Add exhaust pile and restore keyword tooltips
This commit is contained in:
@@ -108,6 +108,7 @@ export function simulateCombat(data, rng, stats) {
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if (monsters.length === 0) return { win: true, turns: 0, playerHpRemaining: PLAYER_HP };
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let drawPile = shuffle(starterDeck, rng);
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let discard = [];
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const exhaust = [];
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let hand = [];
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let pHp = PLAYER_HP, pBlock = 0;
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let pStr = 0, pWeak = 0, pVuln = 0;
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@@ -222,7 +223,8 @@ export function simulateCombat(data, rng, stats) {
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energy -= c.cost;
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resolveCardEffects(id, c, c.cost);
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hand.splice(idx, 1);
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if (c.kind !== 'Power') discard.push(id);
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if (c.exhaust === true || String(c.desc || '').includes('소멸.')) exhaust.push(id);
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else if (c.kind !== 'Power') discard.push(id);
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applyDiscardEffects(c);
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if (aliveList().length === 0) return { win: true, turns, playerHpRemaining: pHp };
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}
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@@ -405,3 +405,16 @@ test("simulateCombat: retain keeps card in hand across turns", () => {
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assert.equal(r.win, true);
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assert.equal(r.turns, 2);
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});
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test("simulateCombat: exhaust cards do not return through discard reshuffle", () => {
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const data = {
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cards: {
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BurnOut: { name: "BurnOut", cost: 1, kind: "Attack", damage: 10, exhaust: true },
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},
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starterDeck: ["BurnOut"],
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monsters: [{ name: "Dummy", maxHp: 12, intents: [{ kind: "Defend", value: 0 }] }],
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};
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const r = simulateCombat(data, mulberry32(1));
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assert.equal(r.win, false);
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assert.equal(r.draw, true);
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});
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@@ -164,6 +164,7 @@ function luaCardsTable(cards) {
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if (c.discardAll === true) fields.push('discardAll = true');
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if (c.sly === true) fields.push('sly = true');
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if (c.retain === true) fields.push('retain = true');
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if (c.exhaust === true || String(c.desc || '').includes('소멸.')) fields.push('exhaust = true');
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if (c.aoe === true) fields.push('aoe = true');
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if (c.unplayable === true) fields.push('unplayable = true');
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if (c.curse === true) fields.push('curse = true');
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@@ -699,6 +700,7 @@ function upsertUi() {
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for (const pile of [
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{ key: 'DrawPile', x: -590, label: '뽑을 덱', count: '10', color: { r: 0.17, g: 0.20, b: 0.25, a: 1 } },
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{ key: 'ExhaustPile', x: 430, label: '소멸 덱', count: '0', color: { r: 0.13, g: 0.13, b: 0.18, a: 1 } },
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{ key: 'DiscardPile', x: 590, label: '버린 덱', count: '0', color: { r: 0.22, g: 0.18, b: 0.16, a: 1 } },
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]) {
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add(entity({
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@@ -707,7 +709,7 @@ function upsertUi() {
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modelId: 'uisprite',
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entryId: 'UISprite',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent',
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displayOrder: pile.key === 'DrawPile' ? 0 : 1,
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displayOrder: pile.key === 'DrawPile' ? 0 : pile.key === 'ExhaustPile' ? 1 : 2,
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components: [
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transform({ parentW: 1280, parentH: 330, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 132, y: 186 }, pos: { x: pile.x, y: 8 }, align: ALIGN_CENTER }),
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sprite({ color: pile.color, type: 1, raycast: true }),
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@@ -1445,7 +1447,7 @@ function upsertUi() {
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
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displayOrder: 20,
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components: [
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transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 300, y: 80 }, pos: { x: 0, y: 400 }, align: ALIGN_CENTER }),
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transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 360, y: 150 }, pos: { x: 0, y: 400 }, align: ALIGN_CENTER }),
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sprite({ color: { r: 0.04, g: 0.05, b: 0.08, a: 0.96 }, type: 1 }),
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],
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});
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@@ -1458,7 +1460,7 @@ function upsertUi() {
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
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displayOrder: 0,
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components: [
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transform({ parentW: 300, parentH: 80, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 280, y: 28 }, pos: { x: 0, y: 18 } }),
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transform({ parentW: 360, parentH: 150, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 332, y: 28 }, pos: { x: 0, y: 52 } }),
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sprite({ color: TRANSPARENT }),
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text({ value: '', fontSize: 19, bold: true, color: GOLD, alignment: 4 }),
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],
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@@ -1470,9 +1472,9 @@ function upsertUi() {
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
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displayOrder: 1,
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components: [
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transform({ parentW: 300, parentH: 80, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 284, y: 30 }, pos: { x: 0, y: -14 } }),
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transform({ parentW: 360, parentH: 150, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 332, y: 102 }, pos: { x: 0, y: -18 } }),
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sprite({ color: TRANSPARENT }),
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text({ value: '', fontSize: 15, bold: false, color: { r: 0.92, g: 0.92, b: 0.95, a: 1 }, alignment: 4 }),
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text({ value: '', fontSize: 15, bold: false, color: { r: 0.92, g: 0.92, b: 0.95, a: 1 }, alignment: 0 }),
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],
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}));
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const discardPrompt = entity({
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@@ -2873,6 +2875,7 @@ function writeCodeblocks() {
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const combat = codeblock('SlayDeckController', 'SlayDeckController', [
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prop('any', 'DrawPile'),
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prop('any', 'DiscardPile'),
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prop('any', 'ExhaustPile'),
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prop('any', 'Hand'),
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prop('number', 'Energy', '0'),
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prop('number', 'MaxEnergy', '3'),
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@@ -2901,6 +2904,7 @@ function writeCodeblocks() {
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prop('string', 'SelectedClass', '""'),
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prop('any', 'DrawPileHandler'),
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prop('any', 'DiscardPileHandler'),
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prop('any', 'ExhaustPileHandler'),
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prop('any', 'DeckInspectCloseHandler'),
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prop('any', 'AllDeckHandler'),
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prop('any', 'AllDeckCloseHandler'),
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@@ -3458,6 +3462,7 @@ self.DiscardSelectRemaining = 0
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self.DiscardSelectTotal = 0
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self.CombatOver = false
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self.DiscardPile = {}
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self.ExhaustPile = {}
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self.Hand = {}
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${luaCardsTable(CARDS.cards)}
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self.DrawPile = {}
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@@ -3610,6 +3615,14 @@ if discardPile ~= nil and discardPile.ButtonComponent ~= nil then
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end
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self.DiscardPileHandler = discardPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect("discard") end)
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end
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local exhaustPile = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckHud/ExhaustPile")
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if exhaustPile ~= nil and exhaustPile.ButtonComponent ~= nil then
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if self.ExhaustPileHandler ~= nil then
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exhaustPile:DisconnectEvent(ButtonClickEvent, self.ExhaustPileHandler)
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self.ExhaustPileHandler = nil
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end
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self.ExhaustPileHandler = exhaustPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect("exhaust") end)
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end
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local inspectClose = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckInspectHud/Close")
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if inspectClose ~= nil and inspectClose.ButtonComponent ~= nil then
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if self.DeckInspectCloseHandler ~= nil then
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@@ -3880,8 +3893,9 @@ for i = 1, #self.DiscardPile do
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end
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self.DiscardPile = {}
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self:Shuffle(self.DrawPile)`),
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method('RenderPiles', `self:SetText("/ui/DefaultGroup/DeckHud/DrawPile/Count", tostring(#self.DrawPile))
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self:SetText("/ui/DefaultGroup/DeckHud/DiscardPile/Count", tostring(#self.DiscardPile))
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method('RenderPiles', `self:SetText("/ui/DefaultGroup/DeckHud/DrawPile/Count", self:FormatNumber(#self.DrawPile))
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self:SetText("/ui/DefaultGroup/DeckHud/DiscardPile/Count", self:FormatNumber(#self.DiscardPile))
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self:SetText("/ui/DefaultGroup/DeckHud/ExhaustPile/Count", self:FormatNumber(#(self.ExhaustPile or {})))
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self:SetText("/ui/DefaultGroup/DeckHud/EnergyOrb/Value", string.format("%d", self.Energy) .. "/" .. string.format("%d", self.MaxEnergy))
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local inspect = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckInspectHud")
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if inspect ~= nil and inspect.Enable == true and self.DeckInspectKind ~= "" then
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@@ -3900,6 +3914,9 @@ local title = ""
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if kind == "discard" then
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pile = self.DiscardPile or {}
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title = "버린 덱"
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elseif kind == "exhaust" then
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pile = self.ExhaustPile or {}
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title = "소멸 덱"
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else
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pile = self.DrawPile or {}
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title = "뽑을 덱"
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@@ -4274,6 +4291,17 @@ end`, [
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{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'path' },
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{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'value' },
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]),
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method('FormatNumber', `if value == nil then
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return ""
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end
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local n = tonumber(value)
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if n == nil then
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return tostring(value)
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end
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if math.abs(n - math.floor(n)) < 0.00001 then
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return string.format("%d", math.floor(n))
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end
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return tostring(n)`, [{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'value' }], 0, 'string'),
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method('AnimateCardFrom', `local cardEntity = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(slot))
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if cardEntity == nil or cardEntity.UITransformComponent == nil then
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\treturn
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@@ -4409,7 +4437,7 @@ if e == nil then
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end
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if self:IsDiscardSelecting() == true then
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local picked = self.DiscardSelectTotal - self.DiscardSelectRemaining
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self:SetText("/ui/DefaultGroup/CombatHud/DiscardPrompt", "버릴 카드 선택 " .. tostring(picked + 1) .. "/" .. tostring(self.DiscardSelectTotal))
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self:SetText("/ui/DefaultGroup/CombatHud/DiscardPrompt", "버릴 카드 선택 " .. self:FormatNumber(picked + 1) .. "/" .. self:FormatNumber(self.DiscardSelectTotal))
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e.Enable = true
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else
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e.Enable = false
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@@ -4484,7 +4512,10 @@ end
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self.Energy = self.Energy - c.cost
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self:ResolveCardEffects(cardId, c, false)
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table.remove(self.Hand, slot)
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if c.kind ~= "Power" then
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if c.exhaust == true then
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if self.ExhaustPile == nil then self.ExhaustPile = {} end
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table.insert(self.ExhaustPile, cardId)
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elseif c.kind ~= "Power" then
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table.insert(self.DiscardPile, cardId)
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end
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self:RenderHand(false)
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@@ -4855,6 +4886,7 @@ end
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_TimerService:SetTimerOnce(function() self:StartPlayerTurn() end, 0.45)`),
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method('ClearCombatCards', `self.DrawPile = {}
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self.DiscardPile = {}
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self.ExhaustPile = {}
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self.Hand = {}
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self.DiscardSelectRemaining = 0
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self.DiscardSelectTotal = 0
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@@ -5572,6 +5604,58 @@ if count > 10 then
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of = "+" .. tostring(count - 9)
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end
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self:SetText("/ui/DefaultGroup/CombatHud/TopBar/RelicOverflow", of)`),
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method('BuildCardKeywordTooltip', `if c == nil then
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return ""
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end
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local lines = {}
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local function add(name, desc)
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for i = 1, #lines do
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if string.find(lines[i], name .. ":", 1, true) == 1 then
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return
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end
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end
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table.insert(lines, name .. ": " .. desc)
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end
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local cardDesc = c.desc or ""
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if c.sly == true or string.find(cardDesc, "교활", 1, true) ~= nil then
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add("교활", "버려지면 비용 없이 사용됩니다.")
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end
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if c.retain == true or string.find(cardDesc, "보존", 1, true) ~= nil then
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add("보존", "턴 종료 시 버려지지 않고 손에 남습니다.")
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end
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if c.exhaust == true or string.find(cardDesc, "소멸.", 1, true) ~= nil then
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add("소멸", "사용 후 소멸 덱으로 이동해 이번 전투 동안 다시 나오지 않습니다.")
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end
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if string.find(cardDesc, "선천성", 1, true) ~= nil then
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add("선천성", "전투 시작 시 손패에 들어옵니다.")
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end
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if c.vuln ~= nil and c.vuln > 0 then
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add("취약", "받는 공격 피해가 50% 증가합니다.")
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end
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if c.weak ~= nil and c.weak > 0 then
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add("약화", "주는 공격 피해가 25% 감소합니다.")
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end
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if c.poison ~= nil and c.poison > 0 then
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add("중독", "턴 시작 시 체력을 잃고 수치가 1 감소합니다.")
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end
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if c.pierce == true then
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add("관통", "방어도를 무시하고 피해를 줍니다.")
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end
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if c.aoe == true then
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add("전체", "모든 적에게 적용됩니다.")
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end
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if c.kind == "Power" then
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add("파워", "사용하면 전투 동안 지속 효과로 남습니다.")
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end
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if c.unplayable == true then
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add("저주", "사용할 수 없고 손패를 방해합니다.")
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end
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local out = ""
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for i = 1, #lines do
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if i > 1 then out = out .. "\\n" end
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out = out .. lines[i]
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end
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return out`, [{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'c' }], 0, 'string'),
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method('HoverCard', `if self.DragSlot ~= nil and self.DragSlot > 0 then
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return
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end
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@@ -5587,25 +5671,40 @@ if e ~= nil and e.UITransformComponent ~= nil then
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end
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local c = self.Cards[cardId]
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if c ~= nil then
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self:ShowTooltip(c.name, c.desc, tx)
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local tip = self:BuildCardKeywordTooltip(c)
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if tip ~= "" then
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local tipX = tx + 270
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if tx > 180 then tipX = tx - 270 end
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if tipX > 760 then tipX = tx - 270 end
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if tipX < -760 then tipX = tx + 270 end
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self:ShowTooltipAt("키워드", tip, tipX, 90)
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else
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self:HideTooltip()
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end
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end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
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method('UnhoverCard', `local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(slot))
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if e ~= nil and e.UITransformComponent ~= nil then
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e.UITransformComponent.UIScale = Vector3(1, 1, 1)
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end
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self:HideTooltip()`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
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method('ShowTooltip', `self:SetText("/ui/DefaultGroup/CombatHud/TooltipBox/Name", name)
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method('ShowTooltip', `self:ShowTooltipAt(name, desc, x, 400)`, [
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{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'name' },
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{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'desc' },
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{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'x' },
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]),
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method('ShowTooltipAt', `self:SetText("/ui/DefaultGroup/CombatHud/TooltipBox/Name", name)
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self:SetText("/ui/DefaultGroup/CombatHud/TooltipBox/Desc", desc)
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local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/TooltipBox")
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if e ~= nil then
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if e.UITransformComponent ~= nil then
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e.UITransformComponent.anchoredPosition = Vector2(x, 400)
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e.UITransformComponent.anchoredPosition = Vector2(x, y)
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end
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e.Enable = true
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end`, [
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{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'name' },
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{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'desc' },
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{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'x' },
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{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'y' },
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]),
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method('HideTooltip', `self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/TooltipBox", false)`),
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method('ShowMap', `self:ShowState("map")
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