComponent ~= nil then\n\tif self.NewGameHandler ~= nil then\n\t\tbuttonEntity:DisconnectEvent(ButtonClickEvent, self.NewGameHandler)\n\t\tself.NewGameHandler = nil\n\tend\n\tself.NewGameHandler = buttonEntity:ConnectEvent(ButtonClickEvent, function() self:ShowCharacterSelect() end)\nend\nlocal warrior = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/WarriorButton\")\nif warrior ~= nil and warrior.ButtonComponent ~= nil then\n\tif self.WarriorSelectHandler ~= nil then\n\t\twarrior:DisconnectEvent(ButtonClickEvent, self.WarriorSelectHandler)\n\t\tself.WarriorSelectHandler = nil\n\tend\n\tself.WarriorSelectHandler = warrior:ConnectEvent(ButtonClickEvent, function() self:SelectClass(\"warrior\") end)\nend\nlocal thief = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/ThiefButton\")\nif thief ~= nil and thief.ButtonComponent ~= nil then\n\tif self.ThiefSelectHandler ~= nil then\n\t\tthief:DisconnectEvent(ButtonClickEvent, self.ThiefSelectHandler)\n\t\tself.ThiefSelectHandler = nil\n\tend\n\tself.ThiefSelectHandler = thief:ConnectEvent(ButtonClickEvent, function() self:SelectClass(\"bandit\") end)\nend\nlocal mage = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/MageButton\")\nif mage ~= nil and mage.ButtonComponent ~= nil then\n\tif self.MageSelectHandler ~= nil then\n\t\tmage:DisconnectEvent(ButtonClickEvent, self.MageSelectHandler)\n\t\tself.MageSelectHandler = nil\n\tend\n\tself.MageSelectHandler = mage:ConnectEvent(ButtonClickEvent, function() self:SelectClass(\"magician\") end)\nend\nlocal allDeckClose = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud/Close\")\nif allDeckClose ~= nil and allDeckClose.ButtonComponent ~= nil then\n\tif self.AllDeckCloseHandler ~= nil then\n\t\tallDeckClose:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler)\n\t\tself.AllDeckCloseHandler = nil\n\tend\n\tself.AllDeckCloseHandler = allDeckClose:ConnectEvent(ButtonClickEvent, function() self:CloseAllDeck() end)\nend\nself:BindClassDeckTabs()\nlocal start = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/StartButton\")\nif start ~= nil and start.ButtonComponent ~= nil then\n\tif self.StartGameHandler ~= nil then\n\t\tstart:DisconnectEvent(ButtonClickEvent, self.StartGameHandler)\n\t\tself.StartGameHandler = nil\n\tend\n\tself.StartGameHandler = start:ConnectEvent(ButtonClickEvent, function() self:StartNewGame() end)\nend\nlocal charBack = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/BackButton\")\nif charBack ~= nil and charBack.ButtonComponent ~= nil then\n\tif self.CharBackHandler ~= nil then\n\t\tcharBack:DisconnectEvent(ButtonClickEvent, self.CharBackHandler)\n\t\tself.CharBackHandler = nil\n\tend\n\tself.CharBackHandler = charBack:ConnectEvent(ButtonClickEvent, function() self:ShowLobby() end)\nend\nlocal ascMinus = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MainMenu/AscMinus\")\nif ascMinus ~= nil and ascMinus.ButtonComponent ~= nil then\n\tif self.AscMinusHandler ~= nil then\n\t\tascMinus:DisconnectEvent(ButtonClickEvent, self.AscMinusHandler)\n\t\tself.AscMinusHandler = nil\n\tend\n\tself.AscMinusHandler = ascMinus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(-1) end)\nend\nlocal ascPlus = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MainMenu/AscPlus\")\nif ascPlus ~= nil and ascPlus.ButtonComponent ~= nil then\n\tif self.AscPlusHandler ~= nil then\n\t\tascPlus:DisconnectEvent(ButtonClickEvent, self.AscPlusHandler)\n\t\tself.AscPlusHandler = nil\n\tend\n\tself.AscPlusHandler = ascPlus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(1) end)\nend", + "Code": "local buttonEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MainMenu/NewGameButton\")\nif buttonEntity ~= nil and (buttonEntity.ButtonComponent ~= nil or buttonEntity:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.NewGameHandler ~= nil then\n\t\tbuttonEntity:DisconnectEvent(ButtonClickEvent, self.NewGameHandler)\n\t\tself.NewGameHandler = nil\n\tend\n\tself.NewGameHandler = buttonEntity:ConnectEvent(ButtonClickEvent, function() self:ShowLobby() end)\nend\nlocal warrior = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/WarriorButton\")\nif warrior ~= nil and (warrior.ButtonComponent ~= nil or warrior:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.WarriorSelectHandler ~= nil then\n\t\twarrior:DisconnectEvent(ButtonClickEvent, self.WarriorSelectHandler)\n\t\tself.WarriorSelectHandler = nil\n\tend\n\tself.WarriorSelectHandler = warrior:ConnectEvent(ButtonClickEvent, function() self:SelectClass(\"warrior\") end)\nend\nlocal thief = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/ThiefButton\")\nif thief ~= nil and (thief.ButtonComponent ~= nil or thief:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.ThiefSelectHandler ~= nil then\n\t\tthief:DisconnectEvent(ButtonClickEvent, self.ThiefSelectHandler)\n\t\tself.ThiefSelectHandler = nil\n\tend\n\tself.ThiefSelectHandler = thief:ConnectEvent(ButtonClickEvent, function() self:SelectClass(\"bandit\") end)\nend\nlocal mage = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/MageButton\")\nif mage ~= nil and (mage.ButtonComponent ~= nil or mage:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.MageSelectHandler ~= nil then\n\t\tmage:DisconnectEvent(ButtonClickEvent, self.MageSelectHandler)\n\t\tself.MageSelectHandler = nil\n\tend\n\tself.MageSelectHandler = mage:ConnectEvent(ButtonClickEvent, function() self:SelectClass(\"magician\") end)\nend\nlocal allDeckClose = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckAllHud/Close\")\nif allDeckClose ~= nil and (allDeckClose.ButtonComponent ~= nil or allDeckClose:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.AllDeckCloseHandler ~= nil then\n\t\tallDeckClose:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler)\n\t\tself.AllDeckCloseHandler = nil\n\tend\n\tself.AllDeckCloseHandler = allDeckClose:ConnectEvent(ButtonClickEvent, function() self:CloseAllDeck() end)\nend\nself:BindClassDeckTabs()\nlocal start = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/StartButton\")\nif start ~= nil and (start.ButtonComponent ~= nil or start:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.StartGameHandler ~= nil then\n\t\tstart:DisconnectEvent(ButtonClickEvent, self.StartGameHandler)\n\t\tself.StartGameHandler = nil\n\tend\n\tself.StartGameHandler = start:ConnectEvent(ButtonClickEvent, function() self:StartNewGame() end)\nend\nlocal charBack = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/BackButton\")\nif charBack ~= nil and (charBack.ButtonComponent ~= nil or charBack:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.CharBackHandler ~= nil then\n\t\tcharBack:DisconnectEvent(ButtonClickEvent, self.CharBackHandler)\n\t\tself.CharBackHandler = nil\n\tend\n\tself.CharBackHandler = charBack:ConnectEvent(ButtonClickEvent, function() self:ShowLobby() end)\nend\nlocal ascMinus = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MainMenu/AscMinus\")\nif ascMinus ~= nil and (ascMinus.ButtonComponent ~= nil or ascMinus:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.AscMinusHandler ~= nil then\n\t\tascMinus:DisconnectEvent(ButtonClickEvent, self.AscMinusHandler)\n\t\tself.AscMinusHandler = nil\n\tend\n\tself.AscMinusHandler = ascMinus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(-1) end)\nend\nlocal ascPlus = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MainMenu/AscPlus\")\nif ascPlus ~= nil and (ascPlus.ButtonComponent ~= nil or ascPlus:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.AscPlusHandler ~= nil then\n\t\tascPlus:DisconnectEvent(ButtonClickEvent, self.AscPlusHandler)\n\t\tself.AscPlusHandler = nil\n\tend\n\tself.AscPlusHandler = ascPlus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(1) end)\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1068,7 +1083,7 @@ "Name": null }, "Arguments": [], - "Code": "self.SelectedClass = \"\"\nself:RenderAscension()\nself:RenderSoulLabel()\nself:ShowState(\"lobby\")\nself:SetEntityEnabled(\"/ui/DefaultGroup/BoardHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/SoulShopHud\", false)\nself:BindLobbyButtons()\nself:BindMenuButtons()\nself:GoLobbyMap()", + "Code": "self.SelectedClass = \"\"\nself:RenderAscension()\nself:RenderSoulLabel()\nself:ShowState(\"lobby\")\nself:SetEntityEnabled(\"/ui/LobbyUIGroup/BoardHud\", false)\nself:SetEntityEnabled(\"/ui/LobbyUIGroup/SoulShopHud\", false)\nself:BindLobbyButtons()\nself:BindMenuButtons()\nself:GoLobbyMap()", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1121,7 +1136,7 @@ "Name": null }, "Arguments": [], - "Code": "local s = self.SoulPoints or 0\nself:SetText(\"/ui/DefaultGroup/LobbyHud/SoulLabel\", \"영혼 \" .. string.format(\"%d\", s))\nself:SetText(\"/ui/DefaultGroup/SoulShopHud/Souls\", \"영혼 \" .. string.format(\"%d\", s))", + "Code": "local s = self.SoulPoints or 0\nself:SetText(\"/ui/LobbyUIGroup/LobbyHud/SoulLabel\", \"영혼 \" .. string.format(\"%d\", s))\nself:SetText(\"/ui/LobbyUIGroup/SoulShopHud/Souls\", \"영혼 \" .. string.format(\"%d\", s))", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1136,7 +1151,7 @@ "Name": null }, "Arguments": [], - "Code": "if self.LobbyBound == true then\n\treturn\nend\nself.LobbyBound = true\nlocal function bindClick(path, fn)\n\tlocal e = _EntityService:GetEntityByPath(path)\n\tif e ~= nil and e.ButtonComponent ~= nil then\n\t\te:ConnectEvent(ButtonClickEvent, fn)\n\tend\nend\nbindClick(\"/ui/DefaultGroup/LobbyHud/AscMinus\", function() self:AdjustAscension(-1) end)\nbindClick(\"/ui/DefaultGroup/LobbyHud/AscPlus\", function() self:AdjustAscension(1) end)\nbindClick(\"/ui/DefaultGroup/BoardHud/Close\", function() self:CloseBoard() end)\nbindClick(\"/ui/DefaultGroup/SoulShopHud/Close\", function() self:CloseSoulShop() end)", + "Code": "if self.LobbyBound == true then\n\treturn\nend\nself.LobbyBound = true\nlocal function bindClick(path, fn)\n\tlocal e = _EntityService:GetEntityByPath(path)\n\tif e ~= nil and (e.ButtonComponent ~= nil or e:AddComponent(\"ButtonComponent\") ~= nil) then\n\t\te:ConnectEvent(ButtonClickEvent, fn)\n\tend\nend\nbindClick(\"/ui/LobbyUIGroup/LobbyHud/AscMinus\", function() self:AdjustAscension(-1) end)\nbindClick(\"/ui/LobbyUIGroup/LobbyHud/AscPlus\", function() self:AdjustAscension(1) end)\nbindClick(\"/ui/LobbyUIGroup/BoardHud/Close\", function() self:CloseBoard() end)\nbindClick(\"/ui/LobbyUIGroup/SoulShopHud/Close\", function() self:CloseSoulShop() end)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1151,7 +1166,7 @@ "Name": null }, "Arguments": [], - "Code": "self.CodexMode = true\nself.ClassDeckMode = true\nlocal close = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud/Close\")\nif close ~= nil and close.ButtonComponent ~= nil then\n\tif self.AllDeckCloseHandler ~= nil then\n\t\tclose:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler)\n\tend\n\tself.AllDeckCloseHandler = close:ConnectEvent(ButtonClickEvent, function() self:CloseAllDeck() end)\nend\nself:BindClassDeckTabs()\nself:SetEntityEnabled(\"/ui/DefaultGroup/LobbyHud\", false)\nself:SetClassDeckTab(\"warrior\")\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = true\nend\nself:RenderAllDeck()", + "Code": "self.CodexMode = true\nself.ClassDeckMode = true\nlocal close = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckAllHud/Close\")\nif close ~= nil and (close.ButtonComponent ~= nil or close:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.AllDeckCloseHandler ~= nil then\n\t\tclose:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler)\n\tend\n\tself.AllDeckCloseHandler = close:ConnectEvent(ButtonClickEvent, function() self:CloseAllDeck() end)\nend\nself:BindClassDeckTabs()\nself:SetEntityEnabled(\"/ui/LobbyUIGroup/LobbyHud\", false)\nself:SetClassDeckTab(\"warrior\")\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = true\nend\nself:RenderAllDeck()", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1166,7 +1181,7 @@ "Name": null }, "Arguments": [], - "Code": "self:SetEntityEnabled(\"/ui/DefaultGroup/BoardHud\", true)", + "Code": "self:SetEntityEnabled(\"/ui/LobbyUIGroup/BoardHud\", true)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1181,7 +1196,7 @@ "Name": null }, "Arguments": [], - "Code": "self:SetEntityEnabled(\"/ui/DefaultGroup/BoardHud\", false)", + "Code": "self:SetEntityEnabled(\"/ui/LobbyUIGroup/BoardHud\", false)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1196,7 +1211,7 @@ "Name": null }, "Arguments": [], - "Code": "self:RenderSoulLabel()\nself:RenderSoulShop()\nself:BindSoulShopButtons()\nself:SetEntityEnabled(\"/ui/DefaultGroup/SoulShopHud\", true)", + "Code": "self:RenderSoulLabel()\nself:RenderSoulShop()\nself:BindSoulShopButtons()\nself:SetEntityEnabled(\"/ui/LobbyUIGroup/SoulShopHud\", true)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1211,7 +1226,7 @@ "Name": null }, "Arguments": [], - "Code": "self:SetEntityEnabled(\"/ui/DefaultGroup/SoulShopHud\", false)", + "Code": "self:SetEntityEnabled(\"/ui/LobbyUIGroup/SoulShopHud\", false)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1384,7 +1399,7 @@ "Name": null }, "Arguments": [], - "Code": "local defs = self.SoulShopDef or {}\nfor i = 1, 4 do\n\tlocal base = \"/ui/DefaultGroup/SoulShopHud/Item\" .. tostring(i)\n\tlocal d = defs[i]\n\tif d == nil then\n\t\tself:SetEntityEnabled(base, false)\n\telse\n\t\tself:SetEntityEnabled(base, true)\n\t\tself:SetText(base .. \"/Name\", d.name)\n\t\tself:SetText(base .. \"/Desc\", d.desc)\n\t\tlocal owned = self.SoulUnlocks ~= nil and self.SoulUnlocks[d.key] == true\n\t\tif owned then\n\t\t\tself:SetText(base .. \"/Status\", \"보유 중\")\n\t\telseif (self.SoulPoints or 0) >= d.cost then\n\t\t\tself:SetText(base .. \"/Status\", tostring(d.cost) .. \" 영혼 · 구매\")\n\t\telse\n\t\t\tself:SetText(base .. \"/Status\", tostring(d.cost) .. \" 영혼 · 부족\")\n\t\tend\n\tend\nend", + "Code": "local defs = self.SoulShopDef or {}\nfor i = 1, 4 do\n\tlocal base = \"/ui/LobbyUIGroup/SoulShopHud/Item\" .. tostring(i)\n\tlocal d = defs[i]\n\tif d == nil then\n\t\tself:SetEntityEnabled(base, false)\n\telse\n\t\tself:SetEntityEnabled(base, true)\n\t\tself:SetText(base .. \"/Name\", d.name)\n\t\tself:SetText(base .. \"/Desc\", d.desc)\n\t\tlocal owned = self.SoulUnlocks ~= nil and self.SoulUnlocks[d.key] == true\n\t\tif owned then\n\t\t\tself:SetText(base .. \"/Status\", \"보유 중\")\n\t\telseif (self.SoulPoints or 0) >= d.cost then\n\t\t\tself:SetText(base .. \"/Status\", tostring(d.cost) .. \" 영혼 · 구매\")\n\t\telse\n\t\t\tself:SetText(base .. \"/Status\", tostring(d.cost) .. \" 영혼 · 부족\")\n\t\tend\n\tend\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1399,7 +1414,7 @@ "Name": null }, "Arguments": [], - "Code": "if self.SoulShopBound == true then\n\treturn\nend\nself.SoulShopBound = true\nfor i = 1, 4 do\n\tlocal idx = i\n\tlocal e = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/SoulShopHud/Item\" .. tostring(i))\n\tif e ~= nil and e.ButtonComponent ~= nil then\n\t\te:ConnectEvent(ButtonClickEvent, function() self:BuySoulUnlock(idx) end)\n\tend\nend", + "Code": "if self.SoulShopBound == true then\n\treturn\nend\nself.SoulShopBound = true\nfor i = 1, 4 do\n\tlocal idx = i\n\tlocal e = _EntityService:GetEntityByPath(\"/ui/LobbyUIGroup/SoulShopHud/Item\" .. tostring(i))\n\tif e ~= nil and (e.ButtonComponent ~= nil or e:AddComponent(\"ButtonComponent\") ~= nil) then\n\t\te:ConnectEvent(ButtonClickEvent, function() self:BuySoulUnlock(idx) end)\n\tend\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1467,7 +1482,7 @@ "Name": null }, "Arguments": [], - "Code": "local warriorArt = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/WarriorButton/Art\")\nif warriorArt ~= nil and warriorArt.SpriteGUIRendererComponent ~= nil and self.ClassPortraits ~= nil and self.ClassPortraits[\"warrior\"] ~= nil then\n\twarriorArt.SpriteGUIRendererComponent.ImageRUID = self.ClassPortraits[\"warrior\"]\nend\nlocal mageArt = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/MageButton/Art\")\nif mageArt ~= nil and mageArt.SpriteGUIRendererComponent ~= nil and self.ClassPortraits ~= nil and self.ClassPortraits[\"magician\"] ~= nil then\n\tmageArt.SpriteGUIRendererComponent.ImageRUID = self.ClassPortraits[\"magician\"]\nend\nlocal thiefArt = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/ThiefButton/Art\")\nif thiefArt ~= nil and thiefArt.SpriteGUIRendererComponent ~= nil and self.ClassPortraits ~= nil and self.ClassPortraits[\"bandit\"] ~= nil then\n\tthiefArt.SpriteGUIRendererComponent.ImageRUID = self.ClassPortraits[\"bandit\"]\nend\nlocal warrior = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/WarriorButton\")\nif warrior ~= nil and warrior.SpriteGUIRendererComponent ~= nil then\n\tif self.SelectedClass == \"warrior\" then\n\t\twarrior.SpriteGUIRendererComponent.Color = Color(1, 0.82, 0.3, 1)\n\telse\n\t\twarrior.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)\n\tend\nend\nlocal mage = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/MageButton\")\nif mage ~= nil and mage.SpriteGUIRendererComponent ~= nil then\n\tif self.SelectedClass == \"magician\" then\n\t\tmage.SpriteGUIRendererComponent.Color = Color(1, 0.82, 0.3, 1)\n\telse\n\t\tmage.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)\n\tend\nend\nlocal thief = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CharacterSelectHud/ThiefButton\")\nif thief ~= nil and thief.SpriteGUIRendererComponent ~= nil then\n\tif self.SelectedClass == \"bandit\" then\n\t\tthief.SpriteGUIRendererComponent.Color = Color(1, 0.82, 0.3, 1)\n\telse\n\t\tthief.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)\n\tend\nend\nif self.SelectedClass == \"warrior\" then\n\tself:SetText(\"/ui/DefaultGroup/CharacterSelectHud/Status\", \"전사 선택됨\")\nelseif self.SelectedClass == \"bandit\" then\n\tself:SetText(\"/ui/DefaultGroup/CharacterSelectHud/Status\", \"도적 선택됨\")\nelseif self.SelectedClass == \"magician\" then\n\tself:SetText(\"/ui/DefaultGroup/CharacterSelectHud/Status\", \"마법사 선택됨\")\nelse\n\tself:SetText(\"/ui/DefaultGroup/CharacterSelectHud/Status\", \"직업을 선택하고 시작하세요\")\nend", + "Code": "local warriorArt = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/WarriorButton/Art\")\nif warriorArt ~= nil and warriorArt.SpriteGUIRendererComponent ~= nil and self.ClassPortraits ~= nil and self.ClassPortraits[\"warrior\"] ~= nil then\n\twarriorArt.SpriteGUIRendererComponent.ImageRUID = self.ClassPortraits[\"warrior\"]\nend\nlocal mageArt = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/MageButton/Art\")\nif mageArt ~= nil and mageArt.SpriteGUIRendererComponent ~= nil and self.ClassPortraits ~= nil and self.ClassPortraits[\"magician\"] ~= nil then\n\tmageArt.SpriteGUIRendererComponent.ImageRUID = self.ClassPortraits[\"magician\"]\nend\nlocal thiefArt = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/ThiefButton/Art\")\nif thiefArt ~= nil and thiefArt.SpriteGUIRendererComponent ~= nil and self.ClassPortraits ~= nil and self.ClassPortraits[\"bandit\"] ~= nil then\n\tthiefArt.SpriteGUIRendererComponent.ImageRUID = self.ClassPortraits[\"bandit\"]\nend\nlocal warrior = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/WarriorButton\")\nif warrior ~= nil and warrior.SpriteGUIRendererComponent ~= nil then\n\tif self.SelectedClass == \"warrior\" then\n\t\twarrior.SpriteGUIRendererComponent.Color = Color(1, 0.82, 0.3, 1)\n\telse\n\t\twarrior.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)\n\tend\nend\nlocal mage = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/MageButton\")\nif mage ~= nil and mage.SpriteGUIRendererComponent ~= nil then\n\tif self.SelectedClass == \"magician\" then\n\t\tmage.SpriteGUIRendererComponent.Color = Color(1, 0.82, 0.3, 1)\n\telse\n\t\tmage.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)\n\tend\nend\nlocal thief = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/ThiefButton\")\nif thief ~= nil and thief.SpriteGUIRendererComponent ~= nil then\n\tif self.SelectedClass == \"bandit\" then\n\t\tthief.SpriteGUIRendererComponent.Color = Color(1, 0.82, 0.3, 1)\n\telse\n\t\tthief.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)\n\tend\nend\nif self.SelectedClass == \"warrior\" then\n\tself:SetText(\"/ui/SelectUIGroup/CharacterSelectHud/Status\", \"전사 선택됨\")\nelseif self.SelectedClass == \"bandit\" then\n\tself:SetText(\"/ui/SelectUIGroup/CharacterSelectHud/Status\", \"도적 선택됨\")\nelseif self.SelectedClass == \"magician\" then\n\tself:SetText(\"/ui/SelectUIGroup/CharacterSelectHud/Status\", \"마법사 선택됨\")\nelse\n\tself:SetText(\"/ui/SelectUIGroup/CharacterSelectHud/Status\", \"직업을 선택하고 시작하세요\")\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1482,7 +1497,7 @@ "Name": null }, "Arguments": [], - "Code": "if self.SelectedClass ~= \"warrior\" and self.SelectedClass ~= \"bandit\" and self.SelectedClass ~= \"magician\" then\n\tself:SetText(\"/ui/DefaultGroup/CharacterSelectHud/Status\", \"직업을 먼저 선택하세요\")\n\treturn\nend\nself:StartRun()", + "Code": "if self.SelectedClass ~= \"warrior\" and self.SelectedClass ~= \"bandit\" and self.SelectedClass ~= \"magician\" then\n\tself:SetText(\"/ui/SelectUIGroup/CharacterSelectHud/Status\", \"직업을 먼저 선택하세요\")\n\treturn\nend\nself:StartRun()", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1514,7 +1529,7 @@ ], "Code": "local e = _EntityService:GetEntityByPath(path)\nif e ~= nil then\n\te.Enable = enabled\nend", "Scope": 2, - "ExecSpace": 6, + "ExecSpace": 2, "Attributes": [], "Name": "SetEntityEnabled" }, @@ -1557,7 +1572,7 @@ "Name": null }, "Arguments": [], - "Code": "self:ShowState(\"combat\")\nself:KickCombatCamera()\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/Result\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/PotionMenu\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/TooltipBox\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/DiscardPrompt\", false)\nself:SetText(\"/ui/DefaultGroup/CombatHud/PlayerPanel/Name\", self:JobLabel())\nself.MaxEnergy = 3\nself.Turn = 0\nself.PlayerBlock = 0\nself.PlayerStr = 0\nself.PlayerDex = 0\nself.PlayerThorns = 0\nself.PlayerWeak = 0\nself.PlayerVuln = 0\nself.PlayerPowers = {}\nself.FightAttackCount = 0\nself.DmgPopSeq = 0\nself.FirstHpLossDone = false\nself.ClayBlockNext = 0\nself.DiscardSelectRemaining = 0\nself.DiscardSelectTotal = 0\nself.DiscardPostShiv = 0\nself.DiscardShivPerPick = 0\nself.CombatOver = false\nself.DiscardPile = {}\nself.ExhaustPile = {}\nself.Hand = {}\nself.Cards = {\n\tStrike = { name = \"파워 스트라이크\", cost = 1, desc = \"피해 6\", kind = \"Attack\", damage = 6, class = \"warrior\", rarity = \"normal\", fx = \"291b2298db88476f8ae3c6c78f53c9b7\", image = \"e4acdf27d68549db8858d6082169c70c\" },\n\tDefend = { name = \"아이언 바디\", cost = 1, desc = \"방어도 5\", kind = \"Skill\", block = 5, class = \"warrior\", rarity = \"normal\", image = \"7648c3b8e1ca44fc8ec353561207a670\" },\n\tBash = { name = \"슬래시 블러스트\", cost = 2, desc = \"피해 10\", kind = \"Attack\", damage = 10, class = \"warrior\", rarity = \"normal\", fx = \"863812c5c2f84132ac7465b50ec2283e\", image = \"4cbbe8cfc3e840e4a76379498d8eb012\" },\n\tWarLeap = { name = \"워 리프\", cost = 1, desc = \"피해 4, 방어도 3\", kind = \"Attack\", damage = 4, block = 3, class = \"warrior\", rarity = \"normal\", image = \"992dabf6aff2400e92b2f4f705d8ebe7\" },\n\tBrandish = { name = \"브랜디시\", cost = 2, desc = \"피해 13\", kind = \"Attack\", damage = 13, class = \"warrior\", rarity = \"unique\", fx = \"e8a145a6c43d493f9ad50fab03b200aa\", image = \"21af4bccc5054a5dbc8245dfa7f08681\" },\n\tChargedBlow = { name = \"차지 블로우\", cost = 2, desc = \"피해 8, 취약 2\", kind = \"Attack\", damage = 8, vuln = 2, class = \"warrior\", rarity = \"unique\", image = \"fe83c7635b0e49ed83d75a2833adb53e\" },\n\tThreaten = { name = \"위협\", cost = 0, desc = \"약화 2 부여\", kind = \"Skill\", weak = 2, class = \"warrior\", rarity = \"normal\", image = \"64daadf1a98e490d9c14ef52ec776e63\" },\n\tEnrage = { name = \"인레이지\", cost = 1, desc = \"힘 +2\", kind = \"Skill\", strength = 2, class = \"warrior\", rarity = \"unique\", image = \"09370fc7551e47238fd103a80fba558e\" },\n\tRage = { name = \"분노\", cost = 1, desc = \"매 턴 시작 시 힘 +1\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"warrior\", rarity = \"legend\", image = \"379d86e3de064959aa4612f71e84ccfb\" },\n\tComboAttack = { name = \"콤보 어택\", cost = 1, desc = \"피해 5 × 2회\", kind = \"Attack\", damage = 5, class = \"fighter\", rarity = \"unique\", hits = 2, fx = \"48754be05be344358cddd55aa8fe11f4\", image = \"1bc3e52b330648faae9eafd5a205e37b\" },\n\tBerserk = { name = \"버서크\", cost = 2, desc = \"매턴 에너지 +1, 취약 1 자가\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"fighter\", rarity = \"legend\", selfVuln = 1, image = \"e2580523efc6457385114b78ad0d7cce\" },\n\tRisingAttack = { name = \"라이징 어택\", cost = 2, desc = \"피해 12\", kind = \"Attack\", damage = 12, class = \"fighter\", rarity = \"unique\", fx = \"6f283d96d5804b4fb88009685a11c1f8\", image = \"115e309771604743853abad2d8d186bc\" },\n\tThunderCharge = { name = \"썬더 차지\", cost = 1, desc = \"피해 7, 약화 1\", kind = \"Attack\", damage = 7, weak = 1, class = \"page\", rarity = \"unique\", fx = \"997fa6999aa04dbb97a1dd99025fa2ba\", image = \"b7030d8caedc4fbc9f38fe1e541d6e6b\" },\n\tBlizzardCharge = { name = \"블리자드 차지\", cost = 1, desc = \"피해 7, 취약 1\", kind = \"Attack\", damage = 7, vuln = 1, class = \"page\", rarity = \"unique\", fx = \"2799562e984c4a4da3b73e1f3431057c\", image = \"9aac955d159f49c1bc913ef96128e781\" },\n\tPowerGuard = { name = \"파워 가드\", cost = 1, desc = \"방어도 10\", kind = \"Skill\", block = 10, class = \"page\", rarity = \"unique\", image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tPierce = { name = \"피어스\", cost = 1, desc = \"피해 9, 방어 무시\", kind = \"Attack\", damage = 9, class = \"spearman\", rarity = \"unique\", pierce = true, fx = \"1b0afc410a1a458598eb7ca2fb26e97d\", image = \"251b6e12329048429490049a4f3cf564\" },\n\tIronWall = { name = \"아이언 월\", cost = 2, desc = \"방어도 12\", kind = \"Skill\", block = 12, class = \"spearman\", rarity = \"unique\", image = \"92021d62341a4bce9cfd09d1b4b865db\" },\n\tHyperBody = { name = \"하이퍼 바디\", cost = 1, desc = \"매턴 방어도 +3\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 3, class = \"spearman\", rarity = \"legend\", image = \"b4020dbadee6401f9893a020fe4154b1\" },\n\tEnergyBolt = { name = \"에너지 볼트\", cost = 1, desc = \"피해 6\", kind = \"Attack\", damage = 6, class = \"magician\", rarity = \"normal\", fx = \"1d5877e1120a42d0907f204c959888b1\", image = \"e84880eaf89442128d3af2be5c80a74f\" },\n\tMagicGuard = { name = \"매직 가드\", cost = 1, desc = \"방어도 5\", kind = \"Skill\", block = 5, class = \"magician\", rarity = \"normal\", image = \"01b249c26eb34b8aaab774bf221907a1\" },\n\tMagicClaw = { name = \"매직 클로\", cost = 1, desc = \"피해 3 × 2회\", kind = \"Attack\", damage = 3, class = \"magician\", rarity = \"normal\", hits = 2, fx = \"ba4ac7c8f24845b68b7e689b7effcc93\", image = \"f3fcac2d460041b288cc1973caaaf30f\" },\n\tTeleport = { name = \"텔레포트\", cost = 1, desc = \"방어도 3, 드로 1\", kind = \"Skill\", block = 3, class = \"magician\", rarity = \"normal\", draw = 1, image = \"7f70a9dc7e304433bb8121dd9c4df98b\" },\n\tSlow = { name = \"슬로우\", cost = 1, desc = \"약화 2 부여\", kind = \"Skill\", weak = 2, class = \"magician\", rarity = \"normal\", image = \"7224cd3f9b7e497d9dd65f32a50865e4\" },\n\tFireArrow = { name = \"파이어 애로우\", cost = 1, desc = \"피해 8\", kind = \"Attack\", damage = 8, class = \"firepoison\", rarity = \"unique\", fx = \"4a937e208875468eb63d891806fba3cd\", image = \"6fa15fd3a0004b409ea516c11a67e533\" },\n\tPoisonBreath = { name = \"포이즌 브레스\", cost = 1, desc = \"독 4 부여\", kind = \"Skill\", class = \"firepoison\", rarity = \"unique\", poison = 4, image = \"07200f3c74854022baa7ebbefdc4ad8c\" },\n\tElementAmp = { name = \"엘레멘트 앰플\", cost = 1, desc = \"매 턴 힘 +1\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"firepoison\", rarity = \"legend\", image = \"06865473977849bebe79062dbd608944\" },\n\tThunderBolt = { name = \"썬더 볼트\", cost = 2, desc = \"모든 적에게 피해 6\", kind = \"Attack\", damage = 6, class = \"icelightning\", rarity = \"legend\", aoe = true, fx = \"7d52f5e389bd4d44a30cf7cc54538f8f\", image = \"c6685d33cb2641f09d11cfa2d5cc820c\" },\n\tColdBeam = { name = \"콜드 빔\", cost = 2, desc = \"피해 7, 약화 2\", kind = \"Attack\", damage = 7, weak = 2, class = \"icelightning\", rarity = \"unique\", image = \"e8f7c148c79f497d83014e3361f59f5c\" },\n\tChillingStep = { name = \"칠링 스텝\", cost = 1, desc = \"방어도 8\", kind = \"Skill\", block = 8, class = \"icelightning\", rarity = \"unique\", image = \"bef20873a68a4651a91d74be457c2cfc\" },\n\tHeal = { name = \"힐\", cost = 1, desc = \"HP 10 회복\", kind = \"Skill\", class = \"cleric\", rarity = \"unique\", heal = 10, image = \"8b935b7d7066493cb462834bbe287c74\" },\n\tBless = { name = \"블레스\", cost = 1, desc = \"힘 +1, 방어도 5\", kind = \"Skill\", block = 5, strength = 1, class = \"cleric\", rarity = \"unique\", image = \"607fc5457c1c44a0993a5c2fe3fb0c68\" },\n\tHolyArrow = { name = \"홀리 애로우\", cost = 1, desc = \"피해 8\", kind = \"Attack\", damage = 8, class = \"cleric\", rarity = \"unique\", fx = \"4faa7b78e09643cf86339b8b7cf2abac\", image = \"a80127195bf7471f9545b70e491f4719\" },\n\tWound = { name = \"상처\", cost = 0, desc = \"사용할 수 없다. 손패를 막는 저주.\", kind = \"Status\", class = \"curse\", rarity = \"normal\", unplayable = true, curse = true },\n\tBurn = { name = \"화상\", cost = 0, desc = \"사용 불가. 손패에 있으면 턴 종료 시 피해 2.\", kind = \"Status\", class = \"curse\", rarity = \"normal\", unplayable = true, curse = true, endTurnDamage = 2 },\n\tNeutralize = { name = \"무력화\", cost = 0, desc = \"피해를 3 줍니다. 약화를 1 부여합니다.\", kind = \"Attack\", damage = 3, weak = 1, class = \"bandit\", rarity = \"normal\", image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tSilentStrike = { name = \"타격\", cost = 1, desc = \"피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tSurvivor = { name = \"생존자\", cost = 1, desc = \"방어도를 8 얻습니다. 카드를 1장 버립니다.\", kind = \"Skill\", block = 8, class = \"bandit\", rarity = \"normal\", discard = 1, image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tSilentDefend = { name = \"수비\", cost = 1, desc = \"방어도를 5 얻습니다.\", kind = \"Skill\", block = 5, class = \"bandit\", rarity = \"normal\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tSlice = { name = \"칼질\", cost = 0, desc = \"피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tShiv = { name = \"표창\", cost = 0, desc = \"피해를 4 줍니다. 소멸.\", kind = \"Attack\", damage = 4, class = \"shiv\", rarity = \"normal\", exhaust = true, token = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tDaggerSpray = { name = \"단검 분사\", cost = 1, desc = \"모든 적에게 피해를 4만큼 2번 줍니다.\", kind = \"Attack\", damage = 4, class = \"bandit\", rarity = \"normal\", hits = 2, aoe = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tDaggerThrow = { name = \"단검 투척\", cost = 1, desc = \"피해를 9 줍니다. 카드를 1장 뽑습니다. 카드를 1장 버립니다.\", kind = \"Attack\", damage = 9, class = \"bandit\", rarity = \"normal\", draw = 1, discard = 1, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tPoisonedStab = { name = \"독 찌르기\", cost = 1, desc = \"피해를 6 줍니다. 중독을 3 부여합니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\", poison = 3, image = \"19361e72087946b1888684185b40d935\" },\n\tSuckerPunch = { name = \"불의의 일격\", cost = 1, desc = \"피해를 8 줍니다. 약화를 1 부여합니다.\", kind = \"Attack\", damage = 8, weak = 1, class = \"bandit\", rarity = \"normal\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tLeadingStrike = { name = \"선제 타격\", cost = 1, desc = \"피해를 3 줍니다. 표창을 2장 손으로 가져옵니다.\", kind = \"Attack\", damage = 3, class = \"bandit\", rarity = \"normal\", addShiv = 2, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tFollowThrough = { name = \"완수\", cost = 1, desc = \"피해를 7 줍니다. 손에 다른 카드가 5장 이상 있다면, 1번 추가로 적중합니다.\", kind = \"Attack\", damage = 7, class = \"bandit\", rarity = \"normal\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tFlickFlack = { name = \"재주넘기\", cost = 1, desc = \"교활. 모든 적에게 피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\", sly = true, aoe = true, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tRicochet = { name = \"도탄\", cost = 2, desc = \"교활. 무작위 적에게 피해를 3만큼 4번 줍니다.\", kind = \"Attack\", damage = 3, class = \"bandit\", rarity = \"normal\", hits = 4, sly = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tPrepared = { name = \"예비\", cost = 0, desc = \"카드를 1장 뽑습니다. 카드를 1장 버립니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", draw = 1, discard = 1, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tAnticipate = { name = \"예측\", cost = 0, desc = \"이번 턴 동안 민첩을 2 얻습니다.\", kind = \"Skill\", dex = 2, class = \"bandit\", rarity = \"normal\", image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tDeflect = { name = \"튕겨내기\", cost = 0, desc = \"방어도를 4 얻습니다.\", kind = \"Skill\", block = 4, class = \"bandit\", rarity = \"normal\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tBladeDance = { name = \"검무\", cost = 1, desc = \"표창을 3장 손으로 가져옵니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", addShiv = 3, exhaust = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tBackflip = { name = \"공중제비\", cost = 1, desc = \"방어도를 5 얻습니다. 카드를 2장 뽑습니다.\", kind = \"Skill\", block = 5, class = \"bandit\", rarity = \"normal\", draw = 2, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tDodgeAndRoll = { name = \"구르기\", cost = 1, desc = \"방어도를 4 얻습니다. 다음 턴에, 방어도를 4 얻습니다\", kind = \"Skill\", block = 4, class = \"bandit\", rarity = \"normal\", image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tPiercingWail = { name = \"귀를 찢는 비명\", cost = 1, desc = \"이번 턴 동안 모든 적이 힘을 6 잃습니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", draw = 1, exhaust = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tCloakAndDagger = { name = \"망토와 단검\", cost = 1, desc = \"방어도를 6 얻습니다. 표창을 1장 손으로 가져옵니다.\", kind = \"Skill\", block = 6, class = \"bandit\", rarity = \"normal\", addShiv = 1, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tDeadlyPoison = { name = \"맹독\", cost = 1, desc = \"중독을 5 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", poison = 5, image = \"19361e72087946b1888684185b40d935\" },\n\tSnakebite = { name = \"뱀 물기\", cost = 2, desc = \"보존. 중독을 7 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", poison = 7, retain = true, image = \"19361e72087946b1888684185b40d935\" },\n\tUntouchable = { name = \"범접 불가\", cost = 2, desc = \"교활. 방어도를 6 얻습니다.\", kind = \"Skill\", block = 6, class = \"bandit\", rarity = \"normal\", sly = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tSkewer = { name = \"꼬챙이\", cost = 2, desc = \"피해를 8만큼 X번 줍니다.\", kind = \"Attack\", class = \"bandit\", rarity = \"unique\", draw = 1, image = \"92a5020c978c46bdabab910598118b86\" },\n\tBackstab = { name = \"배신\", cost = 0, desc = \"선천성. 피해를 11 줍니다. 소멸.\", kind = \"Attack\", damage = 11, class = \"bandit\", rarity = \"unique\", exhaust = true, image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tPreciseCut = { name = \"정밀한 베기\", cost = 0, desc = \"피해를 13 줍니다. 손에 있는 다른 카드 1장당 피해량이 2 감소합니다.\", kind = \"Attack\", damage = 13, class = \"bandit\", rarity = \"unique\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tFinisher = { name = \"마무리\", cost = 1, desc = \"이번 턴에 사용한 공격 카드 1장당 피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"unique\", image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tMementoMori = { name = \"메멘토 모리\", cost = 1, desc = \"피해를 9 줍니다. 이번 턴에 버린 카드 1장당 피해량이 4 증가합니다.\", kind = \"Attack\", damage = 9, class = \"bandit\", rarity = \"unique\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tStrangle = { name = \"목 조르기\", cost = 1, desc = \"피해를 8 줍니다. 이번 턴에 카드를 사용할 때마다, 대상 적이 체력을 2 잃습니다.\", kind = \"Attack\", damage = 8, class = \"bandit\", rarity = \"unique\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tFlechettes = { name = \"프레췌\", cost = 1, desc = \"손에 있는 스킬 카드 1장당 피해를 5 줍니다.\", kind = \"Attack\", damage = 5, class = \"bandit\", rarity = \"unique\", image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tPounce = { name = \"덮치기\", cost = 2, desc = \"피해를 12 줍니다. 다음에 사용하는 스킬 카드의 비용이 0 이 됩니다.\", kind = \"Attack\", damage = 12, class = \"bandit\", rarity = \"unique\", image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tDash = { name = \"돌진\", cost = 2, desc = \"방어도를 10 얻습니다. 피해를 10 줍니다.\", kind = \"Attack\", damage = 10, block = 10, class = \"bandit\", rarity = \"unique\", image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tPredator = { name = \"천적\", cost = 2, desc = \"피해를 15 줍니다. 다음 턴에, 카드를 2장 뽑습니다.\", kind = \"Attack\", damage = 15, class = \"bandit\", rarity = \"unique\", draw = 2, image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tPinpoint = { name = \"정밀 사격\", cost = 3, desc = \"피해를 15 줍니다. 이번 턴에 스킬을 사용할 때마다 비용이 1 감소합니다.\", kind = \"Attack\", damage = 15, class = \"bandit\", rarity = \"unique\", image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tCalculatedGamble = { name = \"계산된 도박\", cost = 0, desc = \"손에 있는 모든 카드를 버린 뒤, 버린 카드의 수만큼 카드를 뽑습니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 1, exhaust = true, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tExpose = { name = \"들춰내기\", cost = 0, desc = \"대상 적의 모든 인공물과 방어도를 제거합니다. 취약을 2 부여합니다. 소멸.\", kind = \"Skill\", vuln = 2, class = \"bandit\", rarity = \"unique\", exhaust = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tHiddenDaggers = { name = \"숨겨진 단검\", cost = 0, desc = \"카드를 2장 버립니다. 표창을 2장 손으로 가져옵니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", discard = 2, addShiv = 2, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tEscapePlan = { name = \"탈출구\", cost = 0, desc = \"카드를 1장 뽑습니다. 뽑은 카드가 스킬 카드라면, 방어도를 3 얻습니다.\", kind = \"Skill\", block = 3, class = \"bandit\", rarity = \"unique\", draw = 1, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tAcrobatics = { name = \"곡예\", cost = 1, desc = \"카드를 3장 뽑습니다. 카드를 1장 버립니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 3, discard = 1, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tHandTrick = { name = \"손기술\", cost = 1, desc = \"방어도를 7 얻습니다. 이번 턴 동안 손에 있는 스킬 카드 1장에 교활을 추가합니다.\", kind = \"Skill\", block = 7, class = \"bandit\", rarity = \"unique\", image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tMirage = { name = \"신기루\", cost = 1, desc = \"모든 적에게 부여된 중독과 동일한 만큼의 방어도를 얻습니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 1, exhaust = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tExpertise = { name = \"전문성\", cost = 1, desc = \"손에 있는 카드가 6장이 될 때까지 카드를 뽑습니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 1, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tBubbleBubble = { name = \"차오르는 독\", cost = 1, desc = \"적이 중독을 보유하고 있다면, 중독을 9 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", poison = 9, image = \"19361e72087946b1888684185b40d935\" },\n\tBlur = { name = \"흐릿함\", cost = 1, desc = \"방어도를 5 얻습니다. 다음 턴 시작 시 방어도가 사라지지 않습니다.\", kind = \"Skill\", block = 5, class = \"bandit\", rarity = \"unique\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tLegSweep = { name = \"다리 걸기\", cost = 2, desc = \"약화를 2 부여합니다. 방어도를 11 얻습니다.\", kind = \"Skill\", block = 11, weak = 2, class = \"bandit\", rarity = \"unique\", image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tUpMySleeve = { name = \"비책\", cost = 2, desc = \"표창을 3장 손으로 가져옵니다. 이 카드의 비용이 1 감소합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", addShiv = 3, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tBouncingFlask = { name = \"탄성 플라스크\", cost = 2, desc = \"무작위 적에게 중독을 3만큼 3번 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", poison = 9, image = \"19361e72087946b1888684185b40d935\" },\n\tReflex = { name = \"반사신경\", cost = 3, desc = \"교활. 카드를 2장 뽑습니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 2, sly = true, image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tHaze = { name = \"아지랑이\", cost = 3, desc = \"교활. 모든 적에게 중독을 4 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", poison = 4, sly = true, image = \"19361e72087946b1888684185b40d935\" },\n\tTactician = { name = \"전략가\", cost = 3, desc = \"교활. 을 얻습니다.\", kind = \"Skill\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", sly = true, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tWellLaidPlans = { name = \"괜찮은 전략\", cost = 1, desc = \"내 턴 종료 시, 카드를 최대 1장까지 보존합니다.\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 2, class = \"bandit\", rarity = \"unique\", image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tInfiniteBlades = { name = \"무한의 검날\", cost = 1, desc = \"내 턴 시작 시, 표창을 1장 손으로 가져옵니다.\", kind = \"Power\", class = \"bandit\", rarity = \"unique\", turnStartShiv = 1, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tFootwork = { name = \"발놀림\", cost = 1, desc = \"민첩을 2 얻습니다.\", kind = \"Power\", dex = 2, class = \"bandit\", rarity = \"unique\", image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tOutbreak = { name = \"발병\", cost = 1, desc = \"중독을 3번 부여할 때마다, 모든 적에게 피해를 11 줍니다.\", kind = \"Power\", damage = 11, powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", aoe = true, image = \"19361e72087946b1888684185b40d935\" },\n\tNoxiousFumes = { name = \"유독 가스\", cost = 1, desc = \"내 턴 시작 시, 모든 적에게 중독을 2 부여합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", poison = 2, image = \"19361e72087946b1888684185b40d935\" },\n\tAccuracy = { name = \"정밀\", cost = 1, desc = \"표창의 피해량이 4 증가합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tPhantomBlades = { name = \"환영검\", cost = 1, desc = \"표창이 보존을 얻습니다. 매 턴마다 처음으로 사용하는 표창의 피해량이 9 증가합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tSpeedster = { name = \"스피드스터\", cost = 2, desc = \"내 턴 동안 카드를 뽑을 때마다, 모든 적에게 피해를 2 줍니다.\", kind = \"Power\", damage = 2, powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", aoe = true, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tGrandFinale = { name = \"대단원의 막\", cost = 0, desc = \"뽑을 카드 더미에 카드가 없을 때만 사용할 수 있습니다. 모든 적에게 피해를 60 줍니다.\", kind = \"Attack\", damage = 60, class = \"bandit\", rarity = \"legend\", aoe = true, image = \"dbdbb1b56ae54672ae68ac6882fff6a2\" },\n\tAssassinate = { name = \"암살\", cost = 0, desc = \"선천성. 피해를 10 줍니다. 취약을 1 부여합니다. 소멸.\", kind = \"Attack\", damage = 10, vuln = 1, class = \"bandit\", rarity = \"legend\", exhaust = true, image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tEchoingSlash = { name = \"메아리 참격\", cost = 1, desc = \"모든 적에게 피해를 10 줍니다. 적을 처치할 때마다 이 효과를 반복합니다.\", kind = \"Attack\", damage = 10, class = \"bandit\", rarity = \"legend\", aoe = true, image = \"dbdbb1b56ae54672ae68ac6882fff6a2\" },\n\tTheHunt = { name = \"사냥\", cost = 1, desc = \"피해를 10 줍니다. 치명타라면, 카드 보상을 추가로 얻습니다. 소멸.\", kind = \"Attack\", damage = 10, class = \"bandit\", rarity = \"legend\", exhaust = true, image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tMurder = { name = \"살해\", cost = 3, desc = \"피해를 1 줍니다. 이번 전투 동안 뽑은 카드 1장당 피해량이 1 증가합니다.\", kind = \"Attack\", damage = 1, class = \"bandit\", rarity = \"legend\", image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tMalaise = { name = \"불쾌\", cost = 2, desc = \"적이 힘을 X 잃습니다. 약화를 X 부여합니다. 소멸.\", kind = \"Skill\", weak = 3, class = \"bandit\", rarity = \"legend\", exhaust = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tAdrenaline = { name = \"아드레날린\", cost = 0, desc = \"를 얻습니다. 카드를 2장 뽑습니다. 소멸.\", kind = \"Skill\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", draw = 2, exhaust = true, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tStormOfSteel = { name = \"강철의 폭풍\", cost = 1, desc = \"손에 있는 모든 카드를 버립니다. 버린 카드의 수만큼 표창을 손으로 가져옵니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", discardAll = true, addShivPerDiscard = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tShadowStep = { name = \"그림자 걸음\", cost = 1, desc = \"손에 있는 모든 카드를 버립니다. 다음 턴에, 공격 카드의 피해량이 2배가 됩니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1, discardAll = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tShadowmeld = { name = \"그림자 은신\", cost = 1, desc = \"이번 턴 동안 얻는 방어도가 2배가 됩니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tCorrosiveWave = { name = \"부식성 파도\", cost = 1, desc = \"이번 턴에 카드를 뽑을 때마다, 모든 적에게 중독을 2 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", poison = 2, image = \"19361e72087946b1888684185b40d935\" },\n\tBladeOfInk = { name = \"잉크 칼날\", cost = 1, desc = \"잉크투성이 표창을 2장 손으로 가져옵니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", addShiv = 2, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tBurst = { name = \"폭주\", cost = 1, desc = \"이번 턴에 다음에 사용하는 스킬 카드가 1번 추가로 사용됩니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tKnifeTrap = { name = \"칼날 함정\", cost = 2, desc = \"대상 적에게 소멸된 카드 더미에 있는 모든 표창을 사용합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tBulletTime = { name = \"불릿 타임\", cost = 3, desc = \"이번 턴 동안 더 이상 카드를 뽑을 수 없습니다. 이번 턴 동안 손에 있는 모든 카드를 비용 없이 사용할 수 있습니다.\", kind = \"Skill\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tNightmare = { name = \"악몽\", cost = 3, desc = \"카드를 1장 선택합니다. 다음 턴에, 그 카드의 복사본을 3장 손으로 가져옵니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1, exhaust = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tToolsOfTheTrade = { name = \"작업 도구\", cost = 1, desc = \"내 턴 시작 시, 카드를 1장 뽑고 카드를 1장 버립니다.\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", draw = 1, discard = 1, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tAfterimage = { name = \"잔상\", cost = 1, desc = \"카드를 사용할 때마다, 방어도를 1 얻습니다.\", kind = \"Power\", block = 1, powerEffect = \"blockPerTurn\", value = 2, class = \"bandit\", rarity = \"legend\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tAccelerant = { name = \"촉진제\", cost = 1, desc = \"중독이 1번 추가로 발동합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", image = \"19361e72087946b1888684185b40d935\" },\n\tEnvenom = { name = \"독 바르기\", cost = 2, desc = \"공격 카드가 막히지 않은 피해를 줄 때마다, 중독을 1 부여합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", poison = 1, image = \"19361e72087946b1888684185b40d935\" },\n\tMasterPlanner = { name = \"설계의 대가\", cost = 2, desc = \"스킬 카드를 사용 시, 그 카드가 교활을 얻습니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tTracking = { name = \"추적\", cost = 2, desc = \"약화 상태의 적이 공격 카드로 받는 피해가 2배가 됩니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tFanOfKnives = { name = \"칼날 부채\", cost = 2, desc = \"표창이 이제 모든 적을 대상으로 합니다. 표창을 4장 손으로 가져옵니다.\", kind = \"Skill\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", addShiv = 4, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tSerpentForm = { name = \"구렁이의 형상\", cost = 3, desc = \"카드를 사용할 때마다, 무작위 적에게 피해를 4 줍니다.\", kind = \"Power\", damage = 4, powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", image = \"19361e72087946b1888684185b40d935\" },\n\tAbrasive = { name = \"연마\", cost = 3, desc = \"교활. 민첩을 1 얻습니다. 가시를 4 얻습니다.\", kind = \"Power\", dex = 1, thorns = 4, class = \"bandit\", rarity = \"legend\", sly = true, image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tSuppress = { name = \"진압\", cost = 0, desc = \"선천성. 피해를 11 줍니다. 약화를 3 부여합니다.\", kind = \"Attack\", damage = 11, weak = 3, class = \"bandit\", rarity = \"legend\", image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tWraithForm = { name = \"유령의 형상\", cost = 3, desc = \"불가침을 2 얻습니다. 내 턴 종료 시 민첩을 1 잃습니다.\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 8, class = \"bandit\", rarity = \"legend\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tFlanking = { name = \"측면 공격\", cost = 2, desc = \"이번 턴에 대상 적이 다른 플레이어에게 받는 피해량이 2배가 됩니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1, image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tSneaky = { name = \"비열함\", cost = 2, desc = \"교활. 다른 플레이어가 적을 공격할 때마다, 방어도를 1 얻습니다.\", kind = \"Skill\", block = 1, class = \"bandit\", rarity = \"legend\", sly = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n}\nself.DrawPile = {}\nfor i = 1, #self.RunDeck do\n\tself.DrawPile[i] = self.RunDeck[i]\nend\nself:Shuffle(self.DrawPile)\nself:BuildMonsters()\nself:RenderCombat()\nself:StartPlayerTurn()\nself:ApplyRelics(\"combatStart\")\nself:RenderCombat()", + "Code": "self:ShowState(\"combat\")\nself:KickCombatCamera()\nself:SetEntityEnabled(\"/ui/RunUIGroup/CombatHud/Result\", false)\nself:SetEntityEnabled(\"/ui/RunUIGroup/CombatHud/PotionMenu\", false)\nself:SetEntityEnabled(\"/ui/RunUIGroup/CombatHud/TooltipBox\", false)\nself:SetEntityEnabled(\"/ui/RunUIGroup/CombatHud/DiscardPrompt\", false)\nself:SetText(\"/ui/RunUIGroup/CombatHud/PlayerPanel/Name\", self:JobLabel())\nself.MaxEnergy = 3\nself.Turn = 0\nself.PlayerBlock = 0\nself.PlayerStr = 0\nself.PlayerDex = 0\nself.PlayerThorns = 0\nself.PlayerWeak = 0\nself.PlayerVuln = 0\nself.PlayerPowers = {}\nself.FightAttackCount = 0\nself.DmgPopSeq = 0\nself.FirstHpLossDone = false\nself.ClayBlockNext = 0\nself.DiscardSelectRemaining = 0\nself.DiscardSelectTotal = 0\nself.DiscardPostShiv = 0\nself.DiscardShivPerPick = 0\nself.CombatOver = false\nself.DiscardPile = {}\nself.ExhaustPile = {}\nself.Hand = {}\nself.Cards = {\n\tStrike = { name = \"파워 스트라이크\", cost = 1, desc = \"피해 6\", kind = \"Attack\", damage = 6, class = \"warrior\", rarity = \"normal\", fx = \"291b2298db88476f8ae3c6c78f53c9b7\", image = \"e4acdf27d68549db8858d6082169c70c\" },\n\tDefend = { name = \"아이언 바디\", cost = 1, desc = \"방어도 5\", kind = \"Skill\", block = 5, class = \"warrior\", rarity = \"normal\", image = \"7648c3b8e1ca44fc8ec353561207a670\" },\n\tBash = { name = \"슬래시 블러스트\", cost = 2, desc = \"피해 10\", kind = \"Attack\", damage = 10, class = \"warrior\", rarity = \"normal\", fx = \"863812c5c2f84132ac7465b50ec2283e\", image = \"4cbbe8cfc3e840e4a76379498d8eb012\" },\n\tWarLeap = { name = \"워 리프\", cost = 1, desc = \"피해 4, 방어도 3\", kind = \"Attack\", damage = 4, block = 3, class = \"warrior\", rarity = \"normal\", image = \"992dabf6aff2400e92b2f4f705d8ebe7\" },\n\tBrandish = { name = \"브랜디시\", cost = 2, desc = \"피해 13\", kind = \"Attack\", damage = 13, class = \"warrior\", rarity = \"unique\", fx = \"e8a145a6c43d493f9ad50fab03b200aa\", image = \"21af4bccc5054a5dbc8245dfa7f08681\" },\n\tChargedBlow = { name = \"차지 블로우\", cost = 2, desc = \"피해 8, 취약 2\", kind = \"Attack\", damage = 8, vuln = 2, class = \"warrior\", rarity = \"unique\", image = \"fe83c7635b0e49ed83d75a2833adb53e\" },\n\tThreaten = { name = \"위협\", cost = 0, desc = \"약화 2 부여\", kind = \"Skill\", weak = 2, class = \"warrior\", rarity = \"normal\", image = \"64daadf1a98e490d9c14ef52ec776e63\" },\n\tEnrage = { name = \"인레이지\", cost = 1, desc = \"힘 +2\", kind = \"Skill\", strength = 2, class = \"warrior\", rarity = \"unique\", image = \"09370fc7551e47238fd103a80fba558e\" },\n\tRage = { name = \"분노\", cost = 1, desc = \"매 턴 시작 시 힘 +1\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"warrior\", rarity = \"legend\", image = \"379d86e3de064959aa4612f71e84ccfb\" },\n\tComboAttack = { name = \"콤보 어택\", cost = 1, desc = \"피해 5 × 2회\", kind = \"Attack\", damage = 5, class = \"fighter\", rarity = \"unique\", hits = 2, fx = \"48754be05be344358cddd55aa8fe11f4\", image = \"1bc3e52b330648faae9eafd5a205e37b\" },\n\tBerserk = { name = \"버서크\", cost = 2, desc = \"매턴 에너지 +1, 취약 1 자가\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"fighter\", rarity = \"legend\", selfVuln = 1, image = \"e2580523efc6457385114b78ad0d7cce\" },\n\tRisingAttack = { name = \"라이징 어택\", cost = 2, desc = \"피해 12\", kind = \"Attack\", damage = 12, class = \"fighter\", rarity = \"unique\", fx = \"6f283d96d5804b4fb88009685a11c1f8\", image = \"115e309771604743853abad2d8d186bc\" },\n\tThunderCharge = { name = \"썬더 차지\", cost = 1, desc = \"피해 7, 약화 1\", kind = \"Attack\", damage = 7, weak = 1, class = \"page\", rarity = \"unique\", fx = \"997fa6999aa04dbb97a1dd99025fa2ba\", image = \"b7030d8caedc4fbc9f38fe1e541d6e6b\" },\n\tBlizzardCharge = { name = \"블리자드 차지\", cost = 1, desc = \"피해 7, 취약 1\", kind = \"Attack\", damage = 7, vuln = 1, class = \"page\", rarity = \"unique\", fx = \"2799562e984c4a4da3b73e1f3431057c\", image = \"9aac955d159f49c1bc913ef96128e781\" },\n\tPowerGuard = { name = \"파워 가드\", cost = 1, desc = \"방어도 10\", kind = \"Skill\", block = 10, class = \"page\", rarity = \"unique\", image = \"90a9bf8eeb844b578b4e2d93ac43fedf\" },\n\tPierce = { name = \"피어스\", cost = 1, desc = \"피해 9, 방어 무시\", kind = \"Attack\", damage = 9, class = \"spearman\", rarity = \"unique\", pierce = true, fx = \"1b0afc410a1a458598eb7ca2fb26e97d\", image = \"251b6e12329048429490049a4f3cf564\" },\n\tIronWall = { name = \"아이언 월\", cost = 2, desc = \"방어도 12\", kind = \"Skill\", block = 12, class = \"spearman\", rarity = \"unique\", image = \"92021d62341a4bce9cfd09d1b4b865db\" },\n\tHyperBody = { name = \"하이퍼 바디\", cost = 1, desc = \"매턴 방어도 +3\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 3, class = \"spearman\", rarity = \"legend\", image = \"b4020dbadee6401f9893a020fe4154b1\" },\n\tEnergyBolt = { name = \"에너지 볼트\", cost = 1, desc = \"피해 6\", kind = \"Attack\", damage = 6, class = \"magician\", rarity = \"normal\", fx = \"1d5877e1120a42d0907f204c959888b1\", image = \"e84880eaf89442128d3af2be5c80a74f\" },\n\tMagicGuard = { name = \"매직 가드\", cost = 1, desc = \"방어도 5\", kind = \"Skill\", block = 5, class = \"magician\", rarity = \"normal\", image = \"01b249c26eb34b8aaab774bf221907a1\" },\n\tMagicClaw = { name = \"매직 클로\", cost = 1, desc = \"피해 3 × 2회\", kind = \"Attack\", damage = 3, class = \"magician\", rarity = \"normal\", hits = 2, fx = \"ba4ac7c8f24845b68b7e689b7effcc93\", image = \"f3fcac2d460041b288cc1973caaaf30f\" },\n\tTeleport = { name = \"텔레포트\", cost = 1, desc = \"방어도 3, 드로 1\", kind = \"Skill\", block = 3, class = \"magician\", rarity = \"normal\", draw = 1, image = \"7f70a9dc7e304433bb8121dd9c4df98b\" },\n\tSlow = { name = \"슬로우\", cost = 1, desc = \"약화 2 부여\", kind = \"Skill\", weak = 2, class = \"magician\", rarity = \"normal\", image = \"7224cd3f9b7e497d9dd65f32a50865e4\" },\n\tFireArrow = { name = \"파이어 애로우\", cost = 1, desc = \"피해 8\", kind = \"Attack\", damage = 8, class = \"firepoison\", rarity = \"unique\", fx = \"4a937e208875468eb63d891806fba3cd\", image = \"6fa15fd3a0004b409ea516c11a67e533\" },\n\tPoisonBreath = { name = \"포이즌 브레스\", cost = 1, desc = \"독 4 부여\", kind = \"Skill\", class = \"firepoison\", rarity = \"unique\", poison = 4, image = \"07200f3c74854022baa7ebbefdc4ad8c\" },\n\tElementAmp = { name = \"엘레멘트 앰플\", cost = 1, desc = \"매 턴 힘 +1\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"firepoison\", rarity = \"legend\", image = \"06865473977849bebe79062dbd608944\" },\n\tThunderBolt = { name = \"썬더 볼트\", cost = 2, desc = \"모든 적에게 피해 6\", kind = \"Attack\", damage = 6, class = \"icelightning\", rarity = \"legend\", aoe = true, fx = \"7d52f5e389bd4d44a30cf7cc54538f8f\", image = \"c6685d33cb2641f09d11cfa2d5cc820c\" },\n\tColdBeam = { name = \"콜드 빔\", cost = 2, desc = \"피해 7, 약화 2\", kind = \"Attack\", damage = 7, weak = 2, class = \"icelightning\", rarity = \"unique\", image = \"e8f7c148c79f497d83014e3361f59f5c\" },\n\tChillingStep = { name = \"칠링 스텝\", cost = 1, desc = \"방어도 8\", kind = \"Skill\", block = 8, class = \"icelightning\", rarity = \"unique\", image = \"bef20873a68a4651a91d74be457c2cfc\" },\n\tHeal = { name = \"힐\", cost = 1, desc = \"HP 10 회복\", kind = \"Skill\", class = \"cleric\", rarity = \"unique\", heal = 10, image = \"8b935b7d7066493cb462834bbe287c74\" },\n\tBless = { name = \"블레스\", cost = 1, desc = \"힘 +1, 방어도 5\", kind = \"Skill\", block = 5, strength = 1, class = \"cleric\", rarity = \"unique\", image = \"607fc5457c1c44a0993a5c2fe3fb0c68\" },\n\tHolyArrow = { name = \"홀리 애로우\", cost = 1, desc = \"피해 8\", kind = \"Attack\", damage = 8, class = \"cleric\", rarity = \"unique\", fx = \"4faa7b78e09643cf86339b8b7cf2abac\", image = \"a80127195bf7471f9545b70e491f4719\" },\n\tWound = { name = \"상처\", cost = 0, desc = \"사용할 수 없다. 손패를 막는 저주.\", kind = \"Status\", class = \"curse\", rarity = \"normal\", unplayable = true, curse = true },\n\tBurn = { name = \"화상\", cost = 0, desc = \"사용 불가. 손패에 있으면 턴 종료 시 피해 2.\", kind = \"Status\", class = \"curse\", rarity = \"normal\", unplayable = true, curse = true, endTurnDamage = 2 },\n\tNeutralize = { name = \"무력화\", cost = 0, desc = \"피해를 3 줍니다. 약화를 1 부여합니다.\", kind = \"Attack\", damage = 3, weak = 1, class = \"bandit\", rarity = \"normal\", image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tSilentStrike = { name = \"타격\", cost = 1, desc = \"피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tSurvivor = { name = \"생존자\", cost = 1, desc = \"방어도를 8 얻습니다. 카드를 1장 버립니다.\", kind = \"Skill\", block = 8, class = \"bandit\", rarity = \"normal\", discard = 1, image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tSilentDefend = { name = \"수비\", cost = 1, desc = \"방어도를 5 얻습니다.\", kind = \"Skill\", block = 5, class = \"bandit\", rarity = \"normal\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tSlice = { name = \"칼질\", cost = 0, desc = \"피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tShiv = { name = \"표창\", cost = 0, desc = \"피해를 4 줍니다. 소멸.\", kind = \"Attack\", damage = 4, class = \"shiv\", rarity = \"normal\", exhaust = true, token = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tDaggerSpray = { name = \"단검 분사\", cost = 1, desc = \"모든 적에게 피해를 4만큼 2번 줍니다.\", kind = \"Attack\", damage = 4, class = \"bandit\", rarity = \"normal\", hits = 2, aoe = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tDaggerThrow = { name = \"단검 투척\", cost = 1, desc = \"피해를 9 줍니다. 카드를 1장 뽑습니다. 카드를 1장 버립니다.\", kind = \"Attack\", damage = 9, class = \"bandit\", rarity = \"normal\", draw = 1, discard = 1, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tPoisonedStab = { name = \"독 찌르기\", cost = 1, desc = \"피해를 6 줍니다. 중독을 3 부여합니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\", poison = 3, image = \"19361e72087946b1888684185b40d935\" },\n\tSuckerPunch = { name = \"불의의 일격\", cost = 1, desc = \"피해를 8 줍니다. 약화를 1 부여합니다.\", kind = \"Attack\", damage = 8, weak = 1, class = \"bandit\", rarity = \"normal\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tLeadingStrike = { name = \"선제 타격\", cost = 1, desc = \"피해를 3 줍니다. 표창을 2장 손으로 가져옵니다.\", kind = \"Attack\", damage = 3, class = \"bandit\", rarity = \"normal\", addShiv = 2, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tFollowThrough = { name = \"완수\", cost = 1, desc = \"피해를 7 줍니다. 손에 다른 카드가 5장 이상 있다면, 1번 추가로 적중합니다.\", kind = \"Attack\", damage = 7, class = \"bandit\", rarity = \"normal\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tFlickFlack = { name = \"재주넘기\", cost = 1, desc = \"교활. 모든 적에게 피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"normal\", sly = true, aoe = true, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tRicochet = { name = \"도탄\", cost = 2, desc = \"교활. 무작위 적에게 피해를 3만큼 4번 줍니다.\", kind = \"Attack\", damage = 3, class = \"bandit\", rarity = \"normal\", hits = 4, sly = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tPrepared = { name = \"예비\", cost = 0, desc = \"카드를 1장 뽑습니다. 카드를 1장 버립니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", draw = 1, discard = 1, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tAnticipate = { name = \"예측\", cost = 0, desc = \"이번 턴 동안 민첩을 2 얻습니다.\", kind = \"Skill\", dex = 2, class = \"bandit\", rarity = \"normal\", image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tDeflect = { name = \"튕겨내기\", cost = 0, desc = \"방어도를 4 얻습니다.\", kind = \"Skill\", block = 4, class = \"bandit\", rarity = \"normal\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tBladeDance = { name = \"검무\", cost = 1, desc = \"표창을 3장 손으로 가져옵니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", addShiv = 3, exhaust = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tBackflip = { name = \"공중제비\", cost = 1, desc = \"방어도를 5 얻습니다. 카드를 2장 뽑습니다.\", kind = \"Skill\", block = 5, class = \"bandit\", rarity = \"normal\", draw = 2, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tDodgeAndRoll = { name = \"구르기\", cost = 1, desc = \"방어도를 4 얻습니다. 다음 턴에, 방어도를 4 얻습니다\", kind = \"Skill\", block = 4, class = \"bandit\", rarity = \"normal\", image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tPiercingWail = { name = \"귀를 찢는 비명\", cost = 1, desc = \"이번 턴 동안 모든 적이 힘을 6 잃습니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", draw = 1, exhaust = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tCloakAndDagger = { name = \"망토와 단검\", cost = 1, desc = \"방어도를 6 얻습니다. 표창을 1장 손으로 가져옵니다.\", kind = \"Skill\", block = 6, class = \"bandit\", rarity = \"normal\", addShiv = 1, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tDeadlyPoison = { name = \"맹독\", cost = 1, desc = \"중독을 5 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", poison = 5, image = \"19361e72087946b1888684185b40d935\" },\n\tSnakebite = { name = \"뱀 물기\", cost = 2, desc = \"보존. 중독을 7 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"normal\", poison = 7, retain = true, image = \"19361e72087946b1888684185b40d935\" },\n\tUntouchable = { name = \"범접 불가\", cost = 2, desc = \"교활. 방어도를 6 얻습니다.\", kind = \"Skill\", block = 6, class = \"bandit\", rarity = \"normal\", sly = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tSkewer = { name = \"꼬챙이\", cost = 2, desc = \"피해를 8만큼 X번 줍니다.\", kind = \"Attack\", class = \"bandit\", rarity = \"unique\", draw = 1, image = \"92a5020c978c46bdabab910598118b86\" },\n\tBackstab = { name = \"배신\", cost = 0, desc = \"선천성. 피해를 11 줍니다. 소멸.\", kind = \"Attack\", damage = 11, class = \"bandit\", rarity = \"unique\", exhaust = true, image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tPreciseCut = { name = \"정밀한 베기\", cost = 0, desc = \"피해를 13 줍니다. 손에 있는 다른 카드 1장당 피해량이 2 감소합니다.\", kind = \"Attack\", damage = 13, class = \"bandit\", rarity = \"unique\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tFinisher = { name = \"마무리\", cost = 1, desc = \"이번 턴에 사용한 공격 카드 1장당 피해를 6 줍니다.\", kind = \"Attack\", damage = 6, class = \"bandit\", rarity = \"unique\", image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tMementoMori = { name = \"메멘토 모리\", cost = 1, desc = \"피해를 9 줍니다. 이번 턴에 버린 카드 1장당 피해량이 4 증가합니다.\", kind = \"Attack\", damage = 9, class = \"bandit\", rarity = \"unique\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tStrangle = { name = \"목 조르기\", cost = 1, desc = \"피해를 8 줍니다. 이번 턴에 카드를 사용할 때마다, 대상 적이 체력을 2 잃습니다.\", kind = \"Attack\", damage = 8, class = \"bandit\", rarity = \"unique\", image = \"92a5020c978c46bdabab910598118b86\" },\n\tFlechettes = { name = \"프레췌\", cost = 1, desc = \"손에 있는 스킬 카드 1장당 피해를 5 줍니다.\", kind = \"Attack\", damage = 5, class = \"bandit\", rarity = \"unique\", image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tPounce = { name = \"덮치기\", cost = 2, desc = \"피해를 12 줍니다. 다음에 사용하는 스킬 카드의 비용이 0 이 됩니다.\", kind = \"Attack\", damage = 12, class = \"bandit\", rarity = \"unique\", image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tDash = { name = \"돌진\", cost = 2, desc = \"방어도를 10 얻습니다. 피해를 10 줍니다.\", kind = \"Attack\", damage = 10, block = 10, class = \"bandit\", rarity = \"unique\", image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tPredator = { name = \"천적\", cost = 2, desc = \"피해를 15 줍니다. 다음 턴에, 카드를 2장 뽑습니다.\", kind = \"Attack\", damage = 15, class = \"bandit\", rarity = \"unique\", draw = 2, image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tPinpoint = { name = \"정밀 사격\", cost = 3, desc = \"피해를 15 줍니다. 이번 턴에 스킬을 사용할 때마다 비용이 1 감소합니다.\", kind = \"Attack\", damage = 15, class = \"bandit\", rarity = \"unique\", image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tCalculatedGamble = { name = \"계산된 도박\", cost = 0, desc = \"손에 있는 모든 카드를 버린 뒤, 버린 카드의 수만큼 카드를 뽑습니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 1, exhaust = true, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tExpose = { name = \"들춰내기\", cost = 0, desc = \"대상 적의 모든 인공물과 방어도를 제거합니다. 취약을 2 부여합니다. 소멸.\", kind = \"Skill\", vuln = 2, class = \"bandit\", rarity = \"unique\", exhaust = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tHiddenDaggers = { name = \"숨겨진 단검\", cost = 0, desc = \"카드를 2장 버립니다. 표창을 2장 손으로 가져옵니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", discard = 2, addShiv = 2, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tEscapePlan = { name = \"탈출구\", cost = 0, desc = \"카드를 1장 뽑습니다. 뽑은 카드가 스킬 카드라면, 방어도를 3 얻습니다.\", kind = \"Skill\", block = 3, class = \"bandit\", rarity = \"unique\", draw = 1, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tAcrobatics = { name = \"곡예\", cost = 1, desc = \"카드를 3장 뽑습니다. 카드를 1장 버립니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 3, discard = 1, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tHandTrick = { name = \"손기술\", cost = 1, desc = \"방어도를 7 얻습니다. 이번 턴 동안 손에 있는 스킬 카드 1장에 교활을 추가합니다.\", kind = \"Skill\", block = 7, class = \"bandit\", rarity = \"unique\", image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tMirage = { name = \"신기루\", cost = 1, desc = \"모든 적에게 부여된 중독과 동일한 만큼의 방어도를 얻습니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 1, exhaust = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tExpertise = { name = \"전문성\", cost = 1, desc = \"손에 있는 카드가 6장이 될 때까지 카드를 뽑습니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 1, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tBubbleBubble = { name = \"차오르는 독\", cost = 1, desc = \"적이 중독을 보유하고 있다면, 중독을 9 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", poison = 9, image = \"19361e72087946b1888684185b40d935\" },\n\tBlur = { name = \"흐릿함\", cost = 1, desc = \"방어도를 5 얻습니다. 다음 턴 시작 시 방어도가 사라지지 않습니다.\", kind = \"Skill\", block = 5, class = \"bandit\", rarity = \"unique\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tLegSweep = { name = \"다리 걸기\", cost = 2, desc = \"약화를 2 부여합니다. 방어도를 11 얻습니다.\", kind = \"Skill\", block = 11, weak = 2, class = \"bandit\", rarity = \"unique\", image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tUpMySleeve = { name = \"비책\", cost = 2, desc = \"표창을 3장 손으로 가져옵니다. 이 카드의 비용이 1 감소합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", addShiv = 3, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tBouncingFlask = { name = \"탄성 플라스크\", cost = 2, desc = \"무작위 적에게 중독을 3만큼 3번 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", poison = 9, image = \"19361e72087946b1888684185b40d935\" },\n\tReflex = { name = \"반사신경\", cost = 3, desc = \"교활. 카드를 2장 뽑습니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", draw = 2, sly = true, image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tHaze = { name = \"아지랑이\", cost = 3, desc = \"교활. 모든 적에게 중독을 4 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"unique\", poison = 4, sly = true, image = \"19361e72087946b1888684185b40d935\" },\n\tTactician = { name = \"전략가\", cost = 3, desc = \"교활. 을 얻습니다.\", kind = \"Skill\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", sly = true, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tWellLaidPlans = { name = \"괜찮은 전략\", cost = 1, desc = \"내 턴 종료 시, 카드를 최대 1장까지 보존합니다.\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 2, class = \"bandit\", rarity = \"unique\", image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tInfiniteBlades = { name = \"무한의 검날\", cost = 1, desc = \"내 턴 시작 시, 표창을 1장 손으로 가져옵니다.\", kind = \"Power\", class = \"bandit\", rarity = \"unique\", turnStartShiv = 1, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tFootwork = { name = \"발놀림\", cost = 1, desc = \"민첩을 2 얻습니다.\", kind = \"Power\", dex = 2, class = \"bandit\", rarity = \"unique\", image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tOutbreak = { name = \"발병\", cost = 1, desc = \"중독을 3번 부여할 때마다, 모든 적에게 피해를 11 줍니다.\", kind = \"Power\", damage = 11, powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", aoe = true, image = \"19361e72087946b1888684185b40d935\" },\n\tNoxiousFumes = { name = \"유독 가스\", cost = 1, desc = \"내 턴 시작 시, 모든 적에게 중독을 2 부여합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", poison = 2, image = \"19361e72087946b1888684185b40d935\" },\n\tAccuracy = { name = \"정밀\", cost = 1, desc = \"표창의 피해량이 4 증가합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tPhantomBlades = { name = \"환영검\", cost = 1, desc = \"표창이 보존을 얻습니다. 매 턴마다 처음으로 사용하는 표창의 피해량이 9 증가합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tSpeedster = { name = \"스피드스터\", cost = 2, desc = \"내 턴 동안 카드를 뽑을 때마다, 모든 적에게 피해를 2 줍니다.\", kind = \"Power\", damage = 2, powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"unique\", aoe = true, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tGrandFinale = { name = \"대단원의 막\", cost = 0, desc = \"뽑을 카드 더미에 카드가 없을 때만 사용할 수 있습니다. 모든 적에게 피해를 60 줍니다.\", kind = \"Attack\", damage = 60, class = \"bandit\", rarity = \"legend\", aoe = true, image = \"dbdbb1b56ae54672ae68ac6882fff6a2\" },\n\tAssassinate = { name = \"암살\", cost = 0, desc = \"선천성. 피해를 10 줍니다. 취약을 1 부여합니다. 소멸.\", kind = \"Attack\", damage = 10, vuln = 1, class = \"bandit\", rarity = \"legend\", exhaust = true, image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tEchoingSlash = { name = \"메아리 참격\", cost = 1, desc = \"모든 적에게 피해를 10 줍니다. 적을 처치할 때마다 이 효과를 반복합니다.\", kind = \"Attack\", damage = 10, class = \"bandit\", rarity = \"legend\", aoe = true, image = \"dbdbb1b56ae54672ae68ac6882fff6a2\" },\n\tTheHunt = { name = \"사냥\", cost = 1, desc = \"피해를 10 줍니다. 치명타라면, 카드 보상을 추가로 얻습니다. 소멸.\", kind = \"Attack\", damage = 10, class = \"bandit\", rarity = \"legend\", exhaust = true, image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tMurder = { name = \"살해\", cost = 3, desc = \"피해를 1 줍니다. 이번 전투 동안 뽑은 카드 1장당 피해량이 1 증가합니다.\", kind = \"Attack\", damage = 1, class = \"bandit\", rarity = \"legend\", image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tMalaise = { name = \"불쾌\", cost = 2, desc = \"적이 힘을 X 잃습니다. 약화를 X 부여합니다. 소멸.\", kind = \"Skill\", weak = 3, class = \"bandit\", rarity = \"legend\", exhaust = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tAdrenaline = { name = \"아드레날린\", cost = 0, desc = \"를 얻습니다. 카드를 2장 뽑습니다. 소멸.\", kind = \"Skill\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", draw = 2, exhaust = true, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tStormOfSteel = { name = \"강철의 폭풍\", cost = 1, desc = \"손에 있는 모든 카드를 버립니다. 버린 카드의 수만큼 표창을 손으로 가져옵니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", discardAll = true, addShivPerDiscard = true, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tShadowStep = { name = \"그림자 걸음\", cost = 1, desc = \"손에 있는 모든 카드를 버립니다. 다음 턴에, 공격 카드의 피해량이 2배가 됩니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1, discardAll = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tShadowmeld = { name = \"그림자 은신\", cost = 1, desc = \"이번 턴 동안 얻는 방어도가 2배가 됩니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tCorrosiveWave = { name = \"부식성 파도\", cost = 1, desc = \"이번 턴에 카드를 뽑을 때마다, 모든 적에게 중독을 2 부여합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", poison = 2, image = \"19361e72087946b1888684185b40d935\" },\n\tBladeOfInk = { name = \"잉크 칼날\", cost = 1, desc = \"잉크투성이 표창을 2장 손으로 가져옵니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", addShiv = 2, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tBurst = { name = \"폭주\", cost = 1, desc = \"이번 턴에 다음에 사용하는 스킬 카드가 1번 추가로 사용됩니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1, image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tKnifeTrap = { name = \"칼날 함정\", cost = 2, desc = \"대상 적에게 소멸된 카드 더미에 있는 모든 표창을 사용합니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tBulletTime = { name = \"불릿 타임\", cost = 3, desc = \"이번 턴 동안 더 이상 카드를 뽑을 수 없습니다. 이번 턴 동안 손에 있는 모든 카드를 비용 없이 사용할 수 있습니다.\", kind = \"Skill\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", image = \"91a2d1c16cb041549adbf1a0d7b1f37f\" },\n\tNightmare = { name = \"악몽\", cost = 3, desc = \"카드를 1장 선택합니다. 다음 턴에, 그 카드의 복사본을 3장 손으로 가져옵니다. 소멸.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1, exhaust = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n\tToolsOfTheTrade = { name = \"작업 도구\", cost = 1, desc = \"내 턴 시작 시, 카드를 1장 뽑고 카드를 1장 버립니다.\", kind = \"Power\", powerEffect = \"energyPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", draw = 1, discard = 1, image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tAfterimage = { name = \"잔상\", cost = 1, desc = \"카드를 사용할 때마다, 방어도를 1 얻습니다.\", kind = \"Power\", block = 1, powerEffect = \"blockPerTurn\", value = 2, class = \"bandit\", rarity = \"legend\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tAccelerant = { name = \"촉진제\", cost = 1, desc = \"중독이 1번 추가로 발동합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", image = \"19361e72087946b1888684185b40d935\" },\n\tEnvenom = { name = \"독 바르기\", cost = 2, desc = \"공격 카드가 막히지 않은 피해를 줄 때마다, 중독을 1 부여합니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", poison = 1, image = \"19361e72087946b1888684185b40d935\" },\n\tMasterPlanner = { name = \"설계의 대가\", cost = 2, desc = \"스킬 카드를 사용 시, 그 카드가 교활을 얻습니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", image = \"c1e19219745e44c39ae6ac2f77e347d9\" },\n\tTracking = { name = \"추적\", cost = 2, desc = \"약화 상태의 적이 공격 카드로 받는 피해가 2배가 됩니다.\", kind = \"Power\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tFanOfKnives = { name = \"칼날 부채\", cost = 2, desc = \"표창이 이제 모든 적을 대상으로 합니다. 표창을 4장 손으로 가져옵니다.\", kind = \"Skill\", powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", addShiv = 4, image = \"1b0f2dc8abd0434990eee1befefcbe0d\" },\n\tSerpentForm = { name = \"구렁이의 형상\", cost = 3, desc = \"카드를 사용할 때마다, 무작위 적에게 피해를 4 줍니다.\", kind = \"Power\", damage = 4, powerEffect = \"strengthPerTurn\", value = 1, class = \"bandit\", rarity = \"legend\", image = \"19361e72087946b1888684185b40d935\" },\n\tAbrasive = { name = \"연마\", cost = 3, desc = \"교활. 민첩을 1 얻습니다. 가시를 4 얻습니다.\", kind = \"Power\", dex = 1, thorns = 4, class = \"bandit\", rarity = \"legend\", sly = true, image = \"49c8f279bfa64bf3954037f17da0052d\" },\n\tSuppress = { name = \"진압\", cost = 0, desc = \"선천성. 피해를 11 줍니다. 약화를 3 부여합니다.\", kind = \"Attack\", damage = 11, weak = 3, class = \"bandit\", rarity = \"legend\", image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tWraithForm = { name = \"유령의 형상\", cost = 3, desc = \"불가침을 2 얻습니다. 내 턴 종료 시 민첩을 1 잃습니다.\", kind = \"Power\", powerEffect = \"blockPerTurn\", value = 8, class = \"bandit\", rarity = \"legend\", image = \"0946f69d84464df29b24b94c744c868d\" },\n\tFlanking = { name = \"측면 공격\", cost = 2, desc = \"이번 턴에 대상 적이 다른 플레이어에게 받는 피해량이 2배가 됩니다.\", kind = \"Skill\", class = \"bandit\", rarity = \"legend\", draw = 1, image = \"b1360ed0c4b942309d240634b8f36872\" },\n\tSneaky = { name = \"비열함\", cost = 2, desc = \"교활. 다른 플레이어가 적을 공격할 때마다, 방어도를 1 얻습니다.\", kind = \"Skill\", block = 1, class = \"bandit\", rarity = \"legend\", sly = true, image = \"0946f69d84464df29b24b94c744c868d\" },\n}\nself.DrawPile = {}\nfor i = 1, #self.RunDeck do\n\tself.DrawPile[i] = self.RunDeck[i]\nend\nself:Shuffle(self.DrawPile)\nself:BuildMonsters()\nself:RenderCombat()\nself:StartPlayerTurn()\nself:ApplyRelics(\"combatStart\")\nself:RenderCombat()\nlocal slotTid = 0\nslotTid = _TimerService:SetTimerRepeat(function()\n\tif self.CombatOver == true or self.Monsters == nil or #self.Monsters == 0 then\n\t\t_TimerService:ClearTimer(slotTid)\n\t\treturn\n\tend\n\tfor i = 1, #self.Monsters do\n\t\tif self.Monsters[i] ~= nil and self.Monsters[i].alive == true then\n\t\t\tself:PositionMonsterSlot(i)\n\t\tend\n\tend\nend, 0.15)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1677,7 +1692,7 @@ "Name": null }, "Arguments": [], - "Code": "local endTurn = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckHud/EndTurnButton\")\nif endTurn ~= nil and endTurn.ButtonComponent ~= nil then\n\tif self.EndTurnHandler ~= nil then\n\t\tendTurn:DisconnectEvent(ButtonClickEvent, self.EndTurnHandler)\n\t\tself.EndTurnHandler = nil\n\tend\n\tself.EndTurnHandler = endTurn:ConnectEvent(ButtonClickEvent, function() self:EndPlayerTurn() end)\nend\nlocal drawPile = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckHud/DrawPile\")\nif drawPile ~= nil and drawPile.ButtonComponent ~= nil then\n\tif self.DrawPileHandler ~= nil then\n\t\tdrawPile:DisconnectEvent(ButtonClickEvent, self.DrawPileHandler)\n\t\tself.DrawPileHandler = nil\n\tend\n\tself.DrawPileHandler = drawPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect(\"draw\") end)\nend\nlocal discardPile = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckHud/DiscardPile\")\nif discardPile ~= nil and discardPile.ButtonComponent ~= nil then\n\tif self.DiscardPileHandler ~= nil then\n\t\tdiscardPile:DisconnectEvent(ButtonClickEvent, self.DiscardPileHandler)\n\t\tself.DiscardPileHandler = nil\n\tend\n\tself.DiscardPileHandler = discardPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect(\"discard\") end)\nend\nlocal exhaustPile = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckHud/ExhaustPile\")\nif exhaustPile ~= nil and exhaustPile.ButtonComponent ~= nil then\n\tif self.ExhaustPileHandler ~= nil then\n\t\texhaustPile:DisconnectEvent(ButtonClickEvent, self.ExhaustPileHandler)\n\t\tself.ExhaustPileHandler = nil\n\tend\n\tself.ExhaustPileHandler = exhaustPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect(\"exhaust\") end)\nend\nlocal inspectClose = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud/Close\")\nif inspectClose ~= nil and inspectClose.ButtonComponent ~= nil then\n\tif self.DeckInspectCloseHandler ~= nil then\n\t\tinspectClose:DisconnectEvent(ButtonClickEvent, self.DeckInspectCloseHandler)\n\t\tself.DeckInspectCloseHandler = nil\n\tend\n\tself.DeckInspectCloseHandler = inspectClose:ConnectEvent(ButtonClickEvent, function() self:CloseDeckInspect() end)\nend\nlocal allDeckButton = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/TopBar/AllDeckButton\")\nif allDeckButton ~= nil and allDeckButton.ButtonComponent ~= nil then\n\tif self.AllDeckHandler ~= nil then\n\t\tallDeckButton:DisconnectEvent(ButtonClickEvent, self.AllDeckHandler)\n\t\tself.AllDeckHandler = nil\n\tend\n\tself.AllDeckHandler = allDeckButton:ConnectEvent(ButtonClickEvent, function() self:OpenAllDeck() end)\nend\nlocal allDeckClose = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud/Close\")\nif allDeckClose ~= nil and allDeckClose.ButtonComponent ~= nil then\n\tif self.AllDeckCloseHandler ~= nil then\n\t\tallDeckClose:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler)\n\t\tself.AllDeckCloseHandler = nil\n\tend\n\tself.AllDeckCloseHandler = allDeckClose:ConnectEvent(ButtonClickEvent, function() self:CloseAllDeck() end)\nend\nself:BindClassDeckTabs()\nfor i = 1, 120 do\n\tlocal allCard = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud/Grid/Card\" .. tostring(i))\n\tif allCard ~= nil and allCard.ButtonComponent ~= nil then\n\t\tlocal slot = i\n\t\tallCard:ConnectEvent(ButtonClickEvent, function() self:OnAllDeckCardButton(slot) end)\n\tend\nend\nfor i = 1, 10 do\n\tlocal cardEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(i))\n\tif cardEntity ~= nil and cardEntity.UITouchReceiveComponent ~= nil then\n\t\tlocal cardPath = \"/ui/DefaultGroup/CardHand/Card\" .. tostring(i)\n\t\tcardEntity:ConnectEvent(UITouchEnterEvent, function() self:SetCardHover(cardPath, true) end)\n\t\tcardEntity:ConnectEvent(UITouchExitEvent, function() self:SetCardHover(cardPath, false) end)\n\t\tcardEntity:ConnectEvent(UITouchBeginDragEvent, function(ev) self:OnCardDragBegin(i) end)\n\t\tcardEntity:ConnectEvent(UITouchDragEvent, function(ev) self:OnCardDrag(i, ev.TouchPoint) end)\n\t\tcardEntity:ConnectEvent(UITouchEndDragEvent, function(ev) self:OnCardDragEnd(i, ev.TouchPoint) end)\n\t\tcardEntity:ConnectEvent(UITouchEnterEvent, function() self:HoverCard(i) end)\n\t\tcardEntity:ConnectEvent(UITouchExitEvent, function() self:UnhoverCard(i) end)\n\t\tif cardEntity.ButtonComponent ~= nil then\n\t\t\tcardEntity:ConnectEvent(ButtonClickEvent, function() self:OnCardButton(i) end)\n\t\tend\n\tend\nend\nfor i = 1, 3 do\n\tlocal rc = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud/Reward\" .. tostring(i))\n\tif rc ~= nil and rc.ButtonComponent ~= nil then\n\t\trc:ConnectEvent(ButtonClickEvent, function() self:PickReward(i) end)\n\t\tif rc.UITouchReceiveComponent ~= nil then\n\t\t\tlocal cardPath = \"/ui/DefaultGroup/RewardHud/Reward\" .. tostring(i)\n\t\t\trc:ConnectEvent(UITouchEnterEvent, function() self:SetCardHover(cardPath, true) end)\n\t\t\trc:ConnectEvent(UITouchExitEvent, function() self:SetCardHover(cardPath, false) end)\n\t\tend\n\tend\nend\nlocal skip = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud/Skip\")\nif skip ~= nil and skip.ButtonComponent ~= nil then\n\tskip:ConnectEvent(ButtonClickEvent, function() self:PickReward(0) end)\nend\nlocal mapNodeIds = {}\nfor r = 1, 6 do\n\tfor c = 1, 4 do\n\t\ttable.insert(mapNodeIds, \"r\" .. tostring(r) .. \"c\" .. tostring(c))\n\tend\nend\ntable.insert(mapNodeIds, \"boss\")\nfor i = 1, #mapNodeIds do\n\tlocal nid = mapNodeIds[i]\n\tlocal mn = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MapHud/Node_\" .. nid)\n\tif mn ~= nil and mn.ButtonComponent ~= nil then\n\t\tmn:ConnectEvent(ButtonClickEvent, function() self:PickNode(nid) end)\n\tend\nend\nfor i = 1, 3 do\n\tlocal sc = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Card\" .. tostring(i))\n\tif sc ~= nil and sc.ButtonComponent ~= nil then\n\t\tsc:ConnectEvent(ButtonClickEvent, function() self:BuyCard(i) end)\n\t\tif sc.UITouchReceiveComponent ~= nil then\n\t\t\tlocal cardPath = \"/ui/DefaultGroup/ShopHud/Card\" .. tostring(i)\n\t\t\tsc:ConnectEvent(UITouchEnterEvent, function() self:SetCardHover(cardPath, true) end)\n\t\t\tsc:ConnectEvent(UITouchExitEvent, function() self:SetCardHover(cardPath, false) end)\n\t\tend\n\tend\nend\nlocal shopLeave = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Leave\")\nif shopLeave ~= nil and shopLeave.ButtonComponent ~= nil then\n\tshopLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend\nlocal shopRelic = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Relic\")\nif shopRelic ~= nil and shopRelic.ButtonComponent ~= nil then\n\tshopRelic:ConnectEvent(ButtonClickEvent, function() self:BuyRelic() end)\nend\nlocal restLeave = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RestHud/Leave\")\nif restLeave ~= nil and restLeave.ButtonComponent ~= nil then\n\trestLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend\nfor i = 1, 4 do\n\tlocal ms = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i))\n\tif ms ~= nil and ms.ButtonComponent ~= nil then\n\t\tms:ConnectEvent(ButtonClickEvent, function() self:SetTarget(i) end)\n\tend\nend\nfor i = 1, 10 do\n\tlocal rs = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/TopBar/RelicSlot\" .. tostring(i))\n\tif rs ~= nil and rs.UITouchReceiveComponent ~= nil then\n\t\tlocal idx = i\n\t\trs:ConnectEvent(UITouchEnterEvent, function()\n\t\t\tlocal rid = nil\n\t\t\tif self.RunRelics ~= nil then rid = self.RunRelics[idx] end\n\t\t\tif rid ~= nil and self.Relics[rid] ~= nil then\n\t\t\t\tself:ShowTooltip(self.Relics[rid].name, self.Relics[rid].desc, -240 + (idx - 1) * 48)\n\t\t\tend\n\t\tend)\n\t\trs:ConnectEvent(UITouchExitEvent, function() self:HideTooltip() end)\n\tend\nend\nfor i = 1, 5 do\n\tlocal ps = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/TopBar/PotionSlot\" .. tostring(i))\n\tif ps ~= nil and ps.UITouchReceiveComponent ~= nil then\n\t\tlocal idx = i\n\t\tps:ConnectEvent(UITouchEnterEvent, function()\n\t\t\tlocal pid = nil\n\t\t\tif self.RunPotions ~= nil then pid = self.RunPotions[idx] end\n\t\t\tif pid ~= nil and self.Potions[pid] ~= nil then\n\t\t\t\tself:ShowTooltip(self.Potions[pid].name, self.Potions[pid].desc, 240 + (idx - 1) * 44)\n\t\t\tend\n\t\tend)\n\t\tps:ConnectEvent(UITouchExitEvent, function() self:HideTooltip() end)\n\t\tps:ConnectEvent(UITouchDownEvent, function() self:OpenPotionMenu(idx) end)\n\tend\nend\nlocal pmUse = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/PotionMenu/Use\")\nif pmUse ~= nil and pmUse.ButtonComponent ~= nil then\n\tpmUse:ConnectEvent(ButtonClickEvent, function() self:UsePotion() end)\nend\nlocal pmToss = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/PotionMenu/Toss\")\nif pmToss ~= nil and pmToss.ButtonComponent ~= nil then\n\tpmToss:ConnectEvent(ButtonClickEvent, function() self:TossPotion() end)\nend\nlocal pmClose = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/PotionMenu/Close\")\nif pmClose ~= nil and pmClose.ButtonComponent ~= nil then\n\tpmClose:ConnectEvent(ButtonClickEvent, function() self:ClosePotionMenu() end)\nend\nlocal shopPotion = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Potion\")\nif shopPotion ~= nil and shopPotion.ButtonComponent ~= nil then\n\tshopPotion:ConnectEvent(ButtonClickEvent, function() self:BuyPotion() end)\nend\nlocal chest = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/TreasureHud/Chest\")\nif chest ~= nil and chest.ButtonComponent ~= nil then\n\tchest:ConnectEvent(ButtonClickEvent, function() self:OpenChest() end)\nend\nlocal treasureLeave = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/TreasureHud/Leave\")\nif treasureLeave ~= nil and treasureLeave.ButtonComponent ~= nil then\n\ttreasureLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend\nlocal jcRelic = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/JobChoiceHud/RelicButton\")\nif jcRelic ~= nil and jcRelic.ButtonComponent ~= nil then\n\tjcRelic:ConnectEvent(ButtonClickEvent, function() self:PickJobReward(\"relic\") end)\nend\nlocal jcJob = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/JobChoiceHud/JobButton\")\nif jcJob ~= nil and jcJob.ButtonComponent ~= nil then\n\tjcJob:ConnectEvent(ButtonClickEvent, function() self:PickJobReward(\"job\") end)\nend\nfor i = 1, 3 do\n\tlocal slotIdx = i\n\tlocal jb = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/JobSelectHud/Job_slot\" .. tostring(i))\n\tif jb ~= nil and jb.ButtonComponent ~= nil then\n\t\tjb:ConnectEvent(ButtonClickEvent, function()\n\t\t\tif self.JobOpts ~= nil and self.JobOpts[slotIdx] ~= nil then\n\t\t\t\tself:SetJob(self.JobOpts[slotIdx].id)\n\t\t\tend\n\t\tend)\n\tend\nend", + "Code": "local endTurn = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/DeckHud/EndTurnButton\")\nif endTurn ~= nil and (endTurn.ButtonComponent ~= nil or endTurn:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.EndTurnHandler ~= nil then\n\t\tendTurn:DisconnectEvent(ButtonClickEvent, self.EndTurnHandler)\n\t\tself.EndTurnHandler = nil\n\tend\n\tself.EndTurnHandler = endTurn:ConnectEvent(ButtonClickEvent, function() self:EndPlayerTurn() end)\nend\nlocal drawPile = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/DeckHud/DrawPile\")\nif drawPile ~= nil and (drawPile.ButtonComponent ~= nil or drawPile:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.DrawPileHandler ~= nil then\n\t\tdrawPile:DisconnectEvent(ButtonClickEvent, self.DrawPileHandler)\n\t\tself.DrawPileHandler = nil\n\tend\n\tself.DrawPileHandler = drawPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect(\"draw\") end)\nend\nlocal discardPile = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/DeckHud/DiscardPile\")\nif discardPile ~= nil and (discardPile.ButtonComponent ~= nil or discardPile:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.DiscardPileHandler ~= nil then\n\t\tdiscardPile:DisconnectEvent(ButtonClickEvent, self.DiscardPileHandler)\n\t\tself.DiscardPileHandler = nil\n\tend\n\tself.DiscardPileHandler = discardPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect(\"discard\") end)\nend\nlocal exhaustPile = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/DeckHud/ExhaustPile\")\nif exhaustPile ~= nil and (exhaustPile.ButtonComponent ~= nil or exhaustPile:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.ExhaustPileHandler ~= nil then\n\t\texhaustPile:DisconnectEvent(ButtonClickEvent, self.ExhaustPileHandler)\n\t\tself.ExhaustPileHandler = nil\n\tend\n\tself.ExhaustPileHandler = exhaustPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect(\"exhaust\") end)\nend\nlocal inspectClose = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckInspectHud/Close\")\nif inspectClose ~= nil and (inspectClose.ButtonComponent ~= nil or inspectClose:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.DeckInspectCloseHandler ~= nil then\n\t\tinspectClose:DisconnectEvent(ButtonClickEvent, self.DeckInspectCloseHandler)\n\t\tself.DeckInspectCloseHandler = nil\n\tend\n\tself.DeckInspectCloseHandler = inspectClose:ConnectEvent(ButtonClickEvent, function() self:CloseDeckInspect() end)\nend\nlocal allDeckButton = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CombatHud/TopBar/AllDeckButton\")\nif allDeckButton ~= nil and (allDeckButton.ButtonComponent ~= nil or allDeckButton:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.AllDeckHandler ~= nil then\n\t\tallDeckButton:DisconnectEvent(ButtonClickEvent, self.AllDeckHandler)\n\t\tself.AllDeckHandler = nil\n\tend\n\tself.AllDeckHandler = allDeckButton:ConnectEvent(ButtonClickEvent, function() self:OpenAllDeck() end)\nend\nlocal allDeckClose = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckAllHud/Close\")\nif allDeckClose ~= nil and (allDeckClose.ButtonComponent ~= nil or allDeckClose:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.AllDeckCloseHandler ~= nil then\n\t\tallDeckClose:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler)\n\t\tself.AllDeckCloseHandler = nil\n\tend\n\tself.AllDeckCloseHandler = allDeckClose:ConnectEvent(ButtonClickEvent, function() self:CloseAllDeck() end)\nend\nself:BindClassDeckTabs()\nfor i = 1, 120 do\n\tlocal allCard = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckAllHud/Grid/Card\" .. tostring(i))\n\tif allCard ~= nil and (allCard.ButtonComponent ~= nil or allCard:AddComponent(\"ButtonComponent\") ~= nil) then\n\t\tlocal slot = i\n\t\tallCard:ConnectEvent(ButtonClickEvent, function() self:OnAllDeckCardButton(slot) end)\n\tend\nend\nfor i = 1, 10 do\n\tlocal cardEntity = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CardHand/Card\" .. tostring(i))\n\tif cardEntity ~= nil and cardEntity.UITouchReceiveComponent ~= nil then\n\t\tlocal cardPath = \"/ui/RunUIGroup/CardHand/Card\" .. tostring(i)\n\t\tcardEntity:ConnectEvent(UITouchEnterEvent, function() self:SetCardHover(cardPath, true) end)\n\t\tcardEntity:ConnectEvent(UITouchExitEvent, function() self:SetCardHover(cardPath, false) end)\n\t\tcardEntity:ConnectEvent(UITouchBeginDragEvent, function(ev) self:OnCardDragBegin(i) end)\n\t\tcardEntity:ConnectEvent(UITouchDragEvent, function(ev) self:OnCardDrag(i, ev.TouchPoint) end)\n\t\tcardEntity:ConnectEvent(UITouchEndDragEvent, function(ev) self:OnCardDragEnd(i, ev.TouchPoint) end)\n\t\tcardEntity:ConnectEvent(UITouchEnterEvent, function() self:HoverCard(i) end)\n\t\tcardEntity:ConnectEvent(UITouchExitEvent, function() self:UnhoverCard(i) end)\n\t\tif (cardEntity.ButtonComponent ~= nil or cardEntity:AddComponent(\"ButtonComponent\") ~= nil) then\n\t\t\tcardEntity:ConnectEvent(ButtonClickEvent, function() self:OnCardButton(i) end)\n\t\tend\n\tend\nend\nfor i = 1, 3 do\n\tlocal rc = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/RewardHud/Reward\" .. tostring(i))\n\tif rc ~= nil and (rc.ButtonComponent ~= nil or rc:AddComponent(\"ButtonComponent\") ~= nil) then\n\t\trc:ConnectEvent(ButtonClickEvent, function() self:PickReward(i) end)\n\t\tif rc.UITouchReceiveComponent ~= nil then\n\t\t\tlocal cardPath = \"/ui/RunUIGroup/RewardHud/Reward\" .. tostring(i)\n\t\t\trc:ConnectEvent(UITouchEnterEvent, function() self:SetCardHover(cardPath, true) end)\n\t\t\trc:ConnectEvent(UITouchExitEvent, function() self:SetCardHover(cardPath, false) end)\n\t\tend\n\tend\nend\nlocal skip = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/RewardHud/Skip\")\nif skip ~= nil and (skip.ButtonComponent ~= nil or skip:AddComponent(\"ButtonComponent\") ~= nil) then\n\tskip:ConnectEvent(ButtonClickEvent, function() self:PickReward(0) end)\nend\nlocal mapNodeIds = {}\nfor r = 1, 6 do\n\tfor c = 1, 4 do\n\t\ttable.insert(mapNodeIds, \"r\" .. tostring(r) .. \"c\" .. tostring(c))\n\tend\nend\ntable.insert(mapNodeIds, \"boss\")\nfor i = 1, #mapNodeIds do\n\tlocal nid = mapNodeIds[i]\n\tlocal mn = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/MapHud/Node_\" .. nid)\n\tif mn ~= nil and (mn.ButtonComponent ~= nil or mn:AddComponent(\"ButtonComponent\") ~= nil) then\n\t\tmn:ConnectEvent(ButtonClickEvent, function() self:PickNode(nid) end)\n\tend\nend\nfor i = 1, 3 do\n\tlocal sc = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/ShopHud/Card\" .. tostring(i))\n\tif sc ~= nil and (sc.ButtonComponent ~= nil or sc:AddComponent(\"ButtonComponent\") ~= nil) then\n\t\tsc:ConnectEvent(ButtonClickEvent, function() self:BuyCard(i) end)\n\t\tif sc.UITouchReceiveComponent ~= nil then\n\t\t\tlocal cardPath = \"/ui/RunUIGroup/ShopHud/Card\" .. tostring(i)\n\t\t\tsc:ConnectEvent(UITouchEnterEvent, function() self:SetCardHover(cardPath, true) end)\n\t\t\tsc:ConnectEvent(UITouchExitEvent, function() self:SetCardHover(cardPath, false) end)\n\t\tend\n\tend\nend\nlocal shopLeave = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/ShopHud/Leave\")\nif shopLeave ~= nil and (shopLeave.ButtonComponent ~= nil or shopLeave:AddComponent(\"ButtonComponent\") ~= nil) then\n\tshopLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend\nlocal shopRelic = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/ShopHud/Relic\")\nif shopRelic ~= nil and (shopRelic.ButtonComponent ~= nil or shopRelic:AddComponent(\"ButtonComponent\") ~= nil) then\n\tshopRelic:ConnectEvent(ButtonClickEvent, function() self:BuyRelic() end)\nend\nlocal restLeave = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/RestHud/Leave\")\nif restLeave ~= nil and (restLeave.ButtonComponent ~= nil or restLeave:AddComponent(\"ButtonComponent\") ~= nil) then\n\trestLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend\nfor i = 1, 4 do\n\tlocal ms = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CombatHud/MonsterStatus\" .. tostring(i))\n\tif ms ~= nil and (ms.ButtonComponent ~= nil or ms:AddComponent(\"ButtonComponent\") ~= nil) then\n\t\tms:ConnectEvent(ButtonClickEvent, function() self:SetTarget(i) end)\n\tend\nend\nfor i = 1, 10 do\n\tlocal rs = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CombatHud/TopBar/RelicSlot\" .. tostring(i))\n\tif rs ~= nil and rs.UITouchReceiveComponent ~= nil then\n\t\tlocal idx = i\n\t\trs:ConnectEvent(UITouchEnterEvent, function()\n\t\t\tlocal rid = nil\n\t\t\tif self.RunRelics ~= nil then rid = self.RunRelics[idx] end\n\t\t\tif rid ~= nil and self.Relics[rid] ~= nil then\n\t\t\t\tself:ShowTooltip(self.Relics[rid].name, self.Relics[rid].desc, -240 + (idx - 1) * 48)\n\t\t\tend\n\t\tend)\n\t\trs:ConnectEvent(UITouchExitEvent, function() self:HideTooltip() end)\n\tend\nend\nfor i = 1, 5 do\n\tlocal ps = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CombatHud/TopBar/PotionSlot\" .. tostring(i))\n\tif ps ~= nil and ps.UITouchReceiveComponent ~= nil then\n\t\tlocal idx = i\n\t\tps:ConnectEvent(UITouchEnterEvent, function()\n\t\t\tlocal pid = nil\n\t\t\tif self.RunPotions ~= nil then pid = self.RunPotions[idx] end\n\t\t\tif pid ~= nil and self.Potions[pid] ~= nil then\n\t\t\t\tself:ShowTooltip(self.Potions[pid].name, self.Potions[pid].desc, 240 + (idx - 1) * 44)\n\t\t\tend\n\t\tend)\n\t\tps:ConnectEvent(UITouchExitEvent, function() self:HideTooltip() end)\n\t\tps:ConnectEvent(UITouchDownEvent, function() self:OpenPotionMenu(idx) end)\n\tend\nend\nlocal pmUse = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CombatHud/PotionMenu/Use\")\nif pmUse ~= nil and (pmUse.ButtonComponent ~= nil or pmUse:AddComponent(\"ButtonComponent\") ~= nil) then\n\tpmUse:ConnectEvent(ButtonClickEvent, function() self:UsePotion() end)\nend\nlocal pmToss = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CombatHud/PotionMenu/Toss\")\nif pmToss ~= nil and (pmToss.ButtonComponent ~= nil or pmToss:AddComponent(\"ButtonComponent\") ~= nil) then\n\tpmToss:ConnectEvent(ButtonClickEvent, function() self:TossPotion() end)\nend\nlocal pmClose = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CombatHud/PotionMenu/Close\")\nif pmClose ~= nil and (pmClose.ButtonComponent ~= nil or pmClose:AddComponent(\"ButtonComponent\") ~= nil) then\n\tpmClose:ConnectEvent(ButtonClickEvent, function() self:ClosePotionMenu() end)\nend\nlocal shopPotion = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/ShopHud/Potion\")\nif shopPotion ~= nil and (shopPotion.ButtonComponent ~= nil or shopPotion:AddComponent(\"ButtonComponent\") ~= nil) then\n\tshopPotion:ConnectEvent(ButtonClickEvent, function() self:BuyPotion() end)\nend\nlocal chest = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/TreasureHud/Chest\")\nif chest ~= nil and (chest.ButtonComponent ~= nil or chest:AddComponent(\"ButtonComponent\") ~= nil) then\n\tchest:ConnectEvent(ButtonClickEvent, function() self:OpenChest() end)\nend\nlocal treasureLeave = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/TreasureHud/Leave\")\nif treasureLeave ~= nil and (treasureLeave.ButtonComponent ~= nil or treasureLeave:AddComponent(\"ButtonComponent\") ~= nil) then\n\ttreasureLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend\nlocal jcRelic = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/JobChoiceHud/RelicButton\")\nif jcRelic ~= nil and (jcRelic.ButtonComponent ~= nil or jcRelic:AddComponent(\"ButtonComponent\") ~= nil) then\n\tjcRelic:ConnectEvent(ButtonClickEvent, function() self:PickJobReward(\"relic\") end)\nend\nlocal jcJob = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/JobChoiceHud/JobButton\")\nif jcJob ~= nil and (jcJob.ButtonComponent ~= nil or jcJob:AddComponent(\"ButtonComponent\") ~= nil) then\n\tjcJob:ConnectEvent(ButtonClickEvent, function() self:PickJobReward(\"job\") end)\nend\nfor i = 1, 3 do\n\tlocal slotIdx = i\n\tlocal jb = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/JobSelectHud/Job_slot\" .. tostring(i))\n\tif jb ~= nil and (jb.ButtonComponent ~= nil or jb:AddComponent(\"ButtonComponent\") ~= nil) then\n\t\tjb:ConnectEvent(ButtonClickEvent, function()\n\t\t\tif self.JobOpts ~= nil and self.JobOpts[slotIdx] ~= nil then\n\t\t\t\tself:SetJob(self.JobOpts[slotIdx].id)\n\t\t\tend\n\t\tend)\n\tend\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1797,7 +1812,7 @@ "Name": null }, "Arguments": [], - "Code": "self:SetText(\"/ui/DefaultGroup/DeckHud/DrawPile/Count\", self:FormatNumber(#self.DrawPile))\nself:SetText(\"/ui/DefaultGroup/DeckHud/DiscardPile/Count\", self:FormatNumber(#self.DiscardPile))\nself:SetText(\"/ui/DefaultGroup/DeckHud/ExhaustPile/Count\", self:FormatNumber(#(self.ExhaustPile or {})))\nself:SetText(\"/ui/DefaultGroup/DeckHud/EnergyOrb/Value\", string.format(\"%d\", self.Energy) .. \"/\" .. string.format(\"%d\", self.MaxEnergy))\nlocal inspect = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud\")\nif inspect ~= nil and inspect.Enable == true and self.DeckInspectKind ~= \"\" then\n\tself:OpenDeckInspect(self.DeckInspectKind)\nend", + "Code": "self:SetText(\"/ui/RunUIGroup/DeckHud/DrawPile/Count\", self:FormatNumber(#self.DrawPile))\nself:SetText(\"/ui/RunUIGroup/DeckHud/DiscardPile/Count\", self:FormatNumber(#self.DiscardPile))\nself:SetText(\"/ui/RunUIGroup/DeckHud/ExhaustPile/Count\", self:FormatNumber(#(self.ExhaustPile or {})))\nself:SetText(\"/ui/RunUIGroup/DeckHud/EnergyOrb/Value\", string.format(\"%d\", self.Energy) .. \"/\" .. string.format(\"%d\", self.MaxEnergy))\nlocal inspect = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckInspectHud\")\nif inspect ~= nil and inspect.Enable == true and self.DeckInspectKind ~= \"\" then\n\tself:OpenDeckInspect(self.DeckInspectKind)\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1820,7 +1835,7 @@ "Name": "kind" } ], - "Code": "self.DeckInspectKind = kind\nif self.DeckAllOpen == true then\n\tself.DeckAllOpen = false\n\tlocal allHud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\n\tif allHud ~= nil then\n\t\tallHud.Enable = false\n\tend\nend\nlocal pile = {}\nlocal title = \"\"\nif kind == \"discard\" then\n\tpile = self.DiscardPile or {}\n\ttitle = \"버린 덱\"\nelseif kind == \"exhaust\" then\n\tpile = self.ExhaustPile or {}\n\ttitle = \"소멸 덱\"\nelse\n\tpile = self.DrawPile or {}\n\ttitle = \"뽑을 덱\"\nend\nself:RenderDeckInspect(pile, title)\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud\")\nif hud ~= nil then\n\thud.Enable = true\nend", + "Code": "self.DeckInspectKind = kind\nif self.DeckAllOpen == true then\n\tself.DeckAllOpen = false\n\tlocal allHud = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckAllHud\")\n\tif allHud ~= nil then\n\t\tallHud.Enable = false\n\tend\nend\nlocal pile = {}\nlocal title = \"\"\nif kind == \"discard\" then\n\tpile = self.DiscardPile or {}\n\ttitle = \"버린 덱\"\nelseif kind == \"exhaust\" then\n\tpile = self.ExhaustPile or {}\n\ttitle = \"소멸 덱\"\nelse\n\tpile = self.DrawPile or {}\n\ttitle = \"뽑을 덱\"\nend\nself:RenderDeckInspect(pile, title)\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckInspectHud\")\nif hud ~= nil then\n\thud.Enable = true\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1835,7 +1850,7 @@ "Name": null }, "Arguments": [], - "Code": "self.DeckInspectKind = \"\"\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud\")\nif hud ~= nil then\n\thud.Enable = false\nend", + "Code": "self.DeckInspectKind = \"\"\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckInspectHud\")\nif hud ~= nil then\n\thud.Enable = false\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1865,7 +1880,7 @@ "Name": "title" } ], - "Code": "local count = 0\nif pile ~= nil then\n\tcount = #pile\nend\nlocal suffix = \" (\" .. tostring(count) .. \")\"\nif count > 60 then\n\tsuffix = suffix .. \" - 60장까지 표시\"\nend\nself:SetText(\"/ui/DefaultGroup/DeckInspectHud/Title\", title .. suffix)\nlocal empty = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud/Empty\")\nif empty ~= nil then\n\tempty.Enable = count <= 0\nend\nfor i = 1, 60 do\n\tlocal e = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud/Grid/Card\" .. tostring(i))\n\tif e ~= nil then\n\t\tlocal cardId = nil\n\t\tif pile ~= nil then\n\t\t\tcardId = pile[i]\n\t\tend\n\t\tif cardId == nil then\n\t\t\te.Enable = false\n\t\telse\n\t\t\te.Enable = true\n\t\t\tself:ApplyInspectCardVisual(i, cardId)\n\t\tend\n\tend\nend", + "Code": "local count = 0\nif pile ~= nil then\n\tcount = #pile\nend\nlocal suffix = \" (\" .. tostring(count) .. \")\"\nif count > 60 then\n\tsuffix = suffix .. \" - 60장까지 표시\"\nend\nself:SetText(\"/ui/DeckUIGroup/DeckInspectHud/Title\", title .. suffix)\nlocal empty = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckInspectHud/Empty\")\nif empty ~= nil then\n\tempty.Enable = count <= 0\nend\nfor i = 1, 60 do\n\tlocal e = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckInspectHud/Grid/Card\" .. tostring(i))\n\tif e ~= nil then\n\t\tlocal cardId = nil\n\t\tif pile ~= nil then\n\t\t\tcardId = pile[i]\n\t\tend\n\t\tif cardId == nil then\n\t\t\te.Enable = false\n\t\telse\n\t\t\te.Enable = true\n\t\t\tself:ApplyInspectCardVisual(i, cardId)\n\t\tend\n\tend\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1895,7 +1910,7 @@ "Name": "cardId" } ], - "Code": "self:ApplyCardFace(\"/ui/DefaultGroup/DeckInspectHud/Grid/Card\" .. tostring(slot), cardId)", + "Code": "self:ApplyCardFace(\"/ui/DeckUIGroup/DeckInspectHud/Grid/Card\" .. tostring(slot), cardId)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1910,7 +1925,7 @@ "Name": null }, "Arguments": [], - "Code": "local warriorTab = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud/WarriorTab\")\nif warriorTab ~= nil and warriorTab.ButtonComponent ~= nil then\n\tif self.WarriorDeckTabHandler ~= nil then\n\t\twarriorTab:DisconnectEvent(ButtonClickEvent, self.WarriorDeckTabHandler)\n\t\tself.WarriorDeckTabHandler = nil\n\tend\n\tself.WarriorDeckTabHandler = warriorTab:ConnectEvent(ButtonClickEvent, function() self:SetClassDeckTab(\"warrior\") end)\nend\nlocal thiefTab = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud/ThiefTab\")\nif thiefTab ~= nil and thiefTab.ButtonComponent ~= nil then\n\tif self.ThiefDeckTabHandler ~= nil then\n\t\tthiefTab:DisconnectEvent(ButtonClickEvent, self.ThiefDeckTabHandler)\n\t\tself.ThiefDeckTabHandler = nil\n\tend\n\tself.ThiefDeckTabHandler = thiefTab:ConnectEvent(ButtonClickEvent, function() self:SetClassDeckTab(\"bandit\") end)\nend\nlocal mageTab = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud/MageTab\")\nif mageTab ~= nil and mageTab.ButtonComponent ~= nil then\n\tif self.MageDeckTabHandler ~= nil then\n\t\tmageTab:DisconnectEvent(ButtonClickEvent, self.MageDeckTabHandler)\n\t\tself.MageDeckTabHandler = nil\n\tend\n\tself.MageDeckTabHandler = mageTab:ConnectEvent(ButtonClickEvent, function() self:SetClassDeckTab(\"magician\") end)\nend", + "Code": "local warriorTab = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckAllHud/WarriorTab\")\nif warriorTab ~= nil and (warriorTab.ButtonComponent ~= nil or warriorTab:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.WarriorDeckTabHandler ~= nil then\n\t\twarriorTab:DisconnectEvent(ButtonClickEvent, self.WarriorDeckTabHandler)\n\t\tself.WarriorDeckTabHandler = nil\n\tend\n\tself.WarriorDeckTabHandler = warriorTab:ConnectEvent(ButtonClickEvent, function() self:SetClassDeckTab(\"warrior\") end)\nend\nlocal thiefTab = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckAllHud/ThiefTab\")\nif thiefTab ~= nil and (thiefTab.ButtonComponent ~= nil or thiefTab:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.ThiefDeckTabHandler ~= nil then\n\t\tthiefTab:DisconnectEvent(ButtonClickEvent, self.ThiefDeckTabHandler)\n\t\tself.ThiefDeckTabHandler = nil\n\tend\n\tself.ThiefDeckTabHandler = thiefTab:ConnectEvent(ButtonClickEvent, function() self:SetClassDeckTab(\"bandit\") end)\nend\nlocal mageTab = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckAllHud/MageTab\")\nif mageTab ~= nil and (mageTab.ButtonComponent ~= nil or mageTab:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.MageDeckTabHandler ~= nil then\n\t\tmageTab:DisconnectEvent(ButtonClickEvent, self.MageDeckTabHandler)\n\t\tself.MageDeckTabHandler = nil\n\tend\n\tself.MageDeckTabHandler = mageTab:ConnectEvent(ButtonClickEvent, function() self:SetClassDeckTab(\"magician\") end)\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1933,7 +1948,7 @@ "Name": "className" } ], - "Code": "self.CodexMode = false\nself.ClassDeckMode = true\nself.DebugCardPickerMode = false\nself.DeckAllOpen = true\nself:SetClassDeckTab(className)\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = true\nend", + "Code": "self.CodexMode = false\nself.ClassDeckMode = true\nself.DebugCardPickerMode = false\nself.DeckAllOpen = true\nself:SetClassDeckTab(className)\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = true\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1948,7 +1963,7 @@ "Name": null }, "Arguments": [], - "Code": "if self.RunActive ~= true or self.CombatOver == true or self.Hand == nil then\n\tself:Toast(\"전투 중에만 테스트 카드를 추가할 수 있습니다\")\n\treturn\nend\nlocal className = self.SelectedClass\nif className ~= \"warrior\" and className ~= \"magician\" and className ~= \"bandit\" then\n\tclassName = \"bandit\"\nend\nself.CodexMode = false\nself.ClassDeckMode = true\nself.DebugCardPickerMode = true\nself.DeckAllOpen = true\nself:SetClassDeckTab(className)\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = true\nend\nself:Toast(\"테스트 카드 추가 모드\")", + "Code": "if self.RunActive ~= true or self.CombatOver == true or self.Hand == nil then\n\tself:Toast(\"전투 중에만 테스트 카드를 추가할 수 있습니다\")\n\treturn\nend\nlocal className = self.SelectedClass\nif className ~= \"warrior\" and className ~= \"magician\" and className ~= \"bandit\" then\n\tclassName = \"bandit\"\nend\nself.CodexMode = false\nself.ClassDeckMode = true\nself.DebugCardPickerMode = true\nself.DeckAllOpen = true\nself:SetClassDeckTab(className)\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = true\nend\nself:Toast(\"테스트 카드 추가 모드\")", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -1986,7 +2001,7 @@ "Name": null }, "Arguments": [], - "Code": "local tabs = {\n\t{ path = \"/ui/DefaultGroup/DeckAllHud/WarriorTab\", cls = \"warrior\" },\n\t{ path = \"/ui/DefaultGroup/DeckAllHud/ThiefTab\", cls = \"bandit\" },\n\t{ path = \"/ui/DefaultGroup/DeckAllHud/MageTab\", cls = \"magician\" },\n}\nfor i = 1, #tabs do\n\tlocal e = _EntityService:GetEntityByPath(tabs[i].path)\n\tif e ~= nil then\n\t\te.Enable = self.ClassDeckMode == true\n\t\tif e.SpriteGUIRendererComponent ~= nil then\n\t\t\tif self.ClassDeckClass == tabs[i].cls then\n\t\t\t\te.SpriteGUIRendererComponent.Color = Color(0.22, 0.28, 0.34, 1)\n\t\t\telse\n\t\t\t\te.SpriteGUIRendererComponent.Color = Color(0.11, 0.13, 0.16, 1)\n\t\t\tend\n\t\tend\n\tend\nend", + "Code": "local tabs = {\n\t{ path = \"/ui/DeckUIGroup/DeckAllHud/WarriorTab\", cls = \"warrior\" },\n\t{ path = \"/ui/DeckUIGroup/DeckAllHud/ThiefTab\", cls = \"bandit\" },\n\t{ path = \"/ui/DeckUIGroup/DeckAllHud/MageTab\", cls = \"magician\" },\n}\nfor i = 1, #tabs do\n\tlocal e = _EntityService:GetEntityByPath(tabs[i].path)\n\tif e ~= nil then\n\t\te.Enable = self.ClassDeckMode == true\n\t\tif e.SpriteGUIRendererComponent ~= nil then\n\t\t\tif self.ClassDeckClass == tabs[i].cls then\n\t\t\t\te.SpriteGUIRendererComponent.Color = Color(0.22, 0.28, 0.34, 1)\n\t\t\telse\n\t\t\t\te.SpriteGUIRendererComponent.Color = Color(0.11, 0.13, 0.16, 1)\n\t\t\tend\n\t\tend\n\tend\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2001,7 +2016,7 @@ "Name": null }, "Arguments": [], - "Code": "local inspectHud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud\")\nif inspectHud ~= nil then\n\tinspectHud.Enable = false\nend\nself.DeckInspectKind = \"\"\nself.ClassDeckMode = false\nself.ClassDeckClass = \"\"\nself.DebugCardPickerMode = false\nself:RenderClassDeckTabs()\nself.DeckAllOpen = true\nself:RenderAllDeck()\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = true\nend", + "Code": "local inspectHud = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckInspectHud\")\nif inspectHud ~= nil then\n\tinspectHud.Enable = false\nend\nself.DeckInspectKind = \"\"\nself.ClassDeckMode = false\nself.ClassDeckClass = \"\"\nself.DebugCardPickerMode = false\nself:RenderClassDeckTabs()\nself.DeckAllOpen = true\nself:RenderAllDeck()\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = true\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2016,7 +2031,7 @@ "Name": null }, "Arguments": [], - "Code": "self.DeckAllOpen = false\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = false\nend\nif self.ClassDeckMode == true then\n\tself.ClassDeckMode = false\n\tself.ClassDeckCards = {}\n\tself.ClassDeckTitle = \"\"\n\tself.ClassDeckClass = \"\"\nend\nself.DebugCardPickerMode = false\nself:RenderClassDeckTabs()\nif self.CodexMode == true then\n\tself.CodexMode = false\n\tself:ShowLobby()\nend", + "Code": "self.DeckAllOpen = false\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckAllHud\")\nif hud ~= nil then\n\thud.Enable = false\nend\nif self.ClassDeckMode == true then\n\tself.ClassDeckMode = false\n\tself.ClassDeckCards = {}\n\tself.ClassDeckTitle = \"\"\n\tself.ClassDeckClass = \"\"\nend\nself.DebugCardPickerMode = false\nself:RenderClassDeckTabs()\nif self.CodexMode == true then\n\tself.CodexMode = false\n\tself:ShowLobby()\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2031,7 +2046,7 @@ "Name": null }, "Arguments": [], - "Code": "local pile = self.RunDeck or {}\nlocal title = \"모든 덱\"\nif self.ClassDeckMode == true then\n\tpile = self.ClassDeckCards or {}\n\ttitle = self.ClassDeckTitle\n\tif self.DebugCardPickerMode == true then\n\t\ttitle = title .. \" - 테스트 카드 추가\"\n\tend\nelseif self.CodexMode == true then\n\tpile = self.CodexCards or {}\n\ttitle = \"카드 도감\"\nend\nlocal count = #pile\nself:SetText(\"/ui/DefaultGroup/DeckAllHud/Title\", title .. \" (\" .. tostring(count) .. \")\")\nself:RenderClassDeckTabs()\nlocal empty = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud/Empty\")\nif empty ~= nil then\n\tempty.Enable = count <= 0\nend\nfor i = 1, 120 do\n\tlocal e = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckAllHud/Grid/Card\" .. tostring(i))\n\tif e ~= nil then\n\t\tlocal cardId = pile[i]\n\t\tif cardId == nil then\n\t\t\te.Enable = false\n\t\telse\n\t\t\te.Enable = true\n\t\t\tself:ApplyAllDeckCardVisual(i, cardId)\n\t\tend\n\tend\nend", + "Code": "local pile = self.RunDeck or {}\nlocal title = \"모든 덱\"\nif self.ClassDeckMode == true then\n\tpile = self.ClassDeckCards or {}\n\ttitle = self.ClassDeckTitle\n\tif self.DebugCardPickerMode == true then\n\t\ttitle = title .. \" - 테스트 카드 추가\"\n\tend\nelseif self.CodexMode == true then\n\tpile = self.CodexCards or {}\n\ttitle = \"카드 도감\"\nend\nlocal count = #pile\nself:SetText(\"/ui/DeckUIGroup/DeckAllHud/Title\", title .. \" (\" .. tostring(count) .. \")\")\nself:RenderClassDeckTabs()\nlocal empty = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckAllHud/Empty\")\nif empty ~= nil then\n\tempty.Enable = count <= 0\nend\nfor i = 1, 120 do\n\tlocal e = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckAllHud/Grid/Card\" .. tostring(i))\n\tif e ~= nil then\n\t\tlocal cardId = pile[i]\n\t\tif cardId == nil then\n\t\t\te.Enable = false\n\t\telse\n\t\t\te.Enable = true\n\t\t\tself:ApplyAllDeckCardVisual(i, cardId)\n\t\tend\n\tend\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2061,7 +2076,7 @@ "Name": "cardId" } ], - "Code": "self:ApplyCardFace(\"/ui/DefaultGroup/DeckAllHud/Grid/Card\" .. tostring(slot), cardId)", + "Code": "self:ApplyCardFace(\"/ui/DeckUIGroup/DeckAllHud/Grid/Card\" .. tostring(slot), cardId)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2130,7 +2145,7 @@ "Name": "animate" } ], - "Code": "local n = #self.Hand\nlocal spacing = 175\nif n > 8 then spacing = math.floor(1400 / n) end\nlocal startX = -((n - 1) * spacing) / 2\nlocal drawStart = Vector2(-590, 8)\nfor i = 1, 10 do\n\tlocal cardEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(i))\n\tif cardEntity ~= nil then\n\t\tlocal cardId = self.Hand[i]\n\t\tif cardId == nil then\n\t\t\tcardEntity.Enable = false\n\t\telse\n\t\t\tcardEntity.Enable = true\n\t\t\tif cardEntity.UITransformComponent ~= nil then cardEntity.UITransformComponent.UIScale = Vector3(1, 1, 1) end\n\t\t\tself:ApplyCardVisual(i, cardId)\n\t\t\tlocal tx = self:GetHandSlotX(i)\n\t\t\tif animate == true then\n\t\t\t\tself:AnimateCardFrom(i, drawStart, Vector2(tx, 0), 0.16 + i * 0.03)\n\t\t\telse\n\t\t\t\tif cardEntity.UITransformComponent ~= nil then cardEntity.UITransformComponent.anchoredPosition = Vector2(tx, 0) end\n\t\t\tend\n\t\tend\n\tend\nend\nself:RenderPiles()", + "Code": "local n = #self.Hand\nlocal spacing = 175\nif n > 8 then spacing = math.floor(1400 / n) end\nlocal startX = -((n - 1) * spacing) / 2\nlocal drawStart = Vector2(-590, 8)\nfor i = 1, 10 do\n\tlocal cardEntity = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CardHand/Card\" .. tostring(i))\n\tif cardEntity ~= nil then\n\t\tlocal cardId = self.Hand[i]\n\t\tif cardId == nil then\n\t\t\tcardEntity.Enable = false\n\t\telse\n\t\t\tcardEntity.Enable = true\n\t\t\tif cardEntity.UITransformComponent ~= nil then cardEntity.UITransformComponent.UIScale = Vector3(1, 1, 1) end\n\t\t\tself:ApplyCardVisual(i, cardId)\n\t\t\tlocal tx = self:GetHandSlotX(i)\n\t\t\tif animate == true then\n\t\t\t\tself:AnimateCardFrom(i, drawStart, Vector2(tx, 0), 0.16 + i * 0.03)\n\t\t\telse\n\t\t\t\tif cardEntity.UITransformComponent ~= nil then cardEntity.UITransformComponent.anchoredPosition = Vector2(tx, 0) end\n\t\t\tend\n\t\tend\n\tend\nend\nself:RenderPiles()", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2190,7 +2205,7 @@ "Name": "hover" } ], - "Code": "local prefix = \"\"\nlocal count = 0\nlocal xs = {}\nlocal baseY = 0\nlocal hoverIndex = 0\nlocal push = 110\nif string.find(path, \"/ui/DefaultGroup/CardHand/Card\") == 1 then\n\tif self.DragSlot ~= nil and self.DragSlot > 0 then\n\t\treturn\n\tend\n\tprefix = \"/ui/DefaultGroup/CardHand/Card\"\n\tcount = 0\n\tif self.Hand ~= nil then count = #self.Hand end\n\tfor i = 1, count do\n\t\txs[i] = self:GetHandSlotX(i)\n\tend\n\tbaseY = 0\n\thoverIndex = tonumber(string.match(path, \"Card(%d+)\")) or 0\nelseif string.find(path, \"/ui/DefaultGroup/RewardHud/Reward\") == 1 then\n\tprefix = \"/ui/DefaultGroup/RewardHud/Reward\"\n\tcount = 3\n\txs = { -300, 0, 300 }\n\tbaseY = 0\n\thoverIndex = tonumber(string.match(path, \"Reward(%d+)\")) or 0\nelseif string.find(path, \"/ui/DefaultGroup/ShopHud/Card\") == 1 then\n\tprefix = \"/ui/DefaultGroup/ShopHud/Card\"\n\tcount = 3\n\txs = { -300, 0, 300 }\n\tbaseY = 20\n\thoverIndex = tonumber(string.match(path, \"Card(%d+)\")) or 0\nend\nif count <= 0 then\n\treturn\nend\nif self.CardHoverTweenId ~= nil and self.CardHoverTweenId ~= 0 then\n\t_TimerService:ClearTimer(self.CardHoverTweenId)\n\tself.CardHoverTweenId = 0\nend\nlocal items = {}\nfor i = 1, count do\n\tlocal e = _EntityService:GetEntityByPath(prefix .. tostring(i))\n\tif e ~= nil and e.UITransformComponent ~= nil then\n\t\tlocal tr = e.UITransformComponent\n\t\tlocal tx = xs[i]\n\t\tlocal ty = baseY\n\t\tlocal sc = 1\n\t\tif hover == true and hoverIndex > 0 then\n\t\t\tif i == hoverIndex and e.Enable == true then\n\t\t\t\tsc = 1.5\n\t\t\telseif i < hoverIndex then\n\t\t\t\ttx = tx - push\n\t\t\telseif i > hoverIndex then\n\t\t\t\ttx = tx + push\n\t\t\tend\n\t\tend\n\t\ttable.insert(items, { tr = tr, sx = tr.anchoredPosition.x, sy = tr.anchoredPosition.y, ss = tr.UIScale.x, tx = tx, ty = ty, ts = sc })\n\tend\nend\nlocal elapsed = 0\nlocal duration = 0.12\nlocal eventId = 0\neventId = _TimerService:SetTimerRepeat(function()\n\telapsed = elapsed + 1 / 60\n\tlocal t = math.min(elapsed / duration, 1)\n\tlocal eased = _TweenLogic:Ease(0, 1, 1, EaseType.SineEaseOut, t)\n\tfor i = 1, #items do\n\t\tlocal it = items[i]\n\t\tlocal x = it.sx + (it.tx - it.sx) * eased\n\t\tlocal y = it.sy + (it.ty - it.sy) * eased\n\t\tlocal s = it.ss + (it.ts - it.ss) * eased\n\t\tit.tr.anchoredPosition = Vector2(x, y)\n\t\tit.tr.UIScale = Vector3(s, s, 1)\n\tend\n\tif t >= 1 then\n\t\t_TimerService:ClearTimer(eventId)\n\t\tif self.CardHoverTweenId == eventId then\n\t\t\tself.CardHoverTweenId = 0\n\t\tend\n\tend\nend, 1 / 60)\nself.CardHoverTweenId = eventId", + "Code": "local prefix = \"\"\nlocal count = 0\nlocal xs = {}\nlocal baseY = 0\nlocal hoverIndex = 0\nlocal push = 110\nif string.find(path, \"/ui/RunUIGroup/CardHand/Card\") == 1 then\n\tif self.DragSlot ~= nil and self.DragSlot > 0 then\n\t\treturn\n\tend\n\tprefix = \"/ui/RunUIGroup/CardHand/Card\"\n\tcount = 0\n\tif self.Hand ~= nil then count = #self.Hand end\n\tfor i = 1, count do\n\t\txs[i] = self:GetHandSlotX(i)\n\tend\n\tbaseY = 0\n\thoverIndex = tonumber(string.match(path, \"Card(%d+)\")) or 0\nelseif string.find(path, \"/ui/RunUIGroup/RewardHud/Reward\") == 1 then\n\tprefix = \"/ui/RunUIGroup/RewardHud/Reward\"\n\tcount = 3\n\txs = { -300, 0, 300 }\n\tbaseY = 0\n\thoverIndex = tonumber(string.match(path, \"Reward(%d+)\")) or 0\nelseif string.find(path, \"/ui/RunUIGroup/ShopHud/Card\") == 1 then\n\tprefix = \"/ui/RunUIGroup/ShopHud/Card\"\n\tcount = 3\n\txs = { -300, 0, 300 }\n\tbaseY = 20\n\thoverIndex = tonumber(string.match(path, \"Card(%d+)\")) or 0\nend\nif count <= 0 then\n\treturn\nend\nif self.CardHoverTweenId ~= nil and self.CardHoverTweenId ~= 0 then\n\t_TimerService:ClearTimer(self.CardHoverTweenId)\n\tself.CardHoverTweenId = 0\nend\nlocal items = {}\nfor i = 1, count do\n\tlocal e = _EntityService:GetEntityByPath(prefix .. tostring(i))\n\tif e ~= nil and e.UITransformComponent ~= nil then\n\t\tlocal tr = e.UITransformComponent\n\t\tlocal tx = xs[i]\n\t\tlocal ty = baseY\n\t\tlocal sc = 1\n\t\tif hover == true and hoverIndex > 0 then\n\t\t\tif i == hoverIndex and e.Enable == true then\n\t\t\t\tsc = 1.5\n\t\t\telseif i < hoverIndex then\n\t\t\t\ttx = tx - push\n\t\t\telseif i > hoverIndex then\n\t\t\t\ttx = tx + push\n\t\t\tend\n\t\tend\n\t\ttable.insert(items, { tr = tr, sx = tr.anchoredPosition.x, sy = tr.anchoredPosition.y, ss = tr.UIScale.x, tx = tx, ty = ty, ts = sc })\n\tend\nend\nlocal elapsed = 0\nlocal duration = 0.12\nlocal eventId = 0\neventId = _TimerService:SetTimerRepeat(function()\n\telapsed = elapsed + 1 / 60\n\tlocal t = math.min(elapsed / duration, 1)\n\tlocal eased = _TweenLogic:Ease(0, 1, 1, EaseType.SineEaseOut, t)\n\tfor i = 1, #items do\n\t\tlocal it = items[i]\n\t\tlocal x = it.sx + (it.tx - it.sx) * eased\n\t\tlocal y = it.sy + (it.ty - it.sy) * eased\n\t\tlocal s = it.ss + (it.ts - it.ss) * eased\n\t\tit.tr.anchoredPosition = Vector2(x, y)\n\t\tit.tr.UIScale = Vector3(s, s, 1)\n\tend\n\tif t >= 1 then\n\t\t_TimerService:ClearTimer(eventId)\n\t\tif self.CardHoverTweenId == eventId then\n\t\t\tself.CardHoverTweenId = 0\n\t\tend\n\tend\nend, 1 / 60)\nself.CardHoverTweenId = eventId", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2220,7 +2235,7 @@ "Name": "cardId" } ], - "Code": "self:ApplyCardFace(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(slot), cardId)", + "Code": "self:ApplyCardFace(\"/ui/RunUIGroup/CardHand/Card\" .. tostring(slot), cardId)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2317,7 +2332,7 @@ "Name": "duration" } ], - "Code": "local cardEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(slot))\nif cardEntity == nil or cardEntity.UITransformComponent == nil then\n\treturn\nend\nlocal tr = cardEntity.UITransformComponent\ntr.anchoredPosition = fromPos\nlocal elapsed = 0\nlocal eventId = 0\neventId = _TimerService:SetTimerRepeat(function()\n\telapsed = elapsed + 1 / 60\n\tlocal t = math.min(elapsed / duration, 1)\n\tlocal eased = _TweenLogic:Ease(0, 1, 1, EaseType.SineEaseOut, t)\n\ttr.anchoredPosition = Vector2(fromPos.x + (toPos.x - fromPos.x) * eased, fromPos.y + (toPos.y - fromPos.y) * eased)\n\tif t >= 1 then\n\t\t_TimerService:ClearTimer(eventId)\n\tend\nend, 1 / 60)", + "Code": "local cardEntity = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CardHand/Card\" .. tostring(slot))\nif cardEntity == nil or cardEntity.UITransformComponent == nil then\n\treturn\nend\nlocal tr = cardEntity.UITransformComponent\ntr.anchoredPosition = fromPos\nlocal elapsed = 0\nlocal eventId = 0\neventId = _TimerService:SetTimerRepeat(function()\n\telapsed = elapsed + 1 / 60\n\tlocal t = math.min(elapsed / duration, 1)\n\tlocal eased = _TweenLogic:Ease(0, 1, 1, EaseType.SineEaseOut, t)\n\ttr.anchoredPosition = Vector2(fromPos.x + (toPos.x - fromPos.x) * eased, fromPos.y + (toPos.y - fromPos.y) * eased)\n\tif t >= 1 then\n\t\t_TimerService:ClearTimer(eventId)\n\tend\nend, 1 / 60)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2483,7 +2498,7 @@ "Name": null }, "Arguments": [], - "Code": "local e = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/DiscardPrompt\")\nif e == nil then\n\treturn\nend\nif self:IsDiscardSelecting() == true then\n\tlocal picked = self.DiscardSelectTotal - self.DiscardSelectRemaining\n\tself:SetText(\"/ui/DefaultGroup/CombatHud/DiscardPrompt\", \"버릴 카드 선택 \" .. self:FormatNumber(picked + 1) .. \"/\" .. self:FormatNumber(self.DiscardSelectTotal))\n\te.Enable = true\nelse\n\te.Enable = false\nend", + "Code": "local e = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CombatHud/DiscardPrompt\")\nif e == nil then\n\treturn\nend\nif self:IsDiscardSelecting() == true then\n\tlocal picked = self.DiscardSelectTotal - self.DiscardSelectRemaining\n\tself:SetText(\"/ui/RunUIGroup/CombatHud/DiscardPrompt\", \"버릴 카드 선택 \" .. self:FormatNumber(picked + 1) .. \"/\" .. self:FormatNumber(self.DiscardSelectTotal))\n\te.Enable = true\nelse\n\te.Enable = false\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2628,7 +2643,7 @@ "Name": null }, "Arguments": [], - "Code": "local dragActive = self.DragTargetIndex ~= nil and self.DragTargetIndex > 0\nlocal shownTarget = self.TargetIndex\nif dragActive == true then shownTarget = self.DragTargetIndex end\nfor i = 1, #self.Monsters do\n\tlocal m = self.Monsters[i]\n\tlocal active = false\n\tif m ~= nil and m.alive == true and i == shownTarget then active = true end\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i) .. \"/TargetFrame\", active)\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i) .. \"/TargetMarker\", active and dragActive)\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i) .. \"/TargetMarker/Label\", active and dragActive)\nend", + "Code": "local dragActive = self.DragTargetIndex ~= nil and self.DragTargetIndex > 0\nlocal shownTarget = self.TargetIndex\nif dragActive == true then shownTarget = self.DragTargetIndex end\nfor i = 1, #self.Monsters do\n\tlocal m = self.Monsters[i]\n\tlocal active = false\n\tif m ~= nil and m.alive == true and i == shownTarget then active = true end\n\tself:SetEntityEnabled(\"/ui/RunUIGroup/CombatHud/MonsterStatus\" .. tostring(i) .. \"/TargetMarker\", active and dragActive)\n\tself:SetEntityEnabled(\"/ui/RunUIGroup/CombatHud/MonsterStatus\" .. tostring(i) .. \"/TargetMarker/Label\", active and dragActive)\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2651,7 +2666,7 @@ "Name": "slot" } ], - "Code": "if self.CombatOver == true or self.FxBusy == true or self.TurnBusy == true then\n\treturn\nend\nif self.Hand == nil or self.Hand[slot] == nil then\n\treturn\nend\nif self.CardHoverTweenId ~= nil and self.CardHoverTweenId ~= 0 then\n\t_TimerService:ClearTimer(self.CardHoverTweenId)\n\tself.CardHoverTweenId = 0\nend\nfor i = 1, 10 do\n\tlocal e = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(i))\n\tif e ~= nil and e.UITransformComponent ~= nil then\n\t\te.UITransformComponent.UIScale = Vector3(1, 1, 1)\n\t\te.UITransformComponent.anchoredPosition = Vector2(self:GetHandSlotX(i), 0)\n\tend\nend\nself.DragSlot = slot\nself.DragTargetIndex = 0\nself:RenderTargetFrames()", + "Code": "if self.CombatOver == true or self.FxBusy == true or self.TurnBusy == true then\n\treturn\nend\nif self.Hand == nil or self.Hand[slot] == nil then\n\treturn\nend\nif self.CardHoverTweenId ~= nil and self.CardHoverTweenId ~= 0 then\n\t_TimerService:ClearTimer(self.CardHoverTweenId)\n\tself.CardHoverTweenId = 0\nend\nfor i = 1, 10 do\n\tlocal e = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CardHand/Card\" .. tostring(i))\n\tif e ~= nil and e.UITransformComponent ~= nil then\n\t\te.UITransformComponent.UIScale = Vector3(1, 1, 1)\n\t\te.UITransformComponent.anchoredPosition = Vector2(self:GetHandSlotX(i), 0)\n\tend\nend\nself.DragSlot = slot\nself.DragTargetIndex = 0\nself:RenderTargetFrames()", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2681,7 +2696,7 @@ "Name": "touchPoint" } ], - "Code": "if self.DragSlot ~= slot then\n\treturn\nend\nlocal e = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(slot))\nif e ~= nil and e.UITransformComponent ~= nil then\n\tlocal ui = _UILogic:ScreenToUIPosition(touchPoint)\n\te.UITransformComponent.anchoredPosition = Vector2(ui.x, ui.y + 360)\nend\nlocal cardId = self.Hand[slot]\nlocal c = nil\nif cardId ~= nil then c = self.Cards[cardId] end\nif c ~= nil and c.kind == \"Attack\" then\n\tlocal best = self:FindMonsterAtTouch(touchPoint)\n\tif best ~= self.DragTargetIndex then\n\t\tself.DragTargetIndex = best\n\t\tself:RenderTargetFrames()\n\tend\nend", + "Code": "if self.DragSlot ~= slot then\n\treturn\nend\nlocal e = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CardHand/Card\" .. tostring(slot))\nif e ~= nil and e.UITransformComponent ~= nil then\n\tlocal ui = _UILogic:ScreenToUIPosition(touchPoint)\n\te.UITransformComponent.anchoredPosition = Vector2(ui.x, ui.y + 360)\nend\nlocal cardId = self.Hand[slot]\nlocal c = nil\nif cardId ~= nil then c = self.Cards[cardId] end\nif c ~= nil and c.kind == \"Attack\" then\n\tlocal best = self:FindMonsterAtTouch(touchPoint)\n\tif best ~= self.DragTargetIndex then\n\t\tself.DragTargetIndex = best\n\t\tself:RenderTargetFrames()\n\tend\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2711,7 +2726,7 @@ "Name": "touchPoint" } ], - "Code": "if self.DragSlot ~= slot then\n\treturn\nend\nself.DragSlot = 0\nlocal e = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(slot))\nif e ~= nil and e.UITransformComponent ~= nil then\n\te.UITransformComponent.anchoredPosition = Vector2(self:GetHandSlotX(slot), 0)\n\te.UITransformComponent.UIScale = Vector3(1, 1, 1)\nend\nself:ResolveCardDrop(slot, touchPoint)", + "Code": "if self.DragSlot ~= slot then\n\treturn\nend\nself.DragSlot = 0\nlocal e = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CardHand/Card\" .. tostring(slot))\nif e ~= nil and e.UITransformComponent ~= nil then\n\te.UITransformComponent.anchoredPosition = Vector2(self:GetHandSlotX(slot), 0)\n\te.UITransformComponent.UIScale = Vector3(1, 1, 1)\nend\nself:ResolveCardDrop(slot, touchPoint)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2838,7 +2853,7 @@ "Name": "pierce" } ], - "Code": "local m = self.Monsters[targetIndex]\nif m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then\n\tself:DealDamageToTarget(damage, pierce)\n\tself:RenderCombat()\n\tself:CheckCombatEnd()\n\treturn\nend\nself.FxBusy = true\nlocal fx = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/SkillFx\")\nif fx ~= nil then\n\tif fx.SpriteGUIRendererComponent ~= nil and image ~= nil and image ~= \"\" then\n\t\tfx.SpriteGUIRendererComponent.ImageRUID = image\n\tend\n\tif fx.UITransformComponent ~= nil and m.entity.TransformComponent ~= nil then\n\t\tlocal wp = m.entity.TransformComponent.WorldPosition\n\t\tlocal sp = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + 0.7))\n\t\tfx.UITransformComponent.anchoredPosition = _UILogic:ScreenToUIPosition(sp)\n\tend\n\tfx.Enable = true\nend\n_TimerService:SetTimerOnce(function()\n\tif fx ~= nil then fx.Enable = false end\n\tself.FxBusy = false\n\tlocal shown = damage\n\tlocal mt = self.Monsters[targetIndex]\n\tif mt ~= nil and mt.alive == true and mt.vuln > 0 then\n\t\tshown = math.floor(damage * 1.5)\n\tend\n\tself:DealDamageToTarget(damage, pierce)\n\tself:ShowDmgPop(targetIndex, shown)\n\tself:RenderCombat()\n\tself:CheckCombatEnd()\nend, 0.35)", + "Code": "local m = self.Monsters[targetIndex]\nif m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then\n\tself:DealDamageToTarget(damage, pierce)\n\tself:RenderCombat()\n\tself:CheckCombatEnd()\n\treturn\nend\nself.FxBusy = true\nlocal fx = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CombatHud/SkillFx\")\nif fx ~= nil then\n\tif fx.SpriteGUIRendererComponent ~= nil and image ~= nil and image ~= \"\" then\n\t\tfx.SpriteGUIRendererComponent.ImageRUID = image\n\tend\n\tif fx.UITransformComponent ~= nil and m.entity.TransformComponent ~= nil then\n\t\tlocal wp = m.entity.TransformComponent.WorldPosition\n\t\tlocal sp = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + 0.7))\n\t\tfx.UITransformComponent.anchoredPosition = _UILogic:ScreenToUIPosition(sp)\n\tend\n\tfx.Enable = true\nend\n_TimerService:SetTimerOnce(function()\n\tif fx ~= nil then fx.Enable = false end\n\tself.FxBusy = false\n\tlocal shown = damage\n\tlocal mt = self.Monsters[targetIndex]\n\tif mt ~= nil and mt.alive == true and mt.vuln > 0 then\n\t\tshown = math.floor(damage * 1.5)\n\tend\n\tself:DealDamageToTarget(damage, pierce)\n\tself:ShowDmgPop(targetIndex, shown)\n\tself:RenderCombat()\n\tself:CheckCombatEnd()\nend, 0.35)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2868,7 +2883,7 @@ "Name": "damage" } ], - "Code": "self.FxBusy = true\nlocal fx = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/SkillFx\")\nif fx ~= nil then\n\tif fx.SpriteGUIRendererComponent ~= nil and image ~= nil and image ~= \"\" then\n\t\tfx.SpriteGUIRendererComponent.ImageRUID = image\n\tend\n\tif fx.UITransformComponent ~= nil then\n\t\tfx.UITransformComponent.anchoredPosition = Vector2(300, 60)\n\tend\n\tfx.Enable = true\nend\n_TimerService:SetTimerOnce(function()\n\tif fx ~= nil then fx.Enable = false end\n\tself.FxBusy = false\n\tfor i = 1, #self.Monsters do\n\t\tlocal m = self.Monsters[i]\n\t\tif m ~= nil and m.alive == true then\n\t\t\tlocal dmg = damage\n\t\t\tif m.vuln > 0 then\n\t\t\t\tdmg = math.floor(dmg * 1.5)\n\t\t\tend\n\t\t\tif m.block > 0 then\n\t\t\t\tlocal absorbed = math.min(m.block, dmg)\n\t\t\t\tm.block = m.block - absorbed\n\t\t\t\tdmg = dmg - absorbed\n\t\t\tend\n\t\t\tm.hp = m.hp - dmg\n\t\t\tself:ShowDmgPop(i, dmg)\n\t\t\tself:MonsterHitMotion(i)\n\t\t\tif m.hp <= 0 then\n\t\t\t\tm.hp = 0\n\t\t\t\tself:KillMonster(m.slot)\n\t\t\tend\n\t\tend\n\tend\n\tself:RenderCombat()\n\tself:CheckCombatEnd()\nend, 0.35)", + "Code": "self.FxBusy = true\nlocal fx = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CombatHud/SkillFx\")\nif fx ~= nil then\n\tif fx.SpriteGUIRendererComponent ~= nil and image ~= nil and image ~= \"\" then\n\t\tfx.SpriteGUIRendererComponent.ImageRUID = image\n\tend\n\tif fx.UITransformComponent ~= nil then\n\t\tfx.UITransformComponent.anchoredPosition = Vector2(300, 60)\n\tend\n\tfx.Enable = true\nend\n_TimerService:SetTimerOnce(function()\n\tif fx ~= nil then fx.Enable = false end\n\tself.FxBusy = false\n\tfor i = 1, #self.Monsters do\n\t\tlocal m = self.Monsters[i]\n\t\tif m ~= nil and m.alive == true then\n\t\t\tlocal dmg = damage\n\t\t\tif m.vuln > 0 then\n\t\t\t\tdmg = math.floor(dmg * 1.5)\n\t\t\tend\n\t\t\tif m.block > 0 then\n\t\t\t\tlocal absorbed = math.min(m.block, dmg)\n\t\t\t\tm.block = m.block - absorbed\n\t\t\t\tdmg = dmg - absorbed\n\t\t\tend\n\t\t\tm.hp = m.hp - dmg\n\t\t\tself:ShowDmgPop(i, dmg)\n\t\t\tself:MonsterHitMotion(i)\n\t\t\tif m.hp <= 0 then\n\t\t\t\tm.hp = 0\n\t\t\t\tself:KillMonster(m.slot)\n\t\t\tend\n\t\tend\n\tend\n\tself:RenderCombat()\n\tself:CheckCombatEnd()\nend, 0.35)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2891,7 +2906,7 @@ "Name": "slot" } ], - "Code": "local m = self.Monsters[slot]\nif m == nil then\n\treturn\nend\nm.alive = false\nif m.entity ~= nil and isvalid(m.entity) then\n\tlocal ent = m.entity\n\t_TimerService:SetTimerOnce(function() if isvalid(ent) then ent:SetVisible(false) end end, 0.4)\nend\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(slot), false)\nfor i = 1, #self.Monsters do\n\tif self.Monsters[i].alive == true then self.TargetIndex = i; break end\nend", + "Code": "local m = self.Monsters[slot]\nif m == nil then\n\treturn\nend\nm.alive = false\nif m.entity ~= nil and isvalid(m.entity) then\n\tlocal ent = m.entity\n\t_TimerService:SetTimerOnce(function() if isvalid(ent) then ent:SetVisible(false) end end, 0.4)\nend\nself:SetEntityEnabled(\"/ui/RunUIGroup/CombatHud/MonsterStatus\" .. tostring(slot), false)\nfor i = 1, #self.Monsters do\n\tif self.Monsters[i].alive == true then self.TargetIndex = i; break end\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -2959,7 +2974,7 @@ "Name": "fromIndex" } ], - "Code": "local idx = 0\nfor i = fromIndex, #self.Monsters do\n\tif self.Monsters[i].alive == true then idx = i; break end\nend\nif idx == 0 or self.PlayerHp <= 0 then\n\tself:FinishEnemyTurn()\n\treturn\nend\nlocal m = self.Monsters[idx]\nlocal base = \"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(idx)\nself:SetEntityEnabled(base .. \"/ActFrame\", true)\n_TimerService:SetTimerOnce(function()\n\tif m.poison ~= nil and m.poison > 0 then\n\t\tm.hp = m.hp - m.poison\n\t\tself:ShowDmgPop(idx, m.poison)\n\t\tself:MonsterHitMotion(idx)\n\t\tm.poison = m.poison - 1\n\t\tif m.hp <= 0 then\n\t\t\tm.hp = 0\n\t\t\tself:KillMonster(m.slot)\n\t\t\tself:RenderCombat()\n\t\t\tself:SetEntityEnabled(base .. \"/ActFrame\", false)\n\t\t\t_TimerService:SetTimerOnce(function() self:EnemyActStep(idx + 1) end, 0.15)\n\t\t\treturn\n\t\tend\n\tend\n\tm.block = 0\n\tlocal intent = m.intents[m.intentIdx]\n\tif intent ~= nil then\n\t\tif intent.kind == \"Attack\" then\n\t\t\tself:MonsterLunge(idx)\n\t\t\tlocal atk = intent.value + m.str\n\t\t\tif m.weak > 0 then\n\t\t\t\tatk = math.floor(atk * 0.75)\n\t\t\tend\n\t\t\tif self.PlayerVuln > 0 then\n\t\t\t\tatk = math.floor(atk * 1.5)\n\t\t\tend\n\t\t\tlocal before = self.PlayerHp\n\t\t\tself:DealDamageToPlayer(atk, idx)\n\t\t\tself:ShowPlayerDmgPop(before - self.PlayerHp)\n\t\t\tself:PlayerHitMotion()\n\t\telseif intent.kind == \"Defend\" then\n\t\t\tm.block = m.block + intent.value\n\t\telseif intent.kind == \"Debuff\" then\n\t\t\tif intent.effect == \"weak\" then\n\t\t\t\tself.PlayerWeak = self.PlayerWeak + intent.value\n\t\t\telseif intent.effect == \"vuln\" then\n\t\t\t\tself.PlayerVuln = self.PlayerVuln + intent.value\n\t\t\tend\n\t\telseif intent.kind == \"AddCard\" then\n\t\t\tlocal cnt = intent.count or 1\n\t\t\tfor ci = 1, cnt do\n\t\t\t\ttable.insert(self.DiscardPile, intent.card)\n\t\t\tend\n\t\t\tself:RenderPiles()\n\t\t\tlocal cn = intent.card\n\t\t\tlocal cc = self.Cards[intent.card]\n\t\t\tif cc ~= nil then cn = cc.name end\n\t\t\tself:Toast(m.name .. \": \" .. cn .. \" 추가!\")\n\t\tend\n\tend\n\tif #m.intents > 0 then\n\t\tm.intentIdx = math.random(1, #m.intents)\n\tend\n\tif m.weak > 0 then m.weak = m.weak - 1 end\n\tif m.vuln > 0 then m.vuln = m.vuln - 1 end\n\tself:RenderCombat()\n\tself:SetEntityEnabled(base .. \"/ActFrame\", false)\n\t_TimerService:SetTimerOnce(function() self:EnemyActStep(idx + 1) end, 0.15)\nend, 0.45)", + "Code": "local idx = 0\nfor i = fromIndex, #self.Monsters do\n\tif self.Monsters[i].alive == true then idx = i; break end\nend\nif idx == 0 or self.PlayerHp <= 0 then\n\tself:FinishEnemyTurn()\n\treturn\nend\nlocal m = self.Monsters[idx]\nlocal base = \"/ui/RunUIGroup/CombatHud/MonsterStatus\" .. tostring(idx)\nself:SetEntityEnabled(base .. \"/ActFrame\", true)\n_TimerService:SetTimerOnce(function()\n\tif m.poison ~= nil and m.poison > 0 then\n\t\tm.hp = m.hp - m.poison\n\t\tself:ShowDmgPop(idx, m.poison)\n\t\tself:MonsterHitMotion(idx)\n\t\tm.poison = m.poison - 1\n\t\tif m.hp <= 0 then\n\t\t\tm.hp = 0\n\t\t\tself:KillMonster(m.slot)\n\t\t\tself:RenderCombat()\n\t\t\tself:SetEntityEnabled(base .. \"/ActFrame\", false)\n\t\t\t_TimerService:SetTimerOnce(function() self:EnemyActStep(idx + 1) end, 0.15)\n\t\t\treturn\n\t\tend\n\tend\n\tm.block = 0\n\tlocal intent = m.intents[m.intentIdx]\n\tif intent ~= nil then\n\t\tif intent.kind == \"Attack\" then\n\t\t\tself:MonsterLunge(idx)\n\t\t\tlocal atk = intent.value + m.str\n\t\t\tif m.weak > 0 then\n\t\t\t\tatk = math.floor(atk * 0.75)\n\t\t\tend\n\t\t\tif self.PlayerVuln > 0 then\n\t\t\t\tatk = math.floor(atk * 1.5)\n\t\t\tend\n\t\t\tlocal before = self.PlayerHp\n\t\t\tself:DealDamageToPlayer(atk, idx)\n\t\t\tself:ShowPlayerDmgPop(before - self.PlayerHp)\n\t\t\tself:PlayerHitMotion()\n\t\telseif intent.kind == \"Defend\" then\n\t\t\tm.block = m.block + intent.value\n\t\telseif intent.kind == \"Debuff\" then\n\t\t\tif intent.effect == \"weak\" then\n\t\t\t\tself.PlayerWeak = self.PlayerWeak + intent.value\n\t\t\telseif intent.effect == \"vuln\" then\n\t\t\t\tself.PlayerVuln = self.PlayerVuln + intent.value\n\t\t\tend\n\t\telseif intent.kind == \"AddCard\" then\n\t\t\tlocal cnt = intent.count or 1\n\t\t\tfor ci = 1, cnt do\n\t\t\t\ttable.insert(self.DiscardPile, intent.card)\n\t\t\tend\n\t\t\tself:RenderPiles()\n\t\t\tlocal cn = intent.card\n\t\t\tlocal cc = self.Cards[intent.card]\n\t\t\tif cc ~= nil then cn = cc.name end\n\t\t\tself:Toast(m.name .. \": \" .. cn .. \" 추가!\")\n\t\tend\n\tend\n\tif #m.intents > 0 then\n\t\tm.intentIdx = math.random(1, #m.intents)\n\tend\n\tif m.weak > 0 then m.weak = m.weak - 1 end\n\tif m.vuln > 0 then m.vuln = m.vuln - 1 end\n\tself:RenderCombat()\n\tself:SetEntityEnabled(base .. \"/ActFrame\", false)\n\t_TimerService:SetTimerOnce(function() self:EnemyActStep(idx + 1) end, 0.15)\nend, 0.45)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3034,7 +3049,7 @@ "Name": null }, "Arguments": [], - "Code": "self:SetEntityEnabled(\"/ui/DefaultGroup/CardHand\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/DeckHud\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/JobChoiceHud\", true)", + "Code": "self:SetEntityEnabled(\"/ui/RunUIGroup/CardHand\", false)\nself:SetEntityEnabled(\"/ui/RunUIGroup/DeckHud\", false)\nself:SetEntityEnabled(\"/ui/SelectUIGroup/JobChoiceHud\", true)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3057,7 +3072,7 @@ "Name": "kind" } ], - "Code": "self:SetEntityEnabled(\"/ui/DefaultGroup/JobChoiceHud\", false)\nif kind == \"relic\" then\n\tlocal bid = self:PickNewRelic()\n\tif bid ~= \"\" then\n\t\tself:AddRelic(bid)\n\t\tlocal br = self.Relics[bid]\n\t\tif br ~= nil then\n\t\t\tself:Toast(\"유물 획득: \" .. br.name)\n\t\tend\n\tend\n\tself:ContinueAfterBoss()\nelse\n\tself:ShowJobSelect()\nend", + "Code": "self:SetEntityEnabled(\"/ui/SelectUIGroup/JobChoiceHud\", false)\nif kind == \"relic\" then\n\tlocal bid = self:PickNewRelic()\n\tif bid ~= \"\" then\n\t\tself:AddRelic(bid)\n\t\tlocal br = self.Relics[bid]\n\t\tif br ~= nil then\n\t\t\tself:Toast(\"유물 획득: \" .. br.name)\n\t\tend\n\tend\n\tself:ContinueAfterBoss()\nelse\n\tself:ShowJobSelect()\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3072,7 +3087,7 @@ "Name": null }, "Arguments": [], - "Code": "local opts = self.Jobs[self.SelectedClass]\nif opts == nil then\n\topts = self.Jobs[\"warrior\"]\nend\nself.JobOpts = opts\nfor i = 1, 3 do\n\tlocal base = \"/ui/DefaultGroup/JobSelectHud/Job_slot\" .. tostring(i)\n\tlocal o = opts[i]\n\tif o ~= nil then\n\t\tself:SetEntityEnabled(base, true)\n\t\tself:SetText(base .. \"/Name\", o.name)\n\t\tself:SetText(base .. \"/Desc\", o.desc)\n\t\tlocal sc = self.Cards[o.starter]\n\t\tif sc ~= nil then\n\t\t\tself:SetText(base .. \"/Starter\", \"대표 카드: \" .. sc.name)\n\t\tend\n\telse\n\t\tself:SetEntityEnabled(base, false)\n\tend\nend\nself:SetEntityEnabled(\"/ui/DefaultGroup/JobSelectHud\", true)", + "Code": "local opts = self.Jobs[self.SelectedClass]\nif opts == nil then\n\topts = self.Jobs[\"warrior\"]\nend\nself.JobOpts = opts\nfor i = 1, 3 do\n\tlocal base = \"/ui/SelectUIGroup/JobSelectHud/Job_slot\" .. tostring(i)\n\tlocal o = opts[i]\n\tif o ~= nil then\n\t\tself:SetEntityEnabled(base, true)\n\t\tself:SetText(base .. \"/Name\", o.name)\n\t\tself:SetText(base .. \"/Desc\", o.desc)\n\t\tlocal sc = self.Cards[o.starter]\n\t\tif sc ~= nil then\n\t\t\tself:SetText(base .. \"/Starter\", \"대표 카드: \" .. sc.name)\n\t\tend\n\telse\n\t\tself:SetEntityEnabled(base, false)\n\tend\nend\nself:SetEntityEnabled(\"/ui/SelectUIGroup/JobSelectHud\", true)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3110,7 +3125,7 @@ "Name": "jobId" } ], - "Code": "self.PlayerJob = jobId\nlocal starter = \"\"\nlocal opts = self.Jobs[self.SelectedClass] or {}\nfor i = 1, #opts do\n\tif opts[i].id == jobId then\n\t\tstarter = opts[i].starter\n\tend\nend\nif starter ~= \"\" then\n\ttable.insert(self.RunDeck, starter)\n\tlocal sc = self.Cards[starter]\n\tif sc ~= nil then\n\t\tself:Toast(\"2차 전직: \" .. self:JobLabel() .. \"! 신규 카드 — \" .. sc.name)\n\tend\nend\nself:SetText(\"/ui/DefaultGroup/CombatHud/PlayerPanel/Name\", self:JobLabel())\nself:SetEntityEnabled(\"/ui/DefaultGroup/JobSelectHud\", false)\nself:ContinueAfterBoss()", + "Code": "self.PlayerJob = jobId\nlocal starter = \"\"\nlocal opts = self.Jobs[self.SelectedClass] or {}\nfor i = 1, #opts do\n\tif opts[i].id == jobId then\n\t\tstarter = opts[i].starter\n\tend\nend\nif starter ~= \"\" then\n\ttable.insert(self.RunDeck, starter)\n\tlocal sc = self.Cards[starter]\n\tif sc ~= nil then\n\t\tself:Toast(\"2차 전직: \" .. self:JobLabel() .. \"! 신규 카드 — \" .. sc.name)\n\tend\nend\nself:SetText(\"/ui/RunUIGroup/CombatHud/PlayerPanel/Name\", self:JobLabel())\nself:SetEntityEnabled(\"/ui/SelectUIGroup/JobSelectHud\", false)\nself:ContinueAfterBoss()", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3148,7 +3163,7 @@ "Name": "text" } ], - "Code": "self:SetText(\"/ui/DefaultGroup/CombatHud/Result\", text)\nlocal entity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/Result\")\nif entity ~= nil then\n\tentity.Enable = true\nend", + "Code": "self:SetText(\"/ui/RunUIGroup/CombatHud/Result\", text)\nlocal entity = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CombatHud/Result\")\nif entity ~= nil then\n\tentity.Enable = true\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3230,7 +3245,7 @@ "Name": null }, "Arguments": [], - "Code": "for i = 1, 4 do\n\tlocal base = \"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i)\n\tlocal m = self.Monsters[i]\n\tif m ~= nil and m.alive == true then\n\t\tself:SetEntityEnabled(base, true)\n\t\tself:SetText(base .. \"/Name\", m.name)\n\t\tself:SetText(base .. \"/Hp\", string.format(\"%d\", m.hp) .. \"/\" .. string.format(\"%d\", m.maxHp))\n\t\tlocal intent = m.intents[m.intentIdx]\n\t\tlocal t = \"\"\n\t\tif intent ~= nil then\n\t\t\tif intent.kind == \"Attack\" then\n\t\t\t\tlocal atk = intent.value + m.str\n\t\t\t\tif m.weak > 0 then atk = math.floor(atk * 0.75) end\n\t\t\t\tif self.PlayerVuln > 0 then atk = math.floor(atk * 1.5) end\n\t\t\t\tt = \"공격 \" .. tostring(atk)\n\t\t\telseif intent.kind == \"Defend\" then t = \"방어 \" .. tostring(intent.value)\n\t\t\telseif intent.kind == \"Debuff\" then\n\t\t\t\tif intent.effect == \"weak\" then t = \"약화 \" .. tostring(intent.value) .. \" 부여\"\n\t\t\t\telse t = \"취약 \" .. tostring(intent.value) .. \" 부여\" end\n\t\t\telseif intent.kind == \"AddCard\" then\n\t\t\t\tt = \"저주 카드 추가\"\n\t\t\tend\n\t\tend\n\t\tself:SetText(base .. \"/Intent\", t)\n\t\tlocal dragActive = self.DragTargetIndex ~= nil and self.DragTargetIndex > 0\n\t\tlocal shownTarget = self.TargetIndex\n\t\tif dragActive == true then shownTarget = self.DragTargetIndex end\n\t\tself:SetEntityEnabled(base .. \"/TargetFrame\", i == shownTarget)\n\t\tself:SetEntityEnabled(base .. \"/TargetMarker\", i == shownTarget and dragActive)\n\t\tself:SetEntityEnabled(base .. \"/TargetMarker/Label\", i == shownTarget and dragActive)\n\t\tlocal intentEntity = _EntityService:GetEntityByPath(base .. \"/Intent\")\n\t\tif intentEntity ~= nil and intentEntity.TextComponent ~= nil and intent ~= nil then\n\t\t\tif intent.kind == \"Attack\" then\n\t\t\t\tintentEntity.TextComponent.FontColor = Color(1, 0.45, 0.35, 1)\n\t\t\telseif intent.kind == \"Debuff\" then\n\t\t\t\tintentEntity.TextComponent.FontColor = Color(0.8, 0.5, 1, 1)\n\t\t\telseif intent.kind == \"AddCard\" then\n\t\t\t\tintentEntity.TextComponent.FontColor = Color(0.6, 0.85, 0.4, 1)\n\t\t\telse\n\t\t\t\tintentEntity.TextComponent.FontColor = Color(0.5, 0.75, 1, 1)\n\t\t\tend\n\t\tend\n\t\tself:SetHpBar(base .. \"/HpBarFill\", m.hp, m.maxHp, 140)\n\t\tself:SetEntityEnabled(base .. \"/BlockBadge\", m.block > 0)\n\t\tself:SetText(base .. \"/BlockBadge/Value\", string.format(\"%d\", m.block))\n\t\tself:SetText(base .. \"/Buffs\", self:BuffsLabel(m.str, m.weak, m.vuln, m.poison or 0))\n\telse\n\t\tself:SetEntityEnabled(base, false)\n\tend\nend\nself:SetText(\"/ui/DefaultGroup/CombatHud/PlayerPanel/HpText\", string.format(\"%d\", self.PlayerHp) .. \"/\" .. string.format(\"%d\", self.PlayerMaxHp))\nself:SetHpBar(\"/ui/DefaultGroup/CombatHud/PlayerPanel/HpBarFill\", self.PlayerHp, self.PlayerMaxHp, 220)\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/PlayerPanel/BlockBadge\", self.PlayerBlock > 0)\nself:SetText(\"/ui/DefaultGroup/CombatHud/PlayerPanel/BlockBadge/Value\", string.format(\"%d\", self.PlayerBlock))\nlocal pb = self:BuffsLabel(self.PlayerStr, self.PlayerWeak, self.PlayerVuln, 0)\nif self.PlayerDex ~= nil and self.PlayerDex > 0 then\n\tif pb ~= \"\" then pb = pb .. \" \" end\n\tpb = pb .. \"민첩+\" .. tostring(self.PlayerDex)\nend\nif self.PlayerThorns ~= nil and self.PlayerThorns > 0 then\n\tif pb ~= \"\" then pb = pb .. \" \" end\n\tpb = pb .. \"가시\" .. tostring(self.PlayerThorns)\nend\nif self.PlayerPowers ~= nil and #self.PlayerPowers > 0 then\n\tlocal names = {}\n\tfor i = 1, #self.PlayerPowers do\n\t\tlocal pc = self.Cards[self.PlayerPowers[i]]\n\t\tif pc ~= nil then table.insert(names, pc.name) end\n\tend\n\tif pb ~= \"\" then pb = pb .. \" · \" end\n\tpb = pb .. table.concat(names, \" \")\nend\nself:SetText(\"/ui/DefaultGroup/CombatHud/PlayerPanel/Buffs\", pb)\nself:RenderRun()", + "Code": "for i = 1, 4 do\n\tlocal base = \"/ui/RunUIGroup/CombatHud/MonsterStatus\" .. tostring(i)\n\tlocal m = self.Monsters[i]\n\tif m ~= nil and m.alive == true then\n\t\tself:SetEntityEnabled(base, true)\n\t\tself:SetText(base .. \"/Name\", m.name)\n\t\tself:SetText(base .. \"/Hp\", string.format(\"%d\", m.hp) .. \"/\" .. string.format(\"%d\", m.maxHp))\n\t\tlocal intent = m.intents[m.intentIdx]\n\t\tlocal t = \"\"\n\t\tif intent ~= nil then\n\t\t\tif intent.kind == \"Attack\" then\n\t\t\t\tlocal atk = intent.value + m.str\n\t\t\t\tif m.weak > 0 then atk = math.floor(atk * 0.75) end\n\t\t\t\tif self.PlayerVuln > 0 then atk = math.floor(atk * 1.5) end\n\t\t\t\tt = \"공격 \" .. tostring(atk)\n\t\t\telseif intent.kind == \"Defend\" then t = \"방어 \" .. tostring(intent.value)\n\t\t\telseif intent.kind == \"Debuff\" then\n\t\t\t\tif intent.effect == \"weak\" then t = \"약화 \" .. tostring(intent.value) .. \" 부여\"\n\t\t\t\telse t = \"취약 \" .. tostring(intent.value) .. \" 부여\" end\n\t\t\telseif intent.kind == \"AddCard\" then\n\t\t\t\tt = \"저주 카드 추가\"\n\t\t\tend\n\t\tend\n\t\tself:SetText(base .. \"/Intent\", t)\n\t\tlocal dragActive = self.DragTargetIndex ~= nil and self.DragTargetIndex > 0\n\t\tlocal shownTarget = self.TargetIndex\n\t\tif dragActive == true then shownTarget = self.DragTargetIndex end\n\t\tself:SetEntityEnabled(base .. \"/TargetMarker\", i == shownTarget and dragActive)\n\t\tself:SetEntityEnabled(base .. \"/TargetMarker/Label\", i == shownTarget and dragActive)\n\t\tlocal intentEntity = _EntityService:GetEntityByPath(base .. \"/Intent\")\n\t\tif intentEntity ~= nil and intentEntity.TextComponent ~= nil and intent ~= nil then\n\t\t\tif intent.kind == \"Attack\" then\n\t\t\t\tintentEntity.TextComponent.FontColor = Color(1, 0.45, 0.35, 1)\n\t\t\telseif intent.kind == \"Debuff\" then\n\t\t\t\tintentEntity.TextComponent.FontColor = Color(0.8, 0.5, 1, 1)\n\t\t\telseif intent.kind == \"AddCard\" then\n\t\t\t\tintentEntity.TextComponent.FontColor = Color(0.6, 0.85, 0.4, 1)\n\t\t\telse\n\t\t\t\tintentEntity.TextComponent.FontColor = Color(0.5, 0.75, 1, 1)\n\t\t\tend\n\t\tend\n\t\tself:SetHpBar(base .. \"/HpBarFill\", m.hp, m.maxHp, 140)\n\t\tself:SetEntityEnabled(base .. \"/BlockBadge\", m.block > 0)\n\t\tself:SetText(base .. \"/BlockBadge/Value\", string.format(\"%d\", m.block))\n\t\tself:SetText(base .. \"/Buffs\", self:BuffsLabel(m.str, m.weak, m.vuln, m.poison or 0))\n\telse\n\t\tself:SetEntityEnabled(base, false)\n\tend\nend\nself:SetText(\"/ui/RunUIGroup/CombatHud/PlayerPanel/HpText\", string.format(\"%d\", self.PlayerHp) .. \"/\" .. string.format(\"%d\", self.PlayerMaxHp))\nself:SetHpBar(\"/ui/RunUIGroup/CombatHud/PlayerPanel/HpBarFill\", self.PlayerHp, self.PlayerMaxHp, 220)\nself:SetEntityEnabled(\"/ui/RunUIGroup/CombatHud/PlayerPanel/BlockBadge\", self.PlayerBlock > 0)\nself:SetText(\"/ui/RunUIGroup/CombatHud/PlayerPanel/BlockBadge/Value\", string.format(\"%d\", self.PlayerBlock))\nlocal pb = self:BuffsLabel(self.PlayerStr, self.PlayerWeak, self.PlayerVuln, 0)\nif self.PlayerDex ~= nil and self.PlayerDex > 0 then\n\tif pb ~= \"\" then pb = pb .. \" \" end\n\tpb = pb .. \"민첩+\" .. tostring(self.PlayerDex)\nend\nif self.PlayerThorns ~= nil and self.PlayerThorns > 0 then\n\tif pb ~= \"\" then pb = pb .. \" \" end\n\tpb = pb .. \"가시\" .. tostring(self.PlayerThorns)\nend\nif self.PlayerPowers ~= nil and #self.PlayerPowers > 0 then\n\tlocal names = {}\n\tfor i = 1, #self.PlayerPowers do\n\t\tlocal pc = self.Cards[self.PlayerPowers[i]]\n\t\tif pc ~= nil then table.insert(names, pc.name) end\n\tend\n\tif pb ~= \"\" then pb = pb .. \" · \" end\n\tpb = pb .. table.concat(names, \" \")\nend\nself:SetText(\"/ui/RunUIGroup/CombatHud/PlayerPanel/Buffs\", pb)\nself:RenderRun()", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3260,7 +3275,7 @@ "Name": "amount" } ], - "Code": "local slotKey = string.format(\"%d\", math.floor(slot or 0))\nlocal base = \"/ui/DefaultGroup/CombatHud/DmgPop\" .. slotKey\nlocal pop = _EntityService:GetEntityByPath(base)\nif pop == nil then\n\treturn\nend\nself.DmgPopSeq = (self.DmgPopSeq or 0) + 1\nlocal popSeq = self.DmgPopSeq\nself:SetText(base, \"\")\nlocal damageDigitRuids = { \"b94c19830538447f81617035d89bcc05\", \"01b023122a6f4a5789e1d4c61ff8f430\", \"57ff71d1b9eb471b9feb1c15348770c9\", \"cab92837798a42ad9143c67e93f999e1\", \"366f271f9ca94a0684083aad9298efad\", \"5c7a6ad38491466aa84bf450e0fdcf25\", \"7d82a6838e1b4f4a8a0f7420db34c985\", \"c0765bb1e47d46ffbe1df4ac19ea9b1b\", \"6ea0bfed61e149f88a9b3f22dd79774f\", \"82ad2acaae4e4b3fb87bf73635250d22\" }\nlocal shown = tostring(math.max(0, math.floor(amount)))\nif string.len(shown) > 5 then\n shown = string.sub(shown, 1, 5)\nend\nlocal digits = {}\nfor i = 1, string.len(shown) do\n table.insert(digits, tonumber(string.sub(shown, i, i)) or 0)\nend\nlocal totalW = #digits * 22 + math.max(0, #digits - 1) * -4\nlocal startX = -totalW / 2 + 22 / 2\nfor i = 1, 5 do\n self:SetEntityEnabled(base .. \"/Digit\" .. tostring(i), false)\nend\nfor i = 1, 5 do\n local digitPath = base .. \"/Digit\" .. tostring(i)\n local digitEntity = _EntityService:GetEntityByPath(digitPath)\n if digitEntity ~= nil and digitEntity.SpriteGUIRendererComponent ~= nil then\n if digits[i] ~= nil then\n digitEntity.SpriteGUIRendererComponent.ImageRUID = damageDigitRuids[digits[i] + 1]\n digitEntity.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)\n if digitEntity.UITransformComponent ~= nil then\n digitEntity.UITransformComponent.anchoredPosition = Vector2(startX + (i - 1) * (22 + -4), 0)\n end\n self:SetEntityEnabled(digitPath, true)\n else\n self:SetEntityEnabled(digitPath, false)\n end\n end\nend\nlocal popPos = nil\nlocal m = self.Monsters[slot]\nif m ~= nil and m.entity ~= nil and isvalid(m.entity) and m.entity.TransformComponent ~= nil then\n local wp = m.entity.TransformComponent.WorldPosition\n local screen = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + 1.8499999999999999))\n popPos = _UILogic:ScreenToUIPosition(screen)\nelse\n local slotEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. slotKey)\n if slotEntity ~= nil and slotEntity.UITransformComponent ~= nil then\n local sp = slotEntity.UITransformComponent.anchoredPosition\n popPos = Vector2(sp.x, sp.y + 76)\n end\nend\nif pop ~= nil and pop.UITransformComponent ~= nil then\n if popPos ~= nil then\n pop.UITransformComponent.anchoredPosition = popPos\n else\n pop.UITransformComponent.anchoredPosition = Vector2(0, 120)\n end\nend\nself:SetEntityEnabled(base, true)\nfor i = 1, 6 do\n _TimerService:SetTimerOnce(function()\n if self.DmgPopSeq ~= popSeq then\n return\n end\n local p = _EntityService:GetEntityByPath(base)\n if p ~= nil and p.UITransformComponent ~= nil then\n local cur = p.UITransformComponent.anchoredPosition\n p.UITransformComponent.anchoredPosition = Vector2(cur.x, cur.y + 7)\n end\n end, 0.045 * i)\nend\n_TimerService:SetTimerOnce(function()\n if self.DmgPopSeq ~= popSeq then\n return\n end\n self:SetEntityEnabled(base, false)\nend, 0.48)", + "Code": "local slotKey = string.format(\"%d\", math.floor(slot or 0))\nlocal base = \"/ui/RunUIGroup/CombatHud/DmgPop\" .. slotKey\nlocal pop = _EntityService:GetEntityByPath(base)\nif pop == nil then\n\treturn\nend\nself.DmgPopSeq = (self.DmgPopSeq or 0) + 1\nlocal popSeq = self.DmgPopSeq\nself:SetText(base, \"\")\nlocal damageDigitRuids = { \"b94c19830538447f81617035d89bcc05\", \"01b023122a6f4a5789e1d4c61ff8f430\", \"57ff71d1b9eb471b9feb1c15348770c9\", \"cab92837798a42ad9143c67e93f999e1\", \"366f271f9ca94a0684083aad9298efad\", \"5c7a6ad38491466aa84bf450e0fdcf25\", \"7d82a6838e1b4f4a8a0f7420db34c985\", \"c0765bb1e47d46ffbe1df4ac19ea9b1b\", \"6ea0bfed61e149f88a9b3f22dd79774f\", \"82ad2acaae4e4b3fb87bf73635250d22\" }\nlocal shown = tostring(math.max(0, math.floor(amount)))\nif string.len(shown) > 5 then\n shown = string.sub(shown, 1, 5)\nend\nlocal digits = {}\nfor i = 1, string.len(shown) do\n table.insert(digits, tonumber(string.sub(shown, i, i)) or 0)\nend\nlocal totalW = #digits * 22 + math.max(0, #digits - 1) * -4\nlocal startX = -totalW / 2 + 22 / 2\nfor i = 1, 5 do\n self:SetEntityEnabled(base .. \"/Digit\" .. tostring(i), false)\nend\nfor i = 1, 5 do\n local digitPath = base .. \"/Digit\" .. tostring(i)\n local digitEntity = _EntityService:GetEntityByPath(digitPath)\n if digitEntity ~= nil and digitEntity.SpriteGUIRendererComponent ~= nil then\n if digits[i] ~= nil then\n digitEntity.SpriteGUIRendererComponent.ImageRUID = damageDigitRuids[digits[i] + 1]\n digitEntity.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)\n if digitEntity.UITransformComponent ~= nil then\n digitEntity.UITransformComponent.anchoredPosition = Vector2(startX + (i - 1) * (22 + -4), 0)\n end\n self:SetEntityEnabled(digitPath, true)\n else\n self:SetEntityEnabled(digitPath, false)\n end\n end\nend\nlocal popPos = nil\nlocal m = self.Monsters[slot]\nif m ~= nil and m.entity ~= nil and isvalid(m.entity) and m.entity.TransformComponent ~= nil then\n local wp = m.entity.TransformComponent.WorldPosition\n local screen = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + 1.8499999999999999))\n popPos = _UILogic:ScreenToUIPosition(screen)\nelse\n local slotEntity = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CombatHud/MonsterStatus\" .. slotKey)\n if slotEntity ~= nil and slotEntity.UITransformComponent ~= nil then\n local sp = slotEntity.UITransformComponent.anchoredPosition\n popPos = Vector2(sp.x, sp.y + 76)\n end\nend\nif pop ~= nil and pop.UITransformComponent ~= nil then\n if popPos ~= nil then\n pop.UITransformComponent.anchoredPosition = popPos\n else\n pop.UITransformComponent.anchoredPosition = Vector2(0, 120)\n end\nend\nself:SetEntityEnabled(base, true)\nfor i = 1, 6 do\n _TimerService:SetTimerOnce(function()\n if self.DmgPopSeq ~= popSeq then\n return\n end\n local p = _EntityService:GetEntityByPath(base)\n if p ~= nil and p.UITransformComponent ~= nil then\n local cur = p.UITransformComponent.anchoredPosition\n p.UITransformComponent.anchoredPosition = Vector2(cur.x, cur.y + 7)\n end\n end, 0.045 * i)\nend\n_TimerService:SetTimerOnce(function()\n if self.DmgPopSeq ~= popSeq then\n return\n end\n self:SetEntityEnabled(base, false)\nend, 0.48)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3283,7 +3298,7 @@ "Name": "amount" } ], - "Code": "local base = \"/ui/DefaultGroup/CombatHud/PlayerPanel/DmgPop\"\nif amount > 0 then\n\tself:SetText(base, \"-\" .. string.format(\"%d\", amount))\nelse\n\tself:SetText(base, \"막음\")\nend\nself:SetEntityEnabled(base, true)\n_TimerService:SetTimerOnce(function() self:SetEntityEnabled(base, false) end, 0.6)", + "Code": "local base = \"/ui/RunUIGroup/CombatHud/PlayerPanel/DmgPop\"\nif amount > 0 then\n\tself:SetText(base, \"-\" .. string.format(\"%d\", amount))\nelse\n\tself:SetText(base, \"막음\")\nend\nself:SetEntityEnabled(base, true)\n_TimerService:SetTimerOnce(function() self:SetEntityEnabled(base, false) end, 0.6)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3426,7 +3441,7 @@ "Name": "slot" } ], - "Code": "local m = self.Monsters[slot]\nif m == nil or m.entity == nil or not isvalid(m.entity) then\n\treturn\nend\nlocal tr = m.entity.TransformComponent\nif tr == nil then\n\treturn\nend\nlocal wp = tr.WorldPosition\nlocal screen = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + 1.4))\nlocal uipos = _UILogic:ScreenToUIPosition(screen)\nlocal e = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(slot))\nif e ~= nil and e.UITransformComponent ~= nil then\n\te.UITransformComponent.anchoredPosition = uipos\nend", + "Code": "local m = self.Monsters[slot]\nif m == nil or m.entity == nil or not isvalid(m.entity) then\n\treturn\nend\nlocal tr = m.entity.TransformComponent\nif tr == nil then\n\treturn\nend\nlocal wp = tr.WorldPosition\nlocal screen = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + 1.4))\nlocal uipos = _UILogic:ScreenToUIPosition(screen)\nlocal e = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CombatHud/MonsterStatus\" .. tostring(slot))\nif e ~= nil and e.UITransformComponent ~= nil then\n\te.UITransformComponent.anchoredPosition = uipos\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3464,7 +3479,7 @@ "Name": null }, "Arguments": [], - "Code": "local floorText = \"막 \" .. string.format(\"%d\", self.Floor) .. \"/\" .. string.format(\"%d\", self.RunLength) .. \" · \" .. string.format(\"%d\", self.Depth) .. \"층\"\nif self.AscensionLevel > 0 then\n\tfloorText = floorText .. \" · 승천\" .. string.format(\"%d\", self.AscensionLevel)\nend\nself:SetText(\"/ui/DefaultGroup/CombatHud/TopBar/Floor\", floorText)\nself:SetText(\"/ui/DefaultGroup/CombatHud/TopBar/Gold\", \"메소 \" .. string.format(\"%d\", self.Gold))", + "Code": "local floorText = \"막 \" .. string.format(\"%d\", self.Floor) .. \"/\" .. string.format(\"%d\", self.RunLength) .. \" · \" .. string.format(\"%d\", self.Depth) .. \"층\"\nif self.AscensionLevel > 0 then\n\tfloorText = floorText .. \" · 승천\" .. string.format(\"%d\", self.AscensionLevel)\nend\nself:SetText(\"/ui/RunUIGroup/CombatHud/TopBar/Floor\", floorText)\nself:SetText(\"/ui/RunUIGroup/CombatHud/TopBar/Gold\", \"메소 \" .. string.format(\"%d\", self.Gold))", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3494,7 +3509,7 @@ "Name": null }, "Arguments": [], - "Code": "self:SetEntityEnabled(\"/ui/DefaultGroup/CardHand\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/DeckHud\", false)\nlocal pool = self:CardPool()\nlocal byRarity = {}\nfor _, id in ipairs(pool) do\n\tlocal r = self.Cards[id].rarity or \"normal\"\n\tif byRarity[r] == nil then byRarity[r] = {} end\n\ttable.insert(byRarity[r], id)\nend\nself.RewardChoices = {}\nfor i = 1, 3 do\n\tlocal roll = math.random(1, 100)\n\tlocal want = \"normal\"\n\tif roll > 95 then want = \"legend\" elseif roll > 70 then want = \"unique\" end\n\tlocal bucket = byRarity[want]\n\tif bucket == nil or #bucket == 0 then bucket = pool end\n\tself.RewardChoices[i] = bucket[math.random(1, #bucket)]\n\tself:ApplyRewardVisual(i, self.RewardChoices[i])\nend\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud\")\nif hud ~= nil then\n\thud.Enable = true\nend", + "Code": "self:SetEntityEnabled(\"/ui/RunUIGroup/CardHand\", false)\nself:SetEntityEnabled(\"/ui/RunUIGroup/DeckHud\", false)\nlocal pool = self:CardPool()\nlocal byRarity = {}\nfor _, id in ipairs(pool) do\n\tlocal r = self.Cards[id].rarity or \"normal\"\n\tif byRarity[r] == nil then byRarity[r] = {} end\n\ttable.insert(byRarity[r], id)\nend\nself.RewardChoices = {}\nfor i = 1, 3 do\n\tlocal roll = math.random(1, 100)\n\tlocal want = \"normal\"\n\tif roll > 95 then want = \"legend\" elseif roll > 70 then want = \"unique\" end\n\tlocal bucket = byRarity[want]\n\tif bucket == nil or #bucket == 0 then bucket = pool end\n\tself.RewardChoices[i] = bucket[math.random(1, #bucket)]\n\tself:ApplyRewardVisual(i, self.RewardChoices[i])\nend\nlocal hud = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/RewardHud\")\nif hud ~= nil then\n\thud.Enable = true\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3524,7 +3539,7 @@ "Name": "cardId" } ], - "Code": "self:ApplyCardFace(\"/ui/DefaultGroup/RewardHud/Reward\" .. tostring(slot), cardId)", + "Code": "self:ApplyCardFace(\"/ui/RunUIGroup/RewardHud/Reward\" .. tostring(slot), cardId)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3547,7 +3562,7 @@ "Name": "slot" } ], - "Code": "if self.CombatOver ~= true or self.RunActive ~= true then\n\treturn\nend\nif slot ~= 0 and self.RewardChoices ~= nil then\n\tlocal id = self.RewardChoices[slot]\n\tif id ~= nil then\n\t\ttable.insert(self.RunDeck, id)\n\tend\nend\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud\")\nif hud ~= nil then\n\thud.Enable = false\nend\nself:ShowMap()", + "Code": "if self.CombatOver ~= true or self.RunActive ~= true then\n\treturn\nend\nif slot ~= 0 and self.RewardChoices ~= nil then\n\tlocal id = self.RewardChoices[slot]\n\tif id ~= nil then\n\t\ttable.insert(self.RunDeck, id)\n\tend\nend\nlocal hud = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/RewardHud\")\nif hud ~= nil then\n\thud.Enable = false\nend\nself:ShowMap()", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3684,7 +3699,7 @@ "Name": null }, "Arguments": [], - "Code": "for i = 1, 5 do\n\tlocal base = \"/ui/DefaultGroup/CombatHud/TopBar/PotionSlot\" .. tostring(i)\n\tlocal e = _EntityService:GetEntityByPath(base)\n\tif e ~= nil and e.SpriteGUIRendererComponent ~= nil then\n\t\tlocal pid = nil\n\t\tif self.RunPotions ~= nil then\n\t\t\tpid = self.RunPotions[i]\n\t\tend\n\t\tif pid ~= nil and self.Potions[pid] ~= nil then\n\t\t\te.SpriteGUIRendererComponent.ImageRUID = self.Potions[pid].icon\n\t\t\te.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)\n\t\telseif i > self.PotionSlots then\n\t\t\te.SpriteGUIRendererComponent.ImageRUID = \"\"\n\t\t\te.SpriteGUIRendererComponent.Color = Color(0.1, 0.1, 0.12, 0.85)\n\t\telse\n\t\t\te.SpriteGUIRendererComponent.ImageRUID = \"\"\n\t\t\te.SpriteGUIRendererComponent.Color = Color(0.22, 0.25, 0.3, 0.9)\n\t\tend\n\tend\nend", + "Code": "for i = 1, 5 do\n\tlocal base = \"/ui/RunUIGroup/CombatHud/TopBar/PotionSlot\" .. tostring(i)\n\tlocal e = _EntityService:GetEntityByPath(base)\n\tif e ~= nil and e.SpriteGUIRendererComponent ~= nil then\n\t\tlocal pid = nil\n\t\tif self.RunPotions ~= nil then\n\t\t\tpid = self.RunPotions[i]\n\t\tend\n\t\tif pid ~= nil and self.Potions[pid] ~= nil then\n\t\t\te.SpriteGUIRendererComponent.ImageRUID = self.Potions[pid].icon\n\t\t\te.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)\n\t\telseif i > self.PotionSlots then\n\t\t\te.SpriteGUIRendererComponent.ImageRUID = \"\"\n\t\t\te.SpriteGUIRendererComponent.Color = Color(0.1, 0.1, 0.12, 0.85)\n\t\telse\n\t\t\te.SpriteGUIRendererComponent.ImageRUID = \"\"\n\t\t\te.SpriteGUIRendererComponent.Color = Color(0.22, 0.25, 0.3, 0.9)\n\t\tend\n\tend\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3707,7 +3722,7 @@ "Name": "slot" } ], - "Code": "if self.RunPotions == nil or self.RunPotions[slot] == nil then\n\treturn\nend\nself.PotionMenuSlot = slot\nlocal pid = self.RunPotions[slot]\nlocal p = self.Potions[pid]\nif p ~= nil then\n\tself:SetText(\"/ui/DefaultGroup/CombatHud/PotionMenu/Title\", p.name .. \" — \" .. p.desc)\nend\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/PotionMenu\", true)", + "Code": "if self.RunPotions == nil or self.RunPotions[slot] == nil then\n\treturn\nend\nself.PotionMenuSlot = slot\nlocal pid = self.RunPotions[slot]\nlocal p = self.Potions[pid]\nif p ~= nil then\n\tself:SetText(\"/ui/RunUIGroup/CombatHud/PotionMenu/Title\", p.name .. \" — \" .. p.desc)\nend\nself:SetEntityEnabled(\"/ui/RunUIGroup/CombatHud/PotionMenu\", true)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3722,7 +3737,7 @@ "Name": null }, "Arguments": [], - "Code": "self.PotionMenuSlot = 0\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/PotionMenu\", false)", + "Code": "self.PotionMenuSlot = 0\nself:SetEntityEnabled(\"/ui/RunUIGroup/CombatHud/PotionMenu\", false)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3737,7 +3752,7 @@ "Name": null }, "Arguments": [], - "Code": "if self.PotionMenuSlot <= 0 then\n\treturn\nend\nif self.CombatOver == true or self.TurnBusy == true or self.FxBusy == true then\n\tself:Toast(\"지금은 사용할 수 없습니다\")\n\treturn\nend\nlocal combat = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud\")\nlocal hand = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand\")\nif combat == nil or combat.Enable ~= true or hand == nil or hand.Enable ~= true then\n\tself:Toast(\"전투 중에만 사용할 수 있습니다\")\n\treturn\nend\nlocal pid = self.RunPotions[self.PotionMenuSlot]\nif pid == nil then\n\treturn\nend\nlocal p = self.Potions[pid]\nif p == nil then\n\treturn\nend\nif p.effect == \"heal\" then\n\tself.PlayerHp = math.min(self.PlayerHp + p.value, self.PlayerMaxHp)\nelseif p.effect == \"damage\" then\n\tself:DealDamageToTarget(p.value, false)\n\tself:ShowDmgPop(self.TargetIndex, p.value)\nelseif p.effect == \"strength\" then\n\tself.PlayerStr = self.PlayerStr + p.value\nelseif p.effect == \"block\" then\n\tself.PlayerBlock = self.PlayerBlock + p.value\nelseif p.effect == \"energy\" then\n\tself.Energy = self.Energy + p.value\nelseif p.effect == \"weak\" then\n\tlocal tm = self.Monsters[self.TargetIndex]\n\tif tm ~= nil and tm.alive == true then\n\t\ttm.weak = tm.weak + p.value\n\tend\nend\ntable.remove(self.RunPotions, self.PotionMenuSlot)\nself:Toast(\"물약 사용: \" .. p.name)\nself:ClosePotionMenu()\nself:RenderPotions()\nself:RenderPiles()\nself:RenderCombat()\nself:CheckCombatEnd()", + "Code": "if self.PotionMenuSlot <= 0 then\n\treturn\nend\nif self.CombatOver == true or self.TurnBusy == true or self.FxBusy == true then\n\tself:Toast(\"지금은 사용할 수 없습니다\")\n\treturn\nend\nlocal combat = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CombatHud\")\nlocal hand = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CardHand\")\nif combat == nil or combat.Enable ~= true or hand == nil or hand.Enable ~= true then\n\tself:Toast(\"전투 중에만 사용할 수 있습니다\")\n\treturn\nend\nlocal pid = self.RunPotions[self.PotionMenuSlot]\nif pid == nil then\n\treturn\nend\nlocal p = self.Potions[pid]\nif p == nil then\n\treturn\nend\nif p.effect == \"heal\" then\n\tself.PlayerHp = math.min(self.PlayerHp + p.value, self.PlayerMaxHp)\nelseif p.effect == \"damage\" then\n\tself:DealDamageToTarget(p.value, false)\n\tself:ShowDmgPop(self.TargetIndex, p.value)\nelseif p.effect == \"strength\" then\n\tself.PlayerStr = self.PlayerStr + p.value\nelseif p.effect == \"block\" then\n\tself.PlayerBlock = self.PlayerBlock + p.value\nelseif p.effect == \"energy\" then\n\tself.Energy = self.Energy + p.value\nelseif p.effect == \"weak\" then\n\tlocal tm = self.Monsters[self.TargetIndex]\n\tif tm ~= nil and tm.alive == true then\n\t\ttm.weak = tm.weak + p.value\n\tend\nend\ntable.remove(self.RunPotions, self.PotionMenuSlot)\nself:Toast(\"물약 사용: \" .. p.name)\nself:ClosePotionMenu()\nself:RenderPotions()\nself:RenderPiles()\nself:RenderCombat()\nself:CheckCombatEnd()", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3767,7 +3782,7 @@ "Name": null }, "Arguments": [], - "Code": "local count = 0\nif self.RunRelics ~= nil then\n\tcount = #self.RunRelics\nend\nfor i = 1, 10 do\n\tlocal base = \"/ui/DefaultGroup/CombatHud/TopBar/RelicSlot\" .. tostring(i)\n\tlocal e = _EntityService:GetEntityByPath(base)\n\tif e ~= nil and e.SpriteGUIRendererComponent ~= nil then\n\t\tlocal rid = nil\n\t\tif self.RunRelics ~= nil then\n\t\t\trid = self.RunRelics[i]\n\t\tend\n\t\tif rid ~= nil and self.Relics[rid] ~= nil and (i < 10 or count <= 10) then\n\t\t\te.SpriteGUIRendererComponent.ImageRUID = self.Relics[rid].icon\n\t\t\te.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)\n\t\telse\n\t\t\te.SpriteGUIRendererComponent.ImageRUID = \"\"\n\t\t\te.SpriteGUIRendererComponent.Color = Color(0.15, 0.16, 0.2, 0.6)\n\t\tend\n\tend\nend\nlocal of = \"\"\nif count > 10 then\n\tof = \"+\" .. tostring(count - 9)\nend\nself:SetText(\"/ui/DefaultGroup/CombatHud/TopBar/RelicOverflow\", of)", + "Code": "local count = 0\nif self.RunRelics ~= nil then\n\tcount = #self.RunRelics\nend\nfor i = 1, 10 do\n\tlocal base = \"/ui/RunUIGroup/CombatHud/TopBar/RelicSlot\" .. tostring(i)\n\tlocal e = _EntityService:GetEntityByPath(base)\n\tif e ~= nil and e.SpriteGUIRendererComponent ~= nil then\n\t\tlocal rid = nil\n\t\tif self.RunRelics ~= nil then\n\t\t\trid = self.RunRelics[i]\n\t\tend\n\t\tif rid ~= nil and self.Relics[rid] ~= nil and (i < 10 or count <= 10) then\n\t\t\te.SpriteGUIRendererComponent.ImageRUID = self.Relics[rid].icon\n\t\t\te.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)\n\t\telse\n\t\t\te.SpriteGUIRendererComponent.ImageRUID = \"\"\n\t\t\te.SpriteGUIRendererComponent.Color = Color(0.15, 0.16, 0.2, 0.6)\n\t\tend\n\tend\nend\nlocal of = \"\"\nif count > 10 then\n\tof = \"+\" .. tostring(count - 9)\nend\nself:SetText(\"/ui/RunUIGroup/CombatHud/TopBar/RelicOverflow\", of)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3813,7 +3828,7 @@ "Name": "slot" } ], - "Code": "if self.DragSlot ~= nil and self.DragSlot > 0 then\n\treturn\nend\nlocal cardId = self.Hand[slot]\nif cardId == nil then\n\treturn\nend\nlocal e = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(slot))\nlocal tx = 0\nif e ~= nil and e.UITransformComponent ~= nil then\n\ttx = e.UITransformComponent.anchoredPosition.x\n\te.UITransformComponent.UIScale = Vector3(1.3, 1.3, 1)\nend\nlocal c = self.Cards[cardId]\nif c ~= nil then\n\tlocal tip = self:BuildCardKeywordTooltip(c)\n\tif tip ~= \"\" then\n\t\tlocal tipX = tx + 270\n\t\tif tx > 180 then tipX = tx - 270 end\n\t\tif tipX > 760 then tipX = tx - 270 end\n\t\tif tipX < -760 then tipX = tx + 270 end\n\t\tself:ShowTooltipAt(\"키워드\", tip, tipX, 90)\n\telse\n\t\tself:HideTooltip()\n\tend\nend", + "Code": "if self.DragSlot ~= nil and self.DragSlot > 0 then\n\treturn\nend\nlocal cardId = self.Hand[slot]\nif cardId == nil then\n\treturn\nend\nlocal e = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CardHand/Card\" .. tostring(slot))\nlocal tx = 0\nif e ~= nil and e.UITransformComponent ~= nil then\n\ttx = e.UITransformComponent.anchoredPosition.x\n\te.UITransformComponent.UIScale = Vector3(1.3, 1.3, 1)\nend\nlocal c = self.Cards[cardId]\nif c ~= nil then\n\tlocal tip = self:BuildCardKeywordTooltip(c)\n\tif tip ~= \"\" then\n\t\tlocal tipX = tx + 270\n\t\tif tx > 180 then tipX = tx - 270 end\n\t\tif tipX > 760 then tipX = tx - 270 end\n\t\tif tipX < -760 then tipX = tx + 270 end\n\t\tself:ShowTooltipAt(\"키워드\", tip, tipX, 90)\n\telse\n\t\tself:HideTooltip()\n\tend\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3836,7 +3851,7 @@ "Name": "slot" } ], - "Code": "local e = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(slot))\nif e ~= nil and e.UITransformComponent ~= nil then\n\te.UITransformComponent.UIScale = Vector3(1, 1, 1)\nend\nself:HideTooltip()", + "Code": "local e = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CardHand/Card\" .. tostring(slot))\nif e ~= nil and e.UITransformComponent ~= nil then\n\te.UITransformComponent.UIScale = Vector3(1, 1, 1)\nend\nself:HideTooltip()", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3917,7 +3932,7 @@ "Name": "y" } ], - "Code": "self:SetText(\"/ui/DefaultGroup/CombatHud/TooltipBox/Name\", name)\nself:SetText(\"/ui/DefaultGroup/CombatHud/TooltipBox/Desc\", desc)\nlocal e = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/TooltipBox\")\nif e ~= nil then\n\tif e.UITransformComponent ~= nil then\n\t\te.UITransformComponent.anchoredPosition = Vector2(x, y)\n\tend\n\te.Enable = true\nend", + "Code": "self:SetText(\"/ui/RunUIGroup/CombatHud/TooltipBox/Name\", name)\nself:SetText(\"/ui/RunUIGroup/CombatHud/TooltipBox/Desc\", desc)\nlocal e = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/CombatHud/TooltipBox\")\nif e ~= nil then\n\tif e.UITransformComponent ~= nil then\n\t\te.UITransformComponent.anchoredPosition = Vector2(x, y)\n\tend\n\te.Enable = true\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -3932,7 +3947,7 @@ "Name": null }, "Arguments": [], - "Code": "self:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/TooltipBox\", false)", + "Code": "self:SetEntityEnabled(\"/ui/RunUIGroup/CombatHud/TooltipBox\", false)", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -4008,7 +4023,7 @@ "Name": "id" } ], - "Code": "local base = \"/ui/DefaultGroup/MapHud/Node_\" .. id\nlocal e = _EntityService:GetEntityByPath(base)\nif e == nil then\n\treturn\nend\nlocal node = self.MapNodes[id]\nif node == nil then\n\te.Enable = false\n\treturn\nend\ne.Enable = true\nlocal ruid = self.NodeIcons[node.type]\nif ruid == nil then\n\truid = self.NodeIcons[\"combat\"]\nend\nif e.SpriteGUIRendererComponent ~= nil and ruid ~= nil then\n\te.SpriteGUIRendererComponent.ImageRUID = ruid\nend\nlocal reachable = self:IsReachable(id)\nlocal visited = false\nif self.VisitedNodes ~= nil then\n\tfor i = 1, #self.VisitedNodes do\n\t\tif self.VisitedNodes[i] == id then visited = true end\n\tend\nend\nif e.SpriteGUIRendererComponent ~= nil then\n\tif id == self.CurrentNodeId then\n\t\te.SpriteGUIRendererComponent.Color = Color(1, 0.82, 0.3, 1)\n\telseif visited == true then\n\t\te.SpriteGUIRendererComponent.Color = Color(0.5, 0.5, 0.55, 0.9)\n\telseif reachable == true then\n\t\te.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)\n\telse\n\t\te.SpriteGUIRendererComponent.Color = Color(0.68, 0.68, 0.72, 0.85)\n\tend\nend\nif e.ButtonComponent ~= nil then\n\te.ButtonComponent.Enable = reachable\nend", + "Code": "local base = \"/ui/RunUIGroup/MapHud/Node_\" .. id\nlocal e = _EntityService:GetEntityByPath(base)\nif e == nil then\n\treturn\nend\nlocal node = self.MapNodes[id]\nif node == nil then\n\te.Enable = false\n\treturn\nend\ne.Enable = true\nlocal ruid = self.NodeIcons[node.type]\nif ruid == nil then\n\truid = self.NodeIcons[\"combat\"]\nend\nif e.SpriteGUIRendererComponent ~= nil and ruid ~= nil then\n\te.SpriteGUIRendererComponent.ImageRUID = ruid\nend\nlocal reachable = self:IsReachable(id)\nlocal visited = false\nif self.VisitedNodes ~= nil then\n\tfor i = 1, #self.VisitedNodes do\n\t\tif self.VisitedNodes[i] == id then visited = true end\n\tend\nend\nif e.SpriteGUIRendererComponent ~= nil then\n\tif id == self.CurrentNodeId then\n\t\te.SpriteGUIRendererComponent.Color = Color(1, 0.82, 0.3, 1)\n\telseif visited == true then\n\t\te.SpriteGUIRendererComponent.Color = Color(0.5, 0.5, 0.55, 0.9)\n\telseif reachable == true then\n\t\te.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)\n\telse\n\t\te.SpriteGUIRendererComponent.Color = Color(0.68, 0.68, 0.72, 0.85)\n\tend\nend\nif (e.ButtonComponent ~= nil or e:AddComponent(\"ButtonComponent\") ~= nil) then\n\te.ButtonComponent.Enable = reachable\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -4045,7 +4060,7 @@ "Name": "toId" } ], - "Code": "local node = self.MapNodes[fromId]\nlocal has = false\nif node ~= nil then\n\tfor i = 1, #node.next do\n\t\tif node.next[i] == toId then has = true end\n\tend\nend\nfor k = 1, 3 do\n\tlocal d = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MapHud/Dot_\" .. dotId .. \"_\" .. tostring(k))\n\tif d ~= nil then\n\t\td.Enable = has\n\t\tif has == true and d.SpriteGUIRendererComponent ~= nil then\n\t\t\tif fromId == self.CurrentNodeId then\n\t\t\t\td.SpriteGUIRendererComponent.Color = Color(0.95, 0.8, 0.3, 1)\n\t\t\telse\n\t\t\t\td.SpriteGUIRendererComponent.Color = Color(0.5, 0.5, 0.55, 0.8)\n\t\t\tend\n\t\tend\n\tend\nend", + "Code": "local node = self.MapNodes[fromId]\nlocal has = false\nif node ~= nil then\n\tfor i = 1, #node.next do\n\t\tif node.next[i] == toId then has = true end\n\tend\nend\nfor k = 1, 3 do\n\tlocal d = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/MapHud/Dot_\" .. dotId .. \"_\" .. tostring(k))\n\tif d ~= nil then\n\t\td.Enable = has\n\t\tif has == true and d.SpriteGUIRendererComponent ~= nil then\n\t\t\tif fromId == self.CurrentNodeId then\n\t\t\t\td.SpriteGUIRendererComponent.Color = Color(0.95, 0.8, 0.3, 1)\n\t\t\telse\n\t\t\t\td.SpriteGUIRendererComponent.Color = Color(0.5, 0.5, 0.55, 0.8)\n\t\t\tend\n\t\tend\n\tend\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -4083,7 +4098,7 @@ "Name": "id" } ], - "Code": "if self.RunActive ~= true then\n\treturn\nend\nif self:IsReachable(id) ~= true then\n\treturn\nend\nself.CurrentNodeId = id\nif self.VisitedNodes == nil then\n\tself.VisitedNodes = {}\nend\ntable.insert(self.VisitedNodes, id)\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MapHud\")\nif hud ~= nil then\n\thud.Enable = false\nend\nlocal node = self.MapNodes[id]\nself.Depth = node.row\nself:RenderRun()\nif node.type == \"shop\" then\n\tself:ShowShop()\nelseif node.type == \"rest\" then\n\tself:ShowRest()\nelseif node.type == \"treasure\" then\n\tself:ShowTreasure()\nelse\n\tself.CurrentEnemyId = \"\"\n\tself:StartCombat()\nend", + "Code": "if self.RunActive ~= true then\n\treturn\nend\nif self:IsReachable(id) ~= true then\n\treturn\nend\nself.CurrentNodeId = id\nif self.VisitedNodes == nil then\n\tself.VisitedNodes = {}\nend\ntable.insert(self.VisitedNodes, id)\nlocal hud = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/MapHud\")\nif hud ~= nil then\n\thud.Enable = false\nend\nlocal node = self.MapNodes[id]\nself.Depth = node.row\nself:RenderRun()\nif node.type == \"shop\" then\n\tself:ShowShop()\nelseif node.type == \"rest\" then\n\tself:ShowRest()\nelseif node.type == \"treasure\" then\n\tself:ShowTreasure()\nelse\n\tself.CurrentEnemyId = \"\"\n\tself:StartCombat()\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -4113,7 +4128,7 @@ "Name": null }, "Arguments": [], - "Code": "self:SetText(\"/ui/DefaultGroup/ShopHud/Gold\", \"메소 \" .. string.format(\"%d\", self.Gold))\nfor i = 1, 3 do\n\tlocal cid = self.ShopChoices[i]\n\tlocal c = self.Cards[cid]\n\tlocal base = \"/ui/DefaultGroup/ShopHud/Card\" .. tostring(i)\n\tif c ~= nil then\n\t\tself:ApplyCardFace(base, cid)\n\t\tself:SetText(base .. \"/Price\", string.format(\"%d\", 30) .. \" 메소\")\n\t\tlocal e = _EntityService:GetEntityByPath(base)\n\t\tif e ~= nil and e.SpriteGUIRendererComponent ~= nil then\n\t\t\tif self.ShopBought[i] == true then\n\t\t\t\te.SpriteGUIRendererComponent.Color = Color(0.2, 0.22, 0.26, 0.6)\n\t\t\tend\n\t\tend\n\tend\nend\nlocal rr = self.Relics[self.ShopRelic]\nif rr ~= nil then\n\tself:SetText(\"/ui/DefaultGroup/ShopHud/Relic/Label\", rr.name .. \" — \" .. rr.desc)\n\tself:SetText(\"/ui/DefaultGroup/ShopHud/Relic/Price\", string.format(\"%d\", 60) .. \" 메소\")\n\tlocal re = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Relic\")\n\tif re ~= nil and re.SpriteGUIRendererComponent ~= nil then\n\t\tif self.ShopRelicBought == true then\n\t\t\tre.SpriteGUIRendererComponent.Color = Color(0.2, 0.22, 0.26, 0.6)\n\t\telse\n\t\t\tre.SpriteGUIRendererComponent.Color = Color(0.7, 0.55, 0.85, 1)\n\t\tend\n\tend\nend\nlocal pp = self.Potions[self.ShopPotion]\nif pp ~= nil then\n\tself:SetText(\"/ui/DefaultGroup/ShopHud/Potion/Label\", pp.name .. \" — \" .. pp.desc)\n\tself:SetText(\"/ui/DefaultGroup/ShopHud/Potion/Price\", string.format(\"%d\", 20) .. \" 메소\")\n\tlocal pe = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Potion\")\n\tif pe ~= nil and pe.SpriteGUIRendererComponent ~= nil then\n\t\tif self.ShopPotionBought == true then\n\t\t\tpe.SpriteGUIRendererComponent.Color = Color(0.2, 0.22, 0.26, 0.6)\n\t\telse\n\t\t\tpe.SpriteGUIRendererComponent.Color = Color(0.45, 0.7, 0.55, 1)\n\t\tend\n\tend\nend", + "Code": "self:SetText(\"/ui/RunUIGroup/ShopHud/Gold\", \"메소 \" .. string.format(\"%d\", self.Gold))\nfor i = 1, 3 do\n\tlocal cid = self.ShopChoices[i]\n\tlocal c = self.Cards[cid]\n\tlocal base = \"/ui/RunUIGroup/ShopHud/Card\" .. tostring(i)\n\tif c ~= nil then\n\t\tself:ApplyCardFace(base, cid)\n\t\tself:SetText(base .. \"/Price\", string.format(\"%d\", 30) .. \" 메소\")\n\t\tlocal e = _EntityService:GetEntityByPath(base)\n\t\tif e ~= nil and e.SpriteGUIRendererComponent ~= nil then\n\t\t\tif self.ShopBought[i] == true then\n\t\t\t\te.SpriteGUIRendererComponent.Color = Color(0.2, 0.22, 0.26, 0.6)\n\t\t\tend\n\t\tend\n\tend\nend\nlocal rr = self.Relics[self.ShopRelic]\nif rr ~= nil then\n\tself:SetText(\"/ui/RunUIGroup/ShopHud/Relic/Label\", rr.name .. \" — \" .. rr.desc)\n\tself:SetText(\"/ui/RunUIGroup/ShopHud/Relic/Price\", string.format(\"%d\", 60) .. \" 메소\")\n\tlocal re = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/ShopHud/Relic\")\n\tif re ~= nil and re.SpriteGUIRendererComponent ~= nil then\n\t\tif self.ShopRelicBought == true then\n\t\t\tre.SpriteGUIRendererComponent.Color = Color(0.2, 0.22, 0.26, 0.6)\n\t\telse\n\t\t\tre.SpriteGUIRendererComponent.Color = Color(0.7, 0.55, 0.85, 1)\n\t\tend\n\tend\nend\nlocal pp = self.Potions[self.ShopPotion]\nif pp ~= nil then\n\tself:SetText(\"/ui/RunUIGroup/ShopHud/Potion/Label\", pp.name .. \" — \" .. pp.desc)\n\tself:SetText(\"/ui/RunUIGroup/ShopHud/Potion/Price\", string.format(\"%d\", 20) .. \" 메소\")\n\tlocal pe = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/ShopHud/Potion\")\n\tif pe ~= nil and pe.SpriteGUIRendererComponent ~= nil then\n\t\tif self.ShopPotionBought == true then\n\t\t\tpe.SpriteGUIRendererComponent.Color = Color(0.2, 0.22, 0.26, 0.6)\n\t\telse\n\t\t\tpe.SpriteGUIRendererComponent.Color = Color(0.45, 0.7, 0.55, 1)\n\t\tend\n\tend\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -4181,7 +4196,7 @@ "Name": null }, "Arguments": [], - "Code": "local old = self.PlayerHp\nself.PlayerHp = self.PlayerHp + 30\nif self.PlayerHp > self.PlayerMaxHp then\n\tself.PlayerHp = self.PlayerMaxHp\nend\nlocal healed = self.PlayerHp - old\nself:SetText(\"/ui/DefaultGroup/RestHud/Info\", \"HP \" .. string.format(\"%d\", old) .. \" → \" .. string.format(\"%d\", self.PlayerHp) .. \" (+\" .. string.format(\"%d\", healed) .. \")\")\nself:RenderCombat()\nself:ShowState(\"rest\")", + "Code": "local old = self.PlayerHp\nself.PlayerHp = self.PlayerHp + 30\nif self.PlayerHp > self.PlayerMaxHp then\n\tself.PlayerHp = self.PlayerMaxHp\nend\nlocal healed = self.PlayerHp - old\nself:SetText(\"/ui/RunUIGroup/RestHud/Info\", \"HP \" .. string.format(\"%d\", old) .. \" → \" .. string.format(\"%d\", self.PlayerHp) .. \" (+\" .. string.format(\"%d\", healed) .. \")\")\nself:RenderCombat()\nself:ShowState(\"rest\")", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -4196,7 +4211,7 @@ "Name": null }, "Arguments": [], - "Code": "local s = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud\")\nif s ~= nil then\n\ts.Enable = false\nend\nlocal r = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RestHud\")\nif r ~= nil then\n\tr.Enable = false\nend\nlocal t = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/TreasureHud\")\nif t ~= nil then\n\tt.Enable = false\nend\nself:ShowMap()", + "Code": "local s = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/ShopHud\")\nif s ~= nil then\n\ts.Enable = false\nend\nlocal r = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/RestHud\")\nif r ~= nil then\n\tr.Enable = false\nend\nlocal t = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/TreasureHud\")\nif t ~= nil then\n\tt.Enable = false\nend\nself:ShowMap()", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -4211,7 +4226,7 @@ "Name": null }, "Arguments": [], - "Code": "self.ChestOpened = false\nlocal chest = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/TreasureHud/Chest\")\nif chest ~= nil then\n\tif chest.SpriteGUIRendererComponent ~= nil then\n\t\tchest.SpriteGUIRendererComponent.ImageRUID = \"43df67920c0d43298e0d93c02c6afa71\"\n\tend\n\tif chest.UITransformComponent ~= nil then\n\t\tchest.UITransformComponent.anchoredPosition = Vector2(0, 40)\n\tend\nend\nself:SetEntityEnabled(\"/ui/DefaultGroup/TreasureHud/Reward\", false)\nself:SetEntityEnabled(\"/ui/DefaultGroup/TreasureHud/Hint\", true)\nself:ShowState(\"treasure\")", + "Code": "self.ChestOpened = false\nlocal chest = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/TreasureHud/Chest\")\nif chest ~= nil then\n\tif chest.SpriteGUIRendererComponent ~= nil then\n\t\tchest.SpriteGUIRendererComponent.ImageRUID = \"43df67920c0d43298e0d93c02c6afa71\"\n\tend\n\tif chest.UITransformComponent ~= nil then\n\t\tchest.UITransformComponent.anchoredPosition = Vector2(0, 40)\n\tend\nend\nself:SetEntityEnabled(\"/ui/RunUIGroup/TreasureHud/Reward\", false)\nself:SetEntityEnabled(\"/ui/RunUIGroup/TreasureHud/Hint\", true)\nself:ShowState(\"treasure\")", "Scope": 2, "ExecSpace": 6, "Attributes": [], @@ -4226,7 +4241,7 @@ "Name": null }, "Arguments": [], - "Code": "if self.ChestOpened == true then\n\treturn\nend\nself.ChestOpened = true\nself:SetEntityEnabled(\"/ui/DefaultGroup/TreasureHud/Hint\", false)\nlocal chest = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/TreasureHud/Chest\")\nlocal steps = { 10, -10, 8, -8, 5, 0 }\nfor i = 1, #steps do\n\tlocal dx = steps[i]\n\t_TimerService:SetTimerOnce(function()\n\t\tif chest ~= nil and isvalid(chest) and chest.UITransformComponent ~= nil then\n\t\t\tchest.UITransformComponent.anchoredPosition = Vector2(dx, 40)\n\t\tend\n\tend, 0.08 * i)\nend\n_TimerService:SetTimerOnce(function()\n\tif chest ~= nil and isvalid(chest) and chest.SpriteGUIRendererComponent ~= nil then\n\t\tchest.SpriteGUIRendererComponent.ImageRUID = \"09c5cee56fd640bf8ae3a18ce50f4759\"\n\tend\n\tlocal g = 40 + math.random(0, 20)\n\tlocal nid = self:PickNewRelic()\n\tlocal msg = \"\"\n\tif nid ~= \"\" then\n\t\tself:AddRelic(nid)\n\t\tlocal nr = self.Relics[nid]\n\t\tmsg = \"유물 획득: \" .. nr.name .. \" · 메소 +\" .. tostring(g)\n\telse\n\t\tg = g + 30\n\t\tmsg = \"메소 +\" .. tostring(g)\n\tend\n\tself.Gold = self.Gold + g\n\tself:RenderRun()\n\tself:SetText(\"/ui/DefaultGroup/TreasureHud/Reward\", msg)\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/TreasureHud/Reward\", true)\nend, 0.55)", + "Code": "if self.ChestOpened == true then\n\treturn\nend\nself.ChestOpened = true\nself:SetEntityEnabled(\"/ui/RunUIGroup/TreasureHud/Hint\", false)\nlocal chest = _EntityService:GetEntityByPath(\"/ui/RunUIGroup/TreasureHud/Chest\")\nlocal steps = { 10, -10, 8, -8, 5, 0 }\nfor i = 1, #steps do\n\tlocal dx = steps[i]\n\t_TimerService:SetTimerOnce(function()\n\t\tif chest ~= nil and isvalid(chest) and chest.UITransformComponent ~= nil then\n\t\t\tchest.UITransformComponent.anchoredPosition = Vector2(dx, 40)\n\t\tend\n\tend, 0.08 * i)\nend\n_TimerService:SetTimerOnce(function()\n\tif chest ~= nil and isvalid(chest) and chest.SpriteGUIRendererComponent ~= nil then\n\t\tchest.SpriteGUIRendererComponent.ImageRUID = \"09c5cee56fd640bf8ae3a18ce50f4759\"\n\tend\n\tlocal g = 40 + math.random(0, 20)\n\tlocal nid = self:PickNewRelic()\n\tlocal msg = \"\"\n\tif nid ~= \"\" then\n\t\tself:AddRelic(nid)\n\t\tlocal nr = self.Relics[nid]\n\t\tmsg = \"유물 획득: \" .. nr.name .. \" · 메소 +\" .. tostring(g)\n\telse\n\t\tg = g + 30\n\t\tmsg = \"메소 +\" .. tostring(g)\n\tend\n\tself.Gold = self.Gold + g\n\tself:RenderRun()\n\tself:SetText(\"/ui/RunUIGroup/TreasureHud/Reward\", msg)\n\tself:SetEntityEnabled(\"/ui/RunUIGroup/TreasureHud/Reward\", true)\nend, 0.55)", "Scope": 2, "ExecSpace": 6, "Attributes": [], diff --git a/RootDesk/MyDesk/Thumnail.sprite b/RootDesk/MyDesk/Thumnail.sprite new file mode 100644 index 0000000..94f0e5c --- /dev/null +++ b/RootDesk/MyDesk/Thumnail.sprite @@ -0,0 +1,23 @@ +{ + "Id": "", + "GameId": "", + "EntryKey": "sprite://41ad73da083d41b0ae30bf7b86794376", + "ContentType": "x-mod/sprite", + "Content": "", + "Usage": 0, + "UsePublish": 1, + "UseService": 0, + "CoreVersion": "26.5.0.0", + "StudioVersion": "0.1.0.0", + "DynamicLoading": 0, + "ContentProto": { + "Use": "Json", + "Json": { + "upload_keyname": "30/54/30542a379cb74d2d807104635740a8ea/sprite/41ad73da083d41b0ae30bf7b86794376/639172145413258274", + "upload_hash": "CFC620F96E1621FEE5594456FC8A4157BC6EF0D3E7661C5543293200FD364A85", + "name": "Thumnail", + "resource_guid": "41ad73da083d41b0ae30bf7b86794376", + "resource_version": "6a31544d335c959bb11f45eb" + } + } +} \ No newline at end of file diff --git a/RootDesk/MyDesk/restBgImage.sprite b/RootDesk/MyDesk/restBgImage.sprite new file mode 100644 index 0000000..dedeb1a --- /dev/null +++ b/RootDesk/MyDesk/restBgImage.sprite @@ -0,0 +1,23 @@ +{ + "Id": "", + "GameId": "", + "EntryKey": "sprite://477679b832b44e099a30e4905078dbcb", + "ContentType": "x-mod/sprite", + "Content": "", + "Usage": 0, + "UsePublish": 1, + "UseService": 0, + "CoreVersion": "26.5.0.0", + "StudioVersion": "0.1.0.0", + "DynamicLoading": 0, + "ContentProto": { + "Use": "Json", + "Json": { + "upload_keyname": "30/54/30542a379cb74d2d807104635740a8ea/sprite/477679b832b44e099a30e4905078dbcb/639172226341792721", + "upload_hash": "3E30B07C24C4BC4E373CDEA653035146D2F50ACC6484F6E9DA34E6179BB38F15", + "name": "restBgImage", + "resource_guid": "477679b832b44e099a30e4905078dbcb", + "resource_version": "6a3173ea002bbe95706406b6" + } + } +} \ No newline at end of file diff --git a/RootDesk/MyDesk/shopBgImage.sprite b/RootDesk/MyDesk/shopBgImage.sprite new file mode 100644 index 0000000..c0a9126 --- /dev/null +++ b/RootDesk/MyDesk/shopBgImage.sprite @@ -0,0 +1,23 @@ +{ + "Id": "", + "GameId": "", + "EntryKey": "sprite://28f3b10ac0334fbfbf29677bf963c57a", + "ContentType": "x-mod/sprite", + "Content": "", + "Usage": 0, + "UsePublish": 1, + "UseService": 0, + "CoreVersion": "26.5.0.0", + "StudioVersion": "0.1.0.0", + "DynamicLoading": 0, + "ContentProto": { + "Use": "Json", + "Json": { + "upload_keyname": "30/54/30542a379cb74d2d807104635740a8ea/sprite/28f3b10ac0334fbfbf29677bf963c57a/639172222414073214", + "upload_hash": "01BE0B58F480BA86DA1D18BFE25C01E1B27219A14FE2DCD73456A7A48553CF15", + "name": "shopBgImage", + "resource_guid": "28f3b10ac0334fbfbf29677bf963c57a", + "resource_version": "6a3172612c6a274be88a130e" + } + } +} \ No newline at end of file diff --git a/RootDesk/MyDesk/treasureBgImage.sprite b/RootDesk/MyDesk/treasureBgImage.sprite new file mode 100644 index 0000000..8b93d6d --- /dev/null +++ b/RootDesk/MyDesk/treasureBgImage.sprite @@ -0,0 +1,23 @@ +{ + "Id": "", + "GameId": "", + "EntryKey": "sprite://dd6193fd37da4b12bcdbcdcf2fbe8e40", + "ContentType": "x-mod/sprite", + "Content": "", + "Usage": 0, + "UsePublish": 1, + "UseService": 0, + "CoreVersion": "26.5.0.0", + "StudioVersion": "0.1.0.0", + "DynamicLoading": 0, + "ContentProto": { + "Use": "Json", + "Json": { + "upload_keyname": "30/54/30542a379cb74d2d807104635740a8ea/sprite/dd6193fd37da4b12bcdbcdcf2fbe8e40/639172228832890845", + "upload_hash": "3EDD046B291806637ADD12A77BF94CF00BDD9F4F9912C132B14323D9DE5F297C", + "name": "treasureBgImage", + "resource_guid": "dd6193fd37da4b12bcdbcdcf2fbe8e40", + "resource_version": "6a3174e32a2802c06419f288" + } + } +} \ No newline at end of file diff --git a/docs/deck-concept.md b/docs/deck-concept.md new file mode 100644 index 0000000..2bdb800 --- /dev/null +++ b/docs/deck-concept.md @@ -0,0 +1,86 @@ +# SlayMaple 덱 컨셉 & 직업 스킬셋 + +> SlayMaple 카드 덱의 **직업별 컨셉 · 메이플 스킬셋 · Slay the Spire 2 차용 매칭** 설계 문서. +> 원칙: 카드 한 장 = **STS2 메커니즘(뼈대) + 메이플 스킬(외형)**. STS 고유 *표현*(카드명·아트·UI)은 모방 금지, *메커니즘*만 차용(IP 해석 심사 대비). +> 수치(데미지·코스트·등급)는 `tools/balance/sim-balance.mjs`로 검증. 본 문서는 *어떤 스킬을 어떤 카드로* 만들지의 설계도. + +기준: 메이플 = **클래식(빅뱅 이전)** 스킬 외형, STS = **Slay the Spire 2**. + +--- + +## 직업 ↔ STS2 매칭 요약 + +| 직업 | 컨셉 | STS2 차용 | +|---|---|---| +| ⚔️ 전사 | 단단한 탱커/브루저 | The Ironclad (힘·방어·소멸) | +| 🗡️ 도적 | 단검 난사 / 독 | The Silent (표창·독·교활) | +| 🔮 법사 | 약체 + 게이지 운용 | The Defect (오브·집중) | + +--- + +## ⚔️ 전사 (Warrior) — HP80 · 탱커 + +방어를 쌓고 버티다 역공하는 브루저. Ironclad의 두 축을 2차 전직으로 분화. + +### 파이터 — 콤보 브루저형 탱커 +- **콤보 규칙**: 공격 카드를 **연속으로** 사용하면 콤보가 쌓인다. **방어·파워 등 비공격(Skill/Power) 카드를 사용하면 콤보가 리셋(0)** 된다. +- 콤보가 쌓일수록 **데미지 증가 버프(힘 계열)** 를 받는다 → 방어를 포기하고 공격을 몰아칠수록 강해지는 리스크/리워드. +- 차용: Ironclad 힘 스택/Demon Form + 콤보. 메이플 외형: 콤보 어택·분노·브랜디시. + +### 페이지 — 방어 축적 → 바디 슬램 카운터 +- **위협**(전체 적 약화+취약 디버프)로 버티며 **방어도를 축적**(아이언 월 등 + 방어 유지 retain). +- **바디 슬램**: 현재 방어도에 비례한 피해로 카운터. 파워 가드(반사) 보조. +- 차용: Ironclad 방어 빌드(Barricade+Entrench→Body Slam). 메이플 외형: 위협·아이언 월·파워 가드. + +### 스피어맨 — 유지/리치형 +- 하이퍼 바디(최대 HP↑)·아이언 월(방어 유지)·창 리치 광역. 공격 스케일(파이터)·방어 카운터(페이지)와 구분되는 지속 탱. + +--- + +## 🗡️ 도적 (Thief) — HP70 · 단검/독 + +Slay the Spire *Silent* 차용. **형(codex)이 Silent 88장 완역 포트 + 스킬 아이콘 적용 완료.** 3대 아키타입: + +- **표창(Shiv) 난사**: 0코스트 표창 토큰 대량 생성 → 공격마다 연계. (정밀=표창 피해↑, 칼날 부채=표창 전체화) +- **독(Poison)**: 중독 중첩 → 매턴 틱뎀. (유독 가스·발병·촉진제·독 바르기) +- **교활(Sly)·버림(discard)**: 버려질 때 무료 발동, 얇은 덱 빠른 순환. + +### 2차 갈래 +- **어쌔신** — 표창 난사 + 크리 / 흡혈(드레인) 중심. +- **시프** — 단검 난타(새비지 블로우 = 다단히트) + 독 / 버림 중심. + +> 남은 작업: 카드명이 STS 직역(무력화·배신·아드레날린 등) → **어쌔신/시프 메이플 스킬명으로 재서사** + 멀티플레이어 전제 카드(측면 공격·비열함·추적) 싱글 출품용 정리. + +--- + +## 🔮 법사 (Magician) — HP70 · 약체/게이지 + +몸은 약하나 **게이지(오브) 운용**으로 다중 공격·화력 집중. **오브 메커니즘은 위자드(불/독·썬/콜)에만 적용**, 클레릭은 별도 보조 컨셉. + +### 위자드(불/독) — 독 + 불 시너지 +- **독을 묻히는 스킬**(포이즌 브레스 등)으로 대상에 독을 부여(독뎀 = DoT). +- **독이 묻은 적에게 불 카드(파이어 애로우 등)를 쓰면 추가 데미지** — *독뎀 상수* 보너스(독 스택/상수 비례). +- 즉 "독 깔기 → 불로 폭발"의 2단 콤보. 불·독 오브로 운용. + +### 위자드(썬/콜) — 오브 운용(썬더 다중 / 콜드 빙결) +- **오브로 썬더·콜드를 보유**. **썬더 = 다중 공격 특화**(AoE·다단). **콜드 = 빙결 부여**(빙결 = *취약과 동일 효과* 를 데미지와 함께). +- **오브를 사용하는 만큼 오브를 획득하거나 다중 소모**하는 방식 — 오브 수급/소비 운용이 핵심. + +### 클레릭 — 보조(회복·버프) · 오브 없음 +- **회복 스킬**(힐)과 **각종 버프**(블레스 등) 중심의 서포트. +- **언데드 계열 몬스터에게는 힐로 공격** 가능 — 보조 힐러 정체성. + +> ⚠️ 위자드 오브/게이지·전사 콤보 스택·바디 슬램·독뎀 시너지는 **신규 메커니즘** — `tools/deck/gen-slaydeck.mjs`(전투 규칙) + `tools/balance/sim-balance.mjs`(JS 미러) 양쪽 구현·동기화 필요. + +--- + +## 차용 경계 (IP 심사 대비) + +- 차용 OK = **메커니즘**(콤보 스택·방어→피해 전환·독+불 시너지·오브 게이지·빙결=취약 등 시스템). +- 모방 금지 = STS 고유 **표현**(카드명·아트·UI 직접 사용). +- 만점 루트 = STS2 메커니즘을 **메이플 스킬·외형으로 완전 재서사화**. + +## 참고 + +- 카드 데이터 단일 소스: `data/cards.json` (현 122장: 전사 18·마법사 14·도적 88 + Shiv·저주) +- 메이플 스킬 외형 매핑·STS2 캐릭터 상세는 박재오 개인 위키 `프로젝트-메이플-덱빌딩-스킬구성` / `프로젝트-메이플-STS2-차용-덱컨셉` 참조. diff --git a/map/lobby.map b/map/lobby.map index 9637fb4..fbdee20 100644 --- a/map/lobby.map +++ b/map/lobby.map @@ -31,15 +31,15 @@ "@components": [ { "@type": "MOD.Core.MapComponent", - "AirAccelerationXFactor": 1, - "AirDecelerationXFactor": 1, - "FallSpeedMaxXFactor": 1, - "FallSpeedMaxYFactor": 1, - "Gravity": 1, + "AirAccelerationXFactor": 1.0, + "AirDecelerationXFactor": 1.0, + "FallSpeedMaxXFactor": 1.0, + "FallSpeedMaxYFactor": 1.0, + "Gravity": 1.0, "IsInstanceMap": false, "TileMapMode": 0, - "WalkAccelerationFactor": 1, - "WalkDrag": 1, + "WalkAccelerationFactor": 1.0, + "WalkDrag": 1.0, "Enable": true }, { @@ -47,34 +47,34 @@ "FootholdsByLayer": { "1": [ { - "Length": 1.27999973, + "Length": 1.33843184, "NextFootholdId": 2, - "PreviousFootholdId": 27, + "PreviousFootholdId": 42, "groupID": 1, "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, "inertiaOption": 0 }, - "OwnerId": "c9a3018a-f6fa-4c4b-b91e-404ac5ce9858", + "OwnerId": "000dbba3-0000-4000-8000-0000000dbba3", "Id": 1, "StartPoint": { - "x": -8.93, - "y": -0.04000002 + "x": -10.7800007, + "y": -0.200000018 }, "EndPoint": { - "x": -7.65000057, - "y": -0.04000002 + "x": -9.450001, + "y": -0.0500000119 }, "Variance": { - "x": 1, - "y": 0 + "x": 0.993700147, + "y": 0.112071455 } }, { @@ -85,58 +85,58 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, "inertiaOption": 0 }, - "OwnerId": "c9a3018a-f6fa-4c4b-b91e-404ac5ce9858", + "OwnerId": "000dbba3-0000-4000-8000-0000000dbba3", "Id": 2, "StartPoint": { - "x": -7.64999962, - "y": -0.04000002 + "x": -9.45, + "y": -0.0500000119 }, "EndPoint": { - "x": -6.75, - "y": -0.04000002 + "x": -8.55, + "y": -0.0500000119 }, "Variance": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 } }, { - "Length": 0.8999996, + "Length": 0.9000006, "NextFootholdId": 4, "PreviousFootholdId": 2, "groupID": 1, "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, "inertiaOption": 0 }, - "OwnerId": "c9a3018a-f6fa-4c4b-b91e-404ac5ce9858", + "OwnerId": "000dbba3-0000-4000-8000-0000000dbba3", "Id": 3, "StartPoint": { - "x": -6.74999952, - "y": -0.04000002 + 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"position": { "x": 0, - "y": -10 + "y": -4 }, "tileIndex": 0 }, - { - "type": 0, - "position": { - "x": 0, - "y": -11 - }, - "tileIndex": -1 - }, - { - "type": 5, - "position": { - "x": 0, - "y": -12 - }, - "tileIndex": 2 - }, { "type": 0, "position": { "x": 1, - "y": -11 + "y": -4 }, - "tileIndex": -1 + "tileIndex": 3 }, { "type": 0, "position": { "x": 1, - "y": -10 + "y": -3 }, - "tileIndex": 1 + "tileIndex": 0 }, { - "type": 0, - "position": { - "x": 1, - "y": -12 - }, - "tileIndex": 1 - }, - { - "type": 5, + "type": 9, "position": { "x": 0, - "y": -14 + "y": -3 }, "tileIndex": 0 }, @@ -5760,7 +9162,7 @@ "type": 5, "position": { "x": 2, - "y": -12 + "y": -4 }, "tileIndex": 0 }, @@ -5768,513 +9170,97 @@ "type": 0, "position": { "x": 3, - "y": -11 - }, - "tileIndex": -1 - }, - { - "type": 0, - "position": { - "x": 3, - "y": -10 - }, - "tileIndex": 1 - }, - { - "type": 0, - "position": { - "x": 3, - "y": -9 - }, - "tileIndex": -1 - }, - { - "type": 0, - "position": { - "x": 3, - "y": 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{ - "x": 13, - "y": -11 + "x": 7, + "y": -3 }, "tileIndex": -1 }, { - "type": 0, + "type": 9, "position": { - "x": 13, - "y": -10 - }, - "tileIndex": 1 - }, - { - "type": 5, - "position": { - "x": 12, - "y": -12 - }, - "tileIndex": 1 - }, - { - "type": 0, - "position": { - "x": 11, - "y": -12 + "x": 6, + "y": -3 }, "tileIndex": 0 }, { - "type": 0, - "position": { - "x": 13, - "y": -12 - }, - "tileIndex": 0 - }, - { - "type": 0, - "position": { - "x": 13, - "y": -8 - }, - "tileIndex": 0 - }, - { - "type": 0, - "position": { - "x": 14, - "y": -9 - }, - "tileIndex": 1 - }, - { - "type": 5, - "position": { - "x": 14, - "y": -10 - }, - "tileIndex": 1 - }, - { - "type": 0, - "position": { - "x": 14, - "y": -11 - }, - "tileIndex": 0 - }, - { - "type": 5, - "position": { - "x": 14, - "y": -8 - }, - "tileIndex": 0 - }, - { - "type": 5, - "position": { - "x": 12, - "y": -8 - }, - "tileIndex": 3 - }, - { - "type": 5, - "position": { - "x": 14, - "y": -12 - }, - "tileIndex": 5 - }, - { - "type": 5, - "position": { - "x": 10, - "y": -12 - }, - "tileIndex": 1 - }, - { - "type": 5, + "type": 9, "position": { "x": 8, - "y": -12 + "y": -3 }, - "tileIndex": 5 + "tileIndex": 0 } ], "Enable": true @@ -6302,27 +9288,27 @@ { "@type": "MOD.Core.TransformComponent", "Rotation": { - "x": 0, - "y": 0, - "z": 0 + "x": 0.0, + "y": 0.0, + "z": 0.0 }, "Position": { - "x": -5, - "y": 0, + "x": -5.0, + "y": 0.0, "z": 999.999 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, - "ZRotation": 0, + "ZRotation": 0.0, "Enable": true }, { @@ -6334,20 +9320,20 @@ "FlipY": false, "IgnoreMapLayerCheck": false, "OrderInLayer": 0, - "PlayRate": 1, + "PlayRate": 1.0, "RenderSetting": 0, "SortingLayer": "Default", "SpriteRUID": "8ef238e0d0ca4bb783aca526cff35d11", "StartFrameIndex": 0, "TiledSize": { - "x": 1, - "y": 1 + "x": 1.0, + "y": 1.0 }, "Color": { - "r": 1, - "g": 1, - "b": 1, - "a": 1 + "r": 1.0, + "g": 1.0, + "b": 1.0, + "a": 1.0 }, "Enable": true }, @@ -6362,7 +9348,7 @@ { "id": "000dbba5-0000-4000-8000-0000000dbba5", "path": "/maps/lobby/NpcRun", - "componentNames": "MOD.Core.TransformComponent,MOD.Core.StateAnimationComponent,MOD.Core.SpriteRendererComponent,MOD.Core.StateComponent,MOD.Core.TouchReceiveComponent,script.LobbyNpc", + "componentNames": "MOD.Core.TransformComponent,MOD.Core.StateAnimationComponent,MOD.Core.SpriteRendererComponent,MOD.Core.RigidbodyComponent,MOD.Core.MovementComponent,MOD.Core.StateComponent,MOD.Core.HitComponent,MOD.Core.DamageSkinSpawnerComponent,script.Monster,script.MonsterAttack,MOD.Core.KinematicbodyComponent,MOD.Core.SideviewbodyComponent,MOD.Core.TouchReceiveComponent,script.LobbyNpc", "jsonString": { "name": "NpcRun", "path": "/maps/lobby/NpcRun", @@ -6385,20 +9371,20 @@ { "@type": "MOD.Core.TransformComponent", "Position": { - "x": -3, - "y": 0.03499998, + "x": 4.179865, + "y": -0.575, "z": 999.999 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": true }, @@ -6414,22 +9400,89 @@ { "@type": "MOD.Core.SpriteRendererComponent", "ActionSheet": {}, - "EndFrameIndex": 0, + "EndFrameIndex": 2147483647, + "FlipY": false, "RenderSetting": 1, "SortingLayer": "MapLayer0", - "SpriteRUID": "122095fd155c4633867b0da4f375bc3c", + "SpriteRUID": "01c2cdb16580479fb371842035804693", "StartFrameIndex": 0, "Enable": true }, + { + "@type": "MOD.Core.RigidbodyComponent", + "MoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "RealMoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.MovementComponent", + "Enable": true + }, { "@type": "MOD.Core.StateComponent", "IsLegacy": false, "Enable": true }, { - "@type": "MOD.Core.TouchReceiveComponent", + "@type": "MOD.Core.HitComponent", + "BoxSize": { + "x": 0.59, + "y": 0.88 + }, + "ColliderOffset": { + "x": 0.0449999869, + "y": 0.44 + }, + "IsLegacy": false, + "Enable": true + }, + { + "@type": "MOD.Core.DamageSkinSpawnerComponent", + "Enable": true + }, + { + "@type": "script.Monster", "Enable": true, - "AutoFitToSize": true + "IsDead": false + }, + { + "@type": "script.MonsterAttack", + "Enable": true, + "SpriteSize": { + "x": 0.0, + "y": 0.0 + }, + "PositionOffset": { + "x": 0.0, + "y": 0.0 + } + }, + { + "@type": "MOD.Core.KinematicbodyComponent", + "MoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.SideviewbodyComponent", + "MoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.TouchReceiveComponent", + "AutoFitToSize": true, + "Enable": true }, { "@type": "script.LobbyNpc", @@ -6444,15 +9497,15 @@ { "id": "000dbba6-0000-4000-8000-0000000dbba6", "path": "/maps/lobby/NpcRunMark", - "componentNames": "MOD.Core.TransformComponent,MOD.Core.StateAnimationComponent,MOD.Core.SpriteRendererComponent,MOD.Core.StateComponent", + "componentNames": "MOD.Core.TransformComponent,MOD.Core.StateAnimationComponent,MOD.Core.SpriteRendererComponent,MOD.Core.RigidbodyComponent,MOD.Core.MovementComponent,MOD.Core.StateComponent,MOD.Core.HitComponent,MOD.Core.DamageSkinSpawnerComponent,script.Monster,script.MonsterAttack,MOD.Core.KinematicbodyComponent,MOD.Core.SideviewbodyComponent", "jsonString": { "name": "NpcRunMark", "path": "/maps/lobby/NpcRunMark", "nameEditable": true, "enable": true, - "visible": true, + "visible": false, "localize": false, - "displayOrder": 4, + "displayOrder": 5, "pathConstraints": "///", "revision": 2, "origin": { @@ -6467,20 +9520,20 @@ { "@type": "MOD.Core.TransformComponent", "Position": { - "x": -3, - "y": 1.6349999800000001, + "x": 6.306303, + "y": -0.125000015, "z": 999.999 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": true }, @@ -6503,10 +9556,76 @@ "StartFrameIndex": 0, "Enable": true }, + { + "@type": "MOD.Core.RigidbodyComponent", + "MoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "RealMoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.MovementComponent", + "Enable": true + }, { "@type": "MOD.Core.StateComponent", "IsLegacy": false, "Enable": true + }, + { + "@type": "MOD.Core.HitComponent", + "BoxSize": { + "x": 0.34, + "y": 0.45 + }, + "ColliderOffset": { + "x": 0.0, + "y": -0.005000025 + }, + "IsLegacy": false, + "Enable": true + }, + { + "@type": "MOD.Core.DamageSkinSpawnerComponent", + "Enable": true + }, + { + "@type": "script.Monster", + "Enable": true, + "IsDead": false + }, + { + "@type": "script.MonsterAttack", + "Enable": true, + "SpriteSize": { + "x": 0.0, + "y": 0.0 + }, + "PositionOffset": { + "x": 0.0, + "y": 0.0 + } + }, + { + "@type": "MOD.Core.KinematicbodyComponent", + "MoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.SideviewbodyComponent", + "MoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "Enable": true } ], "@version": 1 @@ -6515,7 +9634,7 @@ { "id": "000dbba7-0000-4000-8000-0000000dbba7", "path": "/maps/lobby/NpcCodex", - "componentNames": "MOD.Core.TransformComponent,MOD.Core.StateAnimationComponent,MOD.Core.SpriteRendererComponent,MOD.Core.StateComponent,MOD.Core.TouchReceiveComponent,script.LobbyNpc", + "componentNames": "MOD.Core.TransformComponent,MOD.Core.StateAnimationComponent,MOD.Core.SpriteRendererComponent,MOD.Core.RigidbodyComponent,MOD.Core.MovementComponent,MOD.Core.StateComponent,MOD.Core.HitComponent,MOD.Core.DamageSkinSpawnerComponent,script.Monster,script.MonsterAttack,MOD.Core.KinematicbodyComponent,MOD.Core.SideviewbodyComponent,MOD.Core.TouchReceiveComponent,script.LobbyNpc", "jsonString": { "name": "NpcCodex", "path": "/maps/lobby/NpcCodex", @@ -6523,7 +9642,7 @@ "enable": true, "visible": true, "localize": false, - "displayOrder": 4, + "displayOrder": 6, "pathConstraints": "///", "revision": 2, "origin": { @@ -6538,20 +9657,20 @@ { "@type": "MOD.Core.TransformComponent", "Position": { - "x": -0.5, - "y": 0.03499998, + "x": 3.94468117, + "y": 3.025, "z": 999.999 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": true }, @@ -6574,15 +9693,81 @@ "StartFrameIndex": 0, "Enable": true }, + { + "@type": "MOD.Core.RigidbodyComponent", + "MoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "RealMoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.MovementComponent", + "Enable": true + }, { "@type": "MOD.Core.StateComponent", "IsLegacy": false, "Enable": true }, { - "@type": "MOD.Core.TouchReceiveComponent", + "@type": "MOD.Core.HitComponent", + "BoxSize": { + "x": 0.57, + "y": 0.72 + }, + "ColliderOffset": { + "x": 0.004999995, + "y": 0.36 + }, + "IsLegacy": false, + "Enable": true + }, + { + "@type": "MOD.Core.DamageSkinSpawnerComponent", + "Enable": true + }, + { + "@type": "script.Monster", "Enable": true, - "AutoFitToSize": true + "IsDead": false + }, + { + "@type": "script.MonsterAttack", + "Enable": true, + "SpriteSize": { + "x": 0.0, + "y": 0.0 + }, + "PositionOffset": { + "x": 0.0, + "y": 0.0 + } + }, + { + "@type": "MOD.Core.KinematicbodyComponent", + "MoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.SideviewbodyComponent", + "MoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.TouchReceiveComponent", + "AutoFitToSize": true, + "Enable": true }, { "@type": "script.LobbyNpc", @@ -6597,15 +9782,15 @@ { "id": "000dbba8-0000-4000-8000-0000000dbba8", "path": "/maps/lobby/NpcCodexMark", - "componentNames": "MOD.Core.TransformComponent,MOD.Core.StateAnimationComponent,MOD.Core.SpriteRendererComponent,MOD.Core.StateComponent", + "componentNames": "MOD.Core.TransformComponent,MOD.Core.StateAnimationComponent,MOD.Core.SpriteRendererComponent,MOD.Core.RigidbodyComponent,MOD.Core.MovementComponent,MOD.Core.StateComponent,MOD.Core.HitComponent,MOD.Core.DamageSkinSpawnerComponent,script.Monster,script.MonsterAttack,MOD.Core.KinematicbodyComponent,MOD.Core.SideviewbodyComponent", "jsonString": { "name": "NpcCodexMark", "path": "/maps/lobby/NpcCodexMark", "nameEditable": true, "enable": true, - "visible": true, + "visible": false, "localize": false, - "displayOrder": 4, + "displayOrder": 7, "pathConstraints": "///", "revision": 2, "origin": { @@ -6620,20 +9805,20 @@ { "@type": "MOD.Core.TransformComponent", "Position": { - "x": -0.5, - "y": 1.6349999800000001, + "x": 3.93634129, + "y": 3.025, "z": 999.999 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": true }, @@ -6656,10 +9841,76 @@ "StartFrameIndex": 0, "Enable": true }, + { + "@type": "MOD.Core.RigidbodyComponent", + "MoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "RealMoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.MovementComponent", + "Enable": true + }, { "@type": "MOD.Core.StateComponent", "IsLegacy": false, "Enable": true + }, + { + "@type": "MOD.Core.HitComponent", + "BoxSize": { + "x": 0.34, + "y": 0.45 + }, + "ColliderOffset": { + "x": 0.0, + "y": -0.005000025 + }, + "IsLegacy": false, + "Enable": true + }, + { + "@type": "MOD.Core.DamageSkinSpawnerComponent", + "Enable": true + }, + { + "@type": "script.Monster", + "Enable": true, + "IsDead": false + }, + { + "@type": "script.MonsterAttack", + "Enable": true, + "SpriteSize": { + "x": 0.0, + "y": 0.0 + }, + "PositionOffset": { + "x": 0.0, + "y": 0.0 + } + }, + { + "@type": "MOD.Core.KinematicbodyComponent", + "MoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.SideviewbodyComponent", + "MoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "Enable": true } ], "@version": 1 @@ -6668,7 +9919,7 @@ { "id": "000dbba9-0000-4000-8000-0000000dbba9", "path": "/maps/lobby/NpcShop", - "componentNames": "MOD.Core.TransformComponent,MOD.Core.StateAnimationComponent,MOD.Core.SpriteRendererComponent,MOD.Core.StateComponent,MOD.Core.TouchReceiveComponent,script.LobbyNpc", + "componentNames": "MOD.Core.TransformComponent,MOD.Core.StateAnimationComponent,MOD.Core.SpriteRendererComponent,MOD.Core.RigidbodyComponent,MOD.Core.MovementComponent,MOD.Core.StateComponent,MOD.Core.HitComponent,MOD.Core.DamageSkinSpawnerComponent,script.Monster,script.MonsterAttack,MOD.Core.KinematicbodyComponent,MOD.Core.SideviewbodyComponent,MOD.Core.TouchReceiveComponent,script.LobbyNpc", "jsonString": { "name": "NpcShop", "path": "/maps/lobby/NpcShop", @@ -6676,7 +9927,7 @@ "enable": true, "visible": true, "localize": false, - "displayOrder": 4, + "displayOrder": 8, "pathConstraints": "///", "revision": 2, "origin": { @@ -6691,20 +9942,20 @@ { "@type": "MOD.Core.TransformComponent", "Position": { - "x": 2, - "y": 0.03499998, + "x": 6.803259, + "y": 3.025, "z": 999.999 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": true }, @@ -6727,15 +9978,81 @@ "StartFrameIndex": 0, "Enable": true }, + { + "@type": "MOD.Core.RigidbodyComponent", + "MoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "RealMoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.MovementComponent", + "Enable": true + }, { "@type": "MOD.Core.StateComponent", "IsLegacy": false, "Enable": true }, { - "@type": "MOD.Core.TouchReceiveComponent", + "@type": "MOD.Core.HitComponent", + "BoxSize": { + "x": 1.2, + "y": 0.74 + }, + "ColliderOffset": { + "x": -0.329999983, + "y": 0.37 + }, + "IsLegacy": false, + "Enable": true + }, + { + "@type": "MOD.Core.DamageSkinSpawnerComponent", + "Enable": true + }, + { + "@type": "script.Monster", "Enable": true, - "AutoFitToSize": true + "IsDead": false + }, + { + "@type": "script.MonsterAttack", + "Enable": true, + "SpriteSize": { + "x": 0.0, + "y": 0.0 + }, + "PositionOffset": { + "x": 0.0, + "y": 0.0 + } + }, + { + "@type": "MOD.Core.KinematicbodyComponent", + "MoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.SideviewbodyComponent", + "MoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.TouchReceiveComponent", + "AutoFitToSize": true, + "Enable": true }, { "@type": "script.LobbyNpc", @@ -6750,15 +10067,15 @@ { "id": "000dbbaa-0000-4000-8000-0000000dbbaa", "path": "/maps/lobby/NpcShopMark", - "componentNames": "MOD.Core.TransformComponent,MOD.Core.StateAnimationComponent,MOD.Core.SpriteRendererComponent,MOD.Core.StateComponent", + "componentNames": "MOD.Core.TransformComponent,MOD.Core.StateAnimationComponent,MOD.Core.SpriteRendererComponent,MOD.Core.RigidbodyComponent,MOD.Core.MovementComponent,MOD.Core.StateComponent,MOD.Core.HitComponent,MOD.Core.DamageSkinSpawnerComponent,script.Monster,script.MonsterAttack,MOD.Core.KinematicbodyComponent,MOD.Core.SideviewbodyComponent", "jsonString": { "name": "NpcShopMark", "path": "/maps/lobby/NpcShopMark", "nameEditable": true, "enable": true, - "visible": true, + "visible": false, "localize": false, - "displayOrder": 4, + "displayOrder": 9, "pathConstraints": "///", "revision": 2, "origin": { @@ -6773,20 +10090,20 @@ { "@type": "MOD.Core.TransformComponent", "Position": { - "x": 2, - "y": 1.6349999800000001, + "x": 6.819932, + "y": 3.025, "z": 999.999 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": true }, @@ -6809,10 +10126,76 @@ "StartFrameIndex": 0, "Enable": true }, + { + "@type": "MOD.Core.RigidbodyComponent", + "MoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "RealMoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.MovementComponent", + "Enable": true + }, { "@type": "MOD.Core.StateComponent", "IsLegacy": false, "Enable": true + }, + { + "@type": "MOD.Core.HitComponent", + "BoxSize": { + "x": 0.34, + "y": 0.45 + }, + "ColliderOffset": { + "x": 0.0, + "y": -0.005000025 + }, + "IsLegacy": false, + "Enable": true + }, + { + "@type": "MOD.Core.DamageSkinSpawnerComponent", + "Enable": true + }, + { + "@type": "script.Monster", + "Enable": true, + "IsDead": false + }, + { + "@type": "script.MonsterAttack", + "Enable": true, + "SpriteSize": { + "x": 0.0, + "y": 0.0 + }, + "PositionOffset": { + "x": 0.0, + "y": 0.0 + } + }, + { + "@type": "MOD.Core.KinematicbodyComponent", + "MoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.SideviewbodyComponent", + "MoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "Enable": true } ], "@version": 1 @@ -6821,7 +10204,7 @@ { "id": "000dbbab-0000-4000-8000-0000000dbbab", "path": "/maps/lobby/NpcBoard", - "componentNames": "MOD.Core.TransformComponent,MOD.Core.StateAnimationComponent,MOD.Core.SpriteRendererComponent,MOD.Core.StateComponent,MOD.Core.TouchReceiveComponent,script.LobbyNpc", + "componentNames": "MOD.Core.TransformComponent,MOD.Core.StateAnimationComponent,MOD.Core.SpriteRendererComponent,MOD.Core.RigidbodyComponent,MOD.Core.MovementComponent,MOD.Core.StateComponent,MOD.Core.HitComponent,MOD.Core.DamageSkinSpawnerComponent,script.Monster,script.MonsterAttack,MOD.Core.KinematicbodyComponent,MOD.Core.SideviewbodyComponent,MOD.Core.TouchReceiveComponent,script.LobbyNpc", "jsonString": { "name": "NpcBoard", "path": "/maps/lobby/NpcBoard", @@ -6829,7 +10212,7 @@ "enable": true, "visible": true, "localize": false, - "displayOrder": 4, + "displayOrder": 10, "pathConstraints": "///", "revision": 2, "origin": { @@ -6844,20 +10227,20 @@ { "@type": "MOD.Core.TransformComponent", "Position": { - "x": 4.5, - "y": 0.03499998, + "x": -4.364341, + "y": -0.07260989, "z": 999.999 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": true }, @@ -6880,15 +10263,81 @@ "StartFrameIndex": 0, "Enable": true }, + { + "@type": "MOD.Core.RigidbodyComponent", + "MoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "RealMoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.MovementComponent", + "Enable": true + }, { "@type": "MOD.Core.StateComponent", "IsLegacy": false, "Enable": true }, { - "@type": "MOD.Core.TouchReceiveComponent", + "@type": "MOD.Core.HitComponent", + "BoxSize": { + "x": 0.41, + "y": 0.68 + }, + "ColliderOffset": { + "x": 0.004999995, + "y": 0.34 + }, + "IsLegacy": false, + "Enable": true + }, + { + "@type": "MOD.Core.DamageSkinSpawnerComponent", + "Enable": true + }, + { + "@type": "script.Monster", "Enable": true, - "AutoFitToSize": true + "IsDead": false + }, + { + "@type": "script.MonsterAttack", + "Enable": true, + "SpriteSize": { + "x": 0.0, + "y": 0.0 + }, + "PositionOffset": { + "x": 0.0, + "y": 0.0 + } + }, + { + "@type": "MOD.Core.KinematicbodyComponent", + "MoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.SideviewbodyComponent", + "MoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.TouchReceiveComponent", + "AutoFitToSize": true, + "Enable": true }, { "@type": "script.LobbyNpc", @@ -6903,15 +10352,15 @@ { "id": "000dbbac-0000-4000-8000-0000000dbbac", "path": "/maps/lobby/NpcBoardMark", - "componentNames": "MOD.Core.TransformComponent,MOD.Core.StateAnimationComponent,MOD.Core.SpriteRendererComponent,MOD.Core.StateComponent", + "componentNames": "MOD.Core.TransformComponent,MOD.Core.StateAnimationComponent,MOD.Core.SpriteRendererComponent,MOD.Core.RigidbodyComponent,MOD.Core.MovementComponent,MOD.Core.StateComponent,MOD.Core.HitComponent,MOD.Core.DamageSkinSpawnerComponent,script.Monster,script.MonsterAttack,MOD.Core.KinematicbodyComponent,MOD.Core.SideviewbodyComponent", "jsonString": { "name": "NpcBoardMark", "path": "/maps/lobby/NpcBoardMark", "nameEditable": true, "enable": true, - "visible": true, + "visible": false, "localize": false, - "displayOrder": 4, + "displayOrder": 11, "pathConstraints": "///", "revision": 2, "origin": { @@ -6926,20 +10375,20 @@ { "@type": "MOD.Core.TransformComponent", "Position": { - "x": 4.5, - "y": 1.6349999800000001, + "x": -4.364341, + "y": -0.07260989, "z": 999.999 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": true }, @@ -6962,10 +10411,626 @@ "StartFrameIndex": 0, "Enable": true }, + { + "@type": "MOD.Core.RigidbodyComponent", + "MoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "RealMoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.MovementComponent", + "Enable": true + }, { "@type": "MOD.Core.StateComponent", "IsLegacy": false, "Enable": true + }, + { + "@type": "MOD.Core.HitComponent", + "BoxSize": { + "x": 0.34, + "y": 0.45 + }, + "ColliderOffset": { + "x": 0.0, + "y": -0.005000025 + }, + "IsLegacy": false, + "Enable": true + }, + { + "@type": "MOD.Core.DamageSkinSpawnerComponent", + "Enable": true + }, + { + "@type": "script.Monster", + "Enable": true, + "IsDead": false + }, + { + "@type": "script.MonsterAttack", + "Enable": true, + "SpriteSize": { + "x": 0.0, + "y": 0.0 + }, + "PositionOffset": { + "x": 0.0, + "y": 0.0 + } + }, + { + "@type": "MOD.Core.KinematicbodyComponent", + "MoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.SideviewbodyComponent", + "MoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "Enable": true + } + ], + "@version": 1 + } + }, + { + "id": "c744985c-fa74-4be4-a9fa-08415250f646", + "path": "/maps/lobby/object-236", + "componentNames": "MOD.Core.TransformComponent,MOD.Core.SpriteRendererComponent", + "jsonString": { + "name": "object-236", + "path": "/maps/lobby/object-236", + "nameEditable": true, + "enable": true, + "visible": true, + "localize": false, + "displayOrder": 12, + "pathConstraints": "///", + "revision": 1, + "origin": { + "type": "Model", + "entry_id": "MapObject", + "sub_entity_id": null, + "root_entity_id": "c744985c-fa74-4be4-a9fa-08415250f646", + "replaced_model_id": null + }, + "modelId": "mapobject", + "@components": [ + { + "@type": "MOD.Core.TransformComponent", + "Position": { + "x": 7.755725, + "y": -0.6148876, + "z": 999.999 + }, + "QuaternionRotation": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 + }, + "Scale": { + "x": 1.0, + "y": 1.0, + "z": 1.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.SpriteRendererComponent", + "ActionSheet": {}, + "EndFrameIndex": 2147483647, + "RenderSetting": 0, + "SortingLayer": "MapLayer0", + "SpriteRUID": "c2a9b398127141d6b5337cf491566507", + "StartFrameIndex": 0, + "Enable": true + } + ], + "@version": 1 + } + }, + { + "id": "46ad04da-07da-4822-8ed9-72cbb5d82835", + "path": "/maps/lobby/object-236_1", + "componentNames": "MOD.Core.TransformComponent,MOD.Core.SpriteRendererComponent", + "jsonString": { + "name": "object-236_1", + "path": "/maps/lobby/object-236_1", + "nameEditable": true, + "enable": true, + "visible": true, + "localize": false, + "displayOrder": 13, + "pathConstraints": "///", + "revision": 1, + "origin": { + "type": "Model", + "entry_id": "MapObject", + "sub_entity_id": null, + "root_entity_id": "46ad04da-07da-4822-8ed9-72cbb5d82835", + "replaced_model_id": null + }, + "modelId": "mapobject", + "@components": [ + { + "@type": "MOD.Core.TransformComponent", + "Position": { + "x": 4.75369167, + "y": -0.558341265, + "z": 999.999 + }, + "QuaternionRotation": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 + }, + "Scale": { + "x": 1.0, + "y": 1.0, + "z": 1.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.SpriteRendererComponent", + "ActionSheet": {}, + "EndFrameIndex": 2147483647, + "RenderSetting": 0, + "SortingLayer": "MapLayer0", + "SpriteRUID": "c2a9b398127141d6b5337cf491566507", + "StartFrameIndex": 0, + "Enable": true + } + ], + "@version": 1 + } + }, + { + "id": "a5eea5b7-5040-4346-83c8-ae758601b5e8", + "path": "/maps/lobby/ladder-93", + "componentNames": "MOD.Core.TransformComponent,MOD.Core.ClimbableSpriteRendererComponent,MOD.Core.ClimbableComponent", + "jsonString": { + "name": "ladder-93", + "path": "/maps/lobby/ladder-93", + "nameEditable": true, + "enable": true, + "visible": true, + "localize": false, + "displayOrder": 14, + "pathConstraints": "///", + "revision": 1, + "origin": { + "type": "Model", + "entry_id": "Ladder", + "sub_entity_id": null, + "root_entity_id": "a5eea5b7-5040-4346-83c8-ae758601b5e8", + "replaced_model_id": null + }, + "modelId": "ladder", + "@components": [ + { + "@type": "MOD.Core.TransformComponent", + "Position": { + "x": 2.927457, + "y": -0.105475187, + "z": 999.999 + }, + "QuaternionRotation": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 + }, + "Scale": { + "x": 1.0, + "y": 1.0, + "z": 1.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.ClimbableSpriteRendererComponent", + "BodySpriteFlipInfo": { + "x": 1.0, + "y": 1.0 + }, + "BodySpriteLocalPos": { + "x": -0.25, + "y": -0.19 + }, + "NeedGizmo": true, + "OriginOffset": { + "x": 0.004999995, + "y": 0.0 + }, + "OriginRectSize": { + "x": 0.51, + "y": 0.38 + }, + "RenderSetting": 0, + "SortingLayer": "MapLayer0", + "SpriteRUID": "29754bb01d4844bcae0727f2d2a5deb9", + "SpriteRUIDHead": "", + "SpriteRUIDTail": "", + "TiledSize": { + "x": 1.0, + "y": 8.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.ClimbableComponent", + "BoxOffset": { + "x": 0.004999995, + "y": 1.32999992 + }, + "BoxSize": { + "x": 0.51, + "y": 3.4 + }, + "Enable": true + } + ], + "@version": 1 + } + }, + { + "id": "1106027a-63e1-4ead-a664-478f62d63f34", + "path": "/maps/lobby/ladder-93/head", + "componentNames": "MOD.Core.TransformComponent,MOD.Core.ClimbableSpriteRendererComponent", + "jsonString": { + "name": "head", + "path": "/maps/lobby/ladder-93/head", + "nameEditable": false, + "enable": true, + "visible": true, + "localize": false, + "displayOrder": 0, + "pathConstraints": "////", + "revision": 1, + "modelId": null, + "@components": [ + { + "@type": "MOD.Core.TransformComponent", + "Position": { + "x": 0.0, + "y": 3.02, + "z": 0.0 + }, + "QuaternionRotation": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.ClimbableSpriteRendererComponent", + "BodySpriteFlipInfo": { + "x": 0.0, + "y": 0.0 + }, + "BodySpriteLocalPos": { + "x": 0.0, + "y": 0.0 + }, + "NeedGizmo": false, + "OrderInLayer": 2, + "OriginOffset": { + "x": 0.004999995, + "y": 0.0 + }, + "OriginRectSize": { + "x": 0.55, + "y": 0.34 + }, + "RenderSetting": 0, + "SortingLayer": "MapLayer0", + "SpriteRUID": "d7fa450ad55e49398e6e249f97a98457", + "SpriteRUIDHead": "", + "SpriteRUIDTail": "", + "Enable": true + } + ], + "@version": 1 + } + }, + { + "id": "d90932ec-cc7b-4907-942e-0e7d2f355460", + "path": "/maps/lobby/ladder-93/tail", + "componentNames": "MOD.Core.TransformComponent,MOD.Core.ClimbableSpriteRendererComponent", + "jsonString": { + "name": "tail", + "path": "/maps/lobby/ladder-93/tail", + "nameEditable": false, + "enable": true, + "visible": true, + "localize": false, + "displayOrder": 1, + "pathConstraints": "////", + "revision": 1, + "modelId": null, + "@components": [ + { + "@type": "MOD.Core.TransformComponent", + "Position": { + "x": 0.0, + "y": -0.280000061, + "z": 0.0 + }, + "QuaternionRotation": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.ClimbableSpriteRendererComponent", + "BodySpriteFlipInfo": { + "x": 0.0, + "y": 0.0 + }, + "BodySpriteLocalPos": { + "x": 0.0, + "y": 0.0 + }, + "NeedGizmo": false, + "OrderInLayer": 2, + "OriginOffset": { + "x": 0.0, + "y": -0.00500000268 + }, + "OriginRectSize": { + "x": 0.52, + "y": 0.19 + }, + "RenderSetting": 0, + "SortingLayer": "MapLayer0", + "SpriteRUID": "e07fa25298024ca0ad1985ea9ed636cb", + "SpriteRUIDHead": "", + "SpriteRUIDTail": "", + "Enable": true + } + ], + "@version": 1 + } + }, + { + "id": "bc0b058f-3ca9-4dfd-9fe7-a44bdce1b0b4", + "path": "/maps/lobby/MapleMapLayer_1", + "componentNames": "MOD.Core.MapLayerComponent", + "jsonString": { + "name": "MapleMapLayer_1", + "path": "/maps/lobby/MapleMapLayer_1", + "nameEditable": false, + "enable": true, + "visible": true, + "localize": false, + "displayOrder": 15, + "pathConstraints": "///", + "revision": 1, + "origin": { + "type": "Model", + "entry_id": "maplemaplayer", + "sub_entity_id": null, + "root_entity_id": null, + "replaced_model_id": null + }, + "modelId": "maplemaplayer", + "@components": [ + { + "@type": "MOD.Core.MapLayerComponent", + "IsVisible": true, + "LayerSortOrder": 1, + "Locked": false, + "MapLayerName": "Layer2", + "Thumbnail": "", + "Enable": true + } + ], + "@version": 1 + } + }, + { + "id": "69b1fbf1-341a-4d2e-af8d-2446ccd27565", + "path": "/maps/lobby/TileMap_1", + "componentNames": "MOD.Core.TransformComponent,MOD.Core.TileMapComponent", + "jsonString": { + "name": "TileMap_1", + "path": "/maps/lobby/TileMap_1", + "nameEditable": false, + "enable": true, + "visible": true, + "localize": false, + "displayOrder": 16, + "pathConstraints": "///", + "revision": 1, + "origin": { + "type": "Model", + "entry_id": "tilemap", + "sub_entity_id": null, + "root_entity_id": null, + "replaced_model_id": null + }, + "modelId": "tilemap", + "@components": [ + { + "@type": "MOD.Core.TransformComponent", + "Position": { + "x": -0.225, + "y": -0.15, + "z": 1000.0 + }, + "QuaternionRotation": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.TileMapComponent", + "IsOddGridPosition": false, + "SortingLayer": "MapLayer1", + "TileMapVersion": 1, + "TileSetRUID": { + "DataId": "57529ac1dc304006900384ee546dbc1e" + }, + "Tiles": [], + "Enable": true + } + ], + "@version": 1 + } + }, + { + "id": "81f71538-4601-499a-b92a-ca6c473bb80a", + "path": "/maps/lobby/object-68", + "componentNames": "MOD.Core.TransformComponent,MOD.Core.SpriteRendererComponent", + "jsonString": { + "name": "object-68", + "path": "/maps/lobby/object-68", + "nameEditable": true, + "enable": true, + "visible": true, + "localize": false, + "displayOrder": 17, + "pathConstraints": "///", + "revision": 1, + "origin": { + "type": "Model", + "entry_id": "MapObject", + "sub_entity_id": null, + "root_entity_id": "81f71538-4601-499a-b92a-ca6c473bb80a", + "replaced_model_id": null + }, + "modelId": "mapobject", + "@components": [ + { + "@type": "MOD.Core.TransformComponent", + "Position": { + "x": -15.1580086, + "y": -0.029569149, + "z": 999.998047 + }, + "QuaternionRotation": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 + }, + "Scale": { + "x": 1.0, + "y": 1.0, + "z": 1.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.SpriteRendererComponent", + "ActionSheet": {}, + "EndFrameIndex": 2147483647, + "RenderSetting": 0, + "SortingLayer": "MapLayer1", + "SpriteRUID": "204b99020ce54fccabe092b6da3f7250", + "StartFrameIndex": 0, + "Enable": true + } + ], + "@version": 1 + } + }, + { + "id": "76413444-99f9-4a04-9171-5e03d69ef0e5", + "path": "/maps/lobby/portal-7", + "componentNames": "MOD.Core.TransformComponent,MOD.Core.SpriteRendererComponent,MOD.Core.PortalComponent,MOD.Core.TagComponent", + "jsonString": { + "name": "portal-7", + "path": "/maps/lobby/portal-7", + "nameEditable": true, + "enable": true, + "visible": true, + "localize": false, + "displayOrder": 18, + "pathConstraints": "///", + "revision": 1, + "origin": { + "type": "Model", + "entry_id": "Portal", + "sub_entity_id": null, + "root_entity_id": "76413444-99f9-4a04-9171-5e03d69ef0e5", + "replaced_model_id": null + }, + "modelId": "portal", + "@components": [ + { + "@type": "MOD.Core.TransformComponent", + "Position": { + "x": 6.33162928, + "y": -0.09000003, + "z": 999.999 + }, + "QuaternionRotation": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 + }, + "Scale": { + "x": 1.0, + "y": 1.0, + "z": 1.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.SpriteRendererComponent", + "ActionSheet": {}, + "EndFrameIndex": 2147483647, + "RenderSetting": 0, + "SortingLayer": "MapLayer1", + "SpriteRUID": "1138439273b047fd86e92bab5e21d59a", + "StartFrameIndex": 0, + "Enable": true + }, + { + "@type": "MOD.Core.PortalComponent", + "BoxOffset": { + "x": -0.004999995, + "y": 0.78 + }, + "BoxSize": { + "x": 1.27, + "y": 1.78 + }, + "IsLegacy": false, + "Enable": true + }, + { + "@type": "MOD.Core.TagComponent", + "Tags": [ + "MODRespawnArea" + ], + "Enable": true } ], "@version": 1 diff --git a/map/map01.map b/map/map01.map index 76b4b0e..8e269de 100644 --- a/map/map01.map +++ b/map/map01.map @@ -31,15 +31,15 @@ "@components": [ { "@type": "MOD.Core.MapComponent", - "AirAccelerationXFactor": 1, - "AirDecelerationXFactor": 1, - "FallSpeedMaxXFactor": 1, - "FallSpeedMaxYFactor": 1, - "Gravity": 1, + "AirAccelerationXFactor": 1.0, + "AirDecelerationXFactor": 1.0, + "FallSpeedMaxXFactor": 1.0, + "FallSpeedMaxYFactor": 1.0, + "Gravity": 1.0, "IsInstanceMap": false, "TileMapMode": 0, - "WalkAccelerationFactor": 1, - "WalkDrag": 1, + "WalkAccelerationFactor": 1.0, + "WalkDrag": 1.0, "Enable": true }, { @@ -47,16 +47,16 @@ "FootholdsByLayer": { "1": [ { - "Length": 1.27999973, + "Length": 1.28000069, "NextFootholdId": 2, "PreviousFootholdId": 27, "groupID": 1, "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -69,12 +69,12 @@ "y": -0.04000002 }, "EndPoint": { - "x": -7.65000057, + "x": -7.64999962, "y": -0.04000002 }, "Variance": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 } }, { @@ -85,9 +85,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -104,8 +104,8 @@ "y": -0.04000002 }, "Variance": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 } }, { @@ -116,9 +116,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -135,8 +135,8 @@ "y": -0.04000002 }, "Variance": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 } }, { @@ -147,9 +147,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -166,8 +166,8 @@ "y": -0.04000002 }, "Variance": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 } }, { @@ -178,9 +178,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -197,8 +197,8 @@ "y": -0.04000002 }, "Variance": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 } }, { @@ -209,9 +209,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -228,8 +228,8 @@ "y": -0.04000002 }, "Variance": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 } }, { @@ -240,9 +240,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -259,21 +259,21 @@ "y": -0.04000002 }, "Variance": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 } }, { - "Length": 0.899999738, + "Length": 0.9, "NextFootholdId": 9, "PreviousFootholdId": 7, "groupID": 1, "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -286,12 +286,12 @@ "y": -0.04000002 }, "EndPoint": { - "x": -1.35, + "x": -1.34999979, "y": -0.04000002 }, "Variance": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 } }, { @@ -302,9 +302,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -321,8 +321,8 @@ "y": -0.04000002 }, "Variance": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 } }, { @@ -333,9 +333,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -352,8 +352,8 @@ "y": -0.04000002 }, "Variance": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 } }, { @@ -364,9 +364,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -383,8 +383,8 @@ "y": -0.04000002 }, "Variance": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 } }, { @@ -395,9 +395,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -414,8 +414,8 @@ "y": -0.04000002 }, "Variance": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 } }, { @@ -426,9 +426,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -437,16 +437,16 @@ "OwnerId": "c9a3018a-f6fa-4c4b-b91e-404ac5ce9858", "Id": 13, "StartPoint": { - "x": 2.25, + "x": 2.24999976, "y": -0.04000002 }, "EndPoint": { - "x": 3.15, + "x": 3.14999986, "y": -0.04000002 }, "Variance": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 } }, { @@ -457,9 +457,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -476,8 +476,8 @@ "y": -0.04000002 }, "Variance": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 } }, { @@ -488,9 +488,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -507,8 +507,8 @@ "y": -0.04000002 }, "Variance": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 } }, { @@ -519,9 +519,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -530,16 +530,16 @@ "OwnerId": "c9a3018a-f6fa-4c4b-b91e-404ac5ce9858", "Id": 16, "StartPoint": { - "x": 4.95000029, + "x": 4.95, "y": -0.04000002 }, "EndPoint": { - "x": 5.85, + "x": 5.84999943, "y": -0.04000002 }, "Variance": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 } }, { @@ -550,9 +550,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -569,21 +569,21 @@ "y": -0.04000002 }, "Variance": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 } }, { - "Length": 1.27999973, + "Length": 1.27999878, "NextFootholdId": 19, "PreviousFootholdId": 17, "groupID": 1, "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -596,12 +596,12 @@ "y": -0.04000002 }, "EndPoint": { - "x": 8.03, + "x": 8.029999, "y": -0.04000002 }, "Variance": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 } }, { @@ -612,9 +612,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -623,16 +623,16 @@ "OwnerId": "c9a3018a-f6fa-4c4b-b91e-404ac5ce9858", "Id": 19, "StartPoint": { - "x": 8.03, + "x": 8.029999, "y": -0.04000002 }, "EndPoint": { - "x": 8.03, + "x": 8.029999, "y": -0.9 }, "Variance": { - "x": 0, - "y": -1 + "x": 0.0, + "y": -1.0 } }, { @@ -643,9 +643,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -654,16 +654,16 @@ "OwnerId": "c9a3018a-f6fa-4c4b-b91e-404ac5ce9858", "Id": 20, "StartPoint": { - "x": 8.03, + "x": 8.029999, "y": -0.9000001 }, "EndPoint": { - "x": 8.03, + "x": 8.029999, "y": -1.50000012 }, "Variance": { - "x": 0, - "y": -1 + "x": 0.0, + "y": -1.0 } }, { @@ -674,9 +674,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -685,16 +685,16 @@ "OwnerId": "c9a3018a-f6fa-4c4b-b91e-404ac5ce9858", "Id": 21, "StartPoint": { - "x": 8.03, + "x": 8.029999, "y": -1.50000012 }, "EndPoint": { - "x": 8.03, + "x": 8.029999, "y": -2.10000014 }, "Variance": { - "x": 0, - "y": -1 + "x": 0.0, + "y": -1.0 } }, { @@ -705,9 +705,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -716,16 +716,16 @@ "OwnerId": "c9a3018a-f6fa-4c4b-b91e-404ac5ce9858", "Id": 22, "StartPoint": { - "x": 8.03, + "x": 8.029999, "y": -2.10000014 }, "EndPoint": { - "x": 8.03, + "x": 8.029999, "y": -2.7 }, "Variance": { - "x": 0, - "y": -1 + "x": 0.0, + "y": -1.0 } }, { @@ -736,9 +736,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -747,16 +747,16 @@ "OwnerId": "c9a3018a-f6fa-4c4b-b91e-404ac5ce9858", "Id": 23, "StartPoint": { - "x": 8.03, - "y": -2.70000029 + "x": 8.029999, + "y": -2.7 }, "EndPoint": { - "x": 8.03, - "y": -3.30000019 + "x": 8.029999, + "y": -3.3 }, "Variance": { - "x": 0, - "y": -1 + "x": 0.0, + "y": -1.0 } }, { @@ -767,9 +767,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -778,16 +778,16 @@ "OwnerId": "c9a3018a-f6fa-4c4b-b91e-404ac5ce9858", "Id": 24, "StartPoint": { - "x": 8.03, + "x": 8.029999, "y": -3.30000019 }, "EndPoint": { - "x": 8.03, + "x": 8.029999, "y": -3.9 }, "Variance": { - "x": 0, - "y": -1 + "x": 0.0, + "y": -1.0 } }, { @@ -798,9 +798,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -809,16 +809,16 @@ "OwnerId": "c9a3018a-f6fa-4c4b-b91e-404ac5ce9858", "Id": 25, "StartPoint": { - "x": 8.03, + "x": 8.029999, "y": -3.90000033 }, "EndPoint": { - "x": 8.03, + "x": 8.029999, "y": -4.50000048 }, "Variance": { - "x": 0, - "y": -1 + "x": 0.0, + "y": -1.0 } }, { @@ -829,9 +829,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -840,16 +840,16 @@ "OwnerId": "c9a3018a-f6fa-4c4b-b91e-404ac5ce9858", "Id": 26, "StartPoint": { - "x": 8.03, + "x": 8.029999, "y": -4.5 }, "EndPoint": { - "x": 8.03, + "x": 8.029999, "y": -5.10000038 }, "Variance": { - "x": 0, - "y": -1 + "x": 0.0, + "y": -1.0 } }, { @@ -860,9 +860,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -879,8 +879,8 @@ "y": -0.04000002 }, "Variance": { - "x": 0, - "y": 1 + "x": 0.0, + "y": 1.0 } }, { @@ -891,9 +891,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -910,8 +910,8 @@ "y": -0.9000001 }, "Variance": { - "x": 0, - "y": 1 + "x": 0.0, + "y": 1.0 } }, { @@ -922,9 +922,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -941,8 +941,8 @@ "y": -1.50000012 }, "Variance": { - "x": 0, - "y": 1 + "x": 0.0, + "y": 1.0 } }, { @@ -953,9 +953,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -972,8 +972,8 @@ "y": -2.10000014 }, "Variance": { - "x": 0, - "y": 1 + "x": 0.0, + "y": 1.0 } }, { @@ -984,9 +984,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -996,15 +996,15 @@ "Id": 31, "StartPoint": { "x": -8.93, - "y": -3.30000019 + "y": -3.3 }, "EndPoint": { "x": -8.93, - "y": -2.70000029 + "y": -2.7 }, "Variance": { - "x": 0, - "y": 1 + "x": 0.0, + "y": 1.0 } }, { @@ -1015,9 +1015,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -1034,8 +1034,8 @@ "y": -3.30000019 }, "Variance": { - "x": 0, - "y": 1 + "x": 0.0, + "y": 1.0 } }, { @@ -1046,9 +1046,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -1065,8 +1065,8 @@ "y": -3.90000033 }, "Variance": { - "x": 0, - "y": 1 + "x": 0.0, + "y": 1.0 } }, { @@ -1077,9 +1077,9 @@ "layer": 1, "sortingLayerName": "MapLayer0", "attribute": { - "walk": 1, - "force": 0, - "drag": 1, + "walk": 1.0, + "force": 0.0, + "drag": 1.0, "isBlockVertical": false, "isDynamic": false, "isCustomFoothold": false, @@ -1096,8 +1096,8 @@ "y": -4.5 }, "Variance": { - "x": 0, - "y": 1 + "x": 0.0, + "y": 1.0 } } ] @@ -1213,32 +1213,32 @@ "Position": { "x": -0.225, "y": -0.15, - "z": 1000 + "z": 1000.0 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": true }, { "@type": "MOD.Core.TileMapComponent", "Color": { - "r": 1, - "g": 1, - "b": 1, - "a": 1 + "r": 1.0, + "g": 1.0, + "b": 1.0, + "a": 1.0 }, - "FootholdDrag": 1, - "FootholdForce": 0, - "FootholdWalkSpeedFactor": 1, + "FootholdDrag": 1.0, + "FootholdForce": 0.0, + "FootholdWalkSpeedFactor": 1.0, "IgnoreMapLayerCheck": false, "IsOddGridPosition": false, "OrderInLayer": 1, @@ -6306,27 +6306,27 @@ { "@type": "MOD.Core.TransformComponent", "Rotation": { - "x": 0, - "y": 0, - "z": 0 + "x": 0.0, + "y": 0.0, + "z": 0.0 }, "Position": { - "x": -5, - "y": 0, + "x": -5.0, + "y": 0.0, "z": 999.999 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, - "ZRotation": 0, + "ZRotation": 0.0, "Enable": true }, { @@ -6338,20 +6338,20 @@ "FlipY": false, "IgnoreMapLayerCheck": false, "OrderInLayer": 0, - "PlayRate": 1, + "PlayRate": 1.0, "RenderSetting": 0, "SortingLayer": "Default", "SpriteRUID": "8ef238e0d0ca4bb783aca526cff35d11", "StartFrameIndex": 0, "TiledSize": { - "x": 1, - "y": 1 + "x": 1.0, + "y": 1.0 }, "Color": { - "r": 1, - "g": 1, - "b": 1, - "a": 1 + "r": 1.0, + "g": 1.0, + "b": 1.0, + "a": 1.0 }, "Enable": true }, @@ -6365,11 +6365,11 @@ }, { "id": "000005dc-0000-4000-8000-0000000005dc", - "path": "/maps/map01/combat_1", + "path": "/maps/map01/junior_bugi", "componentNames": "MOD.Core.TransformComponent,MOD.Core.StateAnimationComponent,MOD.Core.SpriteRendererComponent,MOD.Core.RigidbodyComponent,MOD.Core.MovementComponent,MOD.Core.StateComponent,MOD.Core.HitComponent,MOD.Core.DamageSkinSpawnerComponent,script.Monster,script.MonsterAttack,MOD.Core.KinematicbodyComponent,MOD.Core.SideviewbodyComponent,MOD.Core.DamageSkinSettingComponent,script.CombatMonster", "jsonString": { - "name": "combat_1", - "path": "/maps/map01/combat_1", + "name": "junior_bugi", + "path": "/maps/map01/junior_bugi", "nameEditable": true, "enable": true, "visible": true, @@ -6394,15 +6394,15 @@ "z": 999.999 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": true }, @@ -6428,19 +6428,19 @@ { "@type": "MOD.Core.RigidbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "RealMoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, { "@type": "MOD.Core.MovementComponent", - "InputSpeed": 0, - "JumpForce": 6, + "InputSpeed": 0.0, + "JumpForce": 6.0, "Enable": false }, { @@ -6474,27 +6474,27 @@ "@type": "script.MonsterAttack", "Enable": true, "SpriteSize": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "PositionOffset": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 } }, { "@type": "MOD.Core.KinematicbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, { "@type": "MOD.Core.SideviewbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, @@ -6508,7 +6508,7 @@ { "@type": "script.CombatMonster", "Enable": true, - "EnemyId": "green_mushroom", + "EnemyId": "junior_bugi", "Group": "combat" } ], @@ -6517,16 +6517,16 @@ }, { "id": "000005dd-0000-4000-8000-0000000005dd", - "path": "/maps/map01/combat_2", + "path": "/maps/map01/kapa_drake", "componentNames": "MOD.Core.TransformComponent,MOD.Core.StateAnimationComponent,MOD.Core.SpriteRendererComponent,MOD.Core.RigidbodyComponent,MOD.Core.MovementComponent,MOD.Core.StateComponent,MOD.Core.HitComponent,MOD.Core.DamageSkinSpawnerComponent,script.Monster,script.MonsterAttack,MOD.Core.KinematicbodyComponent,MOD.Core.SideviewbodyComponent,MOD.Core.DamageSkinSettingComponent,script.CombatMonster", "jsonString": { - "name": "combat_2", - "path": "/maps/map01/combat_2", + "name": "kapa_drake", + "path": "/maps/map01/kapa_drake", "nameEditable": true, "enable": true, "visible": true, "localize": false, - "displayOrder": 4, + "displayOrder": 5, "pathConstraints": "///", "revision": 2, "origin": { @@ -6546,15 +6546,15 @@ "z": 999.999 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": true }, @@ -6580,19 +6580,19 @@ { "@type": "MOD.Core.RigidbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "RealMoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, { "@type": "MOD.Core.MovementComponent", - "InputSpeed": 0, - "JumpForce": 6, + "InputSpeed": 0.0, + "JumpForce": 6.0, "Enable": false }, { @@ -6626,27 +6626,27 @@ "@type": "script.MonsterAttack", "Enable": true, "SpriteSize": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "PositionOffset": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 } }, { "@type": "MOD.Core.KinematicbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, { "@type": "MOD.Core.SideviewbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, @@ -6660,159 +6660,7 @@ { "@type": "script.CombatMonster", "Enable": true, - "EnemyId": "orange_mushroom", - "Group": "combat" - } - ], - "@version": 1 - } - }, - { - "id": "000005de-0000-4000-8000-0000000005de", - "path": "/maps/map01/combat_3", - "componentNames": "MOD.Core.TransformComponent,MOD.Core.StateAnimationComponent,MOD.Core.SpriteRendererComponent,MOD.Core.RigidbodyComponent,MOD.Core.MovementComponent,MOD.Core.StateComponent,MOD.Core.HitComponent,MOD.Core.DamageSkinSpawnerComponent,script.Monster,script.MonsterAttack,MOD.Core.KinematicbodyComponent,MOD.Core.SideviewbodyComponent,MOD.Core.DamageSkinSettingComponent,script.CombatMonster", - "jsonString": { - "name": "combat_3", - "path": "/maps/map01/combat_3", - "nameEditable": true, - "enable": true, - "visible": true, - "localize": false, - "displayOrder": 4, - "pathConstraints": "///", - "revision": 2, - "origin": { - "type": "Model", - "entry_id": "ChaseMonster", - "sub_entity_id": null, - "root_entity_id": "000005de-0000-4000-8000-0000000005de", - "replaced_model_id": null - }, - "modelId": "chasemonster", - "@components": [ - { - "@type": "MOD.Core.TransformComponent", - "Position": { - "x": 4.6, - "y": 0.03499998, - "z": 999.999 - }, - "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 - }, - "Scale": { - "x": 1, - "y": 1, - "z": 1 - }, - "Enable": true - }, - { - "@type": "MOD.Core.StateAnimationComponent", - "ActionSheet": { - "stand": "17b55730c26f4fd6b8fcfa288da388de", - "hit": "eac48e84a9fc4580a4018de5cf52ddb3", - "die": "51c2f4b59a2c413db26035aa57002fc8" - }, - "Enable": true - }, - { - "@type": "MOD.Core.SpriteRendererComponent", - "ActionSheet": {}, - "EndFrameIndex": 0, - "RenderSetting": 1, - "SortingLayer": "MapLayer0", - "SpriteRUID": "17b55730c26f4fd6b8fcfa288da388de", - "StartFrameIndex": 0, - "Enable": true - }, - { - "@type": "MOD.Core.RigidbodyComponent", - "MoveVelocity": { - "x": 0, - "y": 0 - }, - "RealMoveVelocity": { - "x": 0, - "y": 0 - }, - "Enable": true - }, - { - "@type": "MOD.Core.MovementComponent", - "InputSpeed": 0, - "JumpForce": 6, - "Enable": false - }, - { - "@type": "MOD.Core.StateComponent", - "IsLegacy": false, - "Enable": true - }, - { - "@type": "MOD.Core.HitComponent", - "BoxSize": { - "x": 0.63, - "y": 0.58 - }, - "ColliderOffset": { - "x": 0.0449999869, - "y": 0.29 - }, - "IsLegacy": false, - "Enable": true - }, - { - "@type": "MOD.Core.DamageSkinSpawnerComponent", - "Enable": true - }, - { - "@type": "script.Monster", - "Enable": true, - "IsDead": false - }, - { - "@type": "script.MonsterAttack", - "Enable": true, - "SpriteSize": { - "x": 0, - "y": 0 - }, - "PositionOffset": { - "x": 0, - "y": 0 - } - }, - { - "@type": "MOD.Core.KinematicbodyComponent", - "MoveVelocity": { - "x": 0, - "y": 0 - }, - "Enable": true - }, - { - "@type": "MOD.Core.SideviewbodyComponent", - "MoveVelocity": { - "x": 0, - "y": 0 - }, - "Enable": true - }, - { - "@type": "MOD.Core.DamageSkinSettingComponent", - "DamageSkinId": { - "DataId": "02c22d93421b4038b3c413b3e40b57ec" - }, - "Enable": true - }, - { - "@type": "script.CombatMonster", - "Enable": true, - "EnemyId": "red_snail", + "EnemyId": "kapa_drake", "Group": "combat" } ], @@ -6821,16 +6669,16 @@ }, { "id": "000005df-0000-4000-8000-0000000005df", - "path": "/maps/map01/combat_4", + "path": "/maps/map01/junior_neki", "componentNames": "MOD.Core.TransformComponent,MOD.Core.StateAnimationComponent,MOD.Core.SpriteRendererComponent,MOD.Core.RigidbodyComponent,MOD.Core.MovementComponent,MOD.Core.StateComponent,MOD.Core.HitComponent,MOD.Core.DamageSkinSpawnerComponent,script.Monster,script.MonsterAttack,MOD.Core.KinematicbodyComponent,MOD.Core.SideviewbodyComponent,MOD.Core.DamageSkinSettingComponent,script.CombatMonster", "jsonString": { - "name": "combat_4", - "path": "/maps/map01/combat_4", + "name": "junior_neki", + "path": "/maps/map01/junior_neki", "nameEditable": true, "enable": true, "visible": true, "localize": false, - "displayOrder": 4, + "displayOrder": 6, "pathConstraints": "///", "revision": 2, "origin": { @@ -6850,15 +6698,15 @@ "z": 999.999 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": true }, @@ -6884,19 +6732,19 @@ { "@type": "MOD.Core.RigidbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "RealMoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, { "@type": "MOD.Core.MovementComponent", - "InputSpeed": 0, - "JumpForce": 6, + "InputSpeed": 0.0, + "JumpForce": 6.0, "Enable": false }, { @@ -6930,27 +6778,27 @@ "@type": "script.MonsterAttack", "Enable": true, "SpriteSize": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "PositionOffset": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 } }, { "@type": "MOD.Core.KinematicbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, { "@type": "MOD.Core.SideviewbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, @@ -6964,7 +6812,7 @@ { "@type": "script.CombatMonster", "Enable": true, - "EnemyId": "blue_mushroom", + "EnemyId": "junior_neki", "Group": "combat" } ], @@ -6973,16 +6821,16 @@ }, { "id": "000005e0-0000-4000-8000-0000000005e0", - "path": "/maps/map01/combat_5", + "path": "/maps/map01/octopus", "componentNames": "MOD.Core.TransformComponent,MOD.Core.StateAnimationComponent,MOD.Core.SpriteRendererComponent,MOD.Core.RigidbodyComponent,MOD.Core.MovementComponent,MOD.Core.StateComponent,MOD.Core.HitComponent,MOD.Core.DamageSkinSpawnerComponent,script.Monster,script.MonsterAttack,MOD.Core.KinematicbodyComponent,MOD.Core.SideviewbodyComponent,MOD.Core.DamageSkinSettingComponent,script.CombatMonster", "jsonString": { - "name": "combat_5", - "path": "/maps/map01/combat_5", + "name": "octopus", + "path": "/maps/map01/octopus", "nameEditable": true, "enable": true, "visible": true, "localize": false, - "displayOrder": 4, + "displayOrder": 7, "pathConstraints": "///", "revision": 2, "origin": { @@ -6997,20 +6845,20 @@ { "@type": "MOD.Core.TransformComponent", "Position": { - "x": 6.6, + "x": 5.55820465, "y": 0.03499998, "z": 999.999 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": true }, @@ -7036,19 +6884,19 @@ { "@type": "MOD.Core.RigidbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "RealMoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, { "@type": "MOD.Core.MovementComponent", - "InputSpeed": 0, - "JumpForce": 6, + "InputSpeed": 0.0, + "JumpForce": 6.0, "Enable": false }, { @@ -7082,27 +6930,27 @@ "@type": "script.MonsterAttack", "Enable": true, "SpriteSize": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "PositionOffset": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 } }, { "@type": "MOD.Core.KinematicbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, { "@type": "MOD.Core.SideviewbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, @@ -7116,177 +6964,25 @@ { "@type": "script.CombatMonster", "Enable": true, - "EnemyId": "pig", + "EnemyId": "octopus", "Group": "combat" } ], "@version": 1 } }, - { - "id": "000005e1-0000-4000-8000-0000000005e1", - "path": "/maps/map01/elite_6", - "componentNames": "MOD.Core.TransformComponent,MOD.Core.StateAnimationComponent,MOD.Core.SpriteRendererComponent,MOD.Core.RigidbodyComponent,MOD.Core.MovementComponent,MOD.Core.StateComponent,MOD.Core.HitComponent,MOD.Core.DamageSkinSpawnerComponent,script.Monster,script.MonsterAttack,MOD.Core.KinematicbodyComponent,MOD.Core.SideviewbodyComponent,MOD.Core.DamageSkinSettingComponent,script.CombatMonster", - "jsonString": { - "name": "elite_6", - "path": "/maps/map01/elite_6", - "nameEditable": true, - "enable": true, - "visible": true, - "localize": false, - "displayOrder": 4, - "pathConstraints": "///", - "revision": 2, - "origin": { - "type": "Model", - "entry_id": "ChaseMonster", - "sub_entity_id": null, - "root_entity_id": "000005e1-0000-4000-8000-0000000005e1", - "replaced_model_id": null - }, - "modelId": "chasemonster", - "@components": [ - { - "@type": "MOD.Core.TransformComponent", - "Position": { - "x": 4.6, - "y": 0.03499998, - "z": 999.999 - }, - "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 - }, - "Scale": { - "x": 1, - "y": 1, - "z": 1 - }, - "Enable": true - }, - { - "@type": "MOD.Core.StateAnimationComponent", - "ActionSheet": { - "stand": "3109357701ae41a4bcc7543f52f1f4c3", - "hit": "ce0269079e884545b5bb6ea075e2a67f", - "die": "a5e65650e00e47878cac1be7a5b999a0" - }, - "Enable": true - }, - { - "@type": "MOD.Core.SpriteRendererComponent", - "ActionSheet": {}, - "EndFrameIndex": 0, - "RenderSetting": 1, - "SortingLayer": "MapLayer0", - "SpriteRUID": "3109357701ae41a4bcc7543f52f1f4c3", - "StartFrameIndex": 0, - "Enable": true - }, - { - "@type": "MOD.Core.RigidbodyComponent", - "MoveVelocity": { - "x": 0, - "y": 0 - }, - "RealMoveVelocity": { - "x": 0, - "y": 0 - }, - "Enable": true - }, - { - "@type": "MOD.Core.MovementComponent", - "InputSpeed": 0, - "JumpForce": 6, - "Enable": false - }, - { - "@type": "MOD.Core.StateComponent", - "IsLegacy": false, - "Enable": true - }, - { - "@type": "MOD.Core.HitComponent", - "BoxSize": { - "x": 0.63, - "y": 0.58 - }, - "ColliderOffset": { - "x": 0.0449999869, - "y": 0.29 - }, - "IsLegacy": false, - "Enable": true - }, - { - "@type": "MOD.Core.DamageSkinSpawnerComponent", - "Enable": true - }, - { - "@type": "script.Monster", - "Enable": true, - "IsDead": false - }, - { - "@type": "script.MonsterAttack", - "Enable": true, - "SpriteSize": { - "x": 0, - "y": 0 - }, - "PositionOffset": { - "x": 0, - "y": 0 - } - }, - { - "@type": "MOD.Core.KinematicbodyComponent", - "MoveVelocity": { - "x": 0, - "y": 0 - }, - "Enable": true - }, - { - "@type": "MOD.Core.SideviewbodyComponent", - "MoveVelocity": { - "x": 0, - "y": 0 - }, - "Enable": true - }, - { - "@type": "MOD.Core.DamageSkinSettingComponent", - "DamageSkinId": { - "DataId": "02c22d93421b4038b3c413b3e40b57ec" - }, - "Enable": true - }, - { - "@type": "script.CombatMonster", - "Enable": true, - "EnemyId": "mushmom", - "Group": "elite" - } - ], - "@version": 1 - } - }, { "id": "000005e2-0000-4000-8000-0000000005e2", - "path": "/maps/map01/boss_7", + "path": "/maps/map01/green_mushroom", "componentNames": "MOD.Core.TransformComponent,MOD.Core.StateAnimationComponent,MOD.Core.SpriteRendererComponent,MOD.Core.RigidbodyComponent,MOD.Core.MovementComponent,MOD.Core.StateComponent,MOD.Core.HitComponent,MOD.Core.DamageSkinSpawnerComponent,script.Monster,script.MonsterAttack,MOD.Core.KinematicbodyComponent,MOD.Core.SideviewbodyComponent,MOD.Core.DamageSkinSettingComponent,script.CombatMonster", "jsonString": { - "name": "boss_7", - "path": "/maps/map01/boss_7", + "name": "green_mushroom", + "path": "/maps/map01/green_mushroom", "nameEditable": true, "enable": true, "visible": true, "localize": false, - "displayOrder": 4, + "displayOrder": 8, "pathConstraints": "///", "revision": 2, "origin": { @@ -7306,15 +7002,15 @@ "z": 999.999 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": true }, @@ -7340,19 +7036,19 @@ { "@type": "MOD.Core.RigidbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "RealMoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, { "@type": "MOD.Core.MovementComponent", - "InputSpeed": 0, - "JumpForce": 6, + "InputSpeed": 0.0, + "JumpForce": 6.0, "Enable": false }, { @@ -7360,6 +7056,157 @@ "IsLegacy": false, "Enable": true }, + { + "@type": "MOD.Core.HitComponent", + "BoxSize": { + "x": 0.63, + "y": 0.58 + }, + "CircleRadius": 0.29, + "ColliderOffset": { + "x": 0.00999999, + "y": 0.26 + }, + "ColliderType": 1, + "IsLegacy": false, + "Enable": true + }, + { + "@type": "MOD.Core.DamageSkinSpawnerComponent", + "Enable": true + }, + { + "@type": "script.Monster", + "Enable": true, + "IsDead": false + }, + { + "@type": "script.MonsterAttack", + "Enable": true, + "SpriteSize": { + "x": 0.0, + "y": 0.0 + }, + "PositionOffset": { + "x": 0.0, + "y": 0.0 + } + }, + { + "@type": "MOD.Core.KinematicbodyComponent", + "MoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.SideviewbodyComponent", + "MoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.DamageSkinSettingComponent", + "DamageSkinId": { + "DataId": "02c22d93421b4038b3c413b3e40b57ec" + }, + "Enable": true + }, + { + "@type": "script.CombatMonster", + "Enable": true, + "EnemyId": "green_mushroom", + "Group": "combat" + } + ], + "@version": 1 + } + }, + { + "id": "61c8296b-f4d7-4e87-907a-b165c63d666a", + "path": "/maps/map01/orange_mushroom", + "componentNames": "MOD.Core.TransformComponent,MOD.Core.StateAnimationComponent,MOD.Core.SpriteRendererComponent,MOD.Core.RigidbodyComponent,MOD.Core.MovementComponent,MOD.Core.StateComponent,MOD.Core.HitComponent,MOD.Core.DamageSkinSpawnerComponent,script.Monster,script.MonsterAttack,MOD.Core.KinematicbodyComponent,MOD.Core.SideviewbodyComponent,script.CombatMonster", + "jsonString": { + "name": "orange_mushroom", + "path": "/maps/map01/orange_mushroom", + "nameEditable": true, + "enable": true, + "visible": true, + "localize": false, + "displayOrder": 9, + "pathConstraints": "///", + "revision": 1, + "origin": { + "type": "Model", + "entry_id": "ChaseMonster", + "sub_entity_id": null, + "root_entity_id": "61c8296b-f4d7-4e87-907a-b165c63d666a", + "replaced_model_id": null + }, + "modelId": "chasemonster", + "@components": [ + { + "@type": "MOD.Core.TransformComponent", + "Position": { + "x": 3.14904547, + "y": 0.03499998, + "z": 999.999 + }, + "QuaternionRotation": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.StateAnimationComponent", + "ActionSheet": { + "move": "573fe938562a4abf91eebf951f21afd5", + "stand": "6d381bea1bcb4504b518a1fbfa0904ac", + "jump": "59823e146a034e48b8667ebb6f0724b1", + "hit": "642ece38d8d449b29ce4479100e37a54", + "die": "3c99d6b9b89b4295a9c2749eb02e28e9" + }, + "Enable": true + }, + { + "@type": "MOD.Core.SpriteRendererComponent", + "ActionSheet": {}, + "EndFrameIndex": 0, + "RenderSetting": 1, + "SortingLayer": "MapLayer1", + "SpriteRUID": "6d381bea1bcb4504b518a1fbfa0904ac", + "StartFrameIndex": 0, + "Enable": true + }, + { + "@type": "MOD.Core.RigidbodyComponent", + "MoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "RealMoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.MovementComponent", + "InputSpeed": 0.0, + "JumpForce": 6.0, + "Enable": true + }, + { + "@type": "MOD.Core.StateComponent", + "IsLegacy": false, + "Enable": true + }, { "@type": "MOD.Core.HitComponent", "BoxSize": { @@ -7386,34 +7233,454 @@ "@type": "script.MonsterAttack", "Enable": true, "SpriteSize": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "PositionOffset": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 } }, { "@type": "MOD.Core.KinematicbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, { "@type": "MOD.Core.SideviewbodyComponent", "MoveVelocity": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Enable": true }, { - "@type": "MOD.Core.DamageSkinSettingComponent", - "DamageSkinId": { - "DataId": "02c22d93421b4038b3c413b3e40b57ec" + "@type": "script.CombatMonster", + "Enable": true, + "EnemyId": "orange_mushroom" + } + ], + "@version": 1 + } + }, + { + "id": "b22c8dc0-18df-4dc5-ba40-520629d6fea7", + "path": "/maps/map01/dile", + "componentNames": "MOD.Core.TransformComponent,MOD.Core.StateAnimationComponent,MOD.Core.SpriteRendererComponent,MOD.Core.RigidbodyComponent,MOD.Core.MovementComponent,MOD.Core.StateComponent,MOD.Core.HitComponent,MOD.Core.DamageSkinSpawnerComponent,script.Monster,script.MonsterAttack,MOD.Core.KinematicbodyComponent,MOD.Core.SideviewbodyComponent,script.CombatMonster", + "jsonString": { + "name": "dile", + "path": "/maps/map01/dile", + "nameEditable": true, + "enable": true, + "visible": true, + "localize": false, + "displayOrder": 10, + "pathConstraints": "///", + "revision": 1, + "origin": { + "type": "Model", + "entry_id": "MoveMonster", + "sub_entity_id": null, + "root_entity_id": "b22c8dc0-18df-4dc5-ba40-520629d6fea7", + "replaced_model_id": null + }, + "modelId": "movemonster", + "@components": [ + { + "@type": "MOD.Core.TransformComponent", + "Position": { + "x": 4.337345, + "y": 0.03499998, + "z": 999.999 + }, + "QuaternionRotation": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.StateAnimationComponent", + "ActionSheet": { + "move": "426ba2c6fa2d4cdd92bcb0bb37861dcc", + "stand": "68070c6f4abe40658899a208ddaf4081", + "skill": "4ba2cdc2f11746afa0f542293b0618d5", + "hit": "172640e6d4ce444aa1dfbd9bd9523eb1", + "die": "5d50d9aa34c745b9b8932c15da919927" + }, + "Enable": true + }, + { + "@type": "MOD.Core.SpriteRendererComponent", + "ActionSheet": {}, + "EndFrameIndex": 0, + "RenderSetting": 1, + "SortingLayer": "MapLayer1", + "SpriteRUID": "68070c6f4abe40658899a208ddaf4081", + "StartFrameIndex": 0, + "Enable": true + }, + { + "@type": "MOD.Core.RigidbodyComponent", + "MoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "RealMoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.MovementComponent", + "InputSpeed": 0.0, + "JumpForce": 0.0, + "Enable": true + }, + { + "@type": "MOD.Core.StateComponent", + "IsLegacy": false, + "Enable": true + }, + { + "@type": "MOD.Core.HitComponent", + "BoxSize": { + "x": 2.2, + "y": 1.51 + }, + "ColliderOffset": { + "x": -0.220000029, + "y": 0.755 + }, + "IsLegacy": false, + "Enable": true + }, + { + "@type": "MOD.Core.DamageSkinSpawnerComponent", + "Enable": true + }, + { + "@type": "script.Monster", + "Enable": true, + "IsDead": false + }, + { + "@type": "script.MonsterAttack", + "Enable": true, + "SpriteSize": { + "x": 0.0, + "y": 0.0 + }, + "PositionOffset": { + "x": 0.0, + "y": 0.0 + } + }, + { + "@type": "MOD.Core.KinematicbodyComponent", + "MoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.SideviewbodyComponent", + "MoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "Enable": true + }, + { + "@type": "script.CombatMonster", + "Enable": true, + "EnemyId": "dile", + "Group": "elite" + } + ], + "@version": 1 + } + }, + { + "id": "56c7fad0-b54c-4950-9c88-207e4a7e58ed", + "path": "/maps/map01/mano", + "componentNames": "MOD.Core.TransformComponent,MOD.Core.StateAnimationComponent,MOD.Core.SpriteRendererComponent,MOD.Core.RigidbodyComponent,MOD.Core.MovementComponent,MOD.Core.StateComponent,MOD.Core.HitComponent,MOD.Core.DamageSkinSpawnerComponent,script.Monster,script.MonsterAttack,MOD.Core.KinematicbodyComponent,MOD.Core.SideviewbodyComponent,script.CombatMonster", + "jsonString": { + "name": "mano", + "path": "/maps/map01/mano", + "nameEditable": true, + "enable": true, + "visible": true, + "localize": false, + "displayOrder": 11, + "pathConstraints": "///", + "revision": 1, + "origin": { + "type": "Model", + "entry_id": "MoveMonster", + "sub_entity_id": null, + "root_entity_id": "56c7fad0-b54c-4950-9c88-207e4a7e58ed", + "replaced_model_id": null + }, + "modelId": "movemonster", + "@components": [ + { + "@type": "MOD.Core.TransformComponent", + "Position": { + "x": 5.31402826, + "y": 0.03499998, + "z": 999.999 + }, + "QuaternionRotation": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.StateAnimationComponent", + "ActionSheet": { + "move": "3dcd0dc63d2d491b9b8d39b3b9d0a214", + "stand": "e035bb90c053401b88de2159dfa230eb", + "skill": "c05453dd21fd4ed581d193930ab4c331", + "hit": "452cb740ddcb4837a46b75d7935e2ffc", + "die": "f430051f6fc34f2eb56fe5e62b346eac" + }, + "Enable": true + }, + { + "@type": "MOD.Core.SpriteRendererComponent", + "ActionSheet": {}, + "EndFrameIndex": 0, + "RenderSetting": 1, + "SortingLayer": "MapLayer1", + "SpriteRUID": "e035bb90c053401b88de2159dfa230eb", + "StartFrameIndex": 0, + "Enable": true + }, + { + "@type": "MOD.Core.RigidbodyComponent", + "MoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "RealMoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.MovementComponent", + "InputSpeed": 0.0, + "JumpForce": 0.0, + "Enable": true + }, + { + "@type": "MOD.Core.StateComponent", + "IsLegacy": false, + "Enable": true + }, + { + "@type": "MOD.Core.HitComponent", + "BoxSize": { + "x": 1.05, + "y": 0.95 + }, + "ColliderOffset": { + "x": 0.004999995, + "y": 0.475 + }, + "IsLegacy": false, + "Enable": true + }, + { + "@type": "MOD.Core.DamageSkinSpawnerComponent", + "Enable": true + }, + { + "@type": "script.Monster", + "Enable": true, + "IsDead": false + }, + { + "@type": "script.MonsterAttack", + "Enable": true, + "SpriteSize": { + "x": 0.0, + "y": 0.0 + }, + "PositionOffset": { + "x": 0.0, + "y": 0.0 + } + }, + { + "@type": "MOD.Core.KinematicbodyComponent", + "MoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.SideviewbodyComponent", + "MoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "Enable": true + }, + { + "@type": "script.CombatMonster", + "Enable": true, + "EnemyId": "mano", + "Group": "elite" + } + ], + "@version": 1 + } + }, + { + "id": "ced28dde-75a1-4b7b-ba7b-9057ce9992c1", + "path": "/maps/map01/king_slime", + "componentNames": "MOD.Core.TransformComponent,MOD.Core.StateAnimationComponent,MOD.Core.SpriteRendererComponent,MOD.Core.RigidbodyComponent,MOD.Core.MovementComponent,MOD.Core.StateComponent,MOD.Core.HitComponent,MOD.Core.DamageSkinSpawnerComponent,script.Monster,script.MonsterAttack,MOD.Core.KinematicbodyComponent,MOD.Core.SideviewbodyComponent,script.CombatMonster", + "jsonString": { + "name": "king_slime", + "path": "/maps/map01/king_slime", + "nameEditable": true, + "enable": true, + "visible": true, + "localize": false, + "displayOrder": 12, + "pathConstraints": "///", + "revision": 1, + "origin": { + "type": "Model", + "entry_id": "ChaseMonster", + "sub_entity_id": null, + "root_entity_id": "ced28dde-75a1-4b7b-ba7b-9057ce9992c1", + "replaced_model_id": null + }, + "modelId": "chasemonster", + "@components": [ + { + "@type": "MOD.Core.TransformComponent", + "Position": { + "x": 4.228825, + "y": 0.03499998, + "z": 999.998047 + }, + "QuaternionRotation": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.StateAnimationComponent", + "ActionSheet": { + "move": "873425127b75475b9944dc86bf77f885", + "stand": "dd9de73d580240faab8cad03b587013b", + "jump": "6a2b983b7a31417ca19c29c3d1d00817", + "attack": "a34d1146057443fd8b578dafeb7c2ed1", + "skill": "0b0bb78f0ca44526bad6d994bb16f973", + "hit": "d2de42d3233b42a58d9799d5e762a19c", + "die": "5bd3969c3bcb4df2bd79c2b940ee03dc" + }, + "Enable": true + }, + { + "@type": "MOD.Core.SpriteRendererComponent", + "ActionSheet": {}, + "EndFrameIndex": 0, + "RenderSetting": 1, + "SortingLayer": "MapLayer1", + "SpriteRUID": "dd9de73d580240faab8cad03b587013b", + "StartFrameIndex": 0, + "Enable": true + }, + { + "@type": "MOD.Core.RigidbodyComponent", + "MoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "RealMoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.MovementComponent", + "InputSpeed": 0.0, + "JumpForce": 6.0, + "Enable": true + }, + { + "@type": "MOD.Core.StateComponent", + "IsLegacy": false, + "Enable": true + }, + { + "@type": "MOD.Core.HitComponent", + "BoxSize": { + "x": 2.19, + "y": 1.39 + }, + "ColliderOffset": { + "x": 0.335000038, + "y": 0.695 + }, + "IsLegacy": false, + "Enable": true + }, + { + "@type": "MOD.Core.DamageSkinSpawnerComponent", + "Enable": true + }, + { + "@type": "script.Monster", + "Enable": true, + "IsDead": false + }, + { + "@type": "script.MonsterAttack", + "Enable": true, + "SpriteSize": { + "x": 0.0, + "y": 0.0 + }, + "PositionOffset": { + "x": 0.0, + "y": 0.0 + } + }, + { + "@type": "MOD.Core.KinematicbodyComponent", + "MoveVelocity": { + "x": 0.0, + "y": 0.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.SideviewbodyComponent", + "MoveVelocity": { + "x": 0.0, + "y": 0.0 }, "Enable": true }, @@ -7426,6 +7693,95 @@ ], "@version": 1 } + }, + { + "id": "0d1f81e7-82db-4a8a-9f5e-6563c140aa44", + "path": "/maps/map01/MapleMapLayer_1", + "componentNames": "MOD.Core.MapLayerComponent", + "jsonString": { + "name": "MapleMapLayer_1", + "path": "/maps/map01/MapleMapLayer_1", + "nameEditable": false, + "enable": false, + "visible": false, + "localize": false, + "displayOrder": 13, + "pathConstraints": "///", + "revision": 1, + "origin": { + "type": "Model", + "entry_id": "maplemaplayer", + "sub_entity_id": null, + "root_entity_id": null, + "replaced_model_id": null + }, + "modelId": "maplemaplayer", + "@components": [ + { + "@type": "MOD.Core.MapLayerComponent", + "IsVisible": true, + "LayerSortOrder": 1, + "Locked": false, + "MapLayerName": "Layer2", + "Thumbnail": "", + "Enable": true + } + ], + "@version": 1 + } + }, + { + "id": "c80fe5c8-096e-48af-b04e-4ddae2526e2a", + "path": "/maps/map01/TileMap_1", + "componentNames": "MOD.Core.TransformComponent,MOD.Core.TileMapComponent", + "jsonString": { + "name": "TileMap_1", + "path": "/maps/map01/TileMap_1", + "nameEditable": false, + "enable": false, + "visible": false, + "localize": false, + "displayOrder": 14, + "pathConstraints": "///", + "revision": 1, + "origin": { + "type": "Model", + "entry_id": "tilemap", + "sub_entity_id": null, + "root_entity_id": null, + "replaced_model_id": null + }, + "modelId": "tilemap", + "@components": [ + { + "@type": "MOD.Core.TransformComponent", + "Position": { + "x": -0.225, + "y": -0.15, + "z": 1000.0 + }, + "QuaternionRotation": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.TileMapComponent", + "IsOddGridPosition": false, + "SortingLayer": "MapLayer1", + "TileMapVersion": 1, + "TileSetRUID": { + "DataId": "9dfea3808bbd49a5877d8624df21b1c7" + }, + "Tiles": [], + "Enable": true + } + ], + "@version": 1 + } } ] } diff --git a/tools/deck/cb/boot.mjs b/tools/deck/cb/boot.mjs index afbe4a5..1290d33 100644 --- a/tools/deck/cb/boot.mjs +++ b/tools/deck/cb/boot.mjs @@ -10,7 +10,18 @@ ${luaCharsTable()} ${luaSoulShopTable(SOUL_UNLOCKS)} self.SoulUnlocks = {} self.SoulPoints = self.SoulPoints or 0 -self:ShowLobby() +local uiTries = 0 +local uiInit = 0 +uiInit = _TimerService:SetTimerRepeat(function() + uiTries = uiTries + 1 + if _EntityService:GetEntityByPath("/ui/DeckUIGroup") ~= nil then + self:ActivateUIGroups() + self:ShowMainMenu() + _TimerService:ClearTimer(uiInit) + elseif uiTries > 80 then + _TimerService:ClearTimer(uiInit) + end +end, 0.1) local lp = _UserService.LocalPlayer if lp ~= nil then self:ReqLoadAscension(lp.PlayerComponent.UserId) @@ -64,7 +75,7 @@ if v > self.AscensionUnlocked then v = self.AscensionUnlocked end self.AscensionLevel = v self:RenderAscension()`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'delta' }]), method('RenderAscension', `self:SetText("/ui/DefaultGroup/MainMenu/AscLabel", "승천 " .. string.format("%d", self.AscensionLevel) .. " / 해금 " .. string.format("%d", self.AscensionUnlocked)) -self:SetText("/ui/DefaultGroup/LobbyHud/AscLabel", "승천 " .. string.format("%d", self.AscensionLevel) .. " / 해금 " .. string.format("%d", self.AscensionUnlocked))`), +self:SetText("/ui/LobbyUIGroup/LobbyHud/AscLabel", "승천 " .. string.format("%d", self.AscensionLevel) .. " / 해금 " .. string.format("%d", self.AscensionUnlocked))`), method('AscHpMult', `local m = 1 if self.AscensionLevel >= 1 then m = m + 0.1 end if self.AscensionLevel >= 6 then m = m + 0.1 end diff --git a/tools/deck/cb/charselect.mjs b/tools/deck/cb/charselect.mjs index e47ae29..25ad80c 100644 --- a/tools/deck/cb/charselect.mjs +++ b/tools/deck/cb/charselect.mjs @@ -10,19 +10,19 @@ self:RenderCharacterSelect()`), self:RenderCharacterSelect()`, [ { Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'className' }, ]), - method('RenderCharacterSelect', `local warriorArt = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/WarriorButton/Art") + method('RenderCharacterSelect', `local warriorArt = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/WarriorButton/Art") if warriorArt ~= nil and warriorArt.SpriteGUIRendererComponent ~= nil and self.ClassPortraits ~= nil and self.ClassPortraits["warrior"] ~= nil then warriorArt.SpriteGUIRendererComponent.ImageRUID = self.ClassPortraits["warrior"] end -local mageArt = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/MageButton/Art") +local mageArt = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/MageButton/Art") if mageArt ~= nil and mageArt.SpriteGUIRendererComponent ~= nil and self.ClassPortraits ~= nil and self.ClassPortraits["magician"] ~= nil then mageArt.SpriteGUIRendererComponent.ImageRUID = self.ClassPortraits["magician"] end -local thiefArt = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/ThiefButton/Art") +local thiefArt = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/ThiefButton/Art") if thiefArt ~= nil and thiefArt.SpriteGUIRendererComponent ~= nil and self.ClassPortraits ~= nil and self.ClassPortraits["bandit"] ~= nil then thiefArt.SpriteGUIRendererComponent.ImageRUID = self.ClassPortraits["bandit"] end -local warrior = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/WarriorButton") +local warrior = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/WarriorButton") if warrior ~= nil and warrior.SpriteGUIRendererComponent ~= nil then if self.SelectedClass == "warrior" then warrior.SpriteGUIRendererComponent.Color = Color(1, 0.82, 0.3, 1) @@ -30,7 +30,7 @@ if warrior ~= nil and warrior.SpriteGUIRendererComponent ~= nil then warrior.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1) end end -local mage = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/MageButton") +local mage = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/MageButton") if mage ~= nil and mage.SpriteGUIRendererComponent ~= nil then if self.SelectedClass == "magician" then mage.SpriteGUIRendererComponent.Color = Color(1, 0.82, 0.3, 1) @@ -38,7 +38,7 @@ if mage ~= nil and mage.SpriteGUIRendererComponent ~= nil then mage.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1) end end -local thief = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/ThiefButton") +local thief = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/ThiefButton") if thief ~= nil and thief.SpriteGUIRendererComponent ~= nil then if self.SelectedClass == "bandit" then thief.SpriteGUIRendererComponent.Color = Color(1, 0.82, 0.3, 1) @@ -47,16 +47,16 @@ if thief ~= nil and thief.SpriteGUIRendererComponent ~= nil then end end if self.SelectedClass == "warrior" then - self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "전사 선택됨") + self:SetText("/ui/SelectUIGroup/CharacterSelectHud/Status", "전사 선택됨") elseif self.SelectedClass == "bandit" then - self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "도적 선택됨") + self:SetText("/ui/SelectUIGroup/CharacterSelectHud/Status", "도적 선택됨") elseif self.SelectedClass == "magician" then - self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "마법사 선택됨") + self:SetText("/ui/SelectUIGroup/CharacterSelectHud/Status", "마법사 선택됨") else - self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "직업을 선택하고 시작하세요") + self:SetText("/ui/SelectUIGroup/CharacterSelectHud/Status", "직업을 선택하고 시작하세요") end`), method('StartNewGame', `if self.SelectedClass ~= "warrior" and self.SelectedClass ~= "bandit" and self.SelectedClass ~= "magician" then - self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "직업을 먼저 선택하세요") + self:SetText("/ui/SelectUIGroup/CharacterSelectHud/Status", "직업을 먼저 선택하세요") return end self:StartRun()`), @@ -66,5 +66,5 @@ if e ~= nil then end`, [ { Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'path' }, { Type: 'boolean', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'enabled' }, - ]), + ], 2), ]; diff --git a/tools/deck/cb/combat.mjs b/tools/deck/cb/combat.mjs index 56a58d3..032bb2d 100644 --- a/tools/deck/cb/combat.mjs +++ b/tools/deck/cb/combat.mjs @@ -75,9 +75,8 @@ for i = 1, #self.Monsters do local m = self.Monsters[i] local active = false if m ~= nil and m.alive == true and i == shownTarget then active = true end - self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(i) .. "/TargetFrame", active) - self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(i) .. "/TargetMarker", active and dragActive) - self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(i) .. "/TargetMarker/Label", active and dragActive) + self:SetEntityEnabled("/ui/RunUIGroup/CombatHud/MonsterStatus" .. tostring(i) .. "/TargetMarker", active and dragActive) + self:SetEntityEnabled("/ui/RunUIGroup/CombatHud/MonsterStatus" .. tostring(i) .. "/TargetMarker/Label", active and dragActive) end`), method('OnCardDragBegin', `if self.CombatOver == true or self.FxBusy == true or self.TurnBusy == true then return @@ -90,7 +89,7 @@ if self.CardHoverTweenId ~= nil and self.CardHoverTweenId ~= 0 then self.CardHoverTweenId = 0 end for i = 1, 10 do - local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(i)) + local e = _EntityService:GetEntityByPath("/ui/RunUIGroup/CardHand/Card" .. tostring(i)) if e ~= nil and e.UITransformComponent ~= nil then e.UITransformComponent.UIScale = Vector3(1, 1, 1) e.UITransformComponent.anchoredPosition = Vector2(self:GetHandSlotX(i), 0) @@ -102,7 +101,7 @@ self:RenderTargetFrames()`, [{ Type: 'number', DefaultValue: null, SyncDirection method('OnCardDrag', `if self.DragSlot ~= slot then return end -local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(slot)) +local e = _EntityService:GetEntityByPath("/ui/RunUIGroup/CardHand/Card" .. tostring(slot)) if e ~= nil and e.UITransformComponent ~= nil then local ui = _UILogic:ScreenToUIPosition(touchPoint) e.UITransformComponent.anchoredPosition = Vector2(ui.x, ui.y + 360) @@ -124,7 +123,7 @@ end`, [ return end self.DragSlot = 0 -local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(slot)) +local e = _EntityService:GetEntityByPath("/ui/RunUIGroup/CardHand/Card" .. tostring(slot)) if e ~= nil and e.UITransformComponent ~= nil then e.UITransformComponent.anchoredPosition = Vector2(self:GetHandSlotX(slot), 0) e.UITransformComponent.UIScale = Vector3(1, 1, 1) @@ -207,7 +206,7 @@ if m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then return end self.FxBusy = true -local fx = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/SkillFx") +local fx = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/SkillFx") if fx ~= nil then if fx.SpriteGUIRendererComponent ~= nil and image ~= nil and image ~= "" then fx.SpriteGUIRendererComponent.ImageRUID = image @@ -238,7 +237,7 @@ end, 0.35)`, [ { Type: 'boolean', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'pierce' }, ]), method('PlayAoeFx', `self.FxBusy = true -local fx = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/SkillFx") +local fx = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/SkillFx") if fx ~= nil then if fx.SpriteGUIRendererComponent ~= nil and image ~= nil and image ~= "" then fx.SpriteGUIRendererComponent.ImageRUID = image @@ -287,7 +286,7 @@ if m.entity ~= nil and isvalid(m.entity) then local ent = m.entity _TimerService:SetTimerOnce(function() if isvalid(ent) then ent:SetVisible(false) end end, 0.4) end -self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(slot), false) +self:SetEntityEnabled("/ui/RunUIGroup/CombatHud/MonsterStatus" .. tostring(slot), false) for i = 1, #self.Monsters do if self.Monsters[i].alive == true then self.TargetIndex = i; break end end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]), @@ -341,7 +340,7 @@ if idx == 0 or self.PlayerHp <= 0 then return end local m = self.Monsters[idx] -local base = "/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(idx) +local base = "/ui/RunUIGroup/CombatHud/MonsterStatus" .. tostring(idx) self:SetEntityEnabled(base .. "/ActFrame", true) _TimerService:SetTimerOnce(function() if m.poison ~= nil and m.poison > 0 then diff --git a/tools/deck/cb/deckturn.mjs b/tools/deck/cb/deckturn.mjs index 067fcf0..c58d1f5 100644 --- a/tools/deck/cb/deckturn.mjs +++ b/tools/deck/cb/deckturn.mjs @@ -10,56 +10,56 @@ for i = #list, 2, -1 do \tlocal j = math.random(1, i) \tlist[i], list[j] = list[j], list[i] end`, [{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'list' }]), - method('BindButtons', `local endTurn = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckHud/EndTurnButton") -if endTurn ~= nil and endTurn.ButtonComponent ~= nil then + method('BindButtons', `local endTurn = _EntityService:GetEntityByPath("/ui/RunUIGroup/DeckHud/EndTurnButton") +if endTurn ~= nil and (endTurn.ButtonComponent ~= nil or endTurn:AddComponent("ButtonComponent") ~= nil) then if self.EndTurnHandler ~= nil then endTurn:DisconnectEvent(ButtonClickEvent, self.EndTurnHandler) self.EndTurnHandler = nil end self.EndTurnHandler = endTurn:ConnectEvent(ButtonClickEvent, function() self:EndPlayerTurn() end) end -local drawPile = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckHud/DrawPile") -if drawPile ~= nil and drawPile.ButtonComponent ~= nil then +local drawPile = _EntityService:GetEntityByPath("/ui/RunUIGroup/DeckHud/DrawPile") +if drawPile ~= nil and (drawPile.ButtonComponent ~= nil or drawPile:AddComponent("ButtonComponent") ~= nil) then if self.DrawPileHandler ~= nil then drawPile:DisconnectEvent(ButtonClickEvent, self.DrawPileHandler) self.DrawPileHandler = nil end self.DrawPileHandler = drawPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect("draw") end) end -local discardPile = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckHud/DiscardPile") -if discardPile ~= nil and discardPile.ButtonComponent ~= nil then +local discardPile = _EntityService:GetEntityByPath("/ui/RunUIGroup/DeckHud/DiscardPile") +if discardPile ~= nil and (discardPile.ButtonComponent ~= nil or discardPile:AddComponent("ButtonComponent") ~= nil) then if self.DiscardPileHandler ~= nil then discardPile:DisconnectEvent(ButtonClickEvent, self.DiscardPileHandler) self.DiscardPileHandler = nil end self.DiscardPileHandler = discardPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect("discard") end) end -local exhaustPile = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckHud/ExhaustPile") -if exhaustPile ~= nil and exhaustPile.ButtonComponent ~= nil then +local exhaustPile = _EntityService:GetEntityByPath("/ui/RunUIGroup/DeckHud/ExhaustPile") +if exhaustPile ~= nil and (exhaustPile.ButtonComponent ~= nil or exhaustPile:AddComponent("ButtonComponent") ~= nil) then if self.ExhaustPileHandler ~= nil then exhaustPile:DisconnectEvent(ButtonClickEvent, self.ExhaustPileHandler) self.ExhaustPileHandler = nil end self.ExhaustPileHandler = exhaustPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect("exhaust") end) end -local inspectClose = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckInspectHud/Close") -if inspectClose ~= nil and inspectClose.ButtonComponent ~= nil then +local inspectClose = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckInspectHud/Close") +if inspectClose ~= nil and (inspectClose.ButtonComponent ~= nil or inspectClose:AddComponent("ButtonComponent") ~= nil) then if self.DeckInspectCloseHandler ~= nil then inspectClose:DisconnectEvent(ButtonClickEvent, self.DeckInspectCloseHandler) self.DeckInspectCloseHandler = nil end self.DeckInspectCloseHandler = inspectClose:ConnectEvent(ButtonClickEvent, function() self:CloseDeckInspect() end) end -local allDeckButton = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/TopBar/AllDeckButton") -if allDeckButton ~= nil and allDeckButton.ButtonComponent ~= nil then +local allDeckButton = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/TopBar/AllDeckButton") +if allDeckButton ~= nil and (allDeckButton.ButtonComponent ~= nil or allDeckButton:AddComponent("ButtonComponent") ~= nil) then if self.AllDeckHandler ~= nil then allDeckButton:DisconnectEvent(ButtonClickEvent, self.AllDeckHandler) self.AllDeckHandler = nil end self.AllDeckHandler = allDeckButton:ConnectEvent(ButtonClickEvent, function() self:OpenAllDeck() end) end -local allDeckClose = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud/Close") -if allDeckClose ~= nil and allDeckClose.ButtonComponent ~= nil then +local allDeckClose = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckAllHud/Close") +if allDeckClose ~= nil and (allDeckClose.ButtonComponent ~= nil or allDeckClose:AddComponent("ButtonComponent") ~= nil) then if self.AllDeckCloseHandler ~= nil then allDeckClose:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler) self.AllDeckCloseHandler = nil @@ -68,16 +68,16 @@ if allDeckClose ~= nil and allDeckClose.ButtonComponent ~= nil then end self:BindClassDeckTabs() for i = 1, 120 do - local allCard = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud/Grid/Card" .. tostring(i)) - if allCard ~= nil and allCard.ButtonComponent ~= nil then + local allCard = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckAllHud/Grid/Card" .. tostring(i)) + if allCard ~= nil and (allCard.ButtonComponent ~= nil or allCard:AddComponent("ButtonComponent") ~= nil) then local slot = i allCard:ConnectEvent(ButtonClickEvent, function() self:OnAllDeckCardButton(slot) end) end end for i = 1, 10 do - local cardEntity = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(i)) + local cardEntity = _EntityService:GetEntityByPath("/ui/RunUIGroup/CardHand/Card" .. tostring(i)) if cardEntity ~= nil and cardEntity.UITouchReceiveComponent ~= nil then - local cardPath = "/ui/DefaultGroup/CardHand/Card" .. tostring(i) + local cardPath = "/ui/RunUIGroup/CardHand/Card" .. tostring(i) cardEntity:ConnectEvent(UITouchEnterEvent, function() self:SetCardHover(cardPath, true) end) cardEntity:ConnectEvent(UITouchExitEvent, function() self:SetCardHover(cardPath, false) end) cardEntity:ConnectEvent(UITouchBeginDragEvent, function(ev) self:OnCardDragBegin(i) end) @@ -85,24 +85,24 @@ for i = 1, 10 do cardEntity:ConnectEvent(UITouchEndDragEvent, function(ev) self:OnCardDragEnd(i, ev.TouchPoint) end) cardEntity:ConnectEvent(UITouchEnterEvent, function() self:HoverCard(i) end) cardEntity:ConnectEvent(UITouchExitEvent, function() self:UnhoverCard(i) end) - if cardEntity.ButtonComponent ~= nil then + if (cardEntity.ButtonComponent ~= nil or cardEntity:AddComponent("ButtonComponent") ~= nil) then cardEntity:ConnectEvent(ButtonClickEvent, function() self:OnCardButton(i) end) end end end for i = 1, 3 do - local rc = _EntityService:GetEntityByPath("/ui/DefaultGroup/RewardHud/Reward" .. tostring(i)) - if rc ~= nil and rc.ButtonComponent ~= nil then + local rc = _EntityService:GetEntityByPath("/ui/RunUIGroup/RewardHud/Reward" .. tostring(i)) + if rc ~= nil and (rc.ButtonComponent ~= nil or rc:AddComponent("ButtonComponent") ~= nil) then rc:ConnectEvent(ButtonClickEvent, function() self:PickReward(i) end) if rc.UITouchReceiveComponent ~= nil then - local cardPath = "/ui/DefaultGroup/RewardHud/Reward" .. tostring(i) + local cardPath = "/ui/RunUIGroup/RewardHud/Reward" .. tostring(i) rc:ConnectEvent(UITouchEnterEvent, function() self:SetCardHover(cardPath, true) end) rc:ConnectEvent(UITouchExitEvent, function() self:SetCardHover(cardPath, false) end) end end end -local skip = _EntityService:GetEntityByPath("/ui/DefaultGroup/RewardHud/Skip") -if skip ~= nil and skip.ButtonComponent ~= nil then +local skip = _EntityService:GetEntityByPath("/ui/RunUIGroup/RewardHud/Skip") +if skip ~= nil and (skip.ButtonComponent ~= nil or skip:AddComponent("ButtonComponent") ~= nil) then skip:ConnectEvent(ButtonClickEvent, function() self:PickReward(0) end) end local mapNodeIds = {} @@ -114,42 +114,42 @@ end table.insert(mapNodeIds, "boss") for i = 1, #mapNodeIds do local nid = mapNodeIds[i] - local mn = _EntityService:GetEntityByPath("/ui/DefaultGroup/MapHud/Node_" .. nid) - if mn ~= nil and mn.ButtonComponent ~= nil then + local mn = _EntityService:GetEntityByPath("/ui/RunUIGroup/MapHud/Node_" .. nid) + if mn ~= nil and (mn.ButtonComponent ~= nil or mn:AddComponent("ButtonComponent") ~= nil) then mn:ConnectEvent(ButtonClickEvent, function() self:PickNode(nid) end) end end for i = 1, 3 do - local sc = _EntityService:GetEntityByPath("/ui/DefaultGroup/ShopHud/Card" .. tostring(i)) - if sc ~= nil and sc.ButtonComponent ~= nil then + local sc = _EntityService:GetEntityByPath("/ui/RunUIGroup/ShopHud/Card" .. tostring(i)) + if sc ~= nil and (sc.ButtonComponent ~= nil or sc:AddComponent("ButtonComponent") ~= nil) then sc:ConnectEvent(ButtonClickEvent, function() self:BuyCard(i) end) if sc.UITouchReceiveComponent ~= nil then - local cardPath = "/ui/DefaultGroup/ShopHud/Card" .. tostring(i) + local cardPath = "/ui/RunUIGroup/ShopHud/Card" .. tostring(i) sc:ConnectEvent(UITouchEnterEvent, function() self:SetCardHover(cardPath, true) end) sc:ConnectEvent(UITouchExitEvent, function() self:SetCardHover(cardPath, false) end) end end end -local shopLeave = _EntityService:GetEntityByPath("/ui/DefaultGroup/ShopHud/Leave") -if shopLeave ~= nil and shopLeave.ButtonComponent ~= nil then +local shopLeave = _EntityService:GetEntityByPath("/ui/RunUIGroup/ShopHud/Leave") +if shopLeave ~= nil and (shopLeave.ButtonComponent ~= nil or shopLeave:AddComponent("ButtonComponent") ~= nil) then shopLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end) end -local shopRelic = _EntityService:GetEntityByPath("/ui/DefaultGroup/ShopHud/Relic") -if shopRelic ~= nil and shopRelic.ButtonComponent ~= nil then +local shopRelic = _EntityService:GetEntityByPath("/ui/RunUIGroup/ShopHud/Relic") +if shopRelic ~= nil and (shopRelic.ButtonComponent ~= nil or shopRelic:AddComponent("ButtonComponent") ~= nil) then shopRelic:ConnectEvent(ButtonClickEvent, function() self:BuyRelic() end) end -local restLeave = _EntityService:GetEntityByPath("/ui/DefaultGroup/RestHud/Leave") -if restLeave ~= nil and restLeave.ButtonComponent ~= nil then +local restLeave = _EntityService:GetEntityByPath("/ui/RunUIGroup/RestHud/Leave") +if restLeave ~= nil and (restLeave.ButtonComponent ~= nil or restLeave:AddComponent("ButtonComponent") ~= nil) then restLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end) end for i = 1, ${MAX_MONSTERS} do - local ms = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(i)) - if ms ~= nil and ms.ButtonComponent ~= nil then + local ms = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/MonsterStatus" .. tostring(i)) + if ms ~= nil and (ms.ButtonComponent ~= nil or ms:AddComponent("ButtonComponent") ~= nil) then ms:ConnectEvent(ButtonClickEvent, function() self:SetTarget(i) end) end end for i = 1, 10 do - local rs = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/TopBar/RelicSlot" .. tostring(i)) + local rs = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/TopBar/RelicSlot" .. tostring(i)) if rs ~= nil and rs.UITouchReceiveComponent ~= nil then local idx = i rs:ConnectEvent(UITouchEnterEvent, function() @@ -163,7 +163,7 @@ for i = 1, 10 do end end for i = 1, 5 do - local ps = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/TopBar/PotionSlot" .. tostring(i)) + local ps = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/TopBar/PotionSlot" .. tostring(i)) if ps ~= nil and ps.UITouchReceiveComponent ~= nil then local idx = i ps:ConnectEvent(UITouchEnterEvent, function() @@ -177,42 +177,42 @@ for i = 1, 5 do ps:ConnectEvent(UITouchDownEvent, function() self:OpenPotionMenu(idx) end) end end -local pmUse = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/PotionMenu/Use") -if pmUse ~= nil and pmUse.ButtonComponent ~= nil then +local pmUse = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/PotionMenu/Use") +if pmUse ~= nil and (pmUse.ButtonComponent ~= nil or pmUse:AddComponent("ButtonComponent") ~= nil) then pmUse:ConnectEvent(ButtonClickEvent, function() self:UsePotion() end) end -local pmToss = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/PotionMenu/Toss") -if pmToss ~= nil and pmToss.ButtonComponent ~= nil then +local pmToss = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/PotionMenu/Toss") +if pmToss ~= nil and (pmToss.ButtonComponent ~= nil or pmToss:AddComponent("ButtonComponent") ~= nil) then pmToss:ConnectEvent(ButtonClickEvent, function() self:TossPotion() end) end -local pmClose = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/PotionMenu/Close") -if pmClose ~= nil and pmClose.ButtonComponent ~= nil then +local pmClose = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/PotionMenu/Close") +if pmClose ~= nil and (pmClose.ButtonComponent ~= nil or pmClose:AddComponent("ButtonComponent") ~= nil) then pmClose:ConnectEvent(ButtonClickEvent, function() self:ClosePotionMenu() end) end -local shopPotion = _EntityService:GetEntityByPath("/ui/DefaultGroup/ShopHud/Potion") -if shopPotion ~= nil and shopPotion.ButtonComponent ~= nil then +local shopPotion = _EntityService:GetEntityByPath("/ui/RunUIGroup/ShopHud/Potion") +if shopPotion ~= nil and (shopPotion.ButtonComponent ~= nil or shopPotion:AddComponent("ButtonComponent") ~= nil) then shopPotion:ConnectEvent(ButtonClickEvent, function() self:BuyPotion() end) end -local chest = _EntityService:GetEntityByPath("/ui/DefaultGroup/TreasureHud/Chest") -if chest ~= nil and chest.ButtonComponent ~= nil then +local chest = _EntityService:GetEntityByPath("/ui/RunUIGroup/TreasureHud/Chest") +if chest ~= nil and (chest.ButtonComponent ~= nil or chest:AddComponent("ButtonComponent") ~= nil) then chest:ConnectEvent(ButtonClickEvent, function() self:OpenChest() end) end -local treasureLeave = _EntityService:GetEntityByPath("/ui/DefaultGroup/TreasureHud/Leave") -if treasureLeave ~= nil and treasureLeave.ButtonComponent ~= nil then +local treasureLeave = _EntityService:GetEntityByPath("/ui/RunUIGroup/TreasureHud/Leave") +if treasureLeave ~= nil and (treasureLeave.ButtonComponent ~= nil or treasureLeave:AddComponent("ButtonComponent") ~= nil) then treasureLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end) end -local jcRelic = _EntityService:GetEntityByPath("/ui/DefaultGroup/JobChoiceHud/RelicButton") -if jcRelic ~= nil and jcRelic.ButtonComponent ~= nil then +local jcRelic = _EntityService:GetEntityByPath("/ui/SelectUIGroup/JobChoiceHud/RelicButton") +if jcRelic ~= nil and (jcRelic.ButtonComponent ~= nil or jcRelic:AddComponent("ButtonComponent") ~= nil) then jcRelic:ConnectEvent(ButtonClickEvent, function() self:PickJobReward("relic") end) end -local jcJob = _EntityService:GetEntityByPath("/ui/DefaultGroup/JobChoiceHud/JobButton") -if jcJob ~= nil and jcJob.ButtonComponent ~= nil then +local jcJob = _EntityService:GetEntityByPath("/ui/SelectUIGroup/JobChoiceHud/JobButton") +if jcJob ~= nil and (jcJob.ButtonComponent ~= nil or jcJob:AddComponent("ButtonComponent") ~= nil) then jcJob:ConnectEvent(ButtonClickEvent, function() self:PickJobReward("job") end) end for i = 1, 3 do local slotIdx = i - local jb = _EntityService:GetEntityByPath("/ui/DefaultGroup/JobSelectHud/Job_slot" .. tostring(i)) - if jb ~= nil and jb.ButtonComponent ~= nil then + local jb = _EntityService:GetEntityByPath("/ui/SelectUIGroup/JobSelectHud/Job_slot" .. tostring(i)) + if jb ~= nil and (jb.ButtonComponent ~= nil or jb:AddComponent("ButtonComponent") ~= nil) then jb:ConnectEvent(ButtonClickEvent, function() if self.JobOpts ~= nil and self.JobOpts[slotIdx] ~= nil then self:SetJob(self.JobOpts[slotIdx].id) @@ -340,11 +340,11 @@ for i = 1, #self.DiscardPile do end self.DiscardPile = {} self:Shuffle(self.DrawPile)`), - method('RenderPiles', `self:SetText("/ui/DefaultGroup/DeckHud/DrawPile/Count", self:FormatNumber(#self.DrawPile)) -self:SetText("/ui/DefaultGroup/DeckHud/DiscardPile/Count", self:FormatNumber(#self.DiscardPile)) -self:SetText("/ui/DefaultGroup/DeckHud/ExhaustPile/Count", self:FormatNumber(#(self.ExhaustPile or {}))) -self:SetText("/ui/DefaultGroup/DeckHud/EnergyOrb/Value", string.format("%d", self.Energy) .. "/" .. string.format("%d", self.MaxEnergy)) -local inspect = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckInspectHud") + method('RenderPiles', `self:SetText("/ui/RunUIGroup/DeckHud/DrawPile/Count", self:FormatNumber(#self.DrawPile)) +self:SetText("/ui/RunUIGroup/DeckHud/DiscardPile/Count", self:FormatNumber(#self.DiscardPile)) +self:SetText("/ui/RunUIGroup/DeckHud/ExhaustPile/Count", self:FormatNumber(#(self.ExhaustPile or {}))) +self:SetText("/ui/RunUIGroup/DeckHud/EnergyOrb/Value", string.format("%d", self.Energy) .. "/" .. string.format("%d", self.MaxEnergy)) +local inspect = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckInspectHud") if inspect ~= nil and inspect.Enable == true and self.DeckInspectKind ~= "" then self:OpenDeckInspect(self.DeckInspectKind) end`), diff --git a/tools/deck/cb/deckview.mjs b/tools/deck/cb/deckview.mjs index c28243f..9b36555 100644 --- a/tools/deck/cb/deckview.mjs +++ b/tools/deck/cb/deckview.mjs @@ -6,7 +6,7 @@ export const deckViewMethods = [ method('OpenDeckInspect', `self.DeckInspectKind = kind if self.DeckAllOpen == true then self.DeckAllOpen = false - local allHud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud") + local allHud = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckAllHud") if allHud ~= nil then allHud.Enable = false end @@ -24,12 +24,12 @@ else title = "뽑을 덱" end self:RenderDeckInspect(pile, title) -local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckInspectHud") +local hud = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckInspectHud") if hud ~= nil then hud.Enable = true end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'kind' }]), method('CloseDeckInspect', `self.DeckInspectKind = "" -local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckInspectHud") +local hud = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckInspectHud") if hud ~= nil then hud.Enable = false end`), @@ -41,13 +41,13 @@ local suffix = " (" .. tostring(count) .. ")" if count > 60 then suffix = suffix .. " - 60장까지 표시" end -self:SetText("/ui/DefaultGroup/DeckInspectHud/Title", title .. suffix) -local empty = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckInspectHud/Empty") +self:SetText("/ui/DeckUIGroup/DeckInspectHud/Title", title .. suffix) +local empty = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckInspectHud/Empty") if empty ~= nil then empty.Enable = count <= 0 end for i = 1, 60 do - local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckInspectHud/Grid/Card" .. tostring(i)) + local e = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckInspectHud/Grid/Card" .. tostring(i)) if e ~= nil then local cardId = nil if pile ~= nil then @@ -64,28 +64,28 @@ end`, [ { Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'pile' }, { Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'title' }, ]), - method('ApplyInspectCardVisual', `self:ApplyCardFace("/ui/DefaultGroup/DeckInspectHud/Grid/Card" .. tostring(slot), cardId)`, [ + method('ApplyInspectCardVisual', `self:ApplyCardFace("/ui/DeckUIGroup/DeckInspectHud/Grid/Card" .. tostring(slot), cardId)`, [ { Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }, { Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' }, ]), - method('BindClassDeckTabs', `local warriorTab = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud/WarriorTab") -if warriorTab ~= nil and warriorTab.ButtonComponent ~= nil then + method('BindClassDeckTabs', `local warriorTab = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckAllHud/WarriorTab") +if warriorTab ~= nil and (warriorTab.ButtonComponent ~= nil or warriorTab:AddComponent("ButtonComponent") ~= nil) then if self.WarriorDeckTabHandler ~= nil then warriorTab:DisconnectEvent(ButtonClickEvent, self.WarriorDeckTabHandler) self.WarriorDeckTabHandler = nil end self.WarriorDeckTabHandler = warriorTab:ConnectEvent(ButtonClickEvent, function() self:SetClassDeckTab("warrior") end) end -local thiefTab = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud/ThiefTab") -if thiefTab ~= nil and thiefTab.ButtonComponent ~= nil then +local thiefTab = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckAllHud/ThiefTab") +if thiefTab ~= nil and (thiefTab.ButtonComponent ~= nil or thiefTab:AddComponent("ButtonComponent") ~= nil) then if self.ThiefDeckTabHandler ~= nil then thiefTab:DisconnectEvent(ButtonClickEvent, self.ThiefDeckTabHandler) self.ThiefDeckTabHandler = nil end self.ThiefDeckTabHandler = thiefTab:ConnectEvent(ButtonClickEvent, function() self:SetClassDeckTab("bandit") end) end -local mageTab = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud/MageTab") -if mageTab ~= nil and mageTab.ButtonComponent ~= nil then +local mageTab = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckAllHud/MageTab") +if mageTab ~= nil and (mageTab.ButtonComponent ~= nil or mageTab:AddComponent("ButtonComponent") ~= nil) then if self.MageDeckTabHandler ~= nil then mageTab:DisconnectEvent(ButtonClickEvent, self.MageDeckTabHandler) self.MageDeckTabHandler = nil @@ -97,7 +97,7 @@ self.ClassDeckMode = true self.DebugCardPickerMode = false self.DeckAllOpen = true self:SetClassDeckTab(className) -local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud") +local hud = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckAllHud") if hud ~= nil then hud.Enable = true end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'className' }]), @@ -114,7 +114,7 @@ self.ClassDeckMode = true self.DebugCardPickerMode = true self.DeckAllOpen = true self:SetClassDeckTab(className) -local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud") +local hud = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckAllHud") if hud ~= nil then hud.Enable = true end @@ -166,9 +166,9 @@ end) self:RenderAllDeck() self:RenderClassDeckTabs()`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'className' }]), method('RenderClassDeckTabs', `local tabs = { - { path = "/ui/DefaultGroup/DeckAllHud/WarriorTab", cls = "warrior" }, - { path = "/ui/DefaultGroup/DeckAllHud/ThiefTab", cls = "bandit" }, - { path = "/ui/DefaultGroup/DeckAllHud/MageTab", cls = "magician" }, + { path = "/ui/DeckUIGroup/DeckAllHud/WarriorTab", cls = "warrior" }, + { path = "/ui/DeckUIGroup/DeckAllHud/ThiefTab", cls = "bandit" }, + { path = "/ui/DeckUIGroup/DeckAllHud/MageTab", cls = "magician" }, } for i = 1, #tabs do local e = _EntityService:GetEntityByPath(tabs[i].path) @@ -183,7 +183,7 @@ for i = 1, #tabs do end end end`), - method('OpenAllDeck', `local inspectHud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckInspectHud") + method('OpenAllDeck', `local inspectHud = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckInspectHud") if inspectHud ~= nil then inspectHud.Enable = false end @@ -194,12 +194,12 @@ self.DebugCardPickerMode = false self:RenderClassDeckTabs() self.DeckAllOpen = true self:RenderAllDeck() -local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud") +local hud = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckAllHud") if hud ~= nil then hud.Enable = true end`), method('CloseAllDeck', `self.DeckAllOpen = false -local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud") +local hud = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckAllHud") if hud ~= nil then hud.Enable = false end @@ -228,14 +228,14 @@ elseif self.CodexMode == true then title = "카드 도감" end local count = #pile -self:SetText("/ui/DefaultGroup/DeckAllHud/Title", title .. " (" .. tostring(count) .. ")") +self:SetText("/ui/DeckUIGroup/DeckAllHud/Title", title .. " (" .. tostring(count) .. ")") self:RenderClassDeckTabs() -local empty = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud/Empty") +local empty = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckAllHud/Empty") if empty ~= nil then empty.Enable = count <= 0 end for i = 1, 120 do - local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud/Grid/Card" .. tostring(i)) + local e = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckAllHud/Grid/Card" .. tostring(i)) if e ~= nil then local cardId = pile[i] if cardId == nil then @@ -246,7 +246,7 @@ for i = 1, 120 do end end end`), - method('ApplyAllDeckCardVisual', `self:ApplyCardFace("/ui/DefaultGroup/DeckAllHud/Grid/Card" .. tostring(slot), cardId)`, [ + method('ApplyAllDeckCardVisual', `self:ApplyCardFace("/ui/DeckUIGroup/DeckAllHud/Grid/Card" .. tostring(slot), cardId)`, [ { Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }, { Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' }, ]), diff --git a/tools/deck/cb/hand.mjs b/tools/deck/cb/hand.mjs index 7a1af3c..5b9a340 100644 --- a/tools/deck/cb/hand.mjs +++ b/tools/deck/cb/hand.mjs @@ -20,7 +20,7 @@ if n > 8 then spacing = math.floor(1400 / n) end local startX = -((n - 1) * spacing) / 2 local drawStart = Vector2(-590, 8) for i = 1, 10 do -\tlocal cardEntity = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(i)) +\tlocal cardEntity = _EntityService:GetEntityByPath("/ui/RunUIGroup/CardHand/Card" .. tostring(i)) \tif cardEntity ~= nil then \t\tlocal cardId = self.Hand[i] \t\tif cardId == nil then @@ -81,11 +81,11 @@ local xs = {} local baseY = 0 local hoverIndex = 0 local push = 110 -if string.find(path, "/ui/DefaultGroup/CardHand/Card") == 1 then +if string.find(path, "/ui/RunUIGroup/CardHand/Card") == 1 then if self.DragSlot ~= nil and self.DragSlot > 0 then return end - prefix = "/ui/DefaultGroup/CardHand/Card" + prefix = "/ui/RunUIGroup/CardHand/Card" count = 0 if self.Hand ~= nil then count = #self.Hand end for i = 1, count do @@ -93,14 +93,14 @@ if string.find(path, "/ui/DefaultGroup/CardHand/Card") == 1 then end baseY = 0 hoverIndex = tonumber(string.match(path, "Card(%d+)")) or 0 -elseif string.find(path, "/ui/DefaultGroup/RewardHud/Reward") == 1 then - prefix = "/ui/DefaultGroup/RewardHud/Reward" +elseif string.find(path, "/ui/RunUIGroup/RewardHud/Reward") == 1 then + prefix = "/ui/RunUIGroup/RewardHud/Reward" count = 3 xs = { -300, 0, 300 } baseY = 0 hoverIndex = tonumber(string.match(path, "Reward(%d+)")) or 0 -elseif string.find(path, "/ui/DefaultGroup/ShopHud/Card") == 1 then - prefix = "/ui/DefaultGroup/ShopHud/Card" +elseif string.find(path, "/ui/RunUIGroup/ShopHud/Card") == 1 then + prefix = "/ui/RunUIGroup/ShopHud/Card" count = 3 xs = { -300, 0, 300 } baseY = 20 @@ -159,7 +159,7 @@ self.CardHoverTweenId = eventId`, [ { Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'path' }, { Type: 'boolean', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'hover' }, ]), - method('ApplyCardVisual', `self:ApplyCardFace("/ui/DefaultGroup/CardHand/Card" .. tostring(slot), cardId)`, [ + method('ApplyCardVisual', `self:ApplyCardFace("/ui/RunUIGroup/CardHand/Card" .. tostring(slot), cardId)`, [ { Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }, { Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' }, ]), @@ -181,7 +181,7 @@ if math.abs(n - math.floor(n)) < 0.00001 then return string.format("%d", math.floor(n)) end return tostring(n)`, [{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'value' }], 0, 'string'), - method('AnimateCardFrom', `local cardEntity = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(slot)) + method('AnimateCardFrom', `local cardEntity = _EntityService:GetEntityByPath("/ui/RunUIGroup/CardHand/Card" .. tostring(slot)) if cardEntity == nil or cardEntity.UITransformComponent == nil then \treturn end @@ -328,13 +328,13 @@ end`, [ { Type: 'boolean', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'triggerSly' }, ]), method('IsDiscardSelecting', `return self.DiscardSelectRemaining ~= nil and self.DiscardSelectRemaining > 0`, [], 0, 'boolean'), - method('UpdateDiscardPrompt', `local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/DiscardPrompt") + method('UpdateDiscardPrompt', `local e = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/DiscardPrompt") if e == nil then return end if self:IsDiscardSelecting() == true then local picked = self.DiscardSelectTotal - self.DiscardSelectRemaining - self:SetText("/ui/DefaultGroup/CombatHud/DiscardPrompt", "버릴 카드 선택 " .. self:FormatNumber(picked + 1) .. "/" .. self:FormatNumber(self.DiscardSelectTotal)) + self:SetText("/ui/RunUIGroup/CombatHud/DiscardPrompt", "버릴 카드 선택 " .. self:FormatNumber(picked + 1) .. "/" .. self:FormatNumber(self.DiscardSelectTotal)) e.Enable = true else e.Enable = false diff --git a/tools/deck/cb/items.mjs b/tools/deck/cb/items.mjs index 4915adf..738ce50 100644 --- a/tools/deck/cb/items.mjs +++ b/tools/deck/cb/items.mjs @@ -95,7 +95,7 @@ if self:AddPotion(pid) == true then self:Toast("물약 획득: " .. p.name) end`), method('RenderPotions', `for i = 1, 5 do - local base = "/ui/DefaultGroup/CombatHud/TopBar/PotionSlot" .. tostring(i) + local base = "/ui/RunUIGroup/CombatHud/TopBar/PotionSlot" .. tostring(i) local e = _EntityService:GetEntityByPath(base) if e ~= nil and e.SpriteGUIRendererComponent ~= nil then local pid = nil @@ -121,11 +121,11 @@ self.PotionMenuSlot = slot local pid = self.RunPotions[slot] local p = self.Potions[pid] if p ~= nil then - self:SetText("/ui/DefaultGroup/CombatHud/PotionMenu/Title", p.name .. " — " .. p.desc) + self:SetText("/ui/RunUIGroup/CombatHud/PotionMenu/Title", p.name .. " — " .. p.desc) end -self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/PotionMenu", true)`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]), +self:SetEntityEnabled("/ui/RunUIGroup/CombatHud/PotionMenu", true)`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]), method('ClosePotionMenu', `self.PotionMenuSlot = 0 -self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/PotionMenu", false)`), +self:SetEntityEnabled("/ui/RunUIGroup/CombatHud/PotionMenu", false)`), method('UsePotion', `if self.PotionMenuSlot <= 0 then return end @@ -133,8 +133,8 @@ if self.CombatOver == true or self.TurnBusy == true or self.FxBusy == true then self:Toast("지금은 사용할 수 없습니다") return end -local combat = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud") -local hand = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand") +local combat = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud") +local hand = _EntityService:GetEntityByPath("/ui/RunUIGroup/CardHand") if combat == nil or combat.Enable ~= true or hand == nil or hand.Enable ~= true then self:Toast("전투 중에만 사용할 수 있습니다") return @@ -189,7 +189,7 @@ if self.RunRelics ~= nil then count = #self.RunRelics end for i = 1, 10 do - local base = "/ui/DefaultGroup/CombatHud/TopBar/RelicSlot" .. tostring(i) + local base = "/ui/RunUIGroup/CombatHud/TopBar/RelicSlot" .. tostring(i) local e = _EntityService:GetEntityByPath(base) if e ~= nil and e.SpriteGUIRendererComponent ~= nil then local rid = nil @@ -209,5 +209,5 @@ local of = "" if count > 10 then of = "+" .. tostring(count - 9) end -self:SetText("/ui/DefaultGroup/CombatHud/TopBar/RelicOverflow", of)`), +self:SetText("/ui/RunUIGroup/CombatHud/TopBar/RelicOverflow", of)`), ]; diff --git a/tools/deck/cb/jobs.mjs b/tools/deck/cb/jobs.mjs index 6030c5a..c4c50a2 100644 --- a/tools/deck/cb/jobs.mjs +++ b/tools/deck/cb/jobs.mjs @@ -3,10 +3,10 @@ import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_ import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs'; export const jobMethods = [ - method('ShowJobChoice', `self:SetEntityEnabled("/ui/DefaultGroup/CardHand", false) -self:SetEntityEnabled("/ui/DefaultGroup/DeckHud", false) -self:SetEntityEnabled("/ui/DefaultGroup/JobChoiceHud", true)`), - method('PickJobReward', `self:SetEntityEnabled("/ui/DefaultGroup/JobChoiceHud", false) + method('ShowJobChoice', `self:SetEntityEnabled("/ui/RunUIGroup/CardHand", false) +self:SetEntityEnabled("/ui/RunUIGroup/DeckHud", false) +self:SetEntityEnabled("/ui/SelectUIGroup/JobChoiceHud", true)`), + method('PickJobReward', `self:SetEntityEnabled("/ui/SelectUIGroup/JobChoiceHud", false) if kind == "relic" then local bid = self:PickNewRelic() if bid ~= "" then @@ -26,7 +26,7 @@ if opts == nil then end self.JobOpts = opts for i = 1, 3 do - local base = "/ui/DefaultGroup/JobSelectHud/Job_slot" .. tostring(i) + local base = "/ui/SelectUIGroup/JobSelectHud/Job_slot" .. tostring(i) local o = opts[i] if o ~= nil then self:SetEntityEnabled(base, true) @@ -40,7 +40,7 @@ for i = 1, 3 do self:SetEntityEnabled(base, false) end end -self:SetEntityEnabled("/ui/DefaultGroup/JobSelectHud", true)`), +self:SetEntityEnabled("/ui/SelectUIGroup/JobSelectHud", true)`), method('JobLabel', `if self.PlayerJob ~= "" and self.Jobs ~= nil then for cls, list in pairs(self.Jobs) do for i = 1, #list do @@ -73,7 +73,7 @@ if starter ~= "" then self:Toast("2차 전직: " .. self:JobLabel() .. "! 신규 카드 — " .. sc.name) end end -self:SetText("/ui/DefaultGroup/CombatHud/PlayerPanel/Name", self:JobLabel()) -self:SetEntityEnabled("/ui/DefaultGroup/JobSelectHud", false) +self:SetText("/ui/RunUIGroup/CombatHud/PlayerPanel/Name", self:JobLabel()) +self:SetEntityEnabled("/ui/SelectUIGroup/JobSelectHud", false) self:ContinueAfterBoss()`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'jobId' }]), ]; diff --git a/tools/deck/cb/map.mjs b/tools/deck/cb/map.mjs index 57a7d95..504423a 100644 --- a/tools/deck/cb/map.mjs +++ b/tools/deck/cb/map.mjs @@ -115,7 +115,7 @@ for i = 1, #list do end end return false`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'id' }], 0, 'boolean'), - method('RenderMapNode', `local base = "/ui/DefaultGroup/MapHud/Node_" .. id + method('RenderMapNode', `local base = "/ui/RunUIGroup/MapHud/Node_" .. id local e = _EntityService:GetEntityByPath(base) if e == nil then return @@ -151,7 +151,7 @@ if e.SpriteGUIRendererComponent ~= nil then e.SpriteGUIRendererComponent.Color = Color(0.68, 0.68, 0.72, 0.85) end end -if e.ButtonComponent ~= nil then +if (e.ButtonComponent ~= nil or e:AddComponent("ButtonComponent") ~= nil) then e.ButtonComponent.Enable = reachable end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'id' }]), method('RenderMapDots', `local node = self.MapNodes[fromId] @@ -162,7 +162,7 @@ if node ~= nil then end end for k = 1, 3 do - local d = _EntityService:GetEntityByPath("/ui/DefaultGroup/MapHud/Dot_" .. dotId .. "_" .. tostring(k)) + local d = _EntityService:GetEntityByPath("/ui/RunUIGroup/MapHud/Dot_" .. dotId .. "_" .. tostring(k)) if d ~= nil then d.Enable = has if has == true and d.SpriteGUIRendererComponent ~= nil then @@ -210,7 +210,7 @@ if self.VisitedNodes == nil then self.VisitedNodes = {} end table.insert(self.VisitedNodes, id) -local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/MapHud") +local hud = _EntityService:GetEntityByPath("/ui/RunUIGroup/MapHud") if hud ~= nil then hud.Enable = false end diff --git a/tools/deck/cb/render.mjs b/tools/deck/cb/render.mjs index 5d4cc10..90c8182 100644 --- a/tools/deck/cb/render.mjs +++ b/tools/deck/cb/render.mjs @@ -15,7 +15,7 @@ return table.concat(parts, " ")`, [ { Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'poison' }, ], 0, 'string'), method('RenderCombat', `for i = 1, ${MAX_MONSTERS} do - local base = "/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(i) + local base = "/ui/RunUIGroup/CombatHud/MonsterStatus" .. tostring(i) local m = self.Monsters[i] if m ~= nil and m.alive == true then self:SetEntityEnabled(base, true) @@ -41,7 +41,6 @@ return table.concat(parts, " ")`, [ local dragActive = self.DragTargetIndex ~= nil and self.DragTargetIndex > 0 local shownTarget = self.TargetIndex if dragActive == true then shownTarget = self.DragTargetIndex end - self:SetEntityEnabled(base .. "/TargetFrame", i == shownTarget) self:SetEntityEnabled(base .. "/TargetMarker", i == shownTarget and dragActive) self:SetEntityEnabled(base .. "/TargetMarker/Label", i == shownTarget and dragActive) local intentEntity = _EntityService:GetEntityByPath(base .. "/Intent") @@ -64,10 +63,10 @@ return table.concat(parts, " ")`, [ self:SetEntityEnabled(base, false) end end -self:SetText("/ui/DefaultGroup/CombatHud/PlayerPanel/HpText", string.format("%d", self.PlayerHp) .. "/" .. string.format("%d", self.PlayerMaxHp)) -self:SetHpBar("/ui/DefaultGroup/CombatHud/PlayerPanel/HpBarFill", self.PlayerHp, self.PlayerMaxHp, 220) -self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/PlayerPanel/BlockBadge", self.PlayerBlock > 0) -self:SetText("/ui/DefaultGroup/CombatHud/PlayerPanel/BlockBadge/Value", string.format("%d", self.PlayerBlock)) +self:SetText("/ui/RunUIGroup/CombatHud/PlayerPanel/HpText", string.format("%d", self.PlayerHp) .. "/" .. string.format("%d", self.PlayerMaxHp)) +self:SetHpBar("/ui/RunUIGroup/CombatHud/PlayerPanel/HpBarFill", self.PlayerHp, self.PlayerMaxHp, 220) +self:SetEntityEnabled("/ui/RunUIGroup/CombatHud/PlayerPanel/BlockBadge", self.PlayerBlock > 0) +self:SetText("/ui/RunUIGroup/CombatHud/PlayerPanel/BlockBadge/Value", string.format("%d", self.PlayerBlock)) local pb = self:BuffsLabel(self.PlayerStr, self.PlayerWeak, self.PlayerVuln, 0) if self.PlayerDex ~= nil and self.PlayerDex > 0 then if pb ~= "" then pb = pb .. " " end @@ -86,10 +85,10 @@ if self.PlayerPowers ~= nil and #self.PlayerPowers > 0 then if pb ~= "" then pb = pb .. " · " end pb = pb .. table.concat(names, " ") end -self:SetText("/ui/DefaultGroup/CombatHud/PlayerPanel/Buffs", pb) +self:SetText("/ui/RunUIGroup/CombatHud/PlayerPanel/Buffs", pb) self:RenderRun()`), method('ShowDmgPop', `local slotKey = string.format("%d", math.floor(slot or 0)) -local base = "/ui/DefaultGroup/CombatHud/DmgPop" .. slotKey +local base = "/ui/RunUIGroup/CombatHud/DmgPop" .. slotKey local pop = _EntityService:GetEntityByPath(base) if pop == nil then return @@ -134,7 +133,7 @@ if m ~= nil and m.entity ~= nil and isvalid(m.entity) and m.entity.TransformComp local screen = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + ${HEAD_OFFSET_Y + 0.45})) popPos = _UILogic:ScreenToUIPosition(screen) else - local slotEntity = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/MonsterSlot" .. slotKey) + local slotEntity = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/MonsterStatus" .. slotKey) if slotEntity ~= nil and slotEntity.UITransformComponent ~= nil then local sp = slotEntity.UITransformComponent.anchoredPosition popPos = Vector2(sp.x, sp.y + 76) @@ -169,7 +168,7 @@ end, 0.48)`, [ { Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }, { Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' }, ]), - method('ShowPlayerDmgPop', `local base = "/ui/DefaultGroup/CombatHud/PlayerPanel/DmgPop" + method('ShowPlayerDmgPop', `local base = "/ui/RunUIGroup/CombatHud/PlayerPanel/DmgPop" if amount > 0 then self:SetText(base, "-" .. string.format("%d", amount)) else @@ -291,7 +290,7 @@ end local wp = tr.WorldPosition local screen = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + ${HEAD_OFFSET_Y})) local uipos = _UILogic:ScreenToUIPosition(screen) -local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(slot)) +local e = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/MonsterStatus" .. tostring(slot)) if e ~= nil and e.UITransformComponent ~= nil then e.UITransformComponent.anchoredPosition = uipos end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]), @@ -303,6 +302,6 @@ end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], N if self.AscensionLevel > 0 then floorText = floorText .. " · 승천" .. string.format("%d", self.AscensionLevel) end -self:SetText("/ui/DefaultGroup/CombatHud/TopBar/Floor", floorText) -self:SetText("/ui/DefaultGroup/CombatHud/TopBar/Gold", "메소 " .. string.format("%d", self.Gold))`), +self:SetText("/ui/RunUIGroup/CombatHud/TopBar/Floor", floorText) +self:SetText("/ui/RunUIGroup/CombatHud/TopBar/Gold", "메소 " .. string.format("%d", self.Gold))`), ]; diff --git a/tools/deck/cb/reward.mjs b/tools/deck/cb/reward.mjs index c85f1b5..4b4f6b9 100644 --- a/tools/deck/cb/reward.mjs +++ b/tools/deck/cb/reward.mjs @@ -11,8 +11,8 @@ for id, c in pairs(self.Cards) do end table.sort(pool) return pool`, [], 0, 'any'), - method('OfferReward', `self:SetEntityEnabled("/ui/DefaultGroup/CardHand", false) -self:SetEntityEnabled("/ui/DefaultGroup/DeckHud", false) + method('OfferReward', `self:SetEntityEnabled("/ui/RunUIGroup/CardHand", false) +self:SetEntityEnabled("/ui/RunUIGroup/DeckHud", false) local pool = self:CardPool() local byRarity = {} for _, id in ipairs(pool) do @@ -30,11 +30,11 @@ for i = 1, 3 do self.RewardChoices[i] = bucket[math.random(1, #bucket)] self:ApplyRewardVisual(i, self.RewardChoices[i]) end -local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/RewardHud") +local hud = _EntityService:GetEntityByPath("/ui/RunUIGroup/RewardHud") if hud ~= nil then hud.Enable = true end`), - method('ApplyRewardVisual', `self:ApplyCardFace("/ui/DefaultGroup/RewardHud/Reward" .. tostring(slot), cardId)`, [ + method('ApplyRewardVisual', `self:ApplyCardFace("/ui/RunUIGroup/RewardHud/Reward" .. tostring(slot), cardId)`, [ { Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }, { Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' }, ]), @@ -47,7 +47,7 @@ if slot ~= 0 and self.RewardChoices ~= nil then table.insert(self.RunDeck, id) end end -local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/RewardHud") +local hud = _EntityService:GetEntityByPath("/ui/RunUIGroup/RewardHud") if hud ~= nil then hud.Enable = false end diff --git a/tools/deck/cb/run.mjs b/tools/deck/cb/run.mjs index 19da17c..9e4e825 100644 --- a/tools/deck/cb/run.mjs +++ b/tools/deck/cb/run.mjs @@ -59,11 +59,11 @@ _TimerService:SetTimerOnce(function() end, 0.2)`), method('StartCombat', `self:ShowState("combat") self:KickCombatCamera() -self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/Result", false) -self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/PotionMenu", false) -self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/TooltipBox", false) -self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/DiscardPrompt", false) -self:SetText("/ui/DefaultGroup/CombatHud/PlayerPanel/Name", self:JobLabel()) +self:SetEntityEnabled("/ui/RunUIGroup/CombatHud/Result", false) +self:SetEntityEnabled("/ui/RunUIGroup/CombatHud/PotionMenu", false) +self:SetEntityEnabled("/ui/RunUIGroup/CombatHud/TooltipBox", false) +self:SetEntityEnabled("/ui/RunUIGroup/CombatHud/DiscardPrompt", false) +self:SetText("/ui/RunUIGroup/CombatHud/PlayerPanel/Name", self:JobLabel()) self.MaxEnergy = 3 self.Turn = 0 self.PlayerBlock = 0 @@ -95,7 +95,19 @@ self:BuildMonsters() self:RenderCombat() self:StartPlayerTurn() self:ApplyRelics("combatStart") -self:RenderCombat()`), +self:RenderCombat() +local slotTid = 0 +slotTid = _TimerService:SetTimerRepeat(function() + if self.CombatOver == true or self.Monsters == nil or #self.Monsters == 0 then + _TimerService:ClearTimer(slotTid) + return + end + for i = 1, #self.Monsters do + if self.Monsters[i] ~= nil and self.Monsters[i].alive == true then + self:PositionMonsterSlot(i) + end + end +end, 0.15)`), method('RegisterMonster', `if self.Registered == nil then self.Registered = {} end diff --git a/tools/deck/cb/runend.mjs b/tools/deck/cb/runend.mjs index 66bf74e..8749d3c 100644 --- a/tools/deck/cb/runend.mjs +++ b/tools/deck/cb/runend.mjs @@ -16,8 +16,8 @@ if lp.CurrentMapName == target then return end _TeleportService:TeleportToMapPosition(lp, Vector3(-6, 0.03, 0), target)`), - method('ShowResult', `self:SetText("/ui/DefaultGroup/CombatHud/Result", text) -local entity = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/Result") + method('ShowResult', `self:SetText("/ui/RunUIGroup/CombatHud/Result", text) +local entity = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/Result") if entity ~= nil then entity.Enable = true end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'text' }]), diff --git a/tools/deck/cb/shop.mjs b/tools/deck/cb/shop.mjs index 9556148..eb9056c 100644 --- a/tools/deck/cb/shop.mjs +++ b/tools/deck/cb/shop.mjs @@ -20,11 +20,11 @@ self.ShopPotion = pkeys[math.random(1, #pkeys)] self.ShopPotionBought = false self:RenderShop() self:ShowState("shop")`), - method('RenderShop', `self:SetText("/ui/DefaultGroup/ShopHud/Gold", "메소 " .. string.format("%d", self.Gold)) + method('RenderShop', `self:SetText("/ui/RunUIGroup/ShopHud/Gold", "메소 " .. string.format("%d", self.Gold)) for i = 1, 3 do local cid = self.ShopChoices[i] local c = self.Cards[cid] - local base = "/ui/DefaultGroup/ShopHud/Card" .. tostring(i) + local base = "/ui/RunUIGroup/ShopHud/Card" .. tostring(i) if c ~= nil then self:ApplyCardFace(base, cid) self:SetText(base .. "/Price", string.format("%d", ${CARD_PRICE}) .. " 메소") @@ -38,9 +38,9 @@ for i = 1, 3 do end local rr = self.Relics[self.ShopRelic] if rr ~= nil then - self:SetText("/ui/DefaultGroup/ShopHud/Relic/Label", rr.name .. " — " .. rr.desc) - self:SetText("/ui/DefaultGroup/ShopHud/Relic/Price", string.format("%d", ${RELIC_PRICE}) .. " 메소") - local re = _EntityService:GetEntityByPath("/ui/DefaultGroup/ShopHud/Relic") + self:SetText("/ui/RunUIGroup/ShopHud/Relic/Label", rr.name .. " — " .. rr.desc) + self:SetText("/ui/RunUIGroup/ShopHud/Relic/Price", string.format("%d", ${RELIC_PRICE}) .. " 메소") + local re = _EntityService:GetEntityByPath("/ui/RunUIGroup/ShopHud/Relic") if re ~= nil and re.SpriteGUIRendererComponent ~= nil then if self.ShopRelicBought == true then re.SpriteGUIRendererComponent.Color = Color(0.2, 0.22, 0.26, 0.6) @@ -51,9 +51,9 @@ if rr ~= nil then end local pp = self.Potions[self.ShopPotion] if pp ~= nil then - self:SetText("/ui/DefaultGroup/ShopHud/Potion/Label", pp.name .. " — " .. pp.desc) - self:SetText("/ui/DefaultGroup/ShopHud/Potion/Price", string.format("%d", ${POTIONS.shopPrice}) .. " 메소") - local pe = _EntityService:GetEntityByPath("/ui/DefaultGroup/ShopHud/Potion") + self:SetText("/ui/RunUIGroup/ShopHud/Potion/Label", pp.name .. " — " .. pp.desc) + self:SetText("/ui/RunUIGroup/ShopHud/Potion/Price", string.format("%d", ${POTIONS.shopPrice}) .. " 메소") + local pe = _EntityService:GetEntityByPath("/ui/RunUIGroup/ShopHud/Potion") if pe ~= nil and pe.SpriteGUIRendererComponent ~= nil then if self.ShopPotionBought == true then pe.SpriteGUIRendererComponent.Color = Color(0.2, 0.22, 0.26, 0.6) @@ -106,24 +106,24 @@ if self.PlayerHp > self.PlayerMaxHp then self.PlayerHp = self.PlayerMaxHp end local healed = self.PlayerHp - old -self:SetText("/ui/DefaultGroup/RestHud/Info", "HP " .. string.format("%d", old) .. " → " .. string.format("%d", self.PlayerHp) .. " (+" .. string.format("%d", healed) .. ")") +self:SetText("/ui/RunUIGroup/RestHud/Info", "HP " .. string.format("%d", old) .. " → " .. string.format("%d", self.PlayerHp) .. " (+" .. string.format("%d", healed) .. ")") self:RenderCombat() self:ShowState("rest")`), - method('LeaveNode', `local s = _EntityService:GetEntityByPath("/ui/DefaultGroup/ShopHud") + method('LeaveNode', `local s = _EntityService:GetEntityByPath("/ui/RunUIGroup/ShopHud") if s ~= nil then s.Enable = false end -local r = _EntityService:GetEntityByPath("/ui/DefaultGroup/RestHud") +local r = _EntityService:GetEntityByPath("/ui/RunUIGroup/RestHud") if r ~= nil then r.Enable = false end -local t = _EntityService:GetEntityByPath("/ui/DefaultGroup/TreasureHud") +local t = _EntityService:GetEntityByPath("/ui/RunUIGroup/TreasureHud") if t ~= nil then t.Enable = false end self:ShowMap()`), method('ShowTreasure', `self.ChestOpened = false -local chest = _EntityService:GetEntityByPath("/ui/DefaultGroup/TreasureHud/Chest") +local chest = _EntityService:GetEntityByPath("/ui/RunUIGroup/TreasureHud/Chest") if chest ~= nil then if chest.SpriteGUIRendererComponent ~= nil then chest.SpriteGUIRendererComponent.ImageRUID = "${CHEST_CLOSED_RUID}" @@ -132,15 +132,15 @@ if chest ~= nil then chest.UITransformComponent.anchoredPosition = Vector2(0, 40) end end -self:SetEntityEnabled("/ui/DefaultGroup/TreasureHud/Reward", false) -self:SetEntityEnabled("/ui/DefaultGroup/TreasureHud/Hint", true) +self:SetEntityEnabled("/ui/RunUIGroup/TreasureHud/Reward", false) +self:SetEntityEnabled("/ui/RunUIGroup/TreasureHud/Hint", true) self:ShowState("treasure")`), method('OpenChest', `if self.ChestOpened == true then return end self.ChestOpened = true -self:SetEntityEnabled("/ui/DefaultGroup/TreasureHud/Hint", false) -local chest = _EntityService:GetEntityByPath("/ui/DefaultGroup/TreasureHud/Chest") +self:SetEntityEnabled("/ui/RunUIGroup/TreasureHud/Hint", false) +local chest = _EntityService:GetEntityByPath("/ui/RunUIGroup/TreasureHud/Chest") local steps = { 10, -10, 8, -8, 5, 0 } for i = 1, #steps do local dx = steps[i] @@ -167,7 +167,7 @@ _TimerService:SetTimerOnce(function() end self.Gold = self.Gold + g self:RenderRun() - self:SetText("/ui/DefaultGroup/TreasureHud/Reward", msg) - self:SetEntityEnabled("/ui/DefaultGroup/TreasureHud/Reward", true) + self:SetText("/ui/RunUIGroup/TreasureHud/Reward", msg) + self:SetEntityEnabled("/ui/RunUIGroup/TreasureHud/Reward", true) end, 0.55)`), ]; diff --git a/tools/deck/cb/soul.mjs b/tools/deck/cb/soul.mjs index ff9cc70..cb664b5 100644 --- a/tools/deck/cb/soul.mjs +++ b/tools/deck/cb/soul.mjs @@ -6,8 +6,8 @@ export const soulMethods = [ method('ShowSoulShop', `self:RenderSoulLabel() self:RenderSoulShop() self:BindSoulShopButtons() -self:SetEntityEnabled("/ui/DefaultGroup/SoulShopHud", true)`), - method('CloseSoulShop', `self:SetEntityEnabled("/ui/DefaultGroup/SoulShopHud", false)`), +self:SetEntityEnabled("/ui/LobbyUIGroup/SoulShopHud", true)`), + method('CloseSoulShop', `self:SetEntityEnabled("/ui/LobbyUIGroup/SoulShopHud", false)`), method('ReqLoadSouls', `local ds = _DataStorageService:GetUserDataStorage(userId) local e1, pts = ds:GetAndWait("soulPoints") local e2, unl = ds:GetAndWait("soulUnlocks") @@ -63,7 +63,7 @@ self:RenderSoulLabel() self:RenderSoulShop()`, [{ Type: "number", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "slot" }]), method('RenderSoulShop', `local defs = self.SoulShopDef or {} for i = 1, 4 do - local base = "/ui/DefaultGroup/SoulShopHud/Item" .. tostring(i) + local base = "/ui/LobbyUIGroup/SoulShopHud/Item" .. tostring(i) local d = defs[i] if d == nil then self:SetEntityEnabled(base, false) @@ -87,8 +87,8 @@ end self.SoulShopBound = true for i = 1, 4 do local idx = i - local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/SoulShopHud/Item" .. tostring(i)) - if e ~= nil and e.ButtonComponent ~= nil then + local e = _EntityService:GetEntityByPath("/ui/LobbyUIGroup/SoulShopHud/Item" .. tostring(i)) + if e ~= nil and (e.ButtonComponent ~= nil or e:AddComponent("ButtonComponent") ~= nil) then e:ConnectEvent(ButtonClickEvent, function() self:BuySoulUnlock(idx) end) end end`), diff --git a/tools/deck/cb/state.mjs b/tools/deck/cb/state.mjs index a21f04c..b1b5f52 100644 --- a/tools/deck/cb/state.mjs +++ b/tools/deck/cb/state.mjs @@ -6,37 +6,45 @@ export const stateMethods = [ method('HideGameHud', `self:SetEntityEnabled("/ui/DefaultGroup/Button_Attack", false) self:SetEntityEnabled("/ui/DefaultGroup/Button_Jump", false) self:SetEntityEnabled("/ui/DefaultGroup/UIJoystick", false) -self:SetEntityEnabled("/ui/DefaultGroup/DeckHud", false) -self:SetEntityEnabled("/ui/DefaultGroup/CardHand", false) -self:SetEntityEnabled("/ui/DefaultGroup/CombatHud", false) -self:SetEntityEnabled("/ui/DefaultGroup/RewardHud", false) -self:SetEntityEnabled("/ui/DefaultGroup/MapHud", false) -self:SetEntityEnabled("/ui/DefaultGroup/ShopHud", false) -self:SetEntityEnabled("/ui/DefaultGroup/RestHud", false) -self:SetEntityEnabled("/ui/DefaultGroup/TreasureHud", false) -self:SetEntityEnabled("/ui/DefaultGroup/JobChoiceHud", false) -self:SetEntityEnabled("/ui/DefaultGroup/JobSelectHud", false) -self:SetEntityEnabled("/ui/DefaultGroup/DeckInspectHud", false) -self:SetEntityEnabled("/ui/DefaultGroup/DeckAllHud", false) -self:SetEntityEnabled("/ui/DefaultGroup/LobbyHud", false) -self:SetEntityEnabled("/ui/DefaultGroup/BoardHud", false) -self:SetEntityEnabled("/ui/DefaultGroup/SoulShopHud", false)`), +self:SetEntityEnabled("/ui/RunUIGroup/DeckHud", false) +self:SetEntityEnabled("/ui/RunUIGroup/CardHand", false) +self:SetEntityEnabled("/ui/RunUIGroup/CombatHud", false) +self:SetEntityEnabled("/ui/RunUIGroup/RewardHud", false) +self:SetEntityEnabled("/ui/RunUIGroup/MapHud", false) +self:SetEntityEnabled("/ui/RunUIGroup/ShopHud", false) +self:SetEntityEnabled("/ui/RunUIGroup/RestHud", false) +self:SetEntityEnabled("/ui/RunUIGroup/TreasureHud", false) +self:SetEntityEnabled("/ui/SelectUIGroup/JobChoiceHud", false) +self:SetEntityEnabled("/ui/SelectUIGroup/JobSelectHud", false) +self:SetEntityEnabled("/ui/DeckUIGroup/DeckInspectHud", false) +self:SetEntityEnabled("/ui/DeckUIGroup/DeckAllHud", false) +self:SetEntityEnabled("/ui/LobbyUIGroup/LobbyHud", false) +self:SetEntityEnabled("/ui/LobbyUIGroup/BoardHud", false) +self:SetEntityEnabled("/ui/LobbyUIGroup/SoulShopHud", false)`), + method('ActivateUIGroups', `local function grp(n) + local g = _EntityService:GetEntityByPath("/ui/" .. n) + if g ~= nil then g:SetEnable(true) end +end +grp("SelectUIGroup") +grp("LobbyUIGroup") +grp("RunUIGroup") +grp("DeckUIGroup")`, [], 2), method('ShowState', `self:HideGameHud() self:SetEntityEnabled("/ui/DefaultGroup/MainMenu", state == "menu") -self:SetEntityEnabled("/ui/DefaultGroup/CharacterSelectHud", state == "charselect") -self:SetEntityEnabled("/ui/DefaultGroup/LobbyHud", state == "lobby") +self:SetEntityEnabled("/ui/SelectUIGroup/CharacterSelectHud", state == "charselect") +self:SetEntityEnabled("/ui/LobbyUIGroup/LobbyHud", state == "lobby") if state == "map" then - self:SetEntityEnabled("/ui/DefaultGroup/MapHud", true) + self:SetEntityEnabled("/ui/RunUIGroup/MapHud", true) elseif state == "combat" then - self:SetEntityEnabled("/ui/DefaultGroup/CombatHud", true) - self:SetEntityEnabled("/ui/DefaultGroup/DeckHud", true) - self:SetEntityEnabled("/ui/DefaultGroup/CardHand", true) + self:SetEntityEnabled("/ui/RunUIGroup/CombatHud", true) + self:SetEntityEnabled("/ui/RunUIGroup/DeckHud", true) + self:SetEntityEnabled("/ui/RunUIGroup/CardHand", true) elseif state == "shop" then - self:SetEntityEnabled("/ui/DefaultGroup/ShopHud", true) + self:SetEntityEnabled("/ui/RunUIGroup/ShopHud", true) elseif state == "rest" then - self:SetEntityEnabled("/ui/DefaultGroup/RestHud", true) + self:SetEntityEnabled("/ui/RunUIGroup/RestHud", true) elseif state == "treasure" then - self:SetEntityEnabled("/ui/DefaultGroup/TreasureHud", true) + self:SetEntityEnabled("/ui/RunUIGroup/TreasureHud", true) end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'state' }]), method('ShowMainMenu', `self.SelectedClass = "" self:RenderAscension() @@ -46,39 +54,39 @@ self:SetText("/ui/DefaultGroup/MainMenu/Subtitle", "캐릭터를 고르고 덱 self:SetText("/ui/DefaultGroup/MainMenu/NewGameButton", "새 게임") self:BindMenuButtons()`), method('BindMenuButtons', `local buttonEntity = _EntityService:GetEntityByPath("/ui/DefaultGroup/MainMenu/NewGameButton") -if buttonEntity ~= nil and buttonEntity.ButtonComponent ~= nil then +if buttonEntity ~= nil and (buttonEntity.ButtonComponent ~= nil or buttonEntity:AddComponent("ButtonComponent") ~= nil) then if self.NewGameHandler ~= nil then buttonEntity:DisconnectEvent(ButtonClickEvent, self.NewGameHandler) self.NewGameHandler = nil end - self.NewGameHandler = buttonEntity:ConnectEvent(ButtonClickEvent, function() self:ShowCharacterSelect() end) + self.NewGameHandler = buttonEntity:ConnectEvent(ButtonClickEvent, function() self:ShowLobby() end) end -local warrior = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/WarriorButton") -if warrior ~= nil and warrior.ButtonComponent ~= nil then +local warrior = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/WarriorButton") +if warrior ~= nil and (warrior.ButtonComponent ~= nil or warrior:AddComponent("ButtonComponent") ~= nil) then if self.WarriorSelectHandler ~= nil then warrior:DisconnectEvent(ButtonClickEvent, self.WarriorSelectHandler) self.WarriorSelectHandler = nil end self.WarriorSelectHandler = warrior:ConnectEvent(ButtonClickEvent, function() self:SelectClass("warrior") end) end -local thief = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/ThiefButton") -if thief ~= nil and thief.ButtonComponent ~= nil then +local thief = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/ThiefButton") +if thief ~= nil and (thief.ButtonComponent ~= nil or thief:AddComponent("ButtonComponent") ~= nil) then if self.ThiefSelectHandler ~= nil then thief:DisconnectEvent(ButtonClickEvent, self.ThiefSelectHandler) self.ThiefSelectHandler = nil end self.ThiefSelectHandler = thief:ConnectEvent(ButtonClickEvent, function() self:SelectClass("bandit") end) end -local mage = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/MageButton") -if mage ~= nil and mage.ButtonComponent ~= nil then +local mage = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/MageButton") +if mage ~= nil and (mage.ButtonComponent ~= nil or mage:AddComponent("ButtonComponent") ~= nil) then if self.MageSelectHandler ~= nil then mage:DisconnectEvent(ButtonClickEvent, self.MageSelectHandler) self.MageSelectHandler = nil end self.MageSelectHandler = mage:ConnectEvent(ButtonClickEvent, function() self:SelectClass("magician") end) end -local allDeckClose = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud/Close") -if allDeckClose ~= nil and allDeckClose.ButtonComponent ~= nil then +local allDeckClose = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckAllHud/Close") +if allDeckClose ~= nil and (allDeckClose.ButtonComponent ~= nil or allDeckClose:AddComponent("ButtonComponent") ~= nil) then if self.AllDeckCloseHandler ~= nil then allDeckClose:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler) self.AllDeckCloseHandler = nil @@ -86,16 +94,16 @@ if allDeckClose ~= nil and allDeckClose.ButtonComponent ~= nil then self.AllDeckCloseHandler = allDeckClose:ConnectEvent(ButtonClickEvent, function() self:CloseAllDeck() end) end self:BindClassDeckTabs() -local start = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/StartButton") -if start ~= nil and start.ButtonComponent ~= nil then +local start = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/StartButton") +if start ~= nil and (start.ButtonComponent ~= nil or start:AddComponent("ButtonComponent") ~= nil) then if self.StartGameHandler ~= nil then start:DisconnectEvent(ButtonClickEvent, self.StartGameHandler) self.StartGameHandler = nil end self.StartGameHandler = start:ConnectEvent(ButtonClickEvent, function() self:StartNewGame() end) end -local charBack = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/BackButton") -if charBack ~= nil and charBack.ButtonComponent ~= nil then +local charBack = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/BackButton") +if charBack ~= nil and (charBack.ButtonComponent ~= nil or charBack:AddComponent("ButtonComponent") ~= nil) then if self.CharBackHandler ~= nil then charBack:DisconnectEvent(ButtonClickEvent, self.CharBackHandler) self.CharBackHandler = nil @@ -103,7 +111,7 @@ if charBack ~= nil and charBack.ButtonComponent ~= nil then self.CharBackHandler = charBack:ConnectEvent(ButtonClickEvent, function() self:ShowLobby() end) end local ascMinus = _EntityService:GetEntityByPath("/ui/DefaultGroup/MainMenu/AscMinus") -if ascMinus ~= nil and ascMinus.ButtonComponent ~= nil then +if ascMinus ~= nil and (ascMinus.ButtonComponent ~= nil or ascMinus:AddComponent("ButtonComponent") ~= nil) then if self.AscMinusHandler ~= nil then ascMinus:DisconnectEvent(ButtonClickEvent, self.AscMinusHandler) self.AscMinusHandler = nil @@ -111,7 +119,7 @@ if ascMinus ~= nil and ascMinus.ButtonComponent ~= nil then self.AscMinusHandler = ascMinus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(-1) end) end local ascPlus = _EntityService:GetEntityByPath("/ui/DefaultGroup/MainMenu/AscPlus") -if ascPlus ~= nil and ascPlus.ButtonComponent ~= nil then +if ascPlus ~= nil and (ascPlus.ButtonComponent ~= nil or ascPlus:AddComponent("ButtonComponent") ~= nil) then if self.AscPlusHandler ~= nil then ascPlus:DisconnectEvent(ButtonClickEvent, self.AscPlusHandler) self.AscPlusHandler = nil @@ -122,8 +130,8 @@ end`), self:RenderAscension() self:RenderSoulLabel() self:ShowState("lobby") -self:SetEntityEnabled("/ui/DefaultGroup/BoardHud", false) -self:SetEntityEnabled("/ui/DefaultGroup/SoulShopHud", false) +self:SetEntityEnabled("/ui/LobbyUIGroup/BoardHud", false) +self:SetEntityEnabled("/ui/LobbyUIGroup/SoulShopHud", false) self:BindLobbyButtons() self:BindMenuButtons() self:GoLobbyMap()`), @@ -155,39 +163,39 @@ elseif id == "board" then self:ShowBoard() end`, [{ Type: 'string', DefaultValue: '""', SyncDirection: 0, Attributes: [], Name: 'id' }]), method('RenderSoulLabel', `local s = self.SoulPoints or 0 -self:SetText("/ui/DefaultGroup/LobbyHud/SoulLabel", "영혼 " .. string.format("%d", s)) -self:SetText("/ui/DefaultGroup/SoulShopHud/Souls", "영혼 " .. string.format("%d", s))`), +self:SetText("/ui/LobbyUIGroup/LobbyHud/SoulLabel", "영혼 " .. string.format("%d", s)) +self:SetText("/ui/LobbyUIGroup/SoulShopHud/Souls", "영혼 " .. string.format("%d", s))`), method('BindLobbyButtons', `if self.LobbyBound == true then return end self.LobbyBound = true local function bindClick(path, fn) local e = _EntityService:GetEntityByPath(path) - if e ~= nil and e.ButtonComponent ~= nil then + if e ~= nil and (e.ButtonComponent ~= nil or e:AddComponent("ButtonComponent") ~= nil) then e:ConnectEvent(ButtonClickEvent, fn) end end -bindClick("/ui/DefaultGroup/LobbyHud/AscMinus", function() self:AdjustAscension(-1) end) -bindClick("/ui/DefaultGroup/LobbyHud/AscPlus", function() self:AdjustAscension(1) end) -bindClick("/ui/DefaultGroup/BoardHud/Close", function() self:CloseBoard() end) -bindClick("/ui/DefaultGroup/SoulShopHud/Close", function() self:CloseSoulShop() end)`), +bindClick("/ui/LobbyUIGroup/LobbyHud/AscMinus", function() self:AdjustAscension(-1) end) +bindClick("/ui/LobbyUIGroup/LobbyHud/AscPlus", function() self:AdjustAscension(1) end) +bindClick("/ui/LobbyUIGroup/BoardHud/Close", function() self:CloseBoard() end) +bindClick("/ui/LobbyUIGroup/SoulShopHud/Close", function() self:CloseSoulShop() end)`), method('ShowCodex', `self.CodexMode = true self.ClassDeckMode = true -local close = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud/Close") -if close ~= nil and close.ButtonComponent ~= nil then +local close = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckAllHud/Close") +if close ~= nil and (close.ButtonComponent ~= nil or close:AddComponent("ButtonComponent") ~= nil) then if self.AllDeckCloseHandler ~= nil then close:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler) end self.AllDeckCloseHandler = close:ConnectEvent(ButtonClickEvent, function() self:CloseAllDeck() end) end self:BindClassDeckTabs() -self:SetEntityEnabled("/ui/DefaultGroup/LobbyHud", false) +self:SetEntityEnabled("/ui/LobbyUIGroup/LobbyHud", false) self:SetClassDeckTab("warrior") -local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud") +local hud = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckAllHud") if hud ~= nil then hud.Enable = true end self:RenderAllDeck()`), - method('ShowBoard', `self:SetEntityEnabled("/ui/DefaultGroup/BoardHud", true)`), - method('CloseBoard', `self:SetEntityEnabled("/ui/DefaultGroup/BoardHud", false)`), + method('ShowBoard', `self:SetEntityEnabled("/ui/LobbyUIGroup/BoardHud", true)`), + method('CloseBoard', `self:SetEntityEnabled("/ui/LobbyUIGroup/BoardHud", false)`), ]; diff --git a/tools/deck/cb/tooltip.mjs b/tools/deck/cb/tooltip.mjs index 237dbfb..26dc331 100644 --- a/tools/deck/cb/tooltip.mjs +++ b/tools/deck/cb/tooltip.mjs @@ -68,7 +68,7 @@ local cardId = self.Hand[slot] if cardId == nil then return end -local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(slot)) +local e = _EntityService:GetEntityByPath("/ui/RunUIGroup/CardHand/Card" .. tostring(slot)) local tx = 0 if e ~= nil and e.UITransformComponent ~= nil then tx = e.UITransformComponent.anchoredPosition.x @@ -87,7 +87,7 @@ if c ~= nil then self:HideTooltip() end end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]), - method('UnhoverCard', `local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(slot)) + method('UnhoverCard', `local e = _EntityService:GetEntityByPath("/ui/RunUIGroup/CardHand/Card" .. tostring(slot)) if e ~= nil and e.UITransformComponent ~= nil then e.UITransformComponent.UIScale = Vector3(1, 1, 1) end @@ -97,9 +97,9 @@ self:HideTooltip()`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, At { Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'desc' }, { Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'x' }, ]), - method('ShowTooltipAt', `self:SetText("/ui/DefaultGroup/CombatHud/TooltipBox/Name", name) -self:SetText("/ui/DefaultGroup/CombatHud/TooltipBox/Desc", desc) -local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/TooltipBox") + method('ShowTooltipAt', `self:SetText("/ui/RunUIGroup/CombatHud/TooltipBox/Name", name) +self:SetText("/ui/RunUIGroup/CombatHud/TooltipBox/Desc", desc) +local e = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/TooltipBox") if e ~= nil then if e.UITransformComponent ~= nil then e.UITransformComponent.anchoredPosition = Vector2(x, y) @@ -111,5 +111,5 @@ end`, [ { Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'x' }, { Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'y' }, ]), - method('HideTooltip', `self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/TooltipBox", false)`), + method('HideTooltip', `self:SetEntityEnabled("/ui/RunUIGroup/CombatHud/TooltipBox", false)`), ]; diff --git a/tools/deck/gen-slaydeck.mjs b/tools/deck/gen-slaydeck.mjs index 72e9b82..e1348f4 100644 --- a/tools/deck/gen-slaydeck.mjs +++ b/tools/deck/gen-slaydeck.mjs @@ -1,7 +1,7 @@ import { readFileSync, writeFileSync } from 'node:fs'; -import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from './lib/data.mjs'; -import { prop, method, codeblock, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN } from './lib/codeblock.mjs'; +import { POTIONS } from './lib/data.mjs'; +import { prop, codeblock, RUN_LENGTH } from './lib/codeblock.mjs'; import { bootMethods } from './cb/boot.mjs'; import { stateMethods } from './cb/state.mjs'; import { soulMethods } from './cb/soul.mjs'; @@ -19,241 +19,7 @@ import { itemMethods } from './cb/items.mjs'; import { tooltipMethods } from './cb/tooltip.mjs'; import { mapMethods } from './cb/map.mjs'; import { shopMethods } from './cb/shop.mjs'; -import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from './lib/ui-helpers.mjs'; -import { buildDeckHud } from './hud/deckhud.mjs'; -import { buildDeckInspect } from './hud/deckinspect.mjs'; -import { buildDeckAll } from './hud/deckall.mjs'; -import { buildCombat } from './hud/combat.mjs'; -import { buildReward } from './hud/reward.mjs'; -import { buildMap } from './hud/map.mjs'; -import { buildShop } from './hud/shop.mjs'; -import { buildRest } from './hud/rest.mjs'; -import { buildTreasure } from './hud/treasure.mjs'; -import { buildJobChoice } from './hud/jobchoice.mjs'; -import { buildJobSelect } from './hud/jobselect.mjs'; -import { buildLobby } from './hud/lobby.mjs'; -import { buildBoard } from './hud/board.mjs'; -import { buildSoulShop } from './hud/soulshop.mjs'; -import { buildMainMenu } from './hud/mainmenu.mjs'; - -function upsertUi() { - const ui = JSON.parse(readFileSync(UI_FILE, 'utf8')); - const E = ui.ContentProto.Entities; - // CardHand는 스톡 섹션이라 과거 생성된 단색판(NamePlate/CostPlate)이 잔존 → 프레임 이미지 도입으로 제거 - const obsoletePlate = /^\/ui\/DefaultGroup\/CardHand\/Card\d+\/(NamePlate|CostPlate)$/; - ui.ContentProto.Entities = E.filter((e) => !isGeneratedUiEntity(e) && !obsoletePlate.test(e.path)); - - const byPath = new Map(ui.ContentProto.Entities.map((e) => [e.path, e])); - const uiSections = new Map(); - const emit = (section, entities) => { - if (uiSections.has(section)) { - throw new Error(`[gen-slaydeck] duplicate generated UI section: ${section}`); - } - uiSections.set(section, entities); - }; - - for (const path of DISABLED_STOCK_CONTROLS.map((name) => uiPath(name))) { - const e = byPath.get(path); - if (e != null) { - e.jsonString.enable = false; - e.jsonString.visible = false; - for (const component of e.jsonString['@components'] || []) { - component.Enable = false; - if (component.RaycastTarget != null) component.RaycastTarget = false; - } - } - } - - // 카드 미리보기(초기 정적 표시 — 런타임 RenderHand가 덮어씀): 카드 종류를 순환해 다양성 표시 - const previewIds = Object.keys(CARDS.cards); - const cards = Array.from({ length: 10 }, (_, i) => { - const c = CARDS.cards[previewIds[i % previewIds.length]]; - return { name: c.name, cost: String(c.cost), desc: c.desc, frame: frameRuid(c) }; - }); - - // 손패 슬롯 10개 (최대 손패 한도). Card1~5는 기존 엔티티, Card6~10은 신규 생성. - for (let i = 1; i <= 10; i++) { - const cardPath = `/ui/DefaultGroup/CardHand/Card${i}`; - let card = byPath.get(cardPath); - if (!card) { - card = entity({ - id: guid('dck', 500 + i), - path: cardPath, - modelId: 'uisprite', - entryId: 'UISprite', - componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.UITouchReceiveComponent', - displayOrder: 4, - components: [ - transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: CARD_W, y: CARD_H }, pos: { x: 0, y: 0 } }), - sprite({ color: WHITE, type: 0, raycast: true }), - button(), - ], - }); - ui.ContentProto.Entities.push(card); - byPath.set(cardPath, card); - } - const tr = card.jsonString['@components'].find((c) => c['@type'] === 'MOD.Core.UITransformComponent'); - const sp = card.jsonString['@components'].find((c) => c['@type'] === 'MOD.Core.SpriteGUIRendererComponent'); - const sx = -680 + (i - 1) * 150; - tr.RectSize = { x: CARD_W, y: CARD_H }; - tr.anchoredPosition = { x: sx, y: 0 }; - tr.OffsetMin = { x: sx - CARD_W / 2, y: -CARD_H / 2 }; - tr.OffsetMax = { x: sx + CARD_W / 2, y: CARD_H / 2 }; - sp.ImageRUID = { DataId: cards[i - 1].frame }; - sp.Type = 0; - sp.Color = WHITE; - sp.RaycastTarget = true; - const comps = card.jsonString['@components']; - if (!comps.some((c) => c['@type'] === 'MOD.Core.ButtonComponent')) { - comps.push(button()); - } - if (!card.componentNames.includes('MOD.Core.ButtonComponent')) { - card.componentNames += ',MOD.Core.ButtonComponent'; - } - if (!comps.some((c) => c['@type'] === 'MOD.Core.UITouchReceiveComponent')) { - comps.push({ '@type': 'MOD.Core.UITouchReceiveComponent', Enable: true }); - } - if (!card.componentNames.includes('MOD.Core.UITouchReceiveComponent')) { - card.componentNames += ',MOD.Core.UITouchReceiveComponent'; - } - card.jsonString.enable = true; - card.jsonString.visible = true; - - const handLayout = cardFaceLayout(CARD_W); - const previewValues = { Cost: cards[i - 1].cost, Name: cards[i - 1].name, Desc: cards[i - 1].desc }; - const children = handLayout.texts.map(([suffix, cfg]) => [suffix, { ...cfg, value: previewValues[suffix] }]); - for (const [suffix, cfg] of children) { - const path = `/ui/DefaultGroup/CardHand/Card${i}/${suffix}`; - const dOrder = suffix === 'Cost' ? 7 : suffix === 'Name' ? 6 : 8; - let child = byPath.get(path); - if (!child) { - child = entity({ - id: guid('dck', i * 10 + children.findIndex(([s]) => s === suffix)), - path, - modelId: 'uitext', - entryId: 'UIText', - componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent', - displayOrder: dOrder, - components: [ - transform({ parentW: CARD_W, parentH: CARD_H, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: cfg.size, pos: cfg.pos }), - sprite({ color: TRANSPARENT }), - text({ value: cfg.value, fontSize: cfg.fontSize, bold: cfg.bold, color: cfg.color, dropShadow: cfg.dropShadow, outlineWidth: cfg.outlineWidth }), - ], - }); - ui.ContentProto.Entities.push(child); - byPath.set(path, child); - } else { - child.id = guid('dck', i * 10 + children.findIndex(([s]) => s === suffix)); - child.jsonString.enable = true; - child.jsonString.visible = true; - child.jsonString.displayOrder = dOrder; - const ctr = child.jsonString['@components'].find((c) => c['@type'] === 'MOD.Core.UITransformComponent'); - if (ctr) { - const pivot = { x: 0.5, y: 0.5 }; - ctr.RectSize = cfg.size; - ctr.anchoredPosition = cfg.pos; - ctr.OffsetMin = { x: cfg.pos.x - pivot.x * cfg.size.x, y: cfg.pos.y - pivot.y * cfg.size.y }; - ctr.OffsetMax = { x: cfg.pos.x + (1 - pivot.x) * cfg.size.x, y: cfg.pos.y + (1 - pivot.y) * cfg.size.y }; - } - child.jsonString['@components'][2].Text = cfg.value; - child.jsonString['@components'][2].FontSize = cfg.fontSize; - child.jsonString['@components'][2].MaxSize = cfg.fontSize; - child.jsonString['@components'][2].FontColor = cfg.color; - child.jsonString['@components'][2].Bold = cfg.bold; - child.jsonString['@components'][2].DropShadow = cfg.dropShadow === true; - child.jsonString['@components'][2].DropShadowDistance = cfg.dropShadow === true ? 18 : 32; - child.jsonString['@components'][2].OutlineWidth = cfg.outlineWidth || 1; - } - } - - // 프레임 이미지가 이름판·코스트판을 내장하므로 Art만 유지 (잔존 NamePlate/CostPlate는 upsertUi 초입에서 제거) - const frameKids = [ - ['Art', 5, handLayout.art, WHITE, 0], - ]; - for (const [suffix, dOrder, cfg, color, spriteType] of frameKids) { - const fPath = `/ui/DefaultGroup/CardHand/Card${i}/${suffix}`; - let fe = byPath.get(fPath); - if (!fe) { - fe = entity({ - id: guid('dck', 200 + i * 10 + dOrder), - path: fPath, - modelId: 'uisprite', - entryId: 'UISprite', - componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent', - displayOrder: dOrder, - components: [ - transform({ parentW: CARD_W, parentH: CARD_H, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: cfg.size, pos: cfg.pos }), - sprite({ color, type: spriteType, raycast: false }), - ], - }); - ui.ContentProto.Entities.push(fe); - byPath.set(fPath, fe); - } else { - const ftr = fe.jsonString['@components'].find((c) => c['@type'] === 'MOD.Core.UITransformComponent'); - if (ftr) { - ftr.RectSize = cfg.size; - ftr.anchoredPosition = cfg.pos; - ftr.OffsetMin = { x: cfg.pos.x - cfg.size.x / 2, y: cfg.pos.y - cfg.size.y / 2 }; - ftr.OffsetMax = { x: cfg.pos.x + cfg.size.x / 2, y: cfg.pos.y + cfg.size.y / 2 }; - } - } - } - } - - emit('DeckHud', buildDeckHud()); - - emit('DeckInspectHud', buildDeckInspect()); - - emit('DeckAllHud', buildDeckAll()); - - emit('CombatHud', buildCombat()); - - emit('RewardHud', buildReward()); - - emit('MapHud', buildMap()); - - emit('ShopHud', buildShop()); - - emit('RestHud', buildRest()); - - // 유물 방 — 보물 상자 (P8) - emit('TreasureHud', buildTreasure()); - - // 전직 선택 (P9) — 보스 보상: 유물 vs 2차 전직 - emit('JobChoiceHud', buildJobChoice()); - - emit('JobSelectHud', buildJobSelect()); - - emit('MainMenu', buildMainMenu()); - - // ── LobbyHud — 반복 런의 허브. NPC 클릭으로 런시작/도감/영혼상점/게시판 ── - emit('LobbyHud', buildLobby()); - - // ── BoardHud — 게시판(공지/팁) ── - emit('BoardHud', buildBoard()); - - // ── SoulShopHud — 영혼 메타 상점 (Phase 9에서 해금 항목·구매 로직 채움) ── - emit('SoulShopHud', buildSoulShop()); - - for (const section of UI_APPEND_ORDER) { - const entities = uiSections.get(section); - if (entities == null) { - throw new Error(`[gen-slaydeck] missing generated UI section: ${section}`); - } - appendUiSection(ui, section, entities); - } - - // 엔티티 id 유일성 검증 — 같은 id가 다른 path에 재배정되면 메이커 refresh 병합이 꼬임 - const seenIds = new Map(); - for (const e of ui.ContentProto.Entities) { - const prev = seenIds.get(e.id); - if (prev != null) throw new Error(`[gen-slaydeck] 엔티티 id 중복: ${e.id} (${prev} ↔ ${e.path})`); - seenIds.set(e.id, e.path); - } - - JSON.parse(JSON.stringify(ui)); - writeFileSync(UI_FILE, JSON.stringify(ui, null, 2), 'utf8'); -} +import { COMMON_FILE } from './lib/ui-helpers.mjs'; function writeCodeblocks() { const combat = codeblock('SlayDeckController', 'SlayDeckController', [ @@ -400,8 +166,7 @@ function patchCommon() { writeFileSync(COMMON_FILE, JSON.stringify(common, null, 2), 'utf8'); } -upsertUi(); writeCodeblocks(); patchCommon(); -console.log('Slay deck UI and combat codeblocks generated.'); +console.log('SlayDeckController/common 생성 완료 (UI는 메이커 저작 — 생성기 미접근).'); diff --git a/tools/deck/gen-cardhand.mjs b/tools/deck/legacy/gen-cardhand.mjs similarity index 100% rename from tools/deck/gen-cardhand.mjs rename to tools/deck/legacy/gen-cardhand.mjs diff --git a/tools/deck/hud/board.mjs b/tools/deck/legacy/hud/board.mjs similarity index 96% rename from tools/deck/hud/board.mjs rename to tools/deck/legacy/hud/board.mjs index 4b32946..91f6042 100644 --- a/tools/deck/hud/board.mjs +++ b/tools/deck/legacy/hud/board.mjs @@ -1,5 +1,5 @@ -import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs'; -import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs'; +import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../../lib/ui-helpers.mjs'; +import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../../lib/data.mjs'; export function buildBoard() { const board = []; diff --git a/tools/deck/hud/combat.mjs b/tools/deck/legacy/hud/combat.mjs similarity index 99% rename from tools/deck/hud/combat.mjs rename to tools/deck/legacy/hud/combat.mjs index 8b05abb..8b044e2 100644 --- a/tools/deck/hud/combat.mjs +++ b/tools/deck/legacy/hud/combat.mjs @@ -1,5 +1,5 @@ -import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs'; -import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs'; +import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../../lib/ui-helpers.mjs'; +import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../../lib/data.mjs'; export function buildCombat() { const PANEL_BG = { r: 0.08, g: 0.09, b: 0.11, a: 0.78 }; diff --git a/tools/deck/hud/deckall.mjs b/tools/deck/legacy/hud/deckall.mjs similarity index 98% rename from tools/deck/hud/deckall.mjs rename to tools/deck/legacy/hud/deckall.mjs index a28201e..6a4897c 100644 --- a/tools/deck/hud/deckall.mjs +++ b/tools/deck/legacy/hud/deckall.mjs @@ -1,5 +1,5 @@ -import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs'; -import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs'; +import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../../lib/ui-helpers.mjs'; +import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../../lib/data.mjs'; export function buildDeckAll() { const allDeck = []; diff --git a/tools/deck/hud/deckhud.mjs b/tools/deck/legacy/hud/deckhud.mjs similarity index 97% rename from tools/deck/hud/deckhud.mjs rename to tools/deck/legacy/hud/deckhud.mjs index 4484149..32ce325 100644 --- a/tools/deck/hud/deckhud.mjs +++ b/tools/deck/legacy/hud/deckhud.mjs @@ -1,5 +1,5 @@ -import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs'; -import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs'; +import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../../lib/ui-helpers.mjs'; +import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../../lib/data.mjs'; export function buildDeckHud() { const hud = []; diff --git a/tools/deck/hud/deckinspect.mjs b/tools/deck/legacy/hud/deckinspect.mjs similarity index 98% rename from tools/deck/hud/deckinspect.mjs rename to tools/deck/legacy/hud/deckinspect.mjs index d65e47a..eb1a6ea 100644 --- a/tools/deck/hud/deckinspect.mjs +++ b/tools/deck/legacy/hud/deckinspect.mjs @@ -1,5 +1,5 @@ -import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs'; -import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs'; +import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../../lib/ui-helpers.mjs'; +import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../../lib/data.mjs'; export function buildDeckInspect() { const inspect = []; diff --git a/tools/deck/hud/jobchoice.mjs b/tools/deck/legacy/hud/jobchoice.mjs similarity index 95% rename from tools/deck/hud/jobchoice.mjs rename to tools/deck/legacy/hud/jobchoice.mjs index 849d891..5baa050 100644 --- a/tools/deck/hud/jobchoice.mjs +++ b/tools/deck/legacy/hud/jobchoice.mjs @@ -1,5 +1,5 @@ -import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs'; -import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs'; +import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../../lib/ui-helpers.mjs'; +import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../../lib/data.mjs'; export function buildJobChoice() { const jobChoice = []; diff --git a/tools/deck/hud/jobselect.mjs b/tools/deck/legacy/hud/jobselect.mjs similarity index 97% rename from tools/deck/hud/jobselect.mjs rename to tools/deck/legacy/hud/jobselect.mjs index ad9cd70..b1f2732 100644 --- a/tools/deck/hud/jobselect.mjs +++ b/tools/deck/legacy/hud/jobselect.mjs @@ -1,5 +1,5 @@ -import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs'; -import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs'; +import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../../lib/ui-helpers.mjs'; +import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../../lib/data.mjs'; export function buildJobSelect() { const jobSelect = []; diff --git a/tools/deck/hud/lobby.mjs b/tools/deck/legacy/hud/lobby.mjs similarity index 96% rename from tools/deck/hud/lobby.mjs rename to tools/deck/legacy/hud/lobby.mjs index 50714ef..cfab0e7 100644 --- a/tools/deck/hud/lobby.mjs +++ b/tools/deck/legacy/hud/lobby.mjs @@ -1,5 +1,5 @@ -import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs'; -import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs'; +import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../../lib/ui-helpers.mjs'; +import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../../lib/data.mjs'; export function buildLobby() { const lobby = []; diff --git a/tools/deck/hud/mainmenu.mjs b/tools/deck/legacy/hud/mainmenu.mjs similarity index 97% rename from tools/deck/hud/mainmenu.mjs rename to tools/deck/legacy/hud/mainmenu.mjs index 5b7c6b3..e12a937 100644 --- a/tools/deck/hud/mainmenu.mjs +++ b/tools/deck/legacy/hud/mainmenu.mjs @@ -1,5 +1,5 @@ -import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs'; -import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs'; +import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../../lib/ui-helpers.mjs'; +import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../../lib/data.mjs'; export function buildMainMenu() { const menu = []; diff --git a/tools/deck/hud/map.mjs b/tools/deck/legacy/hud/map.mjs similarity index 98% rename from tools/deck/hud/map.mjs rename to tools/deck/legacy/hud/map.mjs index 3335f2f..2904ac2 100644 --- a/tools/deck/hud/map.mjs +++ b/tools/deck/legacy/hud/map.mjs @@ -1,5 +1,5 @@ -import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs'; -import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs'; +import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../../lib/ui-helpers.mjs'; +import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../../lib/data.mjs'; export function buildMap() { const TYPE_KO = { combat: '전투', elite: '엘리트', boss: '보스', shop: '상점', rest: '휴식' }; diff --git a/tools/deck/hud/rest.mjs b/tools/deck/legacy/hud/rest.mjs similarity index 96% rename from tools/deck/hud/rest.mjs rename to tools/deck/legacy/hud/rest.mjs index 84391bf..64d9d72 100644 --- a/tools/deck/hud/rest.mjs +++ b/tools/deck/legacy/hud/rest.mjs @@ -1,5 +1,5 @@ -import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs'; -import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs'; +import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../../lib/ui-helpers.mjs'; +import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../../lib/data.mjs'; export function buildRest() { const rest = []; diff --git a/tools/deck/hud/reward.mjs b/tools/deck/legacy/hud/reward.mjs similarity index 97% rename from tools/deck/hud/reward.mjs rename to tools/deck/legacy/hud/reward.mjs index c9570bc..8ddd645 100644 --- a/tools/deck/hud/reward.mjs +++ b/tools/deck/legacy/hud/reward.mjs @@ -1,5 +1,5 @@ -import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs'; -import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs'; +import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../../lib/ui-helpers.mjs'; +import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../../lib/data.mjs'; export function buildReward() { const reward = []; diff --git a/tools/deck/hud/shop.mjs b/tools/deck/legacy/hud/shop.mjs similarity index 98% rename from tools/deck/hud/shop.mjs rename to tools/deck/legacy/hud/shop.mjs index 62e0dce..d51f550 100644 --- a/tools/deck/hud/shop.mjs +++ b/tools/deck/legacy/hud/shop.mjs @@ -1,5 +1,5 @@ -import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs'; -import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs'; +import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../../lib/ui-helpers.mjs'; +import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../../lib/data.mjs'; export function buildShop() { const shop = []; diff --git a/tools/deck/hud/soulshop.mjs b/tools/deck/legacy/hud/soulshop.mjs similarity index 97% rename from tools/deck/hud/soulshop.mjs rename to tools/deck/legacy/hud/soulshop.mjs index aebca62..67e698b 100644 --- a/tools/deck/hud/soulshop.mjs +++ b/tools/deck/legacy/hud/soulshop.mjs @@ -1,5 +1,5 @@ -import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs'; -import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs'; +import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../../lib/ui-helpers.mjs'; +import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../../lib/data.mjs'; export function buildSoulShop() { const soulShop = []; diff --git a/tools/deck/hud/treasure.mjs b/tools/deck/legacy/hud/treasure.mjs similarity index 97% rename from tools/deck/hud/treasure.mjs rename to tools/deck/legacy/hud/treasure.mjs index 6b9bdfb..dfb08b5 100644 --- a/tools/deck/hud/treasure.mjs +++ b/tools/deck/legacy/hud/treasure.mjs @@ -1,5 +1,5 @@ -import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs'; -import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs'; +import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../../lib/ui-helpers.mjs'; +import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../../lib/data.mjs'; export function buildTreasure() { const treasure = []; diff --git a/tools/deck/legacy/upsert-ui.mjs b/tools/deck/legacy/upsert-ui.mjs new file mode 100644 index 0000000..ed72f94 --- /dev/null +++ b/tools/deck/legacy/upsert-ui.mjs @@ -0,0 +1,246 @@ +import { readFileSync, writeFileSync } from 'node:fs'; +import { fileURLToPath } from 'node:url'; +import { CARDS, frameRuid } from '../lib/data.mjs'; +import { UI_FILE, isGeneratedUiEntity, DISABLED_STOCK_CONTROLS, uiPath, guid, entity, transform, sprite, button, text, WHITE, TRANSPARENT, CARD_W, CARD_H, cardFaceLayout, UI_APPEND_ORDER, appendUiSection } from '../lib/ui-helpers.mjs'; +import { buildDeckHud } from './hud/deckhud.mjs'; +import { buildDeckInspect } from './hud/deckinspect.mjs'; +import { buildDeckAll } from './hud/deckall.mjs'; +import { buildCombat } from './hud/combat.mjs'; +import { buildReward } from './hud/reward.mjs'; +import { buildMap } from './hud/map.mjs'; +import { buildShop } from './hud/shop.mjs'; +import { buildRest } from './hud/rest.mjs'; +import { buildTreasure } from './hud/treasure.mjs'; +import { buildJobChoice } from './hud/jobchoice.mjs'; +import { buildJobSelect } from './hud/jobselect.mjs'; +import { buildLobby } from './hud/lobby.mjs'; +import { buildBoard } from './hud/board.mjs'; +import { buildSoulShop } from './hud/soulshop.mjs'; +import { buildMainMenu } from './hud/mainmenu.mjs'; + +// ⚠️ 휴면(LEGACY): 메이커 저작 전환 후 생성기는 .ui를 안 만든다. 이 파일은 옛 DefaultGroup.ui +// 단일 저작 로직의 롤백/참조용. import는 무해(함수만 정의), 직접 실행할 때만 .ui를 옛 생성본으로 덮어쓴다. + +function upsertUi() { + const ui = JSON.parse(readFileSync(UI_FILE, 'utf8')); + const E = ui.ContentProto.Entities; + // CardHand는 스톡 섹션이라 과거 생성된 단색판(NamePlate/CostPlate)이 잔존 → 프레임 이미지 도입으로 제거 + const obsoletePlate = /^\/ui\/DefaultGroup\/CardHand\/Card\d+\/(NamePlate|CostPlate)$/; + ui.ContentProto.Entities = E.filter((e) => !isGeneratedUiEntity(e) && !obsoletePlate.test(e.path)); + + const byPath = new Map(ui.ContentProto.Entities.map((e) => [e.path, e])); + const uiSections = new Map(); + const emit = (section, entities) => { + if (uiSections.has(section)) { + throw new Error(`[gen-slaydeck] duplicate generated UI section: ${section}`); + } + uiSections.set(section, entities); + }; + + for (const path of DISABLED_STOCK_CONTROLS.map((name) => uiPath(name))) { + const e = byPath.get(path); + if (e != null) { + e.jsonString.enable = false; + e.jsonString.visible = false; + for (const component of e.jsonString['@components'] || []) { + component.Enable = false; + if (component.RaycastTarget != null) component.RaycastTarget = false; + } + } + } + + // 카드 미리보기(초기 정적 표시 — 런타임 RenderHand가 덮어씀): 카드 종류를 순환해 다양성 표시 + const previewIds = Object.keys(CARDS.cards); + const cards = Array.from({ length: 10 }, (_, i) => { + const c = CARDS.cards[previewIds[i % previewIds.length]]; + return { name: c.name, cost: String(c.cost), desc: c.desc, frame: frameRuid(c) }; + }); + + // 손패 슬롯 10개 (최대 손패 한도). Card1~5는 기존 엔티티, Card6~10은 신규 생성. + for (let i = 1; i <= 10; i++) { + const cardPath = `/ui/DefaultGroup/CardHand/Card${i}`; + let card = byPath.get(cardPath); + if (!card) { + card = entity({ + id: guid('dck', 500 + i), + path: cardPath, + modelId: 'uisprite', + entryId: 'UISprite', + componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.UITouchReceiveComponent', + displayOrder: 4, + components: [ + transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: CARD_W, y: CARD_H }, pos: { x: 0, y: 0 } }), + sprite({ color: WHITE, type: 0, raycast: true }), + button(), + ], + }); + ui.ContentProto.Entities.push(card); + byPath.set(cardPath, card); + } + const tr = card.jsonString['@components'].find((c) => c['@type'] === 'MOD.Core.UITransformComponent'); + const sp = card.jsonString['@components'].find((c) => c['@type'] === 'MOD.Core.SpriteGUIRendererComponent'); + const sx = -680 + (i - 1) * 150; + tr.RectSize = { x: CARD_W, y: CARD_H }; + tr.anchoredPosition = { x: sx, y: 0 }; + tr.OffsetMin = { x: sx - CARD_W / 2, y: -CARD_H / 2 }; + tr.OffsetMax = { x: sx + CARD_W / 2, y: CARD_H / 2 }; + sp.ImageRUID = { DataId: cards[i - 1].frame }; + sp.Type = 0; + sp.Color = WHITE; + sp.RaycastTarget = true; + const comps = card.jsonString['@components']; + if (!comps.some((c) => c['@type'] === 'MOD.Core.ButtonComponent')) { + comps.push(button()); + } + if (!card.componentNames.includes('MOD.Core.ButtonComponent')) { + card.componentNames += ',MOD.Core.ButtonComponent'; + } + if (!comps.some((c) => c['@type'] === 'MOD.Core.UITouchReceiveComponent')) { + comps.push({ '@type': 'MOD.Core.UITouchReceiveComponent', Enable: true }); + } + if (!card.componentNames.includes('MOD.Core.UITouchReceiveComponent')) { + card.componentNames += ',MOD.Core.UITouchReceiveComponent'; + } + card.jsonString.enable = true; + card.jsonString.visible = true; + + const handLayout = cardFaceLayout(CARD_W); + const previewValues = { Cost: cards[i - 1].cost, Name: cards[i - 1].name, Desc: cards[i - 1].desc }; + const children = handLayout.texts.map(([suffix, cfg]) => [suffix, { ...cfg, value: previewValues[suffix] }]); + for (const [suffix, cfg] of children) { + const path = `/ui/DefaultGroup/CardHand/Card${i}/${suffix}`; + const dOrder = suffix === 'Cost' ? 7 : suffix === 'Name' ? 6 : 8; + let child = byPath.get(path); + if (!child) { + child = entity({ + id: guid('dck', i * 10 + children.findIndex(([s]) => s === suffix)), + path, + modelId: 'uitext', + entryId: 'UIText', + componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent', + displayOrder: dOrder, + components: [ + transform({ parentW: CARD_W, parentH: CARD_H, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: cfg.size, pos: cfg.pos }), + sprite({ color: TRANSPARENT }), + text({ value: cfg.value, fontSize: cfg.fontSize, bold: cfg.bold, color: cfg.color, dropShadow: cfg.dropShadow, outlineWidth: cfg.outlineWidth }), + ], + }); + ui.ContentProto.Entities.push(child); + byPath.set(path, child); + } else { + child.id = guid('dck', i * 10 + children.findIndex(([s]) => s === suffix)); + child.jsonString.enable = true; + child.jsonString.visible = true; + child.jsonString.displayOrder = dOrder; + const ctr = child.jsonString['@components'].find((c) => c['@type'] === 'MOD.Core.UITransformComponent'); + if (ctr) { + const pivot = { x: 0.5, y: 0.5 }; + ctr.RectSize = cfg.size; + ctr.anchoredPosition = cfg.pos; + ctr.OffsetMin = { x: cfg.pos.x - pivot.x * cfg.size.x, y: cfg.pos.y - pivot.y * cfg.size.y }; + ctr.OffsetMax = { x: cfg.pos.x + (1 - pivot.x) * cfg.size.x, y: cfg.pos.y + (1 - pivot.y) * cfg.size.y }; + } + child.jsonString['@components'][2].Text = cfg.value; + child.jsonString['@components'][2].FontSize = cfg.fontSize; + child.jsonString['@components'][2].MaxSize = cfg.fontSize; + child.jsonString['@components'][2].FontColor = cfg.color; + child.jsonString['@components'][2].Bold = cfg.bold; + child.jsonString['@components'][2].DropShadow = cfg.dropShadow === true; + child.jsonString['@components'][2].DropShadowDistance = cfg.dropShadow === true ? 18 : 32; + child.jsonString['@components'][2].OutlineWidth = cfg.outlineWidth || 1; + } + } + + // 프레임 이미지가 이름판·코스트판을 내장하므로 Art만 유지 (잔존 NamePlate/CostPlate는 upsertUi 초입에서 제거) + const frameKids = [ + ['Art', 5, handLayout.art, WHITE, 0], + ]; + for (const [suffix, dOrder, cfg, color, spriteType] of frameKids) { + const fPath = `/ui/DefaultGroup/CardHand/Card${i}/${suffix}`; + let fe = byPath.get(fPath); + if (!fe) { + fe = entity({ + id: guid('dck', 200 + i * 10 + dOrder), + path: fPath, + modelId: 'uisprite', + entryId: 'UISprite', + componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent', + displayOrder: dOrder, + components: [ + transform({ parentW: CARD_W, parentH: CARD_H, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: cfg.size, pos: cfg.pos }), + sprite({ color, type: spriteType, raycast: false }), + ], + }); + ui.ContentProto.Entities.push(fe); + byPath.set(fPath, fe); + } else { + const ftr = fe.jsonString['@components'].find((c) => c['@type'] === 'MOD.Core.UITransformComponent'); + if (ftr) { + ftr.RectSize = cfg.size; + ftr.anchoredPosition = cfg.pos; + ftr.OffsetMin = { x: cfg.pos.x - cfg.size.x / 2, y: cfg.pos.y - cfg.size.y / 2 }; + ftr.OffsetMax = { x: cfg.pos.x + cfg.size.x / 2, y: cfg.pos.y + cfg.size.y / 2 }; + } + } + } + } + + emit('DeckHud', buildDeckHud()); + + emit('DeckInspectHud', buildDeckInspect()); + + emit('DeckAllHud', buildDeckAll()); + + emit('CombatHud', buildCombat()); + + emit('RewardHud', buildReward()); + + emit('MapHud', buildMap()); + + emit('ShopHud', buildShop()); + + emit('RestHud', buildRest()); + + // 유물 방 — 보물 상자 (P8) + emit('TreasureHud', buildTreasure()); + + // 전직 선택 (P9) — 보스 보상: 유물 vs 2차 전직 + emit('JobChoiceHud', buildJobChoice()); + + emit('JobSelectHud', buildJobSelect()); + + emit('MainMenu', buildMainMenu()); + + // ── LobbyHud — 반복 런의 허브. NPC 클릭으로 런시작/도감/영혼상점/게시판 ── + emit('LobbyHud', buildLobby()); + + // ── BoardHud — 게시판(공지/팁) ── + emit('BoardHud', buildBoard()); + + // ── SoulShopHud — 영혼 메타 상점 (Phase 9에서 해금 항목·구매 로직 채움) ── + emit('SoulShopHud', buildSoulShop()); + + for (const section of UI_APPEND_ORDER) { + const entities = uiSections.get(section); + if (entities == null) { + throw new Error(`[gen-slaydeck] missing generated UI section: ${section}`); + } + appendUiSection(ui, section, entities); + } + + // 엔티티 id 유일성 검증 — 같은 id가 다른 path에 재배정되면 메이커 refresh 병합이 꼬임 + const seenIds = new Map(); + for (const e of ui.ContentProto.Entities) { + const prev = seenIds.get(e.id); + if (prev != null) throw new Error(`[gen-slaydeck] 엔티티 id 중복: ${e.id} (${prev} ↔ ${e.path})`); + seenIds.set(e.id, e.path); + } + + JSON.parse(JSON.stringify(ui)); + writeFileSync(UI_FILE, JSON.stringify(ui, null, 2), 'utf8'); +} + +// 롤백/참조용 직접 실행 시에만 동작 (import 시에는 실행 안 함) +if (process.argv[1] === fileURLToPath(import.meta.url)) { + upsertUi(); +} diff --git a/tools/deck/reconnect-ui-paths.mjs b/tools/deck/reconnect-ui-paths.mjs new file mode 100644 index 0000000..d9a8f9a --- /dev/null +++ b/tools/deck/reconnect-ui-paths.mjs @@ -0,0 +1,28 @@ +import { readFileSync, writeFileSync, readdirSync } from 'node:fs'; +import { join } from 'node:path'; + +// 일회성·멱등 마이그레이션: cb/*.mjs의 UI 경로 리터럴을 메이커 재편 UIGroup으로 재연결. +// 이미 이동된 경로는 매치 안 됨(멱등). MainMenu·Button_Attack/Jump·UIJoystick(=DefaultGroup 잔류)은 미변경. +// 섹션→UIGroup 매핑은 tools/verify/uimap.mjs 탐색으로 검증된 실제 .ui 분포 기준. +const MOVE = { + CharacterSelectHud: 'SelectUIGroup', JobChoiceHud: 'SelectUIGroup', JobSelectHud: 'SelectUIGroup', + LobbyHud: 'LobbyUIGroup', BoardHud: 'LobbyUIGroup', SoulShopHud: 'LobbyUIGroup', + CombatHud: 'RunUIGroup', DeckHud: 'RunUIGroup', CardHand: 'RunUIGroup', MapHud: 'RunUIGroup', + RewardHud: 'RunUIGroup', ShopHud: 'RunUIGroup', RestHud: 'RunUIGroup', TreasureHud: 'RunUIGroup', + DeckInspectHud: 'DeckUIGroup', DeckAllHud: 'DeckUIGroup', +}; +const CB_DIR = 'tools/deck/cb'; +let n = 0; +for (const f of readdirSync(CB_DIR).filter((x) => x.endsWith('.mjs'))) { + const p = join(CB_DIR, f); + const before = readFileSync(p, 'utf8'); + let s = before; + // 1) 몬스터 슬롯: 그룹+이름 동시 (CombatHud 일반 remap보다 먼저). 슬롯 5→4는 MAX_MONSTERS(=4)가 이미 반영. + s = s.split('/ui/DefaultGroup/CombatHud/MonsterSlot').join('/ui/RunUIGroup/CombatHud/MonsterStatus'); + // 2) 섹션별 그룹 접두사 remap + for (const [section, group] of Object.entries(MOVE)) { + s = s.split(`/ui/DefaultGroup/${section}`).join(`/ui/${group}/${section}`); + } + if (s !== before) { writeFileSync(p, s, 'utf8'); n++; console.log(' remapped', f); } +} +console.log(`reconnect-ui-paths: ${n} files updated`); diff --git a/tools/verify/cbgap.mjs b/tools/verify/cbgap.mjs new file mode 100644 index 0000000..500533f --- /dev/null +++ b/tools/verify/cbgap.mjs @@ -0,0 +1,69 @@ +import { readFileSync, readdirSync } from 'node:fs'; +import { join } from 'node:path'; + +// cb 컨트롤러가 참조하는 /ui/DefaultGroup/... 경로를, 사용자가 메이커에서 재편한 +// 새 UIGroup(.ui) 구조에 대조해 "그대로 옮겨지면 해결(resolved)" vs "이름/구조가 바뀌어 +// 못 찾음(GAP)"을 분류. GAP = 사용자에게 구→신 매핑을 받아야 할 항목. +// 출력은 경로 이름 + EXISTS/GAP boolean 뿐(엔티티 값 본문 미출력 → RULES §2 준수). + +// 섹션(=DefaultGroup 다음 첫 세그먼트) → 이동된 UIGroup (uimap.mjs 탐색 결과 기반) +const SECTION_TO_GROUP = { + MainMenu: 'DefaultGroup', Button_Attack: 'DefaultGroup', Button_Jump: 'DefaultGroup', UIJoystick: 'DefaultGroup', + CharacterSelectHud: 'SelectUIGroup', JobChoiceHud: 'SelectUIGroup', JobSelectHud: 'SelectUIGroup', + LobbyHud: 'LobbyUIGroup', BoardHud: 'LobbyUIGroup', SoulShopHud: 'LobbyUIGroup', + CombatHud: 'RunUIGroup', DeckHud: 'RunUIGroup', CardHand: 'RunUIGroup', MapHud: 'RunUIGroup', + RewardHud: 'RunUIGroup', ShopHud: 'RunUIGroup', RestHud: 'RunUIGroup', TreasureHud: 'RunUIGroup', + DeckInspectHud: 'DeckUIGroup', DeckAllHud: 'DeckUIGroup', +}; + +// 새 .ui 로드 +const UI_DIR = 'ui'; +const ui = {}; +for (const f of readdirSync(UI_DIR).filter((x) => x.endsWith('.ui'))) { + ui[f.replace('.ui', '')] = readFileSync(join(UI_DIR, f), 'utf8'); +} + +// cb 소스에서 /ui/DefaultGroup/... 경로 리터럴 추출 (템플릿 ${...} 포함) +const CB_DIR = 'tools/deck/cb'; +const re = /\/ui\/DefaultGroup\/[^"'`\s),]+/g; +const paths = new Set(); +for (const f of readdirSync(CB_DIR).filter((x) => x.endsWith('.mjs'))) { + const src = readFileSync(join(CB_DIR, f), 'utf8'); + for (const m of src.match(re) || []) paths.add(m); +} + +// 동적 세그먼트(${...}) 앞 정적 prefix만 취해 존재검사 (e.g. .../Card${i} → .../Card) +function staticPrefix(p) { + const i = p.indexOf('${'); + if (i === -1) return { p, dyn: false }; + // ${...} 직전까지 (마지막 세그먼트의 정적 앞부분 포함) + return { p: p.slice(0, i), dyn: true }; +} + +const bySection = {}; +for (const p of [...paths].sort()) { + const rest = p.slice('/ui/DefaultGroup/'.length); // Section/child/... + const section = rest.split('/')[0].split('${')[0]; + const group = SECTION_TO_GROUP[section] || '??'; + const newPath = group === '??' ? p : p.replace('/ui/DefaultGroup/', `/ui/${group}/`); + const { p: probe } = staticPrefix(newPath); + const blob = ui[group] || ''; + const exists = group !== '??' && blob.includes(probe); + (bySection[section] ||= []).push({ old: p, neu: newPath, exists, group }); +} + +// 보고 +let totResolved = 0, totGap = 0; +for (const section of Object.keys(bySection).sort()) { + const rows = bySection[section]; + const group = rows[0].group; + const gaps = rows.filter((r) => !r.exists); + const ok = rows.length - gaps.length; + totResolved += ok; totGap += gaps.length; + console.log(`\n[${section}] → ${group} 해결 ${ok} / GAP ${gaps.length} (총 ${rows.length})`); + for (const g of gaps) { + // GAP만 상세 출력 (사용자가 신규 이름 채워야 할 대상) + console.log(` GAP ${g.old.replace('/ui/DefaultGroup/', '')} →(없음) ${g.neu.replace(`/ui/${group}/`, `${group}: `)}`); + } +} +console.log(`\n=== 합계: 자동해결 ${totResolved} / GAP ${totGap} (distinct 경로 ${paths.size}) ===`); diff --git a/tools/verify/uimap.mjs b/tools/verify/uimap.mjs new file mode 100644 index 0000000..4ba1914 --- /dev/null +++ b/tools/verify/uimap.mjs @@ -0,0 +1,35 @@ +import { readFileSync, readdirSync } from 'node:fs'; +import { join } from 'node:path'; + +// UIGroup(.ui) 매핑 헬퍼 (RULES §2: 내용 출력 금지·카운트만). +// 어떤 섹션/엔티티 이름이 어느 .ui 파일에 들어있는지 카운트 매트릭스로 보고. +// 산출물 경로를 명령줄에 노출하지 않아(디렉토리 스캔) deny 회피. +// +// 사용: node tools/verify/uimap.mjs [ ...] +// 각 pattern은 정규식. 출력은 "pattern | file=count ..." 형식(본문 미출력). +const UI_DIR = 'ui'; +const files = readdirSync(UI_DIR).filter((f) => f.endsWith('.ui')); +const cache = {}; +for (const f of files) { + cache[f] = readFileSync(join(UI_DIR, f), 'utf8'); +} +// 파일별 크기/JSON 유효성 헤더 +console.log('=== ui/*.ui ==='); +for (const f of files) { + let ok = false; + try { JSON.parse(cache[f]); ok = true; } catch { ok = false; } + console.log(` ${f} bytes=${cache[f].length} jsonValid=${ok}`); +} +const pats = process.argv.slice(2); +if (pats.length === 0) process.exit(0); +console.log('=== matches (file=count, 0 생략) ==='); +for (const pat of pats) { + const re = new RegExp(pat, 'g'); + const hits = []; + for (const f of files) { + const m = cache[f].match(re); + const n = m ? m.length : 0; + if (n > 0) hits.push(`${f}=${n}`); + } + console.log(` /${pat}/ ${hits.length ? hits.join(' ') : '(none)'}`); +} diff --git a/ui/DeckUIGroup.ui b/ui/DeckUIGroup.ui new file mode 100644 index 0000000..d2c2447 --- /dev/null +++ b/ui/DeckUIGroup.ui @@ -0,0 +1,157957 @@ +{ + "Id": "", + "GameId": "", + "EntryKey": "ui://39309a0d-fd6b-4d50-aa7f-ed663ba9ce26", + "ContentType": "x-mod/ui", + "Content": "", + "Usage": 0, + "UsePublish": 1, + "UseService": 0, + "CoreVersion": "26.5.0.0", + "StudioVersion": "0.1.0.0", + "DynamicLoading": 0, + "ContentProto": { + "Use": "Binary", + "Entities": [ + { + "id": "39309a0d-fd6b-4d50-aa7f-ed663ba9ce26", + "path": "/ui/DeckUIGroup", + "componentNames": "MOD.Core.UITransformComponent,MOD.Core.UIGroupComponent,MOD.Core.CanvasGroupComponent", + "jsonString": { + "name": "DeckUIGroup", + "path": "/ui/DeckUIGroup", + "nameEditable": true, + "enable": true, + "visible": true, + "localize": false, + "displayOrder": 4, + "pathConstraints": "//", + "revision": 1, + "origin": { + "type": "Model", + "entry_id": "uigroup", + "sub_entity_id": null, + "root_entity_id": null, + "replaced_model_id": null + }, + "modelId": "uigroup", + "@components": [ + { + "@type": "MOD.Core.UITransformComponent", + "AlignmentOption": 15, + "AnchorsMax": { + "x": 1.0, + "y": 1.0 + }, + "AnchorsMin": { + "x": 0.0, + "y": 0.0 + }, + "MobileOnly": false, + "OffsetMax": { + "x": 0.0, + "y": 0.0 + }, + "OffsetMin": { + "x": 0.0, + "y": 0.0 + }, + "Pivot": { + "x": 0.5, + "y": 0.5 + }, + "RectSize": { + "x": 1920.0, + "y": 1080.0 + }, + "UIMode": 1, + "UIVersion": 2, + "anchoredPosition": { + "x": 0.0, + "y": 0.0 + }, + "Position": { + "x": 0.0, + "y": 0.0, + "z": 0.0 + }, + "QuaternionRotation": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.UIGroupComponent", + "DefaultShow": false, + "GroupOrder": 4, + "GroupType": 2, + "Enable": true + }, + { + "@type": "MOD.Core.CanvasGroupComponent", + "Enable": true + } + ], + "@version": 1 + } + }, + { + "id": "0e200000-0000-4000-8000-00000e200000", + "path": "/ui/DeckUIGroup/DeckAllHud", + "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent", + "jsonString": { + "name": "DeckAllHud", + "path": "/ui/DeckUIGroup/DeckAllHud", + "nameEditable": true, + "enable": true, + "visible": true, + "localize": true, + "displayOrder": 0, + "pathConstraints": "///", + "revision": 1, + "origin": { + "type": "Model", + "entry_id": "UISprite", + "sub_entity_id": null, + "root_entity_id": null, + "replaced_model_id": null + }, + "modelId": "uisprite", + "@components": [ + { + "@type": "MOD.Core.UITransformComponent", + "ActivePlatform": 255, + "AlignmentOption": 0, + "AnchorsMax": { + "x": 0.5, + "y": 0.5 + }, + "AnchorsMin": { + "x": 0.5, + "y": 0.5 + }, + "MobileOnly": false, + "OffsetMax": { + "x": 960.0, + "y": 540.0 + }, + "OffsetMin": { + "x": -960.0, + "y": -540.0 + }, + "Pivot": { + "x": 0.5, + "y": 0.5 + }, + "RectSize": { + "x": 1920.0, + "y": 1080.0 + }, + "UIMode": 1, + "UIScale": { + "x": 1.0, + "y": 1.0, + "z": 1.0 + }, + "UIVersion": 2, + "anchoredPosition": { + "x": 0.0, + "y": 0.0 + }, + "Position": { + "x": 0.0, + "y": 0.0, + "z": 0.0 + }, + "QuaternionRotation": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 + }, + "Scale": { + "x": 1.0, + "y": 1.0, + "z": 1.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.SpriteGUIRendererComponent", + "AnimClipPlayType": 0, + "EndFrameIndex": 2147483647, + "ImageRUID": { + "DataId": "" + }, + "LocalPosition": { + "x": 0.0, + "y": 0.0 + }, + "LocalScale": { + "x": 1.0, + "y": 1.0 + }, + "OrderInLayer": 4016, + "OverrideSorting": true, + "PlayRate": 1.0, + "PreserveSprite": 0, + "SortingLayer": "UI", + "StartFrameIndex": 0, + "Color": { + "r": 0.04, + "g": 0.05, + "b": 0.07, + "a": 0.78 + }, + "DropShadow": false, + "DropShadowAngle": 30.0, + "DropShadowColor": { + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 0.72 + }, + "DropShadowDistance": 32.0, + "FillAmount": 1.0, + "FillCenter": true, + "FillClockWise": true, + "FillMethod": 0, + "FillOrigin": 0, + "FlipX": false, + "FlipY": false, + "FrameColumn": 1, + "FrameRate": 0, + "FrameRow": 1, + "Outline": false, + "OutlineColor": { + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 1.0 + }, + "OutlineWidth": 3.0, + "RaycastTarget": true, + "Type": 1, + "Enable": true + } + ], + "@version": 1 + } + }, + { + "id": "0e200001-0000-4000-8000-00000e200001", + "path": "/ui/DeckUIGroup/DeckAllHud/Panel", + "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent", + "jsonString": { + "name": "Panel", + "path": "/ui/DeckUIGroup/DeckAllHud/Panel", + "nameEditable": true, + "enable": true, + "visible": true, + "localize": true, + "displayOrder": 0, + "pathConstraints": "////", + "revision": 1, + "origin": { + "type": "Model", + "entry_id": "UISprite", + "sub_entity_id": null, + "root_entity_id": null, + "replaced_model_id": null + }, + "modelId": "uisprite", + 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"/ui/DeckUIGroup/DeckInspectHud/Grid/Card60/Desc", + "nameEditable": true, + "enable": true, + "visible": true, + "localize": true, + "displayOrder": 2, + "pathConstraints": "//////", + "revision": 1, + "origin": { + "type": "Model", + "entry_id": "UIText", + "sub_entity_id": null, + "root_entity_id": null, + "replaced_model_id": null + }, + "modelId": "uitext", + "@components": [ + { + "@type": "MOD.Core.UITransformComponent", + "ActivePlatform": 255, + "AlignmentOption": 0, + "AnchorsMax": { + "x": 0.5, + "y": 0.5 + }, + "AnchorsMin": { + "x": 0.5, + "y": 0.5 + }, + "MobileOnly": false, + "OffsetMax": { + "x": 69.5, + "y": -38.0 + }, + "OffsetMin": { + "x": -69.5, + "y": -106.0 + }, + "Pivot": { + "x": 0.5, + "y": 0.5 + }, + "RectSize": { + "x": 139.0, + "y": 68.0 + }, + "UIMode": 1, + "UIScale": { + "x": 1.0, + "y": 1.0, + "z": 1.0 + }, + "UIVersion": 2, + "anchoredPosition": { + "x": 0.0, + "y": -72.0 + }, + "Position": { + "x": 0.0, + "y": -72.0, + "z": 0.0 + }, + "QuaternionRotation": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 + }, + "Scale": { + "x": 1.0, + "y": 1.0, + "z": 1.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.SpriteGUIRendererComponent", + "AnimClipPlayType": 0, + "EndFrameIndex": 2147483647, + "ImageRUID": { + "DataId": "" + }, + "LocalPosition": { + "x": 0.0, + "y": 0.0 + }, + "LocalScale": { + "x": 1.0, + "y": 1.0 + }, + "OrderInLayer": 3308, + "OverrideSorting": true, + "PlayRate": 1.0, + "PreserveSprite": 0, + "SortingLayer": "UI", + "StartFrameIndex": 0, + "Color": { + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 0.0 + }, + "DropShadow": false, + "DropShadowAngle": 30.0, + "DropShadowColor": { + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 0.72 + }, + "DropShadowDistance": 32.0, + "FillAmount": 1.0, + "FillCenter": true, + "FillClockWise": true, + "FillMethod": 0, + "FillOrigin": 0, + "FlipX": false, + "FlipY": false, + "FrameColumn": 1, + "FrameRate": 0, + "FrameRow": 1, + "Outline": false, + "OutlineColor": { + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 1.0 + }, + "OutlineWidth": 3.0, + "RaycastTarget": false, + "Type": 1, + "Enable": true + }, + { + "@type": "MOD.Core.TextComponent", + "Alignment": 4, + "Bold": true, + "DropShadow": false, + "DropShadowAngle": 30.0, + "DropShadowColor": { + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 0.72 + }, + "DropShadowDistance": 32.0, + "Font": 0, + "FontColor": { + "r": 0.98, + "g": 0.96, + "b": 0.9, + "a": 1.0 + }, + "FontSize": 12, + "MaxSize": 12, + "MinSize": 8, + "OrderInLayer": 3308, + "OutlineColor": { + "r": 0.08, + "g": 0.08, + "b": 0.08, + "a": 1.0 + }, + "OutlineDistance": { + "x": 1.0, + "y": -1.0 + }, + "OutlineWidth": 2.0, + "Overflow": 0, + "OverrideSorting": true, + "Padding": { + "left": 0, + "right": 0, + "top": 0, + "bottom": 0 + }, + "SizeFit": false, + "SortingLayer": "UI", + "Text": "", + "UseOutLine": true, + "Enable": true + } + ], + "@version": 1 + } + }, + { + "id": "0e5001a9-0000-4000-8000-00000e5001a9", + "path": "/ui/DeckUIGroup/DeckInspectHud/Grid/Card60/Art", + "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent", + "jsonString": { + "name": "Art", + "path": "/ui/DeckUIGroup/DeckInspectHud/Grid/Card60/Art", + "nameEditable": true, + "enable": true, + "visible": true, + "localize": true, + "displayOrder": 3, + "pathConstraints": "//////", + "revision": 1, + "origin": { + "type": "Model", + "entry_id": "UISprite", + "sub_entity_id": null, + "root_entity_id": null, + "replaced_model_id": null + }, + "modelId": "uisprite", + "@components": [ + { + "@type": "MOD.Core.UITransformComponent", + "ActivePlatform": 255, + "AlignmentOption": 0, + "AnchorsMax": { + "x": 0.5, + "y": 0.5 + }, + "AnchorsMin": { + "x": 0.5, + "y": 0.5 + }, + "MobileOnly": false, + "OffsetMax": { + "x": 49.0, + "y": 64.0 + }, + "OffsetMin": { + "x": -49.0, + "y": -34.0 + }, + "Pivot": { + "x": 0.5, + "y": 0.5 + }, + "RectSize": { + "x": 98.0, + "y": 98.0 + }, + "UIMode": 1, + "UIScale": { + "x": 1.0, + "y": 1.0, + "z": 1.0 + }, + "UIVersion": 2, + "anchoredPosition": { + "x": 0.0, + "y": 15.0 + }, + "Position": { + "x": 0.0, + "y": 15.0, + "z": 0.0 + }, + "QuaternionRotation": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 + }, + "Scale": { + "x": 1.0, + "y": 1.0, + "z": 1.0 + }, + "Enable": true + }, + { + "@type": "MOD.Core.SpriteGUIRendererComponent", + "AnimClipPlayType": 0, + "EndFrameIndex": 2147483647, + "ImageRUID": { + "DataId": "" + }, + "LocalPosition": { + "x": 0.0, + "y": 0.0 + }, + "LocalScale": { + "x": 1.0, + "y": 1.0 + }, + "OrderInLayer": 3305, + "OverrideSorting": true, + "PlayRate": 1.0, + "PreserveSprite": 0, + "SortingLayer": "UI", + "StartFrameIndex": 0, + "Color": { + "r": 1.0, + "g": 1.0, + "b": 1.0, + "a": 1.0 + }, + "DropShadow": false, + "DropShadowAngle": 30.0, + "DropShadowColor": { + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 0.72 + }, + "DropShadowDistance": 32.0, + "FillAmount": 1.0, + "FillCenter": true, + "FillClockWise": true, + "FillMethod": 0, + "FillOrigin": 0, + "FlipX": false, + "FlipY": false, + "FrameColumn": 1, + "FrameRate": 0, + "FrameRow": 1, + "Outline": false, + "OutlineColor": { + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 1.0 + }, + "OutlineWidth": 3.0, + "RaycastTarget": false, + "Type": 0, + "Enable": true + } + ], + "@version": 1 + } + } + ] + } +} \ No newline at end of file diff --git a/ui/DefaultGroup.ui b/ui/DefaultGroup.ui index 6cc70d2..68000b8 100644 --- a/ui/DefaultGroup.ui +++ b/ui/DefaultGroup.ui @@ -41,56 +41,56 @@ "ActivePlatform": 255, "AlignmentOption": 15, "AnchorsMax": { - "x": 1, - "y": 1 + "x": 1.0, + "y": 1.0 }, "AnchorsMin": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "MobileOnly": false, "OffsetMax": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "OffsetMin": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Pivot": { "x": 0.5, "y": 0.5 }, "RectSize": { - "x": 1920, - "y": 1080 + "x": 1920.0, + "y": 1080.0 }, "UIMode": 1, "UIScale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "UIVersion": 2, "anchoredPosition": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Position": { - "x": 0, - "y": 0, - "z": 0 + "x": 0.0, + "y": 0.0, + "z": 0.0 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": true }, @@ -104,7 +104,7 @@ { "@type": "MOD.Core.CanvasGroupComponent", "BlocksRaycasts": true, - "GroupAlpha": 1, + "GroupAlpha": 1.0, "Interactable": true, "Enable": true } @@ -115,7 +115,7 @@ { "id": "7f861a16-e1f5-4513-85a2-c9b56503efcd", "path": "/ui/DefaultGroup/Button_Attack", - "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent", + "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent", "jsonString": { "name": "Button_Attack", "path": "/ui/DefaultGroup/Button_Attack", @@ -140,56 +140,56 @@ "ActivePlatform": 2, "AlignmentOption": 8, "AnchorsMax": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 }, "AnchorsMin": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 }, "MobileOnly": false, "OffsetMax": { "x": -72.8999939, - "y": 434 + "y": 434.0 }, "OffsetMin": { "x": -276.9, - "y": 230 + "y": 230.0 }, "Pivot": { "x": 0.5, "y": 0.5 }, "RectSize": { - "x": 204, - "y": 204 + "x": 204.0, + "y": 204.0 }, "UIMode": 1, "UIScale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "UIVersion": 2, "anchoredPosition": { "x": -174.9, - "y": 332 + "y": 332.0 }, "Position": { "x": 785.1, - "y": -208, - "z": 0 + "y": -208.0, + "z": 0.0 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": false }, @@ -201,33 +201,33 @@ "DataId": "cd0560c4fc7f3b14994b90a502f00a21" }, "LocalPosition": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "LocalScale": { - "x": 1, - "y": 1 + "x": 1.0, + "y": 1.0 }, "OverrideSorting": false, - "PlayRate": 1, + "PlayRate": 1.0, "PreserveSprite": 0, "StartFrameIndex": 0, "Color": { - "r": 1, - "g": 1, - "b": 1, - "a": 1 + "r": 1.0, + "g": 1.0, + "b": 1.0, + "a": 1.0 }, "DropShadow": false, - "DropShadowAngle": 30, + "DropShadowAngle": 30.0, "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, + "r": 0.0, + "g": 0.0, + "b": 0.0, "a": 0.72 }, - "DropShadowDistance": 32, - "FillAmount": 1, + "DropShadowDistance": 32.0, + "FillAmount": 1.0, "FillCenter": true, "FillClockWise": true, "FillMethod": 0, @@ -239,62 +239,15 @@ "FrameRow": 1, "Outline": false, "OutlineColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 1 + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 1.0 }, - "OutlineWidth": 3, + "OutlineWidth": 3.0, "RaycastTarget": false, "Type": 0, "Enable": false - }, - { - "@type": "MOD.Core.ButtonComponent", - "Colors": { - "NormalColor": { - "r": 1, - "g": 1, - "b": 1, - "a": 1 - }, - "HighlightedColor": { - "r": 0.9607843, - "g": 0.9607843, - "b": 0.9607843, - "a": 1 - }, - "PressedColor": { - "r": 0.784313738, - "g": 0.784313738, - "b": 0.784313738, - "a": 1 - }, - "SelectedColor": { - "r": 0.9607843, - "g": 0.9607843, - "b": 0.9607843, - "a": 1 - }, - "DisabledColor": { - "r": 0.784313738, - "g": 0.784313738, - "b": 0.784313738, - "a": 0.5019608 - }, - "ColorMultiplier": 1, - "FadeDuration": 0.1 - }, - "ImageRUIDs": { - "HighlightedSprite": null, - "PressedSprite": null, - "SelectedSprite": null, - "DisabledSprite": null - }, - "KeyCode": 306, - "OverrideSorting": false, - "Transition": 1, - "Enable": false } ], "@version": 1 @@ -337,11 +290,11 @@ }, "MobileOnly": false, "OffsetMax": { - "x": 52, + "x": 52.0, "y": 53.5 }, "OffsetMin": { - "x": -56, + "x": -56.0, "y": -55.5 }, "Pivot": { @@ -349,35 +302,35 @@ "y": 0.5 }, "RectSize": { - "x": 108, - "y": 109 + "x": 108.0, + "y": 109.0 }, "UIMode": 1, "UIScale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "UIVersion": 2, "anchoredPosition": { - "x": -2, - "y": -1 + "x": -2.0, + "y": -1.0 }, "Position": { - "x": -2, - "y": -1, - "z": 0 + "x": -2.0, + "y": -1.0, + "z": 0.0 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": true }, @@ -389,33 +342,33 @@ "DataId": "cc55ed79f099cc94fae152e754984ddd" }, "LocalPosition": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "LocalScale": { - "x": 1, - "y": 1 + "x": 1.0, + "y": 1.0 }, "OverrideSorting": false, - "PlayRate": 1, + "PlayRate": 1.0, "PreserveSprite": 0, "StartFrameIndex": 0, "Color": { - "r": 1, - "g": 1, - "b": 1, - "a": 1 + "r": 1.0, + "g": 1.0, + "b": 1.0, + "a": 1.0 }, "DropShadow": false, - "DropShadowAngle": 30, + "DropShadowAngle": 30.0, "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, + "r": 0.0, + "g": 0.0, + "b": 0.0, "a": 0.72 }, - "DropShadowDistance": 32, - "FillAmount": 1, + "DropShadowDistance": 32.0, + "FillAmount": 1.0, "FillCenter": true, "FillClockWise": true, "FillMethod": 0, @@ -427,12 +380,12 @@ "FrameRow": 1, "Outline": false, "OutlineColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 1 + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 1.0 }, - "OutlineWidth": 3, + "OutlineWidth": 3.0, "RaycastTarget": true, "Type": 0, "Enable": true @@ -444,7 +397,7 @@ { "id": "6b1820f5-0c0c-4a55-b0c5-338f5b5192f7", "path": "/ui/DefaultGroup/Button_Jump", - "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent", + "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent", "jsonString": { "name": "Button_Jump", "path": "/ui/DefaultGroup/Button_Jump", @@ -469,20 +422,20 @@ "ActivePlatform": 2, "AlignmentOption": 8, "AnchorsMax": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 }, "AnchorsMin": { - "x": 1, - "y": 0 + "x": 1.0, + "y": 0.0 }, "MobileOnly": false, "OffsetMax": { - "x": -290, + "x": -290.0, "y": 295.57 }, "OffsetMin": { - "x": -494, + "x": -494.0, "y": 91.57001 }, "Pivot": { @@ -490,35 +443,35 @@ "y": 0.5 }, "RectSize": { - "x": 204, - "y": 204 + "x": 204.0, + "y": 204.0 }, "UIMode": 1, "UIScale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "UIVersion": 2, "anchoredPosition": { - "x": -392, + "x": -392.0, "y": 193.57 }, "Position": { - "x": 568, + "x": 568.0, "y": -346.43, - "z": 0 + "z": 0.0 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": false }, @@ -530,33 +483,33 @@ "DataId": "cd0560c4fc7f3b14994b90a502f00a21" }, "LocalPosition": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "LocalScale": { - "x": 1, - "y": 1 + "x": 1.0, + "y": 1.0 }, "OverrideSorting": false, - "PlayRate": 1, + "PlayRate": 1.0, "PreserveSprite": 0, "StartFrameIndex": 0, "Color": { - "r": 1, - "g": 1, - "b": 1, - "a": 1 + "r": 1.0, + "g": 1.0, + "b": 1.0, + "a": 1.0 }, "DropShadow": false, - "DropShadowAngle": 30, + "DropShadowAngle": 30.0, "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, + "r": 0.0, + "g": 0.0, + "b": 0.0, "a": 0.72 }, - "DropShadowDistance": 32, - "FillAmount": 1, + "DropShadowDistance": 32.0, + "FillAmount": 1.0, "FillCenter": true, "FillClockWise": true, "FillMethod": 0, @@ -568,62 +521,15 @@ "FrameRow": 1, "Outline": false, "OutlineColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 1 + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 1.0 }, - "OutlineWidth": 3, + "OutlineWidth": 3.0, "RaycastTarget": false, "Type": 0, "Enable": false - }, - { - "@type": "MOD.Core.ButtonComponent", - "Colors": { - "NormalColor": { - "r": 1, - "g": 1, - "b": 1, - "a": 1 - }, - "HighlightedColor": { - "r": 0.9607843, - "g": 0.9607843, - "b": 0.9607843, - "a": 1 - }, - "PressedColor": { - "r": 0.784313738, - "g": 0.784313738, - "b": 0.784313738, - "a": 1 - }, - "SelectedColor": { - "r": 0.9607843, - "g": 0.9607843, - "b": 0.9607843, - "a": 1 - }, - "DisabledColor": { - "r": 0.784313738, - "g": 0.784313738, - "b": 0.784313738, - "a": 0.5019608 - }, - "ColorMultiplier": 1, - "FadeDuration": 0.1 - }, - "ImageRUIDs": { - "HighlightedSprite": null, - "PressedSprite": null, - "SelectedSprite": null, - "DisabledSprite": null - }, - "KeyCode": 32, - "OverrideSorting": false, - "Transition": 1, - "Enable": false } ], "@version": 1 @@ -667,46 +573,46 @@ "MobileOnly": false, "OffsetMax": { "x": 71.5, - "y": 68 + "y": 68.0 }, "OffsetMin": { "x": -81.5, - "y": -66 + "y": -66.0 }, "Pivot": { "x": 0.5, "y": 0.5 }, "RectSize": { - "x": 153, - "y": 134 + "x": 153.0, + "y": 134.0 }, "UIMode": 1, "UIScale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "UIVersion": 2, "anchoredPosition": { - "x": -5, - "y": 1 + "x": -5.0, + "y": 1.0 }, "Position": { - "x": -5, - "y": 1, - "z": 0 + "x": -5.0, + "y": 1.0, + "z": 0.0 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": true }, @@ -718,33 +624,33 @@ "DataId": "b44742a7c3de2604ba4999a54ae0b4ed" }, "LocalPosition": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "LocalScale": { - "x": 1, - "y": 1 + "x": 1.0, + "y": 1.0 }, "OverrideSorting": false, - "PlayRate": 1, + "PlayRate": 1.0, "PreserveSprite": 0, "StartFrameIndex": 0, "Color": { - "r": 1, - "g": 1, - "b": 1, - "a": 1 + "r": 1.0, + "g": 1.0, + "b": 1.0, + "a": 1.0 }, "DropShadow": false, - "DropShadowAngle": 30, + "DropShadowAngle": 30.0, "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, + "r": 0.0, + "g": 0.0, + "b": 0.0, "a": 0.72 }, - "DropShadowDistance": 32, - "FillAmount": 1, + "DropShadowDistance": 32.0, + "FillAmount": 1.0, "FillCenter": true, "FillClockWise": true, "FillMethod": 0, @@ -756,12 +662,12 @@ "FrameRow": 1, "Outline": false, "OutlineColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 1 + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 1.0 }, - "OutlineWidth": 3, + "OutlineWidth": 3.0, "RaycastTarget": true, "Type": 0, "Enable": true @@ -798,20 +704,20 @@ "ActivePlatform": 2, "AlignmentOption": 7, "AnchorsMax": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "AnchorsMin": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "MobileOnly": false, "OffsetMax": { - "x": 410, + "x": 410.0, "y": 330.0001 }, "OffsetMin": { - "x": 210, + "x": 210.0, "y": 129.999908 }, "Pivot": { @@ -819,35 +725,35 @@ "y": 0.5 }, "RectSize": { - "x": 200, + "x": 200.0, "y": 200.0002 }, "UIMode": 1, "UIScale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "UIVersion": 2, "anchoredPosition": { - "x": 310, - "y": 230 + "x": 310.0, + "y": 230.0 }, "Position": { - "x": -650, - "y": -310, - "z": 0 + "x": -650.0, + "y": -310.0, + "z": 0.0 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": false }, @@ -859,33 +765,33 @@ "DataId": "" }, "LocalPosition": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "LocalScale": { - "x": 1, - "y": 1 + "x": 1.0, + "y": 1.0 }, "OverrideSorting": false, - "PlayRate": 1, + "PlayRate": 1.0, "PreserveSprite": 0, "StartFrameIndex": 0, "Color": { - "r": 0, - "g": 0, - "b": 0, - "a": 0 + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 0.0 }, "DropShadow": false, - "DropShadowAngle": 30, + "DropShadowAngle": 30.0, "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, + "r": 0.0, + "g": 0.0, + "b": 0.0, "a": 0.72 }, - "DropShadowDistance": 32, - "FillAmount": 1, + "DropShadowDistance": 32.0, + "FillAmount": 1.0, "FillCenter": true, "FillClockWise": true, "FillMethod": 0, @@ -897,12 +803,12 @@ "FrameRow": 1, "Outline": false, "OutlineColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 1 + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 1.0 }, - "OutlineWidth": 3, + "OutlineWidth": 3.0, "RaycastTarget": false, "Type": 1, "Enable": false @@ -925,7 +831,7 @@ "name": "UIChat", "path": "/ui/DefaultGroup/UIChat", "nameEditable": true, - "enable": true, + "enable": false, "visible": true, "localize": true, "displayOrder": 3, @@ -945,12 +851,12 @@ "ActivePlatform": 255, "AlignmentOption": 4, "AnchorsMax": { - "x": 0, - "y": 1 + "x": 0.0, + "y": 1.0 }, "AnchorsMin": { - "x": 0, - "y": 1 + "x": 0.0, + "y": 1.0 }, "MobileOnly": false, "OffsetMax": { @@ -971,9 +877,9 @@ }, "UIMode": 1, "UIScale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "UIVersion": 2, "anchoredPosition": { @@ -983,18 +889,18 @@ "Position": { "x": -591.027466, "y": 288.1949, - "z": 0 + "z": 0.0 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": true }, @@ -1006,33 +912,33 @@ "DataId": "" }, "LocalPosition": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "LocalScale": { - "x": 1, - "y": 1 + "x": 1.0, + "y": 1.0 }, "OverrideSorting": false, - "PlayRate": 1, + "PlayRate": 1.0, "PreserveSprite": 0, "StartFrameIndex": 0, "Color": { - "r": 0, - "g": 0, - "b": 0, - "a": 0 + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 0.0 }, "DropShadow": false, - "DropShadowAngle": 30, + "DropShadowAngle": 30.0, "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, + "r": 0.0, + "g": 0.0, + "b": 0.0, "a": 0.72 }, - "DropShadowDistance": 32, - "FillAmount": 1, + "DropShadowDistance": 32.0, + "FillAmount": 1.0, "FillCenter": true, "FillClockWise": true, "FillMethod": 0, @@ -1044,12 +950,12 @@ "FrameRow": 1, "Outline": false, "OutlineColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 1 + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 1.0 }, - "OutlineWidth": 3, + "OutlineWidth": 3.0, "RaycastTarget": false, "Type": 1, "Enable": true @@ -1065,241832 +971,6 @@ "@version": 1 } }, - { - "id": "cad00000-0000-4000-8000-000000000000", - "path": "/ui/DefaultGroup/CardHand", - "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent", - "jsonString": { - "name": "CardHand", - "path": "/ui/DefaultGroup/CardHand", - "nameEditable": true, - "enable": true, - "visible": true, - "localize": true, - "displayOrder": 5, - "pathConstraints": "///", - "revision": 1, - "origin": { - "type": "Model", - "entry_id": "UIEmpty", - "sub_entity_id": null, - "root_entity_id": null, - "replaced_model_id": null - }, - "modelId": "uiempty", - "@components": [ - { - "@type": "MOD.Core.UITransformComponent", - "ActivePlatform": 255, - "AlignmentOption": 6, - "AnchorsMax": { - "x": 0.5, - "y": 0 - }, - "AnchorsMin": { - "x": 0.5, - "y": 0 - }, - "MobileOnly": false, - "OffsetMax": { - "x": 510, - "y": 320 - }, - "OffsetMin": { - "x": -510, - "y": 40 - }, - "Pivot": { - "x": 0.5, - "y": 0.5 - }, - "RectSize": { - "x": 1020, - "y": 280 - }, - "UIMode": 1, - "UIScale": { - "x": 1, - "y": 1, - "z": 1 - }, - "UIVersion": 2, - "anchoredPosition": { - "x": 0, - "y": 180 - }, - "Position": { - "x": 0, - "y": -360, - "z": 0 - }, - "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 - }, - "Scale": { - "x": 1, - "y": 1, - "z": 1 - }, - "Enable": true - }, - { - "@type": "MOD.Core.SpriteGUIRendererComponent", - "AnimClipPlayType": 0, - "EndFrameIndex": 2147483647, - "ImageRUID": { - "DataId": "" - }, - "LocalPosition": { - "x": 0, - "y": 0 - }, - "LocalScale": { - "x": 1, - "y": 1 - }, - "OverrideSorting": false, - "PlayRate": 1, - "PreserveSprite": 0, - "StartFrameIndex": 0, - "Color": { - "r": 0, - "g": 0, - "b": 0, - "a": 0 - }, - "DropShadow": false, - "DropShadowAngle": 30, - "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 0.72 - }, - "DropShadowDistance": 32, - "FillAmount": 1, - "FillCenter": true, - "FillClockWise": true, - "FillMethod": 0, - "FillOrigin": 0, - "FlipX": false, - "FlipY": false, - "FrameColumn": 1, - "FrameRate": 0, - "FrameRow": 1, - "Outline": false, - "OutlineColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 1 - }, - "OutlineWidth": 3, - "RaycastTarget": false, - "Type": 1, - "Enable": true - } - ], - "@version": 1 - } - }, - { - "id": "cad00001-0000-4000-8000-000000000001", - "path": "/ui/DefaultGroup/CardHand/Card1", - "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.UITouchReceiveComponent", - "jsonString": { - "name": "Card1", - "path": "/ui/DefaultGroup/CardHand/Card1", - "nameEditable": true, - "enable": true, - "visible": true, - "localize": true, - "displayOrder": 0, - "pathConstraints": "////", - "revision": 1, - "origin": { - "type": "Model", - "entry_id": "UISprite", - "sub_entity_id": null, - "root_entity_id": null, - "replaced_model_id": null - }, - "modelId": "uisprite", - "@components": [ - { - "@type": "MOD.Core.UITransformComponent", - "ActivePlatform": 255, - "AlignmentOption": 0, - "AnchorsMax": { - "x": 0.5, - "y": 0.5 - }, - "AnchorsMin": { - "x": 0.5, - "y": 0.5 - }, - "MobileOnly": false, - "OffsetMax": { - 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- "a": 0.72 - }, - "DropShadowDistance": 32, - "FillAmount": 1, - "FillCenter": true, - "FillClockWise": true, - "FillMethod": 0, - "FillOrigin": 0, - "FlipX": false, - "FlipY": false, - "FrameColumn": 1, - "FrameRate": 0, - "FrameRow": 1, - "Outline": false, - "OutlineColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 1 - }, - "OutlineWidth": 3, - "RaycastTarget": true, - "Type": 0, - "Enable": true - }, - { - "@type": "MOD.Core.ButtonComponent", - "Colors": { - "NormalColor": { - "r": 1, - "g": 1, - "b": 1, - "a": 1 - }, - "HighlightedColor": { - "r": 0.9607843, - "g": 0.9607843, - "b": 0.9607843, - "a": 1 - }, - "PressedColor": { - "r": 0.784313738, - "g": 0.784313738, - "b": 0.784313738, - "a": 1 - }, - "SelectedColor": { - "r": 0.9607843, - "g": 0.9607843, - "b": 0.9607843, - "a": 1 - }, - "DisabledColor": { - "r": 0.784313738, - "g": 0.784313738, - "b": 0.784313738, - "a": 0.5019608 - }, - "ColorMultiplier": 1, - "FadeDuration": 0.1 - }, - "ImageRUIDs": { - "HighlightedSprite": null, - "PressedSprite": null, - "SelectedSprite": null, - "DisabledSprite": null - }, - "KeyCode": 0, - "OverrideSorting": false, - "Transition": 1, - "Enable": true - }, - { - "@type": "MOD.Core.UITouchReceiveComponent", - "Enable": true - } - ], - "@version": 1 - } - }, - { - "id": "0ca0000a-0000-4000-8000-00000ca0000a", - "path": "/ui/DefaultGroup/CardHand/Card1/Cost", - "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent", - "jsonString": { - "name": "Cost", - "path": "/ui/DefaultGroup/CardHand/Card1/Cost", - "nameEditable": true, - "enable": true, - "visible": true, - "localize": true, - "displayOrder": 7, - "pathConstraints": "/////", - "revision": 1, - "origin": { - "type": "Model", - "entry_id": "UIText", - "sub_entity_id": null, - "root_entity_id": null, - "replaced_model_id": null - }, - "modelId": "uitext", - "@components": [ - { - "@type": "MOD.Core.UITransformComponent", - "ActivePlatform": 255, - "AlignmentOption": 0, - "AnchorsMax": { - "x": 0.5, - "y": 0.5 - }, - "AnchorsMin": { - "x": 0.5, - "y": 0.5 - }, - "MobileOnly": false, - "OffsetMax": { - "x": -50, - "y": 124 - }, - "OffsetMin": { - "x": -90, - "y": 84 - }, - "Pivot": { - "x": 0.5, - "y": 0.5 - }, - "RectSize": { - "x": 40, - "y": 40 - }, - "UIMode": 1, - "UIScale": { - "x": 1, - "y": 1, - "z": 1 - }, - "UIVersion": 2, - "anchoredPosition": { - "x": -70, - "y": 104 - }, - "Position": { - "x": -60, - "y": 95, - "z": 0 - }, - "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 - }, - "Scale": { - "x": 1, - "y": 1, - "z": 1 - }, - "Enable": true - }, - { - "@type": "MOD.Core.SpriteGUIRendererComponent", - "AnimClipPlayType": 0, - "EndFrameIndex": 2147483647, - "ImageRUID": { - "DataId": "" - }, - "LocalPosition": { - "x": 0, - "y": 0 - }, - "LocalScale": { - "x": 1, - "y": 1 - }, - "OverrideSorting": false, - "PlayRate": 1, - "PreserveSprite": 0, - "StartFrameIndex": 0, - "Color": { - "r": 0, - "g": 0, - "b": 0, - "a": 0 - }, - 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"DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 0.72 - }, - "DropShadowDistance": 32, - "FillAmount": 1, - "FillCenter": true, - "FillClockWise": true, - "FillMethod": 0, - "FillOrigin": 0, - "FlipX": false, - "FlipY": false, - "FrameColumn": 1, - "FrameRate": 0, - "FrameRow": 1, - "Outline": false, - "OutlineColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 1 - }, - "OutlineWidth": 3, - "RaycastTarget": false, - "Type": 1, - "Enable": true - }, - { - "@type": "MOD.Core.TextComponent", - "Alignment": 4, - "Bold": true, - "DropShadow": false, - "DropShadowAngle": 30, - "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 0.72 - }, - "DropShadowDistance": 32, - "Font": 0, - "FontColor": { - "r": 1, - "g": 0.92, - "b": 0.62, - "a": 1 - }, - "FontSize": 17, - "MaxSize": 17, - "MinSize": 8, - "OutlineColor": { - "r": 0.1, - "g": 0.1, - "b": 0.1, - "a": 1 - }, - "OutlineDistance": { - "x": 1, - "y": -1 - }, - "OutlineWidth": 2, - "Overflow": 0, - "OverrideSorting": false, - 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0.5 - }, - "RectSize": { - "x": 98, - "y": 98 - }, - "UIMode": 1, - "UIScale": { - "x": 1, - "y": 1, - "z": 1 - }, - "UIVersion": 2, - "anchoredPosition": { - "x": 0, - "y": 15 - }, - "Position": { - "x": 0, - "y": 15, - "z": 0 - }, - "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 - }, - "Scale": { - "x": 1, - "y": 1, - "z": 1 - }, - "Enable": true - }, - { - "@type": "MOD.Core.SpriteGUIRendererComponent", - "AnimClipPlayType": 0, - "EndFrameIndex": 2147483647, - "ImageRUID": { - "DataId": "" - }, - "LocalPosition": { - "x": 0, - "y": 0 - }, - "LocalScale": { - "x": 1, - "y": 1 - }, - "OverrideSorting": true, - "PlayRate": 1, - "PreserveSprite": 0, - "StartFrameIndex": 0, - "Color": { - "r": 1, - "g": 1, - "b": 1, - "a": 1 - }, - "DropShadow": false, - "DropShadowAngle": 30, - "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 0.72 - }, - "DropShadowDistance": 32, - "FillAmount": 1, - "FillCenter": true, - "FillClockWise": true, - "FillMethod": 0, - "FillOrigin": 0, - "FlipX": false, - "FlipY": false, - "FrameColumn": 1, - "FrameRate": 0, - "FrameRow": 1, - "Outline": false, - "OutlineColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 1 - }, - "OutlineWidth": 3, - "RaycastTarget": false, - "Type": 0, - "Enable": true, - "SortingLayer": "UI", - "OrderInLayer": 4305 - } - ], - "@version": 1 - } - }, { "id": "0e000000-0000-4000-8000-00000e000000", "path": "/ui/DefaultGroup/MainMenu", @@ -242902,7 +982,7 @@ "enable": true, "visible": true, "localize": true, - "displayOrder": 20, + "displayOrder": 4, "pathConstraints": "///", "revision": 1, "origin": { @@ -242928,47 +1008,47 @@ }, "MobileOnly": false, "OffsetMax": { - "x": 960, - "y": 540 + "x": 960.0, + "y": 540.0 }, "OffsetMin": { - "x": -960, - "y": -540 + "x": -960.0, + "y": -540.0 }, "Pivot": { "x": 0.5, "y": 0.5 }, "RectSize": { - "x": 1920, - "y": 1080 + "x": 1920.0, + "y": 1080.0 }, "UIMode": 1, "UIScale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "UIVersion": 2, "anchoredPosition": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Position": { - "x": 0, - "y": 0, - "z": 0 + "x": 0.0, + "y": 0.0, + "z": 0.0 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": true }, @@ -242977,36 +1057,36 @@ "AnimClipPlayType": 0, "EndFrameIndex": 2147483647, "ImageRUID": { - "DataId": "" + "DataId": "41ad73da083d41b0ae30bf7b86794376" }, "LocalPosition": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "LocalScale": { - "x": 1, - "y": 1 + "x": 1.0, + "y": 1.0 }, "OverrideSorting": false, - "PlayRate": 1, + "PlayRate": 1.0, "PreserveSprite": 0, "StartFrameIndex": 0, "Color": { - "r": 0.06, - "g": 0.09, - "b": 0.13, - "a": 1 + "r": 0.160784319, + "g": 0.141176477, + "b": 0.141176477, + "a": 1.0 }, "DropShadow": false, - "DropShadowAngle": 30, + "DropShadowAngle": 30.0, "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, + "r": 0.0, + "g": 0.0, + "b": 0.0, "a": 0.72 }, - "DropShadowDistance": 32, - "FillAmount": 1, + "DropShadowDistance": 32.0, + "FillAmount": 1.0, "FillCenter": true, "FillClockWise": true, "FillMethod": 0, @@ -243018,12 +1098,12 @@ "FrameRow": 1, "Outline": false, "OutlineColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 1 + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 1.0 }, - "OutlineWidth": 3, + "OutlineWidth": 3.0, "RaycastTarget": true, "Type": 1, "Enable": true @@ -243069,47 +1149,47 @@ }, "MobileOnly": false, "OffsetMax": { - "x": 960, - "y": 540 + "x": 836.0, + "y": 470.5 }, "OffsetMin": { - "x": -960, - "y": -540 + "x": -836.0, + "y": -470.5 }, "Pivot": { "x": 0.5, "y": 0.5 }, "RectSize": { - "x": 1920, - "y": 1080 + "x": 1672.0, + "y": 941.0 }, "UIMode": 1, "UIScale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "UIVersion": 2, "anchoredPosition": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "Position": { - "x": 0, - "y": 0, - "z": 0 + "x": 0.0, + "y": 0.0, + "z": 0.0 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": true }, @@ -243118,36 +1198,36 @@ "AnimClipPlayType": 0, "EndFrameIndex": 2147483647, "ImageRUID": { - "DataId": "" + "DataId": "41ad73da083d41b0ae30bf7b86794376" }, "LocalPosition": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "LocalScale": { - "x": 1, - "y": 1 + "x": 1.0, + "y": 1.0 }, "OverrideSorting": false, - "PlayRate": 1, + "PlayRate": 1.0, "PreserveSprite": 0, "StartFrameIndex": 0, "Color": { - "r": 0, - "g": 0, - "b": 0, - "a": 0 + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 0.0 }, "DropShadow": false, - "DropShadowAngle": 30, + "DropShadowAngle": 30.0, "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, + "r": 0.0, + "g": 0.0, + "b": 0.0, "a": 0.72 }, - "DropShadowDistance": 32, - "FillAmount": 1, + "DropShadowDistance": 32.0, + "FillAmount": 1.0, "FillCenter": true, "FillClockWise": true, "FillMethod": 0, @@ -243159,14 +1239,14 @@ "FrameRow": 1, "Outline": false, "OutlineColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 1 + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 1.0 }, - "OutlineWidth": 3, + "OutlineWidth": 3.0, "RaycastTarget": false, - "Type": 1, + "Type": 0, "Enable": true } ], @@ -243184,194 +1264,6 @@ "enable": true, "visible": true, "localize": true, - "displayOrder": 0, - "pathConstraints": "////", - "revision": 1, - "origin": { - "type": "Model", - "entry_id": "UIText", - "sub_entity_id": null, - "root_entity_id": null, - "replaced_model_id": null - }, - "modelId": "uitext", - "@components": [ - { - "@type": "MOD.Core.UITransformComponent", - "ActivePlatform": 255, - "AlignmentOption": 0, - "AnchorsMax": { - "x": 0.5, - "y": 0.5 - }, - "AnchorsMin": { - "x": 0.5, - "y": 0.5 - }, - "MobileOnly": false, - "OffsetMax": { - "x": 360, - "y": 230 - }, - "OffsetMin": { - "x": -360, - "y": 130 - }, - "Pivot": { - "x": 0.5, - "y": 0.5 - }, - "RectSize": { - "x": 720, - "y": 100 - }, - "UIMode": 1, - "UIScale": { - "x": 1, - "y": 1, - "z": 1 - }, - "UIVersion": 2, - "anchoredPosition": { - "x": 0, - "y": 180 - }, - "Position": { - "x": 0, - "y": 180, - "z": 0 - }, - "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 - }, - "Scale": { - "x": 1, - "y": 1, - "z": 1 - }, - "Enable": true - }, - { - "@type": "MOD.Core.SpriteGUIRendererComponent", - "AnimClipPlayType": 0, - "EndFrameIndex": 2147483647, - "ImageRUID": { - "DataId": "" - }, - "LocalPosition": { - "x": 0, - "y": 0 - }, - "LocalScale": { - "x": 1, - "y": 1 - }, - "OverrideSorting": false, - "PlayRate": 1, - "PreserveSprite": 0, - "StartFrameIndex": 0, - "Color": { - "r": 0, - "g": 0, - "b": 0, - "a": 0 - }, - "DropShadow": false, - "DropShadowAngle": 30, - "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 0.72 - }, - "DropShadowDistance": 32, - "FillAmount": 1, - "FillCenter": true, - "FillClockWise": true, - "FillMethod": 0, - "FillOrigin": 0, - "FlipX": false, - "FlipY": false, - "FrameColumn": 1, - "FrameRate": 0, - "FrameRow": 1, - "Outline": false, - "OutlineColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 1 - }, - "OutlineWidth": 3, - "RaycastTarget": false, - "Type": 1, - "Enable": true - }, - { - "@type": "MOD.Core.TextComponent", - "Alignment": 0, - "Bold": true, - "DropShadow": false, - "DropShadowAngle": 30, - "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 0.72 - }, - "DropShadowDistance": 32, - "Font": 0, - "FontColor": { - "r": 0.94, - "g": 0.74, - "b": 0.26, - "a": 1 - }, - "FontSize": 64, - "MaxSize": 64, - "MinSize": 8, - "OutlineColor": { - "r": 0.08, - "g": 0.08, - "b": 0.08, - "a": 1 - }, - "OutlineDistance": { - "x": 1, - "y": -1 - }, - "OutlineWidth": 1, - "Overflow": 0, - "OverrideSorting": false, - "Padding": { - "left": 0, - "right": 0, - "top": 0, - "bottom": 0 - }, - "SizeFit": false, - "Text": "슬레이 메이플", - "UseOutLine": true, - "Enable": true - } - ], - "@version": 1 - } - }, - { - "id": "0e000002-0000-4000-8000-00000e000002", - "path": "/ui/DefaultGroup/MainMenu/Subtitle", - "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent", - "jsonString": { - "name": "Subtitle", - "path": "/ui/DefaultGroup/MainMenu/Subtitle", - "nameEditable": true, - "enable": true, - "visible": true, - "localize": true, "displayOrder": 1, "pathConstraints": "////", "revision": 1, @@ -243398,47 +1290,47 @@ }, "MobileOnly": false, "OffsetMax": { - "x": 380, - "y": 128 + "x": 360.0, + "y": 230.0 }, "OffsetMin": { - "x": -380, - "y": 80 + "x": -360.0, + "y": 130.0 }, "Pivot": { "x": 0.5, "y": 0.5 }, "RectSize": { - "x": 760, - "y": 48 + "x": 720.0, + "y": 100.0 }, "UIMode": 1, "UIScale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "UIVersion": 2, "anchoredPosition": { - "x": 0, - "y": 104 + "x": 0.0, + "y": 180.0 }, "Position": { - "x": 0, - "y": 104, - "z": 0 + "x": 0.0, + "y": 180.0, + "z": 0.0 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": true }, @@ -243450,33 +1342,33 @@ "DataId": "" }, "LocalPosition": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "LocalScale": { - "x": 1, - "y": 1 + "x": 1.0, + "y": 1.0 }, "OverrideSorting": false, - "PlayRate": 1, + "PlayRate": 1.0, "PreserveSprite": 0, "StartFrameIndex": 0, "Color": { - "r": 0, - "g": 0, - "b": 0, - "a": 0 + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 0.0 }, "DropShadow": false, - "DropShadowAngle": 30, + "DropShadowAngle": 30.0, "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, + "r": 0.0, + "g": 0.0, + "b": 0.0, "a": 0.72 }, - "DropShadowDistance": 32, - "FillAmount": 1, + "DropShadowDistance": 32.0, + "FillAmount": 1.0, "FillCenter": true, "FillClockWise": true, "FillMethod": 0, @@ -243488,520 +1380,50 @@ "FrameRow": 1, "Outline": false, "OutlineColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 1 + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 1.0 }, - "OutlineWidth": 3, + "OutlineWidth": 3.0, "RaycastTarget": false, "Type": 1, "Enable": true }, - { - "@type": "MOD.Core.TextComponent", - "Alignment": 0, - "Bold": false, - "DropShadow": false, - "DropShadowAngle": 30, - "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 0.72 - }, - "DropShadowDistance": 32, - "Font": 0, - "FontColor": { - "r": 0.82, - "g": 0.86, - "b": 0.9, - "a": 1 - }, - "FontSize": 24, - "MaxSize": 24, - "MinSize": 8, - "OutlineColor": { - "r": 0.08, - "g": 0.08, - "b": 0.08, - "a": 1 - }, - "OutlineDistance": { - "x": 1, - "y": -1 - }, - "OutlineWidth": 1, - "Overflow": 0, - "OverrideSorting": false, - "Padding": { - "left": 0, - "right": 0, - "top": 0, - "bottom": 0 - }, - "SizeFit": false, - "Text": "카드를 뽑고, 덱을 만들고, 첨탑을 오른다", - "UseOutLine": true, - "Enable": true - } - ], - "@version": 1 - } - }, - { - "id": "0e000003-0000-4000-8000-00000e000003", - "path": "/ui/DefaultGroup/MainMenu/NewGameButton", - "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent", - "jsonString": { - "name": "NewGameButton", - "path": "/ui/DefaultGroup/MainMenu/NewGameButton", - "nameEditable": true, - "enable": true, - "visible": true, - "localize": true, - "displayOrder": 2, - "pathConstraints": "////", - "revision": 1, - "origin": { - "type": "Model", - "entry_id": "UIButton", - "sub_entity_id": null, - "root_entity_id": null, - "replaced_model_id": null - }, - "modelId": "uibutton", - "@components": [ - { - "@type": "MOD.Core.UITransformComponent", - "ActivePlatform": 255, - "AlignmentOption": 0, - "AnchorsMax": { - "x": 0.5, - "y": 0.5 - }, - "AnchorsMin": { - "x": 0.5, - "y": 0.5 - }, - "MobileOnly": false, - "OffsetMax": { - "x": 130, - "y": 14 - }, - "OffsetMin": { - "x": -130, - "y": -54 - }, - "Pivot": { - "x": 0.5, - "y": 0.5 - }, - "RectSize": { - "x": 260, - "y": 68 - }, - "UIMode": 1, - "UIScale": { - "x": 1, - "y": 1, - "z": 1 - }, - "UIVersion": 2, - "anchoredPosition": { - "x": 0, - "y": -20 - }, - "Position": { - "x": 0, - "y": -20, - "z": 0 - }, - "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 - }, - "Scale": { - "x": 1, - "y": 1, - "z": 1 - }, - "Enable": true - }, - { - "@type": "MOD.Core.SpriteGUIRendererComponent", - "AnimClipPlayType": 0, - "EndFrameIndex": 2147483647, - "ImageRUID": { - "DataId": "" - }, - "LocalPosition": { - "x": 0, - "y": 0 - }, - "LocalScale": { - "x": 1, - "y": 1 - }, - "OverrideSorting": false, - "PlayRate": 1, - "PreserveSprite": 0, - "StartFrameIndex": 0, - "Color": { - "r": 0.13, - "g": 0.15, - "b": 0.18, - "a": 1 - }, - "DropShadow": false, - "DropShadowAngle": 30, - "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 0.72 - }, - "DropShadowDistance": 32, - "FillAmount": 1, - "FillCenter": true, - "FillClockWise": true, - "FillMethod": 0, - "FillOrigin": 0, - "FlipX": false, - "FlipY": false, - "FrameColumn": 1, - "FrameRate": 0, - "FrameRow": 1, - "Outline": false, - "OutlineColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 1 - }, - "OutlineWidth": 3, - "RaycastTarget": true, - "Type": 1, - "Enable": true - }, - { - "@type": "MOD.Core.ButtonComponent", - "Colors": { - "NormalColor": { - "r": 1, - "g": 1, - "b": 1, - "a": 1 - }, - "HighlightedColor": { - "r": 0.9607843, - "g": 0.9607843, - "b": 0.9607843, - "a": 1 - }, - "PressedColor": { - "r": 0.784313738, - "g": 0.784313738, - "b": 0.784313738, - "a": 1 - }, - "SelectedColor": { - "r": 0.9607843, - "g": 0.9607843, - "b": 0.9607843, - "a": 1 - }, - "DisabledColor": { - "r": 0.784313738, - "g": 0.784313738, - "b": 0.784313738, - "a": 0.5019608 - }, - "ColorMultiplier": 1, - "FadeDuration": 0.1 - }, - "ImageRUIDs": { - "HighlightedSprite": null, - "PressedSprite": null, - "SelectedSprite": null, - "DisabledSprite": null - }, - "KeyCode": 0, - "OverrideSorting": false, - "Transition": 1, - "Enable": true - }, - { - "@type": "MOD.Core.TextComponent", - "Alignment": 0, - "Bold": true, - "DropShadow": false, - "DropShadowAngle": 30, - "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 0.72 - }, - "DropShadowDistance": 32, - "Font": 0, - "FontColor": { - "r": 0.94, - "g": 0.74, - "b": 0.26, - "a": 1 - }, - "FontSize": 30, - "MaxSize": 30, - "MinSize": 8, - "OutlineColor": { - "r": 0.08, - "g": 0.08, - "b": 0.08, - "a": 1 - }, - "OutlineDistance": { - "x": 1, - "y": -1 - }, - "OutlineWidth": 1, - "Overflow": 0, - "OverrideSorting": false, - "Padding": { - "left": 0, - "right": 0, - "top": 0, - "bottom": 0 - }, - "SizeFit": false, - "Text": "새 게임", - "UseOutLine": true, - "Enable": true - } - ], - "@version": 1 - } - }, - { - "id": "0e0000c3-0000-4000-8000-00000e0000c3", - "path": "/ui/DefaultGroup/MainMenu/AscMinus", - "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent", - "jsonString": { - "name": "AscMinus", - "path": "/ui/DefaultGroup/MainMenu/AscMinus", - "nameEditable": true, - "enable": true, - "visible": true, - "localize": true, - "displayOrder": 5, - "pathConstraints": "////", - "revision": 1, - "origin": { - "type": "Model", - "entry_id": "UIButton", - "sub_entity_id": null, - "root_entity_id": null, - "replaced_model_id": null - }, - "modelId": "uibutton", - "@components": [ - { - "@type": "MOD.Core.UITransformComponent", - "ActivePlatform": 255, - "AlignmentOption": 0, - "AnchorsMax": { - "x": 0.5, - "y": 0.5 - }, - "AnchorsMin": { - "x": 0.5, - "y": 0.5 - }, - "MobileOnly": false, - "OffsetMax": { - "x": -144, - "y": -159 - }, - "OffsetMin": { - "x": -196, - "y": -211 - }, - "Pivot": { - "x": 0.5, - "y": 0.5 - }, - "RectSize": { - "x": 52, - "y": 52 - }, - "UIMode": 1, - "UIScale": { - "x": 1, - "y": 1, - "z": 1 - }, - "UIVersion": 2, - "anchoredPosition": { - "x": -170, - "y": -185 - }, - "Position": { - "x": -170, - "y": -185, - "z": 0 - }, - "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 - }, - "Scale": { - "x": 1, - "y": 1, - "z": 1 - }, - "Enable": true - }, - { - "@type": "MOD.Core.SpriteGUIRendererComponent", - "AnimClipPlayType": 0, - "EndFrameIndex": 2147483647, - "ImageRUID": { - "DataId": "" - }, - "LocalPosition": { - "x": 0, - "y": 0 - }, - "LocalScale": { - "x": 1, - "y": 1 - }, - "OverrideSorting": false, - "PlayRate": 1, - "PreserveSprite": 0, - "StartFrameIndex": 0, - "Color": { - "r": 0.13, - "g": 0.15, - "b": 0.18, - "a": 1 - }, - "DropShadow": false, - "DropShadowAngle": 30, - "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 0.72 - }, - "DropShadowDistance": 32, - "FillAmount": 1, - "FillCenter": true, - "FillClockWise": true, - "FillMethod": 0, - "FillOrigin": 0, - "FlipX": false, - "FlipY": false, - "FrameColumn": 1, - "FrameRate": 0, - "FrameRow": 1, - "Outline": false, - "OutlineColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 1 - }, - "OutlineWidth": 3, - "RaycastTarget": true, - "Type": 1, - "Enable": true - }, - { - "@type": "MOD.Core.ButtonComponent", - "Colors": { - "NormalColor": { - "r": 1, - "g": 1, - "b": 1, - "a": 1 - }, - "HighlightedColor": { - "r": 0.9607843, - "g": 0.9607843, - "b": 0.9607843, - "a": 1 - }, - "PressedColor": { - "r": 0.784313738, - "g": 0.784313738, - "b": 0.784313738, - "a": 1 - }, - "SelectedColor": { - "r": 0.9607843, - "g": 0.9607843, - "b": 0.9607843, - "a": 1 - }, - "DisabledColor": { - "r": 0.784313738, - "g": 0.784313738, - "b": 0.784313738, - "a": 0.5019608 - }, - "ColorMultiplier": 1, - "FadeDuration": 0.1 - }, - "ImageRUIDs": { - "HighlightedSprite": null, - "PressedSprite": null, - "SelectedSprite": null, - "DisabledSprite": null - }, - "KeyCode": 0, - "OverrideSorting": false, - "Transition": 1, - "Enable": true - }, { "@type": "MOD.Core.TextComponent", "Alignment": 4, "Bold": true, "DropShadow": false, - "DropShadowAngle": 30, + "DropShadowAngle": 30.0, "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, + "r": 0.0, + "g": 0.0, + "b": 0.0, "a": 0.72 }, - "DropShadowDistance": 32, + "DropShadowDistance": 32.0, "Font": 0, "FontColor": { "r": 0.94, "g": 0.74, "b": 0.26, - "a": 1 + "a": 1.0 }, - "FontSize": 30, - "MaxSize": 30, + "FontSize": 64, + "MaxSize": 64, "MinSize": 8, "OutlineColor": { "r": 0.08, "g": 0.08, "b": 0.08, - "a": 1 + "a": 1.0 }, "OutlineDistance": { - "x": 1, - "y": -1 + "x": 1.0, + "y": -1.0 }, - "OutlineWidth": 1, + "OutlineWidth": 1.0, "Overflow": 0, "OverrideSorting": false, "Padding": { @@ -244011,7 +1433,7 @@ "bottom": 0 }, "SizeFit": false, - "Text": "-", + "Text": "슬레이 메이플", "UseOutLine": true, "Enable": true } @@ -244020,17 +1442,17 @@ } }, { - "id": "0e0000c4-0000-4000-8000-00000e0000c4", - "path": "/ui/DefaultGroup/MainMenu/AscLabel", + "id": "0e000002-0000-4000-8000-00000e000002", + "path": "/ui/DefaultGroup/MainMenu/Subtitle", "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent", "jsonString": { - "name": "AscLabel", - "path": "/ui/DefaultGroup/MainMenu/AscLabel", + "name": "Subtitle", + "path": "/ui/DefaultGroup/MainMenu/Subtitle", "nameEditable": true, "enable": true, "visible": true, "localize": true, - "displayOrder": 6, + "displayOrder": 2, "pathConstraints": "////", "revision": 1, "origin": { @@ -244056,47 +1478,47 @@ }, "MobileOnly": false, "OffsetMax": { - "x": 125, - "y": -165 + "x": 380.0, + "y": 128.0 }, "OffsetMin": { - "x": -125, - "y": -205 + "x": -380.0, + "y": 80.0 }, "Pivot": { "x": 0.5, "y": 0.5 }, "RectSize": { - "x": 250, - "y": 40 + "x": 760.0, + "y": 48.0 }, "UIMode": 1, "UIScale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "UIVersion": 2, "anchoredPosition": { - "x": 0, - "y": -185 + "x": 0.0, + "y": 104.0 }, "Position": { - "x": 0, - "y": -185, - "z": 0 + "x": 0.0, + "y": 104.0, + "z": 0.0 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": true }, @@ -244108,33 +1530,33 @@ "DataId": "" }, "LocalPosition": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "LocalScale": { - "x": 1, - "y": 1 + "x": 1.0, + "y": 1.0 }, "OverrideSorting": false, - "PlayRate": 1, + "PlayRate": 1.0, "PreserveSprite": 0, "StartFrameIndex": 0, "Color": { - "r": 0, - "g": 0, - "b": 0, - "a": 0 + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 0.0 }, "DropShadow": false, - "DropShadowAngle": 30, + "DropShadowAngle": 30.0, "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, + "r": 0.0, + "g": 0.0, + "b": 0.0, "a": 0.72 }, - "DropShadowDistance": 32, - "FillAmount": 1, + "DropShadowDistance": 32.0, + "FillAmount": 1.0, "FillCenter": true, "FillClockWise": true, "FillMethod": 0, @@ -244146,12 +1568,12 @@ "FrameRow": 1, "Outline": false, "OutlineColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 1 + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 1.0 }, - "OutlineWidth": 3, + "OutlineWidth": 3.0, "RaycastTarget": false, "Type": 1, "Enable": true @@ -244159,37 +1581,37 @@ { "@type": "MOD.Core.TextComponent", "Alignment": 4, - "Bold": true, + "Bold": false, "DropShadow": false, - "DropShadowAngle": 30, + "DropShadowAngle": 30.0, "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, + "r": 0.0, + "g": 0.0, + "b": 0.0, "a": 0.72 }, - "DropShadowDistance": 32, + "DropShadowDistance": 32.0, "Font": 0, "FontColor": { - "r": 0.85, - "g": 0.7, - "b": 0.95, - "a": 1 + "r": 0.82, + "g": 0.86, + "b": 0.9, + "a": 1.0 }, - "FontSize": 22, - "MaxSize": 22, + "FontSize": 24, + "MaxSize": 24, "MinSize": 8, "OutlineColor": { "r": 0.08, "g": 0.08, "b": 0.08, - "a": 1 + "a": 1.0 }, "OutlineDistance": { - "x": 1, - "y": -1 + "x": 1.0, + "y": -1.0 }, - "OutlineWidth": 1, + "OutlineWidth": 1.0, "Overflow": 0, "OverrideSorting": false, "Padding": { @@ -244199,7 +1621,7 @@ "bottom": 0 }, "SizeFit": false, - "Text": "승천 0 / 해금 0", + "Text": "카드를 뽑고, 덱을 만들고, 첨탑을 오른다", "UseOutLine": true, "Enable": true } @@ -244208,247 +1630,12 @@ } }, { - "id": "0e0000c5-0000-4000-8000-00000e0000c5", - "path": "/ui/DefaultGroup/MainMenu/AscPlus", - "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent", + "id": "0e000003-0000-4000-8000-00000e000003", + "path": "/ui/DefaultGroup/MainMenu/NewGameButton", + "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent", "jsonString": { - "name": "AscPlus", - "path": "/ui/DefaultGroup/MainMenu/AscPlus", - "nameEditable": true, - "enable": true, - "visible": true, - "localize": true, - "displayOrder": 7, - "pathConstraints": "////", - "revision": 1, - "origin": { - "type": "Model", - "entry_id": "UIButton", - "sub_entity_id": null, - "root_entity_id": null, - "replaced_model_id": null - }, - "modelId": "uibutton", - "@components": [ - { - "@type": "MOD.Core.UITransformComponent", - "ActivePlatform": 255, - "AlignmentOption": 0, - "AnchorsMax": { - "x": 0.5, - "y": 0.5 - }, - "AnchorsMin": { - "x": 0.5, - "y": 0.5 - }, - "MobileOnly": false, - "OffsetMax": { - "x": 196, - "y": -159 - }, - "OffsetMin": { - "x": 144, - "y": -211 - }, - "Pivot": { - "x": 0.5, - "y": 0.5 - }, - "RectSize": { - "x": 52, - "y": 52 - }, - "UIMode": 1, - "UIScale": { - "x": 1, - "y": 1, - "z": 1 - }, - "UIVersion": 2, - "anchoredPosition": { - "x": 170, - "y": -185 - }, - "Position": { - "x": 170, - "y": -185, - "z": 0 - }, - "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 - }, - "Scale": { - "x": 1, - "y": 1, - "z": 1 - }, - "Enable": true - }, - { - "@type": "MOD.Core.SpriteGUIRendererComponent", - "AnimClipPlayType": 0, - "EndFrameIndex": 2147483647, - "ImageRUID": { - "DataId": "" - }, - "LocalPosition": { - "x": 0, - "y": 0 - }, - "LocalScale": { - "x": 1, - "y": 1 - }, - "OverrideSorting": false, - "PlayRate": 1, - "PreserveSprite": 0, - "StartFrameIndex": 0, - "Color": { - "r": 0.13, - "g": 0.15, - "b": 0.18, - "a": 1 - }, - "DropShadow": false, - "DropShadowAngle": 30, - "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 0.72 - }, - "DropShadowDistance": 32, - "FillAmount": 1, - "FillCenter": true, - "FillClockWise": true, - "FillMethod": 0, - "FillOrigin": 0, - "FlipX": false, - "FlipY": false, - "FrameColumn": 1, - "FrameRate": 0, - "FrameRow": 1, - "Outline": false, - "OutlineColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 1 - }, - "OutlineWidth": 3, - "RaycastTarget": true, - "Type": 1, - "Enable": true - }, - { - "@type": "MOD.Core.ButtonComponent", - "Colors": { - "NormalColor": { - "r": 1, - "g": 1, - "b": 1, - "a": 1 - }, - "HighlightedColor": { - "r": 0.9607843, - "g": 0.9607843, - "b": 0.9607843, - "a": 1 - }, - "PressedColor": { - "r": 0.784313738, - "g": 0.784313738, - "b": 0.784313738, - "a": 1 - }, - "SelectedColor": { - "r": 0.9607843, - "g": 0.9607843, - "b": 0.9607843, - "a": 1 - }, - "DisabledColor": { - "r": 0.784313738, - "g": 0.784313738, - "b": 0.784313738, - "a": 0.5019608 - }, - "ColorMultiplier": 1, - "FadeDuration": 0.1 - }, - "ImageRUIDs": { - "HighlightedSprite": null, - "PressedSprite": null, - "SelectedSprite": null, - "DisabledSprite": null - }, - "KeyCode": 0, - "OverrideSorting": false, - "Transition": 1, - "Enable": true - }, - { - "@type": "MOD.Core.TextComponent", - "Alignment": 4, - "Bold": true, - "DropShadow": false, - "DropShadowAngle": 30, - "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 0.72 - }, - "DropShadowDistance": 32, - "Font": 0, - "FontColor": { - "r": 0.94, - "g": 0.74, - "b": 0.26, - "a": 1 - }, - "FontSize": 30, - "MaxSize": 30, - "MinSize": 8, - "OutlineColor": { - "r": 0.08, - "g": 0.08, - "b": 0.08, - "a": 1 - }, - "OutlineDistance": { - "x": 1, - "y": -1 - }, - "OutlineWidth": 1, - "Overflow": 0, - "OverrideSorting": false, - "Padding": { - "left": 0, - "right": 0, - "top": 0, - "bottom": 0 - }, - "SizeFit": false, - "Text": "+", - "UseOutLine": true, - "Enable": true - } - ], - "@version": 1 - } - }, - { - "id": "0e000004-0000-4000-8000-00000e000004", - "path": "/ui/DefaultGroup/MainMenu/ContinueButton", - "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent", - "jsonString": { - "name": "ContinueButton", - "path": "/ui/DefaultGroup/MainMenu/ContinueButton", + "name": "NewGameButton", + "path": "/ui/DefaultGroup/MainMenu/NewGameButton", "nameEditable": true, "enable": true, "visible": true, @@ -244479,47 +1666,47 @@ }, "MobileOnly": false, "OffsetMax": { - "x": 130, - "y": -71 + "x": 130.0, + "y": 14.0 }, "OffsetMin": { - "x": -130, - "y": -129 + "x": -130.0, + "y": -54.0 }, "Pivot": { "x": 0.5, "y": 0.5 }, "RectSize": { - "x": 260, - "y": 58 + "x": 260.0, + "y": 68.0 }, "UIMode": 1, "UIScale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "UIVersion": 2, "anchoredPosition": { - "x": 0, - "y": -100 + "x": 0.0, + "y": -20.0 }, "Position": { - "x": 0, - "y": -100, - "z": 0 + "x": 0.0, + "y": -20.0, + "z": 0.0 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": true }, @@ -244531,33 +1718,33 @@ "DataId": "" }, "LocalPosition": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "LocalScale": { - "x": 1, - "y": 1 + "x": 1.0, + "y": 1.0 }, "OverrideSorting": false, - "PlayRate": 1, + "PlayRate": 1.0, "PreserveSprite": 0, "StartFrameIndex": 0, "Color": { - "r": 0.1, - "g": 0.11, - "b": 0.13, - "a": 0.78 + "r": 0.13, + "g": 0.15, + "b": 0.18, + "a": 1.0 }, "DropShadow": false, - "DropShadowAngle": 30, + "DropShadowAngle": 30.0, "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, + "r": 0.0, + "g": 0.0, + "b": 0.0, "a": 0.72 }, - "DropShadowDistance": 32, - "FillAmount": 1, + "DropShadowDistance": 32.0, + "FillAmount": 1.0, "FillCenter": true, "FillClockWise": true, "FillMethod": 0, @@ -244569,389 +1756,13 @@ "FrameRow": 1, "Outline": false, "OutlineColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 1 + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 1.0 }, - "OutlineWidth": 3, - "RaycastTarget": false, - "Type": 1, - "Enable": true - }, - { - "@type": "MOD.Core.ButtonComponent", - "Colors": { - "NormalColor": { - "r": 1, - "g": 1, - "b": 1, - "a": 1 - }, - "HighlightedColor": { - "r": 0.9607843, - "g": 0.9607843, - "b": 0.9607843, - "a": 1 - }, - "PressedColor": { - "r": 0.784313738, - "g": 0.784313738, - "b": 0.784313738, - "a": 1 - }, - "SelectedColor": { - "r": 0.9607843, - "g": 0.9607843, - "b": 0.9607843, - "a": 1 - }, - "DisabledColor": { - "r": 0.784313738, - "g": 0.784313738, - "b": 0.784313738, - "a": 0.5019608 - }, - "ColorMultiplier": 1, - "FadeDuration": 0.1 - }, - "ImageRUIDs": { - "HighlightedSprite": null, - "PressedSprite": null, - "SelectedSprite": null, - "DisabledSprite": null - }, - "KeyCode": 0, - "OverrideSorting": false, - "Transition": 1, - "Enable": false - }, - { - "@type": "MOD.Core.TextComponent", - "Alignment": 0, - "Bold": true, - "DropShadow": false, - "DropShadowAngle": 30, - "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 0.72 - }, - "DropShadowDistance": 32, - "Font": 0, - "FontColor": { - "r": 0.55, - "g": 0.58, - "b": 0.62, - "a": 1 - }, - "FontSize": 24, - "MaxSize": 24, - "MinSize": 8, - "OutlineColor": { - "r": 0.08, - "g": 0.08, - "b": 0.08, - "a": 1 - }, - "OutlineDistance": { - "x": 1, - "y": -1 - }, - "OutlineWidth": 1, - "Overflow": 0, - "OverrideSorting": false, - "Padding": { - "left": 0, - "right": 0, - "top": 0, - "bottom": 0 - }, - "SizeFit": false, - "Text": "이어하기", - "UseOutLine": true, - "Enable": true - } - ], - "@version": 1 - } - }, - { - "id": "0e900000-0000-4000-8000-00000e900000", - "path": "/ui/DefaultGroup/LobbyHud", - "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent", - "jsonString": { - "name": "LobbyHud", - "path": "/ui/DefaultGroup/LobbyHud", - "nameEditable": true, - "enable": false, - "visible": true, - "localize": true, - "displayOrder": 11, - "pathConstraints": "///", - "revision": 1, - "origin": { - "type": "Model", - "entry_id": "UISprite", - "sub_entity_id": null, - "root_entity_id": null, - "replaced_model_id": null - }, - "modelId": "uisprite", - "@components": [ - { - "@type": "MOD.Core.UITransformComponent", - "ActivePlatform": 255, - "AlignmentOption": 0, - "AnchorsMax": { - "x": 0.5, - "y": 0.5 - }, - "AnchorsMin": { - "x": 0.5, - "y": 0.5 - }, - "MobileOnly": false, - "OffsetMax": { - "x": 960, - "y": 540 - }, - "OffsetMin": { - "x": -960, - "y": -540 - }, - "Pivot": { - "x": 0.5, - "y": 0.5 - }, - "RectSize": { - "x": 1920, - "y": 1080 - }, - "UIMode": 1, - "UIScale": { - "x": 1, - "y": 1, - "z": 1 - }, - "UIVersion": 2, - "anchoredPosition": { - "x": 0, - "y": 0 - }, - "Position": { - "x": 0, - "y": 0, - "z": 0 - }, - "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 - }, - "Scale": { - "x": 1, - "y": 1, - "z": 1 - }, - "Enable": true - }, - { - "@type": "MOD.Core.SpriteGUIRendererComponent", - "AnimClipPlayType": 0, - "EndFrameIndex": 2147483647, - "ImageRUID": { - "DataId": "" - }, - "LocalPosition": { - "x": 0, - "y": 0 - }, - "LocalScale": { - "x": 1, - "y": 1 - }, - "OverrideSorting": false, - "PlayRate": 1, - "PreserveSprite": 0, - "StartFrameIndex": 0, - "Color": { - "r": 0, - "g": 0, - "b": 0, - "a": 0 - }, - "DropShadow": false, - "DropShadowAngle": 30, - "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 0.72 - }, - "DropShadowDistance": 32, - "FillAmount": 1, - "FillCenter": true, - "FillClockWise": true, - "FillMethod": 0, - "FillOrigin": 0, - "FlipX": false, - "FlipY": false, - "FrameColumn": 1, - "FrameRate": 0, - "FrameRow": 1, - "Outline": false, - "OutlineColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 1 - }, - "OutlineWidth": 3, - "RaycastTarget": false, - "Type": 1, - "Enable": true - } - ], - "@version": 1 - } - }, - { - "id": "0e900001-0000-4000-8000-00000e900001", - "path": "/ui/DefaultGroup/LobbyHud/Title", - "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent", - "jsonString": { - "name": "Title", - "path": "/ui/DefaultGroup/LobbyHud/Title", - "nameEditable": true, - "enable": true, - "visible": true, - "localize": true, - "displayOrder": 1, - "pathConstraints": "////", - "revision": 1, - "origin": { - "type": "Model", - "entry_id": "UIText", - "sub_entity_id": null, - "root_entity_id": null, - "replaced_model_id": null - }, - "modelId": "uitext", - "@components": [ - { - "@type": "MOD.Core.UITransformComponent", - "ActivePlatform": 255, - "AlignmentOption": 0, - "AnchorsMax": { - "x": 0.5, - "y": 0.5 - }, - "AnchorsMin": { - "x": 0.5, - "y": 0.5 - }, - "MobileOnly": false, - "OffsetMax": { - "x": 380, - "y": 506 - }, - "OffsetMin": { - "x": -380, - "y": 450 - }, - "Pivot": { - "x": 0.5, - "y": 0.5 - }, - "RectSize": { - "x": 760, - "y": 56 - }, - "UIMode": 1, - "UIScale": { - "x": 1, - "y": 1, - "z": 1 - }, - "UIVersion": 2, - "anchoredPosition": { - "x": 0, - "y": 478 - }, - "Position": { - "x": 0, - "y": 478, - "z": 0 - }, - "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 - }, - "Scale": { - "x": 1, - "y": 1, - "z": 1 - }, - "Enable": true - }, - { - "@type": "MOD.Core.SpriteGUIRendererComponent", - "AnimClipPlayType": 0, - "EndFrameIndex": 2147483647, - "ImageRUID": { - "DataId": "" - }, - "LocalPosition": { - "x": 0, - "y": 0 - }, - "LocalScale": { - "x": 1, - "y": 1 - }, - "OverrideSorting": false, - "PlayRate": 1, - "PreserveSprite": 0, - "StartFrameIndex": 0, - "Color": { - "r": 0, - "g": 0, - "b": 0, - "a": 0 - }, - "DropShadow": false, - "DropShadowAngle": 30, - "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 0.72 - }, - "DropShadowDistance": 32, - "FillAmount": 1, - "FillCenter": true, - "FillClockWise": true, - "FillMethod": 0, - "FillOrigin": 0, - "FlipX": false, - "FlipY": false, - "FrameColumn": 1, - "FrameRate": 0, - "FrameRow": 1, - "Outline": false, - "OutlineColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 1 - }, - "OutlineWidth": 3, - "RaycastTarget": false, + "OutlineWidth": 3.0, + "RaycastTarget": true, "Type": 1, "Enable": true }, @@ -244960,35 +1771,35 @@ "Alignment": 4, "Bold": true, "DropShadow": false, - "DropShadowAngle": 30, + "DropShadowAngle": 30.0, "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, + "r": 0.0, + "g": 0.0, + "b": 0.0, "a": 0.72 }, - "DropShadowDistance": 32, + "DropShadowDistance": 32.0, "Font": 0, "FontColor": { "r": 0.94, "g": 0.74, "b": 0.26, - "a": 1 + "a": 1.0 }, - "FontSize": 40, - "MaxSize": 40, + "FontSize": 30, + "MaxSize": 30, "MinSize": 8, "OutlineColor": { "r": 0.08, "g": 0.08, "b": 0.08, - "a": 1 + "a": 1.0 }, "OutlineDistance": { - "x": 1, - "y": -1 + "x": 1.0, + "y": -1.0 }, - "OutlineWidth": 1, + "OutlineWidth": 1.0, "Overflow": 0, "OverrideSorting": false, "Padding": { @@ -244998,7 +1809,7 @@ "bottom": 0 }, "SizeFit": false, - "Text": "메이플 로비", + "Text": "새 게임", "UseOutLine": true, "Enable": true } @@ -245007,27 +1818,27 @@ } }, { - "id": "0e900002-0000-4000-8000-00000e900002", - "path": "/ui/DefaultGroup/LobbyHud/SoulLabel", + "id": "0e0000c3-0000-4000-8000-00000e0000c3", + "path": "/ui/DefaultGroup/MainMenu/AscMinus", "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent", "jsonString": { - "name": "SoulLabel", - "path": "/ui/DefaultGroup/LobbyHud/SoulLabel", + "name": "AscMinus", + "path": "/ui/DefaultGroup/MainMenu/AscMinus", "nameEditable": true, "enable": true, "visible": true, "localize": true, - "displayOrder": 1, + "displayOrder": 4, "pathConstraints": "////", "revision": 1, "origin": { "type": "Model", - "entry_id": "UIText", + "entry_id": "UIButton", "sub_entity_id": null, "root_entity_id": null, "replaced_model_id": null }, - "modelId": "uitext", + "modelId": "uibutton", "@components": [ { "@type": "MOD.Core.UITransformComponent", @@ -245043,47 +1854,47 @@ }, "MobileOnly": false, "OffsetMax": { - "x": 860, - "y": 506 + "x": -144.0, + "y": -159.0 }, "OffsetMin": { - "x": 540, - "y": 450 + "x": -196.0, + "y": -211.0 }, "Pivot": { "x": 0.5, "y": 0.5 }, "RectSize": { - "x": 320, - "y": 56 + "x": 52.0, + "y": 52.0 }, "UIMode": 1, "UIScale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "UIVersion": 2, "anchoredPosition": { - "x": 700, - "y": 478 + "x": -170.0, + "y": -185.0 }, "Position": { - "x": 700, - "y": 478, - "z": 0 + "x": -170.0, + "y": -185.0, + "z": 0.0 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": true }, @@ -245095,33 +1906,33 @@ "DataId": "" }, "LocalPosition": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "LocalScale": { - "x": 1, - "y": 1 + "x": 1.0, + "y": 1.0 }, "OverrideSorting": false, - "PlayRate": 1, + "PlayRate": 1.0, "PreserveSprite": 0, "StartFrameIndex": 0, "Color": { - "r": 0, - "g": 0, - "b": 0, - "a": 0 + "r": 0.13, + "g": 0.15, + "b": 0.18, + "a": 1.0 }, "DropShadow": false, - "DropShadowAngle": 30, + "DropShadowAngle": 30.0, "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, + "r": 0.0, + "g": 0.0, + "b": 0.0, "a": 0.72 }, - "DropShadowDistance": 32, - "FillAmount": 1, + "DropShadowDistance": 32.0, + "FillAmount": 1.0, "FillCenter": true, "FillClockWise": true, "FillMethod": 0, @@ -245133,13 +1944,13 @@ "FrameRow": 1, "Outline": false, "OutlineColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 1 + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 1.0 }, - "OutlineWidth": 3, - "RaycastTarget": false, + "OutlineWidth": 3.0, + "RaycastTarget": true, "Type": 1, "Enable": true }, @@ -245148,35 +1959,35 @@ "Alignment": 4, "Bold": true, "DropShadow": false, - "DropShadowAngle": 30, + "DropShadowAngle": 30.0, "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, + "r": 0.0, + "g": 0.0, + "b": 0.0, "a": 0.72 }, - "DropShadowDistance": 32, + "DropShadowDistance": 32.0, "Font": 0, "FontColor": { - "r": 0.6, - "g": 0.85, - "b": 1, - "a": 1 + "r": 0.94, + "g": 0.74, + "b": 0.26, + "a": 1.0 }, - "FontSize": 28, - "MaxSize": 28, + "FontSize": 30, + "MaxSize": 30, "MinSize": 8, "OutlineColor": { "r": 0.08, "g": 0.08, "b": 0.08, - "a": 1 + "a": 1.0 }, "OutlineDistance": { - "x": 1, - "y": -1 + "x": 1.0, + "y": -1.0 }, - "OutlineWidth": 1, + "OutlineWidth": 1.0, "Overflow": 0, "OverrideSorting": false, "Padding": { @@ -245186,7 +1997,7 @@ "bottom": 0 }, "SizeFit": false, - "Text": "영혼 0", + "Text": "-", "UseOutLine": true, "Enable": true } @@ -245195,17 +2006,17 @@ } }, { - "id": "0e900003-0000-4000-8000-00000e900003", - "path": "/ui/DefaultGroup/LobbyHud/AscLabel", + "id": "0e0000c4-0000-4000-8000-00000e0000c4", + "path": "/ui/DefaultGroup/MainMenu/AscLabel", "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent", "jsonString": { "name": "AscLabel", - "path": "/ui/DefaultGroup/LobbyHud/AscLabel", + "path": "/ui/DefaultGroup/MainMenu/AscLabel", "nameEditable": true, "enable": true, "visible": true, "localize": true, - "displayOrder": 1, + "displayOrder": 5, "pathConstraints": "////", "revision": 1, "origin": { @@ -245231,47 +2042,47 @@ }, "MobileOnly": false, "OffsetMax": { - "x": -370, - "y": 506 + "x": 125.0, + "y": -165.0 }, "OffsetMin": { - "x": -750, - "y": 450 + "x": -125.0, + "y": -205.0 }, "Pivot": { "x": 0.5, "y": 0.5 }, "RectSize": { - "x": 380, - "y": 56 + "x": 250.0, + "y": 40.0 }, "UIMode": 1, "UIScale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "UIVersion": 2, "anchoredPosition": { - "x": -560, - "y": 478 + "x": 0.0, + "y": -185.0 }, "Position": { - "x": -560, - "y": 478, - "z": 0 + "x": 0.0, + "y": -185.0, + "z": 0.0 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": true }, @@ -245283,33 +2094,33 @@ "DataId": "" }, "LocalPosition": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "LocalScale": { - "x": 1, - "y": 1 + "x": 1.0, + "y": 1.0 }, "OverrideSorting": false, - "PlayRate": 1, + "PlayRate": 1.0, "PreserveSprite": 0, "StartFrameIndex": 0, "Color": { - "r": 0, - "g": 0, - "b": 0, - "a": 0 + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 0.0 }, "DropShadow": false, - "DropShadowAngle": 30, + "DropShadowAngle": 30.0, "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, + "r": 0.0, + "g": 0.0, + "b": 0.0, "a": 0.72 }, - "DropShadowDistance": 32, - "FillAmount": 1, + "DropShadowDistance": 32.0, + "FillAmount": 1.0, "FillCenter": true, "FillClockWise": true, "FillMethod": 0, @@ -245321,12 +2132,12 @@ "FrameRow": 1, "Outline": false, "OutlineColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 1 + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 1.0 }, - "OutlineWidth": 3, + "OutlineWidth": 3.0, "RaycastTarget": false, "Type": 1, "Enable": true @@ -245336,20 +2147,20 @@ "Alignment": 4, "Bold": true, "DropShadow": false, - "DropShadowAngle": 30, + "DropShadowAngle": 30.0, "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, + "r": 0.0, + "g": 0.0, + "b": 0.0, "a": 0.72 }, - "DropShadowDistance": 32, + "DropShadowDistance": 32.0, "Font": 0, "FontColor": { - "r": 0.9, + "r": 0.85, "g": 0.7, - "b": 0.5, - "a": 1 + "b": 0.95, + "a": 1.0 }, "FontSize": 22, "MaxSize": 22, @@ -245358,13 +2169,13 @@ "r": 0.08, "g": 0.08, "b": 0.08, - "a": 1 + "a": 1.0 }, "OutlineDistance": { - "x": 1, - "y": -1 + "x": 1.0, + "y": -1.0 }, - "OutlineWidth": 1, + "OutlineWidth": 1.0, "Overflow": 0, "OverrideSorting": false, "Padding": { @@ -245383,440 +2194,17 @@ } }, { - "id": "0e900004-0000-4000-8000-00000e900004", - "path": "/ui/DefaultGroup/LobbyHud/Hint", + "id": "0e0000c5-0000-4000-8000-00000e0000c5", + "path": "/ui/DefaultGroup/MainMenu/AscPlus", "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent", - "jsonString": { - "name": "Hint", - "path": "/ui/DefaultGroup/LobbyHud/Hint", - "nameEditable": true, - "enable": true, - "visible": true, - "localize": true, - "displayOrder": 1, - "pathConstraints": "////", - "revision": 1, - "origin": { - "type": "Model", - "entry_id": "UIText", - "sub_entity_id": null, - "root_entity_id": null, - "replaced_model_id": null - }, - "modelId": "uitext", - "@components": [ - { - "@type": "MOD.Core.UITransformComponent", - "ActivePlatform": 255, - "AlignmentOption": 0, - "AnchorsMax": { - "x": 0.5, - "y": 0.5 - }, - "AnchorsMin": { - "x": 0.5, - "y": 0.5 - }, - "MobileOnly": false, - "OffsetMax": { - "x": 750, - "y": -450 - }, - "OffsetMin": { - "x": -750, - "y": -506 - }, - "Pivot": { - "x": 0.5, - "y": 0.5 - }, - "RectSize": { - "x": 1500, - "y": 56 - }, - "UIMode": 1, - "UIScale": { - "x": 1, - "y": 1, - "z": 1 - }, - "UIVersion": 2, - "anchoredPosition": { - "x": 0, - "y": -478 - }, - "Position": { - "x": 0, - "y": -478, - "z": 0 - }, - "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 - }, - "Scale": { - "x": 1, - "y": 1, - "z": 1 - }, - "Enable": true - }, - { - "@type": "MOD.Core.SpriteGUIRendererComponent", - "AnimClipPlayType": 0, - "EndFrameIndex": 2147483647, - "ImageRUID": { - "DataId": "" - }, - "LocalPosition": { - "x": 0, - "y": 0 - }, - "LocalScale": { - "x": 1, - "y": 1 - }, - "OverrideSorting": false, - "PlayRate": 1, - "PreserveSprite": 0, - "StartFrameIndex": 0, - "Color": { - "r": 0, - "g": 0, - "b": 0, - "a": 0 - }, - "DropShadow": false, - "DropShadowAngle": 30, - "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 0.72 - }, - "DropShadowDistance": 32, - "FillAmount": 1, - "FillCenter": true, - "FillClockWise": true, - "FillMethod": 0, - "FillOrigin": 0, - "FlipX": false, - "FlipY": false, - "FrameColumn": 1, - "FrameRate": 0, - "FrameRow": 1, - "Outline": false, - "OutlineColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 1 - }, - "OutlineWidth": 3, - "RaycastTarget": false, - "Type": 1, - "Enable": true - }, - { - "@type": "MOD.Core.TextComponent", - "Alignment": 4, - "Bold": true, - "DropShadow": false, - "DropShadowAngle": 30, - "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 0.72 - }, - "DropShadowDistance": 32, - "Font": 0, - "FontColor": { - "r": 0.72, - "g": 0.76, - "b": 0.82, - "a": 1 - }, - "FontSize": 20, - "MaxSize": 20, - "MinSize": 8, - "OutlineColor": { - "r": 0.08, - "g": 0.08, - "b": 0.08, - "a": 1 - }, - "OutlineDistance": { - "x": 1, - "y": -1 - }, - "OutlineWidth": 1, - "Overflow": 0, - "OverrideSorting": false, - "Padding": { - "left": 0, - "right": 0, - "top": 0, - "bottom": 0 - }, - "SizeFit": false, - "Text": "NPC에게 다가가 ↑ 또는 클릭으로 대화 · ← → 이동 · Ctrl 공격", - "UseOutLine": true, - "Enable": true - } - ], - "@version": 1 - } - }, - { - "id": "0e900005-0000-4000-8000-00000e900005", - "path": "/ui/DefaultGroup/LobbyHud/AscMinus", - "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent", - "jsonString": { - "name": "AscMinus", - "path": "/ui/DefaultGroup/LobbyHud/AscMinus", - "nameEditable": true, - "enable": true, - "visible": true, - "localize": true, - "displayOrder": 2, - "pathConstraints": "////", - "revision": 1, - "origin": { - "type": "Model", - "entry_id": "UIButton", - "sub_entity_id": null, - "root_entity_id": null, - "replaced_model_id": null - }, - "modelId": "uibutton", - "@components": [ - { - "@type": "MOD.Core.UITransformComponent", - "ActivePlatform": 255, - "AlignmentOption": 0, - "AnchorsMax": { - "x": 0.5, - "y": 0.5 - }, - "AnchorsMin": { - "x": 0.5, - "y": 0.5 - }, - "MobileOnly": false, - "OffsetMax": { - "x": -757, - "y": 491 - }, - "OffsetMin": { - "x": -803, - "y": 449 - }, - "Pivot": { - "x": 0.5, - "y": 0.5 - }, - "RectSize": { - "x": 46, - "y": 42 - }, - "UIMode": 1, - "UIScale": { - "x": 1, - "y": 1, - "z": 1 - }, - "UIVersion": 2, - "anchoredPosition": { - "x": -780, - "y": 470 - }, - "Position": { - "x": -780, - "y": 470, - "z": 0 - }, - "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 - }, - "Scale": { - "x": 1, - "y": 1, - "z": 1 - }, - "Enable": true - }, - { - "@type": "MOD.Core.SpriteGUIRendererComponent", - "AnimClipPlayType": 0, - "EndFrameIndex": 2147483647, - "ImageRUID": { - "DataId": "" - }, - "LocalPosition": { - "x": 0, - "y": 0 - }, - "LocalScale": { - "x": 1, - "y": 1 - }, - "OverrideSorting": false, - "PlayRate": 1, - "PreserveSprite": 0, - "StartFrameIndex": 0, - "Color": { - "r": 0.2, - "g": 0.24, - "b": 0.3, - "a": 1 - }, - "DropShadow": false, - "DropShadowAngle": 30, - "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 0.72 - }, - "DropShadowDistance": 32, - "FillAmount": 1, - "FillCenter": true, - "FillClockWise": true, - "FillMethod": 0, - "FillOrigin": 0, - "FlipX": false, - "FlipY": false, - "FrameColumn": 1, - "FrameRate": 0, - "FrameRow": 1, - "Outline": false, - "OutlineColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 1 - }, - "OutlineWidth": 3, - "RaycastTarget": true, - "Type": 1, - "Enable": true - }, - { - "@type": "MOD.Core.ButtonComponent", - "Colors": { - "NormalColor": { - "r": 1, - "g": 1, - "b": 1, - "a": 1 - }, - "HighlightedColor": { - "r": 0.9607843, - "g": 0.9607843, - "b": 0.9607843, - "a": 1 - }, - "PressedColor": { - "r": 0.784313738, - "g": 0.784313738, - "b": 0.784313738, - "a": 1 - }, - "SelectedColor": { - "r": 0.9607843, - "g": 0.9607843, - "b": 0.9607843, - "a": 1 - }, - "DisabledColor": { - "r": 0.784313738, - "g": 0.784313738, - "b": 0.784313738, - "a": 0.5019608 - }, - "ColorMultiplier": 1, - "FadeDuration": 0.1 - }, - "ImageRUIDs": { - "HighlightedSprite": null, - "PressedSprite": null, - "SelectedSprite": null, - "DisabledSprite": null - }, - "KeyCode": 0, - "OverrideSorting": false, - "Transition": 1, - "Enable": true - }, - { - "@type": "MOD.Core.TextComponent", - "Alignment": 4, - "Bold": true, - "DropShadow": false, - "DropShadowAngle": 30, - "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 0.72 - }, - "DropShadowDistance": 32, - "Font": 0, - "FontColor": { - "r": 1, - "g": 1, - "b": 1, - "a": 1 - }, - "FontSize": 28, - "MaxSize": 28, - "MinSize": 8, - "OutlineColor": { - "r": 0.08, - "g": 0.08, - "b": 0.08, - "a": 1 - }, - "OutlineDistance": { - "x": 1, - "y": -1 - }, - "OutlineWidth": 1, - "Overflow": 0, - "OverrideSorting": false, - "Padding": { - "left": 0, - "right": 0, - "top": 0, - "bottom": 0 - }, - "SizeFit": false, - "Text": "<", - "UseOutLine": true, - "Enable": true - } - ], - "@version": 1 - } - }, - { - "id": "0e900006-0000-4000-8000-00000e900006", - "path": "/ui/DefaultGroup/LobbyHud/AscPlus", - "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent", "jsonString": { "name": "AscPlus", - "path": "/ui/DefaultGroup/LobbyHud/AscPlus", + "path": "/ui/DefaultGroup/MainMenu/AscPlus", "nameEditable": true, "enable": true, "visible": true, "localize": true, - "displayOrder": 2, + "displayOrder": 6, "pathConstraints": "////", "revision": 1, "origin": { @@ -245842,47 +2230,47 @@ }, "MobileOnly": false, "OffsetMax": { - "x": -517, - "y": 491 + "x": 196.0, + "y": -159.0 }, "OffsetMin": { - "x": -563, - "y": 449 + "x": 144.0, + "y": -211.0 }, "Pivot": { "x": 0.5, "y": 0.5 }, "RectSize": { - "x": 46, - "y": 42 + "x": 52.0, + "y": 52.0 }, "UIMode": 1, "UIScale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "UIVersion": 2, "anchoredPosition": { - "x": -540, - "y": 470 + "x": 170.0, + "y": -185.0 }, "Position": { - "x": -540, - "y": 470, - "z": 0 + "x": 170.0, + "y": -185.0, + "z": 0.0 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": true }, @@ -245894,33 +2282,33 @@ "DataId": "" }, "LocalPosition": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "LocalScale": { - "x": 1, - "y": 1 + "x": 1.0, + "y": 1.0 }, "OverrideSorting": false, - "PlayRate": 1, + "PlayRate": 1.0, "PreserveSprite": 0, "StartFrameIndex": 0, "Color": { - "r": 0.2, - "g": 0.24, - "b": 0.3, - "a": 1 + "r": 0.13, + "g": 0.15, + "b": 0.18, + "a": 1.0 }, "DropShadow": false, - "DropShadowAngle": 30, + "DropShadowAngle": 30.0, "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, + "r": 0.0, + "g": 0.0, + "b": 0.0, "a": 0.72 }, - "DropShadowDistance": 32, - "FillAmount": 1, + "DropShadowDistance": 32.0, + "FillAmount": 1.0, "FillCenter": true, "FillClockWise": true, "FillMethod": 0, @@ -245932,426 +2320,50 @@ "FrameRow": 1, "Outline": false, "OutlineColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 1 + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 1.0 }, - "OutlineWidth": 3, + "OutlineWidth": 3.0, "RaycastTarget": true, "Type": 1, "Enable": true }, - { - "@type": "MOD.Core.ButtonComponent", - "Colors": { - "NormalColor": { - "r": 1, - "g": 1, - "b": 1, - "a": 1 - }, - "HighlightedColor": { - "r": 0.9607843, - "g": 0.9607843, - "b": 0.9607843, - "a": 1 - }, - "PressedColor": { - "r": 0.784313738, - "g": 0.784313738, - "b": 0.784313738, - "a": 1 - }, - "SelectedColor": { - "r": 0.9607843, - "g": 0.9607843, - "b": 0.9607843, - "a": 1 - }, - "DisabledColor": { - "r": 0.784313738, - "g": 0.784313738, - "b": 0.784313738, - "a": 0.5019608 - }, - "ColorMultiplier": 1, - "FadeDuration": 0.1 - }, - "ImageRUIDs": { - "HighlightedSprite": null, - "PressedSprite": null, - "SelectedSprite": null, - "DisabledSprite": null - }, - "KeyCode": 0, - "OverrideSorting": false, - "Transition": 1, - "Enable": true - }, - { - "@type": "MOD.Core.TextComponent", - "Alignment": 4, - "Bold": true, - "DropShadow": false, - "DropShadowAngle": 30, - "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 0.72 - }, - "DropShadowDistance": 32, - "Font": 0, - "FontColor": { - "r": 1, - "g": 1, - "b": 1, - "a": 1 - }, - "FontSize": 28, - "MaxSize": 28, - "MinSize": 8, - "OutlineColor": { - "r": 0.08, - "g": 0.08, - "b": 0.08, - "a": 1 - }, - "OutlineDistance": { - "x": 1, - "y": -1 - }, - "OutlineWidth": 1, - "Overflow": 0, - "OverrideSorting": false, - "Padding": { - "left": 0, - "right": 0, - "top": 0, - "bottom": 0 - }, - "SizeFit": false, - "Text": ">", - "UseOutLine": true, - "Enable": true - } - ], - "@version": 1 - } - }, - { - "id": "0ea00000-0000-4000-8000-00000ea00000", - "path": "/ui/DefaultGroup/BoardHud", - "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent", - "jsonString": { - "name": "BoardHud", - "path": "/ui/DefaultGroup/BoardHud", - "nameEditable": true, - "enable": false, - "visible": true, - "localize": true, - "displayOrder": 14, - "pathConstraints": "///", - "revision": 1, - "origin": { - "type": "Model", - "entry_id": "UISprite", - "sub_entity_id": null, - "root_entity_id": null, - "replaced_model_id": null - }, - "modelId": "uisprite", - "@components": [ - { - "@type": "MOD.Core.UITransformComponent", - "ActivePlatform": 255, - "AlignmentOption": 0, - "AnchorsMax": { - "x": 0.5, - "y": 0.5 - }, - "AnchorsMin": { - "x": 0.5, - "y": 0.5 - }, - "MobileOnly": false, - "OffsetMax": { - "x": 960, - "y": 540 - }, - "OffsetMin": { - "x": -960, - "y": -540 - }, - "Pivot": { - "x": 0.5, - "y": 0.5 - }, - "RectSize": { - "x": 1920, - "y": 1080 - }, - "UIMode": 1, - "UIScale": { - "x": 1, - "y": 1, - "z": 1 - }, - "UIVersion": 2, - "anchoredPosition": { - "x": 0, - "y": 0 - }, - "Position": { - "x": 0, - "y": 0, - "z": 0 - }, - "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 - }, - "Scale": { - "x": 1, - "y": 1, - "z": 1 - }, - "Enable": true - }, - { - "@type": "MOD.Core.SpriteGUIRendererComponent", - "AnimClipPlayType": 0, - "EndFrameIndex": 2147483647, - "ImageRUID": { - "DataId": "" - }, - "LocalPosition": { - "x": 0, - "y": 0 - }, - "LocalScale": { - "x": 1, - "y": 1 - }, - "OverrideSorting": false, - "PlayRate": 1, - "PreserveSprite": 0, - "StartFrameIndex": 0, - "Color": { - "r": 0.05, - "g": 0.06, - "b": 0.09, - "a": 0.95 - }, - "DropShadow": false, - "DropShadowAngle": 30, - "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 0.72 - }, - "DropShadowDistance": 32, - "FillAmount": 1, - "FillCenter": true, - "FillClockWise": true, - "FillMethod": 0, - "FillOrigin": 0, - "FlipX": false, - "FlipY": false, - "FrameColumn": 1, - "FrameRate": 0, - "FrameRow": 1, - "Outline": false, - "OutlineColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 1 - }, - "OutlineWidth": 3, - "RaycastTarget": true, - "Type": 1, - "Enable": true - } - ], - "@version": 1 - } - }, - { - "id": "0ea00001-0000-4000-8000-00000ea00001", - "path": "/ui/DefaultGroup/BoardHud/Title", - "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent", - "jsonString": { - "name": "Title", - "path": "/ui/DefaultGroup/BoardHud/Title", - "nameEditable": true, - "enable": true, - "visible": true, - "localize": true, - "displayOrder": 1, - "pathConstraints": "////", - "revision": 1, - "origin": { - "type": "Model", - "entry_id": "UIText", - "sub_entity_id": null, - "root_entity_id": null, - "replaced_model_id": null - }, - "modelId": "uitext", - "@components": [ - { - "@type": "MOD.Core.UITransformComponent", - "ActivePlatform": 255, - "AlignmentOption": 0, - "AnchorsMax": { - "x": 0.5, - "y": 0.5 - }, - "AnchorsMin": { - "x": 0.5, - "y": 0.5 - }, - "MobileOnly": false, - "OffsetMax": { - "x": 350, - "y": 430 - }, - "OffsetMin": { - "x": -350, - "y": 370 - }, - "Pivot": { - "x": 0.5, - "y": 0.5 - }, - "RectSize": { - "x": 700, - "y": 60 - }, - "UIMode": 1, - "UIScale": { - "x": 1, - "y": 1, - "z": 1 - }, - "UIVersion": 2, - "anchoredPosition": { - "x": 0, - "y": 400 - }, - "Position": { - "x": 0, - "y": 400, - "z": 0 - }, - "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 - }, - "Scale": { - "x": 1, - "y": 1, - "z": 1 - }, - "Enable": true - }, - { - "@type": "MOD.Core.SpriteGUIRendererComponent", - "AnimClipPlayType": 0, - "EndFrameIndex": 2147483647, - "ImageRUID": { - "DataId": "" - }, - "LocalPosition": { - "x": 0, - "y": 0 - }, - "LocalScale": { - "x": 1, - "y": 1 - }, - "OverrideSorting": false, - "PlayRate": 1, - "PreserveSprite": 0, - "StartFrameIndex": 0, - "Color": { - "r": 0, - "g": 0, - "b": 0, - "a": 0 - }, - "DropShadow": false, - "DropShadowAngle": 30, - "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 0.72 - }, - "DropShadowDistance": 32, - "FillAmount": 1, - "FillCenter": true, - "FillClockWise": true, - "FillMethod": 0, - "FillOrigin": 0, - "FlipX": false, - "FlipY": false, - "FrameColumn": 1, - "FrameRate": 0, - "FrameRow": 1, - "Outline": false, - "OutlineColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 1 - }, - "OutlineWidth": 3, - "RaycastTarget": false, - "Type": 1, - "Enable": true - }, { "@type": "MOD.Core.TextComponent", "Alignment": 4, "Bold": true, "DropShadow": false, - "DropShadowAngle": 30, + "DropShadowAngle": 30.0, "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, + "r": 0.0, + "g": 0.0, + "b": 0.0, "a": 0.72 }, - "DropShadowDistance": 32, + "DropShadowDistance": 32.0, "Font": 0, "FontColor": { "r": 0.94, "g": 0.74, "b": 0.26, - "a": 1 + "a": 1.0 }, - "FontSize": 44, - "MaxSize": 44, + "FontSize": 30, + "MaxSize": 30, "MinSize": 8, "OutlineColor": { "r": 0.08, "g": 0.08, "b": 0.08, - "a": 1 + "a": 1.0 }, "OutlineDistance": { - "x": 1, - "y": -1 + "x": 1.0, + "y": -1.0 }, - "OutlineWidth": 1, + "OutlineWidth": 1.0, "Overflow": 0, "OverrideSorting": false, "Padding": { @@ -246361,7 +2373,7 @@ "bottom": 0 }, "SizeFit": false, - "Text": "게시판", + "Text": "+", "UseOutLine": true, "Enable": true } @@ -246370,27 +2382,27 @@ } }, { - "id": "0ea00002-0000-4000-8000-00000ea00002", - "path": "/ui/DefaultGroup/BoardHud/Body", + "id": "0e000004-0000-4000-8000-00000e000004", + "path": "/ui/DefaultGroup/MainMenu/ContinueButton", "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent", "jsonString": { - "name": "Body", - "path": "/ui/DefaultGroup/BoardHud/Body", + "name": "ContinueButton", + "path": "/ui/DefaultGroup/MainMenu/ContinueButton", "nameEditable": true, "enable": true, "visible": true, "localize": true, - "displayOrder": 1, + "displayOrder": 7, "pathConstraints": "////", "revision": 1, "origin": { "type": "Model", - "entry_id": "UIText", + "entry_id": "UIButton", "sub_entity_id": null, "root_entity_id": null, "replaced_model_id": null }, - "modelId": "uitext", + "modelId": "uibutton", "@components": [ { "@type": "MOD.Core.UITransformComponent", @@ -246406,47 +2418,47 @@ }, "MobileOnly": false, "OffsetMax": { - "x": 550, - "y": 280 + "x": 130.0, + "y": -71.0 }, "OffsetMin": { - "x": -550, - "y": -240 + "x": -130.0, + "y": -129.0 }, "Pivot": { "x": 0.5, "y": 0.5 }, "RectSize": { - "x": 1100, - "y": 520 + "x": 260.0, + "y": 58.0 }, "UIMode": 1, "UIScale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "UIVersion": 2, "anchoredPosition": { - "x": 0, - "y": 20 + "x": 0.0, + "y": -100.0 }, "Position": { - "x": 0, - "y": 20, - "z": 0 + "x": 0.0, + "y": -100.0, + "z": 0.0 }, "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 1.0 }, "Scale": { - "x": 1, - "y": 1, - "z": 1 + "x": 1.0, + "y": 1.0, + "z": 1.0 }, "Enable": true }, @@ -246458,33 +2470,33 @@ "DataId": "" }, "LocalPosition": { - "x": 0, - "y": 0 + "x": 0.0, + "y": 0.0 }, "LocalScale": { - "x": 1, - "y": 1 + "x": 1.0, + "y": 1.0 }, "OverrideSorting": false, - "PlayRate": 1, + "PlayRate": 1.0, "PreserveSprite": 0, "StartFrameIndex": 0, "Color": { "r": 0.1, - "g": 0.12, - "b": 0.16, - "a": 0.9 + "g": 0.11, + "b": 0.13, + "a": 0.78 }, "DropShadow": false, - "DropShadowAngle": 30, + "DropShadowAngle": 30.0, "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, + "r": 0.0, + "g": 0.0, + "b": 0.0, "a": 0.72 }, - "DropShadowDistance": 32, - "FillAmount": 1, + "DropShadowDistance": 32.0, + "FillAmount": 1.0, "FillCenter": true, "FillClockWise": true, "FillMethod": 0, @@ -246496,35 +2508,35 @@ "FrameRow": 1, "Outline": false, "OutlineColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 1 + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 1.0 }, - "OutlineWidth": 3, + "OutlineWidth": 3.0, "RaycastTarget": false, "Type": 1, "Enable": true }, { "@type": "MOD.Core.TextComponent", - "Alignment": 0, - "Bold": false, + "Alignment": 4, + "Bold": true, "DropShadow": false, - "DropShadowAngle": 30, + "DropShadowAngle": 30.0, "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, + "r": 0.0, + "g": 0.0, + "b": 0.0, "a": 0.72 }, - "DropShadowDistance": 32, + "DropShadowDistance": 32.0, "Font": 0, "FontColor": { - "r": 0.86, - "g": 0.9, - "b": 0.94, - "a": 1 + "r": 0.356788635, + "g": 0.537026346, + "b": 0.77734375, + "a": 1.0 }, "FontSize": 24, "MaxSize": 24, @@ -246533,13 +2545,13 @@ "r": 0.08, "g": 0.08, "b": 0.08, - "a": 1 + "a": 1.0 }, "OutlineDistance": { - "x": 1, - "y": -1 + "x": 1.0, + "y": -1.0 }, - "OutlineWidth": 1, + "OutlineWidth": 1.0, "Overflow": 0, "OverrideSorting": false, "Padding": { @@ -246549,4002 +2561,7 @@ "bottom": 0 }, "SizeFit": false, - "Text": "· 카드는 직업/등급에 따라 보상 확률이 다릅니다.\n· 몬스터는 매 턴 정해진 행동 중 하나를 무작위로 합니다.\n· 일부 몬스터는 덱에 저주 카드(상처/화상)를 넣습니다.\n· 손패는 최대 10장, 초과분은 자동으로 버려집니다.\n· 2차 전직 후 보스를 잡으면 영혼이 쌓입니다.\n· 영혼은 상인 NPC에서 덱빌딩 해금에 사용합니다.", - "UseOutLine": true, - "Enable": true - } - ], - "@version": 1 - } - }, - { - "id": "0ea00003-0000-4000-8000-00000ea00003", - "path": "/ui/DefaultGroup/BoardHud/Close", - "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent", - "jsonString": { - "name": "Close", - "path": "/ui/DefaultGroup/BoardHud/Close", - "nameEditable": true, - "enable": true, - "visible": true, - "localize": true, - "displayOrder": 2, - "pathConstraints": "////", - "revision": 1, - "origin": { - "type": "Model", - "entry_id": "UIButton", - "sub_entity_id": null, - "root_entity_id": null, - "replaced_model_id": null - }, - "modelId": "uibutton", - "@components": [ - { - "@type": "MOD.Core.UITransformComponent", - "ActivePlatform": 255, - "AlignmentOption": 0, - "AnchorsMax": { - "x": 0.5, - "y": 0.5 - }, - "AnchorsMin": { - "x": 0.5, - "y": 0.5 - }, - "MobileOnly": false, - "OffsetMax": { - "x": 100, - "y": -350 - }, - "OffsetMin": { - "x": -100, - "y": -410 - }, - "Pivot": { - "x": 0.5, - "y": 0.5 - }, - "RectSize": { - "x": 200, - "y": 60 - }, - "UIMode": 1, - "UIScale": { - "x": 1, - "y": 1, - "z": 1 - }, - "UIVersion": 2, - "anchoredPosition": { - "x": 0, - "y": -380 - }, - "Position": { - "x": 0, - "y": -380, - "z": 0 - }, - "QuaternionRotation": { - "x": 0, - "y": 0, - "z": 0, - "w": 1 - }, - "Scale": { - "x": 1, - "y": 1, - "z": 1 - }, - "Enable": true - }, - { - "@type": "MOD.Core.SpriteGUIRendererComponent", - "AnimClipPlayType": 0, - "EndFrameIndex": 2147483647, - "ImageRUID": { - "DataId": "" - }, - "LocalPosition": { - "x": 0, - "y": 0 - }, - "LocalScale": { - "x": 1, - "y": 1 - }, - "OverrideSorting": false, - "PlayRate": 1, - "PreserveSprite": 0, - "StartFrameIndex": 0, - "Color": { - "r": 0.2, - "g": 0.24, - "b": 0.3, - "a": 1 - }, - "DropShadow": false, - "DropShadowAngle": 30, - "DropShadowColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 0.72 - }, - "DropShadowDistance": 32, - "FillAmount": 1, - "FillCenter": true, - "FillClockWise": true, - "FillMethod": 0, - "FillOrigin": 0, - "FlipX": false, - "FlipY": false, - "FrameColumn": 1, - "FrameRate": 0, - "FrameRow": 1, - "Outline": false, - "OutlineColor": { - "r": 0, - "g": 0, - "b": 0, - "a": 1 - }, - "OutlineWidth": 3, - "RaycastTarget": true, - "Type": 1, - "Enable": true - }, - { - "@type": "MOD.Core.ButtonComponent", - "Colors": { - "NormalColor": { - "r": 1, - "g": 1, - "b": 1, - "a": 1 - }, - "HighlightedColor": { - "r": 0.9607843, - "g": 0.9607843, - "b": 0.9607843, - "a": 1 - }, - 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- "y": -1 - }, - "OutlineWidth": 1, - "Overflow": 0, - "OverrideSorting": false, - "Padding": { - "left": 0, - "right": 0, - "top": 0, - "bottom": 0 - }, - "SizeFit": false, - "Text": "닫기", - "UseOutLine": true, - "Enable": true - } - ], - "@version": 1 - } - }, - { - "id": "0eb00000-0000-4000-8000-00000eb00000", - "path": "/ui/DefaultGroup/SoulShopHud", - "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent", - "jsonString": { - "name": "SoulShopHud", - "path": "/ui/DefaultGroup/SoulShopHud", - "nameEditable": true, - "enable": false, - "visible": true, - "localize": true, - "displayOrder": 15, - "pathConstraints": "///", - "revision": 1, - "origin": { - "type": "Model", - "entry_id": "UISprite", - "sub_entity_id": null, - "root_entity_id": null, - "replaced_model_id": null - }, - "modelId": "uisprite", - "@components": [ - { - "@type": "MOD.Core.UITransformComponent", - "ActivePlatform": 255, - "AlignmentOption": 0, - "AnchorsMax": { - "x": 0.5, - "y": 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"OverrideSorting": false, + "Padding": { + "left": 0, + "right": 0, + "top": 0, + "bottom": 0 + }, + "SizeFit": false, + "Text": "", + "UseOutLine": true, + "Enable": true + } + ], + "@version": 1 + } + } + ] + } +} \ No newline at end of file diff --git a/ui/PopupGroup.ui b/ui/PopupGroup.ui index ba9a8c9..f0d785f 100644 --- a/ui/PopupGroup.ui +++ b/ui/PopupGroup.ui @@ -585,7 +585,7 @@ { "id": "94a274e4-4111-40f1-924d-c95a3a1f14d5", "path": "/ui/PopupGroup/PopupBack/PopupPanel/PopupBtnOK", - "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent", + "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent", "jsonString": { "name": "PopupBtnOK", "path": "/ui/PopupGroup/PopupBack/PopupPanel/PopupBtnOK", @@ -719,53 +719,6 @@ "Type": 1, "Enable": true }, - { - "@type": "MOD.Core.ButtonComponent", - "Colors": { - "NormalColor": { - "r": 1.0, - "g": 1.0, - "b": 1.0, - "a": 1.0 - }, - "HighlightedColor": { - "r": 0.9607843, - "g": 0.9607843, - "b": 0.9607843, - "a": 1.0 - }, - "PressedColor": { - "r": 0.784313738, - "g": 0.784313738, - "b": 0.784313738, - "a": 1.0 - }, - "SelectedColor": { - "r": 0.9607843, - "g": 0.9607843, - "b": 0.9607843, - "a": 1.0 - }, - "DisabledColor": { - "r": 0.784313738, - "g": 0.784313738, - "b": 0.784313738, - "a": 0.5019608 - }, - "ColorMultiplier": 1.0, - "FadeDuration": 0.1 - }, - "ImageRUIDs": { - "HighlightedSprite": null, - "PressedSprite": null, - "SelectedSprite": null, - "DisabledSprite": null - }, - "KeyCode": 0, - "OverrideSorting": false, - "Transition": 1, - "Enable": true - }, { "@type": "MOD.Core.TextComponent", "Alignment": 4, @@ -820,7 +773,7 @@ { "id": "0f5de49b-2adc-409a-816d-15aa43df8e0d", "path": "/ui/PopupGroup/PopupBack/PopupPanel/PopupBtnCancel", - "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent", + "componentNames": "MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent", "jsonString": { "name": "PopupBtnCancel", "path": "/ui/PopupGroup/PopupBack/PopupPanel/PopupBtnCancel", @@ -954,53 +907,6 @@ "Type": 1, "Enable": true }, - { - "@type": "MOD.Core.ButtonComponent", - "Colors": { - "NormalColor": { - "r": 1.0, - "g": 1.0, - "b": 1.0, - "a": 1.0 - }, - "HighlightedColor": { - "r": 0.9607843, - "g": 0.9607843, - "b": 0.9607843, - "a": 1.0 - }, - "PressedColor": { - "r": 0.784313738, - "g": 0.784313738, - "b": 0.784313738, - "a": 1.0 - }, - "SelectedColor": { - "r": 0.9607843, - "g": 0.9607843, - "b": 0.9607843, - "a": 1.0 - }, - "DisabledColor": { - "r": 0.784313738, - "g": 0.784313738, - "b": 0.784313738, - "a": 0.5019608 - }, - "ColorMultiplier": 1.0, - "FadeDuration": 0.1 - }, - "ImageRUIDs": { - "HighlightedSprite": null, - "PressedSprite": null, - "SelectedSprite": null, - "DisabledSprite": null - }, - "KeyCode": 0, - "OverrideSorting": false, - "Transition": 1, - "Enable": true - }, { "@type": "MOD.Core.TextComponent", "Alignment": 4, diff --git a/ui/RunUIGroup.ui b/ui/RunUIGroup.ui new file mode 100644 index 0000000..f1eea83 --- /dev/null +++ b/ui/RunUIGroup.ui @@ -0,0 +1,69868 @@ +{ + "Id": "", + "GameId": "", + "EntryKey": "ui://b33212ad-f6c2-458f-a2a5-56612ac475fc", + "ContentType": "x-mod/ui", + "Content": "", + "Usage": 0, + "UsePublish": 1, + "UseService": 0, + "CoreVersion": "26.5.0.0", + "StudioVersion": "0.1.0.0", + "DynamicLoading": 0, + "ContentProto": { + "Use": "Binary", + "Entities": [ + { + "id": "b33212ad-f6c2-458f-a2a5-56612ac475fc", + "path": "/ui/RunUIGroup", + "componentNames": "MOD.Core.UITransformComponent,MOD.Core.UIGroupComponent,MOD.Core.CanvasGroupComponent", + "jsonString": { + "name": "RunUIGroup", + "path": "/ui/RunUIGroup", + "nameEditable": true, + "enable": true, + "visible": true, + "localize": false, + "displayOrder": 6, + "pathConstraints": "//", + "revision": 1, + "origin": { + "type": 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