Add exhaust pile and restore keyword tooltips
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@@ -108,6 +108,7 @@ export function simulateCombat(data, rng, stats) {
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if (monsters.length === 0) return { win: true, turns: 0, playerHpRemaining: PLAYER_HP };
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let drawPile = shuffle(starterDeck, rng);
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let discard = [];
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const exhaust = [];
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let hand = [];
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let pHp = PLAYER_HP, pBlock = 0;
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let pStr = 0, pWeak = 0, pVuln = 0;
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@@ -222,7 +223,8 @@ export function simulateCombat(data, rng, stats) {
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energy -= c.cost;
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resolveCardEffects(id, c, c.cost);
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hand.splice(idx, 1);
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if (c.kind !== 'Power') discard.push(id);
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if (c.exhaust === true || String(c.desc || '').includes('소멸.')) exhaust.push(id);
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else if (c.kind !== 'Power') discard.push(id);
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applyDiscardEffects(c);
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if (aliveList().length === 0) return { win: true, turns, playerHpRemaining: pHp };
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}
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@@ -405,3 +405,16 @@ test("simulateCombat: retain keeps card in hand across turns", () => {
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assert.equal(r.win, true);
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assert.equal(r.turns, 2);
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});
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test("simulateCombat: exhaust cards do not return through discard reshuffle", () => {
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const data = {
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cards: {
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BurnOut: { name: "BurnOut", cost: 1, kind: "Attack", damage: 10, exhaust: true },
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},
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starterDeck: ["BurnOut"],
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monsters: [{ name: "Dummy", maxHp: 12, intents: [{ kind: "Defend", value: 0 }] }],
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};
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const r = simulateCombat(data, mulberry32(1));
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assert.equal(r.win, false);
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assert.equal(r.draw, true);
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});
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