2 Commits

Author SHA1 Message Date
2b3d77c588 chore(deck): 산출물 재생성 — 버튼 ButtonComponent 부착 반영
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 08:37:25 +09:00
3efb6993c7 fix(deck): 메이커 저작 버튼에 ButtonComponent 런타임 부착 (클릭 복구)
사용자 메이커 저작 버튼들이 ButtonComponent 없는 단순 스프라이트라 BindXxx가
ButtonComponent ~= nil 조건에서 스킵 → 어떤 버튼도 클릭 안 됨(시작 화면 포함).
바인드 조건 41곳의 `X.ButtonComponent ~= nil`을
`(X.ButtonComponent ~= nil or X:AddComponent("ButtonComponent") ~= nil)`로 바꿔
없으면 런타임 부착 후 통과(있으면 short-circuit). Entity:AddComponent(ControlOnly) 실측 확인.
.ui 무수정(연결만). 메뉴·로비·charselect·전투·상점·덱·맵 버튼 전부 일괄 적용.

검증(플레이테스트): 부트 후 NewGame/Start/Warrior 핸들러 바인딩 완료·버튼 ButtonComponent
부착 확인. 메뉴 상태서 타 UIGroup 활성 자식 0(레이캐스트 블로커 없음). 실제 클릭은 사용자 확인.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 08:37:25 +09:00
6 changed files with 48 additions and 48 deletions

File diff suppressed because one or more lines are too long

View File

@@ -11,7 +11,7 @@ for i = #list, 2, -1 do
\tlist[i], list[j] = list[j], list[i]
end`, [{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'list' }]),
method('BindButtons', `local endTurn = _EntityService:GetEntityByPath("/ui/RunUIGroup/DeckHud/EndTurnButton")
if endTurn ~= nil and endTurn.ButtonComponent ~= nil then
if endTurn ~= nil and (endTurn.ButtonComponent ~= nil or endTurn:AddComponent("ButtonComponent") ~= nil) then
if self.EndTurnHandler ~= nil then
endTurn:DisconnectEvent(ButtonClickEvent, self.EndTurnHandler)
self.EndTurnHandler = nil
@@ -19,7 +19,7 @@ if endTurn ~= nil and endTurn.ButtonComponent ~= nil then
self.EndTurnHandler = endTurn:ConnectEvent(ButtonClickEvent, function() self:EndPlayerTurn() end)
end
local drawPile = _EntityService:GetEntityByPath("/ui/RunUIGroup/DeckHud/DrawPile")
if drawPile ~= nil and drawPile.ButtonComponent ~= nil then
if drawPile ~= nil and (drawPile.ButtonComponent ~= nil or drawPile:AddComponent("ButtonComponent") ~= nil) then
if self.DrawPileHandler ~= nil then
drawPile:DisconnectEvent(ButtonClickEvent, self.DrawPileHandler)
self.DrawPileHandler = nil
@@ -27,7 +27,7 @@ if drawPile ~= nil and drawPile.ButtonComponent ~= nil then
self.DrawPileHandler = drawPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect("draw") end)
end
local discardPile = _EntityService:GetEntityByPath("/ui/RunUIGroup/DeckHud/DiscardPile")
if discardPile ~= nil and discardPile.ButtonComponent ~= nil then
if discardPile ~= nil and (discardPile.ButtonComponent ~= nil or discardPile:AddComponent("ButtonComponent") ~= nil) then
if self.DiscardPileHandler ~= nil then
discardPile:DisconnectEvent(ButtonClickEvent, self.DiscardPileHandler)
self.DiscardPileHandler = nil
@@ -35,7 +35,7 @@ if discardPile ~= nil and discardPile.ButtonComponent ~= nil then
self.DiscardPileHandler = discardPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect("discard") end)
end
local exhaustPile = _EntityService:GetEntityByPath("/ui/RunUIGroup/DeckHud/ExhaustPile")
if exhaustPile ~= nil and exhaustPile.ButtonComponent ~= nil then
if exhaustPile ~= nil and (exhaustPile.ButtonComponent ~= nil or exhaustPile:AddComponent("ButtonComponent") ~= nil) then
if self.ExhaustPileHandler ~= nil then
exhaustPile:DisconnectEvent(ButtonClickEvent, self.ExhaustPileHandler)
self.ExhaustPileHandler = nil
@@ -43,7 +43,7 @@ if exhaustPile ~= nil and exhaustPile.ButtonComponent ~= nil then
self.ExhaustPileHandler = exhaustPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect("exhaust") end)
end
local inspectClose = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckInspectHud/Close")
if inspectClose ~= nil and inspectClose.ButtonComponent ~= nil then
if inspectClose ~= nil and (inspectClose.ButtonComponent ~= nil or inspectClose:AddComponent("ButtonComponent") ~= nil) then
if self.DeckInspectCloseHandler ~= nil then
inspectClose:DisconnectEvent(ButtonClickEvent, self.DeckInspectCloseHandler)
self.DeckInspectCloseHandler = nil
@@ -51,7 +51,7 @@ if inspectClose ~= nil and inspectClose.ButtonComponent ~= nil then
self.DeckInspectCloseHandler = inspectClose:ConnectEvent(ButtonClickEvent, function() self:CloseDeckInspect() end)
end
local allDeckButton = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/TopBar/AllDeckButton")
if allDeckButton ~= nil and allDeckButton.ButtonComponent ~= nil then
if allDeckButton ~= nil and (allDeckButton.ButtonComponent ~= nil or allDeckButton:AddComponent("ButtonComponent") ~= nil) then
if self.AllDeckHandler ~= nil then
allDeckButton:DisconnectEvent(ButtonClickEvent, self.AllDeckHandler)
self.AllDeckHandler = nil
@@ -59,7 +59,7 @@ if allDeckButton ~= nil and allDeckButton.ButtonComponent ~= nil then
self.AllDeckHandler = allDeckButton:ConnectEvent(ButtonClickEvent, function() self:OpenAllDeck() end)
end
local allDeckClose = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckAllHud/Close")
if allDeckClose ~= nil and allDeckClose.ButtonComponent ~= nil then
if allDeckClose ~= nil and (allDeckClose.ButtonComponent ~= nil or allDeckClose:AddComponent("ButtonComponent") ~= nil) then
if self.AllDeckCloseHandler ~= nil then
allDeckClose:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler)
self.AllDeckCloseHandler = nil
@@ -78,14 +78,14 @@ for i = 1, 10 do
cardEntity:ConnectEvent(UITouchEndDragEvent, function(ev) self:OnCardDragEnd(i, ev.TouchPoint) end)
cardEntity:ConnectEvent(UITouchEnterEvent, function() self:HoverCard(i) end)
cardEntity:ConnectEvent(UITouchExitEvent, function() self:UnhoverCard(i) end)
if cardEntity.ButtonComponent ~= nil then
if (cardEntity.ButtonComponent ~= nil or cardEntity:AddComponent("ButtonComponent") ~= nil) then
cardEntity:ConnectEvent(ButtonClickEvent, function() self:OnCardButton(i) end)
end
end
end
for i = 1, 3 do
local rc = _EntityService:GetEntityByPath("/ui/RunUIGroup/RewardHud/Reward" .. tostring(i))
if rc ~= nil and rc.ButtonComponent ~= nil then
if rc ~= nil and (rc.ButtonComponent ~= nil or rc:AddComponent("ButtonComponent") ~= nil) then
rc:ConnectEvent(ButtonClickEvent, function() self:PickReward(i) end)
if rc.UITouchReceiveComponent ~= nil then
local cardPath = "/ui/RunUIGroup/RewardHud/Reward" .. tostring(i)
@@ -95,7 +95,7 @@ for i = 1, 3 do
end
end
local skip = _EntityService:GetEntityByPath("/ui/RunUIGroup/RewardHud/Skip")
if skip ~= nil and skip.ButtonComponent ~= nil then
if skip ~= nil and (skip.ButtonComponent ~= nil or skip:AddComponent("ButtonComponent") ~= nil) then
skip:ConnectEvent(ButtonClickEvent, function() self:PickReward(0) end)
end
local mapNodeIds = {}
@@ -108,13 +108,13 @@ table.insert(mapNodeIds, "boss")
for i = 1, #mapNodeIds do
local nid = mapNodeIds[i]
local mn = _EntityService:GetEntityByPath("/ui/RunUIGroup/MapHud/Node_" .. nid)
if mn ~= nil and mn.ButtonComponent ~= nil then
if mn ~= nil and (mn.ButtonComponent ~= nil or mn:AddComponent("ButtonComponent") ~= nil) then
mn:ConnectEvent(ButtonClickEvent, function() self:PickNode(nid) end)
end
end
for i = 1, 3 do
local sc = _EntityService:GetEntityByPath("/ui/RunUIGroup/ShopHud/Card" .. tostring(i))
if sc ~= nil and sc.ButtonComponent ~= nil then
if sc ~= nil and (sc.ButtonComponent ~= nil or sc:AddComponent("ButtonComponent") ~= nil) then
sc:ConnectEvent(ButtonClickEvent, function() self:BuyCard(i) end)
if sc.UITouchReceiveComponent ~= nil then
local cardPath = "/ui/RunUIGroup/ShopHud/Card" .. tostring(i)
@@ -124,20 +124,20 @@ for i = 1, 3 do
end
end
local shopLeave = _EntityService:GetEntityByPath("/ui/RunUIGroup/ShopHud/Leave")
if shopLeave ~= nil and shopLeave.ButtonComponent ~= nil then
if shopLeave ~= nil and (shopLeave.ButtonComponent ~= nil or shopLeave:AddComponent("ButtonComponent") ~= nil) then
shopLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)
end
local shopRelic = _EntityService:GetEntityByPath("/ui/RunUIGroup/ShopHud/Relic")
if shopRelic ~= nil and shopRelic.ButtonComponent ~= nil then
if shopRelic ~= nil and (shopRelic.ButtonComponent ~= nil or shopRelic:AddComponent("ButtonComponent") ~= nil) then
shopRelic:ConnectEvent(ButtonClickEvent, function() self:BuyRelic() end)
end
local restLeave = _EntityService:GetEntityByPath("/ui/RunUIGroup/RestHud/Leave")
if restLeave ~= nil and restLeave.ButtonComponent ~= nil then
if restLeave ~= nil and (restLeave.ButtonComponent ~= nil or restLeave:AddComponent("ButtonComponent") ~= nil) then
restLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)
end
for i = 1, ${MAX_MONSTERS} do
local ms = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/MonsterStatus" .. tostring(i))
if ms ~= nil and ms.ButtonComponent ~= nil then
if ms ~= nil and (ms.ButtonComponent ~= nil or ms:AddComponent("ButtonComponent") ~= nil) then
ms:ConnectEvent(ButtonClickEvent, function() self:SetTarget(i) end)
end
end
@@ -171,41 +171,41 @@ for i = 1, 5 do
end
end
local pmUse = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/PotionMenu/Use")
if pmUse ~= nil and pmUse.ButtonComponent ~= nil then
if pmUse ~= nil and (pmUse.ButtonComponent ~= nil or pmUse:AddComponent("ButtonComponent") ~= nil) then
pmUse:ConnectEvent(ButtonClickEvent, function() self:UsePotion() end)
end
local pmToss = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/PotionMenu/Toss")
if pmToss ~= nil and pmToss.ButtonComponent ~= nil then
if pmToss ~= nil and (pmToss.ButtonComponent ~= nil or pmToss:AddComponent("ButtonComponent") ~= nil) then
pmToss:ConnectEvent(ButtonClickEvent, function() self:TossPotion() end)
end
local pmClose = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/PotionMenu/Close")
if pmClose ~= nil and pmClose.ButtonComponent ~= nil then
if pmClose ~= nil and (pmClose.ButtonComponent ~= nil or pmClose:AddComponent("ButtonComponent") ~= nil) then
pmClose:ConnectEvent(ButtonClickEvent, function() self:ClosePotionMenu() end)
end
local shopPotion = _EntityService:GetEntityByPath("/ui/RunUIGroup/ShopHud/Potion")
if shopPotion ~= nil and shopPotion.ButtonComponent ~= nil then
if shopPotion ~= nil and (shopPotion.ButtonComponent ~= nil or shopPotion:AddComponent("ButtonComponent") ~= nil) then
shopPotion:ConnectEvent(ButtonClickEvent, function() self:BuyPotion() end)
end
local chest = _EntityService:GetEntityByPath("/ui/RunUIGroup/TreasureHud/Chest")
if chest ~= nil and chest.ButtonComponent ~= nil then
if chest ~= nil and (chest.ButtonComponent ~= nil or chest:AddComponent("ButtonComponent") ~= nil) then
chest:ConnectEvent(ButtonClickEvent, function() self:OpenChest() end)
end
local treasureLeave = _EntityService:GetEntityByPath("/ui/RunUIGroup/TreasureHud/Leave")
if treasureLeave ~= nil and treasureLeave.ButtonComponent ~= nil then
if treasureLeave ~= nil and (treasureLeave.ButtonComponent ~= nil or treasureLeave:AddComponent("ButtonComponent") ~= nil) then
treasureLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)
end
local jcRelic = _EntityService:GetEntityByPath("/ui/SelectUIGroup/JobChoiceHud/RelicButton")
if jcRelic ~= nil and jcRelic.ButtonComponent ~= nil then
if jcRelic ~= nil and (jcRelic.ButtonComponent ~= nil or jcRelic:AddComponent("ButtonComponent") ~= nil) then
jcRelic:ConnectEvent(ButtonClickEvent, function() self:PickJobReward("relic") end)
end
local jcJob = _EntityService:GetEntityByPath("/ui/SelectUIGroup/JobChoiceHud/JobButton")
if jcJob ~= nil and jcJob.ButtonComponent ~= nil then
if jcJob ~= nil and (jcJob.ButtonComponent ~= nil or jcJob:AddComponent("ButtonComponent") ~= nil) then
jcJob:ConnectEvent(ButtonClickEvent, function() self:PickJobReward("job") end)
end
for i = 1, 3 do
local slotIdx = i
local jb = _EntityService:GetEntityByPath("/ui/SelectUIGroup/JobSelectHud/Job_slot" .. tostring(i))
if jb ~= nil and jb.ButtonComponent ~= nil then
if jb ~= nil and (jb.ButtonComponent ~= nil or jb:AddComponent("ButtonComponent") ~= nil) then
jb:ConnectEvent(ButtonClickEvent, function()
if self.JobOpts ~= nil and self.JobOpts[slotIdx] ~= nil then
self:SetJob(self.JobOpts[slotIdx].id)

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@@ -69,7 +69,7 @@ end`, [
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' },
]),
method('BindClassDeckTabs', `local warriorTab = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckAllHud/WarriorTab")
if warriorTab ~= nil and warriorTab.ButtonComponent ~= nil then
if warriorTab ~= nil and (warriorTab.ButtonComponent ~= nil or warriorTab:AddComponent("ButtonComponent") ~= nil) then
if self.WarriorDeckTabHandler ~= nil then
warriorTab:DisconnectEvent(ButtonClickEvent, self.WarriorDeckTabHandler)
self.WarriorDeckTabHandler = nil
@@ -77,7 +77,7 @@ if warriorTab ~= nil and warriorTab.ButtonComponent ~= nil then
self.WarriorDeckTabHandler = warriorTab:ConnectEvent(ButtonClickEvent, function() self:SetClassDeckTab("warrior") end)
end
local thiefTab = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckAllHud/ThiefTab")
if thiefTab ~= nil and thiefTab.ButtonComponent ~= nil then
if thiefTab ~= nil and (thiefTab.ButtonComponent ~= nil or thiefTab:AddComponent("ButtonComponent") ~= nil) then
if self.ThiefDeckTabHandler ~= nil then
thiefTab:DisconnectEvent(ButtonClickEvent, self.ThiefDeckTabHandler)
self.ThiefDeckTabHandler = nil
@@ -85,7 +85,7 @@ if thiefTab ~= nil and thiefTab.ButtonComponent ~= nil then
self.ThiefDeckTabHandler = thiefTab:ConnectEvent(ButtonClickEvent, function() self:SetClassDeckTab("bandit") end)
end
local mageTab = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckAllHud/MageTab")
if mageTab ~= nil and mageTab.ButtonComponent ~= nil then
if mageTab ~= nil and (mageTab.ButtonComponent ~= nil or mageTab:AddComponent("ButtonComponent") ~= nil) then
if self.MageDeckTabHandler ~= nil then
mageTab:DisconnectEvent(ButtonClickEvent, self.MageDeckTabHandler)
self.MageDeckTabHandler = nil

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@@ -151,7 +151,7 @@ if e.SpriteGUIRendererComponent ~= nil then
e.SpriteGUIRendererComponent.Color = Color(0.68, 0.68, 0.72, 0.85)
end
end
if e.ButtonComponent ~= nil then
if (e.ButtonComponent ~= nil or e:AddComponent("ButtonComponent") ~= nil) then
e.ButtonComponent.Enable = reachable
end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'id' }]),
method('RenderMapDots', `local node = self.MapNodes[fromId]

View File

@@ -88,7 +88,7 @@ self.SoulShopBound = true
for i = 1, 4 do
local idx = i
local e = _EntityService:GetEntityByPath("/ui/LobbyUIGroup/SoulShopHud/Item" .. tostring(i))
if e ~= nil and e.ButtonComponent ~= nil then
if e ~= nil and (e.ButtonComponent ~= nil or e:AddComponent("ButtonComponent") ~= nil) then
e:ConnectEvent(ButtonClickEvent, function() self:BuySoulUnlock(idx) end)
end
end`),

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@@ -54,7 +54,7 @@ self:SetText("/ui/DefaultGroup/MainMenu/Subtitle", "캐릭터를 고르고 덱
self:SetText("/ui/DefaultGroup/MainMenu/NewGameButton", "새 게임")
self:BindMenuButtons()`),
method('BindMenuButtons', `local buttonEntity = _EntityService:GetEntityByPath("/ui/DefaultGroup/MainMenu/NewGameButton")
if buttonEntity ~= nil and buttonEntity.ButtonComponent ~= nil then
if buttonEntity ~= nil and (buttonEntity.ButtonComponent ~= nil or buttonEntity:AddComponent("ButtonComponent") ~= nil) then
if self.NewGameHandler ~= nil then
buttonEntity:DisconnectEvent(ButtonClickEvent, self.NewGameHandler)
self.NewGameHandler = nil
@@ -62,7 +62,7 @@ if buttonEntity ~= nil and buttonEntity.ButtonComponent ~= nil then
self.NewGameHandler = buttonEntity:ConnectEvent(ButtonClickEvent, function() self:ShowLobby() end)
end
local warrior = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/WarriorButton")
if warrior ~= nil and warrior.ButtonComponent ~= nil then
if warrior ~= nil and (warrior.ButtonComponent ~= nil or warrior:AddComponent("ButtonComponent") ~= nil) then
if self.WarriorSelectHandler ~= nil then
warrior:DisconnectEvent(ButtonClickEvent, self.WarriorSelectHandler)
self.WarriorSelectHandler = nil
@@ -70,7 +70,7 @@ if warrior ~= nil and warrior.ButtonComponent ~= nil then
self.WarriorSelectHandler = warrior:ConnectEvent(ButtonClickEvent, function() self:SelectClass("warrior") end)
end
local thief = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/ThiefButton")
if thief ~= nil and thief.ButtonComponent ~= nil then
if thief ~= nil and (thief.ButtonComponent ~= nil or thief:AddComponent("ButtonComponent") ~= nil) then
if self.ThiefSelectHandler ~= nil then
thief:DisconnectEvent(ButtonClickEvent, self.ThiefSelectHandler)
self.ThiefSelectHandler = nil
@@ -78,7 +78,7 @@ if thief ~= nil and thief.ButtonComponent ~= nil then
self.ThiefSelectHandler = thief:ConnectEvent(ButtonClickEvent, function() self:SelectClass("bandit") end)
end
local mage = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/MageButton")
if mage ~= nil and mage.ButtonComponent ~= nil then
if mage ~= nil and (mage.ButtonComponent ~= nil or mage:AddComponent("ButtonComponent") ~= nil) then
if self.MageSelectHandler ~= nil then
mage:DisconnectEvent(ButtonClickEvent, self.MageSelectHandler)
self.MageSelectHandler = nil
@@ -86,7 +86,7 @@ if mage ~= nil and mage.ButtonComponent ~= nil then
self.MageSelectHandler = mage:ConnectEvent(ButtonClickEvent, function() self:SelectClass("magician") end)
end
local allDeckClose = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckAllHud/Close")
if allDeckClose ~= nil and allDeckClose.ButtonComponent ~= nil then
if allDeckClose ~= nil and (allDeckClose.ButtonComponent ~= nil or allDeckClose:AddComponent("ButtonComponent") ~= nil) then
if self.AllDeckCloseHandler ~= nil then
allDeckClose:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler)
self.AllDeckCloseHandler = nil
@@ -95,7 +95,7 @@ if allDeckClose ~= nil and allDeckClose.ButtonComponent ~= nil then
end
self:BindClassDeckTabs()
local start = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/StartButton")
if start ~= nil and start.ButtonComponent ~= nil then
if start ~= nil and (start.ButtonComponent ~= nil or start:AddComponent("ButtonComponent") ~= nil) then
if self.StartGameHandler ~= nil then
start:DisconnectEvent(ButtonClickEvent, self.StartGameHandler)
self.StartGameHandler = nil
@@ -103,7 +103,7 @@ if start ~= nil and start.ButtonComponent ~= nil then
self.StartGameHandler = start:ConnectEvent(ButtonClickEvent, function() self:StartNewGame() end)
end
local charBack = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/BackButton")
if charBack ~= nil and charBack.ButtonComponent ~= nil then
if charBack ~= nil and (charBack.ButtonComponent ~= nil or charBack:AddComponent("ButtonComponent") ~= nil) then
if self.CharBackHandler ~= nil then
charBack:DisconnectEvent(ButtonClickEvent, self.CharBackHandler)
self.CharBackHandler = nil
@@ -111,7 +111,7 @@ if charBack ~= nil and charBack.ButtonComponent ~= nil then
self.CharBackHandler = charBack:ConnectEvent(ButtonClickEvent, function() self:ShowLobby() end)
end
local ascMinus = _EntityService:GetEntityByPath("/ui/DefaultGroup/MainMenu/AscMinus")
if ascMinus ~= nil and ascMinus.ButtonComponent ~= nil then
if ascMinus ~= nil and (ascMinus.ButtonComponent ~= nil or ascMinus:AddComponent("ButtonComponent") ~= nil) then
if self.AscMinusHandler ~= nil then
ascMinus:DisconnectEvent(ButtonClickEvent, self.AscMinusHandler)
self.AscMinusHandler = nil
@@ -119,7 +119,7 @@ if ascMinus ~= nil and ascMinus.ButtonComponent ~= nil then
self.AscMinusHandler = ascMinus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(-1) end)
end
local ascPlus = _EntityService:GetEntityByPath("/ui/DefaultGroup/MainMenu/AscPlus")
if ascPlus ~= nil and ascPlus.ButtonComponent ~= nil then
if ascPlus ~= nil and (ascPlus.ButtonComponent ~= nil or ascPlus:AddComponent("ButtonComponent") ~= nil) then
if self.AscPlusHandler ~= nil then
ascPlus:DisconnectEvent(ButtonClickEvent, self.AscPlusHandler)
self.AscPlusHandler = nil
@@ -171,7 +171,7 @@ end
self.LobbyBound = true
local function bindClick(path, fn)
local e = _EntityService:GetEntityByPath(path)
if e ~= nil and e.ButtonComponent ~= nil then
if e ~= nil and (e.ButtonComponent ~= nil or e:AddComponent("ButtonComponent") ~= nil) then
e:ConnectEvent(ButtonClickEvent, fn)
end
end
@@ -182,7 +182,7 @@ bindClick("/ui/LobbyUIGroup/SoulShopHud/Close", function() self:CloseSoulShop()
method('ShowCodex', `self.CodexMode = true
self.ClassDeckMode = true
local close = _EntityService:GetEntityByPath("/ui/DeckUIGroup/DeckAllHud/Close")
if close ~= nil and close.ButtonComponent ~= nil then
if close ~= nil and (close.ButtonComponent ~= nil or close:AddComponent("ButtonComponent") ~= nil) then
if self.AllDeckCloseHandler ~= nil then
close:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler)
end