import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../../lib/ui-helpers.mjs'; import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../../lib/data.mjs'; export function buildReward() { const reward = []; const rewardHud = entity({ id: guid('rwd', 0), path: '/ui/DefaultGroup/RewardHud', modelId: 'uisprite', entryId: 'UISprite', componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent', displayOrder: 6, components: [ transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1920, y: 1080 }, pos: { x: 0, y: 0 }, align: ALIGN_CENTER }), sprite({ color: { r: 0.04, g: 0.05, b: 0.07, a: 0.86 }, type: 1, raycast: true }), ], }); rewardHud.jsonString.enable = false; reward.push(rewardHud); reward.push(entity({ id: guid('rwd', 1), path: '/ui/DefaultGroup/RewardHud/Title', modelId: 'uitext', entryId: 'UIText', componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent', displayOrder: 0, components: [ transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 700, y: 64 }, pos: { x: 0, y: 300 } }), sprite({ color: TRANSPARENT }), text({ value: '보상 카드 선택', fontSize: 44, bold: true, color: GOLD, alignment: 4 }), ], })); const rewardXs = [-300, 0, 300]; // 카드 단위 엔티티 v2 네임스페이스 — DeckInspectHud 주석 참조 for (let i = 1; i <= 3; i++) { const rwdBase = 2 + (i - 1) * 7; const cardPath = `/ui/DefaultGroup/RewardHud/Reward${i}`; reward.push(entity({ id: guid('rwd2', rwdBase), path: cardPath, modelId: 'uisprite', entryId: 'UISprite', componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.UITouchReceiveComponent', displayOrder: i, components: [ transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: CARD_W, y: CARD_H }, pos: { x: rewardXs[i - 1], y: 0 } }), sprite({ dataId: CARDFRAMES.frames.warrior.normal, color: WHITE, type: 0, raycast: true }), button(), { '@type': 'MOD.Core.UITouchReceiveComponent', Enable: true }, ], })); const rewardLayout = cardFaceLayout(CARD_W); for (const [tIdx, [suffix, cfg]] of rewardLayout.texts.map(([sfx, c]) => [sfx, { ...c, value: sfx === 'Cost' ? '1' : sfx === 'Name' ? '카드' : '' }]).entries()) { const dOrder = suffix === 'Cost' ? 7 : suffix === 'Name' ? 6 : 8; reward.push(entity({ id: guid('rwd2', rwdBase + 1 + tIdx), path: `${cardPath}/${suffix}`, modelId: 'uitext', entryId: 'UIText', componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent', displayOrder: dOrder, components: [ transform({ parentW: CARD_W, parentH: CARD_H, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: cfg.size, pos: cfg.pos }), sprite({ color: TRANSPARENT }), text({ value: cfg.value, fontSize: cfg.fontSize, bold: cfg.bold, color: cfg.color, dropShadow: cfg.dropShadow, outlineWidth: cfg.outlineWidth }), ], })); } reward.push(entity({ id: guid('rwd2', rwdBase + 6), path: `${cardPath}/Art`, modelId: 'uisprite', entryId: 'UISprite', componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent', displayOrder: 5, components: [ transform({ parentW: CARD_W, parentH: CARD_H, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: rewardLayout.art.size, pos: rewardLayout.art.pos }), sprite({ color: WHITE, type: 0, raycast: false }), ], })); } let rwdN = 2 + 3 * 7; // 구 시퀀스의 루프 종료 시점 값(23) 보존 — Skip 등 후속 id 불변 reward.push(entity({ id: guid('rwd', rwdN++), path: '/ui/DefaultGroup/RewardHud/Skip', modelId: 'uibutton', entryId: 'UIButton', componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent', displayOrder: 10, components: [ transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 200, y: 60 }, pos: { x: 0, y: -260 } }), sprite({ color: DARK, type: 1, raycast: true }), button(), text({ value: '건너뛰기', fontSize: 26, bold: true, color: GOLD, alignment: 4 }), ], })); return reward; }