refactor(combat): 죽은 단일적 코드 제거 + HP_BAR_W 상수 추출
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -12,7 +12,6 @@ for (const id of CARDS.starterDeck) {
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if (!ENEMIES.enemies[ENEMIES.activeEnemy]) {
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throw new Error(`[gen-slaydeck] activeEnemy가 enemies에 없음: ${ENEMIES.activeEnemy}`);
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}
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const ACTIVE_ENEMY = ENEMIES.enemies[ENEMIES.activeEnemy];
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const MAP = JSON.parse(readFileSync('data/map.json', 'utf8'));
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for (const id of MAP.start) {
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@@ -74,15 +73,6 @@ function luaCardsTable(cards) {
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function luaDeckTable(deck) {
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return `self.DrawPile = { ${deck.map(luaStr).join(', ')} }`;
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}
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function luaIntentsTable(intents) {
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const lines = intents.map((it) => `\t{ kind = ${luaStr(it.kind)}, value = ${it.value} },`);
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return `self.EnemyIntents = {\n${lines.join('\n')}\n}`;
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}
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function intentText(it) {
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if (it.kind === 'Attack') return `의도: 공격 ${it.value}`;
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if (it.kind === 'Defend') return `의도: 방어 ${it.value}`;
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return '';
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}
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const UI_FILE = 'ui/DefaultGroup.ui';
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const COMMON_FILE = 'Global/common.gamelogic';
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@@ -96,6 +86,7 @@ const SKILL = { r: 0.46, g: 0.68, b: 0.52, a: 1 };
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const MAX_MONSTERS = 4;
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const HP_BAR_W = 120;
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const CARD_W = 180;
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const CARD_H = 250;
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const CARD_SPACING = 200;
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@@ -477,7 +468,7 @@ function upsertUi() {
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
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displayOrder: 2,
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components: [
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transform({ parentW: SLOT_W, parentH: SLOT_H, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 120, y: 14 }, pos: { x: 0, y: -14 } }),
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transform({ parentW: SLOT_W, parentH: SLOT_H, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: HP_BAR_W, y: 14 }, pos: { x: 0, y: -14 } }),
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sprite({ color: { r: 0.18, g: 0.05, b: 0.06, a: 1 }, type: 1 }),
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],
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}));
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@@ -486,7 +477,7 @@ function upsertUi() {
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
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displayOrder: 3,
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components: [
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transform({ parentW: SLOT_W, parentH: SLOT_H, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0, y: 0.5 }, size: { x: 120, y: 14 }, pos: { x: -60, y: -14 } }),
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transform({ parentW: SLOT_W, parentH: SLOT_H, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0, y: 0.5 }, size: { x: HP_BAR_W, y: 14 }, pos: { x: -HP_BAR_W / 2, y: -14 } }),
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sprite({ color: { r: 0.86, g: 0.35, b: 0.32, a: 1 }, type: 1 }),
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],
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}));
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@@ -1529,7 +1520,7 @@ end
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local ratio = 0
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if maxHp > 0 then ratio = hp / maxHp end
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if ratio < 0 then ratio = 0 end
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local w = 120 * ratio
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local w = ${HP_BAR_W} * ratio
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e.UITransformComponent.RectSize = Vector2(w, 14)`, [
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{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'path' },
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{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'hp' },
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