LobbyNpc: 거리 폴링→머리위 마크 토글, TouchEvent/UpArrow→Interact→컨트롤러 OnLobbyNpcInteract. LobbyMobility: 진입 시 pc.Enable·WalkAcceleration=0.7 복원(정찰 확정). 공격 키는 컨트롤러에서 처리. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
61 lines
1.7 KiB
Plaintext
61 lines
1.7 KiB
Plaintext
{
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"Id": "",
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"GameId": "",
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"EntryKey": "codeblock://lobbymobility",
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"ContentType": "x-mod/codeblock",
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"Content": "",
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"Usage": 0,
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"UsePublish": 1,
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"UseService": 0,
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"CoreVersion": "26.5.0.0",
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"StudioVersion": "",
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"DynamicLoading": 0,
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"ContentProto": {
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"Use": "Json",
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"Json": {
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"CoreVersion": {
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"Major": 0,
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"Minor": 2
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},
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"ScriptVersion": {
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"Major": 1,
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"Minor": 0
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},
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"Description": "",
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"Id": "LobbyMobility",
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"Language": 1,
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"Name": "LobbyMobility",
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"Type": 1,
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"Source": 0,
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"Target": null,
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"Properties": [
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{
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"Type": "number",
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"DefaultValue": "0",
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"SyncDirection": 0,
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"Attributes": [],
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"Name": "Tries"
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}
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],
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"Methods": [
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{
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"Return": {
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"Type": "void",
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"DefaultValue": null,
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"SyncDirection": 0,
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"Attributes": [],
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"Name": null
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},
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"Arguments": [],
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"Code": "self.Tries = 0\nlocal eventId = 0\nlocal function apply()\n\tself.Tries = self.Tries + 1\n\tlocal lp = _UserService.LocalPlayer\n\tif lp ~= nil and lp.PlayerControllerComponent ~= nil then\n\t\tlocal pc = lp.PlayerControllerComponent\n\t\tpc.Enable = true\n\t\tpc.FixedLookAt = false\n\t\tlocal rb = lp.RigidbodyComponent\n\t\tif rb ~= nil then rb.WalkAcceleration = 0.7 end\n\t\t_TimerService:ClearTimer(eventId)\n\telseif self.Tries > 50 then\n\t\t_TimerService:ClearTimer(eventId)\n\tend\nend\neventId = _TimerService:SetTimerRepeat(apply, 0.1)",
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"Scope": 2,
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"ExecSpace": 6,
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"Attributes": [],
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"Name": "OnBeginPlay"
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}
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],
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"EntityEventHandlers": []
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}
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}
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}
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