feat(combat-feel): 적 개별 차례 시퀀스 (ActFrame·EnemyActStep)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-06-11 08:31:37 +09:00
parent 5921dfbeb8
commit f88e6ffeeb

View File

@@ -939,6 +939,17 @@ function upsertUi() {
});
targetFrame.jsonString.enable = false;
combat.push(targetFrame);
const actFrame = entity({
id: guid('cmb', 240 + i), path: `${base}/ActFrame`, modelId: 'uisprite', entryId: 'UISprite',
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
displayOrder: 0,
components: [
transform({ parentW: SLOT_W, parentH: SLOT_H, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: SLOT_W + 16, y: SLOT_H + 12 }, pos: { x: 0, y: 0 } }),
sprite({ color: { r: 0.95, g: 0.3, b: 0.25, a: 0.3 }, type: 1 }),
],
});
actFrame.jsonString.enable = false;
combat.push(actFrame);
combat.push(entity({
id: guid('cmb', 60 + i), path: `${base}/Name`, modelId: 'uitext', entryId: 'UIText',
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
@@ -2179,12 +2190,7 @@ end
self.Hand = {}
self:RenderHand(false)
self:RenderPiles()
self:EnemyTurn()
self:CheckCombatEnd()
if self.CombatOver == true then
return
end
_TimerService:SetTimerOnce(function() self:StartPlayerTurn() end, 0.45)`),
self:EnemyTurn()`),
method('DrawCards', `for i = 1, amount do
\tif #self.DrawPile <= 0 then
\t\tself:RecycleDiscardIntoDraw()
@@ -2578,14 +2584,27 @@ self.PlayerHp = self.PlayerHp - dmg
if self.PlayerHp < 0 then
self.PlayerHp = 0
end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' }]),
method('EnemyTurn', `for i = 1, #self.Monsters do
local m = self.Monsters[i]
if m.alive == true then
method('EnemyTurn', `self.TurnBusy = true
self:EnemyActStep(1)`),
method('EnemyActStep', `local idx = 0
for i = fromIndex, #self.Monsters do
if self.Monsters[i].alive == true then idx = i; break end
end
if idx == 0 or self.PlayerHp <= 0 then
self:FinishEnemyTurn()
return
end
local m = self.Monsters[idx]
local base = "/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(idx)
self:SetEntityEnabled(base .. "/ActFrame", true)
_TimerService:SetTimerOnce(function()
m.block = 0
local intent = m.intents[m.intentIdx]
if intent ~= nil then
if intent.kind == "Attack" then
local before = self.PlayerHp
self:DealDamageToPlayer(intent.value)
self:ShowPlayerDmgPop(before - self.PlayerHp)
elseif intent.kind == "Defend" then
m.block = m.block + intent.value
end
@@ -2594,9 +2613,16 @@ end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], N
if m.intentIdx > #m.intents then
m.intentIdx = 1
end
end
self:RenderCombat()
self:SetEntityEnabled(base .. "/ActFrame", false)
_TimerService:SetTimerOnce(function() self:EnemyActStep(idx + 1) end, 0.15)
end, 0.45)`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'fromIndex' }]),
method('FinishEnemyTurn', `self.TurnBusy = false
self:CheckCombatEnd()
if self.CombatOver == true then
return
end
self:RenderCombat()`),
_TimerService:SetTimerOnce(function() self:StartPlayerTurn() end, 0.45)`),
method('CheckCombatEnd', `local anyAlive = false
for i = 1, #self.Monsters do
if self.Monsters[i].alive == true then anyAlive = true; break end