{ "Id": "", "GameId": "", "EntryKey": "codeblock://SlayDeckController", "ContentType": "x-mod/codeblock", "Content": "", "Usage": 0, "UsePublish": 1, "UseService": 0, "CoreVersion": "26.5.0.0", "StudioVersion": "", "DynamicLoading": 0, "ContentProto": { "Use": "Json", "Json": { "CoreVersion": { "Major": 0, "Minor": 2 }, "ScriptVersion": { "Major": 1, "Minor": 0 }, "Description": "", "Id": "SlayDeckController", "Language": 1, "Name": "SlayDeckController", "Type": 1, "Source": 0, "Target": null, "Properties": [ { "Type": "any", "DefaultValue": "nil", "SyncDirection": 0, "Attributes": [], "Name": "DrawPile" }, { "Type": "any", "DefaultValue": "nil", "SyncDirection": 0, "Attributes": [], "Name": "DiscardPile" }, { "Type": "any", "DefaultValue": "nil", "SyncDirection": 0, "Attributes": [], "Name": "Hand" }, { "Type": "number", "DefaultValue": "0", "SyncDirection": 0, "Attributes": [], "Name": "Energy" }, { "Type": "number", "DefaultValue": "3", "SyncDirection": 0, "Attributes": [], "Name": "MaxEnergy" }, { "Type": "number", "DefaultValue": "0", "SyncDirection": 0, "Attributes": [], "Name": "Turn" }, { "Type": "number", "DefaultValue": "0", "SyncDirection": 0, "Attributes": [], "Name": "TweenEventId" }, { "Type": "any", "DefaultValue": "nil", "SyncDirection": 0, "Attributes": [], "Name": "EndTurnHandler" }, { "Type": "any", "DefaultValue": "nil", "SyncDirection": 0, "Attributes": [], "Name": "Cards" }, { "Type": "number", "DefaultValue": "0", "SyncDirection": 0, "Attributes": [], "Name": "PlayerHp" }, { "Type": "number", "DefaultValue": "80", "SyncDirection": 0, "Attributes": [], "Name": "PlayerMaxHp" }, { "Type": "number", "DefaultValue": "0", "SyncDirection": 0, "Attributes": [], "Name": "PlayerBlock" }, { "Type": "number", "DefaultValue": "0", "SyncDirection": 0, "Attributes": [], "Name": "EnemyHp" }, { "Type": "number", "DefaultValue": "45", "SyncDirection": 0, "Attributes": [], "Name": "EnemyMaxHp" }, { "Type": "number", "DefaultValue": "0", "SyncDirection": 0, "Attributes": [], "Name": "EnemyBlock" }, { "Type": "number", "DefaultValue": "1", "SyncDirection": 0, "Attributes": [], "Name": "EnemyIntentIndex" }, { "Type": "boolean", "DefaultValue": "false", "SyncDirection": 0, "Attributes": [], "Name": "CombatOver" }, { "Type": "any", "DefaultValue": "nil", "SyncDirection": 0, "Attributes": [], "Name": "EnemyIntents" }, { "Type": "any", "DefaultValue": "nil", "SyncDirection": 0, "Attributes": [], "Name": "EnemyName" }, { "Type": "any", "DefaultValue": "nil", "SyncDirection": 0, "Attributes": [], "Name": "RunDeck" }, { "Type": "number", "DefaultValue": "0", "SyncDirection": 0, "Attributes": [], "Name": "Gold" }, { "Type": "number", "DefaultValue": "0", "SyncDirection": 0, "Attributes": [], "Name": "Floor" }, { "Type": "number", "DefaultValue": "3", "SyncDirection": 0, "Attributes": [], "Name": "RunLength" }, { "Type": "any", "DefaultValue": "nil", "SyncDirection": 0, "Attributes": [], "Name": "RewardChoices" }, { "Type": "boolean", "DefaultValue": "false", "SyncDirection": 0, "Attributes": [], "Name": "RunActive" } ], "Methods": [ { "Return": { "Type": "void", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": null }, "Arguments": [], "Code": "self:StartRun()", "Scope": 2, "ExecSpace": 6, "Attributes": [], "Name": "OnBeginPlay" }, { "Return": { "Type": "void", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": null }, "Arguments": [], "Code": "self.PlayerMaxHp = 80\nself.PlayerHp = self.PlayerMaxHp\nself.Gold = 0\nself.Floor = 0\nself.RunLength = 3\nself.RunDeck = { \"Strike\", \"Strike\", \"Strike\", \"Strike\", \"Strike\", \"Defend\", \"Defend\", \"Defend\", \"Defend\", \"Bash\" }\nself.RunActive = true\nself:BindButtons()\nself:StartCombat()", "Scope": 2, "ExecSpace": 6, "Attributes": [], "Name": "StartRun" }, { "Return": { "Type": "void", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": null }, "Arguments": [], "Code": "self.MaxEnergy = 3\nself.Turn = 0\nself.Floor = self.Floor + 1\nself.PlayerBlock = 0\nself.EnemyName = \"슬라임\"\nself.EnemyMaxHp = 45\nself.EnemyHp = self.EnemyMaxHp\nself.EnemyBlock = 0\nself.EnemyIntents = {\n\t{ kind = \"Attack\", value = 10 },\n\t{ kind = \"Attack\", value = 6 },\n\t{ kind = \"Defend\", value = 8 },\n}\nself.EnemyIntentIndex = 1\nself.CombatOver = false\nself.DiscardPile = {}\nself.Hand = {}\nself.Cards = {\n\tStrike = { name = \"타격\", cost = 1, desc = \"피해 6\", kind = \"Attack\", damage = 6 },\n\tDefend = { name = \"방어\", cost = 1, desc = \"방어도 5\", kind = \"Skill\", block = 5 },\n\tBash = { name = \"강타\", cost = 2, desc = \"피해 10\", kind = \"Attack\", damage = 10 },\n}\nself.DrawPile = {}\nfor i = 1, #self.RunDeck do\n\tself.DrawPile[i] = self.RunDeck[i]\nend\nself:Shuffle(self.DrawPile)\nself:RenderCombat()\nself:StartPlayerTurn()", "Scope": 2, "ExecSpace": 6, "Attributes": [], "Name": "StartCombat" }, { "Return": { "Type": "void", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": null }, "Arguments": [ { "Type": "any", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": "list" } ], "Code": "if list == nil then\n\treturn\nend\nfor i = #list, 2, -1 do\n\tlocal j = math.random(1, i)\n\tlist[i], list[j] = list[j], list[i]\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], "Name": "Shuffle" }, { "Return": { "Type": "void", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": null }, "Arguments": [], "Code": "local endTurn = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/DeckHud/EndTurnButton\")\nif endTurn ~= nil and endTurn.ButtonComponent ~= nil then\n\tif self.EndTurnHandler ~= nil then\n\t\tendTurn:DisconnectEvent(ButtonClickEvent, self.EndTurnHandler)\n\t\tself.EndTurnHandler = nil\n\tend\n\tself.EndTurnHandler = endTurn:ConnectEvent(ButtonClickEvent, function() self:EndPlayerTurn() end)\nend\nfor i = 1, 5 do\n\tlocal cardEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(i))\n\tif cardEntity ~= nil and cardEntity.ButtonComponent ~= nil then\n\t\tcardEntity:ConnectEvent(ButtonClickEvent, function() self:PlayCard(i) end)\n\tend\nend\nfor i = 1, 3 do\n\tlocal rc = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud/Reward\" .. tostring(i))\n\tif rc ~= nil and rc.ButtonComponent ~= nil then\n\t\trc:ConnectEvent(ButtonClickEvent, function() self:PickReward(i) end)\n\tend\nend\nlocal skip = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud/Skip\")\nif skip ~= nil and skip.ButtonComponent ~= nil then\n\tskip:ConnectEvent(ButtonClickEvent, function() self:PickReward(0) end)\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], "Name": "BindButtons" }, { "Return": { "Type": "void", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": null }, "Arguments": [], "Code": "self.Turn = self.Turn + 1\nself.Energy = self.MaxEnergy\nself.PlayerBlock = 0\nself:DrawCards(5)\nself:RenderHand(true)\nself:RenderCombat()", "Scope": 2, "ExecSpace": 6, "Attributes": [], "Name": "StartPlayerTurn" }, { "Return": { "Type": "void", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": null }, "Arguments": [], "Code": "if self.CombatOver == true then\n\treturn\nend\nfor i = 1, #self.Hand do\n\ttable.insert(self.DiscardPile, self.Hand[i])\nend\nself.Hand = {}\nself:RenderHand(false)\nself:RenderPiles()\nself:EnemyTurn()\nself:CheckCombatEnd()\nif self.CombatOver == true then\n\treturn\nend\n_TimerService:SetTimerOnce(function() self:StartPlayerTurn() end, 0.45)", "Scope": 2, "ExecSpace": 6, "Attributes": [], "Name": "EndPlayerTurn" }, { "Return": { "Type": "void", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": null }, "Arguments": [ { "Type": "number", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": "amount" } ], "Code": "for i = 1, amount do\n\tif #self.DrawPile <= 0 then\n\t\tself:RecycleDiscardIntoDraw()\n\tend\n\tif #self.DrawPile <= 0 then\n\t\tbreak\n\tend\n\tlocal cardId = table.remove(self.DrawPile)\n\ttable.insert(self.Hand, cardId)\nend\nself:RenderPiles()", "Scope": 2, "ExecSpace": 6, "Attributes": [], "Name": "DrawCards" }, { "Return": { "Type": "void", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": null }, "Arguments": [], "Code": "if self.DiscardPile == nil or #self.DiscardPile <= 0 then\n\treturn\nend\nself.DrawPile = {}\nfor i = 1, #self.DiscardPile do\n\tself.DrawPile[i] = self.DiscardPile[i]\nend\nself.DiscardPile = {}\nself:Shuffle(self.DrawPile)", "Scope": 2, "ExecSpace": 6, "Attributes": [], "Name": "RecycleDiscardIntoDraw" }, { "Return": { "Type": "void", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": null }, "Arguments": [], "Code": "self:SetText(\"/ui/DefaultGroup/DeckHud/DrawPile/Count\", tostring(#self.DrawPile))\nself:SetText(\"/ui/DefaultGroup/DeckHud/DiscardPile/Count\", tostring(#self.DiscardPile))\nself:SetText(\"/ui/DefaultGroup/DeckHud/Energy\", \"에너지 \" .. string.format(\"%d\", self.Energy) .. \"/\" .. string.format(\"%d\", self.MaxEnergy))", "Scope": 2, "ExecSpace": 6, "Attributes": [], "Name": "RenderPiles" }, { "Return": { "Type": "void", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": null }, "Arguments": [ { "Type": "boolean", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": "animate" } ], "Code": "local drawStart = Vector2(-590, 8)\nfor i = 1, 5 do\n\tlocal cardEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(i))\n\tif cardEntity ~= nil then\n\t\tlocal cardId = self.Hand[i]\n\t\tif cardId == nil then\n\t\t\tcardEntity.Enable = false\n\t\telse\n\t\t\tcardEntity.Enable = true\n\t\t\tself:ApplyCardVisual(i, cardId)\n\t\t\tif animate == true then\n\t\t\t\tself:AnimateCardFrom(i, drawStart, Vector2((i - 3) * 200, 0), 0.16 + i * 0.045)\n\t\t\tend\n\t\tend\n\tend\nend\nself:RenderPiles()", "Scope": 2, "ExecSpace": 6, "Attributes": [], "Name": "RenderHand" }, { "Return": { "Type": "void", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": null }, "Arguments": [ { "Type": "number", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": "slot" }, { "Type": "string", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": "cardId" } ], "Code": "local c = self.Cards[cardId]\nif c == nil then\n\tc = { name = cardId, cost = 0, desc = \"\", kind = \"Skill\" }\nend\nself:SetText(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(slot) .. \"/Cost\", tostring(c.cost))\nself:SetText(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(slot) .. \"/Name\", c.name)\nself:SetText(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(slot) .. \"/Desc\", c.desc)\nlocal cardEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(slot))\nif cardEntity ~= nil and cardEntity.SpriteGUIRendererComponent ~= nil then\n\tif c.kind == \"Attack\" then\n\t\tcardEntity.SpriteGUIRendererComponent.Color = Color(0.86, 0.42, 0.38, 1)\n\telseif c.kind == \"Skill\" then\n\t\tcardEntity.SpriteGUIRendererComponent.Color = Color(0.42, 0.55, 0.85, 1)\n\telse\n\t\tcardEntity.SpriteGUIRendererComponent.Color = Color(0.46, 0.68, 0.52, 1)\n\tend\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], "Name": "ApplyCardVisual" }, { "Return": { "Type": "void", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": null }, "Arguments": [ { "Type": "string", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": "path" }, { "Type": "string", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": "value" } ], "Code": "local entity = _EntityService:GetEntityByPath(path)\nif entity ~= nil and entity.TextComponent ~= nil then\n\tentity.TextComponent.Text = value\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], "Name": "SetText" }, { "Return": { "Type": "void", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": null }, "Arguments": [ { "Type": "number", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": "slot" }, { "Type": "any", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": "fromPos" }, { "Type": "any", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": "toPos" }, { "Type": "number", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": "duration" } ], "Code": "local cardEntity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CardHand/Card\" .. tostring(slot))\nif cardEntity == nil or cardEntity.UITransformComponent == nil then\n\treturn\nend\nlocal tr = cardEntity.UITransformComponent\ntr.anchoredPosition = fromPos\nlocal elapsed = 0\nlocal eventId = 0\neventId = _TimerService:SetTimerRepeat(function()\n\telapsed = elapsed + 1 / 60\n\tlocal t = math.min(elapsed / duration, 1)\n\tlocal eased = _TweenLogic:Ease(0, 1, 1, EaseType.SineEaseOut, t)\n\ttr.anchoredPosition = Vector2(fromPos.x + (toPos.x - fromPos.x) * eased, fromPos.y + (toPos.y - fromPos.y) * eased)\n\tif t >= 1 then\n\t\t_TimerService:ClearTimer(eventId)\n\tend\nend, 1 / 60)", "Scope": 2, "ExecSpace": 6, "Attributes": [], "Name": "AnimateCardFrom" }, { "Return": { "Type": "void", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": null }, "Arguments": [ { "Type": "number", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": "slot" } ], "Code": "if self.CombatOver == true then\n\treturn\nend\nif self.Hand == nil then\n\treturn\nend\nlocal cardId = self.Hand[slot]\nif cardId == nil then\n\treturn\nend\nlocal c = self.Cards[cardId]\nif c == nil then\n\treturn\nend\nif self.Energy < c.cost then\n\tself:Toast(\"에너지가 부족합니다\")\n\treturn\nend\nself.Energy = self.Energy - c.cost\nif c.kind == \"Attack\" then\n\tif c.damage ~= nil then\n\t\tself:DealDamageToEnemy(c.damage)\n\tend\nelseif c.kind == \"Skill\" then\n\tif c.block ~= nil then\n\t\tself.PlayerBlock = self.PlayerBlock + c.block\n\tend\nend\ntable.remove(self.Hand, slot)\ntable.insert(self.DiscardPile, cardId)\nself:RenderHand(false)\nself:RenderPiles()\nself:RenderCombat()\nself:CheckCombatEnd()", "Scope": 2, "ExecSpace": 6, "Attributes": [], "Name": "PlayCard" }, { "Return": { "Type": "void", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": null }, "Arguments": [ { "Type": "string", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": "message" } ], "Code": "log(message)", "Scope": 2, "ExecSpace": 6, "Attributes": [], "Name": "Toast" }, { "Return": { "Type": "void", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": null }, "Arguments": [ { "Type": "number", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": "amount" } ], "Code": "local dmg = amount\nif self.EnemyBlock > 0 then\n\tlocal absorbed = math.min(self.EnemyBlock, dmg)\n\tself.EnemyBlock = self.EnemyBlock - absorbed\n\tdmg = dmg - absorbed\nend\nself.EnemyHp = self.EnemyHp - dmg\nif self.EnemyHp < 0 then\n\tself.EnemyHp = 0\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], "Name": "DealDamageToEnemy" }, { "Return": { "Type": "void", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": null }, "Arguments": [ { "Type": "number", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": "amount" } ], "Code": "local dmg = amount\nif self.PlayerBlock > 0 then\n\tlocal absorbed = math.min(self.PlayerBlock, dmg)\n\tself.PlayerBlock = self.PlayerBlock - absorbed\n\tdmg = dmg - absorbed\nend\nself.PlayerHp = self.PlayerHp - dmg\nif self.PlayerHp < 0 then\n\tself.PlayerHp = 0\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], "Name": "DealDamageToPlayer" }, { "Return": { "Type": "void", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": null }, "Arguments": [], "Code": "self.EnemyBlock = 0\nlocal intent = self.EnemyIntents[self.EnemyIntentIndex]\nif intent ~= nil then\n\tif intent.kind == \"Attack\" then\n\t\tself:DealDamageToPlayer(intent.value)\n\telseif intent.kind == \"Defend\" then\n\t\tself.EnemyBlock = self.EnemyBlock + intent.value\n\tend\nend\nself.EnemyIntentIndex = self.EnemyIntentIndex + 1\nif self.EnemyIntentIndex > #self.EnemyIntents then\n\tself.EnemyIntentIndex = 1\nend\nself:RenderCombat()", "Scope": 2, "ExecSpace": 6, "Attributes": [], "Name": "EnemyTurn" }, { "Return": { "Type": "void", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": null }, "Arguments": [], "Code": "if self.EnemyHp <= 0 then\n\tself.CombatOver = true\n\tself.Gold = self.Gold + 15\n\tself:RenderRun()\n\tif self.Floor >= self.RunLength then\n\t\tself:ShowResult(\"런 클리어!\")\n\t\tself.RunActive = false\n\telse\n\t\tself:OfferReward()\n\tend\nelseif self.PlayerHp <= 0 then\n\tself.CombatOver = true\n\tself:ShowResult(\"패배...\")\n\tself.RunActive = false\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], "Name": "CheckCombatEnd" }, { "Return": { "Type": "void", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": null }, "Arguments": [ { "Type": "string", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": "text" } ], "Code": "self:SetText(\"/ui/DefaultGroup/CombatHud/Result\", text)\nlocal entity = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/CombatHud/Result\")\nif entity ~= nil then\n\tentity.Enable = true\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], "Name": "ShowResult" }, { "Return": { "Type": "void", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": null }, "Arguments": [], "Code": "self:SetText(\"/ui/DefaultGroup/CombatHud/EnemyName\", self.EnemyName)\nself:SetText(\"/ui/DefaultGroup/CombatHud/EnemyHp\", \"HP \" .. string.format(\"%d\", self.EnemyHp) .. \"/\" .. string.format(\"%d\", self.EnemyMaxHp))\nself:SetText(\"/ui/DefaultGroup/CombatHud/EnemyBlock\", \"방어 \" .. string.format(\"%d\", self.EnemyBlock))\nlocal intent = self.EnemyIntents[self.EnemyIntentIndex]\nlocal intentText = \"\"\nif intent ~= nil then\n\tif intent.kind == \"Attack\" then\n\t\tintentText = \"의도: 공격 \" .. tostring(intent.value)\n\telseif intent.kind == \"Defend\" then\n\t\tintentText = \"의도: 방어 \" .. tostring(intent.value)\n\tend\nend\nself:SetText(\"/ui/DefaultGroup/CombatHud/EnemyIntent\", intentText)\nself:SetText(\"/ui/DefaultGroup/CombatHud/PlayerHp\", \"HP \" .. string.format(\"%d\", self.PlayerHp) .. \"/\" .. string.format(\"%d\", self.PlayerMaxHp))\nself:SetText(\"/ui/DefaultGroup/CombatHud/PlayerBlock\", \"방어 \" .. string.format(\"%d\", self.PlayerBlock))\nself:RenderRun()", "Scope": 2, "ExecSpace": 6, "Attributes": [], "Name": "RenderCombat" }, { "Return": { "Type": "void", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": null }, "Arguments": [], "Code": "self:SetText(\"/ui/DefaultGroup/CombatHud/Floor\", \"층 \" .. string.format(\"%d\", self.Floor) .. \"/\" .. string.format(\"%d\", self.RunLength))\nself:SetText(\"/ui/DefaultGroup/CombatHud/Gold\", \"골드 \" .. string.format(\"%d\", self.Gold))", "Scope": 2, "ExecSpace": 6, "Attributes": [], "Name": "RenderRun" }, { "Return": { "Type": "void", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": null }, "Arguments": [], "Code": "local pool = {}\nfor id, _ in pairs(self.Cards) do\n\ttable.insert(pool, id)\nend\nself.RewardChoices = {}\nfor i = 1, 3 do\n\tself.RewardChoices[i] = pool[math.random(1, #pool)]\n\tself:ApplyRewardVisual(i, self.RewardChoices[i])\nend\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud\")\nif hud ~= nil then\n\thud.Enable = true\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], "Name": "OfferReward" }, { "Return": { "Type": "void", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": null }, "Arguments": [ { "Type": "number", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": "slot" }, { "Type": "string", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": "cardId" } ], "Code": "local c = self.Cards[cardId]\nif c == nil then\n\treturn\nend\nlocal base = \"/ui/DefaultGroup/RewardHud/Reward\" .. tostring(slot)\nself:SetText(base .. \"/Name\", c.name)\nself:SetText(base .. \"/Cost\", tostring(c.cost))\nself:SetText(base .. \"/Desc\", c.desc)\nlocal e = _EntityService:GetEntityByPath(base)\nif e ~= nil and e.SpriteGUIRendererComponent ~= nil then\n\tif c.kind == \"Attack\" then\n\t\te.SpriteGUIRendererComponent.Color = Color(0.86, 0.42, 0.38, 1)\n\telseif c.kind == \"Skill\" then\n\t\te.SpriteGUIRendererComponent.Color = Color(0.42, 0.55, 0.85, 1)\n\telse\n\t\te.SpriteGUIRendererComponent.Color = Color(0.46, 0.68, 0.52, 1)\n\tend\nend", "Scope": 2, "ExecSpace": 6, "Attributes": [], "Name": "ApplyRewardVisual" }, { "Return": { "Type": "void", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": null }, "Arguments": [ { "Type": "number", "DefaultValue": null, "SyncDirection": 0, "Attributes": [], "Name": "slot" } ], "Code": "if self.CombatOver ~= true or self.RunActive ~= true then\n\treturn\nend\nif slot ~= 0 and self.RewardChoices ~= nil then\n\tlocal id = self.RewardChoices[slot]\n\tif id ~= nil then\n\t\ttable.insert(self.RunDeck, id)\n\tend\nend\nlocal hud = _EntityService:GetEntityByPath(\"/ui/DefaultGroup/RewardHud\")\nif hud ~= nil then\n\thud.Enable = false\nend\nself:StartCombat()", "Scope": 2, "ExecSpace": 6, "Attributes": [], "Name": "PickReward" } ], "EntityEventHandlers": [] } } }