import { readFileSync, writeFileSync } from 'node:fs'; const CARDS = JSON.parse(readFileSync('data/cards.json', 'utf8')); const ENEMIES = JSON.parse(readFileSync('data/enemies.json', 'utf8')); // 검증 (fail-fast): 잘못된 데이터면 생성 중단 for (const id of CARDS.starterDeck) { if (!CARDS.cards[id]) { throw new Error(`[gen-slaydeck] starterDeck에 없는 카드 id 참조: ${id}`); } } if (!ENEMIES.enemies[ENEMIES.activeEnemy]) { throw new Error(`[gen-slaydeck] activeEnemy가 enemies에 없음: ${ENEMIES.activeEnemy}`); } const ACTIVE_ENEMY = ENEMIES.enemies[ENEMIES.activeEnemy]; // Lua 직렬화 헬퍼 function luaStr(s) { return '"' + String(s).replace(/\\/g, '\\\\').replace(/"/g, '\\"') + '"'; } function luaCardsTable(cards) { const lines = Object.entries(cards).map(([id, c]) => { const fields = [`name = ${luaStr(c.name)}`, `cost = ${c.cost}`, `desc = ${luaStr(c.desc)}`, `kind = ${luaStr(c.kind)}`]; if (c.damage != null) fields.push(`damage = ${c.damage}`); if (c.block != null) fields.push(`block = ${c.block}`); return `\t${id} = { ${fields.join(', ')} },`; }); return `self.Cards = {\n${lines.join('\n')}\n}`; } function luaDeckTable(deck) { return `self.DrawPile = { ${deck.map(luaStr).join(', ')} }`; } function luaIntentsTable(intents) { const lines = intents.map((it) => `\t{ kind = ${luaStr(it.kind)}, value = ${it.value} },`); return `self.EnemyIntents = {\n${lines.join('\n')}\n}`; } function intentText(it) { if (it.kind === 'Attack') return `의도: 공격 ${it.value}`; if (it.kind === 'Defend') return `의도: 방어 ${it.value}`; return ''; } const UI_FILE = 'ui/DefaultGroup.ui'; const COMMON_FILE = 'Global/common.gamelogic'; const TRANSPARENT = { r: 0, g: 0, b: 0, a: 0 }; const DARK = { r: 0.08, g: 0.09, b: 0.11, a: 0.92 }; const GOLD = { r: 0.94, g: 0.74, b: 0.26, a: 1 }; const ATTACK = { r: 0.86, g: 0.42, b: 0.38, a: 1 }; const DEFEND = { r: 0.42, g: 0.55, b: 0.85, a: 1 }; const SKILL = { r: 0.46, g: 0.68, b: 0.52, a: 1 }; const CARD_W = 180; const CARD_H = 250; const CARD_SPACING = 200; const CARD_XS = [-400, -200, 0, 200, 400]; const ALIGN_CENTER = 0; const ALIGN_BOTTOM_CENTER = 6; function guid(prefix, n) { // 유효한 8-4-4-4-12 hex GUID 생성. prefix는 충돌 방지용 네임스페이스 바이트로 매핑. const ns = prefix === 'hud' ? 0xd0 : prefix === 'dck' ? 0xca : prefix === 'cmb' ? 0xcb : 0xfe; const v = (ns * 0x100000 + n) >>> 0; return `${v.toString(16).padStart(8, '0')}-0000-4000-8000-${v.toString(16).padStart(12, '0')}`; } function transform({ parentW, parentH, anchor, pivot, size, pos, align = 0 }) { const offMin = { x: pos.x - pivot.x * size.x, y: pos.y - pivot.y * size.y }; const offMax = { x: pos.x + (1 - pivot.x) * size.x, y: pos.y + (1 - pivot.y) * size.y }; return { '@type': 'MOD.Core.UITransformComponent', ActivePlatform: 255, AlignmentOption: align, AnchorsMax: anchor, AnchorsMin: anchor, MobileOnly: false, OffsetMax: offMax, OffsetMin: offMin, Pivot: pivot, RectSize: size, UIMode: 1, UIScale: { x: 1, y: 1, z: 1 }, UIVersion: 2, anchoredPosition: pos, Position: { x: anchor.x * parentW - parentW / 2 + pos.x, y: anchor.y * parentH - parentH / 2 + pos.y, z: 0 }, QuaternionRotation: { x: 0, y: 0, z: 0, w: 1 }, Scale: { x: 1, y: 1, z: 1 }, Enable: true, }; } function sprite({ dataId = '', color = TRANSPARENT, type = 1, raycast = false }) { return { '@type': 'MOD.Core.SpriteGUIRendererComponent', AnimClipPlayType: 0, EndFrameIndex: 2147483647, ImageRUID: { DataId: dataId }, LocalPosition: { x: 0, y: 0 }, LocalScale: { x: 1, y: 1 }, OverrideSorting: false, PlayRate: 1, PreserveSprite: 0, StartFrameIndex: 0, Color: color, DropShadow: false, DropShadowAngle: 30, DropShadowColor: { r: 0, g: 0, b: 0, a: 0.72 }, DropShadowDistance: 32, FillAmount: 1, FillCenter: true, FillClockWise: true, FillMethod: 0, FillOrigin: 0, FlipX: false, FlipY: false, FrameColumn: 1, FrameRate: 0, FrameRow: 1, Outline: false, OutlineColor: { r: 0, g: 0, b: 0, a: 1 }, OutlineWidth: 3, RaycastTarget: raycast, Type: type, Enable: true, }; } function button() { return { '@type': 'MOD.Core.ButtonComponent', Colors: { NormalColor: { r: 1, g: 1, b: 1, a: 1 }, HighlightedColor: { r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1 }, PressedColor: { r: 0.784313738, g: 0.784313738, b: 0.784313738, a: 1 }, SelectedColor: { r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1 }, DisabledColor: { r: 0.784313738, g: 0.784313738, b: 0.784313738, a: 0.5019608 }, ColorMultiplier: 1, FadeDuration: 0.1, }, ImageRUIDs: { HighlightedSprite: null, PressedSprite: null, SelectedSprite: null, DisabledSprite: null, }, KeyCode: 0, OverrideSorting: false, Transition: 1, Enable: true, }; } function text({ value, fontSize, bold = false, color = { r: 1, g: 1, b: 1, a: 1 }, alignment = 4 }) { return { '@type': 'MOD.Core.TextComponent', Alignment: alignment, Bold: bold, DropShadow: false, DropShadowAngle: 30, DropShadowColor: { r: 0, g: 0, b: 0, a: 0.72 }, DropShadowDistance: 32, Font: 0, FontColor: color, FontSize: fontSize, MaxSize: fontSize, MinSize: 8, OutlineColor: { r: 0.08, g: 0.08, b: 0.08, a: 1 }, OutlineDistance: { x: 1, y: -1 }, OutlineWidth: 1, Overflow: 0, OverrideSorting: false, Padding: { left: 0, right: 0, top: 0, bottom: 0 }, SizeFit: false, Text: value, UseOutLine: true, Enable: true, }; } function entity({ id, path, modelId, entryId, componentNames, components, displayOrder }) { const parts = path.split('/'); const name = parts[parts.length - 1]; return { id, path, componentNames, jsonString: { name, path, nameEditable: true, enable: true, visible: true, localize: true, displayOrder, pathConstraints: '/'.repeat(parts.length - 1), revision: 1, origin: { type: 'Model', entry_id: entryId, sub_entity_id: null, root_entity_id: null, replaced_model_id: null, }, modelId, '@components': components, '@version': 1, }, }; } function upsertUi() { const ui = JSON.parse(readFileSync(UI_FILE, 'utf8')); const E = ui.ContentProto.Entities; ui.ContentProto.Entities = E.filter((e) => !e.path.startsWith('/ui/DefaultGroup/DeckHud') && !e.path.startsWith('/ui/DefaultGroup/CombatHud')); const byPath = new Map(ui.ContentProto.Entities.map((e) => [e.path, e])); // 카드 미리보기(초기 정적 표시 — 런타임 RenderHand가 덮어씀): 카드 종류를 순환해 다양성 표시 const previewIds = Object.keys(CARDS.cards); const cards = Array.from({ length: 5 }, (_, i) => { const c = CARDS.cards[previewIds[i % previewIds.length]]; return { name: c.name, cost: String(c.cost), desc: c.desc, tint: c.kind === 'Attack' ? ATTACK : DEFEND }; }); for (let i = 1; i <= 5; i++) { const card = byPath.get(`/ui/DefaultGroup/CardHand/Card${i}`); if (!card) continue; const tr = card.jsonString['@components'].find((c) => c['@type'] === 'MOD.Core.UITransformComponent'); const sp = card.jsonString['@components'].find((c) => c['@type'] === 'MOD.Core.SpriteGUIRendererComponent'); tr.RectSize = { x: CARD_W, y: CARD_H }; tr.anchoredPosition = { x: CARD_XS[i - 1], y: 0 }; tr.OffsetMin = { x: CARD_XS[i - 1] - CARD_W / 2, y: -CARD_H / 2 }; tr.OffsetMax = { x: CARD_XS[i - 1] + CARD_W / 2, y: CARD_H / 2 }; sp.ImageRUID = { DataId: '' }; sp.Type = 1; sp.Color = cards[i - 1].tint; sp.RaycastTarget = true; const comps = card.jsonString['@components']; if (!comps.some((c) => c['@type'] === 'MOD.Core.ButtonComponent')) { comps.push(button()); } if (!card.componentNames.includes('MOD.Core.ButtonComponent')) { card.componentNames += ',MOD.Core.ButtonComponent'; } card.jsonString.enable = true; card.jsonString.visible = true; const children = [ ['Cost', { size: { x: 50, y: 50 }, pos: { x: -60, y: 95 }, value: cards[i - 1].cost, fontSize: 34, bold: true }], ['Name', { size: { x: 160, y: 50 }, pos: { x: 0, y: 50 }, value: cards[i - 1].name, fontSize: 26, bold: true }], ['Desc', { size: { x: 160, y: 82 }, pos: { x: 0, y: -80 }, value: cards[i - 1].desc, fontSize: 20, bold: false }], ]; for (const [suffix, cfg] of children) { const path = `/ui/DefaultGroup/CardHand/Card${i}/${suffix}`; let child = byPath.get(path); if (!child) { child = entity({ id: guid('dck', i * 10 + children.findIndex(([s]) => s === suffix)), path, modelId: 'uitext', entryId: 'UIText', componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent', displayOrder: suffix === 'Cost' ? 0 : suffix === 'Name' ? 1 : 2, components: [ transform({ parentW: CARD_W, parentH: CARD_H, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: cfg.size, pos: cfg.pos }), sprite({ color: TRANSPARENT }), text({ value: cfg.value, fontSize: cfg.fontSize, bold: cfg.bold }), ], }); ui.ContentProto.Entities.push(child); byPath.set(path, child); } else { child.id = guid('dck', i * 10 + children.findIndex(([s]) => s === suffix)); child.jsonString.enable = true; child.jsonString.visible = true; child.jsonString['@components'][2].Text = cfg.value; child.jsonString['@components'][2].FontSize = cfg.fontSize; child.jsonString['@components'][2].MaxSize = cfg.fontSize; } } } const hud = []; const add = (e) => hud.push(e); add(entity({ id: guid('hud', 0), path: '/ui/DefaultGroup/DeckHud', modelId: 'uiempty', entryId: 'UIEmpty', componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent', displayOrder: 5, components: [ transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1280, y: 330 }, pos: { x: 0, y: 180 }, align: ALIGN_BOTTOM_CENTER }), sprite({ color: TRANSPARENT }), ], })); for (const pile of [ { key: 'DrawPile', x: -590, label: '뽑을 덱', count: '10', color: { r: 0.17, g: 0.20, b: 0.25, a: 1 } }, { key: 'DiscardPile', x: 590, label: '버린 덱', count: '0', color: { r: 0.22, g: 0.18, b: 0.16, a: 1 } }, ]) { add(entity({ id: guid('hud', hud.length), path: `/ui/DefaultGroup/DeckHud/${pile.key}`, modelId: 'uisprite', entryId: 'UISprite', componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent', displayOrder: pile.key === 'DrawPile' ? 0 : 1, components: [ transform({ parentW: 1280, parentH: 330, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 132, y: 186 }, pos: { x: pile.x, y: 8 }, align: ALIGN_CENTER }), sprite({ color: pile.color, type: 1, raycast: true }), ], })); add(entity({ id: guid('hud', hud.length), path: `/ui/DefaultGroup/DeckHud/${pile.key}/Label`, modelId: 'uitext', entryId: 'UIText', componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent', displayOrder: 0, components: [ transform({ parentW: 132, parentH: 186, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 120, y: 42 }, pos: { x: 0, y: 45 } }), sprite({ color: TRANSPARENT }), text({ value: pile.label, fontSize: 21, bold: true, color: GOLD }), ], })); add(entity({ id: guid('hud', hud.length), path: `/ui/DefaultGroup/DeckHud/${pile.key}/Count`, modelId: 'uitext', entryId: 'UIText', componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent', displayOrder: 1, components: [ transform({ parentW: 132, parentH: 186, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 120, y: 72 }, pos: { x: 0, y: -20 } }), sprite({ color: TRANSPARENT }), text({ value: pile.count, fontSize: 42, bold: true }), ], })); } add(entity({ id: guid('hud', hud.length), path: '/ui/DefaultGroup/DeckHud/EndTurnButton', modelId: 'uibutton', entryId: 'UIButton', componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent', displayOrder: 2, components: [ transform({ parentW: 1280, parentH: 330, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 170, y: 58 }, pos: { x: 0, y: 135 }, align: ALIGN_CENTER }), sprite({ color: DARK, type: 1, raycast: true }), button(), text({ value: '턴 종료', fontSize: 25, bold: true, color: GOLD, alignment: 0 }), ], })); add(entity({ id: guid('hud', hud.length), path: '/ui/DefaultGroup/DeckHud/Energy', modelId: 'uitext', entryId: 'UIText', componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent', displayOrder: 3, components: [ transform({ parentW: 1280, parentH: 330, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 220, y: 42 }, pos: { x: 0, y: 90 }, align: ALIGN_CENTER }), sprite({ color: TRANSPARENT }), text({ value: '에너지 3/3', fontSize: 24, bold: true, color: { r: 0.6, g: 0.9, b: 1, a: 1 }, alignment: 0 }), ], })); ui.ContentProto.Entities.push(...hud); const PANEL_BG = { r: 0.08, g: 0.09, b: 0.11, a: 0.78 }; const combat = []; combat.push(entity({ id: guid('cmb', 0), path: '/ui/DefaultGroup/CombatHud', modelId: 'uiempty', entryId: 'UIEmpty', componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent', displayOrder: 4, components: [ transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1920, y: 1080 }, pos: { x: 0, y: 0 }, align: ALIGN_CENTER }), sprite({ color: TRANSPARENT }), ], })); combat.push(entity({ id: guid('cmb', 1), path: '/ui/DefaultGroup/CombatHud/EnemyBg', modelId: 'uisprite', entryId: 'UISprite', componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent', displayOrder: 0, components: [ transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 380, y: 170 }, pos: { x: 0, y: 300 }, align: ALIGN_CENTER }), sprite({ color: PANEL_BG, type: 1 }), ], })); const enemyTexts = [ ['EnemyName', { x: 0, y: 358 }, { x: 360, y: 44 }, ACTIVE_ENEMY.name, 28, true, GOLD], ['EnemyHp', { x: 0, y: 316 }, { x: 360, y: 40 }, `HP ${ACTIVE_ENEMY.maxHp}/${ACTIVE_ENEMY.maxHp}`, 24, true, { r: 1, g: 1, b: 1, a: 1 }], ['EnemyBlock', { x: 0, y: 280 }, { x: 360, y: 36 }, '방어 0', 20, false, { r: 0.6, g: 0.8, b: 1, a: 1 }], ['EnemyIntent', { x: 0, y: 244 }, { x: 360, y: 38 }, intentText(ACTIVE_ENEMY.intents[0]), 22, true, { r: 1, g: 0.72, b: 0.5, a: 1 }], ]; let cmbN = 2; for (const [suffix, pos, size, value, fontSize, bold, color] of enemyTexts) { combat.push(entity({ id: guid('cmb', cmbN++), path: `/ui/DefaultGroup/CombatHud/${suffix}`, modelId: 'uitext', entryId: 'UIText', componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent', displayOrder: enemyTexts.findIndex(([s]) => s === suffix) + 1, components: [ transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size, pos }), sprite({ color: TRANSPARENT }), text({ value, fontSize, bold, color }), ], })); } combat.push(entity({ id: guid('cmb', cmbN++), path: '/ui/DefaultGroup/CombatHud/PlayerBg', modelId: 'uisprite', entryId: 'UISprite', componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent', displayOrder: 5, components: [ transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 300, y: 110 }, pos: { x: -760, y: -260 }, align: ALIGN_CENTER }), sprite({ color: PANEL_BG, type: 1 }), ], })); const playerTexts = [ ['PlayerHp', { x: -760, y: -238 }, { x: 280, y: 44 }, 'HP 80/80', 26, true, { r: 1, g: 1, b: 1, a: 1 }], ['PlayerBlock', { x: -760, y: -284 }, { x: 280, y: 38 }, '방어 0', 22, false, { r: 0.6, g: 0.8, b: 1, a: 1 }], ]; for (const [suffix, pos, size, value, fontSize, bold, color] of playerTexts) { combat.push(entity({ id: guid('cmb', cmbN++), path: `/ui/DefaultGroup/CombatHud/${suffix}`, modelId: 'uitext', entryId: 'UIText', componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent', displayOrder: 6 + playerTexts.findIndex(([s]) => s === suffix), components: [ transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size, pos }), sprite({ color: TRANSPARENT }), text({ value, fontSize, bold, color }), ], })); } const result = entity({ id: guid('cmb', cmbN++), path: '/ui/DefaultGroup/CombatHud/Result', modelId: 'uitext', entryId: 'UIText', componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent', displayOrder: 8, components: [ transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 700, y: 140 }, pos: { x: 0, y: 120 } }), sprite({ color: TRANSPARENT }), text({ value: '', fontSize: 64, bold: true, color: GOLD, alignment: 4 }), ], }); result.jsonString.enable = false; combat.push(result); ui.ContentProto.Entities.push(...combat); JSON.parse(JSON.stringify(ui)); writeFileSync(UI_FILE, JSON.stringify(ui, null, 2), 'utf8'); } function prop(Type, Name, DefaultValue = 'nil') { return { Type, DefaultValue, SyncDirection: 0, Attributes: [], Name }; } function method(Name, Code, Arguments = [], ExecSpace = 0) { return { Return: { Type: 'void', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: null }, Arguments, Code, Scope: 2, ExecSpace, Attributes: [], Name, }; } function codeblock(id, name, properties, methods) { return { Id: '', GameId: '', EntryKey: `codeblock://${id}`, ContentType: 'x-mod/codeblock', Content: '', Usage: 0, UsePublish: 1, UseService: 0, CoreVersion: '26.5.0.0', StudioVersion: '', DynamicLoading: 0, ContentProto: { Use: 'Json', Json: { CoreVersion: { Major: 0, Minor: 2 }, ScriptVersion: { Major: 1, Minor: 0 }, Description: '', Id: id, Language: 1, Name: name, Type: 1, Source: 0, Target: null, Properties: properties, Methods: methods, EntityEventHandlers: [], }, }, }; } function writeCodeblocks() { const combat = codeblock('SlayDeckController', 'SlayDeckController', [ prop('any', 'DrawPile'), prop('any', 'DiscardPile'), prop('any', 'Hand'), prop('number', 'Energy', '0'), prop('number', 'MaxEnergy', '3'), prop('number', 'Turn', '0'), prop('number', 'TweenEventId', '0'), prop('any', 'EndTurnHandler'), prop('any', 'Cards'), prop('number', 'PlayerHp', '0'), prop('number', 'PlayerMaxHp', '80'), prop('number', 'PlayerBlock', '0'), prop('number', 'EnemyHp', '0'), prop('number', 'EnemyMaxHp', String(ACTIVE_ENEMY.maxHp)), prop('number', 'EnemyBlock', '0'), prop('number', 'EnemyIntentIndex', '1'), prop('boolean', 'CombatOver', 'false'), prop('any', 'EnemyIntents'), prop('any', 'EnemyName'), ], [ method('OnBeginPlay', `self:StartCombat()`), method('StartCombat', `self.MaxEnergy = 3 self.Turn = 0 self.PlayerMaxHp = 80 self.PlayerHp = self.PlayerMaxHp self.PlayerBlock = 0 self.EnemyName = ${luaStr(ACTIVE_ENEMY.name)} self.EnemyMaxHp = ${ACTIVE_ENEMY.maxHp} self.EnemyHp = self.EnemyMaxHp self.EnemyBlock = 0 ${luaIntentsTable(ACTIVE_ENEMY.intents)} self.EnemyIntentIndex = 1 self.CombatOver = false self.DiscardPile = {} self.Hand = {} ${luaCardsTable(CARDS.cards)} ${luaDeckTable(CARDS.starterDeck)} self:Shuffle(self.DrawPile) self:BindButtons() self:RenderCombat() self:StartPlayerTurn()`), method('Shuffle', `if list == nil then \treturn end for i = #list, 2, -1 do \tlocal j = math.random(1, i) \tlist[i], list[j] = list[j], list[i] end`, [{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'list' }]), method('BindButtons', `local endTurn = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckHud/EndTurnButton") if endTurn ~= nil and endTurn.ButtonComponent ~= nil then if self.EndTurnHandler ~= nil then endTurn:DisconnectEvent(ButtonClickEvent, self.EndTurnHandler) self.EndTurnHandler = nil end self.EndTurnHandler = endTurn:ConnectEvent(ButtonClickEvent, function() self:EndPlayerTurn() end) end for i = 1, 5 do local cardEntity = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(i)) if cardEntity ~= nil and cardEntity.ButtonComponent ~= nil then cardEntity:ConnectEvent(ButtonClickEvent, function() self:PlayCard(i) end) end end`), method('StartPlayerTurn', `self.Turn = self.Turn + 1 self.Energy = self.MaxEnergy self.PlayerBlock = 0 self:DrawCards(5) self:RenderHand(true) self:RenderCombat()`), method('EndPlayerTurn', `if self.CombatOver == true then return end for i = 1, #self.Hand do \ttable.insert(self.DiscardPile, self.Hand[i]) end self.Hand = {} self:RenderHand(false) self:RenderPiles() self:EnemyTurn() self:CheckCombatEnd() if self.CombatOver == true then return end _TimerService:SetTimerOnce(function() self:StartPlayerTurn() end, 0.45)`), method('DrawCards', `for i = 1, amount do \tif #self.DrawPile <= 0 then \t\tself:RecycleDiscardIntoDraw() \tend \tif #self.DrawPile <= 0 then \t\tbreak \tend \tlocal cardId = table.remove(self.DrawPile) \ttable.insert(self.Hand, cardId) end self:RenderPiles()`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' }]), method('RecycleDiscardIntoDraw', `if self.DiscardPile == nil or #self.DiscardPile <= 0 then \treturn end self.DrawPile = {} for i = 1, #self.DiscardPile do \tself.DrawPile[i] = self.DiscardPile[i] end self.DiscardPile = {} self:Shuffle(self.DrawPile)`), method('RenderPiles', `self:SetText("/ui/DefaultGroup/DeckHud/DrawPile/Count", tostring(#self.DrawPile)) self:SetText("/ui/DefaultGroup/DeckHud/DiscardPile/Count", tostring(#self.DiscardPile)) self:SetText("/ui/DefaultGroup/DeckHud/Energy", "에너지 " .. string.format("%d", self.Energy) .. "/" .. string.format("%d", self.MaxEnergy))`), method('RenderHand', `local drawStart = Vector2(-590, 8) for i = 1, 5 do \tlocal cardEntity = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(i)) \tif cardEntity ~= nil then \t\tlocal cardId = self.Hand[i] \t\tif cardId == nil then \t\t\tcardEntity.Enable = false \t\telse \t\t\tcardEntity.Enable = true \t\t\tself:ApplyCardVisual(i, cardId) \t\t\tif animate == true then \t\t\t\tself:AnimateCardFrom(i, drawStart, Vector2((i - 3) * 200, 0), 0.16 + i * 0.045) \t\t\tend \t\tend \tend end self:RenderPiles()`, [{ Type: 'boolean', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'animate' }]), method('ApplyCardVisual', `local c = self.Cards[cardId] if c == nil then c = { name = cardId, cost = 0, desc = "", kind = "Skill" } end self:SetText("/ui/DefaultGroup/CardHand/Card" .. tostring(slot) .. "/Cost", tostring(c.cost)) self:SetText("/ui/DefaultGroup/CardHand/Card" .. tostring(slot) .. "/Name", c.name) self:SetText("/ui/DefaultGroup/CardHand/Card" .. tostring(slot) .. "/Desc", c.desc) local cardEntity = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(slot)) if cardEntity ~= nil and cardEntity.SpriteGUIRendererComponent ~= nil then if c.kind == "Attack" then cardEntity.SpriteGUIRendererComponent.Color = Color(0.86, 0.42, 0.38, 1) elseif c.kind == "Skill" then cardEntity.SpriteGUIRendererComponent.Color = Color(0.42, 0.55, 0.85, 1) else cardEntity.SpriteGUIRendererComponent.Color = Color(0.46, 0.68, 0.52, 1) end end`, [ { Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }, { Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' }, ]), method('SetText', `local entity = _EntityService:GetEntityByPath(path) if entity ~= nil and entity.TextComponent ~= nil then \tentity.TextComponent.Text = value end`, [ { Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'path' }, { Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'value' }, ]), method('AnimateCardFrom', `local cardEntity = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(slot)) if cardEntity == nil or cardEntity.UITransformComponent == nil then \treturn end local tr = cardEntity.UITransformComponent tr.anchoredPosition = fromPos local elapsed = 0 local eventId = 0 eventId = _TimerService:SetTimerRepeat(function() \telapsed = elapsed + 1 / 60 \tlocal t = math.min(elapsed / duration, 1) \tlocal eased = _TweenLogic:Ease(0, 1, 1, EaseType.SineEaseOut, t) \ttr.anchoredPosition = Vector2(fromPos.x + (toPos.x - fromPos.x) * eased, fromPos.y + (toPos.y - fromPos.y) * eased) \tif t >= 1 then \t\t_TimerService:ClearTimer(eventId) \tend end, 1 / 60)`, [ { Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }, { Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'fromPos' }, { Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'toPos' }, { Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'duration' }, ]), method('PlayCard', `if self.CombatOver == true then return end if self.Hand == nil then return end local cardId = self.Hand[slot] if cardId == nil then return end local c = self.Cards[cardId] if c == nil then return end if self.Energy < c.cost then self:Toast("에너지가 부족합니다") return end self.Energy = self.Energy - c.cost if c.kind == "Attack" then if c.damage ~= nil then self:DealDamageToEnemy(c.damage) end elseif c.kind == "Skill" then if c.block ~= nil then self.PlayerBlock = self.PlayerBlock + c.block end end table.remove(self.Hand, slot) table.insert(self.DiscardPile, cardId) self:RenderHand(false) self:RenderPiles() self:RenderCombat() self:CheckCombatEnd()`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]), method('Toast', `log(message)`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'message' }]), method('DealDamageToEnemy', `local dmg = amount if self.EnemyBlock > 0 then local absorbed = math.min(self.EnemyBlock, dmg) self.EnemyBlock = self.EnemyBlock - absorbed dmg = dmg - absorbed end self.EnemyHp = self.EnemyHp - dmg if self.EnemyHp < 0 then self.EnemyHp = 0 end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' }]), method('DealDamageToPlayer', `local dmg = amount if self.PlayerBlock > 0 then local absorbed = math.min(self.PlayerBlock, dmg) self.PlayerBlock = self.PlayerBlock - absorbed dmg = dmg - absorbed end self.PlayerHp = self.PlayerHp - dmg if self.PlayerHp < 0 then self.PlayerHp = 0 end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' }]), method('EnemyTurn', `self.EnemyBlock = 0 local intent = self.EnemyIntents[self.EnemyIntentIndex] if intent ~= nil then if intent.kind == "Attack" then self:DealDamageToPlayer(intent.value) elseif intent.kind == "Defend" then self.EnemyBlock = self.EnemyBlock + intent.value end end self.EnemyIntentIndex = self.EnemyIntentIndex + 1 if self.EnemyIntentIndex > #self.EnemyIntents then self.EnemyIntentIndex = 1 end self:RenderCombat()`), method('CheckCombatEnd', `if self.EnemyHp <= 0 then self.CombatOver = true self:ShowResult("승리!") -- TODO(E): 전투 보상 훅 — 카드 보상/골드/유물 선택 진입점 elseif self.PlayerHp <= 0 then self.CombatOver = true self:ShowResult("패배...") end`), method('ShowResult', `self:SetText("/ui/DefaultGroup/CombatHud/Result", text) local entity = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/Result") if entity ~= nil then entity.Enable = true end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'text' }]), method('RenderCombat', `self:SetText("/ui/DefaultGroup/CombatHud/EnemyName", self.EnemyName) self:SetText("/ui/DefaultGroup/CombatHud/EnemyHp", "HP " .. string.format("%d", self.EnemyHp) .. "/" .. string.format("%d", self.EnemyMaxHp)) self:SetText("/ui/DefaultGroup/CombatHud/EnemyBlock", "방어 " .. string.format("%d", self.EnemyBlock)) local intent = self.EnemyIntents[self.EnemyIntentIndex] local intentText = "" if intent ~= nil then if intent.kind == "Attack" then intentText = "의도: 공격 " .. tostring(intent.value) elseif intent.kind == "Defend" then intentText = "의도: 방어 " .. tostring(intent.value) end end self:SetText("/ui/DefaultGroup/CombatHud/EnemyIntent", intentText) self:SetText("/ui/DefaultGroup/CombatHud/PlayerHp", "HP " .. string.format("%d", self.PlayerHp) .. "/" .. string.format("%d", self.PlayerMaxHp)) self:SetText("/ui/DefaultGroup/CombatHud/PlayerBlock", "방어 " .. string.format("%d", self.PlayerBlock))`), ]); for (const m of combat.ContentProto.Json.Methods) { m.ExecSpace = 6; } writeFileSync('RootDesk/MyDesk/SlayDeckController.codeblock', JSON.stringify(combat, null, 2), 'utf8'); } function patchCommon() { const common = JSON.parse(readFileSync(COMMON_FILE, 'utf8')); const entity = common.ContentProto.Entities.find((e) => e.path === '/common'); entity.componentNames = 'script.SlayDeckController'; entity.jsonString['@components'] = [ { '@type': 'script.SlayDeckController', Enable: true, Energy: 0, MaxEnergy: 3, Turn: 0, TweenEventId: 0 }, ]; JSON.parse(JSON.stringify(common)); writeFileSync(COMMON_FILE, JSON.stringify(common, null, 2), 'utf8'); } upsertUi(); writeCodeblocks(); patchCommon(); console.log('Slay deck UI and combat codeblocks generated.');