feat(buffs-power): 버프/디버프·Power 카드·적 방어도 UI (배포 퀄리티 P6) #39
@@ -37,7 +37,11 @@ function luaRelicsTable(relics) {
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}
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function luaIntentsArray(intents) {
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return '{ ' + intents.map((it) => `{ kind = ${luaStr(it.kind)}, value = ${it.value} }`).join(', ') + ' }';
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return '{ ' + intents.map((it) => {
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const fields = [`kind = ${luaStr(it.kind)}`, `value = ${it.value}`];
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if (it.effect != null) fields.push(`effect = ${luaStr(it.effect)}`);
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return `{ ${fields.join(', ')} }`;
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}).join(', ') + ' }';
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}
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function luaEnemiesTable(enemies) {
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const lines = Object.entries(enemies).map(([id, e]) =>
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@@ -65,6 +69,11 @@ function luaCardsTable(cards) {
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const fields = [`name = ${luaStr(c.name)}`, `cost = ${c.cost}`, `desc = ${luaStr(c.desc)}`, `kind = ${luaStr(c.kind)}`];
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if (c.damage != null) fields.push(`damage = ${c.damage}`);
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if (c.block != null) fields.push(`block = ${c.block}`);
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if (c.strength != null) fields.push(`strength = ${c.strength}`);
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if (c.weak != null) fields.push(`weak = ${c.weak}`);
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if (c.vuln != null) fields.push(`vuln = ${c.vuln}`);
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if (c.powerEffect != null) fields.push(`powerEffect = ${luaStr(c.powerEffect)}`);
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if (c.value != null) fields.push(`value = ${c.value}`);
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if (c.image != null) fields.push(`image = ${luaStr(c.image)}`);
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return `\t${id} = { ${fields.join(', ')} },`;
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});
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@@ -1888,6 +1897,10 @@ function writeCodeblocks() {
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prop('number', 'DragSlot', '0'),
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prop('boolean', 'FxBusy', 'false'),
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prop('boolean', 'TurnBusy', 'false'),
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prop('number', 'PlayerStr', '0'),
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prop('number', 'PlayerWeak', '0'),
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prop('number', 'PlayerVuln', '0'),
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prop('any', 'PlayerPowers'),
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], [
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method('OnBeginPlay', `self:ShowMainMenu()`),
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method('HideGameHud', `self:SetEntityEnabled("/ui/DefaultGroup/Button_Attack", false)
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@@ -2001,6 +2014,10 @@ self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/Result", false)
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self.MaxEnergy = 3
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self.Turn = 0
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self.PlayerBlock = 0
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self.PlayerStr = 0
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self.PlayerWeak = 0
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self.PlayerVuln = 0
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self.PlayerPowers = {}
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self.CombatOver = false
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self.DiscardPile = {}
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self.Hand = {}
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@@ -2062,11 +2079,16 @@ for i = 1, n do
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if e == nil then e = { name = item.enemyId, maxHp = 10, intents = { { kind = "Attack", value = 5 } } } end
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local intents = {}
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for k = 1, #e.intents do
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intents[k] = { kind = e.intents[k].kind, value = math.floor(e.intents[k].value * mult) }
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local v = e.intents[k].value
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if e.intents[k].kind ~= "Debuff" then
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v = math.floor(v * mult)
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end
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intents[k] = { kind = e.intents[k].kind, value = v, effect = e.intents[k].effect }
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end
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local maxHp = math.floor(e.maxHp * mult)
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self.Monsters[i] = { entity = item.entity, enemyId = item.enemyId, name = e.name,
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hp = maxHp, maxHp = maxHp, block = 0, intents = intents, intentIdx = 1, alive = true, slot = i }
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hp = maxHp, maxHp = maxHp, block = 0, str = 0, weak = 0, vuln = 0,
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intents = intents, intentIdx = 1, alive = true, slot = i }
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self:ReviveMonsterEntity(item.entity)
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self:PositionMonsterSlot(i)
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end
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@@ -2184,6 +2206,14 @@ end`),
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method('StartPlayerTurn', `self.Turn = self.Turn + 1
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self.Energy = self.MaxEnergy
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self:ApplyRelics("turnStart")
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if self.PlayerPowers ~= nil then
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for i = 1, #self.PlayerPowers do
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local pc = self.Cards[self.PlayerPowers[i]]
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if pc ~= nil and pc.powerEffect == "strengthPerTurn" then
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self.PlayerStr = self.PlayerStr + pc.value
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end
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end
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end
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self.PlayerBlock = 0
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self:DrawCards(5)
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self:RenderHand(true)
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@@ -2195,6 +2225,8 @@ for i = 1, #self.Hand do
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\ttable.insert(self.DiscardPile, self.Hand[i])
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end
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self.Hand = {}
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if self.PlayerWeak > 0 then self.PlayerWeak = self.PlayerWeak - 1 end
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if self.PlayerVuln > 0 then self.PlayerVuln = self.PlayerVuln - 1 end
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self:RenderHand(false)
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self:RenderPiles()
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self:EnemyTurn()`),
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@@ -2351,10 +2383,10 @@ local e = _EntityService:GetEntityByPath(base)
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if e ~= nil and e.SpriteGUIRendererComponent ~= nil then
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if c.kind == "Attack" then
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e.SpriteGUIRendererComponent.Color = Color(0.86, 0.42, 0.38, 1)
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elseif c.kind == "Skill" then
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e.SpriteGUIRendererComponent.Color = Color(0.42, 0.55, 0.85, 1)
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else
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elseif c.kind == "Power" then
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e.SpriteGUIRendererComponent.Color = Color(0.46, 0.68, 0.52, 1)
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else
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e.SpriteGUIRendererComponent.Color = Color(0.42, 0.55, 0.85, 1)
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end
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end
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self:SetText(base .. "/Cost", string.format("%d", c.cost))
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@@ -2407,6 +2439,14 @@ end, 1 / 60)`, [
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{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'toPos' },
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{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'duration' },
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]),
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method('CalcPlayerAttack', `local dmg = base + self.PlayerStr
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if self.PlayerWeak > 0 then
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dmg = math.floor(dmg * 0.75)
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end
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if dmg < 0 then
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dmg = 0
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end
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return dmg`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'base' }], 0, 'number'),
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method('PlayCard', `if self.CombatOver == true or self.FxBusy == true or self.TurnBusy == true then
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return
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end
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@@ -2428,7 +2468,7 @@ end
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self.Energy = self.Energy - c.cost
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if c.kind == "Attack" then
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if c.damage ~= nil then
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self:PlayAttackFx(self.TargetIndex, c.image, c.damage)
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self:PlayAttackFx(self.TargetIndex, c.image, self:CalcPlayerAttack(c.damage))
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end
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if c.block ~= nil then
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self.PlayerBlock = self.PlayerBlock + c.block
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@@ -2438,9 +2478,25 @@ elseif c.kind == "Skill" then
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if c.block ~= nil then
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self.PlayerBlock = self.PlayerBlock + c.block
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end
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elseif c.kind == "Power" then
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if c.powerEffect ~= nil then
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table.insert(self.PlayerPowers, cardId)
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end
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end
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if c.strength ~= nil then
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self.PlayerStr = self.PlayerStr + c.strength
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end
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if c.weak ~= nil or c.vuln ~= nil then
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local tm = self.Monsters[self.TargetIndex]
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if tm ~= nil and tm.alive == true then
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if c.weak ~= nil then tm.weak = tm.weak + c.weak end
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if c.vuln ~= nil then tm.vuln = tm.vuln + c.vuln end
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end
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end
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table.remove(self.Hand, slot)
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table.insert(self.DiscardPile, cardId)
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if c.kind ~= "Power" then
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table.insert(self.DiscardPile, cardId)
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end
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self:RenderHand(false)
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self:RenderPiles()
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self:RenderCombat()
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@@ -2529,6 +2585,9 @@ if m == nil then
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return
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end
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local dmg = amount
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if m.vuln > 0 then
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dmg = math.floor(dmg * 1.5)
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end
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if m.block > 0 then
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local absorbed = math.min(m.block, dmg)
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m.block = m.block - absorbed
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@@ -2562,8 +2621,13 @@ end
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_TimerService:SetTimerOnce(function()
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if fx ~= nil then fx.Enable = false end
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self.FxBusy = false
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local shown = damage
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local mt = self.Monsters[targetIndex]
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if mt ~= nil and mt.alive == true and mt.vuln > 0 then
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shown = math.floor(damage * 1.5)
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end
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self:DealDamageToTarget(damage)
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self:ShowDmgPop(targetIndex, damage)
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self:ShowDmgPop(targetIndex, shown)
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self:RenderCombat()
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self:CheckCombatEnd()
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end, 0.35)`, [
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@@ -2612,17 +2676,32 @@ _TimerService:SetTimerOnce(function()
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local intent = m.intents[m.intentIdx]
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if intent ~= nil then
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if intent.kind == "Attack" then
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local atk = intent.value + m.str
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if m.weak > 0 then
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atk = math.floor(atk * 0.75)
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end
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if self.PlayerVuln > 0 then
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atk = math.floor(atk * 1.5)
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end
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local before = self.PlayerHp
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self:DealDamageToPlayer(intent.value)
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self:DealDamageToPlayer(atk)
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self:ShowPlayerDmgPop(before - self.PlayerHp)
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elseif intent.kind == "Defend" then
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m.block = m.block + intent.value
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elseif intent.kind == "Debuff" then
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if intent.effect == "weak" then
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self.PlayerWeak = self.PlayerWeak + intent.value
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elseif intent.effect == "vuln" then
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self.PlayerVuln = self.PlayerVuln + intent.value
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end
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end
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end
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m.intentIdx = m.intentIdx + 1
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if m.intentIdx > #m.intents then
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m.intentIdx = 1
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end
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if m.weak > 0 then m.weak = m.weak - 1 end
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if m.vuln > 0 then m.vuln = m.vuln - 1 end
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self:RenderCombat()
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self:SetEntityEnabled(base .. "/ActFrame", false)
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_TimerService:SetTimerOnce(function() self:EnemyActStep(idx + 1) end, 0.15)
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Block a user