fix(lobby): 전투맵 PlayerLock에 WalkAcceleration=0 런타임 재잠금 (P15)
로비에서 푼 이동(WalkAcceleration)이 텔레포트 후 전투맵에 누설돼도 PlayerLock이 맵 로드 시 0으로 재설정해 확실히 잠금. 정찰로 WalkAcceleration이 실제 이동 레버임을 확인. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -47,7 +47,7 @@
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"Name": null
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"Name": null
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},
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},
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"Arguments": [],
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"Arguments": [],
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"Code": "self.LockTries = 0\nlocal eventId = 0\nlocal function apply()\n\tself.LockTries = self.LockTries + 1\n\tlocal pc = nil\n\tlocal lp = _UserService.LocalPlayer\n\tif lp ~= nil then\n\t\tpc = lp.PlayerControllerComponent\n\tend\n\tif pc ~= nil then\n\t\tpc.LookDirectionX = 1\n\t\tpc.FixedLookAt = true\n\t\tpc.Enable = false\n\tend\n\tif pc ~= nil then\n\t\t_TimerService:ClearTimer(eventId)\n\telseif self.LockTries > 30 then\n\t\t_TimerService:ClearTimer(eventId)\n\tend\nend\neventId = _TimerService:SetTimerRepeat(apply, 0.1)",
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"Code": "self.LockTries = 0\nlocal eventId = 0\nlocal function apply()\n\tself.LockTries = self.LockTries + 1\n\tlocal pc = nil\n\tlocal lp = _UserService.LocalPlayer\n\tif lp ~= nil then\n\t\tpc = lp.PlayerControllerComponent\n\tend\n\tif pc ~= nil then\n\t\tpc.LookDirectionX = 1\n\t\tpc.FixedLookAt = true\n\t\tpc.Enable = false\n\tend\n\tif lp ~= nil and lp.RigidbodyComponent ~= nil then\n\t\tlp.RigidbodyComponent.WalkAcceleration = 0\n\tend\n\tif pc ~= nil then\n\t\t_TimerService:ClearTimer(eventId)\n\telseif self.LockTries > 30 then\n\t\t_TimerService:ClearTimer(eventId)\n\tend\nend\neventId = _TimerService:SetTimerRepeat(apply, 0.1)",
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"Scope": 2,
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"Scope": 2,
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"ExecSpace": 6,
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"ExecSpace": 6,
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"Attributes": [],
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"Attributes": [],
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@@ -65,6 +65,9 @@ local function apply()
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pc.FixedLookAt = ${FIXED_LOOK_AT}
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pc.FixedLookAt = ${FIXED_LOOK_AT}
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pc.Enable = ${CONTROLLER_ENABLE}
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pc.Enable = ${CONTROLLER_ENABLE}
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end
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end
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if lp ~= nil and lp.RigidbodyComponent ~= nil then
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lp.RigidbodyComponent.WalkAcceleration = 0
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end
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if pc ~= nil then
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if pc ~= nil then
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_TimerService:ClearTimer(eventId)
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_TimerService:ClearTimer(eventId)
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elseif self.LockTries > 30 then
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elseif self.LockTries > 30 then
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