import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs'; import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs'; export function buildTreasure() { const treasure = []; const treasureHud = entity({ id: guid('trs', 0), path: '/ui/DefaultGroup/TreasureHud', modelId: 'uisprite', entryId: 'UISprite', componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent', displayOrder: 8, components: [ transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1920, y: 1080 }, pos: { x: 0, y: 0 }, align: ALIGN_CENTER }), sprite({ color: { r: 0.05, g: 0.06, b: 0.09, a: 0.92 }, type: 1, raycast: true }), ], }); treasureHud.jsonString.enable = false; treasure.push(treasureHud); treasure.push(entity({ id: guid('trs', 1), path: '/ui/DefaultGroup/TreasureHud/Title', modelId: 'uitext', entryId: 'UIText', componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent', displayOrder: 0, components: [ transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 700, y: 60 }, pos: { x: 0, y: 320 } }), sprite({ color: TRANSPARENT }), text({ value: '보물 상자', fontSize: 40, bold: true, color: GOLD, alignment: 4 }), ], })); treasure.push(entity({ id: guid('trs', 2), path: '/ui/DefaultGroup/TreasureHud/Chest', modelId: 'uisprite', entryId: 'UISprite', componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent', displayOrder: 1, components: [ transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 180, y: 180 }, pos: { x: 0, y: 40 } }), sprite({ dataId: CHEST_CLOSED_RUID, color: { r: 1, g: 1, b: 1, a: 1 }, type: 0, raycast: true }), button(), ], })); treasure.push(entity({ id: guid('trs', 3), path: '/ui/DefaultGroup/TreasureHud/Hint', modelId: 'uitext', entryId: 'UIText', componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent', displayOrder: 2, components: [ transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 500, y: 34 }, pos: { x: 0, y: -90 } }), sprite({ color: TRANSPARENT }), text({ value: '상자를 클릭해 여세요', fontSize: 20, bold: false, color: { r: 0.85, g: 0.85, b: 0.9, a: 1 }, alignment: 4 }), ], })); const treasureReward = entity({ id: guid('trs', 4), path: '/ui/DefaultGroup/TreasureHud/Reward', modelId: 'uitext', entryId: 'UIText', componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent', displayOrder: 3, components: [ transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 800, y: 44 }, pos: { x: 0, y: -160 } }), sprite({ color: TRANSPARENT }), text({ value: '', fontSize: 28, bold: true, color: { r: 0.98, g: 0.85, b: 0.4, a: 1 }, alignment: 4 }), ], }); treasureReward.jsonString.enable = false; treasure.push(treasureReward); treasure.push(entity({ id: guid('trs', 5), path: '/ui/DefaultGroup/TreasureHud/Leave', modelId: 'uibutton', entryId: 'UIButton', componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent', displayOrder: 4, components: [ transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 200, y: 60 }, pos: { x: 0, y: -280 } }), sprite({ color: DARK, type: 1, raycast: true }), button(), text({ value: '나가기', fontSize: 26, bold: true, color: GOLD, alignment: 4 }), ], })); return treasure; }