refactor(gen): HUD 14종을 hud/*.mjs로 추출 (출력 바이트 동일)
DeckHud/DeckInspect/DeckAll/Combat/Reward/Map/Shop/Rest/Treasure/JobChoice/ JobSelect/Lobby/Board/SoulShop를 각 build 함수로 분리, upsertUi는 emit 한 줄로. 전문 상수(PANEL_BG·TYPE_KO)는 해당 블록에 포함. 산출물 무변경(diffcheck IDENTICAL). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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89
tools/deck/hud/treasure.mjs
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89
tools/deck/hud/treasure.mjs
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import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
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import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, POTIONS, luaSoulShopTable, frameRuid, luaFramesTable, luaNodeIconsTable, luaRelicsTable, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
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export function buildTreasure() {
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const treasure = [];
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const treasureHud = entity({
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id: guid('trs', 0),
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path: '/ui/DefaultGroup/TreasureHud',
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modelId: 'uisprite',
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entryId: 'UISprite',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
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displayOrder: 8,
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components: [
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transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1920, y: 1080 }, pos: { x: 0, y: 0 }, align: ALIGN_CENTER }),
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sprite({ color: { r: 0.05, g: 0.06, b: 0.09, a: 0.92 }, type: 1, raycast: true }),
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],
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});
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treasureHud.jsonString.enable = false;
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treasure.push(treasureHud);
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treasure.push(entity({
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id: guid('trs', 1),
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path: '/ui/DefaultGroup/TreasureHud/Title',
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modelId: 'uitext',
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entryId: 'UIText',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
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displayOrder: 0,
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components: [
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transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 700, y: 60 }, pos: { x: 0, y: 320 } }),
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sprite({ color: TRANSPARENT }),
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text({ value: '보물 상자', fontSize: 40, bold: true, color: GOLD, alignment: 4 }),
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],
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}));
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treasure.push(entity({
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id: guid('trs', 2),
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path: '/ui/DefaultGroup/TreasureHud/Chest',
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modelId: 'uisprite',
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entryId: 'UISprite',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent',
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displayOrder: 1,
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components: [
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transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 180, y: 180 }, pos: { x: 0, y: 40 } }),
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sprite({ dataId: CHEST_CLOSED_RUID, color: { r: 1, g: 1, b: 1, a: 1 }, type: 0, raycast: true }),
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button(),
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],
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}));
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treasure.push(entity({
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id: guid('trs', 3),
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path: '/ui/DefaultGroup/TreasureHud/Hint',
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modelId: 'uitext',
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entryId: 'UIText',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
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displayOrder: 2,
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components: [
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transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 500, y: 34 }, pos: { x: 0, y: -90 } }),
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sprite({ color: TRANSPARENT }),
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text({ value: '상자를 클릭해 여세요', fontSize: 20, bold: false, color: { r: 0.85, g: 0.85, b: 0.9, a: 1 }, alignment: 4 }),
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],
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}));
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const treasureReward = entity({
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id: guid('trs', 4),
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path: '/ui/DefaultGroup/TreasureHud/Reward',
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modelId: 'uitext',
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entryId: 'UIText',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
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displayOrder: 3,
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components: [
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transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 800, y: 44 }, pos: { x: 0, y: -160 } }),
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sprite({ color: TRANSPARENT }),
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text({ value: '', fontSize: 28, bold: true, color: { r: 0.98, g: 0.85, b: 0.4, a: 1 }, alignment: 4 }),
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],
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});
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treasureReward.jsonString.enable = false;
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treasure.push(treasureReward);
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treasure.push(entity({
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id: guid('trs', 5),
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path: '/ui/DefaultGroup/TreasureHud/Leave',
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modelId: 'uibutton',
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entryId: 'UIButton',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent',
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displayOrder: 4,
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components: [
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transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 200, y: 60 }, pos: { x: 0, y: -280 } }),
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sprite({ color: DARK, type: 1, raycast: true }),
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button(),
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text({ value: '나가기', fontSize: 26, bold: true, color: GOLD, alignment: 4 }),
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],
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}));
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return treasure;
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}
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