Merge pull request 'Add deck pile inspector UI' (#24) from feature/deck-pile-inspector into main

Reviewed-on: #24
This commit was merged in pull request #24.
This commit is contained in:
2026-06-10 00:24:38 +09:00
3 changed files with 43875 additions and 8 deletions

View File

@@ -92,6 +92,34 @@
"Attributes": [],
"Name": "NewGameHandler"
},
{
"Type": "any",
"DefaultValue": "nil",
"SyncDirection": 0,
"Attributes": [],
"Name": "DrawPileHandler"
},
{
"Type": "any",
"DefaultValue": "nil",
"SyncDirection": 0,
"Attributes": [],
"Name": "DiscardPileHandler"
},
{
"Type": "any",
"DefaultValue": "nil",
"SyncDirection": 0,
"Attributes": [],
"Name": "DeckInspectCloseHandler"
},
{
"Type": "string",
"DefaultValue": "\"\"",
"SyncDirection": 0,
"Attributes": [],
"Name": "DeckInspectKind"
},
{
"Type": "any",
"DefaultValue": "nil",
@@ -449,7 +477,7 @@
"Name": null
},
"Arguments": [],
"Code": "local endTurn = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckHud/EndTurnButton\")\nif endTurn ~= nil and endTurn.ButtonComponent ~= nil then\n\tif self.EndTurnHandler ~= nil then\n\t\tendTurn:DisconnectEvent(ButtonClickEvent, self.EndTurnHandler)\n\t\tself.EndTurnHandler = nil\n\tend\n\tself.EndTurnHandler = endTurn:ConnectEvent(ButtonClickEvent, function() self:EndPlayerTurn() end)\nend\nfor i = 1, 5 do\n\tlocal cardEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(i))\n\tif cardEntity ~= nil and cardEntity.ButtonComponent ~= nil then\n\t\tcardEntity:ConnectEvent(ButtonClickEvent, function() self:PlayCard(i) end)\n\tend\nend\nfor i = 1, 3 do\n\tlocal rc = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud/Reward\" .. tostring(i))\n\tif rc ~= nil and rc.ButtonComponent ~= nil then\n\t\trc:ConnectEvent(ButtonClickEvent, function() self:PickReward(i) end)\n\tend\nend\nlocal skip = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud/Skip\")\nif skip ~= nil and skip.ButtonComponent ~= nil then\n\tskip:ConnectEvent(ButtonClickEvent, function() self:PickReward(0) end)\nend\nlocal mapNodeIds = { \"A\", \"B\", \"C\", \"D\", \"E\", \"F\", \"BOSS\" }\nfor i = 1, #mapNodeIds do\n\tlocal nid = mapNodeIds[i]\n\tlocal mn = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MapHud/Node_\" .. nid)\n\tif mn ~= nil and mn.ButtonComponent ~= nil then\n\t\tmn:ConnectEvent(ButtonClickEvent, function() self:PickNode(nid) end)\n\tend\nend\nfor i = 1, 3 do\n\tlocal sc = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Card\" .. tostring(i))\n\tif sc ~= nil and sc.ButtonComponent ~= nil then\n\t\tsc:ConnectEvent(ButtonClickEvent, function() self:BuyCard(i) end)\n\tend\nend\nlocal shopLeave = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Leave\")\nif shopLeave ~= nil and shopLeave.ButtonComponent ~= nil then\n\tshopLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend\nlocal shopRelic = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Relic\")\nif shopRelic ~= nil and shopRelic.ButtonComponent ~= nil then\n\tshopRelic:ConnectEvent(ButtonClickEvent, function() self:BuyRelic() end)\nend\nlocal restLeave = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RestHud/Leave\")\nif restLeave ~= nil and restLeave.ButtonComponent ~= nil then\n\trestLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend",
"Code": "local endTurn = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckHud/EndTurnButton\")\nif endTurn ~= nil and endTurn.ButtonComponent ~= nil then\n\tif self.EndTurnHandler ~= nil then\n\t\tendTurn:DisconnectEvent(ButtonClickEvent, self.EndTurnHandler)\n\t\tself.EndTurnHandler = nil\n\tend\n\tself.EndTurnHandler = endTurn:ConnectEvent(ButtonClickEvent, function() self:EndPlayerTurn() end)\nend\nlocal drawPile = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckHud/DrawPile\")\nif drawPile ~= nil and drawPile.ButtonComponent ~= nil then\n\tif self.DrawPileHandler ~= nil then\n\t\tdrawPile:DisconnectEvent(ButtonClickEvent, self.DrawPileHandler)\n\t\tself.DrawPileHandler = nil\n\tend\n\tself.DrawPileHandler = drawPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect(\"draw\") end)\nend\nlocal discardPile = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckHud/DiscardPile\")\nif discardPile ~= nil and discardPile.ButtonComponent ~= nil then\n\tif self.DiscardPileHandler ~= nil then\n\t\tdiscardPile:DisconnectEvent(ButtonClickEvent, self.DiscardPileHandler)\n\t\tself.DiscardPileHandler = nil\n\tend\n\tself.DiscardPileHandler = discardPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect(\"discard\") end)\nend\nlocal inspectClose = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud/Close\")\nif inspectClose ~= nil and inspectClose.ButtonComponent ~= nil then\n\tif self.DeckInspectCloseHandler ~= nil then\n\t\tinspectClose:DisconnectEvent(ButtonClickEvent, self.DeckInspectCloseHandler)\n\t\tself.DeckInspectCloseHandler = nil\n\tend\n\tself.DeckInspectCloseHandler = inspectClose:ConnectEvent(ButtonClickEvent, function() self:CloseDeckInspect() end)\nend\nfor i = 1, 5 do\n\tlocal cardEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(i))\n\tif cardEntity ~= nil and cardEntity.ButtonComponent ~= nil then\n\t\tcardEntity:ConnectEvent(ButtonClickEvent, function() self:PlayCard(i) end)\n\tend\nend\nfor i = 1, 3 do\n\tlocal rc = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud/Reward\" .. tostring(i))\n\tif rc ~= nil and rc.ButtonComponent ~= nil then\n\t\trc:ConnectEvent(ButtonClickEvent, function() self:PickReward(i) end)\n\tend\nend\nlocal skip = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud/Skip\")\nif skip ~= nil and skip.ButtonComponent ~= nil then\n\tskip:ConnectEvent(ButtonClickEvent, function() self:PickReward(0) end)\nend\nlocal mapNodeIds = { \"A\", \"B\", \"C\", \"D\", \"E\", \"F\", \"BOSS\" }\nfor i = 1, #mapNodeIds do\n\tlocal nid = mapNodeIds[i]\n\tlocal mn = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MapHud/Node_\" .. nid)\n\tif mn ~= nil and mn.ButtonComponent ~= nil then\n\t\tmn:ConnectEvent(ButtonClickEvent, function() self:PickNode(nid) end)\n\tend\nend\nfor i = 1, 3 do\n\tlocal sc = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Card\" .. tostring(i))\n\tif sc ~= nil and sc.ButtonComponent ~= nil then\n\t\tsc:ConnectEvent(ButtonClickEvent, function() self:BuyCard(i) end)\n\tend\nend\nlocal shopLeave = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Leave\")\nif shopLeave ~= nil and shopLeave.ButtonComponent ~= nil then\n\tshopLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend\nlocal shopRelic = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/ShopHud/Relic\")\nif shopRelic ~= nil and shopRelic.ButtonComponent ~= nil then\n\tshopRelic:ConnectEvent(ButtonClickEvent, function() self:BuyRelic() end)\nend\nlocal restLeave = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RestHud/Leave\")\nif restLeave ~= nil and restLeave.ButtonComponent ~= nil then\n\trestLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
@@ -532,12 +560,110 @@
"Name": null
},
"Arguments": [],
"Code": "self:SetText(\"/ui/DefaultGroup/DeckHud/DrawPile/Count\", tostring(#self.DrawPile))\nself:SetText(\"/ui/DefaultGroup/DeckHud/DiscardPile/Count\", tostring(#self.DiscardPile))\nself:SetText(\"/ui/DefaultGroup/DeckHud/Energy\", \"에너지 \" .. string.format(\"%d\", self.Energy) .. \"/\" .. string.format(\"%d\", self.MaxEnergy))",
"Code": "self:SetText(\"/ui/DefaultGroup/DeckHud/DrawPile/Count\", tostring(#self.DrawPile))\nself:SetText(\"/ui/DefaultGroup/DeckHud/DiscardPile/Count\", tostring(#self.DiscardPile))\nself:SetText(\"/ui/DefaultGroup/DeckHud/Energy\", \"에너지 \" .. string.format(\"%d\", self.Energy) .. \"/\" .. string.format(\"%d\", self.MaxEnergy))\nlocal inspect = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud\")\nif inspect ~= nil and inspect.Enable == true and self.DeckInspectKind ~= \"\" then\n\tself:OpenDeckInspect(self.DeckInspectKind)\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "RenderPiles"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "kind"
}
],
"Code": "self.DeckInspectKind = kind\nlocal pile = {}\nlocal title = \"\"\nif kind == \"discard\" then\n\tpile = self.DiscardPile or {}\n\ttitle = \"버린 덱\"\nelse\n\tpile = self.DrawPile or {}\n\ttitle = \"뽑을 덱\"\nend\nself:RenderDeckInspect(pile, title)\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud\")\nif hud ~= nil then\n\thud.Enable = true\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "OpenDeckInspect"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [],
"Code": "self.DeckInspectKind = \"\"\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud\")\nif hud ~= nil then\n\thud.Enable = false\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "CloseDeckInspect"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "any",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "pile"
},
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "title"
}
],
"Code": "local count = 0\nif pile ~= nil then\n\tcount = #pile\nend\nlocal suffix = \" (\" .. tostring(count) .. \")\"\nif count > 60 then\n\tsuffix = suffix .. \" - 60장까지 표시\"\nend\nself:SetText(\"/ui/DefaultGroup/DeckInspectHud/Title\", title .. suffix)\nlocal empty = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud/Empty\")\nif empty ~= nil then\n\tempty.Enable = count <= 0\nend\nfor i = 1, 60 do\n\tlocal e = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckInspectHud/Grid/Card\" .. tostring(i))\n\tif e ~= nil then\n\t\tlocal cardId = nil\n\t\tif pile ~= nil then\n\t\t\tcardId = pile[i]\n\t\tend\n\t\tif cardId == nil then\n\t\t\te.Enable = false\n\t\telse\n\t\t\te.Enable = true\n\t\t\tself:ApplyInspectCardVisual(i, cardId)\n\t\tend\n\tend\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "RenderDeckInspect"
},
{
"Return": {
"Type": "void",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": null
},
"Arguments": [
{
"Type": "number",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "slot"
},
{
"Type": "string",
"DefaultValue": null,
"SyncDirection": 0,
"Attributes": [],
"Name": "cardId"
}
],
"Code": "local c = self.Cards[cardId]\nif c == nil then\n\tc = { name = cardId, cost = 0, desc = \"\", kind = \"Skill\" }\nend\nlocal base = \"/ui/DefaultGroup/DeckInspectHud/Grid/Card\" .. tostring(slot)\nself:SetText(base .. \"/Cost\", tostring(c.cost))\nself:SetText(base .. \"/Name\", c.name)\nself:SetText(base .. \"/Desc\", c.desc)\nlocal e = _EntityService:GetEntityByPath(base)\nif e ~= nil and e.SpriteGUIRendererComponent ~= nil then\n\tif c.kind == \"Attack\" then\n\t\te.SpriteGUIRendererComponent.Color = Color(0.86, 0.42, 0.38, 1)\n\telseif c.kind == \"Skill\" then\n\t\te.SpriteGUIRendererComponent.Color = Color(0.42, 0.55, 0.85, 1)\n\telse\n\t\te.SpriteGUIRendererComponent.Color = Color(0.46, 0.68, 0.52, 1)\n\tend\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
"Name": "ApplyInspectCardVisual"
},
{
"Return": {
"Type": "void",