리뷰 발견 수정: 게임버그 6 + 시뮬 충실도 3 + 설명/데이터 정정 (Lua↔JS 동기화) #96
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@@ -10,7 +10,11 @@ for i = #list, 2, -1 do
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\tlocal j = math.random(1, i)
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\tlocal j = math.random(1, i)
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\tlist[i], list[j] = list[j], list[i]
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\tlist[i], list[j] = list[j], list[i]
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end`, [{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'list' }]),
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end`, [{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'list' }]),
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method('BindButtons', `local endTurn = _EntityService:GetEntityByPath("/ui/RunUIGroup/DeckHud/EndTurnButton")
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method('BindButtons', `if self.ButtonsBound == true then
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return
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end
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self.ButtonsBound = true
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local endTurn = _EntityService:GetEntityByPath("/ui/RunUIGroup/DeckHud/EndTurnButton")
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if endTurn ~= nil and (endTurn.ButtonComponent ~= nil or endTurn:AddComponent("ButtonComponent") ~= nil) then
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if endTurn ~= nil and (endTurn.ButtonComponent ~= nil or endTurn:AddComponent("ButtonComponent") ~= nil) then
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if self.EndTurnHandler ~= nil then
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if self.EndTurnHandler ~= nil then
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endTurn:DisconnectEvent(ButtonClickEvent, self.EndTurnHandler)
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endTurn:DisconnectEvent(ButtonClickEvent, self.EndTurnHandler)
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@@ -61,6 +61,7 @@ function writeCodeblocks() {
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prop('any', 'AllDeckCloseHandler'),
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prop('any', 'AllDeckCloseHandler'),
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prop('number', 'SoulPoints', '0'),
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prop('number', 'SoulPoints', '0'),
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prop('boolean', 'LobbyBound', 'false'),
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prop('boolean', 'LobbyBound', 'false'),
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prop('boolean', 'ButtonsBound', 'false'),
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prop('number', 'LobbyTpTries', '0'),
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prop('number', 'LobbyTpTries', '0'),
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prop('boolean', 'CodexMode', 'false'),
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prop('boolean', 'CodexMode', 'false'),
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prop('any', 'CodexCards'),
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prop('any', 'CodexCards'),
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