feat(ui): style monster damage numbers
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@@ -3061,7 +3061,7 @@
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"Name": "amount"
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}
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],
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"Code": "local base = \"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(slot) .. \"/DmgPop\"\nself:SetText(base, \"-\" .. string.format(\"%d\", amount))\nself:SetEntityEnabled(base, true)\n_TimerService:SetTimerOnce(function() self:SetEntityEnabled(base, false) end, 0.6)",
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"Code": "local base = \"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(slot) .. \"/DmgPop\"\nlocal pop = _EntityService:GetEntityByPath(base)\nself:SetText(base, string.format(\"%d\", amount))\nself:SetEntityEnabled(base, true)\nself:SetEntityEnabled(base .. \"/Accent\", true)\nif pop ~= nil and pop.UITransformComponent ~= nil then\n\tpop.UITransformComponent.anchoredPosition = Vector2(0, 76)\nend\nlocal startY = 76\nfor i = 1, 6 do\n\t_TimerService:SetTimerOnce(function()\n\t\tlocal p = _EntityService:GetEntityByPath(base)\n\t\tif p ~= nil and p.UITransformComponent ~= nil then\n\t\t\tp.UITransformComponent.anchoredPosition = Vector2(0, startY + i * 7)\n\t\tend\n\tend, 0.045 * i)\nend\n_TimerService:SetTimerOnce(function()\n\tself:SetEntityEnabled(base, false)\n\tself:SetEntityEnabled(base .. \"/Accent\", false)\nend, 0.48)",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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