밴딧 공용 효과와 문서 정리
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@@ -225,14 +225,27 @@ for i = 1, 3 do
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end`),
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method('StartPlayerTurn', `self.Turn = self.Turn + 1
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self.RetainSelectActive = false
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self.ReserveSelectActive = false
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self.TurnAttackCardsPlayed = 0
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self.TurnDiscardedCards = 0
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self.NextTurnSelectCopies = 0
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self.NextTurnSelectPrompt = ""
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self:UpdateDiscardPrompt()
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self.Energy = self.MaxEnergy
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self:ApplyRelics("turnStart")
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self.PlayerBlock = 0
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if self.NextTurnKeepBlock == true then
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self.NextTurnKeepBlock = false
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else
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self.PlayerBlock = 0
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end
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if self.ClayBlockNext > 0 then
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self.PlayerBlock = self.PlayerBlock + self.ClayBlockNext
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self.ClayBlockNext = 0
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end
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self.TurnAttackMultiplier = self.NextTurnAttackMultiplier or 1
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self.NextTurnAttackMultiplier = 1
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local powerTurnDraw = 0
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local powerTurnDiscard = 0
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if self.PlayerPowers ~= nil then
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for i = 1, #self.PlayerPowers do
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local pc = self.Cards[self.PlayerPowers[i]]
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@@ -247,12 +260,59 @@ if self.PlayerPowers ~= nil then
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if pc.turnStartShiv ~= nil then
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self:AddCardsToHand("Shiv", pc.turnStartShiv)
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end
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if pc.turnStartDraw ~= nil then
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powerTurnDraw = powerTurnDraw + pc.turnStartDraw
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end
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if pc.turnStartDiscard ~= nil then
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powerTurnDiscard = powerTurnDiscard + pc.turnStartDiscard
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end
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end
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end
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end
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self:DrawCards(5)
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if self.NextTurnBlock ~= nil and self.NextTurnBlock > 0 then
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self:AddCardBlock(self.NextTurnBlock)
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self.NextTurnBlock = 0
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end
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if self.NextTurnAddCards ~= nil then
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for i = 1, #self.NextTurnAddCards do
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local entry = self.NextTurnAddCards[i]
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if entry ~= nil and entry.cardId ~= nil and entry.amount ~= nil and entry.amount > 0 then
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self:AddCardsToHand(entry.cardId, entry.amount)
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end
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end
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self.NextTurnAddCards = {}
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end
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local drawN = 5 + (self.NextTurnDraw or 0) + powerTurnDraw
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self.NextTurnDraw = 0
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self:DrawCards(drawN)
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self:RenderHand(true)
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self:RenderCombat()
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if powerTurnDiscard > 0 then
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self:BeginDiscardSelection({ discard = math.min(powerTurnDiscard, #self.Hand) })
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return
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end
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self:RenderCombat()`),
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method('PrepareCombatDrawPile', `if self.DrawPile == nil or self.Cards == nil then
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return
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end
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local rest = {}
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local innate = {}
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for i = 1, #self.DrawPile do
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local cardId = self.DrawPile[i]
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local c = self.Cards[cardId]
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if c ~= nil and c.innate == true then
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table.insert(innate, cardId)
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else
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table.insert(rest, cardId)
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end
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end
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self.DrawPile = {}
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for i = 1, #rest do
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table.insert(self.DrawPile, rest[i])
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end
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for i = 1, #innate do
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table.insert(self.DrawPile, innate[i])
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end`, []),
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method('HasPowerEffect', `if self.PlayerPowers == nil then
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return false
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end
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@@ -263,6 +323,27 @@ for i = 1, #self.PlayerPowers do
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end
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end
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return false`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'effect' }], 0, 'boolean'),
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method('HasPowerField', `if self.PlayerPowers == nil then
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return false
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end
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for i = 1, #self.PlayerPowers do
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local pc = self.Cards[self.PlayerPowers[i]]
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if pc ~= nil and pc[field] ~= nil and pc[field] ~= 0 then
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return true
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end
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end
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return false`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'field' }], 0, 'boolean'),
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method('AddPowerFieldTotal', `local total = 0
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if self.PlayerPowers == nil then
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return total
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end
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for i = 1, #self.PlayerPowers do
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local pc = self.Cards[self.PlayerPowers[i]]
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if pc ~= nil and pc[field] ~= nil then
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total = total + pc[field]
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end
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end
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return total`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'field' }], 0, 'number'),
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method('ShouldOfferRetain', `if self:HasPowerEffect("retainOne") ~= true then
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return false
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end
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@@ -291,12 +372,19 @@ if self:IsRetainSelecting() == true then
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self:FinishPlayerTurn(0)
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return
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end
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if self:IsReserveSelecting() == true then
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self:Toast("예약할 카드를 먼저 선택하세요")
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return
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end
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if self:ShouldOfferRetain() == true then
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self:BeginRetainSelection()
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return
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end
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self:FinishPlayerTurn(0)`),
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method('FinishPlayerTurn', `self.RetainSelectActive = false
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self.ReserveSelectActive = false
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self.NextTurnSelectCopies = 0
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self.NextTurnSelectPrompt = ""
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self:UpdateDiscardPrompt()
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local burn = 0
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for bi = 1, #self.Hand do
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