feat(charselect): 캐릭터 선택 UI 배선 — 초상화·흰 테두리·직업 정보·Art 클리핑 #79

Merged
gahusb merged 1 commits from feature/charselect-wire into main 2026-06-18 09:57:05 +09:00
5 changed files with 1464 additions and 1243 deletions
Showing only changes of commit c703bd9b4d - Show all commits

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@@ -0,0 +1,23 @@
{
"Id": "",
"GameId": "",
"EntryKey": "sprite://ac448e909f89464898708ce232ab8b51",
"ContentType": "x-mod/sprite",
"Content": "",
"Usage": 0,
"UsePublish": 1,
"UseService": 0,
"CoreVersion": "26.5.0.0",
"StudioVersion": "0.1.0.0",
"DynamicLoading": 0,
"ContentProto": {
"Use": "Json",
"Json": {
"upload_keyname": "30/54/30542a379cb74d2d807104635740a8ea/sprite/ac448e909f89464898708ce232ab8b51/639173152021849887",
"upload_hash": "CCC4771B9353971748EF9BEE32D57F15090CE62C4BA6446B11E7842FC7AFDF1F",
"name": "01_blue_background_clean_1920x1080",
"resource_guid": "ac448e909f89464898708ce232ab8b51",
"resource_version": "6a32dd82c325482f6e2bb455"
}
}
}

View File

@@ -1090,7 +1090,7 @@
"Name": null
},
"Arguments": [],
"Code": "local buttonEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MainMenu/NewGameButton\")\nif buttonEntity ~= nil and (buttonEntity.ButtonComponent ~= nil or buttonEntity:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.NewGameHandler ~= nil then\n\t\tbuttonEntity:DisconnectEvent(ButtonClickEvent, self.NewGameHandler)\n\t\tself.NewGameHandler = nil\n\tend\n\tself.NewGameHandler = buttonEntity:ConnectEvent(ButtonClickEvent, function() self:ShowLobby() end)\nend\nlocal warrior = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/WarriorButton\")\nif warrior ~= nil and (warrior.ButtonComponent ~= nil or warrior:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.WarriorSelectHandler ~= nil then\n\t\twarrior:DisconnectEvent(ButtonClickEvent, self.WarriorSelectHandler)\n\t\tself.WarriorSelectHandler = nil\n\tend\n\tself.WarriorSelectHandler = warrior:ConnectEvent(ButtonClickEvent, function() self:SelectClass(\"warrior\") end)\nend\nlocal thief = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/ThiefButton\")\nif thief ~= nil and (thief.ButtonComponent ~= nil or thief:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.ThiefSelectHandler ~= nil then\n\t\tthief:DisconnectEvent(ButtonClickEvent, self.ThiefSelectHandler)\n\t\tself.ThiefSelectHandler = nil\n\tend\n\tself.ThiefSelectHandler = thief:ConnectEvent(ButtonClickEvent, function() self:SelectClass(\"bandit\") end)\nend\nlocal mage = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/MageButton\")\nif mage ~= nil and (mage.ButtonComponent ~= nil or mage:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.MageSelectHandler ~= nil then\n\t\tmage:DisconnectEvent(ButtonClickEvent, self.MageSelectHandler)\n\t\tself.MageSelectHandler = nil\n\tend\n\tself.MageSelectHandler = mage:ConnectEvent(ButtonClickEvent, function() self:SelectClass(\"magician\") end)\nend\nlocal allDeckClose = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckAllHud/Close\")\nif allDeckClose ~= nil and (allDeckClose.ButtonComponent ~= nil or allDeckClose:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.AllDeckCloseHandler ~= nil then\n\t\tallDeckClose:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler)\n\t\tself.AllDeckCloseHandler = nil\n\tend\n\tself.AllDeckCloseHandler = allDeckClose:ConnectEvent(ButtonClickEvent, function() self:CloseAllDeck() end)\nend\nself:BindClassDeckTabs()\nlocal start = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/StartButton\")\nif start ~= nil and (start.ButtonComponent ~= nil or start:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.StartGameHandler ~= nil then\n\t\tstart:DisconnectEvent(ButtonClickEvent, self.StartGameHandler)\n\t\tself.StartGameHandler = nil\n\tend\n\tself.StartGameHandler = start:ConnectEvent(ButtonClickEvent, function() self:StartNewGame() end)\nend\nlocal charBack = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/BackButton\")\nif charBack ~= nil and (charBack.ButtonComponent ~= nil or charBack:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.CharBackHandler ~= nil then\n\t\tcharBack:DisconnectEvent(ButtonClickEvent, self.CharBackHandler)\n\t\tself.CharBackHandler = nil\n\tend\n\tself.CharBackHandler = charBack:ConnectEvent(ButtonClickEvent, function() self:ShowLobby() end)\nend\nlocal ascMinus = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MainMenu/AscMinus\")\nif ascMinus ~= nil and (ascMinus.ButtonComponent ~= nil or ascMinus:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.AscMinusHandler ~= nil then\n\t\tascMinus:DisconnectEvent(ButtonClickEvent, self.AscMinusHandler)\n\t\tself.AscMinusHandler = nil\n\tend\n\tself.AscMinusHandler = ascMinus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(-1) end)\nend\nlocal ascPlus = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MainMenu/AscPlus\")\nif ascPlus ~= nil and (ascPlus.ButtonComponent ~= nil or ascPlus:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.AscPlusHandler ~= nil then\n\t\tascPlus:DisconnectEvent(ButtonClickEvent, self.AscPlusHandler)\n\t\tself.AscPlusHandler = nil\n\tend\n\tself.AscPlusHandler = ascPlus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(1) end)\nend",
"Code": "local buttonEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MainMenu/NewGameButton\")\nif buttonEntity ~= nil and (buttonEntity.ButtonComponent ~= nil or buttonEntity:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.NewGameHandler ~= nil then\n\t\tbuttonEntity:DisconnectEvent(ButtonClickEvent, self.NewGameHandler)\n\t\tself.NewGameHandler = nil\n\tend\n\tself.NewGameHandler = buttonEntity:ConnectEvent(ButtonClickEvent, function() self:ShowLobby() end)\nend\nlocal warrior = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/WarriorButton\")\nif warrior ~= nil and (warrior.ButtonComponent ~= nil or warrior:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.WarriorSelectHandler ~= nil then\n\t\twarrior:DisconnectEvent(ButtonClickEvent, self.WarriorSelectHandler)\n\t\tself.WarriorSelectHandler = nil\n\tend\n\tself.WarriorSelectHandler = warrior:ConnectEvent(ButtonClickEvent, function() self:SelectClass(\"warrior\") end)\nend\nlocal thief = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/BanditButton\")\nif thief ~= nil and (thief.ButtonComponent ~= nil or thief:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.ThiefSelectHandler ~= nil then\n\t\tthief:DisconnectEvent(ButtonClickEvent, self.ThiefSelectHandler)\n\t\tself.ThiefSelectHandler = nil\n\tend\n\tself.ThiefSelectHandler = thief:ConnectEvent(ButtonClickEvent, function() self:SelectClass(\"bandit\") end)\nend\nlocal mage = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/MageButton\")\nif mage ~= nil and (mage.ButtonComponent ~= nil or mage:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.MageSelectHandler ~= nil then\n\t\tmage:DisconnectEvent(ButtonClickEvent, self.MageSelectHandler)\n\t\tself.MageSelectHandler = nil\n\tend\n\tself.MageSelectHandler = mage:ConnectEvent(ButtonClickEvent, function() self:SelectClass(\"magician\") end)\nend\nlocal allDeckClose = _EntityService:GetEntityByPath(\"/ui/DeckUIGroup/DeckAllHud/Close\")\nif allDeckClose ~= nil and (allDeckClose.ButtonComponent ~= nil or allDeckClose:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.AllDeckCloseHandler ~= nil then\n\t\tallDeckClose:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler)\n\t\tself.AllDeckCloseHandler = nil\n\tend\n\tself.AllDeckCloseHandler = allDeckClose:ConnectEvent(ButtonClickEvent, function() self:CloseAllDeck() end)\nend\nself:BindClassDeckTabs()\nlocal start = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/StartButton\")\nif start ~= nil and (start.ButtonComponent ~= nil or start:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.StartGameHandler ~= nil then\n\t\tstart:DisconnectEvent(ButtonClickEvent, self.StartGameHandler)\n\t\tself.StartGameHandler = nil\n\tend\n\tself.StartGameHandler = start:ConnectEvent(ButtonClickEvent, function() self:StartNewGame() end)\nend\nlocal charBack = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/BackButton\")\nif charBack ~= nil and (charBack.ButtonComponent ~= nil or charBack:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.CharBackHandler ~= nil then\n\t\tcharBack:DisconnectEvent(ButtonClickEvent, self.CharBackHandler)\n\t\tself.CharBackHandler = nil\n\tend\n\tself.CharBackHandler = charBack:ConnectEvent(ButtonClickEvent, function() self:ShowLobby() end)\nend\nlocal ascMinus = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MainMenu/AscMinus\")\nif ascMinus ~= nil and (ascMinus.ButtonComponent ~= nil or ascMinus:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.AscMinusHandler ~= nil then\n\t\tascMinus:DisconnectEvent(ButtonClickEvent, self.AscMinusHandler)\n\t\tself.AscMinusHandler = nil\n\tend\n\tself.AscMinusHandler = ascMinus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(-1) end)\nend\nlocal ascPlus = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/MainMenu/AscPlus\")\nif ascPlus ~= nil and (ascPlus.ButtonComponent ~= nil or ascPlus:AddComponent(\"ButtonComponent\") ~= nil) then\n\tif self.AscPlusHandler ~= nil then\n\t\tascPlus:DisconnectEvent(ButtonClickEvent, self.AscPlusHandler)\n\t\tself.AscPlusHandler = nil\n\tend\n\tself.AscPlusHandler = ascPlus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(1) end)\nend",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
@@ -1504,7 +1504,7 @@
"Name": null
},
"Arguments": [],
"Code": "local warriorArt = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/WarriorButton/Art\")\nif warriorArt ~= nil and warriorArt.SpriteGUIRendererComponent ~= nil and self.ClassPortraits ~= nil and self.ClassPortraits[\"warrior\"] ~= nil then\n\twarriorArt.SpriteGUIRendererComponent.ImageRUID = self.ClassPortraits[\"warrior\"]\nend\nlocal mageArt = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/MageButton/Art\")\nif mageArt ~= nil and mageArt.SpriteGUIRendererComponent ~= nil and self.ClassPortraits ~= nil and self.ClassPortraits[\"magician\"] ~= nil then\n\tmageArt.SpriteGUIRendererComponent.ImageRUID = self.ClassPortraits[\"magician\"]\nend\nlocal thiefArt = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/ThiefButton/Art\")\nif thiefArt ~= nil and thiefArt.SpriteGUIRendererComponent ~= nil and self.ClassPortraits ~= nil and self.ClassPortraits[\"bandit\"] ~= nil then\n\tthiefArt.SpriteGUIRendererComponent.ImageRUID = self.ClassPortraits[\"bandit\"]\nend\nlocal warrior = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/WarriorButton\")\nif warrior ~= nil and warrior.SpriteGUIRendererComponent ~= nil then\n\tif self.SelectedClass == \"warrior\" then\n\t\twarrior.SpriteGUIRendererComponent.Color = Color(1, 0.82, 0.3, 1)\n\telse\n\t\twarrior.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)\n\tend\nend\nlocal mage = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/MageButton\")\nif mage ~= nil and mage.SpriteGUIRendererComponent ~= nil then\n\tif self.SelectedClass == \"magician\" then\n\t\tmage.SpriteGUIRendererComponent.Color = Color(1, 0.82, 0.3, 1)\n\telse\n\t\tmage.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)\n\tend\nend\nlocal thief = _EntityService:GetEntityByPath(\"/ui/SelectUIGroup/CharacterSelectHud/ThiefButton\")\nif thief ~= nil and thief.SpriteGUIRendererComponent ~= nil then\n\tif self.SelectedClass == \"bandit\" then\n\t\tthief.SpriteGUIRendererComponent.Color = Color(1, 0.82, 0.3, 1)\n\telse\n\t\tthief.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)\n\tend\nend\nif self.SelectedClass == \"warrior\" then\n\tself:SetText(\"/ui/SelectUIGroup/CharacterSelectHud/Status\", \"전사 선택됨\")\nelseif self.SelectedClass == \"bandit\" then\n\tself:SetText(\"/ui/SelectUIGroup/CharacterSelectHud/Status\", \"도적 선택됨\")\nelseif self.SelectedClass == \"magician\" then\n\tself:SetText(\"/ui/SelectUIGroup/CharacterSelectHud/Status\", \"마법사 선택됨\")\nelse\n\tself:SetText(\"/ui/SelectUIGroup/CharacterSelectHud/Status\", \"직업을 선택하고 시작하세요\")\nend",
"Code": "local base = \"/ui/SelectUIGroup/CharacterSelectHud\"\nlocal arts = { { p = \"/WarriorButton/Art\", c = \"warrior\" }, { p = \"/MageButton/Art\", c = \"magician\" }, { p = \"/BanditButton/Art\", c = \"bandit\" } }\nfor i = 1, #arts do\n\tlocal e = _EntityService:GetEntityByPath(base .. arts[i].p)\n\tif e ~= nil and e.SpriteGUIRendererComponent ~= nil and self.ClassPortraits ~= nil and self.ClassPortraits[arts[i].c] ~= nil then\n\t\te.SpriteGUIRendererComponent.ImageRUID = self.ClassPortraits[arts[i].c]\n\tend\nend\nlocal btns = { { p = \"/WarriorButton\", c = \"warrior\" }, { p = \"/MageButton\", c = \"magician\" }, { p = \"/BanditButton\", c = \"bandit\" } }\nfor i = 1, #btns do\n\tlocal e = _EntityService:GetEntityByPath(base .. btns[i].p)\n\tif e ~= nil then\n\t\tif e.MaskComponent == nil then\n\t\t\te:AddComponent(\"MaskComponent\")\n\t\tend\n\t\tif e.SpriteGUIRendererComponent ~= nil then\n\t\t\tif self.SelectedClass == btns[i].c then\n\t\t\t\te.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)\n\t\t\telse\n\t\t\t\te.SpriteGUIRendererComponent.Color = Color(0.45, 0.5, 0.58, 1)\n\t\t\tend\n\t\tend\n\tend\nend\nlocal nl = string.char(10)\nlocal name = \"\"\nlocal eng = \"\"\nlocal desc = \"직업을 선택하고 시작하세요\"\nlocal btnName = \"\"\nif self.SelectedClass == \"warrior\" then\n\tname = \"전사\"\n\teng = \"Warrior\"\n\tbtnName = \"/WarriorButton\"\n\tdesc = \"직업군 · 모험가\" .. nl .. \"방어를 쌓고 버티다 강하게 역공하는 단단한 탱커.\"\nelseif self.SelectedClass == \"bandit\" then\n\tname = \"도적\"\n\teng = \"Thief\"\n\tbtnName = \"/BanditButton\"\n\tdesc = \"직업군 · 모험가\" .. nl .. \"표창 난사와 독으로 빠르게 몰아치는 민첩한 직업.\"\nelseif self.SelectedClass == \"magician\" then\n\tname = \"법사\"\n\teng = \"Magician\"\n\tbtnName = \"/MageButton\"\n\tdesc = \"직업군 · 모험가\" .. nl .. \"약하지만 게이지 운용으로 화력을 집중하는 원소 마법사.\"\nend\nif btnName ~= \"\" then\n\tlocal art = _EntityService:GetEntityByPath(base .. btnName .. \"/Art\")\n\tlocal target = _EntityService:GetEntityByPath(base .. \"/SelectedCharacterArt\")\n\tif art ~= nil and art.SpriteGUIRendererComponent ~= nil and target ~= nil and target.SpriteGUIRendererComponent ~= nil then\n\t\ttarget.SpriteGUIRendererComponent.ImageRUID = art.SpriteGUIRendererComponent.ImageRUID\n\tend\nend\nself:SetText(base .. \"/SelectedClass\", name)\nself:SetText(base .. \"/SelectedClass/SelectedClassEng\", eng)\nself:SetText(base .. \"/SelectedClassStatus\", desc)",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],
@@ -1519,7 +1519,7 @@
"Name": null
},
"Arguments": [],
"Code": "if self.SelectedClass ~= \"warrior\" and self.SelectedClass ~= \"bandit\" and self.SelectedClass ~= \"magician\" then\n\tself:SetText(\"/ui/SelectUIGroup/CharacterSelectHud/Status\", \"직업을 먼저 선택하세요\")\n\treturn\nend\nself:StartRun()",
"Code": "if self.SelectedClass ~= \"warrior\" and self.SelectedClass ~= \"bandit\" and self.SelectedClass ~= \"magician\" then\n\tself:SetText(\"/ui/SelectUIGroup/CharacterSelectHud/SelectedClassStatus\", \"직업을 먼저 선택하세요\")\n\treturn\nend\nself:StartRun()",
"Scope": 2,
"ExecSpace": 6,
"Attributes": [],

View File

@@ -10,53 +10,63 @@ self:RenderCharacterSelect()`),
self:RenderCharacterSelect()`, [
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'className' },
]),
method('RenderCharacterSelect', `local warriorArt = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/WarriorButton/Art")
if warriorArt ~= nil and warriorArt.SpriteGUIRendererComponent ~= nil and self.ClassPortraits ~= nil and self.ClassPortraits["warrior"] ~= nil then
warriorArt.SpriteGUIRendererComponent.ImageRUID = self.ClassPortraits["warrior"]
end
local mageArt = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/MageButton/Art")
if mageArt ~= nil and mageArt.SpriteGUIRendererComponent ~= nil and self.ClassPortraits ~= nil and self.ClassPortraits["magician"] ~= nil then
mageArt.SpriteGUIRendererComponent.ImageRUID = self.ClassPortraits["magician"]
end
local thiefArt = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/ThiefButton/Art")
if thiefArt ~= nil and thiefArt.SpriteGUIRendererComponent ~= nil and self.ClassPortraits ~= nil and self.ClassPortraits["bandit"] ~= nil then
thiefArt.SpriteGUIRendererComponent.ImageRUID = self.ClassPortraits["bandit"]
end
local warrior = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/WarriorButton")
if warrior ~= nil and warrior.SpriteGUIRendererComponent ~= nil then
if self.SelectedClass == "warrior" then
warrior.SpriteGUIRendererComponent.Color = Color(1, 0.82, 0.3, 1)
else
warrior.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)
method('RenderCharacterSelect', `local base = "/ui/SelectUIGroup/CharacterSelectHud"
local arts = { { p = "/WarriorButton/Art", c = "warrior" }, { p = "/MageButton/Art", c = "magician" }, { p = "/BanditButton/Art", c = "bandit" } }
for i = 1, #arts do
local e = _EntityService:GetEntityByPath(base .. arts[i].p)
if e ~= nil and e.SpriteGUIRendererComponent ~= nil and self.ClassPortraits ~= nil and self.ClassPortraits[arts[i].c] ~= nil then
e.SpriteGUIRendererComponent.ImageRUID = self.ClassPortraits[arts[i].c]
end
end
local mage = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/MageButton")
if mage ~= nil and mage.SpriteGUIRendererComponent ~= nil then
if self.SelectedClass == "magician" then
mage.SpriteGUIRendererComponent.Color = Color(1, 0.82, 0.3, 1)
else
mage.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)
end
end
local thief = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/ThiefButton")
if thief ~= nil and thief.SpriteGUIRendererComponent ~= nil then
if self.SelectedClass == "bandit" then
thief.SpriteGUIRendererComponent.Color = Color(1, 0.82, 0.3, 1)
else
thief.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)
local btns = { { p = "/WarriorButton", c = "warrior" }, { p = "/MageButton", c = "magician" }, { p = "/BanditButton", c = "bandit" } }
for i = 1, #btns do
local e = _EntityService:GetEntityByPath(base .. btns[i].p)
if e ~= nil then
if e.MaskComponent == nil then
e:AddComponent("MaskComponent")
end
if e.SpriteGUIRendererComponent ~= nil then
if self.SelectedClass == btns[i].c then
e.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)
else
e.SpriteGUIRendererComponent.Color = Color(0.45, 0.5, 0.58, 1)
end
end
end
end
local nl = string.char(10)
local name = ""
local eng = ""
local desc = "직업을 선택하고 시작하세요"
local btnName = ""
if self.SelectedClass == "warrior" then
self:SetText("/ui/SelectUIGroup/CharacterSelectHud/Status", "전사 선택됨")
name = "전사"
eng = "Warrior"
btnName = "/WarriorButton"
desc = "직업군 · 모험가" .. nl .. "방어를 쌓고 버티다 강하게 역공하는 단단한 탱커."
elseif self.SelectedClass == "bandit" then
self:SetText("/ui/SelectUIGroup/CharacterSelectHud/Status", "도적 선택됨")
name = "도적"
eng = "Thief"
btnName = "/BanditButton"
desc = "직업군 · 모험가" .. nl .. "표창 난사와 독으로 빠르게 몰아치는 민첩한 직업."
elseif self.SelectedClass == "magician" then
self:SetText("/ui/SelectUIGroup/CharacterSelectHud/Status", "법사 선택됨")
else
self:SetText("/ui/SelectUIGroup/CharacterSelectHud/Status", "직업을 선택하고 시작하세요")
end`),
name = "법사"
eng = "Magician"
btnName = "/MageButton"
desc = "직업군 · 모험가" .. nl .. "약하지만 게이지 운용으로 화력을 집중하는 원소 마법사."
end
if btnName ~= "" then
local art = _EntityService:GetEntityByPath(base .. btnName .. "/Art")
local target = _EntityService:GetEntityByPath(base .. "/SelectedCharacterArt")
if art ~= nil and art.SpriteGUIRendererComponent ~= nil and target ~= nil and target.SpriteGUIRendererComponent ~= nil then
target.SpriteGUIRendererComponent.ImageRUID = art.SpriteGUIRendererComponent.ImageRUID
end
end
self:SetText(base .. "/SelectedClass", name)
self:SetText(base .. "/SelectedClass/SelectedClassEng", eng)
self:SetText(base .. "/SelectedClassStatus", desc)`),
method('StartNewGame', `if self.SelectedClass ~= "warrior" and self.SelectedClass ~= "bandit" and self.SelectedClass ~= "magician" then
self:SetText("/ui/SelectUIGroup/CharacterSelectHud/Status", "직업을 먼저 선택하세요")
self:SetText("/ui/SelectUIGroup/CharacterSelectHud/SelectedClassStatus", "직업을 먼저 선택하세요")
return
end
self:StartRun()`),

View File

@@ -69,7 +69,7 @@ if warrior ~= nil and (warrior.ButtonComponent ~= nil or warrior:AddComponent("B
end
self.WarriorSelectHandler = warrior:ConnectEvent(ButtonClickEvent, function() self:SelectClass("warrior") end)
end
local thief = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/ThiefButton")
local thief = _EntityService:GetEntityByPath("/ui/SelectUIGroup/CharacterSelectHud/BanditButton")
if thief ~= nil and (thief.ButtonComponent ~= nil or thief:AddComponent("ButtonComponent") ~= nil) then
if self.ThiefSelectHandler ~= nil then
thief:DisconnectEvent(ButtonClickEvent, self.ThiefSelectHandler)

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