import { readFileSync, writeFileSync } from 'node:fs'; const TEMPLATE = 'map/map01.map'; const SECTOR = 'Global/SectorConfig.config'; const MAP_NUMBERS = [2, 3, 4, 5]; // 공식 맵에서 수확한 Background-타입 RUID 풀 (맵마다 1개씩, 서로 다르게). // 공식 MapleStory 맵을 import해 각 맵의 BackgroundComponent.TemplateRUID를 수집함. // (라이브러리 검색 cat=background는 AnimationClip을 반환해 Background 타입이 아니었음 → 사용 불가) const BACKGROUNDS = [ '794ad8421e2543d8a6d2c70307637450', // 기본 템플릿(문서 예시) '65c4167ea7484196b890022354e5a4a4', // Henesys '23801e25ab854f3189454a4fa9d01761', // Edelstein 'f91f8b5b2b1e47208fb18f2cbd2a5e8d', // Fox Point Village 'd84241f17de344a097f5b96ac914f1d2', // Lith Harbor '60741c3333334297b9f211939e02a4fc', // Ellinia '0c398bbb2cf6400992532465b9d53024', // Perion 'f9e546932b014c0e867365a796c8dc91', // Kerning City '2ee96aa776e8480b849c1fb9a4d4c05c', // Orbis 'b7c47cfae79e40e9b1352469a78af0bd', // Ludibrium ]; // 공식 맵에서 수확한 타일셋 RUID (맵마다 다르게). map01 기본(9dfea380…) 제외. const TILESETS = [ '46701ff2021b4d1fb21fbf5790b1ab14', '7b6bd117bd0446a5bacec8ea6831c997', '9bf18287398c44699c20fc5123d1a1ae', 'd6a94bc26c8f43e2a7abfabfae0c4fc4', 'e80a4b6e22d34348837d2ecf30e7cf74', '23e80224ef624ea5af497cc50aa0e752', '2667829326dd46de80ef26f6bb7f26ae', '48afa7d90aa24fadae9c52f30977342e', '901f885ef94f4a32961bf6cc64e3ec86', '3ca52bc385574e56aaffa15eea5c23aa', 'df1a1fee05874794a624c2bccbb1574d', 'e1703f6cb2f84969bc54afcd12006b4e', ]; // 공식 맵에서 수확한 몬스터 변형 (기존 map01 4종 미사용). 항목: { sprite, stand, hit, die } const MONSTER_VARIANTS = [ { sprite: '96e955c1bf27415e84f96deea200a8f1', stand: '96e955c1bf27415e84f96deea200a8f1', hit: 'aec9504d5dc24aceb5646b79d30abad4', die: '65a2bfb039614f2e9e4ccc354340153d' }, { sprite: 'f86992ba9c41487c8480fcb893fcbda6', stand: 'f86992ba9c41487c8480fcb893fcbda6', hit: 'd305b942b1704c8084548108ff3b7a6b', die: '5a563e5fd98c4132b61057dc6bb8aaf2' }, { sprite: 'a2204a21d88942b281d2cac6053ffbaa', stand: 'a2204a21d88942b281d2cac6053ffbaa', hit: 'afc08936b8a64b26bc3dd8c03ead1f26', die: 'fc1c6d9ba9bc413ab53b6dbfae3ac45b' }, { sprite: 'd8f014043ce8418f96700c2b6c9ebf6c', stand: 'd8f014043ce8418f96700c2b6c9ebf6c', hit: 'c3cf643b618346c7bfa6574187b396f9', die: 'a88d9b3d60f941e4890dc89a6ccaa8ee' }, { sprite: '17b55730c26f4fd6b8fcfa288da388de', stand: '17b55730c26f4fd6b8fcfa288da388de', hit: 'eac48e84a9fc4580a4018de5cf52ddb3', die: '51c2f4b59a2c413db26035aa57002fc8' }, { sprite: '48c10437ae8344a9b2a1d3f36185728f', stand: '48c10437ae8344a9b2a1d3f36185728f', hit: '9044063647854f5e9128efcf80e909be', die: 'f414577d18c94cc387c275df4abdbc3b' }, { sprite: '4ca39dbfa1c6492283ba8bd352d12b0a', stand: '4ca39dbfa1c6492283ba8bd352d12b0a', hit: '7ac78511036e4ebe988b97c35fc275d1', die: '740f3f2b2e7a4b71bec5eac84e8539f9' }, { sprite: 'ed3908e24d694bb786023fc1ed073489', stand: 'ed3908e24d694bb786023fc1ed073489', hit: '4763c9bebc9245998c9c499b6316aa9f', die: 'b168793b92a844a3a3a6f4ce647a14d2' }, { sprite: '3109357701ae41a4bcc7543f52f1f4c3', stand: '3109357701ae41a4bcc7543f52f1f4c3', hit: 'ce0269079e884545b5bb6ea075e2a67f', die: 'a5e65650e00e47878cac1be7a5b999a0' }, ]; // 결정론적 시드 RNG (맵 번호 기반) function rng(seed) { let s = seed >>> 0; return () => { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; }; } // 결정론적 대시 GUID (맵번호, 인덱스) function mapGuid(nn, idx) { const n = (nn * 1000 + idx) >>> 0; const h8 = n.toString(16).padStart(8, '0'); const h12 = n.toString(16).padStart(12, '0'); return `${h8}-0000-4000-8000-${h12}`; } const isMonster = (e) => (e.componentNames || '').includes('script.Monster'); const compOf = (e, type) => e.jsonString['@components'].find((c) => c['@type'] === type); const template = JSON.parse(readFileSync(TEMPLATE, 'utf8')); const monsterTemplates = template.ContentProto.Entities.filter(isMonster); if (monsterTemplates.length === 0) throw new Error('템플릿에서 몬스터 엔티티를 못 찾음'); function buildMap(nn) { const tag = String(nn).padStart(2, '0'); const rand = rng(nn * 7919); const map = JSON.parse(JSON.stringify(template)); // deep clone map.EntryKey = `map://map${tag}`; const ents = map.ContentProto.Entities.filter((e) => !isMonster(e)); // 정적 베이스(StS2 위치 고정 — 배회 방지). 변형이 sprite/animation을 덮어쓰므로 외형은 베이스와 무관. const base = monsterTemplates.find((e) => (e.path || '').includes('Static')) || monsterTemplates[0]; // 서로 다른 변형 2종 선택 (맵 내 중복 금지) const vi = Math.floor(rand() * MONSTER_VARIANTS.length); const vj = (vi + 1 + Math.floor(rand() * (MONSTER_VARIANTS.length - 1))) % MONSTER_VARIANTS.length; const chosen = [MONSTER_VARIANTS[vi], MONSTER_VARIANTS[vj]]; const STS2_X = [3.5, 5.5]; // 화면 우측 전투 포메이션 for (let i = 0; i < 2; i++) { const m = JSON.parse(JSON.stringify(base)); m.jsonString.name = `Monster${i + 1}`; m.path = `/maps/map${tag}/Monster${i + 1}`; m.jsonString.path = m.path; const tr = compOf(m, 'MOD.Core.TransformComponent'); if (tr) tr.Position.x = STS2_X[i]; const v = chosen[i]; const sp = compOf(m, 'MOD.Core.SpriteRendererComponent'); if (sp) sp.SpriteRUID = v.sprite; const sa = compOf(m, 'MOD.Core.StateAnimationComponent'); if (sa && v.stand) sa.ActionSheet = { stand: v.stand, hit: v.hit, die: v.die }; ents.push(m); } // 경로/이름 치환 + 배경 설정 for (const e of ents) { if (typeof e.path === 'string') e.path = e.path.replace('/maps/map01', `/maps/map${tag}`); if (e.jsonString) { if (typeof e.jsonString.path === 'string') e.jsonString.path = e.jsonString.path.replace('/maps/map01', `/maps/map${tag}`); if (e.jsonString.name === 'map01') e.jsonString.name = `map${tag}`; } if ((e.path || '').endsWith('/Background')) { const bg = compOf(e, 'MOD.Core.BackgroundComponent'); if (bg) bg.TemplateRUID = BACKGROUNDS[(nn - 2) % BACKGROUNDS.length]; } if ((e.path || '').endsWith('/TileMap')) { const tm = compOf(e, 'MOD.Core.TileMapComponent'); if (tm && TILESETS.length > 0) tm.TileSetRUID = { DataId: TILESETS[(nn - 2) % TILESETS.length] }; } } // GUID 재발급 (자기참조 root/sub_entity_id 보정) ents.forEach((e, idx) => { const oldId = e.id; const newId = mapGuid(nn, idx); e.id = newId; const o = e.jsonString && e.jsonString.origin; if (o) { if (o.root_entity_id === oldId) o.root_entity_id = newId; if (o.sub_entity_id === oldId) o.sub_entity_id = newId; } }); map.ContentProto.Entities = ents; writeFileSync(`map/map${tag}.map`, JSON.stringify(map, null, 2), 'utf8'); return `map${tag}`; } // 인자: 생성할 맵 번호(미지정 시 전체). 예: node tools/map/gen-maps.mjs 2 const arg = process.argv[2]; const targets = arg ? [Number(arg)] : MAP_NUMBERS; const made = targets.map(buildMap); console.log('Generated:', made.join(', ')); // SectorConfig 등록 (전체 생성 시에만) — 유효 맵만 유지하고 삭제된 맵 엔트리는 제거 if (!arg) { const sector = JSON.parse(readFileSync(SECTOR, 'utf8')); const sec0 = sector.ContentProto.Json.Sectors[0]; const valid = ['map://map01', ...MAP_NUMBERS.map((nn) => `map://map${String(nn).padStart(2, '0')}`)]; // map06~ 등 더 이상 존재하지 않는 맵 엔트리 제거 + 누락분 추가 sec0.entries = sec0.entries.filter((k) => !/^map:\/\/map\d+$/.test(k) || valid.includes(k)); for (const key of valid) if (!sec0.entries.includes(key)) sec0.entries.push(key); writeFileSync(SECTOR, JSON.stringify(sector, null, 2), 'utf8'); console.log('SectorConfig entries:', sec0.entries.length); }