Files
maplecontest/tools/deck/gen-slaydeck.mjs
gahusb bc266b1885 refactor(gen): HUD 14종을 hud/*.mjs로 추출 (출력 바이트 동일)
DeckHud/DeckInspect/DeckAll/Combat/Reward/Map/Shop/Rest/Treasure/JobChoice/
JobSelect/Lobby/Board/SoulShop를 각 build 함수로 분리, upsertUi는 emit 한 줄로.
전문 상수(PANEL_BG·TYPE_KO)는 해당 블록에 포함. 산출물 무변경(diffcheck IDENTICAL).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 02:39:20 +09:00

3845 lines
148 KiB
JavaScript

import { readFileSync, writeFileSync } from 'node:fs';
import { CARDS, ENEMIES, CLASSES, JOBS, SOUL_UNLOCKS, CARDFRAMES, RARITIES, MAP_ROWS, MAP_COLS, CHEST_CLOSED_RUID, CHEST_OPEN_RUID, NODEICONS, CHARS, CAM, RELICS, POTIONS, luaSoulShopTable, frameRuid, luaFramesTable, luaNodeIconsTable, luaRelicsTable, luaPotionsTable, luaIntentsArray, luaEnemiesTable, luaStr, luaJobsTable, luaCardsTable, luaDeckTable } from './lib/data.mjs';
import { buildDeckHud } from './hud/deckhud.mjs';
import { buildDeckInspect } from './hud/deckinspect.mjs';
import { buildDeckAll } from './hud/deckall.mjs';
import { buildCombat } from './hud/combat.mjs';
import { buildReward } from './hud/reward.mjs';
import { buildMap } from './hud/map.mjs';
import { buildShop } from './hud/shop.mjs';
import { buildRest } from './hud/rest.mjs';
import { buildTreasure } from './hud/treasure.mjs';
import { buildJobChoice } from './hud/jobchoice.mjs';
import { buildJobSelect } from './hud/jobselect.mjs';
import { buildLobby } from './hud/lobby.mjs';
import { buildBoard } from './hud/board.mjs';
import { buildSoulShop } from './hud/soulshop.mjs';
import { UI_FILE, COMMON_FILE, UI_ROOT, GENERATED_UI_SECTIONS, UI_APPEND_ORDER, DISABLED_STOCK_CONTROLS, TRANSPARENT, DARK, GOLD, ATTACK, DEFEND, SKILL, DAMAGE_DIGIT_RUIDS, DAMAGE_POP_MAX_DIGITS, DAMAGE_POP_DIGIT_W, DAMAGE_POP_DIGIT_H, DAMAGE_POP_DIGIT_SPACING, MAX_MONSTERS, HEAD_OFFSET_Y, HP_BAR_W, WHITE, CARD_NAME_TEXT, CARD_DESC_TEXT, cardFaceLayout, CARD_W, CARD_H, CARD_SPACING, CARD_XS, ALIGN_CENTER, ALIGN_BOTTOM_CENTER, guid, transform, sprite, button, text, scrollLayoutGroup, popupLayerFor, uiOrderFor, displayOrderFor, applySortingOverride, entity, uiPath, sectionRoot, isGeneratedUiEntity, appendUiSection } from './lib/ui-helpers.mjs';
function upsertUi() {
const ui = JSON.parse(readFileSync(UI_FILE, 'utf8'));
const E = ui.ContentProto.Entities;
// CardHand는 스톡 섹션이라 과거 생성된 단색판(NamePlate/CostPlate)이 잔존 → 프레임 이미지 도입으로 제거
const obsoletePlate = /^\/ui\/DefaultGroup\/CardHand\/Card\d+\/(NamePlate|CostPlate)$/;
ui.ContentProto.Entities = E.filter((e) => !isGeneratedUiEntity(e) && !obsoletePlate.test(e.path));
const byPath = new Map(ui.ContentProto.Entities.map((e) => [e.path, e]));
const uiSections = new Map();
const emit = (section, entities) => {
if (uiSections.has(section)) {
throw new Error(`[gen-slaydeck] duplicate generated UI section: ${section}`);
}
uiSections.set(section, entities);
};
for (const path of DISABLED_STOCK_CONTROLS.map((name) => uiPath(name))) {
const e = byPath.get(path);
if (e != null) {
e.jsonString.enable = false;
e.jsonString.visible = false;
for (const component of e.jsonString['@components'] || []) {
component.Enable = false;
if (component.RaycastTarget != null) component.RaycastTarget = false;
}
}
}
// 카드 미리보기(초기 정적 표시 — 런타임 RenderHand가 덮어씀): 카드 종류를 순환해 다양성 표시
const previewIds = Object.keys(CARDS.cards);
const cards = Array.from({ length: 10 }, (_, i) => {
const c = CARDS.cards[previewIds[i % previewIds.length]];
return { name: c.name, cost: String(c.cost), desc: c.desc, frame: frameRuid(c) };
});
// 손패 슬롯 10개 (최대 손패 한도). Card1~5는 기존 엔티티, Card6~10은 신규 생성.
for (let i = 1; i <= 10; i++) {
const cardPath = `/ui/DefaultGroup/CardHand/Card${i}`;
let card = byPath.get(cardPath);
if (!card) {
card = entity({
id: guid('dck', 500 + i),
path: cardPath,
modelId: 'uisprite',
entryId: 'UISprite',
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.UITouchReceiveComponent',
displayOrder: 4,
components: [
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: CARD_W, y: CARD_H }, pos: { x: 0, y: 0 } }),
sprite({ color: WHITE, type: 0, raycast: true }),
button(),
],
});
ui.ContentProto.Entities.push(card);
byPath.set(cardPath, card);
}
const tr = card.jsonString['@components'].find((c) => c['@type'] === 'MOD.Core.UITransformComponent');
const sp = card.jsonString['@components'].find((c) => c['@type'] === 'MOD.Core.SpriteGUIRendererComponent');
const sx = -680 + (i - 1) * 150;
tr.RectSize = { x: CARD_W, y: CARD_H };
tr.anchoredPosition = { x: sx, y: 0 };
tr.OffsetMin = { x: sx - CARD_W / 2, y: -CARD_H / 2 };
tr.OffsetMax = { x: sx + CARD_W / 2, y: CARD_H / 2 };
sp.ImageRUID = { DataId: cards[i - 1].frame };
sp.Type = 0;
sp.Color = WHITE;
sp.RaycastTarget = true;
const comps = card.jsonString['@components'];
if (!comps.some((c) => c['@type'] === 'MOD.Core.ButtonComponent')) {
comps.push(button());
}
if (!card.componentNames.includes('MOD.Core.ButtonComponent')) {
card.componentNames += ',MOD.Core.ButtonComponent';
}
if (!comps.some((c) => c['@type'] === 'MOD.Core.UITouchReceiveComponent')) {
comps.push({ '@type': 'MOD.Core.UITouchReceiveComponent', Enable: true });
}
if (!card.componentNames.includes('MOD.Core.UITouchReceiveComponent')) {
card.componentNames += ',MOD.Core.UITouchReceiveComponent';
}
card.jsonString.enable = true;
card.jsonString.visible = true;
const handLayout = cardFaceLayout(CARD_W);
const previewValues = { Cost: cards[i - 1].cost, Name: cards[i - 1].name, Desc: cards[i - 1].desc };
const children = handLayout.texts.map(([suffix, cfg]) => [suffix, { ...cfg, value: previewValues[suffix] }]);
for (const [suffix, cfg] of children) {
const path = `/ui/DefaultGroup/CardHand/Card${i}/${suffix}`;
const dOrder = suffix === 'Cost' ? 7 : suffix === 'Name' ? 6 : 8;
let child = byPath.get(path);
if (!child) {
child = entity({
id: guid('dck', i * 10 + children.findIndex(([s]) => s === suffix)),
path,
modelId: 'uitext',
entryId: 'UIText',
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
displayOrder: dOrder,
components: [
transform({ parentW: CARD_W, parentH: CARD_H, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: cfg.size, pos: cfg.pos }),
sprite({ color: TRANSPARENT }),
text({ value: cfg.value, fontSize: cfg.fontSize, bold: cfg.bold, color: cfg.color, dropShadow: cfg.dropShadow, outlineWidth: cfg.outlineWidth }),
],
});
ui.ContentProto.Entities.push(child);
byPath.set(path, child);
} else {
child.id = guid('dck', i * 10 + children.findIndex(([s]) => s === suffix));
child.jsonString.enable = true;
child.jsonString.visible = true;
child.jsonString.displayOrder = dOrder;
const ctr = child.jsonString['@components'].find((c) => c['@type'] === 'MOD.Core.UITransformComponent');
if (ctr) {
const pivot = { x: 0.5, y: 0.5 };
ctr.RectSize = cfg.size;
ctr.anchoredPosition = cfg.pos;
ctr.OffsetMin = { x: cfg.pos.x - pivot.x * cfg.size.x, y: cfg.pos.y - pivot.y * cfg.size.y };
ctr.OffsetMax = { x: cfg.pos.x + (1 - pivot.x) * cfg.size.x, y: cfg.pos.y + (1 - pivot.y) * cfg.size.y };
}
child.jsonString['@components'][2].Text = cfg.value;
child.jsonString['@components'][2].FontSize = cfg.fontSize;
child.jsonString['@components'][2].MaxSize = cfg.fontSize;
child.jsonString['@components'][2].FontColor = cfg.color;
child.jsonString['@components'][2].Bold = cfg.bold;
child.jsonString['@components'][2].DropShadow = cfg.dropShadow === true;
child.jsonString['@components'][2].DropShadowDistance = cfg.dropShadow === true ? 18 : 32;
child.jsonString['@components'][2].OutlineWidth = cfg.outlineWidth || 1;
}
}
// 프레임 이미지가 이름판·코스트판을 내장하므로 Art만 유지 (잔존 NamePlate/CostPlate는 upsertUi 초입에서 제거)
const frameKids = [
['Art', 5, handLayout.art, WHITE, 0],
];
for (const [suffix, dOrder, cfg, color, spriteType] of frameKids) {
const fPath = `/ui/DefaultGroup/CardHand/Card${i}/${suffix}`;
let fe = byPath.get(fPath);
if (!fe) {
fe = entity({
id: guid('dck', 200 + i * 10 + dOrder),
path: fPath,
modelId: 'uisprite',
entryId: 'UISprite',
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
displayOrder: dOrder,
components: [
transform({ parentW: CARD_W, parentH: CARD_H, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: cfg.size, pos: cfg.pos }),
sprite({ color, type: spriteType, raycast: false }),
],
});
ui.ContentProto.Entities.push(fe);
byPath.set(fPath, fe);
} else {
const ftr = fe.jsonString['@components'].find((c) => c['@type'] === 'MOD.Core.UITransformComponent');
if (ftr) {
ftr.RectSize = cfg.size;
ftr.anchoredPosition = cfg.pos;
ftr.OffsetMin = { x: cfg.pos.x - cfg.size.x / 2, y: cfg.pos.y - cfg.size.y / 2 };
ftr.OffsetMax = { x: cfg.pos.x + cfg.size.x / 2, y: cfg.pos.y + cfg.size.y / 2 };
}
}
}
}
emit('DeckHud', buildDeckHud());
emit('DeckInspectHud', buildDeckInspect());
emit('DeckAllHud', buildDeckAll());
emit('CombatHud', buildCombat());
emit('RewardHud', buildReward());
emit('MapHud', buildMap());
emit('ShopHud', buildShop());
emit('RestHud', buildRest());
// 유물 방 — 보물 상자 (P8)
emit('TreasureHud', buildTreasure());
// 전직 선택 (P9) — 보스 보상: 유물 vs 2차 전직
emit('JobChoiceHud', buildJobChoice());
emit('JobSelectHud', buildJobSelect());
const menu = [];
menu.push(entity({
id: guid('menu', 0),
path: '/ui/DefaultGroup/MainMenu',
modelId: 'uisprite',
entryId: 'UISprite',
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
displayOrder: 20,
components: [
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1920, y: 1080 }, pos: { x: 0, y: 0 }, align: ALIGN_CENTER }),
sprite({ color: { r: 0.06, g: 0.09, b: 0.13, a: 1 }, type: 1, raycast: true }),
],
}));
menu.push(entity({
id: guid('menu', 50),
path: '/ui/DefaultGroup/MainMenu/OpaqueBackdrop',
modelId: 'uisprite',
entryId: 'UISprite',
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
displayOrder: 0,
components: [
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1920, y: 1080 }, pos: { x: 0, y: 0 }, align: ALIGN_CENTER }),
sprite({ color: TRANSPARENT, type: 1, raycast: false }),
],
}));
menu.push(entity({
id: guid('menu', 1),
path: '/ui/DefaultGroup/MainMenu/Title',
modelId: 'uitext',
entryId: 'UIText',
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
displayOrder: 0,
components: [
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 720, y: 100 }, pos: { x: 0, y: 180 }, align: ALIGN_CENTER }),
sprite({ color: TRANSPARENT }),
text({ value: '슬레이 메이플', fontSize: 64, bold: true, color: GOLD, alignment: 0 }),
],
}));
menu.push(entity({
id: guid('menu', 2),
path: '/ui/DefaultGroup/MainMenu/Subtitle',
modelId: 'uitext',
entryId: 'UIText',
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
displayOrder: 1,
components: [
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 760, y: 48 }, pos: { x: 0, y: 104 }, align: ALIGN_CENTER }),
sprite({ color: TRANSPARENT }),
text({ value: '카드를 뽑고, 덱을 만들고, 첨탑을 오른다', fontSize: 24, color: { r: 0.82, g: 0.86, b: 0.9, a: 1 }, alignment: 0 }),
],
}));
menu.push(entity({
id: guid('menu', 3),
path: '/ui/DefaultGroup/MainMenu/NewGameButton',
modelId: 'uibutton',
entryId: 'UIButton',
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent',
displayOrder: 2,
components: [
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 260, y: 68 }, pos: { x: 0, y: -20 }, align: ALIGN_CENTER }),
sprite({ color: { r: 0.13, g: 0.15, b: 0.18, a: 1 }, type: 1, raycast: true }),
button(),
text({ value: '새 게임', fontSize: 30, bold: true, color: GOLD, alignment: 0 }),
],
}));
// 승천 선택 (P11): [-] 라벨 [+]
menu.push(entity({
id: guid('menu', 195),
path: '/ui/DefaultGroup/MainMenu/AscMinus',
modelId: 'uibutton',
entryId: 'UIButton',
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent',
displayOrder: 5,
components: [
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 52, y: 52 }, pos: { x: -170, y: -185 }, align: ALIGN_CENTER }),
sprite({ color: { r: 0.13, g: 0.15, b: 0.18, a: 1 }, type: 1, raycast: true }),
button(),
text({ value: '-', fontSize: 30, bold: true, color: GOLD, alignment: 4 }),
],
}));
menu.push(entity({
id: guid('menu', 196),
path: '/ui/DefaultGroup/MainMenu/AscLabel',
modelId: 'uitext',
entryId: 'UIText',
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
displayOrder: 6,
components: [
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 250, y: 40 }, pos: { x: 0, y: -185 }, align: ALIGN_CENTER }),
sprite({ color: TRANSPARENT }),
text({ value: '승천 0 / 해금 0', fontSize: 22, bold: true, color: { r: 0.85, g: 0.7, b: 0.95, a: 1 }, alignment: 4 }),
],
}));
menu.push(entity({
id: guid('menu', 197),
path: '/ui/DefaultGroup/MainMenu/AscPlus',
modelId: 'uibutton',
entryId: 'UIButton',
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent',
displayOrder: 7,
components: [
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 52, y: 52 }, pos: { x: 170, y: -185 }, align: ALIGN_CENTER }),
sprite({ color: { r: 0.13, g: 0.15, b: 0.18, a: 1 }, type: 1, raycast: true }),
button(),
text({ value: '+', fontSize: 30, bold: true, color: GOLD, alignment: 4 }),
],
}));
menu.push(entity({
id: guid('menu', 4),
path: '/ui/DefaultGroup/MainMenu/ContinueButton',
modelId: 'uibutton',
entryId: 'UIButton',
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent',
displayOrder: 3,
components: [
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 260, y: 58 }, pos: { x: 0, y: -100 }, align: ALIGN_CENTER }),
sprite({ color: { r: 0.1, g: 0.11, b: 0.13, a: 0.78 }, type: 1, raycast: false }),
button({ enabled: false }),
text({ value: '이어하기', fontSize: 24, bold: true, color: { r: 0.55, g: 0.58, b: 0.62, a: 1 }, alignment: 0 }),
],
}));
const select = [];
select.push(entity({
id: guid('menu', 100),
path: '/ui/DefaultGroup/CharacterSelectHud',
modelId: 'uisprite',
entryId: 'UISprite',
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
displayOrder: 21,
components: [
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1920, y: 1080 }, pos: { x: 0, y: 0 }, align: ALIGN_CENTER }),
sprite({ color: { r: 0.05, g: 0.07, b: 0.11, a: 1 }, type: 1, raycast: true }),
],
}));
select.push(entity({
id: guid('menu', 190),
path: '/ui/DefaultGroup/CharacterSelectHud/OpaqueBackdrop',
modelId: 'uisprite',
entryId: 'UISprite',
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
displayOrder: 0,
components: [
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 1920, y: 1080 }, pos: { x: 0, y: 0 }, align: ALIGN_CENTER }),
sprite({ color: TRANSPARENT, type: 1, raycast: false }),
],
}));
select.push(entity({
id: guid('menu', 101),
path: '/ui/DefaultGroup/CharacterSelectHud/Title',
modelId: 'uitext',
entryId: 'UIText',
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
displayOrder: 1,
components: [
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 760, y: 72 }, pos: { x: 0, y: 355 }, align: ALIGN_CENTER }),
sprite({ color: TRANSPARENT }),
text({ value: '\uCE90\uB9AD\uD130 \uC120\uD0DD', fontSize: 42, bold: true, color: GOLD, alignment: 0 }),
],
}));
select.push(entity({
id: guid('menu', 102),
path: '/ui/DefaultGroup/CharacterSelectHud/Status',
modelId: 'uitext',
entryId: 'UIText',
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
displayOrder: 2,
components: [
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 680, y: 44 }, pos: { x: 0, y: 298 }, align: ALIGN_CENTER }),
sprite({ color: TRANSPARENT }),
text({ value: '\uC804\uC0AC\uB97C \uC120\uD0DD\uD558\uACE0 \uC2DC\uC791\uD558\uC138\uC694', fontSize: 22, color: { r: 0.86, g: 0.9, b: 0.94, a: 1 }, alignment: 0 }),
],
}));
const classCards = [
{ key: 'Warrior', classId: 'warrior', label: '\uC804\uC0AC', desc: '\uAC15\uD55C \uACF5\uACA9\uACFC \uBC29\uC5B4', x: -360, enabled: true, tint: { r: 0.74, g: 0.32, b: 0.28, a: 1 } },
{ key: 'Thief', classId: 'bandit', label: '\uB3C4\uC801', desc: '\uB3C5\u00B7\uB2E8\uAC80\u00B7\uB4DC\uB85C\uC6B0', x: 0, enabled: true, tint: { r: 0.26, g: 0.5, b: 0.34, a: 1 } },
{ key: 'Mage', classId: 'magician', label: '\uB9C8\uBC95\uC0AC', desc: '\uB9C8\uBC95 \uC6D0\uAC70\uB9AC \uB51C\uB7EC', x: 360, enabled: true, tint: { r: 0.3, g: 0.4, b: 0.75, a: 1 } },
];
for (let i = 0; i < classCards.length; i++) {
const cls = classCards[i];
const base = `/ui/DefaultGroup/CharacterSelectHud/${cls.key}Button`;
select.push(entity({
id: guid('menu', 110 + i),
path: base,
modelId: 'uibutton',
entryId: 'UIButton',
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent',
displayOrder: 10 + i,
components: [
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 270, y: 330 }, pos: { x: cls.x, y: 40 }, align: ALIGN_CENTER }),
sprite({ color: cls.enabled ? { r: 0.16, g: 0.2, b: 0.26, a: 1 } : { r: 0.11, g: 0.12, b: 0.14, a: 1 }, type: 1, raycast: cls.enabled }),
button({ enabled: cls.enabled }),
],
}));
select.push(entity({
id: guid('menu', 200 + i),
path: `${base}/Art`,
modelId: 'uisprite',
entryId: 'UISprite',
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
displayOrder: 0,
components: [
transform({ parentW: 270, parentH: 330, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 258, y: 318 }, pos: { x: 0, y: 0 } }),
sprite({ dataId: CHARS.portraits[cls.classId], color: { r: 1, g: 1, b: 1, a: 1 }, type: 0, raycast: false }),
],
}));
select.push(entity({
id: guid('menu', 210 + i),
path: `${base}/NameBanner`,
modelId: 'uisprite',
entryId: 'UISprite',
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
displayOrder: 1,
components: [
transform({ parentW: 270, parentH: 330, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 258, y: 60 }, pos: { x: 0, y: -137 } }),
sprite({ color: { r: 0, g: 0, b: 0, a: 0.55 }, type: 1, raycast: false }),
],
}));
select.push(entity({
id: guid('menu', 120 + i),
path: `${base}/Name`,
modelId: 'uitext',
entryId: 'UIText',
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.TextComponent',
displayOrder: 2,
components: [
transform({ parentW: 270, parentH: 330, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 230, y: 54 }, pos: { x: 0, y: -137 } }),
sprite({ color: TRANSPARENT }),
text({ value: cls.label, fontSize: 34, bold: true, color: cls.enabled ? GOLD : { r: 0.55, g: 0.58, b: 0.62, a: 1 }, alignment: 4 }),
],
}));
if (!cls.enabled) {
select.push(entity({
id: guid('menu', 150 + i),
path: `${base}/LockBody`,
modelId: 'uisprite',
entryId: 'UISprite',
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
displayOrder: 3,
components: [
transform({ parentW: 270, parentH: 330, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 76, y: 58 }, pos: { x: 0, y: 4 } }),
sprite({ color: { r: 0.78, g: 0.69, b: 0.42, a: 1 }, type: 1 }),
],
}));
select.push(entity({
id: guid('menu', 160 + i),
path: `${base}/LockShackle`,
modelId: 'uisprite',
entryId: 'UISprite',
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent',
displayOrder: 4,
components: [
transform({ parentW: 270, parentH: 330, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 54, y: 42 }, pos: { x: 0, y: 48 } }),
sprite({ color: { r: 0.78, g: 0.69, b: 0.42, a: 1 }, type: 1 }),
],
}));
}
select.push(entity({
id: guid('menu', 170 + i),
path: `/ui/DefaultGroup/CharacterSelectHud/${cls.key}DeckButton`,
modelId: 'uibutton',
entryId: 'UIButton',
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent',
displayOrder: 18 + i,
components: [
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 160, y: 46 }, pos: { x: cls.x, y: -160 }, align: ALIGN_CENTER }),
sprite({ color: { r: 0.11, g: 0.13, b: 0.16, a: 1 }, type: 1, raycast: true }),
button({ enabled: cls.enabled }),
text({ value: '\uB371 \uBCF4\uAE30', fontSize: 20, bold: true, color: GOLD, alignment: 0 }),
],
}));
}
select.push(entity({
id: guid('menu', 180),
path: '/ui/DefaultGroup/CharacterSelectHud/StartButton',
modelId: 'uibutton',
entryId: 'UIButton',
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent',
displayOrder: 20,
components: [
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 220, y: 68 }, pos: { x: 720, y: -360 }, align: ALIGN_CENTER }),
sprite({ color: { r: 0.15, g: 0.2, b: 0.26, a: 1 }, type: 1, raycast: true }),
button(),
text({ value: '\uC2DC\uC791', fontSize: 30, bold: true, color: GOLD, alignment: 0 }),
],
}));
select.push(entity({
id: guid('menu', 230),
path: '/ui/DefaultGroup/CharacterSelectHud/BackButton',
modelId: 'uibutton',
entryId: 'UIButton',
componentNames: 'MOD.Core.UITransformComponent,MOD.Core.SpriteGUIRendererComponent,MOD.Core.ButtonComponent,MOD.Core.TextComponent',
displayOrder: 22,
components: [
transform({ parentW: 1920, parentH: 1080, anchor: { x: 0.5, y: 0.5 }, pivot: { x: 0.5, y: 0.5 }, size: { x: 180, y: 56 }, pos: { x: -800, y: 430 }, align: ALIGN_CENTER }),
sprite({ color: { r: 0.15, g: 0.2, b: 0.26, a: 1 }, type: 1, raycast: true }),
button(),
text({ value: '\u2190 \uB4A4\uB85C', fontSize: 26, bold: true, color: GOLD, alignment: 0 }),
],
}));
select[0].jsonString.enable = false;
emit('MainMenu', menu);
emit('CharacterSelectHud', select);
// ── LobbyHud — 반복 런의 허브. NPC 클릭으로 런시작/도감/영혼상점/게시판 ──
emit('LobbyHud', buildLobby());
// ── BoardHud — 게시판(공지/팁) ──
emit('BoardHud', buildBoard());
// ── SoulShopHud — 영혼 메타 상점 (Phase 9에서 해금 항목·구매 로직 채움) ──
emit('SoulShopHud', buildSoulShop());
for (const section of UI_APPEND_ORDER) {
const entities = uiSections.get(section);
if (entities == null) {
throw new Error(`[gen-slaydeck] missing generated UI section: ${section}`);
}
appendUiSection(ui, section, entities);
}
// 엔티티 id 유일성 검증 — 같은 id가 다른 path에 재배정되면 메이커 refresh 병합이 꼬임
const seenIds = new Map();
for (const e of ui.ContentProto.Entities) {
const prev = seenIds.get(e.id);
if (prev != null) throw new Error(`[gen-slaydeck] 엔티티 id 중복: ${e.id} (${prev}${e.path})`);
seenIds.set(e.id, e.path);
}
JSON.parse(JSON.stringify(ui));
writeFileSync(UI_FILE, JSON.stringify(ui, null, 2), 'utf8');
}
function prop(Type, Name, DefaultValue = 'nil') {
return { Type, DefaultValue, SyncDirection: 0, Attributes: [], Name };
}
function method(Name, Code, Arguments = [], ExecSpace = 0, ReturnType = 'void') {
return {
Return: { Type: ReturnType, DefaultValue: null, SyncDirection: 0, Attributes: [], Name: null },
Arguments,
Code,
Scope: 2,
ExecSpace,
Attributes: [],
Name,
};
}
function codeblock(id, name, properties, methods) {
return {
Id: '',
GameId: '',
EntryKey: `codeblock://${id}`,
ContentType: 'x-mod/codeblock',
Content: '',
Usage: 0,
UsePublish: 1,
UseService: 0,
CoreVersion: '26.5.0.0',
StudioVersion: '',
DynamicLoading: 0,
ContentProto: {
Use: 'Json',
Json: {
CoreVersion: { Major: 0, Minor: 2 },
ScriptVersion: { Major: 1, Minor: 0 },
Description: '',
Id: id,
Language: 1,
Name: name,
Type: 1,
Source: 0,
Target: null,
Properties: properties,
Methods: methods,
EntityEventHandlers: [],
},
},
};
}
function writeCodeblocks() {
const RUN_LENGTH = 5;
const GOLD_PER_WIN = 25;
const CARD_PRICE = 30;
const REST_HEAL = 30;
const RELIC_PRICE = 60;
const ACT_COUNT = 5;
const ACT_MAPS = ['map01', 'map02', 'map03', 'map04', 'map05'];
const LOBBY_MAP = 'lobby';
const LOBBY_SPAWN = 'Vector3(-5, 0.03, 0)'; // 정찰: map01 지면 좌측
const combat = codeblock('SlayDeckController', 'SlayDeckController', [
prop('any', 'DrawPile'),
prop('any', 'DiscardPile'),
prop('any', 'Hand'),
prop('number', 'Energy', '0'),
prop('number', 'MaxEnergy', '3'),
prop('number', 'Turn', '0'),
prop('number', 'TweenEventId', '0'),
prop('number', 'CardHoverTweenId', '0'),
prop('number', 'DmgPopSeq', '0'),
prop('any', 'EndTurnHandler'),
prop('any', 'NewGameHandler'),
prop('any', 'WarriorSelectHandler'),
prop('any', 'ThiefSelectHandler'),
prop('any', 'MageSelectHandler'),
prop('any', 'WarriorDeckHandler'),
prop('any', 'ThiefDeckHandler'),
prop('any', 'MageDeckHandler'),
prop('any', 'WarriorDeckTabHandler'),
prop('any', 'ThiefDeckTabHandler'),
prop('any', 'MageDeckTabHandler'),
prop('any', 'AscMinusHandler'),
prop('any', 'AscPlusHandler'),
prop('any', 'JobOpts'),
prop('any', 'Jobs'),
prop('number', 'AscensionLevel', '0'),
prop('number', 'AscensionUnlocked', '0'),
prop('any', 'StartGameHandler'),
prop('any', 'CharBackHandler'),
prop('string', 'SelectedClass', '""'),
prop('any', 'DrawPileHandler'),
prop('any', 'DiscardPileHandler'),
prop('any', 'DeckInspectCloseHandler'),
prop('any', 'AllDeckHandler'),
prop('any', 'AllDeckCloseHandler'),
prop('number', 'SoulPoints', '0'),
prop('boolean', 'LobbyBound', 'false'),
prop('number', 'LobbyTpTries', '0'),
prop('boolean', 'CodexMode', 'false'),
prop('any', 'CodexCards'),
prop('boolean', 'ClassDeckMode', 'false'),
prop('any', 'ClassDeckCards'),
prop('string', 'ClassDeckTitle', '""'),
prop('string', 'ClassDeckClass', '""'),
prop('any', 'SoulUnlocks'),
prop('any', 'SoulShopDef'),
prop('boolean', 'SoulShopBound', 'false'),
prop('string', 'DeckInspectKind', '""'),
prop('boolean', 'DeckAllOpen', 'false'),
prop('any', 'Cards'),
prop('any', 'CardFrames'),
prop('any', 'NodeIcons'),
prop('any', 'ClassToFrame'),
prop('number', 'PlayerHp', '0'),
prop('number', 'PlayerMaxHp', '80'),
prop('number', 'PlayerBlock', '0'),
prop('boolean', 'CombatOver', 'false'),
prop('any', 'Monsters'),
prop('any', 'Registered'),
prop('number', 'TargetIndex', '1'),
prop('any', 'RunDeck'),
prop('number', 'Gold', '0'),
prop('number', 'Floor', '0'),
prop('number', 'RunLength', String(RUN_LENGTH)),
prop('any', 'RewardChoices'),
prop('boolean', 'RunActive', 'false'),
prop('any', 'Enemies'),
prop('any', 'MapNodes'),
prop('any', 'MapStart'),
prop('string', 'CurrentNodeId', '""'),
prop('string', 'CurrentEnemyId', '""'),
prop('any', 'ShopChoices'),
prop('any', 'ShopBought'),
prop('any', 'Relics'),
prop('any', 'RunRelics'),
prop('any', 'RelicPool'),
prop('string', 'ShopRelic', '""'),
prop('boolean', 'ShopRelicBought', 'false'),
prop('number', 'DragSlot', '0'),
prop('number', 'DragTargetIndex', '0'),
prop('boolean', 'FxBusy', 'false'),
prop('boolean', 'TurnBusy', 'false'),
prop('number', 'PlayerStr', '0'),
prop('number', 'PlayerWeak', '0'),
prop('number', 'PlayerVuln', '0'),
prop('any', 'PlayerPowers'),
prop('any', 'Potions'),
prop('any', 'RunPotions'),
prop('number', 'PotionSlots', String(POTIONS.baseSlots)),
prop('string', 'ShopPotion', '""'),
prop('boolean', 'ShopPotionBought', 'false'),
prop('number', 'FightAttackCount', '0'),
prop('boolean', 'FirstHpLossDone', 'false'),
prop('number', 'ClayBlockNext', '0'),
prop('number', 'PotionMenuSlot', '0'),
prop('number', 'Depth', '0'),
prop('any', 'VisitedNodes'),
prop('boolean', 'ChestOpened', 'false'),
prop('string', 'PlayerJob', '""'),
prop('number', 'DiscardSelectRemaining', '0'),
prop('number', 'DiscardSelectTotal', '0'),
], [
method('OnBeginPlay', `${luaCardsTable(CARDS.cards)}
${luaFramesTable()}
${luaNodeIconsTable()}
${luaSoulShopTable(SOUL_UNLOCKS)}
self.SoulUnlocks = {}
self.SoulPoints = self.SoulPoints or 0
self:ShowLobby()
local lp = _UserService.LocalPlayer
if lp ~= nil then
self:ReqLoadAscension(lp.PlayerComponent.UserId)
self:ReqLoadSouls(lp.PlayerComponent.UserId)
end
_InputService:ConnectEvent(KeyDownEvent, function(e)
if e.key == KeyboardKey.LeftControl then
local lp2 = _UserService.LocalPlayer
if lp2 ~= nil and lp2.CurrentMapName == "${LOBBY_MAP}" and self.RunActive ~= true then
self:PlayerAttackMotion()
end
end
end)`),
method('ReqLoadAscension', `local ds = _DataStorageService:GetUserDataStorage(userId)
local errCode, value = ds:GetAndWait("ascensionUnlocked")
local n = 0
if errCode == 0 and value ~= nil and value ~= "" then
n = tonumber(value) or 0
end
self:RecvAscension(n, userId)`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'userId' }], 5),
method('RecvAscension', `self.AscensionUnlocked = n
if self.AscensionLevel > self.AscensionUnlocked then
self.AscensionLevel = self.AscensionUnlocked
end
self:RenderAscension()`, [
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'n' },
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'userId' },
], 6),
method('SaveAscension', `local ds = _DataStorageService:GetUserDataStorage(userId)
ds:SetAndWait("ascensionUnlocked", tostring(n))`, [
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'n' },
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'userId' },
], 5),
method('AdjustAscension', `local v = self.AscensionLevel + delta
if v < 0 then v = 0 end
if v > self.AscensionUnlocked then v = self.AscensionUnlocked end
self.AscensionLevel = v
self:RenderAscension()`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'delta' }]),
method('RenderAscension', `self:SetText("/ui/DefaultGroup/MainMenu/AscLabel", "승천 " .. string.format("%d", self.AscensionLevel) .. " / 해금 " .. string.format("%d", self.AscensionUnlocked))
self:SetText("/ui/DefaultGroup/LobbyHud/AscLabel", "승천 " .. string.format("%d", self.AscensionLevel) .. " / 해금 " .. string.format("%d", self.AscensionUnlocked))`),
method('AscHpMult', `local m = 1
if self.AscensionLevel >= 1 then m = m + 0.1 end
if self.AscensionLevel >= 6 then m = m + 0.1 end
return m`, [], 0, 'number'),
method('AscAtkMult', `local m = 1
if self.AscensionLevel >= 2 then m = m + 0.1 end
if self.AscensionLevel >= 7 then m = m + 0.1 end
return m`, [], 0, 'number'),
method('AscEliteBonus', `local b = 0
if self.AscensionLevel >= 4 then b = b + 0.2 end
if self.AscensionLevel >= 9 then b = b + 0.2 end
return b`, [], 0, 'number'),
method('AscGoldMult', `local m = 1
if self.AscensionLevel >= 5 then m = m - 0.25 end
if self.AscensionLevel >= 10 then m = m - 0.25 end
return m`, [], 0, 'number'),
method('AscStartHpPenalty', `local p = 0
if self.AscensionLevel >= 3 then p = p + 10 end
if self.AscensionLevel >= 8 then p = p + 10 end
return p`, [], 0, 'number'),
method('HideGameHud', `self:SetEntityEnabled("/ui/DefaultGroup/Button_Attack", false)
self:SetEntityEnabled("/ui/DefaultGroup/Button_Jump", false)
self:SetEntityEnabled("/ui/DefaultGroup/UIJoystick", false)
self:SetEntityEnabled("/ui/DefaultGroup/DeckHud", false)
self:SetEntityEnabled("/ui/DefaultGroup/CardHand", false)
self:SetEntityEnabled("/ui/DefaultGroup/CombatHud", false)
self:SetEntityEnabled("/ui/DefaultGroup/RewardHud", false)
self:SetEntityEnabled("/ui/DefaultGroup/MapHud", false)
self:SetEntityEnabled("/ui/DefaultGroup/ShopHud", false)
self:SetEntityEnabled("/ui/DefaultGroup/RestHud", false)
self:SetEntityEnabled("/ui/DefaultGroup/TreasureHud", false)
self:SetEntityEnabled("/ui/DefaultGroup/JobChoiceHud", false)
self:SetEntityEnabled("/ui/DefaultGroup/JobSelectHud", false)
self:SetEntityEnabled("/ui/DefaultGroup/DeckInspectHud", false)
self:SetEntityEnabled("/ui/DefaultGroup/DeckAllHud", false)
self:SetEntityEnabled("/ui/DefaultGroup/LobbyHud", false)
self:SetEntityEnabled("/ui/DefaultGroup/BoardHud", false)
self:SetEntityEnabled("/ui/DefaultGroup/SoulShopHud", false)`),
method('ShowState', `self:HideGameHud()
self:SetEntityEnabled("/ui/DefaultGroup/MainMenu", state == "menu")
self:SetEntityEnabled("/ui/DefaultGroup/CharacterSelectHud", state == "charselect")
self:SetEntityEnabled("/ui/DefaultGroup/LobbyHud", state == "lobby")
if state == "map" then
self:SetEntityEnabled("/ui/DefaultGroup/MapHud", true)
elseif state == "combat" then
self:SetEntityEnabled("/ui/DefaultGroup/CombatHud", true)
self:SetEntityEnabled("/ui/DefaultGroup/DeckHud", true)
self:SetEntityEnabled("/ui/DefaultGroup/CardHand", true)
elseif state == "shop" then
self:SetEntityEnabled("/ui/DefaultGroup/ShopHud", true)
elseif state == "rest" then
self:SetEntityEnabled("/ui/DefaultGroup/RestHud", true)
elseif state == "treasure" then
self:SetEntityEnabled("/ui/DefaultGroup/TreasureHud", true)
end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'state' }]),
method('ShowMainMenu', `self.SelectedClass = ""
self:RenderAscension()
self:ShowState("menu")
self:SetText("/ui/DefaultGroup/MainMenu/Title", "메이플 덱 어드벤처")
self:SetText("/ui/DefaultGroup/MainMenu/Subtitle", "캐릭터를 고르고 덱을 만들어 모험을 시작하세요")
self:SetText("/ui/DefaultGroup/MainMenu/NewGameButton", "새 게임")
self:BindMenuButtons()`),
method('BindMenuButtons', `local buttonEntity = _EntityService:GetEntityByPath("/ui/DefaultGroup/MainMenu/NewGameButton")
if buttonEntity ~= nil and buttonEntity.ButtonComponent ~= nil then
if self.NewGameHandler ~= nil then
buttonEntity:DisconnectEvent(ButtonClickEvent, self.NewGameHandler)
self.NewGameHandler = nil
end
self.NewGameHandler = buttonEntity:ConnectEvent(ButtonClickEvent, function() self:ShowCharacterSelect() end)
end
local warrior = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/WarriorButton")
if warrior ~= nil and warrior.ButtonComponent ~= nil then
if self.WarriorSelectHandler ~= nil then
warrior:DisconnectEvent(ButtonClickEvent, self.WarriorSelectHandler)
self.WarriorSelectHandler = nil
end
self.WarriorSelectHandler = warrior:ConnectEvent(ButtonClickEvent, function() self:SelectClass("warrior") end)
end
local thief = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/ThiefButton")
if thief ~= nil and thief.ButtonComponent ~= nil then
if self.ThiefSelectHandler ~= nil then
thief:DisconnectEvent(ButtonClickEvent, self.ThiefSelectHandler)
self.ThiefSelectHandler = nil
end
self.ThiefSelectHandler = thief:ConnectEvent(ButtonClickEvent, function() self:SelectClass("bandit") end)
end
local mage = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/MageButton")
if mage ~= nil and mage.ButtonComponent ~= nil then
if self.MageSelectHandler ~= nil then
mage:DisconnectEvent(ButtonClickEvent, self.MageSelectHandler)
self.MageSelectHandler = nil
end
self.MageSelectHandler = mage:ConnectEvent(ButtonClickEvent, function() self:SelectClass("magician") end)
end
local warriorDeck = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/WarriorDeckButton")
if warriorDeck ~= nil and warriorDeck.ButtonComponent ~= nil then
if self.WarriorDeckHandler ~= nil then
warriorDeck:DisconnectEvent(ButtonClickEvent, self.WarriorDeckHandler)
self.WarriorDeckHandler = nil
end
self.WarriorDeckHandler = warriorDeck:ConnectEvent(ButtonClickEvent, function() self:OpenClassDeck("warrior") end)
end
local thiefDeck = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/ThiefDeckButton")
if thiefDeck ~= nil and thiefDeck.ButtonComponent ~= nil then
if self.ThiefDeckHandler ~= nil then
thiefDeck:DisconnectEvent(ButtonClickEvent, self.ThiefDeckHandler)
self.ThiefDeckHandler = nil
end
self.ThiefDeckHandler = thiefDeck:ConnectEvent(ButtonClickEvent, function() self:OpenClassDeck("bandit") end)
end
local mageDeck = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/MageDeckButton")
if mageDeck ~= nil and mageDeck.ButtonComponent ~= nil then
if self.MageDeckHandler ~= nil then
mageDeck:DisconnectEvent(ButtonClickEvent, self.MageDeckHandler)
self.MageDeckHandler = nil
end
self.MageDeckHandler = mageDeck:ConnectEvent(ButtonClickEvent, function() self:OpenClassDeck("magician") end)
end
local allDeckClose = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud/Close")
if allDeckClose ~= nil and allDeckClose.ButtonComponent ~= nil then
if self.AllDeckCloseHandler ~= nil then
allDeckClose:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler)
self.AllDeckCloseHandler = nil
end
self.AllDeckCloseHandler = allDeckClose:ConnectEvent(ButtonClickEvent, function() self:CloseAllDeck() end)
end
self:BindClassDeckTabs()
local start = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/StartButton")
if start ~= nil and start.ButtonComponent ~= nil then
if self.StartGameHandler ~= nil then
start:DisconnectEvent(ButtonClickEvent, self.StartGameHandler)
self.StartGameHandler = nil
end
self.StartGameHandler = start:ConnectEvent(ButtonClickEvent, function() self:StartNewGame() end)
end
local charBack = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/BackButton")
if charBack ~= nil and charBack.ButtonComponent ~= nil then
if self.CharBackHandler ~= nil then
charBack:DisconnectEvent(ButtonClickEvent, self.CharBackHandler)
self.CharBackHandler = nil
end
self.CharBackHandler = charBack:ConnectEvent(ButtonClickEvent, function() self:ShowLobby() end)
end
local ascMinus = _EntityService:GetEntityByPath("/ui/DefaultGroup/MainMenu/AscMinus")
if ascMinus ~= nil and ascMinus.ButtonComponent ~= nil then
if self.AscMinusHandler ~= nil then
ascMinus:DisconnectEvent(ButtonClickEvent, self.AscMinusHandler)
self.AscMinusHandler = nil
end
self.AscMinusHandler = ascMinus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(-1) end)
end
local ascPlus = _EntityService:GetEntityByPath("/ui/DefaultGroup/MainMenu/AscPlus")
if ascPlus ~= nil and ascPlus.ButtonComponent ~= nil then
if self.AscPlusHandler ~= nil then
ascPlus:DisconnectEvent(ButtonClickEvent, self.AscPlusHandler)
self.AscPlusHandler = nil
end
self.AscPlusHandler = ascPlus:ConnectEvent(ButtonClickEvent, function() self:AdjustAscension(1) end)
end`),
method('ShowLobby', `self.SelectedClass = ""
self:RenderAscension()
self:RenderSoulLabel()
self:ShowState("lobby")
self:SetEntityEnabled("/ui/DefaultGroup/BoardHud", false)
self:SetEntityEnabled("/ui/DefaultGroup/SoulShopHud", false)
self:BindLobbyButtons()
self:BindMenuButtons()
self:GoLobbyMap()`),
method('GoLobbyMap', `self.LobbyTpTries = 0
local eventId = 0
local function go()
self.LobbyTpTries = self.LobbyTpTries + 1
local lp = _UserService.LocalPlayer
if lp ~= nil then
if lp.CurrentMapName ~= "${LOBBY_MAP}" then
_TeleportService:TeleportToMapPosition(lp, ${LOBBY_SPAWN}, "${LOBBY_MAP}")
end
_TimerService:ClearTimer(eventId)
elseif self.LobbyTpTries > 50 then
_TimerService:ClearTimer(eventId)
end
end
eventId = _TimerService:SetTimerRepeat(go, 0.1)`),
method('OnLobbyNpcInteract', `if self.RunActive == true then
return
end
if id == "run" then
self:ShowCharacterSelect()
elseif id == "codex" then
self:ShowCodex()
elseif id == "shop" then
self:ShowSoulShop()
elseif id == "board" then
self:ShowBoard()
end`, [{ Type: 'string', DefaultValue: '""', SyncDirection: 0, Attributes: [], Name: 'id' }]),
method('RenderSoulLabel', `local s = self.SoulPoints or 0
self:SetText("/ui/DefaultGroup/LobbyHud/SoulLabel", "영혼 " .. string.format("%d", s))
self:SetText("/ui/DefaultGroup/SoulShopHud/Souls", "영혼 " .. string.format("%d", s))`),
method('BindLobbyButtons', `if self.LobbyBound == true then
return
end
self.LobbyBound = true
local function bindClick(path, fn)
local e = _EntityService:GetEntityByPath(path)
if e ~= nil and e.ButtonComponent ~= nil then
e:ConnectEvent(ButtonClickEvent, fn)
end
end
bindClick("/ui/DefaultGroup/LobbyHud/AscMinus", function() self:AdjustAscension(-1) end)
bindClick("/ui/DefaultGroup/LobbyHud/AscPlus", function() self:AdjustAscension(1) end)
bindClick("/ui/DefaultGroup/BoardHud/Close", function() self:CloseBoard() end)
bindClick("/ui/DefaultGroup/SoulShopHud/Close", function() self:CloseSoulShop() end)`),
method('ShowCodex', `self.CodexMode = true
self.ClassDeckMode = true
local close = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud/Close")
if close ~= nil and close.ButtonComponent ~= nil then
if self.AllDeckCloseHandler ~= nil then
close:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler)
end
self.AllDeckCloseHandler = close:ConnectEvent(ButtonClickEvent, function() self:CloseAllDeck() end)
end
self:BindClassDeckTabs()
self:SetEntityEnabled("/ui/DefaultGroup/LobbyHud", false)
self:SetClassDeckTab("warrior")
local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud")
if hud ~= nil then
hud.Enable = true
end
self:RenderAllDeck()`),
method('ShowBoard', `self:SetEntityEnabled("/ui/DefaultGroup/BoardHud", true)`),
method('CloseBoard', `self:SetEntityEnabled("/ui/DefaultGroup/BoardHud", false)`),
method('ShowSoulShop', `self:RenderSoulLabel()
self:RenderSoulShop()
self:BindSoulShopButtons()
self:SetEntityEnabled("/ui/DefaultGroup/SoulShopHud", true)`),
method('CloseSoulShop', `self:SetEntityEnabled("/ui/DefaultGroup/SoulShopHud", false)`),
method('ReqLoadSouls', `local ds = _DataStorageService:GetUserDataStorage(userId)
local e1, pts = ds:GetAndWait("soulPoints")
local e2, unl = ds:GetAndWait("soulUnlocks")
local p = 0
if e1 == 0 and pts ~= nil and pts ~= "" then p = tonumber(pts) or 0 end
local u = ""
if e2 == 0 and unl ~= nil then u = unl end
self:RecvSouls(p, u, userId)`, [{ Type: "string", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "userId" }], 5),
method('RecvSouls', `self.SoulPoints = p
self.SoulUnlocks = {}
if u ~= nil and u ~= "" then
for key in string.gmatch(u, "([^,]+)") do
self.SoulUnlocks[key] = true
end
end
self:RenderSoulLabel()`, [{ Type: "number", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "p" }, { Type: "string", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "u" }, { Type: "string", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "userId" }], 6),
method('SaveSouls', `local ds = _DataStorageService:GetUserDataStorage(userId)
ds:SetAndWait("soulPoints", tostring(p))
ds:SetAndWait("soulUnlocks", u)`, [{ Type: "number", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "p" }, { Type: "string", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "u" }, { Type: "string", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "userId" }], 5),
method('SerializeUnlocks', `local parts = {}
if self.SoulUnlocks ~= nil then
for k, v in pairs(self.SoulUnlocks) do
if v == true then table.insert(parts, k) end
end
end
return table.concat(parts, ",")`, [], 0, 'string'),
method('AwardSouls', `self.SoulPoints = (self.SoulPoints or 0) + n
local lp = _UserService.LocalPlayer
if lp ~= nil then
self:SaveSouls(self.SoulPoints, self:SerializeUnlocks(), lp.PlayerComponent.UserId)
end
self:RenderSoulLabel()`, [{ Type: "number", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "n" }]),
method('BuySoulUnlock', `local d = nil
if self.SoulShopDef ~= nil then d = self.SoulShopDef[slot] end
if d == nil then return end
if self.SoulUnlocks ~= nil and self.SoulUnlocks[d.key] == true then
self:Toast("이미 보유 중입니다")
return
end
if (self.SoulPoints or 0) < d.cost then
self:Toast("영혼이 부족합니다")
return
end
self.SoulPoints = self.SoulPoints - d.cost
if self.SoulUnlocks == nil then self.SoulUnlocks = {} end
self.SoulUnlocks[d.key] = true
local lp = _UserService.LocalPlayer
if lp ~= nil then
self:SaveSouls(self.SoulPoints, self:SerializeUnlocks(), lp.PlayerComponent.UserId)
end
self:Toast(d.name .. " 해금!")
self:RenderSoulLabel()
self:RenderSoulShop()`, [{ Type: "number", DefaultValue: null, SyncDirection: 0, Attributes: [], Name: "slot" }]),
method('RenderSoulShop', `local defs = self.SoulShopDef or {}
for i = 1, 4 do
local base = "/ui/DefaultGroup/SoulShopHud/Item" .. tostring(i)
local d = defs[i]
if d == nil then
self:SetEntityEnabled(base, false)
else
self:SetEntityEnabled(base, true)
self:SetText(base .. "/Name", d.name)
self:SetText(base .. "/Desc", d.desc)
local owned = self.SoulUnlocks ~= nil and self.SoulUnlocks[d.key] == true
if owned then
self:SetText(base .. "/Status", "보유 중")
elseif (self.SoulPoints or 0) >= d.cost then
self:SetText(base .. "/Status", tostring(d.cost) .. " 영혼 · 구매")
else
self:SetText(base .. "/Status", tostring(d.cost) .. " 영혼 · 부족")
end
end
end`),
method('BindSoulShopButtons', `if self.SoulShopBound == true then
return
end
self.SoulShopBound = true
for i = 1, 4 do
local idx = i
local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/SoulShopHud/Item" .. tostring(i))
if e ~= nil and e.ButtonComponent ~= nil then
e:ConnectEvent(ButtonClickEvent, function() self:BuySoulUnlock(idx) end)
end
end`),
method('ApplySoulUnlocks', `if self.SoulUnlocks == nil then return end
if self.SoulUnlocks["meso"] == true then self.Gold = self.Gold + 60 end
if self.SoulUnlocks["hp"] == true then
self.PlayerMaxHp = self.PlayerMaxHp + 15
self.PlayerHp = self.PlayerMaxHp
end
if self.SoulUnlocks["trim"] == true then
for i = 1, #self.RunDeck do
local cid = self.RunDeck[i]
if cid == "Defend" or cid == "MagicGuard" or cid == "DarkSight" then
table.remove(self.RunDeck, i)
break
end
end
end
if self.SoulUnlocks["relic"] == true then
local nid = self:PickNewRelic()
if nid ~= "" then self:AddRelic(nid) end
end`),
method('ShowCharacterSelect', `self.SelectedClass = ""
self:ShowState("charselect")
self:RenderCharacterSelect()`),
method('SelectClass', `self.SelectedClass = className
self:RenderCharacterSelect()`, [
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'className' },
]),
method('RenderCharacterSelect', `local warrior = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/WarriorButton")
if warrior ~= nil and warrior.SpriteGUIRendererComponent ~= nil then
if self.SelectedClass == "warrior" then
warrior.SpriteGUIRendererComponent.Color = Color(1, 0.82, 0.3, 1)
else
warrior.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)
end
end
local mage = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/MageButton")
if mage ~= nil and mage.SpriteGUIRendererComponent ~= nil then
if self.SelectedClass == "magician" then
mage.SpriteGUIRendererComponent.Color = Color(1, 0.82, 0.3, 1)
else
mage.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)
end
end
local thief = _EntityService:GetEntityByPath("/ui/DefaultGroup/CharacterSelectHud/ThiefButton")
if thief ~= nil and thief.SpriteGUIRendererComponent ~= nil then
if self.SelectedClass == "bandit" then
thief.SpriteGUIRendererComponent.Color = Color(1, 0.82, 0.3, 1)
else
thief.SpriteGUIRendererComponent.Color = Color(0.16, 0.2, 0.26, 1)
end
end
if self.SelectedClass == "warrior" then
self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "전사 선택됨")
elseif self.SelectedClass == "bandit" then
self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "도적 선택됨")
elseif self.SelectedClass == "magician" then
self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "마법사 선택됨")
else
self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "직업을 선택하고 시작하세요")
end`),
method('StartNewGame', `if self.SelectedClass ~= "warrior" and self.SelectedClass ~= "bandit" and self.SelectedClass ~= "magician" then
self:SetText("/ui/DefaultGroup/CharacterSelectHud/Status", "직업을 먼저 선택하세요")
return
end
self:StartRun()`),
method('SetEntityEnabled', `local e = _EntityService:GetEntityByPath(path)
if e ~= nil then
e.Enable = enabled
end`, [
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'path' },
{ Type: 'boolean', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'enabled' },
]),
method('StartRun', `if self.SelectedClass == "magician" then
self.PlayerMaxHp = ${CLASSES.magician.maxHp}
self.RunDeck = { ${CARDS.starterDecks.magician.map(luaStr).join(', ')} }
elseif self.SelectedClass == "bandit" then
self.PlayerMaxHp = ${CLASSES.bandit.maxHp}
self.RunDeck = { ${CARDS.starterDecks.bandit.map(luaStr).join(', ')} }
else
self.PlayerMaxHp = ${CLASSES.warrior.maxHp}
self.RunDeck = { ${CARDS.starterDecks.warrior.map(luaStr).join(', ')} }
end
self.PlayerMaxHp = self.PlayerMaxHp - self:AscStartHpPenalty()
self.PlayerHp = self.PlayerMaxHp
self.Gold = 0
self.Floor = 1
self.RunLength = ${ACT_COUNT}
self.RunActive = true
self.RunRelics = {}
self.RunPotions = {}
self.PotionSlots = ${POTIONS.baseSlots}
${luaPotionsTable(POTIONS.potions)}
${luaRelicsTable(RELICS.relics)}
self.RelicPool = { ${RELICS.relicPool.map(luaStr).join(', ')} }
${luaEnemiesTable(ENEMIES.enemies)}
self.CurrentNodeId = ""
self.CurrentEnemyId = ""
self.PlayerJob = ""
${luaJobsTable(JOBS)}
${luaFramesTable()}
${luaNodeIconsTable()}
self:GenerateMap()
self:BindButtons()
self:AddRelic("${RELICS.startingRelic}")
self:ApplySoulUnlocks()
self:RenderPotions()
self:TeleportToActMap()
self:ShowMap()`),
method('KickCombatCamera', `local cam = nil
local lp = _UserService.LocalPlayer
if lp ~= nil then cam = lp.CameraComponent end
if cam == nil then cam = _CameraService:GetCurrentCameraComponent() end
if cam ~= nil then cam.ConfineCameraArea = false end
_TimerService:SetTimerOnce(function()
local cc = nil
local lp2 = _UserService.LocalPlayer
if lp2 ~= nil then cc = lp2.CameraComponent end
if cc == nil then cc = _CameraService:GetCurrentCameraComponent() end
if cc ~= nil then
cc.ZoomRatio = ${CAM.zoomRatio}
cc.CameraOffset = Vector2(${CAM.cameraOffsetX}, ${CAM.cameraOffsetY})
cc.ScreenOffset = Vector2(${CAM.screenOffsetX}, ${CAM.screenOffsetY})
cc.ConfineCameraArea = true
end
end, 0.2)`),
method('StartCombat', `self:ShowState("combat")
self:KickCombatCamera()
self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/Result", false)
self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/PotionMenu", false)
self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/TooltipBox", false)
self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/DiscardPrompt", false)
self:SetText("/ui/DefaultGroup/CombatHud/PlayerPanel/Name", self:JobLabel())
self.MaxEnergy = 3
self.Turn = 0
self.PlayerBlock = 0
self.PlayerStr = 0
self.PlayerWeak = 0
self.PlayerVuln = 0
self.PlayerPowers = {}
self.FightAttackCount = 0
self.DmgPopSeq = 0
self.FirstHpLossDone = false
self.ClayBlockNext = 0
self.DiscardSelectRemaining = 0
self.DiscardSelectTotal = 0
self.CombatOver = false
self.DiscardPile = {}
self.Hand = {}
${luaCardsTable(CARDS.cards)}
self.DrawPile = {}
for i = 1, #self.RunDeck do
self.DrawPile[i] = self.RunDeck[i]
end
self:Shuffle(self.DrawPile)
self:BuildMonsters()
self:RenderCombat()
self:StartPlayerTurn()
self:ApplyRelics("combatStart")
self:RenderCombat()`),
method('RegisterMonster', `if self.Registered == nil then
self.Registered = {}
end
local g = group
if g == nil or g == "" then g = "combat" end
local mp = mapName
if mp == nil then mp = "" end
table.insert(self.Registered, { entity = monster, enemyId = enemyId, group = g, map = mp })`, [
{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'monster' },
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'enemyId' },
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'group' },
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'mapName' },
]),
method('BuildMonsters', `self.Monsters = {}
local g = "combat"
local node = self.MapNodes[self.CurrentNodeId]
if node ~= nil and node.type ~= nil then g = node.type end
local pmap = ""
local lp = _UserService.LocalPlayer
if lp ~= nil and lp.CurrentMapName ~= nil then pmap = lp.CurrentMapName end
local reg = self.Registered or {}
for i = 1, #reg do
if reg[i].entity ~= nil and isvalid(reg[i].entity) then
reg[i].entity:SetVisible(false)
end
end
local byGroup = {}
for i = 1, #reg do
local r = reg[i]
if r.entity ~= nil and isvalid(r.entity) and (r.map == nil or r.map == "" or pmap == "" or r.map == pmap) then
local gg = r.group
if gg == nil or gg == "" then gg = "combat" end
if byGroup[gg] == nil then byGroup[gg] = {} end
local x = 0
if r.entity.TransformComponent ~= nil then
x = r.entity.TransformComponent.WorldPosition.x
end
table.insert(byGroup[gg], { entity = r.entity, enemyId = r.enemyId, x = x })
end
end
-- 노드 타입별 랜덤 구성: 일반 1~3 / 엘리트 1+일반0~2 / 보스 1
local chosen = {}
local function takeFrom(key, k)
local src = byGroup[key] or {}
local pool = {}
for i = 1, #src do pool[i] = src[i] end
self:Shuffle(pool)
local taken = 0
for i = 1, #pool do
if taken >= k then break end
table.insert(chosen, pool[i])
taken = taken + 1
end
end
if g == "boss" then
takeFrom("boss", 1)
elseif g == "elite" then
takeFrom("elite", 1)
takeFrom("combat", math.random(0, 2))
else
takeFrom("combat", math.random(1, 3))
end
if #chosen == 0 then takeFrom(g, 1) end
if #chosen == 0 then takeFrom("combat", 1) end
table.sort(chosen, function(a, b) return a.x < b.x end)
local mult = 1 + (self.Floor - 1) * 0.45
if g == "elite" or g == "boss" then
mult = mult + self:AscEliteBonus()
end
local n = #chosen
if n > ${MAX_MONSTERS} then n = ${MAX_MONSTERS} end
for i = 1, n do
local item = chosen[i]
local e = self.Enemies[item.enemyId]
if e == nil then e = { name = item.enemyId, maxHp = 10, intents = { { kind = "Attack", value = 5 } } } end
local intents = {}
for k = 1, #e.intents do
local v = e.intents[k].value or 0
if e.intents[k].kind == "Attack" then
v = math.floor(v * mult * self:AscAtkMult())
elseif e.intents[k].kind ~= "Debuff" then
v = math.floor(v * mult)
end
intents[k] = { kind = e.intents[k].kind, value = v, effect = e.intents[k].effect, card = e.intents[k].card, count = e.intents[k].count }
end
local maxHp = math.floor(e.maxHp * mult * self:AscHpMult())
local hitClip = nil
local standClip = nil
if item.entity.StateAnimationComponent ~= nil then
pcall(function()
hitClip = item.entity.StateAnimationComponent.ActionSheet["hit"]
standClip = item.entity.StateAnimationComponent.ActionSheet["stand"]
end)
end
local startIdx = 1
if #intents > 0 then startIdx = math.random(1, #intents) end
self.Monsters[i] = { entity = item.entity, enemyId = item.enemyId, name = e.name,
hp = maxHp, maxHp = maxHp, block = 0, str = 0, weak = 0, vuln = 0, poison = 0,
hitClip = hitClip, standClip = standClip, motionBusy = false,
intents = intents, intentIdx = startIdx, alive = true, slot = i }
self:ReviveMonsterEntity(item.entity)
self:PositionMonsterSlot(i)
end
self.TargetIndex = 1`),
method('ReviveMonsterEntity', `if monster == nil or not isvalid(monster) then
return
end
monster:SetEnable(true)
monster:SetVisible(true)`, [{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'monster' }]),
method('Shuffle', `if list == nil then
\treturn
end
for i = #list, 2, -1 do
\tlocal j = math.random(1, i)
\tlist[i], list[j] = list[j], list[i]
end`, [{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'list' }]),
method('BindButtons', `local endTurn = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckHud/EndTurnButton")
if endTurn ~= nil and endTurn.ButtonComponent ~= nil then
if self.EndTurnHandler ~= nil then
endTurn:DisconnectEvent(ButtonClickEvent, self.EndTurnHandler)
self.EndTurnHandler = nil
end
self.EndTurnHandler = endTurn:ConnectEvent(ButtonClickEvent, function() self:EndPlayerTurn() end)
end
local drawPile = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckHud/DrawPile")
if drawPile ~= nil and drawPile.ButtonComponent ~= nil then
if self.DrawPileHandler ~= nil then
drawPile:DisconnectEvent(ButtonClickEvent, self.DrawPileHandler)
self.DrawPileHandler = nil
end
self.DrawPileHandler = drawPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect("draw") end)
end
local discardPile = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckHud/DiscardPile")
if discardPile ~= nil and discardPile.ButtonComponent ~= nil then
if self.DiscardPileHandler ~= nil then
discardPile:DisconnectEvent(ButtonClickEvent, self.DiscardPileHandler)
self.DiscardPileHandler = nil
end
self.DiscardPileHandler = discardPile:ConnectEvent(ButtonClickEvent, function() self:OpenDeckInspect("discard") end)
end
local inspectClose = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckInspectHud/Close")
if inspectClose ~= nil and inspectClose.ButtonComponent ~= nil then
if self.DeckInspectCloseHandler ~= nil then
inspectClose:DisconnectEvent(ButtonClickEvent, self.DeckInspectCloseHandler)
self.DeckInspectCloseHandler = nil
end
self.DeckInspectCloseHandler = inspectClose:ConnectEvent(ButtonClickEvent, function() self:CloseDeckInspect() end)
end
local allDeckButton = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/TopBar/AllDeckButton")
if allDeckButton ~= nil and allDeckButton.ButtonComponent ~= nil then
if self.AllDeckHandler ~= nil then
allDeckButton:DisconnectEvent(ButtonClickEvent, self.AllDeckHandler)
self.AllDeckHandler = nil
end
self.AllDeckHandler = allDeckButton:ConnectEvent(ButtonClickEvent, function() self:OpenAllDeck() end)
end
local allDeckClose = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud/Close")
if allDeckClose ~= nil and allDeckClose.ButtonComponent ~= nil then
if self.AllDeckCloseHandler ~= nil then
allDeckClose:DisconnectEvent(ButtonClickEvent, self.AllDeckCloseHandler)
self.AllDeckCloseHandler = nil
end
self.AllDeckCloseHandler = allDeckClose:ConnectEvent(ButtonClickEvent, function() self:CloseAllDeck() end)
end
self:BindClassDeckTabs()
for i = 1, 10 do
local cardEntity = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(i))
if cardEntity ~= nil and cardEntity.UITouchReceiveComponent ~= nil then
local cardPath = "/ui/DefaultGroup/CardHand/Card" .. tostring(i)
cardEntity:ConnectEvent(UITouchEnterEvent, function() self:SetCardHover(cardPath, true) end)
cardEntity:ConnectEvent(UITouchExitEvent, function() self:SetCardHover(cardPath, false) end)
cardEntity:ConnectEvent(UITouchBeginDragEvent, function(ev) self:OnCardDragBegin(i) end)
cardEntity:ConnectEvent(UITouchDragEvent, function(ev) self:OnCardDrag(i, ev.TouchPoint) end)
cardEntity:ConnectEvent(UITouchEndDragEvent, function(ev) self:OnCardDragEnd(i, ev.TouchPoint) end)
cardEntity:ConnectEvent(UITouchEnterEvent, function() self:HoverCard(i) end)
cardEntity:ConnectEvent(UITouchExitEvent, function() self:UnhoverCard(i) end)
if cardEntity.ButtonComponent ~= nil then
cardEntity:ConnectEvent(ButtonClickEvent, function() self:OnCardButton(i) end)
end
end
end
for i = 1, 3 do
local rc = _EntityService:GetEntityByPath("/ui/DefaultGroup/RewardHud/Reward" .. tostring(i))
if rc ~= nil and rc.ButtonComponent ~= nil then
rc:ConnectEvent(ButtonClickEvent, function() self:PickReward(i) end)
if rc.UITouchReceiveComponent ~= nil then
local cardPath = "/ui/DefaultGroup/RewardHud/Reward" .. tostring(i)
rc:ConnectEvent(UITouchEnterEvent, function() self:SetCardHover(cardPath, true) end)
rc:ConnectEvent(UITouchExitEvent, function() self:SetCardHover(cardPath, false) end)
end
end
end
local skip = _EntityService:GetEntityByPath("/ui/DefaultGroup/RewardHud/Skip")
if skip ~= nil and skip.ButtonComponent ~= nil then
skip:ConnectEvent(ButtonClickEvent, function() self:PickReward(0) end)
end
local mapNodeIds = {}
for r = 1, ${MAP_ROWS} do
for c = 1, ${MAP_COLS} do
table.insert(mapNodeIds, "r" .. tostring(r) .. "c" .. tostring(c))
end
end
table.insert(mapNodeIds, "boss")
for i = 1, #mapNodeIds do
local nid = mapNodeIds[i]
local mn = _EntityService:GetEntityByPath("/ui/DefaultGroup/MapHud/Node_" .. nid)
if mn ~= nil and mn.ButtonComponent ~= nil then
mn:ConnectEvent(ButtonClickEvent, function() self:PickNode(nid) end)
end
end
for i = 1, 3 do
local sc = _EntityService:GetEntityByPath("/ui/DefaultGroup/ShopHud/Card" .. tostring(i))
if sc ~= nil and sc.ButtonComponent ~= nil then
sc:ConnectEvent(ButtonClickEvent, function() self:BuyCard(i) end)
if sc.UITouchReceiveComponent ~= nil then
local cardPath = "/ui/DefaultGroup/ShopHud/Card" .. tostring(i)
sc:ConnectEvent(UITouchEnterEvent, function() self:SetCardHover(cardPath, true) end)
sc:ConnectEvent(UITouchExitEvent, function() self:SetCardHover(cardPath, false) end)
end
end
end
local shopLeave = _EntityService:GetEntityByPath("/ui/DefaultGroup/ShopHud/Leave")
if shopLeave ~= nil and shopLeave.ButtonComponent ~= nil then
shopLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)
end
local shopRelic = _EntityService:GetEntityByPath("/ui/DefaultGroup/ShopHud/Relic")
if shopRelic ~= nil and shopRelic.ButtonComponent ~= nil then
shopRelic:ConnectEvent(ButtonClickEvent, function() self:BuyRelic() end)
end
local restLeave = _EntityService:GetEntityByPath("/ui/DefaultGroup/RestHud/Leave")
if restLeave ~= nil and restLeave.ButtonComponent ~= nil then
restLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)
end
for i = 1, ${MAX_MONSTERS} do
local ms = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(i))
if ms ~= nil and ms.ButtonComponent ~= nil then
ms:ConnectEvent(ButtonClickEvent, function() self:SetTarget(i) end)
end
end
for i = 1, 10 do
local rs = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/TopBar/RelicSlot" .. tostring(i))
if rs ~= nil and rs.UITouchReceiveComponent ~= nil then
local idx = i
rs:ConnectEvent(UITouchEnterEvent, function()
local rid = nil
if self.RunRelics ~= nil then rid = self.RunRelics[idx] end
if rid ~= nil and self.Relics[rid] ~= nil then
self:ShowTooltip(self.Relics[rid].name, self.Relics[rid].desc, -240 + (idx - 1) * 48)
end
end)
rs:ConnectEvent(UITouchExitEvent, function() self:HideTooltip() end)
end
end
for i = 1, 5 do
local ps = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/TopBar/PotionSlot" .. tostring(i))
if ps ~= nil and ps.UITouchReceiveComponent ~= nil then
local idx = i
ps:ConnectEvent(UITouchEnterEvent, function()
local pid = nil
if self.RunPotions ~= nil then pid = self.RunPotions[idx] end
if pid ~= nil and self.Potions[pid] ~= nil then
self:ShowTooltip(self.Potions[pid].name, self.Potions[pid].desc, 240 + (idx - 1) * 44)
end
end)
ps:ConnectEvent(UITouchExitEvent, function() self:HideTooltip() end)
ps:ConnectEvent(UITouchDownEvent, function() self:OpenPotionMenu(idx) end)
end
end
local pmUse = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/PotionMenu/Use")
if pmUse ~= nil and pmUse.ButtonComponent ~= nil then
pmUse:ConnectEvent(ButtonClickEvent, function() self:UsePotion() end)
end
local pmToss = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/PotionMenu/Toss")
if pmToss ~= nil and pmToss.ButtonComponent ~= nil then
pmToss:ConnectEvent(ButtonClickEvent, function() self:TossPotion() end)
end
local pmClose = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/PotionMenu/Close")
if pmClose ~= nil and pmClose.ButtonComponent ~= nil then
pmClose:ConnectEvent(ButtonClickEvent, function() self:ClosePotionMenu() end)
end
local shopPotion = _EntityService:GetEntityByPath("/ui/DefaultGroup/ShopHud/Potion")
if shopPotion ~= nil and shopPotion.ButtonComponent ~= nil then
shopPotion:ConnectEvent(ButtonClickEvent, function() self:BuyPotion() end)
end
local chest = _EntityService:GetEntityByPath("/ui/DefaultGroup/TreasureHud/Chest")
if chest ~= nil and chest.ButtonComponent ~= nil then
chest:ConnectEvent(ButtonClickEvent, function() self:OpenChest() end)
end
local treasureLeave = _EntityService:GetEntityByPath("/ui/DefaultGroup/TreasureHud/Leave")
if treasureLeave ~= nil and treasureLeave.ButtonComponent ~= nil then
treasureLeave:ConnectEvent(ButtonClickEvent, function() self:LeaveNode() end)
end
local jcRelic = _EntityService:GetEntityByPath("/ui/DefaultGroup/JobChoiceHud/RelicButton")
if jcRelic ~= nil and jcRelic.ButtonComponent ~= nil then
jcRelic:ConnectEvent(ButtonClickEvent, function() self:PickJobReward("relic") end)
end
local jcJob = _EntityService:GetEntityByPath("/ui/DefaultGroup/JobChoiceHud/JobButton")
if jcJob ~= nil and jcJob.ButtonComponent ~= nil then
jcJob:ConnectEvent(ButtonClickEvent, function() self:PickJobReward("job") end)
end
for i = 1, 3 do
local slotIdx = i
local jb = _EntityService:GetEntityByPath("/ui/DefaultGroup/JobSelectHud/Job_slot" .. tostring(i))
if jb ~= nil and jb.ButtonComponent ~= nil then
jb:ConnectEvent(ButtonClickEvent, function()
if self.JobOpts ~= nil and self.JobOpts[slotIdx] ~= nil then
self:SetJob(self.JobOpts[slotIdx].id)
end
end)
end
end`),
method('StartPlayerTurn', `self.Turn = self.Turn + 1
self.Energy = self.MaxEnergy
self:ApplyRelics("turnStart")
self.PlayerBlock = 0
if self.ClayBlockNext > 0 then
self.PlayerBlock = self.PlayerBlock + self.ClayBlockNext
self.ClayBlockNext = 0
end
if self.PlayerPowers ~= nil then
for i = 1, #self.PlayerPowers do
local pc = self.Cards[self.PlayerPowers[i]]
if pc ~= nil then
if pc.powerEffect == "strengthPerTurn" then
self.PlayerStr = self.PlayerStr + pc.value
elseif pc.powerEffect == "energyPerTurn" then
self.Energy = self.Energy + pc.value
elseif pc.powerEffect == "blockPerTurn" then
self.PlayerBlock = self.PlayerBlock + pc.value
end
end
end
end
self:DrawCards(5)
self:RenderHand(true)
self:RenderCombat()`),
method('EndPlayerTurn', `if self.CombatOver == true or self.FxBusy == true or self.TurnBusy == true then
return
end
if self:IsDiscardSelecting() == true then
self:Toast("버릴 카드를 먼저 선택하세요")
return
end
local burn = 0
for bi = 1, #self.Hand do
\tlocal hc = self.Cards[self.Hand[bi]]
\tif hc ~= nil and hc.endTurnDamage ~= nil then burn = burn + hc.endTurnDamage end
end
if burn > 0 then
\tself.PlayerHp = self.PlayerHp - burn
\tif self.PlayerHp < 0 then self.PlayerHp = 0 end
\tself:ShowPlayerDmgPop(burn)
\tself:RenderCombat()
end
local kept = {}
for i = 1, #self.Hand do
\tlocal cardId = self.Hand[i]
\tlocal c = self.Cards[cardId]
\tif c ~= nil and c.retain == true then
\t\ttable.insert(kept, cardId)
\telse
\t\ttable.insert(self.DiscardPile, cardId)
\tend
end
self.Hand = kept
if self.PlayerWeak > 0 then self.PlayerWeak = self.PlayerWeak - 1 end
if self.PlayerVuln > 0 then self.PlayerVuln = self.PlayerVuln - 1 end
self:RenderHand(false)
self:RenderPiles()
self:EnemyTurn()`),
method('DrawCards', `local drawnSlots = {}
for i = 1, amount do
\tif #self.DrawPile <= 0 then
\t\tself:RecycleDiscardIntoDraw()
\tend
\tif #self.DrawPile <= 0 then
\t\tbreak
\tend
\tlocal cardId = table.remove(self.DrawPile)
\tif #self.Hand >= 10 then
\t\ttable.insert(self.DiscardPile, cardId)
\t\tself:TriggerSly(cardId)
\telse
\t\ttable.insert(self.Hand, cardId)
\t\tif #self.Hand <= 5 then
\t\t\ttable.insert(drawnSlots, #self.Hand)
\t\tend
\tend
end
self:RenderPiles()
if animate == true and #drawnSlots > 0 then
\tself:RenderHand(false)
\tlocal drawStart = Vector2(-590, 8)
\tfor i = 1, #drawnSlots do
\t\tlocal slot = drawnSlots[i]
\t\tself:AnimateCardFrom(slot, drawStart, Vector2(self:GetHandSlotX(slot), 0), 0.08 + i * 0.045)
\tend
end`, [
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' },
{ Type: 'boolean', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'animate' },
]),
method('RecycleDiscardIntoDraw', `if self.DiscardPile == nil or #self.DiscardPile <= 0 then
\treturn
end
self.DrawPile = {}
for i = 1, #self.DiscardPile do
\tself.DrawPile[i] = self.DiscardPile[i]
end
self.DiscardPile = {}
self:Shuffle(self.DrawPile)`),
method('RenderPiles', `self:SetText("/ui/DefaultGroup/DeckHud/DrawPile/Count", tostring(#self.DrawPile))
self:SetText("/ui/DefaultGroup/DeckHud/DiscardPile/Count", tostring(#self.DiscardPile))
self:SetText("/ui/DefaultGroup/DeckHud/EnergyOrb/Value", string.format("%d", self.Energy) .. "/" .. string.format("%d", self.MaxEnergy))
local inspect = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckInspectHud")
if inspect ~= nil and inspect.Enable == true and self.DeckInspectKind ~= "" then
self:OpenDeckInspect(self.DeckInspectKind)
end`),
method('OpenDeckInspect', `self.DeckInspectKind = kind
if self.DeckAllOpen == true then
self.DeckAllOpen = false
local allHud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud")
if allHud ~= nil then
allHud.Enable = false
end
end
local pile = {}
local title = ""
if kind == "discard" then
pile = self.DiscardPile or {}
title = "버린 덱"
else
pile = self.DrawPile or {}
title = "뽑을 덱"
end
self:RenderDeckInspect(pile, title)
local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckInspectHud")
if hud ~= nil then
hud.Enable = true
end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'kind' }]),
method('CloseDeckInspect', `self.DeckInspectKind = ""
local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckInspectHud")
if hud ~= nil then
hud.Enable = false
end`),
method('RenderDeckInspect', `local count = 0
if pile ~= nil then
count = #pile
end
local suffix = " (" .. tostring(count) .. ")"
if count > 60 then
suffix = suffix .. " - 60장까지 표시"
end
self:SetText("/ui/DefaultGroup/DeckInspectHud/Title", title .. suffix)
local empty = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckInspectHud/Empty")
if empty ~= nil then
empty.Enable = count <= 0
end
for i = 1, 60 do
local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckInspectHud/Grid/Card" .. tostring(i))
if e ~= nil then
local cardId = nil
if pile ~= nil then
cardId = pile[i]
end
if cardId == nil then
e.Enable = false
else
e.Enable = true
self:ApplyInspectCardVisual(i, cardId)
end
end
end`, [
{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'pile' },
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'title' },
]),
method('ApplyInspectCardVisual', `self:ApplyCardFace("/ui/DefaultGroup/DeckInspectHud/Grid/Card" .. tostring(slot), cardId)`, [
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' },
]),
method('BindClassDeckTabs', `local warriorTab = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud/WarriorTab")
if warriorTab ~= nil and warriorTab.ButtonComponent ~= nil then
if self.WarriorDeckTabHandler ~= nil then
warriorTab:DisconnectEvent(ButtonClickEvent, self.WarriorDeckTabHandler)
self.WarriorDeckTabHandler = nil
end
self.WarriorDeckTabHandler = warriorTab:ConnectEvent(ButtonClickEvent, function() self:SetClassDeckTab("warrior") end)
end
local thiefTab = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud/ThiefTab")
if thiefTab ~= nil and thiefTab.ButtonComponent ~= nil then
if self.ThiefDeckTabHandler ~= nil then
thiefTab:DisconnectEvent(ButtonClickEvent, self.ThiefDeckTabHandler)
self.ThiefDeckTabHandler = nil
end
self.ThiefDeckTabHandler = thiefTab:ConnectEvent(ButtonClickEvent, function() self:SetClassDeckTab("bandit") end)
end
local mageTab = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud/MageTab")
if mageTab ~= nil and mageTab.ButtonComponent ~= nil then
if self.MageDeckTabHandler ~= nil then
mageTab:DisconnectEvent(ButtonClickEvent, self.MageDeckTabHandler)
self.MageDeckTabHandler = nil
end
self.MageDeckTabHandler = mageTab:ConnectEvent(ButtonClickEvent, function() self:SetClassDeckTab("magician") end)
end`),
method('OpenClassDeck', `self.CodexMode = false
self.ClassDeckMode = true
self.DeckAllOpen = true
self:SetClassDeckTab(className)
local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud")
if hud ~= nil then
hud.Enable = true
end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'className' }]),
method('SetClassDeckTab', `if self.ClassDeckMode ~= true then
return
end
self.ClassDeckCards = {}
self.ClassDeckTitle = "직업 덱"
if className ~= "warrior" and className ~= "magician" and className ~= "bandit" then
className = "bandit"
end
self.ClassDeckClass = className
local allowed = {}
if className == "warrior" then
allowed["warrior"] = true
allowed["fighter"] = true
allowed["page"] = true
allowed["spearman"] = true
self.ClassDeckTitle = "전사 전체 덱"
elseif className == "magician" then
allowed["magician"] = true
allowed["firepoison"] = true
allowed["icelightning"] = true
allowed["cleric"] = true
self.ClassDeckTitle = "마법사 전체 덱"
else
allowed["bandit"] = true
allowed["shiv"] = true
allowed["poisoner"] = true
allowed["trickster"] = true
self.ClassDeckTitle = "도적 전체 덱"
end
for id, c in pairs(self.Cards) do
if c ~= nil and c.curse ~= true and allowed[c.class] == true then
table.insert(self.ClassDeckCards, id)
end
end
table.sort(self.ClassDeckCards, function(a, b)
local ca = self.Cards[a]
local cb = self.Cards[b]
local na = a
local nb = b
if ca ~= nil and ca.name ~= nil then na = ca.name end
if cb ~= nil and cb.name ~= nil then nb = cb.name end
if na == nb then return a < b end
return na < nb
end)
self:RenderAllDeck()
self:RenderClassDeckTabs()`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'className' }]),
method('RenderClassDeckTabs', `local tabs = {
{ path = "/ui/DefaultGroup/DeckAllHud/WarriorTab", cls = "warrior" },
{ path = "/ui/DefaultGroup/DeckAllHud/ThiefTab", cls = "bandit" },
{ path = "/ui/DefaultGroup/DeckAllHud/MageTab", cls = "magician" },
}
for i = 1, #tabs do
local e = _EntityService:GetEntityByPath(tabs[i].path)
if e ~= nil then
e.Enable = self.ClassDeckMode == true
if e.SpriteGUIRendererComponent ~= nil then
if self.ClassDeckClass == tabs[i].cls then
e.SpriteGUIRendererComponent.Color = Color(0.22, 0.28, 0.34, 1)
else
e.SpriteGUIRendererComponent.Color = Color(0.11, 0.13, 0.16, 1)
end
end
end
end`),
method('OpenAllDeck', `local inspectHud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckInspectHud")
if inspectHud ~= nil then
inspectHud.Enable = false
end
self.DeckInspectKind = ""
self.ClassDeckMode = false
self.ClassDeckClass = ""
self:RenderClassDeckTabs()
self.DeckAllOpen = true
self:RenderAllDeck()
local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud")
if hud ~= nil then
hud.Enable = true
end`),
method('CloseAllDeck', `self.DeckAllOpen = false
local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud")
if hud ~= nil then
hud.Enable = false
end
if self.ClassDeckMode == true then
self.ClassDeckMode = false
self.ClassDeckCards = {}
self.ClassDeckTitle = ""
self.ClassDeckClass = ""
end
self:RenderClassDeckTabs()
if self.CodexMode == true then
self.CodexMode = false
self:ShowLobby()
end`),
method('RenderAllDeck', `local pile = self.RunDeck or {}
local title = "모든 덱"
if self.ClassDeckMode == true then
pile = self.ClassDeckCards or {}
title = self.ClassDeckTitle
elseif self.CodexMode == true then
pile = self.CodexCards or {}
title = "카드 도감"
end
local count = #pile
self:SetText("/ui/DefaultGroup/DeckAllHud/Title", title .. " (" .. tostring(count) .. ")")
self:RenderClassDeckTabs()
local empty = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud/Empty")
if empty ~= nil then
empty.Enable = count <= 0
end
for i = 1, 120 do
local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/DeckAllHud/Grid/Card" .. tostring(i))
if e ~= nil then
local cardId = pile[i]
if cardId == nil then
e.Enable = false
else
e.Enable = true
self:ApplyAllDeckCardVisual(i, cardId)
end
end
end`),
method('ApplyAllDeckCardVisual', `self:ApplyCardFace("/ui/DefaultGroup/DeckAllHud/Grid/Card" .. tostring(slot), cardId)`, [
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' },
]),
method('GetHandSlotX', `local n = 0
if self.Hand ~= nil then
n = #self.Hand
end
if n <= 0 then
return 0
end
local spacing = 175
if n > 8 then spacing = math.floor(1400 / n) end
local startX = -((n - 1) * spacing) / 2
return startX + (slot - 1) * spacing`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }], 0, 'number'),
method('RenderHand', `local n = #self.Hand
local spacing = 175
if n > 8 then spacing = math.floor(1400 / n) end
local startX = -((n - 1) * spacing) / 2
local drawStart = Vector2(-590, 8)
for i = 1, 10 do
\tlocal cardEntity = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(i))
\tif cardEntity ~= nil then
\t\tlocal cardId = self.Hand[i]
\t\tif cardId == nil then
\t\t\tcardEntity.Enable = false
\t\telse
\t\t\tcardEntity.Enable = true
\t\t\tif cardEntity.UITransformComponent ~= nil then cardEntity.UITransformComponent.UIScale = Vector3(1, 1, 1) end
\t\t\tself:ApplyCardVisual(i, cardId)
\t\t\tlocal tx = self:GetHandSlotX(i)
\t\t\tif animate == true then
\t\t\t\tself:AnimateCardFrom(i, drawStart, Vector2(tx, 0), 0.16 + i * 0.03)
\t\t\telse
\t\t\t\tif cardEntity.UITransformComponent ~= nil then cardEntity.UITransformComponent.anchoredPosition = Vector2(tx, 0) end
\t\t\tend
\t\tend
\tend
end
self:RenderPiles()`, [{ Type: 'boolean', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'animate' }]),
method('ApplyCardFace', `local c = self.Cards[cardId]
if c == nil then
c = { name = cardId, cost = 0, desc = "", kind = "Skill", class = "warrior", rarity = "normal" }
end
local e = _EntityService:GetEntityByPath(base)
if e ~= nil and e.SpriteGUIRendererComponent ~= nil then
if e.UITransformComponent ~= nil then
e.UITransformComponent.UIScale = Vector3(1, 1, 1)
end
local frames = self.CardFrames[self.ClassToFrame[c.class] or "warrior"]
local ruid = nil
if frames ~= nil then
ruid = frames[c.rarity or "normal"]
end
if ruid ~= nil then
e.SpriteGUIRendererComponent.ImageRUID = ruid
e.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)
end
end
self:SetText(base .. "/Cost", string.format("%d", c.cost))
self:SetText(base .. "/Name", c.name)
self:SetText(base .. "/Desc", c.desc)
local art = _EntityService:GetEntityByPath(base .. "/Art")
if art ~= nil then
if c.image ~= nil and c.image ~= "" then
art.Enable = true
if art.SpriteGUIRendererComponent ~= nil then
art.SpriteGUIRendererComponent.ImageRUID = c.image
end
else
art.Enable = false
end
end`, [
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'base' },
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' },
]),
method('SetCardHover', `local prefix = ""
local count = 0
local xs = {}
local baseY = 0
local hoverIndex = 0
local push = 110
if string.find(path, "/ui/DefaultGroup/CardHand/Card") == 1 then
if self.DragSlot ~= nil and self.DragSlot > 0 then
return
end
prefix = "/ui/DefaultGroup/CardHand/Card"
count = 0
if self.Hand ~= nil then count = #self.Hand end
for i = 1, count do
xs[i] = self:GetHandSlotX(i)
end
baseY = 0
hoverIndex = tonumber(string.match(path, "Card(%d+)")) or 0
elseif string.find(path, "/ui/DefaultGroup/RewardHud/Reward") == 1 then
prefix = "/ui/DefaultGroup/RewardHud/Reward"
count = 3
xs = { -300, 0, 300 }
baseY = 0
hoverIndex = tonumber(string.match(path, "Reward(%d+)")) or 0
elseif string.find(path, "/ui/DefaultGroup/ShopHud/Card") == 1 then
prefix = "/ui/DefaultGroup/ShopHud/Card"
count = 3
xs = { -300, 0, 300 }
baseY = 20
hoverIndex = tonumber(string.match(path, "Card(%d+)")) or 0
end
if count <= 0 then
return
end
if self.CardHoverTweenId ~= nil and self.CardHoverTweenId ~= 0 then
_TimerService:ClearTimer(self.CardHoverTweenId)
self.CardHoverTweenId = 0
end
local items = {}
for i = 1, count do
local e = _EntityService:GetEntityByPath(prefix .. tostring(i))
if e ~= nil and e.UITransformComponent ~= nil then
local tr = e.UITransformComponent
local tx = xs[i]
local ty = baseY
local sc = 1
if hover == true and hoverIndex > 0 then
if i == hoverIndex and e.Enable == true then
sc = 1.5
elseif i < hoverIndex then
tx = tx - push
elseif i > hoverIndex then
tx = tx + push
end
end
table.insert(items, { tr = tr, sx = tr.anchoredPosition.x, sy = tr.anchoredPosition.y, ss = tr.UIScale.x, tx = tx, ty = ty, ts = sc })
end
end
local elapsed = 0
local duration = 0.12
local eventId = 0
eventId = _TimerService:SetTimerRepeat(function()
elapsed = elapsed + 1 / 60
local t = math.min(elapsed / duration, 1)
local eased = _TweenLogic:Ease(0, 1, 1, EaseType.SineEaseOut, t)
for i = 1, #items do
local it = items[i]
local x = it.sx + (it.tx - it.sx) * eased
local y = it.sy + (it.ty - it.sy) * eased
local s = it.ss + (it.ts - it.ss) * eased
it.tr.anchoredPosition = Vector2(x, y)
it.tr.UIScale = Vector3(s, s, 1)
end
if t >= 1 then
_TimerService:ClearTimer(eventId)
if self.CardHoverTweenId == eventId then
self.CardHoverTweenId = 0
end
end
end, 1 / 60)
self.CardHoverTweenId = eventId`, [
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'path' },
{ Type: 'boolean', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'hover' },
]),
method('ApplyCardVisual', `self:ApplyCardFace("/ui/DefaultGroup/CardHand/Card" .. tostring(slot), cardId)`, [
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' },
]),
method('SetText', `local entity = _EntityService:GetEntityByPath(path)
if entity ~= nil and entity.TextComponent ~= nil then
\tentity.TextComponent.Text = value
end`, [
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'path' },
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'value' },
]),
method('AnimateCardFrom', `local cardEntity = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(slot))
if cardEntity == nil or cardEntity.UITransformComponent == nil then
\treturn
end
local tr = cardEntity.UITransformComponent
tr.anchoredPosition = fromPos
local elapsed = 0
local eventId = 0
eventId = _TimerService:SetTimerRepeat(function()
\telapsed = elapsed + 1 / 60
\tlocal t = math.min(elapsed / duration, 1)
\tlocal eased = _TweenLogic:Ease(0, 1, 1, EaseType.SineEaseOut, t)
\ttr.anchoredPosition = Vector2(fromPos.x + (toPos.x - fromPos.x) * eased, fromPos.y + (toPos.y - fromPos.y) * eased)
\tif t >= 1 then
\t\t_TimerService:ClearTimer(eventId)
\tend
end, 1 / 60)`, [
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'fromPos' },
{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'toPos' },
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'duration' },
]),
method('CalcPlayerAttack', `local base2 = base
self.FightAttackCount = self.FightAttackCount + 1
if self.FightAttackCount == 1 and self:HasRelic("akabeko") then
base2 = base2 + 8
end
local dmg = base2 + self.PlayerStr
if self:HasRelic("penNib") and self.FightAttackCount % 10 == 0 then
dmg = dmg * 2
end
if self.PlayerWeak > 0 then
dmg = math.floor(dmg * 0.75)
end
if dmg > 0 and dmg < 5 and self:HasRelic("boot") then
dmg = 5
end
if dmg < 0 then
dmg = 0
end
return dmg`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'base' }], 0, 'number'),
method('ResolveCardEffects', `if c == nil then
return
end
if c.kind == "Attack" then
if c.damage ~= nil then
self:PlayerAttackMotion()
local total = 0
local hitN = c.hits or 1
for h = 1, hitN do
total = total + self:CalcPlayerAttack(c.damage)
end
if c.aoe == true then
self:PlayAoeFx(c.fx or c.image, total)
else
self:PlayAttackFx(self.TargetIndex, c.fx or c.image, total, c.pierce == true)
end
end
if c.block ~= nil then
self.PlayerBlock = self.PlayerBlock + c.block
end
if free ~= true then
self:ApplyRelics("cardPlayed")
end
elseif c.kind == "Skill" then
if c.block ~= nil then
self.PlayerBlock = self.PlayerBlock + c.block
end
elseif c.kind == "Power" then
if c.powerEffect ~= nil and free ~= true then
table.insert(self.PlayerPowers, cardId)
end
end
if c.strength ~= nil then
self.PlayerStr = self.PlayerStr + c.strength
end
if c.selfVuln ~= nil then
self.PlayerVuln = self.PlayerVuln + c.selfVuln
end
if c.heal ~= nil then
self.PlayerHp = math.min(self.PlayerHp + c.heal, self.PlayerMaxHp)
end
if c.weak ~= nil or c.vuln ~= nil or c.poison ~= nil then
local tm = self.Monsters[self.TargetIndex]
if tm == nil or tm.alive ~= true then
for i = 1, #self.Monsters do
if self.Monsters[i].alive == true then tm = self.Monsters[i]; self.TargetIndex = i; break end
end
end
if tm ~= nil and tm.alive == true then
if c.weak ~= nil then tm.weak = tm.weak + c.weak end
if c.poison ~= nil then tm.poison = (tm.poison or 0) + c.poison end
if c.vuln ~= nil then
tm.vuln = tm.vuln + c.vuln
if self:HasRelic("championBelt") then
tm.weak = tm.weak + 1
end
end
end
end
if c.draw ~= nil then
self:DrawCards(c.draw, true)
end`, [
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' },
{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'c' },
{ Type: 'boolean', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'free' },
]),
method('TriggerSly', `local c = self.Cards[cardId]
if c == nil or c.sly ~= true then
return
end
self:Toast("교활 발동: " .. c.name)
self:ResolveCardEffects(cardId, c, true)`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' }]),
method('DiscardHandCard', `if self.Hand == nil then
return
end
local cardId = self.Hand[slot]
if cardId == nil then
return
end
table.remove(self.Hand, slot)
table.insert(self.DiscardPile, cardId)
if triggerSly == true then
self:TriggerSly(cardId)
end`, [
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
{ Type: 'boolean', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'triggerSly' },
]),
method('IsDiscardSelecting', `return self.DiscardSelectRemaining ~= nil and self.DiscardSelectRemaining > 0`, [], 0, 'boolean'),
method('UpdateDiscardPrompt', `local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/DiscardPrompt")
if e == nil then
return
end
if self:IsDiscardSelecting() == true then
local picked = self.DiscardSelectTotal - self.DiscardSelectRemaining
self:SetText("/ui/DefaultGroup/CombatHud/DiscardPrompt", "버릴 카드 선택 " .. tostring(picked + 1) .. "/" .. tostring(self.DiscardSelectTotal))
e.Enable = true
else
e.Enable = false
end`),
method('BeginDiscardSelection', `if c == nil or self.Hand == nil then
return false
end
local n = 0
if c.discardAll == true then
n = #self.Hand
elseif c.discard ~= nil then
n = math.min(c.discard, #self.Hand)
end
if n <= 0 then
return false
end
self.DiscardSelectRemaining = n
self.DiscardSelectTotal = n
self:UpdateDiscardPrompt()
self:Toast("버릴 카드를 선택하세요")
return true`, [{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'c' }], 0, 'boolean'),
method('FinishDiscardSelection', `self.DiscardSelectRemaining = 0
self.DiscardSelectTotal = 0
self:UpdateDiscardPrompt()
self:RenderHand(false)
self:RenderPiles()
self:RenderCombat()
self:CheckCombatEnd()`),
method('SelectDiscardSlot', `if self:IsDiscardSelecting() ~= true then
return false
end
if self.Hand == nil or self.Hand[slot] == nil then
return true
end
self:DiscardHandCard(slot, true)
self.DiscardSelectRemaining = self.DiscardSelectRemaining - 1
if self.DiscardSelectRemaining <= 0 or #self.Hand <= 0 then
self:FinishDiscardSelection()
else
self:UpdateDiscardPrompt()
self:RenderHand(false)
self:RenderPiles()
self:RenderCombat()
end
return true`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }], 0, 'boolean'),
method('PlayCard', `if self:IsDiscardSelecting() == true then
self:SelectDiscardSlot(slot)
return
end
if self.CombatOver == true or self.FxBusy == true or self.TurnBusy == true then
return
end
if self.Hand == nil then
return
end
local cardId = self.Hand[slot]
if cardId == nil then
return
end
local c = self.Cards[cardId]
if c == nil then
return
end
if c.unplayable == true then
self:Toast("사용할 수 없는 카드입니다")
return
end
if self.Energy < c.cost then
self:Toast("에너지가 부족합니다")
return
end
self.Energy = self.Energy - c.cost
self:ResolveCardEffects(cardId, c, false)
table.remove(self.Hand, slot)
if c.kind ~= "Power" then
table.insert(self.DiscardPile, cardId)
end
self:RenderHand(false)
self:RenderPiles()
self:RenderCombat()
if self:BeginDiscardSelection(c) == true then
return
end
self:RenderHand(false)
self:RenderPiles()
self:RenderCombat()
self:CheckCombatEnd()`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
method('OnCardButton', `if self:IsDiscardSelecting() == true then
self:SelectDiscardSlot(slot)
end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
method('FindMonsterAtTouch', `local best = 0
local bestDist = 200
for i = 1, #self.Monsters do
local m = self.Monsters[i]
if m.alive == true and m.entity ~= nil and isvalid(m.entity) and m.entity.TransformComponent ~= nil then
local wp = m.entity.TransformComponent.WorldPosition
local sp = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + 0.7))
local dx = sp.x - touchPoint.x
local dy = sp.y - touchPoint.y
local d = math.sqrt(dx * dx + dy * dy)
if d < bestDist then
bestDist = d
best = i
end
end
end
return best`, [{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'touchPoint' }], 0, 'number'),
method('RenderTargetFrames', `local dragActive = self.DragTargetIndex ~= nil and self.DragTargetIndex > 0
local shownTarget = self.TargetIndex
if dragActive == true then shownTarget = self.DragTargetIndex end
for i = 1, #self.Monsters do
local m = self.Monsters[i]
local active = false
if m ~= nil and m.alive == true and i == shownTarget then active = true end
self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(i) .. "/TargetFrame", active)
self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(i) .. "/TargetMarker", active and dragActive)
self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(i) .. "/TargetMarker/Label", active and dragActive)
end`),
method('OnCardDragBegin', `if self.CombatOver == true or self.FxBusy == true or self.TurnBusy == true then
return
end
if self.Hand == nil or self.Hand[slot] == nil then
return
end
if self.CardHoverTweenId ~= nil and self.CardHoverTweenId ~= 0 then
_TimerService:ClearTimer(self.CardHoverTweenId)
self.CardHoverTweenId = 0
end
for i = 1, 10 do
local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(i))
if e ~= nil and e.UITransformComponent ~= nil then
e.UITransformComponent.UIScale = Vector3(1, 1, 1)
e.UITransformComponent.anchoredPosition = Vector2(self:GetHandSlotX(i), 0)
end
end
self.DragSlot = slot
self.DragTargetIndex = 0
self:RenderTargetFrames()`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
method('OnCardDrag', `if self.DragSlot ~= slot then
return
end
local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(slot))
if e ~= nil and e.UITransformComponent ~= nil then
local ui = _UILogic:ScreenToUIPosition(touchPoint)
e.UITransformComponent.anchoredPosition = Vector2(ui.x, ui.y + 360)
end
local cardId = self.Hand[slot]
local c = nil
if cardId ~= nil then c = self.Cards[cardId] end
if c ~= nil and c.kind == "Attack" then
local best = self:FindMonsterAtTouch(touchPoint)
if best ~= self.DragTargetIndex then
self.DragTargetIndex = best
self:RenderTargetFrames()
end
end`, [
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'touchPoint' },
]),
method('OnCardDragEnd', `if self.DragSlot ~= slot then
return
end
self.DragSlot = 0
local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(slot))
if e ~= nil and e.UITransformComponent ~= nil then
e.UITransformComponent.anchoredPosition = Vector2(self:GetHandSlotX(slot), 0)
e.UITransformComponent.UIScale = Vector3(1, 1, 1)
end
self:ResolveCardDrop(slot, touchPoint)`, [
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'touchPoint' },
]),
method('ResolveCardDrop', `if self:IsDiscardSelecting() == true then
self:SelectDiscardSlot(slot)
return
end
if self.CombatOver == true or self.FxBusy == true or self.TurnBusy == true then
return
end
local cardId = self.Hand[slot]
if cardId == nil then
return
end
local c = self.Cards[cardId]
if c == nil then
return
end
if c.kind == "Attack" then
local best = self.DragTargetIndex or 0
if best <= 0 then best = self:FindMonsterAtTouch(touchPoint) end
self.DragTargetIndex = 0
if best > 0 then
self.TargetIndex = best
self:PlayCard(slot)
self:RenderTargetFrames()
else
self:RenderTargetFrames()
end
else
self.DragTargetIndex = 0
self:RenderTargetFrames()
local ui = _UILogic:ScreenToUIPosition(touchPoint)
if ui.y > -180 then
self:PlayCard(slot)
end
end`, [
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'touchPoint' },
]),
method('Toast', `log(message)`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'message' }]),
method('DealDamageToTarget', `local m = self.Monsters[self.TargetIndex]
if m == nil or m.alive ~= true then
m = nil
for i = 1, #self.Monsters do
if self.Monsters[i].alive == true then m = self.Monsters[i]; self.TargetIndex = i; break end
end
end
if m == nil then
return
end
local dmg = amount
if m.vuln > 0 then
dmg = math.floor(dmg * 1.5)
end
if m.block > 0 and pierce ~= true then
local absorbed = math.min(m.block, dmg)
m.block = m.block - absorbed
dmg = dmg - absorbed
end
m.hp = m.hp - dmg
self:MonsterHitMotion(m.slot)
if m.hp <= 0 then
m.hp = 0
self:KillMonster(m.slot)
end`, [
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' },
{ Type: 'boolean', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'pierce' },
]),
method('PlayAttackFx', `local m = self.Monsters[targetIndex]
if m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then
self:DealDamageToTarget(damage, pierce)
self:RenderCombat()
self:CheckCombatEnd()
return
end
self.FxBusy = true
local fx = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/SkillFx")
if fx ~= nil then
if fx.SpriteGUIRendererComponent ~= nil and image ~= nil and image ~= "" then
fx.SpriteGUIRendererComponent.ImageRUID = image
end
if fx.UITransformComponent ~= nil and m.entity.TransformComponent ~= nil then
local wp = m.entity.TransformComponent.WorldPosition
local sp = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + 0.7))
fx.UITransformComponent.anchoredPosition = _UILogic:ScreenToUIPosition(sp)
end
fx.Enable = true
end
_TimerService:SetTimerOnce(function()
if fx ~= nil then fx.Enable = false end
self.FxBusy = false
local shown = damage
local mt = self.Monsters[targetIndex]
if mt ~= nil and mt.alive == true and mt.vuln > 0 then
shown = math.floor(damage * 1.5)
end
self:DealDamageToTarget(damage, pierce)
self:ShowDmgPop(targetIndex, shown)
self:RenderCombat()
self:CheckCombatEnd()
end, 0.35)`, [
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'targetIndex' },
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'image' },
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'damage' },
{ Type: 'boolean', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'pierce' },
]),
method('PlayAoeFx', `self.FxBusy = true
local fx = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/SkillFx")
if fx ~= nil then
if fx.SpriteGUIRendererComponent ~= nil and image ~= nil and image ~= "" then
fx.SpriteGUIRendererComponent.ImageRUID = image
end
if fx.UITransformComponent ~= nil then
fx.UITransformComponent.anchoredPosition = Vector2(300, 60)
end
fx.Enable = true
end
_TimerService:SetTimerOnce(function()
if fx ~= nil then fx.Enable = false end
self.FxBusy = false
for i = 1, #self.Monsters do
local m = self.Monsters[i]
if m ~= nil and m.alive == true then
local dmg = damage
if m.vuln > 0 then
dmg = math.floor(dmg * 1.5)
end
if m.block > 0 then
local absorbed = math.min(m.block, dmg)
m.block = m.block - absorbed
dmg = dmg - absorbed
end
m.hp = m.hp - dmg
self:ShowDmgPop(i, dmg)
self:MonsterHitMotion(i)
if m.hp <= 0 then
m.hp = 0
self:KillMonster(m.slot)
end
end
end
self:RenderCombat()
self:CheckCombatEnd()
end, 0.35)`, [
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'image' },
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'damage' },
]),
method('KillMonster', `local m = self.Monsters[slot]
if m == nil then
return
end
m.alive = false
if m.entity ~= nil and isvalid(m.entity) then
local ent = m.entity
_TimerService:SetTimerOnce(function() if isvalid(ent) then ent:SetVisible(false) end end, 0.4)
end
self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(slot), false)
for i = 1, #self.Monsters do
if self.Monsters[i].alive == true then self.TargetIndex = i; break end
end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
method('DealDamageToPlayer', `local dmg = amount
if self.PlayerBlock > 0 then
local absorbed = math.min(self.PlayerBlock, dmg)
self.PlayerBlock = self.PlayerBlock - absorbed
dmg = dmg - absorbed
end
if dmg > 0 then
self.PlayerHp = self.PlayerHp - dmg
if self:HasRelic("bronzeScales") and attackerSlot ~= nil and attackerSlot > 0 then
local am = self.Monsters[attackerSlot]
if am ~= nil and am.alive == true then
am.hp = am.hp - 3
self:MonsterHitMotion(am.slot)
if am.hp <= 0 then
am.hp = 0
self:KillMonster(am.slot)
end
end
end
if self:HasRelic("selfFormingClay") then
self.ClayBlockNext = self.ClayBlockNext + 3
end
if self:HasRelic("centennialPuzzle") and self.FirstHpLossDone == false then
self.FirstHpLossDone = true
self:DrawCards(3)
self:RenderHand(false)
end
end
if self.PlayerHp < 0 then
self.PlayerHp = 0
end`, [
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' },
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'attackerSlot' },
]),
method('EnemyTurn', `self.TurnBusy = true
self:EnemyActStep(1)`),
method('EnemyActStep', `local idx = 0
for i = fromIndex, #self.Monsters do
if self.Monsters[i].alive == true then idx = i; break end
end
if idx == 0 or self.PlayerHp <= 0 then
self:FinishEnemyTurn()
return
end
local m = self.Monsters[idx]
local base = "/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(idx)
self:SetEntityEnabled(base .. "/ActFrame", true)
_TimerService:SetTimerOnce(function()
if m.poison ~= nil and m.poison > 0 then
m.hp = m.hp - m.poison
self:ShowDmgPop(idx, m.poison)
self:MonsterHitMotion(idx)
m.poison = m.poison - 1
if m.hp <= 0 then
m.hp = 0
self:KillMonster(m.slot)
self:RenderCombat()
self:SetEntityEnabled(base .. "/ActFrame", false)
_TimerService:SetTimerOnce(function() self:EnemyActStep(idx + 1) end, 0.15)
return
end
end
m.block = 0
local intent = m.intents[m.intentIdx]
if intent ~= nil then
if intent.kind == "Attack" then
self:MonsterLunge(idx)
local atk = intent.value + m.str
if m.weak > 0 then
atk = math.floor(atk * 0.75)
end
if self.PlayerVuln > 0 then
atk = math.floor(atk * 1.5)
end
local before = self.PlayerHp
self:DealDamageToPlayer(atk, idx)
self:ShowPlayerDmgPop(before - self.PlayerHp)
self:PlayerHitMotion()
elseif intent.kind == "Defend" then
m.block = m.block + intent.value
elseif intent.kind == "Debuff" then
if intent.effect == "weak" then
self.PlayerWeak = self.PlayerWeak + intent.value
elseif intent.effect == "vuln" then
self.PlayerVuln = self.PlayerVuln + intent.value
end
elseif intent.kind == "AddCard" then
local cnt = intent.count or 1
for ci = 1, cnt do
table.insert(self.DiscardPile, intent.card)
end
self:RenderPiles()
local cn = intent.card
local cc = self.Cards[intent.card]
if cc ~= nil then cn = cc.name end
self:Toast(m.name .. ": " .. cn .. " 추가!")
end
end
if #m.intents > 0 then
m.intentIdx = math.random(1, #m.intents)
end
if m.weak > 0 then m.weak = m.weak - 1 end
if m.vuln > 0 then m.vuln = m.vuln - 1 end
self:RenderCombat()
self:SetEntityEnabled(base .. "/ActFrame", false)
_TimerService:SetTimerOnce(function() self:EnemyActStep(idx + 1) end, 0.15)
end, 0.45)`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'fromIndex' }]),
method('FinishEnemyTurn', `self.TurnBusy = false
self:CheckCombatEnd()
if self.CombatOver == true then
return
end
_TimerService:SetTimerOnce(function() self:StartPlayerTurn() end, 0.45)`),
method('ClearCombatCards', `self.DrawPile = {}
self.DiscardPile = {}
self.Hand = {}
self.DiscardSelectRemaining = 0
self.DiscardSelectTotal = 0
self:UpdateDiscardPrompt()
self:RenderHand(false)
self:RenderPiles()`),
method('CheckCombatEnd', `local anyAlive = false
for i = 1, #self.Monsters do
if self.Monsters[i].alive == true then anyAlive = true; break end
end
if anyAlive == false then
self.CombatOver = true
self:ClearCombatCards()
self.Gold = self.Gold + math.floor(${GOLD_PER_WIN} * self:AscGoldMult())
self:ApplyRelics("combatEnd")
self:ApplyRelics("combatReward")
self:MaybeDropPotion()
self:RenderRun()
local node = self.MapNodes[self.CurrentNodeId]
if node ~= nil and node.type == "elite" then
self.Gold = self.Gold + 15
local nid = self:PickNewRelic()
if nid ~= "" then
self:AddRelic(nid)
local nr = self.Relics[nid]
if nr ~= nil then
self:Toast("유물 획득: " .. nr.name)
end
end
end
if node ~= nil and node.type == "boss" then
if self.PlayerJob == "" and self.Floor < self.RunLength then
self:ShowJobChoice()
else
if self.PlayerJob ~= "" then self:AwardSouls(1) end
local bid = self:PickNewRelic()
if bid ~= "" then
self:AddRelic(bid)
local br = self.Relics[bid]
if br ~= nil then
self:Toast("유물 획득: " .. br.name)
end
end
self:ContinueAfterBoss()
end
else
self:OfferReward()
end
elseif self.PlayerHp <= 0 then
self.CombatOver = true
self:EndRun("패배...")
end`),
method('ContinueAfterBoss', `if self.Floor < self.RunLength then
self.Floor = self.Floor + 1
self.CurrentNodeId = ""
self.CurrentEnemyId = ""
self:GenerateMap()
self:RenderRun()
self:TeleportToActMap()
self:ShowMap()
else
self:EndRun("런 클리어!")
end`),
method('ShowJobChoice', `self:SetEntityEnabled("/ui/DefaultGroup/CardHand", false)
self:SetEntityEnabled("/ui/DefaultGroup/DeckHud", false)
self:SetEntityEnabled("/ui/DefaultGroup/JobChoiceHud", true)`),
method('PickJobReward', `self:SetEntityEnabled("/ui/DefaultGroup/JobChoiceHud", false)
if kind == "relic" then
local bid = self:PickNewRelic()
if bid ~= "" then
self:AddRelic(bid)
local br = self.Relics[bid]
if br ~= nil then
self:Toast("유물 획득: " .. br.name)
end
end
self:ContinueAfterBoss()
else
self:ShowJobSelect()
end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'kind' }]),
method('ShowJobSelect', `local opts = self.Jobs[self.SelectedClass]
if opts == nil then
opts = self.Jobs["warrior"]
end
self.JobOpts = opts
for i = 1, 3 do
local base = "/ui/DefaultGroup/JobSelectHud/Job_slot" .. tostring(i)
local o = opts[i]
if o ~= nil then
self:SetEntityEnabled(base, true)
self:SetText(base .. "/Name", o.name)
self:SetText(base .. "/Desc", o.desc)
local sc = self.Cards[o.starter]
if sc ~= nil then
self:SetText(base .. "/Starter", "대표 카드: " .. sc.name)
end
else
self:SetEntityEnabled(base, false)
end
end
self:SetEntityEnabled("/ui/DefaultGroup/JobSelectHud", true)`),
method('JobLabel', `if self.PlayerJob ~= "" and self.Jobs ~= nil then
for cls, list in pairs(self.Jobs) do
for i = 1, #list do
if list[i].id == self.PlayerJob then
return list[i].name
end
end
end
end
if self.SelectedClass == "warrior" then
return "전사"
elseif self.SelectedClass == "bandit" then
return "도적"
elseif self.SelectedClass == "magician" then
return "마법사"
end
return "플레이어"`, [], 0, 'string'),
method('SetJob', `self.PlayerJob = jobId
local starter = ""
local opts = self.Jobs[self.SelectedClass] or {}
for i = 1, #opts do
if opts[i].id == jobId then
starter = opts[i].starter
end
end
if starter ~= "" then
table.insert(self.RunDeck, starter)
local sc = self.Cards[starter]
if sc ~= nil then
self:Toast("2차 전직: " .. self:JobLabel() .. "! 신규 카드 — " .. sc.name)
end
end
self:SetText("/ui/DefaultGroup/CombatHud/PlayerPanel/Name", self:JobLabel())
self:SetEntityEnabled("/ui/DefaultGroup/JobSelectHud", false)
self:ContinueAfterBoss()`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'jobId' }]),
method('TeleportToActMap', `local maps = { ${ACT_MAPS.map((m) => `"${m}"`).join(', ')} }
local target = maps[self.Floor]
if target == nil then
return
end
local lp = _UserService.LocalPlayer
if lp == nil then
return
end
if lp.CurrentMapName == target then
return
end
_TeleportService:TeleportToMapPosition(lp, Vector3(-6, 0.03, 0), target)`),
method('ShowResult', `self:SetText("/ui/DefaultGroup/CombatHud/Result", text)
local entity = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/Result")
if entity ~= nil then
entity.Enable = true
end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'text' }]),
method('EndRun', `local msg = text
if text == "런 클리어!" and self.AscensionLevel >= self.AscensionUnlocked and self.AscensionUnlocked < 10 then
self.AscensionUnlocked = self.AscensionUnlocked + 1
local lp = _UserService.LocalPlayer
if lp ~= nil then
self:SaveAscension(self.AscensionUnlocked, lp.PlayerComponent.UserId)
end
self:RenderAscension()
msg = "런 클리어! 승천 " .. string.format("%d", self.AscensionUnlocked) .. " 해금!"
end
self:ShowResult(msg)
self.RunActive = false
_TimerService:SetTimerOnce(function() self:ShowLobby() end, 4)`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'text' }]),
method('BuffsLabel', `local parts = {}
if str ~= nil and str > 0 then table.insert(parts, "힘+" .. tostring(str)) end
if weak ~= nil and weak > 0 then table.insert(parts, "약화" .. tostring(weak)) end
if vuln ~= nil and vuln > 0 then table.insert(parts, "취약" .. tostring(vuln)) end
if poison ~= nil and poison > 0 then table.insert(parts, "독" .. tostring(poison)) end
return table.concat(parts, " ")`, [
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'str' },
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'weak' },
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'vuln' },
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'poison' },
], 0, 'string'),
method('RenderCombat', `for i = 1, ${MAX_MONSTERS} do
local base = "/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(i)
local m = self.Monsters[i]
if m ~= nil and m.alive == true then
self:SetEntityEnabled(base, true)
self:SetText(base .. "/Name", m.name)
self:SetText(base .. "/Hp", string.format("%d", m.hp) .. "/" .. string.format("%d", m.maxHp))
local intent = m.intents[m.intentIdx]
local t = ""
if intent ~= nil then
if intent.kind == "Attack" then
local atk = intent.value + m.str
if m.weak > 0 then atk = math.floor(atk * 0.75) end
if self.PlayerVuln > 0 then atk = math.floor(atk * 1.5) end
t = "공격 " .. tostring(atk)
elseif intent.kind == "Defend" then t = "방어 " .. tostring(intent.value)
elseif intent.kind == "Debuff" then
if intent.effect == "weak" then t = "약화 " .. tostring(intent.value) .. " 부여"
else t = "취약 " .. tostring(intent.value) .. " 부여" end
elseif intent.kind == "AddCard" then
t = "저주 카드 추가"
end
end
self:SetText(base .. "/Intent", t)
local dragActive = self.DragTargetIndex ~= nil and self.DragTargetIndex > 0
local shownTarget = self.TargetIndex
if dragActive == true then shownTarget = self.DragTargetIndex end
self:SetEntityEnabled(base .. "/TargetFrame", i == shownTarget)
self:SetEntityEnabled(base .. "/TargetMarker", i == shownTarget and dragActive)
self:SetEntityEnabled(base .. "/TargetMarker/Label", i == shownTarget and dragActive)
local intentEntity = _EntityService:GetEntityByPath(base .. "/Intent")
if intentEntity ~= nil and intentEntity.TextComponent ~= nil and intent ~= nil then
if intent.kind == "Attack" then
intentEntity.TextComponent.FontColor = Color(1, 0.45, 0.35, 1)
elseif intent.kind == "Debuff" then
intentEntity.TextComponent.FontColor = Color(0.8, 0.5, 1, 1)
elseif intent.kind == "AddCard" then
intentEntity.TextComponent.FontColor = Color(0.6, 0.85, 0.4, 1)
else
intentEntity.TextComponent.FontColor = Color(0.5, 0.75, 1, 1)
end
end
self:SetHpBar(base .. "/HpBarFill", m.hp, m.maxHp, ${HP_BAR_W})
self:SetEntityEnabled(base .. "/BlockBadge", m.block > 0)
self:SetText(base .. "/BlockBadge/Value", string.format("%d", m.block))
self:SetText(base .. "/Buffs", self:BuffsLabel(m.str, m.weak, m.vuln, m.poison or 0))
else
self:SetEntityEnabled(base, false)
end
end
self:SetText("/ui/DefaultGroup/CombatHud/PlayerPanel/HpText", string.format("%d", self.PlayerHp) .. "/" .. string.format("%d", self.PlayerMaxHp))
self:SetHpBar("/ui/DefaultGroup/CombatHud/PlayerPanel/HpBarFill", self.PlayerHp, self.PlayerMaxHp, 220)
self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/PlayerPanel/BlockBadge", self.PlayerBlock > 0)
self:SetText("/ui/DefaultGroup/CombatHud/PlayerPanel/BlockBadge/Value", string.format("%d", self.PlayerBlock))
local pb = self:BuffsLabel(self.PlayerStr, self.PlayerWeak, self.PlayerVuln, 0)
if self.PlayerPowers ~= nil and #self.PlayerPowers > 0 then
local names = {}
for i = 1, #self.PlayerPowers do
local pc = self.Cards[self.PlayerPowers[i]]
if pc ~= nil then table.insert(names, pc.name) end
end
if pb ~= "" then pb = pb .. " · " end
pb = pb .. table.concat(names, " ")
end
self:SetText("/ui/DefaultGroup/CombatHud/PlayerPanel/Buffs", pb)
self:RenderRun()`),
method('ShowDmgPop', `local slotKey = string.format("%d", math.floor(slot or 0))
local base = "/ui/DefaultGroup/CombatHud/DmgPop" .. slotKey
local pop = _EntityService:GetEntityByPath(base)
if pop == nil then
return
end
self.DmgPopSeq = (self.DmgPopSeq or 0) + 1
local popSeq = self.DmgPopSeq
self:SetText(base, "")
local damageDigitRuids = { ${DAMAGE_DIGIT_RUIDS.map(luaStr).join(', ')} }
local shown = tostring(math.max(0, math.floor(amount)))
if string.len(shown) > ${DAMAGE_POP_MAX_DIGITS} then
shown = string.sub(shown, 1, ${DAMAGE_POP_MAX_DIGITS})
end
local digits = {}
for i = 1, string.len(shown) do
table.insert(digits, tonumber(string.sub(shown, i, i)) or 0)
end
local totalW = #digits * ${DAMAGE_POP_DIGIT_W} + math.max(0, #digits - 1) * ${DAMAGE_POP_DIGIT_SPACING}
local startX = -totalW / 2 + ${DAMAGE_POP_DIGIT_W} / 2
for i = 1, ${DAMAGE_POP_MAX_DIGITS} do
self:SetEntityEnabled(base .. "/Digit" .. tostring(i), false)
end
for i = 1, ${DAMAGE_POP_MAX_DIGITS} do
local digitPath = base .. "/Digit" .. tostring(i)
local digitEntity = _EntityService:GetEntityByPath(digitPath)
if digitEntity ~= nil and digitEntity.SpriteGUIRendererComponent ~= nil then
if digits[i] ~= nil then
digitEntity.SpriteGUIRendererComponent.ImageRUID = damageDigitRuids[digits[i] + 1]
digitEntity.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)
if digitEntity.UITransformComponent ~= nil then
digitEntity.UITransformComponent.anchoredPosition = Vector2(startX + (i - 1) * (${DAMAGE_POP_DIGIT_W} + ${DAMAGE_POP_DIGIT_SPACING}), 0)
end
self:SetEntityEnabled(digitPath, true)
else
self:SetEntityEnabled(digitPath, false)
end
end
end
local popPos = nil
local m = self.Monsters[slot]
if m ~= nil and m.entity ~= nil and isvalid(m.entity) and m.entity.TransformComponent ~= nil then
local wp = m.entity.TransformComponent.WorldPosition
local screen = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + ${HEAD_OFFSET_Y + 0.45}))
popPos = _UILogic:ScreenToUIPosition(screen)
else
local slotEntity = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/MonsterSlot" .. slotKey)
if slotEntity ~= nil and slotEntity.UITransformComponent ~= nil then
local sp = slotEntity.UITransformComponent.anchoredPosition
popPos = Vector2(sp.x, sp.y + 76)
end
end
if pop ~= nil and pop.UITransformComponent ~= nil then
if popPos ~= nil then
pop.UITransformComponent.anchoredPosition = popPos
else
pop.UITransformComponent.anchoredPosition = Vector2(0, 120)
end
end
self:SetEntityEnabled(base, true)
for i = 1, 6 do
_TimerService:SetTimerOnce(function()
if self.DmgPopSeq ~= popSeq then
return
end
local p = _EntityService:GetEntityByPath(base)
if p ~= nil and p.UITransformComponent ~= nil then
local cur = p.UITransformComponent.anchoredPosition
p.UITransformComponent.anchoredPosition = Vector2(cur.x, cur.y + 7)
end
end, 0.045 * i)
end
_TimerService:SetTimerOnce(function()
if self.DmgPopSeq ~= popSeq then
return
end
self:SetEntityEnabled(base, false)
end, 0.48)`, [
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' },
]),
method('ShowPlayerDmgPop', `local base = "/ui/DefaultGroup/CombatHud/PlayerPanel/DmgPop"
if amount > 0 then
self:SetText(base, "-" .. string.format("%d", amount))
else
self:SetText(base, "막음")
end
self:SetEntityEnabled(base, true)
_TimerService:SetTimerOnce(function() self:SetEntityEnabled(base, false) end, 0.6)`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'amount' }]),
method('PlayerAttackMotion', `local lp = _UserService.LocalPlayer
if lp == nil then
return
end
if lp.StateComponent == nil then
return
end
pcall(function() lp.StateComponent:ChangeState("ATTACK") end)
_TimerService:SetTimerOnce(function()
if lp ~= nil and isvalid(lp) and lp.StateComponent ~= nil then
pcall(function() lp.StateComponent:ChangeState("IDLE") end)
end
end, 0.5)`),
method('PlayerHitMotion', `local lp = _UserService.LocalPlayer
if lp == nil then
return
end
if lp.StateComponent ~= nil then
pcall(function() lp.StateComponent:ChangeState("HIT") end)
end
local tr = lp.TransformComponent
if tr == nil then
return
end
local p = tr.Position
tr.Position = Vector3(p.x - 0.15, p.y, p.z)
_TimerService:SetTimerOnce(function()
if lp ~= nil and isvalid(lp) and lp.TransformComponent ~= nil then
lp.TransformComponent.Position = Vector3(p.x, p.y, p.z)
end
end, 0.15)`),
method('MonsterLunge', `local m = self.Monsters[idx]
if m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then
return
end
if m.motionBusy == true then
return
end
m.motionBusy = true
local e = m.entity
local tr = e.TransformComponent
if tr == nil then
m.motionBusy = false
return
end
local p = tr.Position
tr.Position = Vector3(p.x - 0.35, p.y, p.z)
_TimerService:SetTimerOnce(function()
if isvalid(e) and e.TransformComponent ~= nil then
e.TransformComponent.Position = Vector3(p.x, p.y, p.z)
end
m.motionBusy = false
end, 0.18)`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'idx' }]),
method('MonsterHitMotion', `local m = self.Monsters[slot]
if m == nil or m.alive ~= true or m.entity == nil or not isvalid(m.entity) then
return
end
local e = m.entity
if m.hitClip ~= nil and e.SpriteRendererComponent ~= nil then
e.SpriteRendererComponent.SpriteRUID = m.hitClip
_TimerService:SetTimerOnce(function()
if isvalid(e) and e.SpriteRendererComponent ~= nil and m.alive == true and m.standClip ~= nil then
e.SpriteRendererComponent.SpriteRUID = m.standClip
end
end, 0.5)
else
if m.motionBusy == true then
return
end
m.motionBusy = true
local tr = e.TransformComponent
if tr == nil then
m.motionBusy = false
return
end
local p = tr.Position
local seq = { 0.12, -0.12, 0 }
for i = 1, #seq do
local dx = seq[i]
_TimerService:SetTimerOnce(function()
if isvalid(e) and e.TransformComponent ~= nil then
e.TransformComponent.Position = Vector3(p.x + dx, p.y, p.z)
end
if i == #seq then
m.motionBusy = false
end
end, 0.06 * i)
end
end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
method('SetHpBar', `local e = _EntityService:GetEntityByPath(path)
if e == nil or e.UITransformComponent == nil then
return
end
local ratio = 0
if maxHp > 0 then ratio = hp / maxHp end
if ratio < 0 then ratio = 0 end
local w = width * ratio
e.UITransformComponent.RectSize = Vector2(w, 14)`, [
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'path' },
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'hp' },
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'maxHp' },
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'width' },
]),
method('PositionMonsterSlot', `local m = self.Monsters[slot]
if m == nil or m.entity == nil or not isvalid(m.entity) then
return
end
local tr = m.entity.TransformComponent
if tr == nil then
return
end
local wp = tr.WorldPosition
local screen = _UILogic:WorldToScreenPosition(Vector2(wp.x, wp.y + ${HEAD_OFFSET_Y}))
local uipos = _UILogic:ScreenToUIPosition(screen)
local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/MonsterSlot" .. tostring(slot))
if e ~= nil and e.UITransformComponent ~= nil then
e.UITransformComponent.anchoredPosition = uipos
end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
method('SetTarget', `if self.Monsters[slot] ~= nil and self.Monsters[slot].alive == true then
self.TargetIndex = slot
self:RenderCombat()
end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
method('RenderRun', `local floorText = "막 " .. string.format("%d", self.Floor) .. "/" .. string.format("%d", self.RunLength) .. " · " .. string.format("%d", self.Depth) .. "층"
if self.AscensionLevel > 0 then
floorText = floorText .. " · 승천" .. string.format("%d", self.AscensionLevel)
end
self:SetText("/ui/DefaultGroup/CombatHud/TopBar/Floor", floorText)
self:SetText("/ui/DefaultGroup/CombatHud/TopBar/Gold", "메소 " .. string.format("%d", self.Gold))`),
method('CardPool', `local pool = {}
for id, c in pairs(self.Cards) do
if c.class == self.SelectedClass or (self.PlayerJob ~= "" and c.class == self.PlayerJob) then
table.insert(pool, id)
end
end
table.sort(pool)
return pool`, [], 0, 'any'),
method('OfferReward', `self:SetEntityEnabled("/ui/DefaultGroup/CardHand", false)
self:SetEntityEnabled("/ui/DefaultGroup/DeckHud", false)
local pool = self:CardPool()
local byRarity = {}
for _, id in ipairs(pool) do
local r = self.Cards[id].rarity or "normal"
if byRarity[r] == nil then byRarity[r] = {} end
table.insert(byRarity[r], id)
end
self.RewardChoices = {}
for i = 1, 3 do
local roll = math.random(1, 100)
local want = "normal"
if roll > 95 then want = "legend" elseif roll > 70 then want = "unique" end
local bucket = byRarity[want]
if bucket == nil or #bucket == 0 then bucket = pool end
self.RewardChoices[i] = bucket[math.random(1, #bucket)]
self:ApplyRewardVisual(i, self.RewardChoices[i])
end
local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/RewardHud")
if hud ~= nil then
hud.Enable = true
end`),
method('ApplyRewardVisual', `self:ApplyCardFace("/ui/DefaultGroup/RewardHud/Reward" .. tostring(slot), cardId)`, [
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' },
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'cardId' },
]),
method('PickReward', `if self.CombatOver ~= true or self.RunActive ~= true then
return
end
if slot ~= 0 and self.RewardChoices ~= nil then
local id = self.RewardChoices[slot]
if id ~= nil then
table.insert(self.RunDeck, id)
end
end
local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/RewardHud")
if hud ~= nil then
hud.Enable = false
end
self:ShowMap()`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
method('HasRelic', `if self.RunRelics == nil then
return false
end
for i = 1, #self.RunRelics do
if self.RunRelics[i] == id then
return true
end
end
return false`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'id' }], 0, 'boolean'),
method('ApplyRelics', `if self.RunRelics == nil then
return
end
for i = 1, #self.RunRelics do
local r = self.Relics[self.RunRelics[i]]
if r ~= nil and r.hook == hook then
if r.effect == "block" then
self.PlayerBlock = self.PlayerBlock + r.value
elseif r.effect == "energy" then
self.Energy = self.Energy + r.value
elseif r.effect == "strength" then
self.PlayerStr = self.PlayerStr + r.value
elseif r.effect == "draw" then
self:DrawCards(r.value)
self:RenderHand(false)
elseif r.effect == "heal" or r.effect == "healOnAttack" or r.effect == "healOnWin" then
self.PlayerHp = self.PlayerHp + r.value
if self.PlayerHp > self.PlayerMaxHp then
self.PlayerHp = self.PlayerMaxHp
end
elseif r.effect == "healIfLow" then
if self.PlayerHp * 2 <= self.PlayerMaxHp then
self.PlayerHp = self.PlayerHp + r.value
if self.PlayerHp > self.PlayerMaxHp then
self.PlayerHp = self.PlayerMaxHp
end
end
elseif r.effect == "gold" then
self.Gold = self.Gold + r.value
end
end
end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'hook' }]),
method('AddRelic', `if self.RunRelics == nil then
self.RunRelics = {}
end
table.insert(self.RunRelics, id)
local r = self.Relics[id]
if r ~= nil and r.hook == "passive" then
if r.effect == "potionSlots" then
self.PotionSlots = r.value
self:RenderPotions()
elseif r.effect == "maxHp" then
self.PlayerMaxHp = self.PlayerMaxHp + r.value
self.PlayerHp = self.PlayerHp + r.value
end
end
self:RenderRelics()`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'id' }]),
method('PickNewRelic', `local pool = {}
for i = 1, #self.RelicPool do
if self:HasRelic(self.RelicPool[i]) == false then
table.insert(pool, self.RelicPool[i])
end
end
if #pool == 0 then
self.Gold = self.Gold + 25
self:Toast("유물을 모두 모았습니다! 메소 +25")
return ""
end
return pool[math.random(1, #pool)]`, [], 0, 'string'),
method('AddPotion', `if self.RunPotions == nil then
self.RunPotions = {}
end
if #self.RunPotions >= self.PotionSlots then
self:Toast("물약 슬롯이 가득 찼습니다")
return false
end
table.insert(self.RunPotions, pid)
self:RenderPotions()
return true`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'pid' }], 0, 'boolean'),
method('MaybeDropPotion', `if math.random() > ${POTIONS.dropChance} then
return
end
local keys = {}
for pid, _ in pairs(self.Potions) do
table.insert(keys, pid)
end
table.sort(keys)
local pid = keys[math.random(1, #keys)]
if self:AddPotion(pid) == true then
local p = self.Potions[pid]
self:Toast("물약 획득: " .. p.name)
end`),
method('RenderPotions', `for i = 1, 5 do
local base = "/ui/DefaultGroup/CombatHud/TopBar/PotionSlot" .. tostring(i)
local e = _EntityService:GetEntityByPath(base)
if e ~= nil and e.SpriteGUIRendererComponent ~= nil then
local pid = nil
if self.RunPotions ~= nil then
pid = self.RunPotions[i]
end
if pid ~= nil and self.Potions[pid] ~= nil then
e.SpriteGUIRendererComponent.ImageRUID = self.Potions[pid].icon
e.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)
elseif i > self.PotionSlots then
e.SpriteGUIRendererComponent.ImageRUID = ""
e.SpriteGUIRendererComponent.Color = Color(0.1, 0.1, 0.12, 0.85)
else
e.SpriteGUIRendererComponent.ImageRUID = ""
e.SpriteGUIRendererComponent.Color = Color(0.22, 0.25, 0.3, 0.9)
end
end
end`),
method('OpenPotionMenu', `if self.RunPotions == nil or self.RunPotions[slot] == nil then
return
end
self.PotionMenuSlot = slot
local pid = self.RunPotions[slot]
local p = self.Potions[pid]
if p ~= nil then
self:SetText("/ui/DefaultGroup/CombatHud/PotionMenu/Title", p.name .. " — " .. p.desc)
end
self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/PotionMenu", true)`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
method('ClosePotionMenu', `self.PotionMenuSlot = 0
self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/PotionMenu", false)`),
method('UsePotion', `if self.PotionMenuSlot <= 0 then
return
end
if self.CombatOver == true or self.TurnBusy == true or self.FxBusy == true then
self:Toast("지금은 사용할 수 없습니다")
return
end
local combat = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud")
local hand = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand")
if combat == nil or combat.Enable ~= true or hand == nil or hand.Enable ~= true then
self:Toast("전투 중에만 사용할 수 있습니다")
return
end
local pid = self.RunPotions[self.PotionMenuSlot]
if pid == nil then
return
end
local p = self.Potions[pid]
if p == nil then
return
end
if p.effect == "heal" then
self.PlayerHp = math.min(self.PlayerHp + p.value, self.PlayerMaxHp)
elseif p.effect == "damage" then
self:DealDamageToTarget(p.value, false)
self:ShowDmgPop(self.TargetIndex, p.value)
elseif p.effect == "strength" then
self.PlayerStr = self.PlayerStr + p.value
elseif p.effect == "block" then
self.PlayerBlock = self.PlayerBlock + p.value
elseif p.effect == "energy" then
self.Energy = self.Energy + p.value
elseif p.effect == "weak" then
local tm = self.Monsters[self.TargetIndex]
if tm ~= nil and tm.alive == true then
tm.weak = tm.weak + p.value
end
end
table.remove(self.RunPotions, self.PotionMenuSlot)
self:Toast("물약 사용: " .. p.name)
self:ClosePotionMenu()
self:RenderPotions()
self:RenderPiles()
self:RenderCombat()
self:CheckCombatEnd()`),
method('TossPotion', `if self.PotionMenuSlot <= 0 then
return
end
local pid = self.RunPotions[self.PotionMenuSlot]
if pid ~= nil then
local p = self.Potions[pid]
table.remove(self.RunPotions, self.PotionMenuSlot)
if p ~= nil then
self:Toast("물약 버림: " .. p.name)
end
end
self:ClosePotionMenu()
self:RenderPotions()`),
method('RenderRelics', `local count = 0
if self.RunRelics ~= nil then
count = #self.RunRelics
end
for i = 1, 10 do
local base = "/ui/DefaultGroup/CombatHud/TopBar/RelicSlot" .. tostring(i)
local e = _EntityService:GetEntityByPath(base)
if e ~= nil and e.SpriteGUIRendererComponent ~= nil then
local rid = nil
if self.RunRelics ~= nil then
rid = self.RunRelics[i]
end
if rid ~= nil and self.Relics[rid] ~= nil and (i < 10 or count <= 10) then
e.SpriteGUIRendererComponent.ImageRUID = self.Relics[rid].icon
e.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)
else
e.SpriteGUIRendererComponent.ImageRUID = ""
e.SpriteGUIRendererComponent.Color = Color(0.15, 0.16, 0.2, 0.6)
end
end
end
local of = ""
if count > 10 then
of = "+" .. tostring(count - 9)
end
self:SetText("/ui/DefaultGroup/CombatHud/TopBar/RelicOverflow", of)`),
method('BuildCardKeywordTooltip', `if c == nil then
return ""
end
local lines = {}
local function add(name, desc)
for i = 1, #lines do
if string.find(lines[i], name .. ":", 1, true) == 1 then
return
end
end
table.insert(lines, name .. ": " .. desc)
end
local cardDesc = c.desc or ""
if c.sly == true or string.find(cardDesc, "교활", 1, true) ~= nil then
add("교활", "버려지면 비용 없이 사용됩니다.")
end
if c.retain == true or string.find(cardDesc, "보존", 1, true) ~= nil then
add("보존", "턴 종료 시 버려지지 않고 손에 남습니다.")
end
if string.find(cardDesc, "소멸", 1, true) ~= nil then
add("소멸", "사용 후 이번 전투 동안 제거됩니다.")
end
if string.find(cardDesc, "선천성", 1, true) ~= nil then
add("선천성", "전투 시작 시 손패에 들어옵니다.")
end
if c.vuln ~= nil and c.vuln > 0 then
add("취약", "받는 공격 피해가 50% 증가합니다.")
end
if c.weak ~= nil and c.weak > 0 then
add("약화", "주는 공격 피해가 25% 감소합니다.")
end
if c.poison ~= nil and c.poison > 0 then
add("중독", "턴 시작 시 체력을 잃고 수치가 1 감소합니다.")
end
if c.pierce == true then
add("관통", "방어도를 무시하고 피해를 줍니다.")
end
if c.aoe == true then
add("전체", "모든 적에게 적용됩니다.")
end
if c.kind == "Power" then
add("파워", "사용하면 전투 동안 지속 효과로 남습니다.")
end
if c.unplayable == true then
add("저주", "사용할 수 없고 손패를 방해합니다.")
end
local out = ""
for i = 1, #lines do
if i > 1 then out = out .. "\\n" end
out = out .. lines[i]
end
return out`, [{ Type: 'any', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'c' }], 0, 'string'),
method('HoverCard', `if self.DragSlot ~= nil and self.DragSlot > 0 then
return
end
local cardId = self.Hand[slot]
if cardId == nil then
return
end
local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(slot))
local tx = 0
if e ~= nil and e.UITransformComponent ~= nil then
tx = e.UITransformComponent.anchoredPosition.x
e.UITransformComponent.UIScale = Vector3(1.3, 1.3, 1)
end
local c = self.Cards[cardId]
if c ~= nil then
local tip = self:BuildCardKeywordTooltip(c)
if tip ~= "" then
local tipX = tx + 270
if tx > 180 then tipX = tx - 270 end
if tipX > 760 then tipX = tx - 270 end
if tipX < -760 then tipX = tx + 270 end
self:ShowTooltipAt("키워드", tip, tipX, 90)
else
self:HideTooltip()
end
end`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
method('UnhoverCard', `local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/CardHand/Card" .. tostring(slot))
if e ~= nil and e.UITransformComponent ~= nil then
e.UITransformComponent.UIScale = Vector3(1, 1, 1)
end
self:HideTooltip()`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
method('ShowTooltip', `self:ShowTooltipAt(name, desc, x, 400)`, [
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'name' },
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'desc' },
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'x' },
]),
method('ShowTooltipAt', `self:SetText("/ui/DefaultGroup/CombatHud/TooltipBox/Name", name)
self:SetText("/ui/DefaultGroup/CombatHud/TooltipBox/Desc", desc)
local e = _EntityService:GetEntityByPath("/ui/DefaultGroup/CombatHud/TooltipBox")
if e ~= nil then
if e.UITransformComponent ~= nil then
e.UITransformComponent.anchoredPosition = Vector2(x, y)
end
e.Enable = true
end`, [
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'name' },
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'desc' },
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'x' },
{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'y' },
]),
method('HideTooltip', `self:SetEntityEnabled("/ui/DefaultGroup/CombatHud/TooltipBox", false)`),
method('ShowMap', `self:ShowState("map")
self:RenderMap()`),
method('GenerateMap', `-- 절차 생성 — tools/map/rogue-map.mjs(JS 미러)와 로직 동기화 유지
self.MapNodes = {}
self.MapStart = {}
self.VisitedNodes = {}
self.Depth = 0
self.MapNodes["boss"] = { type = "boss", row = ${MAP_ROWS} + 1, col = 0, next = {} }
local cols = { 1, 2, 3, 4 }
for i = #cols, 2, -1 do
local j = math.random(1, i)
cols[i], cols[j] = cols[j], cols[i]
end
local starts = { cols[1], cols[2], math.random(1, ${MAP_COLS}), math.random(1, ${MAP_COLS}) }
for p = 1, 4 do
local c = starts[p]
local sid = "r1c" .. tostring(c)
if self.MapNodes[sid] == nil then
self.MapNodes[sid] = { type = "combat", row = 1, col = c, next = {} }
end
local found = false
for i = 1, #self.MapStart do
if self.MapStart[i] == sid then found = true end
end
if found == false then
table.insert(self.MapStart, sid)
end
for r = 1, ${MAP_ROWS} - 1 do
local nc = c + math.random(-1, 1)
if nc < 1 then nc = 1 end
if nc > ${MAP_COLS} then nc = ${MAP_COLS} end
local nid = "r" .. tostring(r + 1) .. "c" .. tostring(nc)
if self.MapNodes[nid] == nil then
self.MapNodes[nid] = { type = "combat", row = r + 1, col = nc, next = {} }
end
local fid = "r" .. tostring(r) .. "c" .. tostring(c)
local dup = false
for i = 1, #self.MapNodes[fid].next do
if self.MapNodes[fid].next[i] == nid then dup = true end
end
if dup == false then
table.insert(self.MapNodes[fid].next, nid)
end
c = nc
end
local lid = "r" .. tostring(${MAP_ROWS}) .. "c" .. tostring(c)
local bdup = false
for i = 1, #self.MapNodes[lid].next do
if self.MapNodes[lid].next[i] == "boss" then bdup = true end
end
if bdup == false then
table.insert(self.MapNodes[lid].next, "boss")
end
end
for r = 3, ${MAP_ROWS} do
for c = 1, ${MAP_COLS} do
local id = "r" .. tostring(r) .. "c" .. tostring(c)
local node = self.MapNodes[id]
if node ~= nil then
-- 부모 노드 타입 수집 (rest/shop/elite 는 부모와 같은 타입 연속 금지)
local parentTypes = {}
for pid, pn in pairs(self.MapNodes) do
if pn.row == r - 1 then
for i = 1, #pn.next do
if pn.next[i] == id then parentTypes[pn.type] = true end
end
end
end
local w
if r == ${MAP_ROWS} then
w = { { "rest", 50 }, { "combat", 25 }, { "shop", 10 }, { "elite", 8 }, { "treasure", 7 } }
elseif r >= 4 then
w = { { "combat", 45 }, { "elite", 16 }, { "shop", 12 }, { "rest", 12 }, { "treasure", 15 } }
else
w = { { "combat", 45 }, { "shop", 12 }, { "rest", 12 } }
end
local total = 0
for i = 1, #w do
local t = w[i][1]
if (t == "elite" or t == "rest" or t == "shop") and parentTypes[t] == true then
w[i][2] = 0
end
total = total + w[i][2]
end
local roll = math.random() * total
local acc = 0
for i = 1, #w do
acc = acc + w[i][2]
if roll <= acc then
node.type = w[i][1]
break
end
end
end
end
end`),
method('IsReachable', `local list
if self.CurrentNodeId == "" then
list = self.MapStart
else
local node = self.MapNodes[self.CurrentNodeId]
if node == nil then
return false
end
list = node.next
end
for i = 1, #list do
if list[i] == id then
return true
end
end
return false`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'id' }], 0, 'boolean'),
method('RenderMapNode', `local base = "/ui/DefaultGroup/MapHud/Node_" .. id
local e = _EntityService:GetEntityByPath(base)
if e == nil then
return
end
local node = self.MapNodes[id]
if node == nil then
e.Enable = false
return
end
e.Enable = true
local ruid = self.NodeIcons[node.type]
if ruid == nil then
ruid = self.NodeIcons["combat"]
end
if e.SpriteGUIRendererComponent ~= nil and ruid ~= nil then
e.SpriteGUIRendererComponent.ImageRUID = ruid
end
local reachable = self:IsReachable(id)
local visited = false
if self.VisitedNodes ~= nil then
for i = 1, #self.VisitedNodes do
if self.VisitedNodes[i] == id then visited = true end
end
end
if e.SpriteGUIRendererComponent ~= nil then
if id == self.CurrentNodeId then
e.SpriteGUIRendererComponent.Color = Color(1, 0.82, 0.3, 1)
elseif visited == true then
e.SpriteGUIRendererComponent.Color = Color(0.5, 0.5, 0.55, 0.9)
elseif reachable == true then
e.SpriteGUIRendererComponent.Color = Color(1, 1, 1, 1)
else
e.SpriteGUIRendererComponent.Color = Color(0.68, 0.68, 0.72, 0.85)
end
end
if e.ButtonComponent ~= nil then
e.ButtonComponent.Enable = reachable
end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'id' }]),
method('RenderMapDots', `local node = self.MapNodes[fromId]
local has = false
if node ~= nil then
for i = 1, #node.next do
if node.next[i] == toId then has = true end
end
end
for k = 1, 3 do
local d = _EntityService:GetEntityByPath("/ui/DefaultGroup/MapHud/Dot_" .. dotId .. "_" .. tostring(k))
if d ~= nil then
d.Enable = has
if has == true and d.SpriteGUIRendererComponent ~= nil then
if fromId == self.CurrentNodeId then
d.SpriteGUIRendererComponent.Color = Color(0.95, 0.8, 0.3, 1)
else
d.SpriteGUIRendererComponent.Color = Color(0.5, 0.5, 0.55, 0.8)
end
end
end
end`, [
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'dotId' },
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'fromId' },
{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'toId' },
]),
method('RenderMap', `for r = 1, ${MAP_ROWS} do
for c = 1, ${MAP_COLS} do
self:RenderMapNode("r" .. tostring(r) .. "c" .. tostring(c))
end
end
self:RenderMapNode("boss")
for r = 1, ${MAP_ROWS} - 1 do
for c = 1, ${MAP_COLS} do
local fid = "r" .. tostring(r) .. "c" .. tostring(c)
for c2 = c - 1, c + 1 do
if c2 >= 1 and c2 <= ${MAP_COLS} then
self:RenderMapDots(fid .. "_" .. tostring(c2), fid, "r" .. tostring(r + 1) .. "c" .. tostring(c2))
end
end
end
end
for c = 1, ${MAP_COLS} do
local fid = "r" .. tostring(${MAP_ROWS}) .. "c" .. tostring(c)
self:RenderMapDots(fid .. "_b", fid, "boss")
end
`),
method('PickNode', `if self.RunActive ~= true then
return
end
if self:IsReachable(id) ~= true then
return
end
self.CurrentNodeId = id
if self.VisitedNodes == nil then
self.VisitedNodes = {}
end
table.insert(self.VisitedNodes, id)
local hud = _EntityService:GetEntityByPath("/ui/DefaultGroup/MapHud")
if hud ~= nil then
hud.Enable = false
end
local node = self.MapNodes[id]
self.Depth = node.row
self:RenderRun()
if node.type == "shop" then
self:ShowShop()
elseif node.type == "rest" then
self:ShowRest()
elseif node.type == "treasure" then
self:ShowTreasure()
else
self.CurrentEnemyId = ""
self:StartCombat()
end`, [{ Type: 'string', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'id' }]),
method('ShowShop', `local pool = self:CardPool()
self.ShopChoices = {}
self.ShopBought = { false, false, false }
for i = 1, 3 do
self.ShopChoices[i] = pool[math.random(1, #pool)]
end
self.ShopRelic = self.RelicPool[math.random(1, #self.RelicPool)]
self.ShopRelicBought = false
local pkeys = {}
for pid, _ in pairs(self.Potions) do
table.insert(pkeys, pid)
end
table.sort(pkeys)
self.ShopPotion = pkeys[math.random(1, #pkeys)]
self.ShopPotionBought = false
self:RenderShop()
self:ShowState("shop")`),
method('RenderShop', `self:SetText("/ui/DefaultGroup/ShopHud/Gold", "메소 " .. string.format("%d", self.Gold))
for i = 1, 3 do
local cid = self.ShopChoices[i]
local c = self.Cards[cid]
local base = "/ui/DefaultGroup/ShopHud/Card" .. tostring(i)
if c ~= nil then
self:ApplyCardFace(base, cid)
self:SetText(base .. "/Price", string.format("%d", ${CARD_PRICE}) .. " 메소")
local e = _EntityService:GetEntityByPath(base)
if e ~= nil and e.SpriteGUIRendererComponent ~= nil then
if self.ShopBought[i] == true then
e.SpriteGUIRendererComponent.Color = Color(0.2, 0.22, 0.26, 0.6)
end
end
end
end
local rr = self.Relics[self.ShopRelic]
if rr ~= nil then
self:SetText("/ui/DefaultGroup/ShopHud/Relic/Label", rr.name .. " — " .. rr.desc)
self:SetText("/ui/DefaultGroup/ShopHud/Relic/Price", string.format("%d", ${RELIC_PRICE}) .. " 메소")
local re = _EntityService:GetEntityByPath("/ui/DefaultGroup/ShopHud/Relic")
if re ~= nil and re.SpriteGUIRendererComponent ~= nil then
if self.ShopRelicBought == true then
re.SpriteGUIRendererComponent.Color = Color(0.2, 0.22, 0.26, 0.6)
else
re.SpriteGUIRendererComponent.Color = Color(0.7, 0.55, 0.85, 1)
end
end
end
local pp = self.Potions[self.ShopPotion]
if pp ~= nil then
self:SetText("/ui/DefaultGroup/ShopHud/Potion/Label", pp.name .. " — " .. pp.desc)
self:SetText("/ui/DefaultGroup/ShopHud/Potion/Price", string.format("%d", ${POTIONS.shopPrice}) .. " 메소")
local pe = _EntityService:GetEntityByPath("/ui/DefaultGroup/ShopHud/Potion")
if pe ~= nil and pe.SpriteGUIRendererComponent ~= nil then
if self.ShopPotionBought == true then
pe.SpriteGUIRendererComponent.Color = Color(0.2, 0.22, 0.26, 0.6)
else
pe.SpriteGUIRendererComponent.Color = Color(0.45, 0.7, 0.55, 1)
end
end
end`),
method('BuyRelic', `if self.ShopRelicBought == true then
return
end
if self.Gold < ${RELIC_PRICE} then
return
end
self.Gold = self.Gold - ${RELIC_PRICE}
self:AddRelic(self.ShopRelic)
self.ShopRelicBought = true
self:RenderShop()
self:RenderRun()`),
method('BuyPotion', `if self.ShopPotionBought == true then
return
end
if self.Gold < ${POTIONS.shopPrice} then
return
end
if self.RunPotions ~= nil and #self.RunPotions >= self.PotionSlots then
self:Toast("물약 슬롯이 가득 찼습니다")
return
end
if self:AddPotion(self.ShopPotion) == true then
self.Gold = self.Gold - ${POTIONS.shopPrice}
self.ShopPotionBought = true
end
self:RenderShop()
self:RenderRun()`),
method('BuyCard', `if self.ShopBought == nil or self.ShopBought[slot] == true then
return
end
if self.Gold < ${CARD_PRICE} then
return
end
self.Gold = self.Gold - ${CARD_PRICE}
table.insert(self.RunDeck, self.ShopChoices[slot])
self.ShopBought[slot] = true
self:RenderShop()
self:RenderRun()`, [{ Type: 'number', DefaultValue: null, SyncDirection: 0, Attributes: [], Name: 'slot' }]),
method('ShowRest', `local old = self.PlayerHp
self.PlayerHp = self.PlayerHp + ${REST_HEAL}
if self.PlayerHp > self.PlayerMaxHp then
self.PlayerHp = self.PlayerMaxHp
end
local healed = self.PlayerHp - old
self:SetText("/ui/DefaultGroup/RestHud/Info", "HP " .. string.format("%d", old) .. " → " .. string.format("%d", self.PlayerHp) .. " (+" .. string.format("%d", healed) .. ")")
self:RenderCombat()
self:ShowState("rest")`),
method('LeaveNode', `local s = _EntityService:GetEntityByPath("/ui/DefaultGroup/ShopHud")
if s ~= nil then
s.Enable = false
end
local r = _EntityService:GetEntityByPath("/ui/DefaultGroup/RestHud")
if r ~= nil then
r.Enable = false
end
local t = _EntityService:GetEntityByPath("/ui/DefaultGroup/TreasureHud")
if t ~= nil then
t.Enable = false
end
self:ShowMap()`),
method('ShowTreasure', `self.ChestOpened = false
local chest = _EntityService:GetEntityByPath("/ui/DefaultGroup/TreasureHud/Chest")
if chest ~= nil then
if chest.SpriteGUIRendererComponent ~= nil then
chest.SpriteGUIRendererComponent.ImageRUID = "${CHEST_CLOSED_RUID}"
end
if chest.UITransformComponent ~= nil then
chest.UITransformComponent.anchoredPosition = Vector2(0, 40)
end
end
self:SetEntityEnabled("/ui/DefaultGroup/TreasureHud/Reward", false)
self:SetEntityEnabled("/ui/DefaultGroup/TreasureHud/Hint", true)
self:ShowState("treasure")`),
method('OpenChest', `if self.ChestOpened == true then
return
end
self.ChestOpened = true
self:SetEntityEnabled("/ui/DefaultGroup/TreasureHud/Hint", false)
local chest = _EntityService:GetEntityByPath("/ui/DefaultGroup/TreasureHud/Chest")
local steps = { 10, -10, 8, -8, 5, 0 }
for i = 1, #steps do
local dx = steps[i]
_TimerService:SetTimerOnce(function()
if chest ~= nil and isvalid(chest) and chest.UITransformComponent ~= nil then
chest.UITransformComponent.anchoredPosition = Vector2(dx, 40)
end
end, 0.08 * i)
end
_TimerService:SetTimerOnce(function()
if chest ~= nil and isvalid(chest) and chest.SpriteGUIRendererComponent ~= nil then
chest.SpriteGUIRendererComponent.ImageRUID = "${CHEST_OPEN_RUID}"
end
local g = 40 + math.random(0, 20)
local nid = self:PickNewRelic()
local msg = ""
if nid ~= "" then
self:AddRelic(nid)
local nr = self.Relics[nid]
msg = "유물 획득: " .. nr.name .. " · 메소 +" .. tostring(g)
else
g = g + 30
msg = "메소 +" .. tostring(g)
end
self.Gold = self.Gold + g
self:RenderRun()
self:SetText("/ui/DefaultGroup/TreasureHud/Reward", msg)
self:SetEntityEnabled("/ui/DefaultGroup/TreasureHud/Reward", true)
end, 0.55)`),
]);
for (const m of combat.ContentProto.Json.Methods) {
if (m.ExecSpace === 0) m.ExecSpace = 6; // 기본은 ClientOnly(6), 서버 RPC(Server=1·Client=2) 명시값은 보존
}
writeFileSync('RootDesk/MyDesk/SlayDeckController.codeblock', JSON.stringify(combat, null, 2), 'utf8');
}
function patchCommon() {
const common = JSON.parse(readFileSync(COMMON_FILE, 'utf8'));
const entity = common.ContentProto.Entities.find((e) => e.path === '/common');
entity.componentNames = 'script.SlayDeckController';
entity.jsonString['@components'] = [
{ '@type': 'script.SlayDeckController', Enable: true, Energy: 0, MaxEnergy: 3, Turn: 0, TweenEventId: 0 },
];
JSON.parse(JSON.stringify(common));
writeFileSync(COMMON_FILE, JSON.stringify(common, null, 2), 'utf8');
}
upsertUi();
writeCodeblocks();
patchCommon();
console.log('Slay deck UI and combat codeblocks generated.');