refactor(agent-office): drop the random idle→break→idle cycle

The pixel-office game UI is gone, so simulating coffee-break /
nap / walk states no longer serves any purpose. Remove:
- scheduler's _check_idle_breaks job (no more 60s idle scan)
- BaseAgent.check_idle_break() and _break_until field
- 'break' from VALID_STATES and from transition() branches
- IDLE_BREAK_THRESHOLD / BREAK_DURATION_MIN / BREAK_DURATION_MAX
  config knobs
- 'idle/break' guard in each agent's on_schedule (now just 'idle')

Agents now sit in 'idle' between scheduled jobs and explicit
commands. Display reads 'Idle' instead of churning between idle
and break.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-18 08:44:50 +09:00
parent 5cde24115b
commit de8adaeadd
6 changed files with 6 additions and 36 deletions

View File

@@ -1,12 +1,9 @@
import asyncio
import random
import time
from typing import Optional
from ..config import IDLE_BREAK_THRESHOLD, BREAK_DURATION_MIN, BREAK_DURATION_MAX
from ..db import add_log
VALID_STATES = ("idle", "working", "waiting", "reporting", "break")
VALID_STATES = ("idle", "working", "waiting", "reporting")
class BaseAgent:
agent_id: str = ""
@@ -14,7 +11,6 @@ class BaseAgent:
state: str = "idle"
state_detail: str = ""
_idle_since: float = 0.0
_break_until: float = 0.0
_ws_manager = None
def __init__(self):
@@ -32,9 +28,6 @@ class BaseAgent:
if new_state == "idle":
self._idle_since = time.time()
elif new_state == "break":
duration = random.randint(BREAK_DURATION_MIN, BREAK_DURATION_MAX)
self._break_until = time.time() + duration
add_log(self.agent_id, f"State: {old} -> {new_state} ({detail})")
@@ -48,19 +41,6 @@ class BaseAgent:
await self._ws_manager.send_notification(
self.agent_id, "task_completed", task_id, detail or "작업 완료"
)
if new_state == "break":
await self._ws_manager.send_agent_move(self.agent_id, "break_room")
elif old == "break" and new_state == "idle":
await self._ws_manager.send_agent_move(self.agent_id, "desk")
async def check_idle_break(self) -> None:
now = time.time()
if self.state == "idle" and (now - self._idle_since) > IDLE_BREAK_THRESHOLD:
if random.random() < 0.5:
break_type = random.choice(["커피 타임", "잠깐 산책", "졸고 있음"])
await self.transition("break", break_type)
elif self.state == "break" and now > self._break_until:
await self.transition("idle", "휴식 완료")
async def on_schedule(self) -> None:
raise NotImplementedError