UI를 메이커 저작으로 전환 — 생성기는 더 이상 .ui를 만들지 않는다. hud/* 15종 + gen-cardhand.mjs를 tools/deck/legacy/로 이동(휴면). (이 커밋 시점 gen-slaydeck import는 깨짐 — Task 3·4에서 정리) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
59 lines
3.8 KiB
JavaScript
59 lines
3.8 KiB
JavaScript
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
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import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
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export function buildLobby() {
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const lobby = [];
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let lobId = 0;
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const lobbyRoot = entity({
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id: guid('lob', lobId++),
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path: '/ui/DefaultGroup/LobbyHud',
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modelId: 'uisprite', entryId: 'UISprite',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
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displayOrder: 11,
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components: [
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transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1920, y: 1080 }, pos: { x: 0, y: 0 }, align: ALIGN_CENTER }),
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// 로비가 물리 맵이 됨 — 투명 + 비레이캐스트로 맵을 가리지 않고 월드 NPC 클릭이 통과되게 함.
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sprite({ color: TRANSPARENT, type: 1, raycast: false }),
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],
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});
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lobbyRoot.jsonString.enable = false;
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lobby.push(lobbyRoot);
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const lobTexts = [
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['Title', 0, 478, 760, '메이플 로비', 40, GOLD],
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['SoulLabel', 700, 478, 320, '영혼 0', 28, { r: 0.6, g: 0.85, b: 1, a: 1 }],
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['AscLabel', -560, 478, 380, '승천 0 / 해금 0', 22, { r: 0.9, g: 0.7, b: 0.5, a: 1 }],
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['Hint', 0, -478, 1500, 'NPC에게 다가가 ↑ 또는 클릭으로 대화 · ← → 이동 · Ctrl 공격', 20, { r: 0.72, g: 0.76, b: 0.82, a: 1 }],
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];
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for (const [suffix, x, y, w, value, fs, color] of lobTexts) {
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lobby.push(entity({
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id: guid('lob', lobId++),
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path: `/ui/DefaultGroup/LobbyHud/${suffix}`,
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modelId: 'uitext', entryId: 'UIText',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
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displayOrder: 1,
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components: [
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transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: w, y: 56 }, pos: { x, y } }),
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sprite({ color: TRANSPARENT }),
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text({ value, fontSize: fs, bold: true, color, alignment: 4 }),
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],
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}));
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}
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for (const [suffix, x, label] of [['AscMinus', -780, '<'], ['AscPlus', -540, '>']]) {
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lobby.push(entity({
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id: guid('lob', lobId++),
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path: `/ui/DefaultGroup/LobbyHud/${suffix}`,
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modelId: 'uibutton', entryId: 'UIButton',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent',
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displayOrder: 2,
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components: [
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transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 46, y: 42 }, pos: { x, y: 470 }, align: ALIGN_CENTER }),
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sprite({ color: { r: 0.2, g: 0.24, b: 0.3, a: 1 }, type: 1, raycast: true }),
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button(),
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text({ value: label, fontSize: 28, bold: true, color: WHITE, alignment: 4 }),
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],
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}));
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}
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// NPC 4종은 로비 물리 맵의 월드 엔티티(map/lobby.map + LobbyNpc codeblock)로 이동. UI 버튼 행 제거.
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return lobby;
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}
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