feat(bandit): STS2 사일런트 카드풀 및 직업 탭 정리 #56
@@ -2429,7 +2429,7 @@
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"Name": null
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},
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"Arguments": [],
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"Code": "local shownTarget = self.TargetIndex\nif self.DragTargetIndex ~= nil and self.DragTargetIndex > 0 then\n\tshownTarget = self.DragTargetIndex\nend\nfor i = 1, #self.Monsters do\n\tlocal m = self.Monsters[i]\n\tlocal active = false\n\tif m ~= nil and m.alive == true and i == shownTarget then active = true end\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i) .. \"/TargetFrame\", active)\nend",
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"Code": "local shownTarget = self.TargetIndex\nif self.DragTargetIndex ~= nil and self.DragTargetIndex > 0 then\n\tshownTarget = self.DragTargetIndex\nend\nfor i = 1, #self.Monsters do\n\tlocal m = self.Monsters[i]\n\tlocal active = false\n\tif m ~= nil and m.alive == true and i == shownTarget then active = true end\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i) .. \"/TargetFrame\", active)\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i) .. \"/TargetMarker\", active)\n\tself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i) .. \"/TargetMarker/Label\", active)\nend",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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@@ -3031,7 +3031,7 @@
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"Name": null
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},
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"Arguments": [],
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"Code": "for i = 1, 4 do\n\tlocal base = \"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i)\n\tlocal m = self.Monsters[i]\n\tif m ~= nil and m.alive == true then\n\t\tself:SetEntityEnabled(base, true)\n\t\tself:SetText(base .. \"/Name\", m.name)\n\t\tself:SetText(base .. \"/Hp\", string.format(\"%d\", m.hp) .. \"/\" .. string.format(\"%d\", m.maxHp))\n\t\tlocal intent = m.intents[m.intentIdx]\n\t\tlocal t = \"\"\n\t\tif intent ~= nil then\n\t\t\tif intent.kind == \"Attack\" then\n\t\t\t\tlocal atk = intent.value + m.str\n\t\t\t\tif m.weak > 0 then atk = math.floor(atk * 0.75) end\n\t\t\t\tif self.PlayerVuln > 0 then atk = math.floor(atk * 1.5) end\n\t\t\t\tt = \"공격 \" .. tostring(atk)\n\t\t\telseif intent.kind == \"Defend\" then t = \"방어 \" .. tostring(intent.value)\n\t\t\telseif intent.kind == \"Debuff\" then\n\t\t\t\tif intent.effect == \"weak\" then t = \"약화 \" .. tostring(intent.value) .. \" 부여\"\n\t\t\t\telse t = \"취약 \" .. tostring(intent.value) .. \" 부여\" end\n\t\t\telseif intent.kind == \"AddCard\" then\n\t\t\t\tt = \"저주 카드 추가\"\n\t\t\tend\n\t\tend\n\t\tself:SetText(base .. \"/Intent\", t)\n\t\tlocal shownTarget = self.TargetIndex\n\t\tif self.DragTargetIndex ~= nil and self.DragTargetIndex > 0 then shownTarget = self.DragTargetIndex end\n\t\tself:SetEntityEnabled(base .. \"/TargetFrame\", i == shownTarget)\n\t\tlocal intentEntity = _EntityService:GetEntityByPath(base .. \"/Intent\")\n\t\tif intentEntity ~= nil and intentEntity.TextComponent ~= nil and intent ~= nil then\n\t\t\tif intent.kind == \"Attack\" then\n\t\t\t\tintentEntity.TextComponent.FontColor = Color(1, 0.45, 0.35, 1)\n\t\t\telseif intent.kind == \"Debuff\" then\n\t\t\t\tintentEntity.TextComponent.FontColor = Color(0.8, 0.5, 1, 1)\n\t\t\telseif intent.kind == \"AddCard\" then\n\t\t\t\tintentEntity.TextComponent.FontColor = Color(0.6, 0.85, 0.4, 1)\n\t\t\telse\n\t\t\t\tintentEntity.TextComponent.FontColor = Color(0.5, 0.75, 1, 1)\n\t\t\tend\n\t\tend\n\t\tself:SetHpBar(base .. \"/HpBarFill\", m.hp, m.maxHp, 140)\n\t\tself:SetEntityEnabled(base .. \"/BlockBadge\", m.block > 0)\n\t\tself:SetText(base .. \"/BlockBadge/Value\", string.format(\"%d\", m.block))\n\t\tself:SetText(base .. \"/Buffs\", self:BuffsLabel(m.str, m.weak, m.vuln, m.poison or 0))\n\telse\n\t\tself:SetEntityEnabled(base, false)\n\tend\nend\nself:SetText(\"/ui/DefaultGroup/CombatHud/PlayerPanel/HpText\", string.format(\"%d\", self.PlayerHp) .. \"/\" .. string.format(\"%d\", self.PlayerMaxHp))\nself:SetHpBar(\"/ui/DefaultGroup/CombatHud/PlayerPanel/HpBarFill\", self.PlayerHp, self.PlayerMaxHp, 220)\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/PlayerPanel/BlockBadge\", self.PlayerBlock > 0)\nself:SetText(\"/ui/DefaultGroup/CombatHud/PlayerPanel/BlockBadge/Value\", string.format(\"%d\", self.PlayerBlock))\nlocal pb = self:BuffsLabel(self.PlayerStr, self.PlayerWeak, self.PlayerVuln, 0)\nif self.PlayerPowers ~= nil and #self.PlayerPowers > 0 then\n\tlocal names = {}\n\tfor i = 1, #self.PlayerPowers do\n\t\tlocal pc = self.Cards[self.PlayerPowers[i]]\n\t\tif pc ~= nil then table.insert(names, pc.name) end\n\tend\n\tif pb ~= \"\" then pb = pb .. \" · \" end\n\tpb = pb .. table.concat(names, \" \")\nend\nself:SetText(\"/ui/DefaultGroup/CombatHud/PlayerPanel/Buffs\", pb)\nself:RenderRun()",
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"Code": "for i = 1, 4 do\n\tlocal base = \"/ui/DefaultGroup/CombatHud/MonsterSlot\" .. tostring(i)\n\tlocal m = self.Monsters[i]\n\tif m ~= nil and m.alive == true then\n\t\tself:SetEntityEnabled(base, true)\n\t\tself:SetText(base .. \"/Name\", m.name)\n\t\tself:SetText(base .. \"/Hp\", string.format(\"%d\", m.hp) .. \"/\" .. string.format(\"%d\", m.maxHp))\n\t\tlocal intent = m.intents[m.intentIdx]\n\t\tlocal t = \"\"\n\t\tif intent ~= nil then\n\t\t\tif intent.kind == \"Attack\" then\n\t\t\t\tlocal atk = intent.value + m.str\n\t\t\t\tif m.weak > 0 then atk = math.floor(atk * 0.75) end\n\t\t\t\tif self.PlayerVuln > 0 then atk = math.floor(atk * 1.5) end\n\t\t\t\tt = \"공격 \" .. tostring(atk)\n\t\t\telseif intent.kind == \"Defend\" then t = \"방어 \" .. tostring(intent.value)\n\t\t\telseif intent.kind == \"Debuff\" then\n\t\t\t\tif intent.effect == \"weak\" then t = \"약화 \" .. tostring(intent.value) .. \" 부여\"\n\t\t\t\telse t = \"취약 \" .. tostring(intent.value) .. \" 부여\" end\n\t\t\telseif intent.kind == \"AddCard\" then\n\t\t\t\tt = \"저주 카드 추가\"\n\t\t\tend\n\t\tend\n\t\tself:SetText(base .. \"/Intent\", t)\n\t\tlocal shownTarget = self.TargetIndex\n\t\tif self.DragTargetIndex ~= nil and self.DragTargetIndex > 0 then shownTarget = self.DragTargetIndex end\n\t\tself:SetEntityEnabled(base .. \"/TargetFrame\", i == shownTarget)\n\t\tself:SetEntityEnabled(base .. \"/TargetMarker\", i == shownTarget)\n\t\tself:SetEntityEnabled(base .. \"/TargetMarker/Label\", i == shownTarget)\n\t\tlocal intentEntity = _EntityService:GetEntityByPath(base .. \"/Intent\")\n\t\tif intentEntity ~= nil and intentEntity.TextComponent ~= nil and intent ~= nil then\n\t\t\tif intent.kind == \"Attack\" then\n\t\t\t\tintentEntity.TextComponent.FontColor = Color(1, 0.45, 0.35, 1)\n\t\t\telseif intent.kind == \"Debuff\" then\n\t\t\t\tintentEntity.TextComponent.FontColor = Color(0.8, 0.5, 1, 1)\n\t\t\telseif intent.kind == \"AddCard\" then\n\t\t\t\tintentEntity.TextComponent.FontColor = Color(0.6, 0.85, 0.4, 1)\n\t\t\telse\n\t\t\t\tintentEntity.TextComponent.FontColor = Color(0.5, 0.75, 1, 1)\n\t\t\tend\n\t\tend\n\t\tself:SetHpBar(base .. \"/HpBarFill\", m.hp, m.maxHp, 140)\n\t\tself:SetEntityEnabled(base .. \"/BlockBadge\", m.block > 0)\n\t\tself:SetText(base .. \"/BlockBadge/Value\", string.format(\"%d\", m.block))\n\t\tself:SetText(base .. \"/Buffs\", self:BuffsLabel(m.str, m.weak, m.vuln, m.poison or 0))\n\telse\n\t\tself:SetEntityEnabled(base, false)\n\tend\nend\nself:SetText(\"/ui/DefaultGroup/CombatHud/PlayerPanel/HpText\", string.format(\"%d\", self.PlayerHp) .. \"/\" .. string.format(\"%d\", self.PlayerMaxHp))\nself:SetHpBar(\"/ui/DefaultGroup/CombatHud/PlayerPanel/HpBarFill\", self.PlayerHp, self.PlayerMaxHp, 220)\nself:SetEntityEnabled(\"/ui/DefaultGroup/CombatHud/PlayerPanel/BlockBadge\", self.PlayerBlock > 0)\nself:SetText(\"/ui/DefaultGroup/CombatHud/PlayerPanel/BlockBadge/Value\", string.format(\"%d\", self.PlayerBlock))\nlocal pb = self:BuffsLabel(self.PlayerStr, self.PlayerWeak, self.PlayerVuln, 0)\nif self.PlayerPowers ~= nil and #self.PlayerPowers > 0 then\n\tlocal names = {}\n\tfor i = 1, #self.PlayerPowers do\n\t\tlocal pc = self.Cards[self.PlayerPowers[i]]\n\t\tif pc ~= nil then table.insert(names, pc.name) end\n\tend\n\tif pb ~= \"\" then pb = pb .. \" · \" end\n\tpb = pb .. table.concat(names, \" \")\nend\nself:SetText(\"/ui/DefaultGroup/CombatHud/PlayerPanel/Buffs\", pb)\nself:RenderRun()",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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@@ -1102,6 +1102,30 @@ function upsertUi() {
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});
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targetFrame.jsonString.enable = false;
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combat.push(targetFrame);
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const targetMarker = entity({
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id: guid('cmb', 360 + i), path: `${base}/TargetMarker`, modelId: 'uitext', entryId: 'UIText',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
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displayOrder: 9,
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components: [
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transform({ parentW: SLOT_W, parentH: SLOT_H, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 116, y: 116 }, pos: { x: 0, y: 2 } }),
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sprite({ color: { r: 0.95, g: 0.08, b: 0.05, a: 0.92 }, type: 1 }),
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text({ value: '+', fontSize: 72, bold: true, color: { r: 1, g: 0.94, b: 0.28, a: 1 }, alignment: 4, outlineWidth: 4 }),
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],
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});
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targetMarker.jsonString.enable = false;
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combat.push(targetMarker);
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const targetLabel = entity({
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id: guid('cmb', 370 + i), path: `${base}/TargetMarker/Label`, modelId: 'uitext', entryId: 'UIText',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
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displayOrder: 10,
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components: [
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transform({ parentW: 116, parentH: 116, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 112, y: 28 }, pos: { x: 0, y: -52 } }),
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sprite({ color: { r: 0.08, g: 0.02, b: 0.02, a: 0.86 }, type: 1 }),
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text({ value: 'TARGET', fontSize: 18, bold: true, color: { r: 1, g: 0.94, b: 0.28, a: 1 }, alignment: 4, outlineWidth: 3 }),
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],
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});
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targetLabel.jsonString.enable = false;
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combat.push(targetLabel);
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const actFrame = entity({
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id: guid('cmb', 240 + i), path: `${base}/ActFrame`, modelId: 'uisprite', entryId: 'UISprite',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
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@@ -4404,6 +4428,8 @@ for i = 1, #self.Monsters do
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local active = false
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if m ~= nil and m.alive == true and i == shownTarget then active = true end
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self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(i) .. "/TargetFrame", active)
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self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(i) .. "/TargetMarker", active)
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self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(i) .. "/TargetMarker/Label", active)
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end`),
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method('OnCardDragBegin', `if self.CombatOver == true or self.FxBusy == true or self.TurnBusy == true then
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return
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@@ -4936,6 +4962,8 @@ return table.concat(parts, " ")`, [
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local shownTarget = self.TargetIndex
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if self.DragTargetIndex ~= nil and self.DragTargetIndex > 0 then shownTarget = self.DragTargetIndex end
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self:SetEntityEnabled(base .. "/TargetFrame", i == shownTarget)
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self:SetEntityEnabled(base .. "/TargetMarker", i == shownTarget)
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self:SetEntityEnabled(base .. "/TargetMarker/Label", i == shownTarget)
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local intentEntity = _EntityService:GetEntityByPath(base .. "/Intent")
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if intentEntity ~= nil and intentEntity.TextComponent ~= nil and intent ~= nil then
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if intent.kind == "Attack" then
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1504
ui/DefaultGroup.ui
1504
ui/DefaultGroup.ui
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user