feat(thief): 도적 클래스 + 2차 전직(어쌔신/시프) 추가 (P14-4)

- CLASSES.thief(maxHp 75), JOBS.thief = [어쌔신(CriticalThrow), 시프(SavageBlow)]
- 카드 11종: 도적1차(럭키세븐/더블스탭/다크사이트/헤이스트/드레인)
  · 어쌔신(크리티컬스로우/쉐도우스타/클로마스터리)
  · 시프(새비지블로우/스틸/메소가드), starterDecks.thief 추가
- cardframes classToFrame: thief/assassin/bandit → bandit 프레임(기존 RUID 재사용)
- CharacterSelectHud Thief 해금, BindMenuButtons ThiefButton, RenderCharacterSelect·
  StartNewGame·StartRun·JobLabel 도적 분기. 전사/법사 2차는 기존 완비 확인
- 산출물 재생성(생성기 검증 통과)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-14 00:38:52 +09:00
parent 8f58a90746
commit d546d62755
5 changed files with 181 additions and 305 deletions

View File

@@ -7,6 +7,7 @@ const ENEMIES = JSON.parse(readFileSync('data/enemies.json', 'utf8'));
const CLASSES = {
warrior: { label: '전사', maxHp: 80 },
magician: { label: '마법사', maxHp: 70 },
thief: { label: '도적', maxHp: 75 },
};
for (const cls of Object.keys(CLASSES)) {
if (!CARDS.starterDecks?.[cls]) throw new Error(`[gen-slaydeck] starterDecks.${cls} 없음`);
@@ -26,6 +27,10 @@ const JOBS = {
{ id: 'icelightning', name: '위자드(썬·콜)', desc: '광역·빙결 특화\n썬더 볼트(전체)\n콜드 빔 · 칠링 스텝', starter: 'ThunderBolt' },
{ id: 'cleric', name: '클레릭', desc: '회복·축복 특화\n힐 · 블레스\n홀리 애로우', starter: 'Heal' },
],
thief: [
{ id: 'assassin', name: '어쌔신', desc: '표창·치명타 특화\n크리티컬 스로우\n쉐도우 스타 · 클로', starter: 'CriticalThrow' },
{ id: 'bandit', name: '시프', desc: '단검 연타 특화\n새비지 블로우\n스틸 · 메소 가드', starter: 'SavageBlow' },
],
};
for (const [cls, jobs] of Object.entries(JOBS)) {
for (const j of jobs) {
@@ -2247,7 +2252,7 @@ function upsertUi() {
}));
const classCards = [
{ key: 'Warrior', label: '\uC804\uC0AC', desc: '\uAC15\uD55C \uACF5\uACA9\uACFC \uBC29\uC5B4', x: -360, enabled: true, tint: { r: 0.74, g: 0.32, b: 0.28, a: 1 } },
{ key: 'Thief', label: '\uB3C4\uC801', desc: '\uCD94\uD6C4 \uC5F4\uB9BC', x: 0, enabled: false, tint: { r: 0.18, g: 0.19, b: 0.21, a: 1 } },
{ key: 'Thief', label: '\uB3C4\uC801', desc: '\uBE60\uB978 \uB2E8\uAC80 \uC5F0\uD0C0', x: 0, enabled: true, tint: { r: 0.5, g: 0.32, b: 0.6, a: 1 } },
{ key: 'Mage', label: '\uB9C8\uBC95\uC0AC', desc: '\uB9C8\uBC95 \uC6D0\uAC70\uB9AC \uB51C\uB7EC', x: 360, enabled: true, tint: { r: 0.3, g: 0.4, b: 0.75, a: 1 } },
];
for (let i = 0; i < classCards.length; i++) {
@@ -2438,6 +2443,7 @@ function writeCodeblocks() {
prop('any', 'NewGameHandler'),
prop('any', 'WarriorSelectHandler'),
prop('any', 'MageSelectHandler'),
prop('any', 'ThiefSelectHandler'),
prop('any', 'AscMinusHandler'),
prop('any', 'AscPlusHandler'),
prop('any', 'JobOpts'),
@@ -2615,6 +2621,14 @@ if mage ~= nil and mage.ButtonComponent ~= nil then
end
self.MageSelectHandler = mage:ConnectEvent(ButtonClickEvent, function() self:SelectClass("magician") end)
end
local thief = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/ThiefButton")
if thief ~= nil and thief.ButtonComponent ~= nil then
if self.ThiefSelectHandler ~= nil then
thief:DisconnectEvent(ButtonClickEvent, self.ThiefSelectHandler)
self.ThiefSelectHandler = nil
end
self.ThiefSelectHandler = thief:ConnectEvent(ButtonClickEvent, function() self:SelectClass("thief") end)
end
local start = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/StartButton")
if start ~= nil and start.ButtonComponent ~= nil then
if self.StartGameHandler ~= nil then
@@ -2662,14 +2676,24 @@ if mage ~= nil and mage.SpriteGUIRendererComponent ~= nil then
mage.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)
end
end
local thief = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/ThiefButton")
if thief ~= nil and thief.SpriteGUIRendererComponent ~= nil then
if self.SelectedClass == "thief" then
thief.SpriteGUIRendererComponent.Color = Color(0.28, 0.36, 0.46, 1)
else
thief.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)
end
end
if self.SelectedClass == "warrior" then
self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "전사 선택됨")
elseif self.SelectedClass == "magician" then
self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "마법사 선택됨")
elseif self.SelectedClass == "thief" then
self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "도적 선택됨")
else
self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "직업을 선택하고 시작하세요")
end`),
method('StartNewGame', `if self.SelectedClass ~= "warrior" and self.SelectedClass ~= "magician" then
method('StartNewGame', `if self.SelectedClass ~= "warrior" and self.SelectedClass ~= "magician" and self.SelectedClass ~= "thief" then
self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "직업을 먼저 선택하세요")
return
end
@@ -2684,6 +2708,9 @@ end`, [
method('StartRun', `if self.SelectedClass == "magician" then
self.PlayerMaxHp = ${CLASSES.magician.maxHp}
self.RunDeck = { ${CARDS.starterDecks.magician.map(luaStr).join(', ')} }
elseif self.SelectedClass == "thief" then
self.PlayerMaxHp = ${CLASSES.thief.maxHp}
self.RunDeck = { ${CARDS.starterDecks.thief.map(luaStr).join(', ')} }
else
self.PlayerMaxHp = ${CLASSES.warrior.maxHp}
self.RunDeck = { ${CARDS.starterDecks.warrior.map(luaStr).join(', ')} }
@@ -3805,6 +3832,8 @@ if self.SelectedClass == "warrior" then
return "전사"
elseif self.SelectedClass == "magician" then
return "마법사"
elseif self.SelectedClass == "thief" then
return "도적"
end
return "플레이어"`, [], 0, 'string'),
method('SetJob', `self.PlayerJob = jobId