UI를 메이커 저작으로 전환 — 생성기는 더 이상 .ui를 만들지 않는다. hud/* 15종 + gen-cardhand.mjs를 tools/deck/legacy/로 이동(휴면). (이 커밋 시점 gen-slaydeck import는 깨짐 — Task 3·4에서 정리) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
52 lines
3.2 KiB
JavaScript
52 lines
3.2 KiB
JavaScript
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
|
|
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
|
|
|
|
export function buildJobChoice() {
|
|
const jobChoice = [];
|
|
const jobChoiceHud = entity({
|
|
id: guid('job', 0),
|
|
path: '/ui/DefaultGroup/JobChoiceHud',
|
|
modelId: 'uisprite', entryId: 'UISprite',
|
|
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
|
|
displayOrder: 9,
|
|
components: [
|
|
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1920, y: 1080 }, pos: { x: 0, y: 0 }, align: ALIGN_CENTER }),
|
|
sprite({ color: { r: 0.05, g: 0.06, b: 0.09, a: 0.92 }, type: 1, raycast: true }),
|
|
],
|
|
});
|
|
jobChoiceHud.jsonString.enable = false;
|
|
jobChoice.push(jobChoiceHud);
|
|
jobChoice.push(entity({
|
|
id: guid('job', 1),
|
|
path: '/ui/DefaultGroup/JobChoiceHud/Title',
|
|
modelId: 'uitext', entryId: 'UIText',
|
|
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
|
|
displayOrder: 0,
|
|
components: [
|
|
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 800, y: 60 }, pos: { x: 0, y: 220 } }),
|
|
sprite({ color: TRANSPARENT }),
|
|
text({ value: '보스 처치 보상을 선택하세요', fontSize: 36, bold: true, color: GOLD, alignment: 4 }),
|
|
],
|
|
}));
|
|
const jcButtons = [
|
|
['RelicButton', '유물 획득', -240, { r: 0.7, g: 0.55, b: 0.85, a: 1 }],
|
|
['JobButton', '2차 전직', 240, { r: 0.86, g: 0.6, b: 0.3, a: 1 }],
|
|
];
|
|
jcButtons.forEach(([suffix, label, x, color], bi) => {
|
|
jobChoice.push(entity({
|
|
id: guid('job', 2 + bi),
|
|
path: `/ui/DefaultGroup/JobChoiceHud/${suffix}`,
|
|
modelId: 'uibutton', entryId: 'UIButton',
|
|
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent',
|
|
displayOrder: 1 + bi,
|
|
components: [
|
|
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 380, y: 140 }, pos: { x, y: 0 } }),
|
|
sprite({ color, type: 1, raycast: true }),
|
|
button(),
|
|
text({ value: label, fontSize: 32, bold: true, color: { r: 1, g: 1, b: 1, a: 1 }, alignment: 4 }),
|
|
],
|
|
}));
|
|
});
|
|
return jobChoice;
|
|
}
|