feat(thief): 도적 클래스 + 2차 전직(어쌔신/시프) 추가 (P14-4)
- CLASSES.thief(maxHp 75), JOBS.thief = [어쌔신(CriticalThrow), 시프(SavageBlow)] - 카드 11종: 도적1차(럭키세븐/더블스탭/다크사이트/헤이스트/드레인) · 어쌔신(크리티컬스로우/쉐도우스타/클로마스터리) · 시프(새비지블로우/스틸/메소가드), starterDecks.thief 추가 - cardframes classToFrame: thief/assassin/bandit → bandit 프레임(기존 RUID 재사용) - CharacterSelectHud Thief 해금, BindMenuButtons ThiefButton, RenderCharacterSelect· StartNewGame·StartRun·JobLabel 도적 분기. 전사/법사 2차는 기존 완비 확인 - 산출물 재생성(생성기 검증 통과) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -7,6 +7,7 @@ const ENEMIES = JSON.parse(readFileSync('data/enemies.json', 'utf8'));
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const CLASSES = {
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warrior: { label: '전사', maxHp: 80 },
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magician: { label: '마법사', maxHp: 70 },
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thief: { label: '도적', maxHp: 75 },
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};
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for (const cls of Object.keys(CLASSES)) {
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if (!CARDS.starterDecks?.[cls]) throw new Error(`[gen-slaydeck] starterDecks.${cls} 없음`);
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@@ -26,6 +27,10 @@ const JOBS = {
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{ id: 'icelightning', name: '위자드(썬·콜)', desc: '광역·빙결 특화\n썬더 볼트(전체)\n콜드 빔 · 칠링 스텝', starter: 'ThunderBolt' },
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{ id: 'cleric', name: '클레릭', desc: '회복·축복 특화\n힐 · 블레스\n홀리 애로우', starter: 'Heal' },
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],
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thief: [
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{ id: 'assassin', name: '어쌔신', desc: '표창·치명타 특화\n크리티컬 스로우\n쉐도우 스타 · 클로', starter: 'CriticalThrow' },
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{ id: 'bandit', name: '시프', desc: '단검 연타 특화\n새비지 블로우\n스틸 · 메소 가드', starter: 'SavageBlow' },
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],
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};
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for (const [cls, jobs] of Object.entries(JOBS)) {
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for (const j of jobs) {
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@@ -2247,7 +2252,7 @@ function upsertUi() {
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}));
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const classCards = [
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{ key: 'Warrior', label: '\uC804\uC0AC', desc: '\uAC15\uD55C \uACF5\uACA9\uACFC \uBC29\uC5B4', x: -360, enabled: true, tint: { r: 0.74, g: 0.32, b: 0.28, a: 1 } },
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{ key: 'Thief', label: '\uB3C4\uC801', desc: '\uCD94\uD6C4 \uC5F4\uB9BC', x: 0, enabled: false, tint: { r: 0.18, g: 0.19, b: 0.21, a: 1 } },
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{ key: 'Thief', label: '\uB3C4\uC801', desc: '\uBE60\uB978 \uB2E8\uAC80 \uC5F0\uD0C0', x: 0, enabled: true, tint: { r: 0.5, g: 0.32, b: 0.6, a: 1 } },
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{ key: 'Mage', label: '\uB9C8\uBC95\uC0AC', desc: '\uB9C8\uBC95 \uC6D0\uAC70\uB9AC \uB51C\uB7EC', x: 360, enabled: true, tint: { r: 0.3, g: 0.4, b: 0.75, a: 1 } },
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];
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for (let i = 0; i < classCards.length; i++) {
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@@ -2438,6 +2443,7 @@ function writeCodeblocks() {
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prop('any', 'NewGameHandler'),
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prop('any', 'WarriorSelectHandler'),
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prop('any', 'MageSelectHandler'),
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prop('any', 'ThiefSelectHandler'),
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prop('any', 'AscMinusHandler'),
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prop('any', 'AscPlusHandler'),
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prop('any', 'JobOpts'),
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@@ -2615,6 +2621,14 @@ if mage ~= nil and mage.ButtonComponent ~= nil then
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end
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self.MageSelectHandler = mage:ConnectEvent(ButtonClickEvent, function() self:SelectClass("magician") end)
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end
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local thief = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/ThiefButton")
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if thief ~= nil and thief.ButtonComponent ~= nil then
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if self.ThiefSelectHandler ~= nil then
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thief:DisconnectEvent(ButtonClickEvent, self.ThiefSelectHandler)
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self.ThiefSelectHandler = nil
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end
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self.ThiefSelectHandler = thief:ConnectEvent(ButtonClickEvent, function() self:SelectClass("thief") end)
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end
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local start = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/StartButton")
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if start ~= nil and start.ButtonComponent ~= nil then
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if self.StartGameHandler ~= nil then
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@@ -2662,14 +2676,24 @@ if mage ~= nil and mage.SpriteGUIRendererComponent ~= nil then
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mage.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)
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end
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end
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local thief = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/ThiefButton")
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if thief ~= nil and thief.SpriteGUIRendererComponent ~= nil then
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if self.SelectedClass == "thief" then
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thief.SpriteGUIRendererComponent.Color = Color(0.28, 0.36, 0.46, 1)
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else
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thief.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)
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end
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end
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if self.SelectedClass == "warrior" then
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self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "전사 선택됨")
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elseif self.SelectedClass == "magician" then
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self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "마법사 선택됨")
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elseif self.SelectedClass == "thief" then
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self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "도적 선택됨")
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else
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self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "직업을 선택하고 시작하세요")
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end`),
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method('StartNewGame', `if self.SelectedClass ~= "warrior" and self.SelectedClass ~= "magician" then
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method('StartNewGame', `if self.SelectedClass ~= "warrior" and self.SelectedClass ~= "magician" and self.SelectedClass ~= "thief" then
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self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "직업을 먼저 선택하세요")
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return
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end
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@@ -2684,6 +2708,9 @@ end`, [
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method('StartRun', `if self.SelectedClass == "magician" then
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self.PlayerMaxHp = ${CLASSES.magician.maxHp}
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self.RunDeck = { ${CARDS.starterDecks.magician.map(luaStr).join(', ')} }
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elseif self.SelectedClass == "thief" then
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self.PlayerMaxHp = ${CLASSES.thief.maxHp}
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self.RunDeck = { ${CARDS.starterDecks.thief.map(luaStr).join(', ')} }
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else
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self.PlayerMaxHp = ${CLASSES.warrior.maxHp}
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self.RunDeck = { ${CARDS.starterDecks.warrior.map(luaStr).join(', ')} }
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@@ -3805,6 +3832,8 @@ if self.SelectedClass == "warrior" then
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return "전사"
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elseif self.SelectedClass == "magician" then
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return "마법사"
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elseif self.SelectedClass == "thief" then
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return "도적"
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end
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return "플레이어"`, [], 0, 'string'),
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method('SetJob', `self.PlayerJob = jobId
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