Add slay deck controller UI
This commit is contained in:
555
tools/gen-slaydeck.mjs
Normal file
555
tools/gen-slaydeck.mjs
Normal file
@@ -0,0 +1,555 @@
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import { readFileSync, writeFileSync } from 'node:fs';
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const UI_FILE = 'ui/DefaultGroup.ui';
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const COMMON_FILE = 'Global/common.gamelogic';
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const TRANSPARENT = { r: 0, g: 0, b: 0, a: 0 };
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const DARK = { r: 0.08, g: 0.09, b: 0.11, a: 0.92 };
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const GOLD = { r: 0.94, g: 0.74, b: 0.26, a: 1 };
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const ATTACK = { r: 0.86, g: 0.42, b: 0.38, a: 1 };
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const DEFEND = { r: 0.42, g: 0.55, b: 0.85, a: 1 };
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const SKILL = { r: 0.46, g: 0.68, b: 0.52, a: 1 };
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const CARD_W = 180;
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const CARD_H = 250;
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const CARD_SPACING = 200;
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const CARD_XS = [-400, -200, 0, 200, 400];
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const ALIGN_CENTER = 0;
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const ALIGN_BOTTOM_CENTER = 6;
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function guid(prefix, n) {
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return `${prefix}${n.toString(16).padStart(4, '0')}-0000-4000-8000-${n.toString(16).padStart(12, '0')}`;
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}
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function transform({ parentW, parentH, anchor, pivot, size, pos, align = 0 }) {
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const offMin = { x: pos.x - pivot.x * size.x, y: pos.y - pivot.y * size.y };
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const offMax = { x: pos.x + (1 - pivot.x) * size.x, y: pos.y + (1 - pivot.y) * size.y };
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return {
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'@type': 'MOD.Core.UITransformComponent',
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ActivePlatform: 255,
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AlignmentOption: align,
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AnchorsMax: anchor,
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AnchorsMin: anchor,
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MobileOnly: false,
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OffsetMax: offMax,
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OffsetMin: offMin,
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Pivot: pivot,
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RectSize: size,
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UIMode: 1,
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UIScale: { x: 1, y: 1, z: 1 },
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UIVersion: 2,
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anchoredPosition: pos,
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Position: { x: anchor.x * parentW - parentW / 2 + pos.x, y: anchor.y * parentH - parentH / 2 + pos.y, z: 0 },
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QuaternionRotation: { x: 0, y: 0, z: 0, w: 1 },
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Scale: { x: 1, y: 1, z: 1 },
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Enable: true,
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};
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}
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function sprite({ dataId = '', color = TRANSPARENT, type = 1, raycast = false }) {
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return {
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'@type': 'MOD.Core.SpriteGUIRendererComponent',
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AnimClipPlayType: 0,
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EndFrameIndex: 2147483647,
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ImageRUID: { DataId: dataId },
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LocalPosition: { x: 0, y: 0 },
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LocalScale: { x: 1, y: 1 },
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OverrideSorting: false,
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PlayRate: 1,
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PreserveSprite: 0,
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StartFrameIndex: 0,
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Color: color,
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DropShadow: false,
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DropShadowAngle: 30,
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DropShadowColor: { r: 0, g: 0, b: 0, a: 0.72 },
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DropShadowDistance: 32,
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FillAmount: 1,
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FillCenter: true,
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FillClockWise: true,
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FillMethod: 0,
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FillOrigin: 0,
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FlipX: false,
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FlipY: false,
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FrameColumn: 1,
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FrameRate: 0,
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FrameRow: 1,
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Outline: false,
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OutlineColor: { r: 0, g: 0, b: 0, a: 1 },
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OutlineWidth: 3,
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RaycastTarget: raycast,
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Type: type,
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Enable: true,
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};
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}
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function button() {
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return {
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'@type': 'MOD.Core.ButtonComponent',
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Colors: {
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NormalColor: { r: 1, g: 1, b: 1, a: 1 },
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HighlightedColor: { r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1 },
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PressedColor: { r: 0.784313738, g: 0.784313738, b: 0.784313738, a: 1 },
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SelectedColor: { r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1 },
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DisabledColor: { r: 0.784313738, g: 0.784313738, b: 0.784313738, a: 0.5019608 },
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ColorMultiplier: 1,
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FadeDuration: 0.1,
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},
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ImageRUIDs: {
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HighlightedSprite: null,
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PressedSprite: null,
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SelectedSprite: null,
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DisabledSprite: null,
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},
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KeyCode: 0,
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OverrideSorting: false,
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Transition: 1,
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Enable: true,
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};
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}
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function text({ value, fontSize, bold = false, color = { r: 1, g: 1, b: 1, a: 1 }, alignment = 4 }) {
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return {
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'@type': 'MOD.Core.TextComponent',
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Alignment: alignment,
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Bold: bold,
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DropShadow: false,
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DropShadowAngle: 30,
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DropShadowColor: { r: 0, g: 0, b: 0, a: 0.72 },
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DropShadowDistance: 32,
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Font: 0,
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FontColor: color,
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FontSize: fontSize,
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MaxSize: fontSize,
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MinSize: 8,
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OutlineColor: { r: 0.08, g: 0.08, b: 0.08, a: 1 },
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OutlineDistance: { x: 1, y: -1 },
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OutlineWidth: 1,
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Overflow: 0,
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OverrideSorting: false,
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Padding: { left: 0, right: 0, top: 0, bottom: 0 },
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SizeFit: false,
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Text: value,
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UseOutLine: true,
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Enable: true,
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};
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}
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function entity({ id, path, modelId, entryId, componentNames, components, displayOrder }) {
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const parts = path.split('/');
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const name = parts[parts.length - 1];
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return {
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id,
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path,
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componentNames,
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jsonString: {
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name,
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path,
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nameEditable: true,
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enable: true,
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visible: true,
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localize: true,
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displayOrder,
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pathConstraints: '/'.repeat(parts.length - 1),
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revision: 1,
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origin: {
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type: 'Model',
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entry_id: entryId,
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sub_entity_id: null,
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root_entity_id: null,
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replaced_model_id: null,
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},
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modelId,
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'@components': components,
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'@version': 1,
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},
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};
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}
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function upsertUi() {
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const ui = JSON.parse(readFileSync(UI_FILE, 'utf8'));
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const E = ui.ContentProto.Entities;
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ui.ContentProto.Entities = E.filter((e) => !e.path.startsWith('/ui/DefaultGroup/DeckHud'));
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const byPath = new Map(ui.ContentProto.Entities.map((e) => [e.path, e]));
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const cards = [
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{ name: '타격', cost: '1', desc: '피해 6', tint: ATTACK },
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{ name: '타격', cost: '1', desc: '피해 6', tint: ATTACK },
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{ name: '방어', cost: '1', desc: '방어도 5', tint: DEFEND },
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{ name: '방어', cost: '1', desc: '방어도 5', tint: DEFEND },
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{ name: '강타', cost: '2', desc: '피해 10', tint: ATTACK },
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];
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for (let i = 1; i <= 5; i++) {
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const card = byPath.get(`/ui/DefaultGroup/CardHand/Card${i}`);
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if (!card) continue;
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const tr = card.jsonString['@components'].find((c) => c['@type'] === 'MOD.Core.UITransformComponent');
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const sp = card.jsonString['@components'].find((c) => c['@type'] === 'MOD.Core.SpriteGUIRendererComponent');
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tr.RectSize = { x: CARD_W, y: CARD_H };
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tr.anchoredPosition = { x: CARD_XS[i - 1], y: 0 };
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tr.OffsetMin = { x: CARD_XS[i - 1] - CARD_W / 2, y: -CARD_H / 2 };
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tr.OffsetMax = { x: CARD_XS[i - 1] + CARD_W / 2, y: CARD_H / 2 };
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sp.ImageRUID = { DataId: '' };
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sp.Type = 1;
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sp.Color = cards[i - 1].tint;
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card.jsonString.enable = true;
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card.jsonString.visible = true;
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const children = [
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['Cost', { size: { x: 50, y: 50 }, pos: { x: -60, y: 95 }, value: cards[i - 1].cost, fontSize: 34, bold: true }],
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['Name', { size: { x: 160, y: 50 }, pos: { x: 0, y: 50 }, value: cards[i - 1].name, fontSize: 26, bold: true }],
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['Desc', { size: { x: 160, y: 82 }, pos: { x: 0, y: -80 }, value: cards[i - 1].desc, fontSize: 20, bold: false }],
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];
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for (const [suffix, cfg] of children) {
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const path = `/ui/DefaultGroup/CardHand/Card${i}/${suffix}`;
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let child = byPath.get(path);
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if (!child) {
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child = entity({
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id: guid('dck', i * 10 + children.findIndex(([s]) => s === suffix)),
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path,
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modelId: 'uitext',
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entryId: 'UIText',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
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displayOrder: suffix === 'Cost' ? 0 : suffix === 'Name' ? 1 : 2,
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components: [
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transform({ parentW: CARD_W, parentH: CARD_H, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: cfg.size, pos: cfg.pos }),
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sprite({ color: TRANSPARENT }),
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text({ value: cfg.value, fontSize: cfg.fontSize, bold: cfg.bold }),
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],
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});
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ui.ContentProto.Entities.push(child);
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byPath.set(path, child);
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} else {
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child.jsonString.enable = true;
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child.jsonString.visible = true;
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child.jsonString['@components'][2].Text = cfg.value;
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child.jsonString['@components'][2].FontSize = cfg.fontSize;
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child.jsonString['@components'][2].MaxSize = cfg.fontSize;
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}
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}
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}
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const hud = [];
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const add = (e) => hud.push(e);
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add(entity({
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id: guid('hud', 0),
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path: '/ui/DefaultGroup/DeckHud',
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modelId: 'uiempty',
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entryId: 'UIEmpty',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
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displayOrder: 5,
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components: [
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transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1280, y: 330 }, pos: { x: 0, y: 180 }, align: ALIGN_BOTTOM_CENTER }),
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sprite({ color: TRANSPARENT }),
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],
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}));
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for (const pile of [
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{ key: 'DrawPile', x: -590, label: '뽑을 덱', count: '10', color: { r: 0.17, g: 0.20, b: 0.25, a: 1 } },
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{ key: 'DiscardPile', x: 590, label: '버린 덱', count: '0', color: { r: 0.22, g: 0.18, b: 0.16, a: 1 } },
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]) {
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add(entity({
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id: guid('hud', hud.length),
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path: `/ui/DefaultGroup/DeckHud/${pile.key}`,
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modelId: 'uisprite',
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entryId: 'UISprite',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
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displayOrder: pile.key === 'DrawPile' ? 0 : 1,
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components: [
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transform({ parentW: 1280, parentH: 330, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 132, y: 186 }, pos: { x: pile.x, y: 8 }, align: ALIGN_CENTER }),
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sprite({ color: pile.color, type: 1, raycast: true }),
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],
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}));
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add(entity({
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id: guid('hud', hud.length),
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path: `/ui/DefaultGroup/DeckHud/${pile.key}/Label`,
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modelId: 'uitext',
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entryId: 'UIText',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
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displayOrder: 0,
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components: [
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transform({ parentW: 132, parentH: 186, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 120, y: 42 }, pos: { x: 0, y: 45 } }),
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sprite({ color: TRANSPARENT }),
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text({ value: pile.label, fontSize: 21, bold: true, color: GOLD }),
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],
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}));
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add(entity({
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id: guid('hud', hud.length),
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path: `/ui/DefaultGroup/DeckHud/${pile.key}/Count`,
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modelId: 'uitext',
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entryId: 'UIText',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
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displayOrder: 1,
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components: [
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transform({ parentW: 132, parentH: 186, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 120, y: 72 }, pos: { x: 0, y: -20 } }),
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sprite({ color: TRANSPARENT }),
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text({ value: pile.count, fontSize: 42, bold: true }),
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],
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}));
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}
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add(entity({
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id: guid('hud', hud.length),
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path: '/ui/DefaultGroup/DeckHud/EndTurnButton',
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modelId: 'uibutton',
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entryId: 'UIButton',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent',
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displayOrder: 2,
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components: [
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transform({ parentW: 1280, parentH: 330, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 170, y: 58 }, pos: { x: 0, y: 135 }, align: ALIGN_CENTER }),
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sprite({ color: DARK, type: 1, raycast: true }),
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button(),
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text({ value: '턴 종료', fontSize: 25, bold: true, color: GOLD, alignment: 0 }),
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],
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}));
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add(entity({
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id: guid('hud', hud.length),
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path: '/ui/DefaultGroup/DeckHud/Energy',
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modelId: 'uitext',
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entryId: 'UIText',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
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displayOrder: 3,
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components: [
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transform({ parentW: 1280, parentH: 330, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 220, y: 42 }, pos: { x: 0, y: 90 }, align: ALIGN_CENTER }),
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sprite({ color: TRANSPARENT }),
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text({ value: '에너지 3/3', fontSize: 24, bold: true, color: { r: 0.6, g: 0.9, b: 1, a: 1 }, alignment: 0 }),
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],
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}));
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ui.ContentProto.Entities.push(...hud);
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JSON.parse(JSON.stringify(ui));
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writeFileSync(UI_FILE, JSON.stringify(ui, null, 2), 'utf8');
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}
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function prop(Type, Name, DefaultValue = 'nil') {
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return { Type, DefaultValue, SyncDirection: 0, Attributes: [], Name };
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}
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function method(Name, Code, Arguments = [], ExecSpace = 0) {
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return {
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Return: { Type: 'void', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: null },
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Arguments,
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Code,
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Scope: 2,
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ExecSpace,
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Attributes: [],
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Name,
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};
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}
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function codeblock(id, name, properties, methods) {
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return {
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Id: '',
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GameId: '',
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EntryKey: `codeblock://${id}`,
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ContentType: 'x-mod/codeblock',
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Content: '',
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Usage: 0,
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UsePublish: 1,
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UseService: 0,
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CoreVersion: '26.5.0.0',
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StudioVersion: '',
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DynamicLoading: 0,
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ContentProto: {
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Use: 'Json',
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Json: {
|
||||
CoreVersion: { Major: 0, Minor: 2 },
|
||||
ScriptVersion: { Major: 1, Minor: 0 },
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Description: '',
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Id: id,
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Language: 1,
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Name: name,
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||||
Type: 1,
|
||||
Source: 0,
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Target: null,
|
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Properties: properties,
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Methods: methods,
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EntityEventHandlers: [],
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},
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},
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||||
};
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}
|
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function writeCodeblocks() {
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const combat = codeblock('SlayDeckController', 'SlayDeckController', [
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prop('any', 'DrawPile'),
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prop('any', 'DiscardPile'),
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prop('any', 'Hand'),
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prop('number', 'Energy', '0'),
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prop('number', 'MaxEnergy', '3'),
|
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prop('number', 'Turn', '0'),
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prop('number', 'TweenEventId', '0'),
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prop('any', 'EndTurnHandler'),
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], [
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method('OnBeginPlay', `self:StartCombat()`),
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method('StartCombat', `self.MaxEnergy = 3
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self.Turn = 0
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self.DiscardPile = {}
|
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self.Hand = {}
|
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self.DrawPile = { "Strike", "Strike", "Strike", "Strike", "Strike", "Defend", "Defend", "Defend", "Defend", "Bash" }
|
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self:Shuffle(self.DrawPile)
|
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self:BindButtons()
|
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self:StartPlayerTurn()`),
|
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method('Shuffle', `if list == nil then
|
||||
\treturn
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end
|
||||
for i = #list, 2, -1 do
|
||||
\tlocal j = math.random(1, i)
|
||||
\tlist[i], list[j] = list[j], list[i]
|
||||
end`, [{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'list' }]),
|
||||
method('BindButtons', `local buttonEntity = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckHud/EndTurnButton")
|
||||
if buttonEntity == nil or buttonEntity.ButtonComponent == nil then
|
||||
\treturn
|
||||
end
|
||||
if self.EndTurnHandler ~= nil then
|
||||
\tbuttonEntity:DisconnectEvent(ButtonClickEvent, self.EndTurnHandler)
|
||||
\tself.EndTurnHandler = nil
|
||||
end
|
||||
self.EndTurnHandler = buttonEntity:ConnectEvent(ButtonClickEvent, self.EndPlayerTurn)`),
|
||||
method('StartPlayerTurn', `self.Turn = self.Turn + 1
|
||||
self.Energy = self.MaxEnergy
|
||||
self:DrawCards(5)
|
||||
self:RenderHand(true)`),
|
||||
method('EndPlayerTurn', `for i = 1, #self.Hand do
|
||||
\ttable.insert(self.DiscardPile, self.Hand[i])
|
||||
end
|
||||
self.Hand = {}
|
||||
self:RenderHand(false)
|
||||
self:RenderPiles()
|
||||
_TimerService:SetTimerOnce(function() self:StartPlayerTurn() end, 0.45)`),
|
||||
method('DrawCards', `for i = 1, amount do
|
||||
\tif #self.DrawPile <= 0 then
|
||||
\t\tself:RecycleDiscardIntoDraw()
|
||||
\tend
|
||||
\tif #self.DrawPile <= 0 then
|
||||
\t\tbreak
|
||||
\tend
|
||||
\tlocal cardId = table.remove(self.DrawPile)
|
||||
\ttable.insert(self.Hand, cardId)
|
||||
end
|
||||
self:RenderPiles()`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' }]),
|
||||
method('RecycleDiscardIntoDraw', `if self.DiscardPile == nil or #self.DiscardPile <= 0 then
|
||||
\treturn
|
||||
end
|
||||
self.DrawPile = {}
|
||||
for i = 1, #self.DiscardPile do
|
||||
\tself.DrawPile[i] = self.DiscardPile[i]
|
||||
end
|
||||
self.DiscardPile = {}
|
||||
self:Shuffle(self.DrawPile)`),
|
||||
method('RenderPiles', `self:SetText("/ui/DefaultGroup/DeckHud/DrawPile/Count", tostring(#self.DrawPile))
|
||||
self:SetText("/ui/DefaultGroup/DeckHud/DiscardPile/Count", tostring(#self.DiscardPile))
|
||||
self:SetText("/ui/DefaultGroup/DeckHud/Energy", "에너지 " .. tostring(self.Energy) .. "/" .. tostring(self.MaxEnergy))`),
|
||||
method('RenderHand', `local drawStart = Vector2(-590, 8)
|
||||
for i = 1, 5 do
|
||||
\tlocal cardEntity = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(i))
|
||||
\tif cardEntity ~= nil then
|
||||
\t\tlocal cardId = self.Hand[i]
|
||||
\t\tif cardId == nil then
|
||||
\t\t\tcardEntity.Enable = false
|
||||
\t\telse
|
||||
\t\t\tcardEntity.Enable = true
|
||||
\t\t\tself:ApplyCardVisual(i, cardId)
|
||||
\t\t\tif animate == true then
|
||||
\t\t\t\tself:AnimateCardFrom(i, drawStart, Vector2((i - 3) * 200, 0), 0.16 + i * 0.045)
|
||||
\t\t\tend
|
||||
\t\tend
|
||||
\tend
|
||||
end
|
||||
self:RenderPiles()`, [{ Type: 'boolean', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'animate' }]),
|
||||
method('ApplyCardVisual', `local name = cardId
|
||||
local cost = 0
|
||||
local desc = ""
|
||||
local kind = "Skill"
|
||||
if cardId == "Strike" then
|
||||
\tname = "타격"
|
||||
\tcost = 1
|
||||
\tdesc = "피해 6"
|
||||
\tkind = "Attack"
|
||||
elseif cardId == "Defend" then
|
||||
\tname = "방어"
|
||||
\tcost = 1
|
||||
\tdesc = "방어도 5"
|
||||
\tkind = "Skill"
|
||||
elseif cardId == "Bash" then
|
||||
\tname = "강타"
|
||||
\tcost = 2
|
||||
\tdesc = "피해 10"
|
||||
\tkind = "Attack"
|
||||
end
|
||||
self:SetText("/ui/DefaultGroup/CardHand/Card" .. tostring(slot) .. "/Cost", tostring(cost))
|
||||
self:SetText("/ui/DefaultGroup/CardHand/Card" .. tostring(slot) .. "/Name", name)
|
||||
self:SetText("/ui/DefaultGroup/CardHand/Card" .. tostring(slot) .. "/Desc", desc)
|
||||
local cardEntity = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(slot))
|
||||
if cardEntity ~= nil and cardEntity.SpriteGUIRendererComponent ~= nil then
|
||||
\tlocal ok = false
|
||||
\tlocal color = nil
|
||||
\tif kind == "Attack" then
|
||||
\t\tok, color = pcall(function() return Color(0.86, 0.42, 0.38, 1) end)
|
||||
\telseif kind == "Skill" then
|
||||
\t\tok, color = pcall(function() return Color(0.42, 0.55, 0.85, 1) end)
|
||||
\telse
|
||||
\t\tok, color = pcall(function() return Color(0.46, 0.68, 0.52, 1) end)
|
||||
\tend
|
||||
\tif ok == true and color ~= nil then
|
||||
\t\tcardEntity.SpriteGUIRendererComponent.Color = color
|
||||
\tend
|
||||
end`, [
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
|
||||
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' },
|
||||
]),
|
||||
method('SetText', `local entity = _EntityService:GetEntityByPath(path)
|
||||
if entity ~= nil and entity.TextComponent ~= nil then
|
||||
\tentity.TextComponent.Text = value
|
||||
end`, [
|
||||
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'path' },
|
||||
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'value' },
|
||||
]),
|
||||
method('AnimateCardFrom', `local cardEntity = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(slot))
|
||||
if cardEntity == nil or cardEntity.UITransformComponent == nil then
|
||||
\treturn
|
||||
end
|
||||
local tr = cardEntity.UITransformComponent
|
||||
tr.anchoredPosition = fromPos
|
||||
local elapsed = 0
|
||||
local eventId = 0
|
||||
eventId = _TimerService:SetTimerRepeat(function()
|
||||
\telapsed = elapsed + 1 / 60
|
||||
\tlocal t = math.min(elapsed / duration, 1)
|
||||
\tlocal eased = _TweenLogic:Ease(0, 1, 1, EaseType.SineEaseOut, t)
|
||||
\ttr.anchoredPosition = Vector2(fromPos.x + (toPos.x - fromPos.x) * eased, fromPos.y + (toPos.y - fromPos.y) * eased)
|
||||
\tif t >= 1 then
|
||||
\t\t_TimerService:ClearTimer(eventId)
|
||||
\tend
|
||||
end, 1 / 60)`, [
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
|
||||
{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'fromPos' },
|
||||
{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'toPos' },
|
||||
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'duration' },
|
||||
]),
|
||||
]);
|
||||
for (const m of combat.ContentProto.Json.Methods) {
|
||||
m.ExecSpace = 6;
|
||||
}
|
||||
writeFileSync('RootDesk/MyDesk/SlayDeckController.codeblock', JSON.stringify(combat, null, 2), 'utf8');
|
||||
}
|
||||
|
||||
function patchCommon() {
|
||||
const common = JSON.parse(readFileSync(COMMON_FILE, 'utf8'));
|
||||
const entity = common.ContentProto.Entities.find((e) => e.path === '/common');
|
||||
entity.componentNames = 'script.SlayDeckController';
|
||||
entity.jsonString['@components'] = [
|
||||
{ '@type': 'script.SlayDeckController', Enable: true, Energy: 0, MaxEnergy: 3, Turn: 0, TweenEventId: 0 },
|
||||
];
|
||||
JSON.parse(JSON.stringify(common));
|
||||
writeFileSync(COMMON_FILE, JSON.stringify(common, null, 2), 'utf8');
|
||||
}
|
||||
|
||||
upsertUi();
|
||||
writeCodeblocks();
|
||||
patchCommon();
|
||||
|
||||
console.log('Slay deck UI and combat codeblocks generated.');
|
||||
Reference in New Issue
Block a user