fix(deck): DealDamageToAllMonsters를 isAttack 매개변수화 (버스트 평면화)

DealDamageToAllMonsters는 AoE 공격(취약 1.5x·attackPoison 적용)과
Outbreak 독 버스트(평면 피해) 두 용도로 공유되는데, 취약을 항상
적용해 버스트가 취약 대상에 과다 피해를 줬다(JS 미러는 버스트를
평면 applyDamage로 처리 — Lua만 발산). 또한 직전 커밋에서 추가한
attackPoison도 버스트에 적용돼, Envenom+Outbreak 동시 활성 시
버스트→attackPoison→독 적용→또 버스트의 재귀 위험이 있었다.

isAttack 매개변수를 추가해 취약·attackPoison을 공격일 때만 적용:
AoE 공격(ResolveCardEffects)은 true, 버스트는 미전달(평면). JS의
dealToTarget(취약+attackPoison) vs 버스트(평면) 분리와 일치.
산출물 재생성 포함.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UUvHKjrt8jqLzDeCsRRGmj
This commit is contained in:
2026-06-29 20:45:03 +09:00
parent 5f615e30e2
commit d78049182b
3 changed files with 17 additions and 7 deletions

File diff suppressed because one or more lines are too long

View File

@@ -381,7 +381,7 @@ for i = 1, #self.Monsters do
local m = self.Monsters[i] local m = self.Monsters[i]
if m ~= nil and m.alive == true then if m ~= nil and m.alive == true then
local dmg = amount local dmg = amount
if m.vuln > 0 then if isAttack == true and m.vuln > 0 then
dmg = math.floor(dmg * 1.5) dmg = math.floor(dmg * 1.5)
end end
if m.block > 0 then if m.block > 0 then
@@ -392,9 +392,11 @@ for i = 1, #self.Monsters do
m.hp = m.hp - dmg m.hp = m.hp - dmg
if dmg > 0 then if dmg > 0 then
self.DamageDealtThisTurn = (self.DamageDealtThisTurn or 0) + dmg self.DamageDealtThisTurn = (self.DamageDealtThisTurn or 0) + dmg
local poison = self:AddPowerFieldTotal("attackPoison") if isAttack == true then
if poison ~= nil and poison > 0 then local poison = self:AddPowerFieldTotal("attackPoison")
self:ApplyPoisonToMonster(m, poison) if poison ~= nil and poison > 0 then
self:ApplyPoisonToMonster(m, poison)
end
end end
end end
self:ShowDmgPop(i, dmg) self:ShowDmgPop(i, dmg)
@@ -413,6 +415,7 @@ self:RenderCombat()
self:CheckCombatEnd() self:CheckCombatEnd()
return killCount > 0`, [ return killCount > 0`, [
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' }, { Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' },
{ Type: 'boolean', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'isAttack' },
], 0, 'boolean'), ], 0, 'boolean'),
method('PlayAttackFx', `local m = self.Monsters[targetIndex] method('PlayAttackFx', `local m = self.Monsters[targetIndex]
if m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then if m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then

View File

@@ -542,7 +542,7 @@ if c.kind == "Attack" then
local function resolveAttackRound() local function resolveAttackRound()
local roundKilled = false local roundKilled = false
if useAoe == true then if useAoe == true then
local killed = self:DealDamageToAllMonsters(total) local killed = self:DealDamageToAllMonsters(total, true)
if killed == true then roundKilled = true end if killed == true then roundKilled = true end
elseif c.randomTargetEachHit == true then elseif c.randomTargetEachHit == true then
for h = 1, hitN do for h = 1, hitN do