# Bandit Card Audit Current status of bandit cards and shared effect hooks. ## Implemented `Neutralize`, `SilentStrike`, `Survivor`, `SilentDefend`, `Slice`, `DaggerSpray`, `DaggerThrow`, `PoisonedStab`, `SuckerPunch`, `LeadingStrike`, `FollowThrough`, `FlickFlack`, `Prepared`, `Deflect`, `BladeDance`, `Backflip`, `DodgeAndRoll`, `CloakAndDagger`, `DeadlyPoison`, `Snakebite`, `Untouchable`, `Backstab`, `PreciseCut`, `Finisher`, `MementoMori`, `Flechettes`, `Dash`, `Predator`, `CalculatedGamble`, `HiddenDaggers`, `Acrobatics`, `Blur`, `LegSweep`, `Reflex`, `Haze`, `Tactician`, `WellLaidPlans`, `InfiniteBlades`, `Footwork`, `GrandFinale`, `Adrenaline`, `ShadowStep`, `Assassinate`, `Nightmare`, `ToolsOfTheTrade`, `Afterimage`, `Burst`, `StormOfSteel`, `Abrasive`, `Suppress`, `Expertise`, `Shadowmeld`, `Pounce`, `Pinpoint`, `BouncingFlask`, `Accuracy`, `PhantomBlades`, `Speedster`, `CorrosiveWave`, `Tracking`, `FanOfKnives` Shared hooks already in use: - `poison`, `innate`, `playableWhenDrawPileEmpty` - `retain`, `sly`, `discard`, `discardAll`, `addShiv`, `addShivPerDiscard`, `turnStartShiv`, `retainOne` - `turnStartDraw`, `turnStartDiscard` - `nextTurnBlock`, `nextTurnDraw`, `nextTurnKeepBlock`, `nextTurnAttackMultiplier`, `nextTurnCopies`, `nextTurnSelectHandCard` - `damagePerOtherHandCard`, `damagePerAttackPlayedThisTurn`, `damagePerDiscardedThisTurn`, `damagePerSkillInHand`, `otherHandAtLeast`, `bonusHitsWhenOtherHandAtLeast` - `gainEnergy`, `drawUntilHandSize`, `drawPerDiscarded`, `cardPlayedBlock`, `blockGainMultiplier`, `nextSkillCostZero`, `skillCostReductionThisTurn` - `drawDamage`, `drawPoison`, `shivDamageBonus`, `firstShivDamageBonus`, `shivRetain`, `shivAoe`, `attackDamageVsWeakMultiplier`, `poisonHits`, `poisonRandomTargets` ## Partial `Ricochet`: random split attacks need fuller targeting rules. `Anticipate`: next-turn enemy intent preview plus block still needs exact behavior review. `PiercingWail`: enemy attack reduction is implemented as a shared Weak/Vulnerable style effect, but needs final balance review. `Expose`: weak/vulnerable interaction is only partially modeled. `BubbleBubble`: still missing the condition for poison dragon form ownership. `Skewer`: X-cost attack. `Outbreak`: every 3 poison applications deal 11 to all enemies. `Strangle`: extra damage the first time a card is used. `EscapePlan`: gain block when discarded. `HandTrick`: one card becomes sly and grants block when discarded. `Mirage`: gain block equal to total damage dealt this turn. `UpMySleeve`: create Shiv plus reduce discard cost. `NoxiousFumes`: poison all enemies at turn start. `EchoingSlash`: repeat on kill. `TheHunt`: kill reward is implemented. `Murder`: damage scales with cards drawn this combat. `Malaise`: X-cost weak/vulnerable reduction. `Pinpoint`: per-turn discard-based attack damage. `BladeOfInk`: turn-based Shiv creation. `KnifeTrap`: playable only when draw pile is empty. `BulletTime`: hand cost zero plus draw disabled. `Accelerant`: poison trigger timing is not finalized. `Envenom`: attack poison on hit. `MasterPlanner`: skill discard interaction still needs a clear rules decision. `SerpentForm`: damage on card play. `WraithForm`: intangible plus turn-end block loss. ## Open questions - `MasterPlanner` - `Accelerant` - `Outbreak` These three still need a confirmed rule interpretation before we lock them in.