feat: UI 메이커-저작 전환 + 컨트롤러 재연결 + MainMenu 부트 #74

Merged
gahusb merged 18 commits from feature/maker-ui-edit into main 2026-06-17 22:39:39 +09:00
2 changed files with 2 additions and 2 deletions
Showing only changes of commit 54d9632534 - Show all commits

View File

@@ -10,7 +10,7 @@ ${luaCharsTable()}
${luaSoulShopTable(SOUL_UNLOCKS)} ${luaSoulShopTable(SOUL_UNLOCKS)}
self.SoulUnlocks = {} self.SoulUnlocks = {}
self.SoulPoints = self.SoulPoints or 0 self.SoulPoints = self.SoulPoints or 0
self:ShowLobby() self:ShowMainMenu()
local lp = _UserService.LocalPlayer local lp = _UserService.LocalPlayer
if lp ~= nil then if lp ~= nil then
self:ReqLoadAscension(lp.PlayerComponent.UserId) self:ReqLoadAscension(lp.PlayerComponent.UserId)

View File

@@ -51,7 +51,7 @@ if buttonEntity ~= nil and buttonEntity.ButtonComponent ~= nil then
buttonEntity:DisconnectEvent(ButtonClickEvent, self.NewGameHandler) buttonEntity:DisconnectEvent(ButtonClickEvent, self.NewGameHandler)
self.NewGameHandler = nil self.NewGameHandler = nil
end end
self.NewGameHandler = buttonEntity:ConnectEvent(ButtonClickEvent, function() self:ShowCharacterSelect() end) self.NewGameHandler = buttonEntity:ConnectEvent(ButtonClickEvent, function() self:ShowLobby() end)
end end
local warrior = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/WarriorButton") local warrior = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/WarriorButton")
if warrior ~= nil and warrior.ButtonComponent ~= nil then if warrior ~= nil and warrior.ButtonComponent ~= nil then