157 lines
6.5 KiB
JavaScript
157 lines
6.5 KiB
JavaScript
import { method, RUN_LENGTH, GOLD_PER_WIN, CARD_PRICE, REST_HEAL, RELIC_PRICE, ACT_COUNT, ACT_MAPS, LOBBY_MAP, LOBBY_SPAWN } from '../lib/codeblock.mjs';
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import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, POTIONS, luaSoulShopTable, frameRuid, luaFramesTable, luaNodeIconsTable, luaRelicsTable, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from '../lib/data.mjs';
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import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from '../lib/ui-helpers.mjs';
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export const tooltipMethods = [
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method('FormatCardDescription', `if desc == nil or desc == "" then
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return ""
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end
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local function replacePlain(text, needle, replacement)
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local out = ""
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local pos = 1
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while true do
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local s, e = string.find(text, needle, pos, true)
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if s == nil then
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out = out .. string.sub(text, pos)
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break
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end
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out = out .. string.sub(text, pos, s - 1) .. replacement
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pos = e + 1
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end
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return out
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end
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local terms = {
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"교활",
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"보존",
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"민첩",
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"가시",
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"소멸",
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"선천성",
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"취약",
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"약화",
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"독",
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"광역",
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"관통",
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"방어도",
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"힘",
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"스킬",
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"공격",
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"파워",
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}
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local out = desc
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for i = 1, #terms do
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local term = terms[i]
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out = replacePlain(out, term, "<color=#70D6FF>" .. term .. "</color>")
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end
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return out`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'desc' }], 0, 'string'),
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method('BuildCardKeywordTooltip', `if c == nil then
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return ""
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end
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local lines = {}
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local function add(name, desc)
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for i = 1, #lines do
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if string.find(lines[i], name .. ":", 1, true) == 1 then
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return
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end
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end
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table.insert(lines, name .. ": " .. desc)
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end
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local cardDesc = c.desc or ""
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if c.sly == true or string.find(cardDesc, "교활", 1, true) ~= nil then
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add("교활", "버려지면 비용 없이 사용됩니다.")
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end
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if c.retain == true or string.find(cardDesc, "보존", 1, true) ~= nil then
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add("보존", "턴 종료 시 버려지지 않고 손에 남습니다.")
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end
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if c.dex ~= nil and c.dex > 0 or string.find(cardDesc, "민첩", 1, true) ~= nil then
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add("민첩", "카드로 얻는 방어도가 증가합니다.")
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end
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if c.thorns ~= nil and c.thorns > 0 or string.find(cardDesc, "가시", 1, true) ~= nil then
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add("가시", "피해를 받으면 공격자에게 반사 피해를 줍니다.")
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end
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if c.exhaust == true or string.find(cardDesc, "소멸.", 1, true) ~= nil then
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add("소멸", "사용 후 소멸 덱으로 이동해 이번 전투 동안 다시 나오지 않습니다.")
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end
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if string.find(cardDesc, "선천성", 1, true) ~= nil then
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add("선천성", "전투 시작 시 손패에 들어옵니다.")
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end
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if c.vuln ~= nil and c.vuln > 0 then
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add("취약", "받는 공격 피해가 50% 증가합니다.")
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end
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if c.weak ~= nil and c.weak > 0 then
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add("약화", "주는 공격 피해가 25% 감소합니다.")
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end
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if c.poison ~= nil and c.poison > 0 then
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add("중독", "턴 시작 시 체력을 잃고 수치가 1 감소합니다.")
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end
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if c.pierce == true then
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add("관통", "방어도를 무시하고 피해를 줍니다.")
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end
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if c.aoe == true then
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add("전체", "모든 적에게 적용됩니다.")
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end
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if c.kind == "Power" then
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add("파워", "사용하면 전투 동안 지속 효과로 남습니다.")
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end
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if c.unplayable == true then
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add("저주", "사용할 수 없고 손패를 방해합니다.")
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end
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local out = ""
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for i = 1, #lines do
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if i > 1 then out = out .. "\\n" end
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out = out .. lines[i]
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end
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return out`, [{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'c' }], 0, 'string'),
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method('HoverCard', `if self.DragSlot ~= nil and self.DragSlot > 0 then
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return
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end
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local cardId = self.Hand[slot]
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if cardId == nil then
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return
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end
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local e = _EntityService:GetEntityByPath("/ui/RunUIGroup/CardHand/Card" .. tostring(slot))
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local tx = 0
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if e ~= nil and e.UITransformComponent ~= nil then
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tx = e.UITransformComponent.anchoredPosition.x
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e.UITransformComponent.UIScale = Vector3(1.3, 1.3, 1)
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end
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local c = self.Cards[cardId]
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if c ~= nil then
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local tip = self:BuildCardKeywordTooltip(c)
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if tip ~= "" then
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local tipX = tx + 270
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if tx > 180 then tipX = tx - 270 end
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if tipX > 760 then tipX = tx - 270 end
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if tipX < -760 then tipX = tx + 270 end
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self:ShowTooltipAt("키워드", tip, tipX, 90)
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else
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self:HideTooltip()
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end
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end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
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method('UnhoverCard', `local e = _EntityService:GetEntityByPath("/ui/RunUIGroup/CardHand/Card" .. tostring(slot))
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if e ~= nil and e.UITransformComponent ~= nil then
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e.UITransformComponent.UIScale = Vector3(1, 1, 1)
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end
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self:HideTooltip()`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
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method('ShowTooltip', `self:ShowTooltipAt(name, desc, x, 400)`, [
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{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'name' },
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{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'desc' },
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{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'x' },
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]),
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method('ShowTooltipAt', `self:SetText("/ui/RunUIGroup/CombatHud/TooltipBox/Name", name)
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self:SetText("/ui/RunUIGroup/CombatHud/TooltipBox/Desc", desc)
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local e = _EntityService:GetEntityByPath("/ui/RunUIGroup/CombatHud/TooltipBox")
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if e ~= nil then
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if e.UITransformComponent ~= nil then
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e.UITransformComponent.anchoredPosition = Vector2(x, y)
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end
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e.Enable = true
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end`, [
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{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'name' },
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{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'desc' },
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{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'x' },
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{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'y' },
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]),
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method('HideTooltip', `self:SetEntityEnabled("/ui/RunUIGroup/CombatHud/TooltipBox", false)`),
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];
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