main의 5개 PR(#62 exhaust+tooltip, #66 dex/thorns, #67 캐릭터 덱버튼 제거, #68 스크롤바, #69 표창카드)을 모듈화 브랜치에 병합. 충돌은 tools/deck/gen-slaydeck.mjs 한 파일 — main이 그 단일체를 콘텐츠 변경 (구조/emit/top-level 상수는 불변)한 반면 본 브랜치는 모듈로 재구조화. 해결: main 버전(theirs)을 취해 **콘텐츠 마커 기반으로 재모듈화**(라인인덱스 X, 이름 자동 파생) → lib/data·lib/ui-helpers + hud/*.mjs 16종 재생성. 검증(손실 0): 재모듈화 생성기 출력이 origin/main 산출물과 **바이트 동일** (diffcheck: ui/DefaultGroup.ui·SlayDeckController.codeblock IDENTICAL). common.gamelogic은 origin/main 그대로 채택(유일 차이는 main의 stale `.0` 정수표기 — origin/main 원본 생성기도 정수를 만듦을 확인). 미러 테스트 sim-balance·rogue-map 통과. RULES.md는 §1(모듈구조)+§4/§7(main) 자동 병합. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
62 lines
3.4 KiB
JavaScript
62 lines
3.4 KiB
JavaScript
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
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import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, luaSoulShopTable, CARDFRAMES, RARITIES, frameRuid, luaFramesTable, luaNodeIconsTable, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, luaRelicsTable, POTIONS, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
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export function buildRest() {
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const rest = [];
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const restHud = entity({
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id: guid('rst', 0),
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path: '/ui/DefaultGroup/RestHud',
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modelId: 'uisprite',
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entryId: 'UISprite',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
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displayOrder: 9,
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components: [
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transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1920, y: 1080 }, pos: { x: 0, y: 0 }, align: ALIGN_CENTER }),
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sprite({ color: { r: 0.05, g: 0.08, b: 0.06, a: 0.92 }, type: 1, raycast: true }),
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],
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});
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restHud.jsonString.enable = false;
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rest.push(restHud);
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rest.push(entity({
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id: guid('rst', 1),
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path: '/ui/DefaultGroup/RestHud/Title',
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modelId: 'uitext',
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entryId: 'UIText',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
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displayOrder: 0,
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components: [
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transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 700, y: 60 }, pos: { x: 0, y: 140 } }),
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sprite({ color: TRANSPARENT }),
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text({ value: '휴식', fontSize: 44, bold: true, color: GOLD, alignment: 4 }),
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],
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}));
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rest.push(entity({
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id: guid('rst', 2),
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path: '/ui/DefaultGroup/RestHud/Info',
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modelId: 'uitext',
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entryId: 'UIText',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
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displayOrder: 1,
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components: [
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transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 600, y: 50 }, pos: { x: 0, y: 30 } }),
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sprite({ color: TRANSPARENT }),
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text({ value: 'HP 회복', fontSize: 30, bold: true, color: { r: 1, g: 1, b: 1, a: 1 }, alignment: 4 }),
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],
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}));
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rest.push(entity({
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id: guid('rst', 3),
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path: '/ui/DefaultGroup/RestHud/Leave',
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modelId: 'uibutton',
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entryId: 'UIButton',
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componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent',
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displayOrder: 2,
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components: [
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transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 200, y: 60 }, pos: { x: 0, y: -120 } }),
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sprite({ color: DARK, type: 1, raycast: true }),
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button(),
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text({ value: '나가기', fontSize: 26, bold: true, color: GOLD, alignment: 4 }),
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],
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}));
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return rest;
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}
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