결함1: deep signal-check에서 curate_weekly가 CuratorError면 전체 check가 abort돼 sim/drift 시그널이 미평가되던 문제 → try/except로 confidence만 포기하고 sim/drift는 계속(curate_result=None fallthrough).
결함2: send_urgent_signal 실패가 outer except로 빠져 task 실패+미마킹이던 문제 → _send_urgent_with_retry(3회/60s) 추출, 최종 실패해도 raise 안 함(시그널 평가·태스크 보존), 성공 시에만 mark_signal_notified. TDD 3 신규 테스트.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The pixel-office game UI is gone, so simulating coffee-break /
nap / walk states no longer serves any purpose. Remove:
- scheduler's _check_idle_breaks job (no more 60s idle scan)
- BaseAgent.check_idle_break() and _break_until field
- 'break' from VALID_STATES and from transition() branches
- IDLE_BREAK_THRESHOLD / BREAK_DURATION_MIN / BREAK_DURATION_MAX
config knobs
- 'idle/break' guard in each agent's on_schedule (now just 'idle')
Agents now sit in 'idle' between scheduled jobs and explicit
commands. Display reads 'Idle' instead of churning between idle
and break.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>