캔버스 엔진, 에이전트 시스템, 오버레이, 사이드 패널, 페이지 통합, 최종 검증. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
92 KiB
Agent Office v2 — Pixel Office UX 대규모 업데이트 구현 계획
For agentic workers: REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (
- [ ]) syntax for tracking.
Goal: 대시보드 칼럼 중심 UI를 전체 화면 픽셀 오피스 캔버스 중심으로 전환하여 가상 오피스 몰입감 제공
Architecture: Canvas 2D 게임 루프 기반 렌더링 엔진 + BFS 경로 탐색 이동 시스템 + 3테마 프리셋. 에이전트 클릭 시 320px 사이드 패널(4탭)로 상세 정보 표시. 기존 백엔드 WebSocket 프로토콜 100% 호환.
Tech Stack: React (기존), Canvas 2D API, requestAnimationFrame 게임 루프, BFS 경로 탐색, CSS transitions/transforms
Spec: docs/superpowers/specs/2026-04-27-agent-office-v2-design.md
작업 대상 저장소: web-ui (프론트엔드) — C:\Users\jaeoh\Desktop\workspace\web-ui\
Phase 1: 캔버스 엔진 기초
Task 1: 테마 데이터 정의
Files:
-
Create:
src/pages/agent-office/canvas/themes.js -
Step 1: 테마 데이터 파일 생성
// src/pages/agent-office/canvas/themes.js
export const THEMES = {
modern: {
name: 'Modern',
wall: { color: '#1a1a2e', border: '#333', accent: '#8b5cf6' },
floor: { color1: '#2a2a3e', color2: '#323248', grid: 'rgba(255,255,255,0.03)' },
furniture: { desk: '#3a3a5a', chair: '#4c1d95', monitor: '#5555aa', monitorScreen: '#1a3a5a', shelf: '#2a2a4e', table: '#3a3a5a', sofa: '#2a2a4e', coffee: '#3a3a2a' },
decor: { plant: '#22c55e', pot: '#4a3a2a', lamp: '#fbbf24', ledStrip: '#8b5cf6' },
lighting: { ambient: 'rgba(139,92,246,0.05)', glow: 'rgba(139,92,246,0.15)' },
text: { primary: '#ffffff', secondary: '#aaaaaa', label: '#888888' },
ui: { panelBg: '#111111', headerBg: '#1a1a2e', border: '#333333', accent: '#8b5cf6' }
},
retro: {
name: 'Retro',
wall: { color: '#2a1a0a', border: '#6a4a2a', accent: '#cc8844' },
floor: { color1: '#4a3a1a', color2: '#3a2a10', grid: 'rgba(255,255,255,0.02)' },
furniture: { desk: '#6a4a1a', chair: '#8a5a2a', monitor: '#555555', monitorScreen: '#1a3a1a', shelf: '#5a3a1a', table: '#5a4a2a', sofa: '#5a3a2a', coffee: '#4a3a1a' },
decor: { plant: '#44aa44', pot: '#6a4a2a', lamp: '#ffcc66', brick: '#8a5a2a' },
lighting: { ambient: 'rgba(255,200,100,0.05)', glow: 'rgba(255,200,100,0.2)' },
text: { primary: '#ffe0b0', secondary: '#aa8866', label: '#887766' },
ui: { panelBg: '#1a1008', headerBg: '#2a1a0a', border: '#4a3a2a', accent: '#cc8844' }
},
minimal: {
name: 'Minimal',
wall: { color: '#fafafa', border: '#dddddd', accent: '#3b82f6' },
floor: { color1: '#e8e8e8', color2: '#f0f0f0', grid: 'rgba(0,0,0,0.04)' },
furniture: { desk: '#ffffff', chair: '#e0e0e0', monitor: '#333333', monitorScreen: '#e0e8f0', shelf: '#f5f5f5', table: '#ffffff', sofa: '#e8e8e8', coffee: '#f0f0f0' },
decor: { plant: '#86efac', pot: '#ffffff', lamp: '#fbbf24', window: '#e0f0ff' },
lighting: { ambient: 'rgba(59,130,246,0.03)', glow: 'rgba(255,255,255,0.1)' },
text: { primary: '#1a1a1a', secondary: '#666666', label: '#999999' },
ui: { panelBg: '#ffffff', headerBg: '#fafafa', border: '#e0e0e0', accent: '#3b82f6' }
}
};
export function getTheme(name) {
return THEMES[name] || THEMES.modern;
}
export function getThemeNames() {
return Object.entries(THEMES).map(([key, val]) => ({ key, name: val.name }));
}
- Step 2: 커밋
git add src/pages/agent-office/canvas/themes.js
git commit -m "feat(agent-office): add theme data definitions (modern/retro/minimal)"
Task 2: 오피스 맵 데이터 확장 (32x20)
Files:
-
Rewrite:
src/pages/agent-office/assets/office-map.json -
Step 1: 32x20 맵 데이터 작성
{
"cols": 32,
"rows": 20,
"tileSize": 32,
"floor": [
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
],
"furniture": [
{"type": "desk_monitor", "col": 3, "row": 3, "agent": "stock", "monitors": 3},
{"type": "desk_monitor", "col": 10, "row": 3, "agent": "music", "monitors": 1, "accent": "instrument"},
{"type": "desk_monitor", "col": 17, "row": 3, "agent": "blog", "monitors": 2, "accent": "papers"},
{"type": "desk_monitor", "col": 24, "row": 3, "agent": "realestate", "monitors": 2, "accent": "briefcase"},
{"type": "desk_monitor", "col": 14, "row": 7, "agent": "lotto", "monitors": 1, "accent": "dice"},
{"type": "meeting_table","col": 13, "row": 11,"width": 6, "height": 2},
{"type": "sofa", "col": 2, "row": 17},
{"type": "coffee_machine","col": 5, "row": 16},
{"type": "bookshelf", "col": 27, "row": 16, "height": 3},
{"type": "plant", "col": 1, "row": 1},
{"type": "plant", "col": 30, "row": 1},
{"type": "plant", "col": 1, "row": 14},
{"type": "plant", "col": 30, "row": 14},
{"type": "water_cooler", "col": 8, "row": 17}
],
"waypoints": {
"desk_stock": {"col": 3, "row": 4},
"desk_music": {"col": 10, "row": 4},
"desk_blog": {"col": 17, "row": 4},
"desk_realestate": {"col": 24, "row": 4},
"desk_lotto": {"col": 14, "row": 8},
"meeting": {"col": 16, "row": 13},
"break_room": {"col": 4, "row": 17},
"coffee": {"col": 6, "row": 17},
"water_cooler": {"col": 8, "row": 18}
},
"blocked": [
[3,3],[4,3],[5,3],
[10,3],[11,3],
[17,3],[18,3],[19,3],
[24,3],[25,3],[26,3],
[14,7],[15,7],
[13,11],[14,11],[15,11],[16,11],[17,11],[18,11],
[13,12],[14,12],[15,12],[16,12],[17,12],[18,12],
[2,17],[3,17],
[5,16],[6,16],
[27,16],[27,17],[27,18],
[8,17]
],
"tileTypes": {
"0": "wall",
"1": "floor",
"2": "floor_break"
}
}
- Step 2: 커밋
git add src/pages/agent-office/assets/office-map.json
git commit -m "feat(agent-office): expand office map to 32x20 with 5 agents and break room"
Task 3: BFS 경로 탐색 엔진
Files:
-
Create:
src/pages/agent-office/canvas/Pathfinder.js -
Step 1: Pathfinder 모듈 작성
// src/pages/agent-office/canvas/Pathfinder.js
/**
* BFS 4방향 경로 탐색 (대각선 없음)
* blocked 타일과 벽 타일을 회피하여 최단 경로 반환
*/
export class Pathfinder {
constructor(cols, rows) {
this.cols = cols;
this.rows = rows;
this.blocked = new Set();
}
/** blocked 타일 세팅 (wall + furniture footprint) */
setBlocked(blockedList) {
this.blocked.clear();
for (const [col, row] of blockedList) {
this.blocked.add(`${col},${row}`);
}
}
/** wall 타일도 blocked로 추가 (floor 배열에서 0인 셀) */
setWalls(floorGrid) {
for (let r = 0; r < this.rows; r++) {
for (let c = 0; c < this.cols; c++) {
if (floorGrid[r][c] === 0) {
this.blocked.add(`${c},${r}`);
}
}
}
}
isBlocked(col, row) {
if (col < 0 || col >= this.cols || row < 0 || row >= this.rows) return true;
return this.blocked.has(`${col},${row}`);
}
/**
* BFS 최단 경로
* @returns {Array<{col, row}>} 시작점 제외, 도착점 포함 경로. 경로 없으면 빈 배열.
*/
findPath(startCol, startRow, goalCol, goalRow) {
if (startCol === goalCol && startRow === goalRow) return [];
const key = (c, r) => `${c},${r}`;
const startKey = key(startCol, startRow);
const goalKey = key(goalCol, goalRow);
const queue = [{ col: startCol, row: startRow }];
const visited = new Set([startKey]);
const parent = new Map();
const dirs = [
{ dc: 0, dr: -1 }, // up
{ dc: 0, dr: 1 }, // down
{ dc: -1, dr: 0 }, // left
{ dc: 1, dr: 0 } // right
];
while (queue.length > 0) {
const current = queue.shift();
for (const { dc, dr } of dirs) {
const nc = current.col + dc;
const nr = current.row + dr;
const nk = key(nc, nr);
if (visited.has(nk) || this.isBlocked(nc, nr)) continue;
// 골 지점은 blocked여도 이동 가능 (에이전트가 자기 자리에 앉으려면)
if (nk !== goalKey && this.blocked.has(nk)) continue;
visited.add(nk);
parent.set(nk, key(current.col, current.row));
queue.push({ col: nc, row: nr });
if (nc === goalCol && nr === goalRow) {
return this._reconstructPath(parent, startKey, goalKey);
}
}
}
return []; // 경로 없음
}
_reconstructPath(parent, startKey, goalKey) {
const path = [];
let current = goalKey;
while (current !== startKey) {
const [c, r] = current.split(',').map(Number);
path.unshift({ col: c, row: r });
current = parent.get(current);
}
return path;
}
/** idle 배회용: start 주변 반경 내 랜덤 walkable 타일 */
getRandomNearbyFloor(col, row, radius = 4) {
const candidates = [];
for (let dr = -radius; dr <= radius; dr++) {
for (let dc = -radius; dc <= radius; dc++) {
const nc = col + dc;
const nr = row + dr;
if (nc === col && nr === row) continue;
if (!this.isBlocked(nc, nr)) {
candidates.push({ col: nc, row: nr });
}
}
}
if (candidates.length === 0) return null;
return candidates[Math.floor(Math.random() * candidates.length)];
}
}
- Step 2: 커밋
git add src/pages/agent-office/canvas/Pathfinder.js
git commit -m "feat(agent-office): add BFS pathfinder for agent movement"
Task 4: 타일맵 렌더러 재작성 (테마 지원)
Files:
-
Rewrite:
src/pages/agent-office/canvas/TileMap.js -
Step 1: TileMap 재작성
// src/pages/agent-office/canvas/TileMap.js
/**
* 타일맵 렌더러 — 바닥, 벽, 그리드를 테마 팔레트로 렌더링
* 가구는 FurnitureRenderer가 별도 처리
*/
export class TileMap {
constructor(mapData) {
this.cols = mapData.cols;
this.rows = mapData.rows;
this.tileSize = mapData.tileSize;
this.floor = mapData.floor;
this.tileTypes = mapData.tileTypes;
}
/**
* 바닥 + 벽 렌더링
* @param {CanvasRenderingContext2D} ctx
* @param {object} theme - themes.js 에서 가져온 테마 객체
* @param {number} scale - 줌 레벨
* @param {number} offsetX - 패닝 X 오프셋
* @param {number} offsetY - 패닝 Y 오프셋
*/
render(ctx, theme, scale, offsetX, offsetY) {
const ts = this.tileSize * scale;
for (let r = 0; r < this.rows; r++) {
for (let c = 0; c < this.cols; c++) {
const tileType = this.floor[r][c];
const x = c * ts + offsetX;
const y = r * ts + offsetY;
// 화면 밖이면 스킵
if (x + ts < 0 || y + ts < 0 || x > ctx.canvas.width || y > ctx.canvas.height) continue;
if (tileType === 0) {
// 벽
ctx.fillStyle = theme.wall.color;
ctx.fillRect(x, y, ts, ts);
// 벽 하단 경계선
ctx.fillStyle = theme.wall.border;
ctx.fillRect(x, y + ts - scale, ts, scale);
} else {
// 바닥
const isBreak = this.tileTypes[String(tileType)] === 'floor_break';
ctx.fillStyle = isBreak ? theme.floor.color2 : theme.floor.color1;
ctx.fillRect(x, y, ts, ts);
// 체커보드 패턴
if ((r + c) % 2 === 0) {
ctx.fillStyle = theme.floor.grid;
ctx.fillRect(x, y, ts, ts);
}
// 그리드 선
ctx.strokeStyle = theme.floor.grid;
ctx.lineWidth = scale * 0.5;
ctx.strokeRect(x, y, ts, ts);
}
}
}
}
/** 화면 좌표 → 타일 좌표 변환 */
screenToTile(screenX, screenY, scale, offsetX, offsetY) {
const ts = this.tileSize * scale;
const col = Math.floor((screenX - offsetX) / ts);
const row = Math.floor((screenY - offsetY) / ts);
return { col, row };
}
/** 타일 좌표 → 화면 좌표 (타일 중앙) */
tileToScreen(col, row, scale, offsetX, offsetY) {
const ts = this.tileSize * scale;
return {
x: col * ts + offsetX + ts / 2,
y: row * ts + offsetY + ts / 2
};
}
}
- Step 2: 커밋
git add src/pages/agent-office/canvas/TileMap.js
git commit -m "refactor(agent-office): rewrite TileMap with theme support and viewport culling"
Task 5: 가구 렌더러 (테마 기반 프로시저럴)
Files:
-
Create:
src/pages/agent-office/canvas/FurnitureRenderer.js -
Step 1: FurnitureRenderer 작성
// src/pages/agent-office/canvas/FurnitureRenderer.js
/**
* 가구 프로시저럴 렌더러 — 테마 팔레트 기반
* 각 가구 타입별 draw 함수, Y-sort를 위한 zY 반환
*/
export class FurnitureRenderer {
constructor(furnitureList, tileSize) {
this.furnitureList = furnitureList;
this.tileSize = tileSize;
}
/**
* 모든 가구를 Y-sort 순서로 반환 (에이전트와 함께 정렬하기 위함)
* @returns {Array<{type, col, row, zY, draw: Function}>}
*/
getRenderables(theme, scale, offsetX, offsetY) {
const ts = this.tileSize * scale;
return this.furnitureList.map(f => ({
...f,
zY: f.row,
draw: (ctx) => this._drawFurniture(ctx, f, theme, ts, offsetX, offsetY)
}));
}
_drawFurniture(ctx, f, theme, ts, ox, oy) {
const x = f.col * ts + ox;
const y = f.row * ts + oy;
switch (f.type) {
case 'desk_monitor': this._drawDesk(ctx, f, theme, ts, x, y); break;
case 'meeting_table': this._drawMeetingTable(ctx, f, theme, ts, x, y); break;
case 'sofa': this._drawSofa(ctx, theme, ts, x, y); break;
case 'coffee_machine':this._drawCoffeeMachine(ctx, theme, ts, x, y); break;
case 'bookshelf': this._drawBookshelf(ctx, f, theme, ts, x, y); break;
case 'plant': this._drawPlant(ctx, theme, ts, x, y); break;
case 'water_cooler': this._drawWaterCooler(ctx, theme, ts, x, y); break;
}
}
_drawDesk(ctx, f, theme, ts, x, y) {
// 책상 상판
const dw = ts * 2;
const dh = ts * 0.6;
ctx.fillStyle = theme.furniture.desk;
ctx.fillRect(x, y + ts * 0.2, dw, dh);
// 책상 다리
ctx.fillStyle = theme.wall.border;
ctx.fillRect(x + ts * 0.1, y + dh + ts * 0.2, ts * 0.15, ts * 0.3);
ctx.fillRect(x + dw - ts * 0.25, y + dh + ts * 0.2, ts * 0.15, ts * 0.3);
// 모니터들
const monCount = f.monitors || 1;
const monW = ts * 0.5;
const monH = ts * 0.4;
const totalW = monCount * monW + (monCount - 1) * ts * 0.1;
let monX = x + (dw - totalW) / 2;
for (let i = 0; i < monCount; i++) {
// 모니터 프레임
ctx.fillStyle = theme.furniture.monitor;
ctx.fillRect(monX, y - monH + ts * 0.2, monW, monH);
// 화면
ctx.fillStyle = theme.furniture.monitorScreen;
ctx.fillRect(monX + ts * 0.05, y - monH + ts * 0.25, monW - ts * 0.1, monH - ts * 0.1);
// 모니터 받침대
ctx.fillStyle = theme.furniture.monitor;
ctx.fillRect(monX + monW * 0.35, y + ts * 0.2 - ts * 0.05, monW * 0.3, ts * 0.08);
monX += monW + ts * 0.1;
}
// 의자 (책상 아래)
ctx.fillStyle = theme.furniture.chair;
ctx.fillRect(x + dw * 0.35, y + ts, dw * 0.3, ts * 0.5);
ctx.fillRect(x + dw * 0.3, y + ts * 0.8, dw * 0.4, ts * 0.25);
// 에이전트별 악센트 소품
if (f.accent === 'instrument') {
// 음표 모양
ctx.fillStyle = theme.ui.accent;
ctx.fillRect(x + dw + ts * 0.2, y + ts * 0.3, ts * 0.1, ts * 0.5);
ctx.beginPath();
ctx.arc(x + dw + ts * 0.2, y + ts * 0.8, ts * 0.15, 0, Math.PI * 2);
ctx.fill();
} else if (f.accent === 'papers') {
// 서류 더미
ctx.fillStyle = '#ffffff';
ctx.fillRect(x + dw + ts * 0.1, y + ts * 0.3, ts * 0.35, ts * 0.45);
ctx.fillStyle = theme.text.label;
for (let i = 0; i < 3; i++) {
ctx.fillRect(x + dw + ts * 0.15, y + ts * 0.38 + i * ts * 0.1, ts * 0.25, ts * 0.02);
}
} else if (f.accent === 'briefcase') {
ctx.fillStyle = '#8B4513';
ctx.fillRect(x + dw + ts * 0.1, y + ts * 0.5, ts * 0.4, ts * 0.3);
ctx.fillStyle = '#D4A06A';
ctx.fillRect(x + dw + ts * 0.2, y + ts * 0.45, ts * 0.2, ts * 0.08);
} else if (f.accent === 'dice') {
ctx.fillStyle = '#ef4444';
ctx.fillRect(x + dw + ts * 0.15, y + ts * 0.4, ts * 0.3, ts * 0.3);
ctx.fillStyle = '#ffffff';
ctx.beginPath();
ctx.arc(x + dw + ts * 0.3, y + ts * 0.55, ts * 0.05, 0, Math.PI * 2);
ctx.fill();
}
}
_drawMeetingTable(ctx, f, theme, ts, x, y) {
const w = (f.width || 4) * ts;
const h = (f.height || 2) * ts;
// 테이블 상판
ctx.fillStyle = theme.furniture.table;
ctx.fillRect(x + ts * 0.1, y + ts * 0.1, w - ts * 0.2, h - ts * 0.2);
// 테이블 그림자
ctx.fillStyle = 'rgba(0,0,0,0.15)';
ctx.fillRect(x + ts * 0.15, y + h - ts * 0.1, w - ts * 0.25, ts * 0.1);
// 의자들 (상하 4개씩)
for (let i = 0; i < 4; i++) {
const cx = x + ts * 0.5 + i * (w - ts) / 3;
ctx.fillStyle = theme.furniture.chair;
ctx.fillRect(cx, y - ts * 0.3, ts * 0.4, ts * 0.35);
ctx.fillRect(cx, y + h - ts * 0.05, ts * 0.4, ts * 0.35);
}
}
_drawSofa(ctx, theme, ts, x, y) {
ctx.fillStyle = theme.furniture.sofa;
ctx.fillRect(x, y, ts * 2, ts * 0.8);
// 등받이
ctx.fillStyle = theme.furniture.sofa;
ctx.fillRect(x, y - ts * 0.3, ts * 2, ts * 0.35);
// 쿠션 구분선
ctx.strokeStyle = theme.wall.border;
ctx.lineWidth = 1;
ctx.beginPath();
ctx.moveTo(x + ts, y);
ctx.lineTo(x + ts, y + ts * 0.8);
ctx.stroke();
}
_drawCoffeeMachine(ctx, theme, ts, x, y) {
ctx.fillStyle = theme.furniture.coffee;
ctx.fillRect(x + ts * 0.15, y, ts * 0.7, ts * 0.8);
// 디스펜서
ctx.fillStyle = theme.furniture.monitor;
ctx.fillRect(x + ts * 0.25, y + ts * 0.15, ts * 0.5, ts * 0.3);
// 커피 잔
ctx.fillStyle = '#ffffff';
ctx.fillRect(x + ts * 0.3, y + ts * 0.55, ts * 0.2, ts * 0.15);
// 스팀
ctx.strokeStyle = 'rgba(255,255,255,0.3)';
ctx.lineWidth = 1;
ctx.beginPath();
ctx.moveTo(x + ts * 0.4, y + ts * 0.5);
ctx.quadraticCurveTo(x + ts * 0.45, y + ts * 0.35, x + ts * 0.4, y + ts * 0.2);
ctx.stroke();
}
_drawBookshelf(ctx, f, theme, ts, x, y) {
const h = (f.height || 3) * ts;
ctx.fillStyle = theme.furniture.shelf;
ctx.fillRect(x, y, ts * 0.9, h);
// 선반 및 책
const bookColors = ['#aa4444', '#4444aa', '#44aa44', '#aaaa44', '#aa44aa', '#44aaaa'];
const shelfCount = f.height || 3;
for (let i = 0; i < shelfCount; i++) {
const sy = y + i * ts + ts * 0.1;
// 선반 판
ctx.fillStyle = theme.furniture.shelf;
ctx.fillRect(x, sy + ts * 0.7, ts * 0.9, ts * 0.05);
// 책들
for (let b = 0; b < 4; b++) {
ctx.fillStyle = bookColors[(i * 4 + b) % bookColors.length];
ctx.fillRect(x + ts * 0.05 + b * ts * 0.2, sy + ts * 0.1, ts * 0.15, ts * 0.6);
}
}
}
_drawPlant(ctx, theme, ts, x, y) {
// 화분
ctx.fillStyle = theme.decor.pot;
ctx.fillRect(x + ts * 0.25, y + ts * 0.6, ts * 0.5, ts * 0.35);
ctx.fillRect(x + ts * 0.2, y + ts * 0.55, ts * 0.6, ts * 0.1);
// 잎
ctx.fillStyle = theme.decor.plant;
ctx.beginPath();
ctx.ellipse(x + ts * 0.5, y + ts * 0.35, ts * 0.3, ts * 0.25, 0, 0, Math.PI * 2);
ctx.fill();
ctx.beginPath();
ctx.ellipse(x + ts * 0.35, y + ts * 0.25, ts * 0.15, ts * 0.2, -0.3, 0, Math.PI * 2);
ctx.fill();
ctx.beginPath();
ctx.ellipse(x + ts * 0.65, y + ts * 0.25, ts * 0.15, ts * 0.2, 0.3, 0, Math.PI * 2);
ctx.fill();
}
_drawWaterCooler(ctx, theme, ts, x, y) {
// 본체
ctx.fillStyle = theme.furniture.shelf;
ctx.fillRect(x + ts * 0.2, y + ts * 0.3, ts * 0.6, ts * 0.6);
// 물통
ctx.fillStyle = 'rgba(100,180,255,0.5)';
ctx.fillRect(x + ts * 0.3, y, ts * 0.4, ts * 0.35);
ctx.fillStyle = 'rgba(100,180,255,0.3)';
ctx.beginPath();
ctx.arc(x + ts * 0.5, y, ts * 0.2, 0, Math.PI * 2);
ctx.fill();
}
}
- Step 2: 커밋
git add src/pages/agent-office/canvas/FurnitureRenderer.js
git commit -m "feat(agent-office): add procedural furniture renderer with theme support"
Task 6: 게임 루프 + 줌/팬 시스템 (OfficeRenderer 재작성)
Files:
-
Rewrite:
src/pages/agent-office/canvas/OfficeRenderer.js -
Step 1: OfficeRenderer 재작성
// src/pages/agent-office/canvas/OfficeRenderer.js
import mapData from '../assets/office-map.json';
import { TileMap } from './TileMap.js';
import { FurnitureRenderer } from './FurnitureRenderer.js';
import { Pathfinder } from './Pathfinder.js';
import { AgentSprite } from './AgentSprite.js';
import { OverlayRenderer } from './OverlayRenderer.js';
import { getTheme } from './themes.js';
const AGENT_META = {
stock: { displayName: '주식 트레이더', emoji: '📈', color: '#4488cc' },
music: { displayName: '음악 프로듀서', emoji: '🎵', color: '#44aa88' },
blog: { displayName: '블로그 마케터', emoji: '✍️', color: '#d97706' },
realestate: { displayName: '청약 애널리스트', emoji: '🏢', color: '#c026d3' },
lotto: { displayName: '로또 큐레이터', emoji: '🎱', color: '#ef4444' }
};
export class OfficeRenderer {
constructor(canvas) {
this.canvas = canvas;
this.ctx = canvas.getContext('2d');
// 맵 & 렌더러
this.tileMap = new TileMap(mapData);
this.furnitureRenderer = new FurnitureRenderer(mapData.furniture, mapData.tileSize);
this.pathfinder = new Pathfinder(mapData.cols, mapData.rows);
this.overlayRenderer = new OverlayRenderer();
// blocked 타일 설정
this.pathfinder.setWalls(mapData.floor);
this.pathfinder.setBlocked(mapData.blocked);
// 테마 & 뷰포트
this.theme = getTheme(localStorage.getItem('agent-office-theme') || 'modern');
this.zoom = 2;
this.panX = 0;
this.panY = 0;
this._isPanning = false;
this._panStart = { x: 0, y: 0 };
// 에이전트
this.agents = new Map();
this._initAgents();
// 게임 루프
this._lastTime = 0;
this._animId = null;
// 이벤트
this._setupInputHandlers();
}
_initAgents() {
for (const [id, meta] of Object.entries(AGENT_META)) {
const waypoint = mapData.waypoints[`desk_${id}`];
if (!waypoint) continue;
const sprite = new AgentSprite(id, meta, waypoint.col, waypoint.row, this.pathfinder);
sprite.deskCol = waypoint.col;
sprite.deskRow = waypoint.row;
this.agents.set(id, sprite);
}
}
/** 줌/팬/클릭 이벤트 핸들러 */
_setupInputHandlers() {
// 마우스 휠 줌
this.canvas.addEventListener('wheel', (e) => {
e.preventDefault();
const oldZoom = this.zoom;
if (e.deltaY < 0) {
this.zoom = Math.min(this.zoom + 0.5, 4);
} else {
this.zoom = Math.max(this.zoom - 0.5, 1);
}
// 마우스 위치 기준 줌
if (this.zoom !== oldZoom) {
const rect = this.canvas.getBoundingClientRect();
const mx = e.clientX - rect.left;
const my = e.clientY - rect.top;
const ratio = this.zoom / oldZoom;
this.panX = mx - (mx - this.panX) * ratio;
this.panY = my - (my - this.panY) * ratio;
}
}, { passive: false });
// 마우스 드래그 패닝
this.canvas.addEventListener('mousedown', (e) => {
if (e.button === 0) {
this._isPanning = true;
this._panStart = { x: e.clientX - this.panX, y: e.clientY - this.panY };
}
});
window.addEventListener('mousemove', (e) => {
if (this._isPanning) {
this.panX = e.clientX - this._panStart.x;
this.panY = e.clientY - this._panStart.y;
}
});
window.addEventListener('mouseup', () => {
this._isPanning = false;
});
// 터치 (모바일)
let lastTouchDist = 0;
let lastTouchCenter = { x: 0, y: 0 };
this.canvas.addEventListener('touchstart', (e) => {
if (e.touches.length === 1) {
this._isPanning = true;
this._panStart = { x: e.touches[0].clientX - this.panX, y: e.touches[0].clientY - this.panY };
} else if (e.touches.length === 2) {
this._isPanning = false;
const dx = e.touches[0].clientX - e.touches[1].clientX;
const dy = e.touches[0].clientY - e.touches[1].clientY;
lastTouchDist = Math.hypot(dx, dy);
lastTouchCenter = {
x: (e.touches[0].clientX + e.touches[1].clientX) / 2,
y: (e.touches[0].clientY + e.touches[1].clientY) / 2
};
}
}, { passive: false });
this.canvas.addEventListener('touchmove', (e) => {
e.preventDefault();
if (e.touches.length === 1 && this._isPanning) {
this.panX = e.touches[0].clientX - this._panStart.x;
this.panY = e.touches[0].clientY - this._panStart.y;
} else if (e.touches.length === 2) {
const dx = e.touches[0].clientX - e.touches[1].clientX;
const dy = e.touches[0].clientY - e.touches[1].clientY;
const dist = Math.hypot(dx, dy);
const oldZoom = this.zoom;
this.zoom = Math.min(4, Math.max(1, this.zoom * (dist / lastTouchDist)));
lastTouchDist = dist;
const rect = this.canvas.getBoundingClientRect();
const cx = lastTouchCenter.x - rect.left;
const cy = lastTouchCenter.y - rect.top;
const ratio = this.zoom / oldZoom;
this.panX = cx - (cx - this.panX) * ratio;
this.panY = cy - (cy - this.panY) * ratio;
}
}, { passive: false });
this.canvas.addEventListener('touchend', () => {
this._isPanning = false;
});
}
/** 클릭 히트 테스트 — AgentOffice에서 호출 */
hitTest(clientX, clientY) {
const rect = this.canvas.getBoundingClientRect();
const screenX = clientX - rect.left;
const screenY = clientY - rect.top;
const { col, row } = this.tileMap.screenToTile(screenX, screenY, this.zoom, this.panX, this.panY);
// 에이전트 히트 (역순, 최상위 우선)
for (const [id, sprite] of [...this.agents.entries()].reverse()) {
const dx = Math.abs(sprite.x - col);
const dy = Math.abs(sprite.y - row);
if (dx < 1.2 && dy < 1.5) {
return { type: 'agent', id };
}
}
return { type: 'empty' };
}
/** 에이전트 상태 업데이트 (WebSocket에서 호출) */
updateAgentState(agentId, state, detail) {
const sprite = this.agents.get(agentId);
if (!sprite) return;
sprite.onStateChange(state, detail, mapData.waypoints);
}
/** 에이전트 알림 배지 설정 */
setAgentNotification(agentId, count) {
const sprite = this.agents.get(agentId);
if (sprite) sprite.notificationCount = count;
}
/** 테마 변경 */
setTheme(themeName) {
this.theme = getTheme(themeName);
localStorage.setItem('agent-office-theme', themeName);
}
/** 줌 레벨 설정 */
setZoom(level) {
const cx = this.canvas.width / 2;
const cy = this.canvas.height / 2;
const oldZoom = this.zoom;
this.zoom = Math.min(4, Math.max(1, level));
const ratio = this.zoom / oldZoom;
this.panX = cx - (cx - this.panX) * ratio;
this.panY = cy - (cy - this.panY) * ratio;
}
/** 카메라를 맵 중앙에 맞추기 */
centerCamera() {
const mapW = mapData.cols * mapData.tileSize * this.zoom;
const mapH = mapData.rows * mapData.tileSize * this.zoom;
this.panX = (this.canvas.width - mapW) / 2;
this.panY = (this.canvas.height - mapH) / 2;
}
/** 게임 루프 시작 */
start() {
this.centerCamera();
this._lastTime = performance.now();
this._loop(this._lastTime);
}
/** 게임 루프 중지 */
stop() {
if (this._animId) {
cancelAnimationFrame(this._animId);
this._animId = null;
}
}
_loop(timestamp) {
const dt = Math.min((timestamp - this._lastTime) / 1000, 0.1); // cap dt to avoid spiral
this._lastTime = timestamp;
this._update(dt);
this._render();
this._animId = requestAnimationFrame((t) => this._loop(t));
}
_update(dt) {
for (const sprite of this.agents.values()) {
sprite.update(dt);
}
}
_render() {
const ctx = this.ctx;
const dpr = window.devicePixelRatio || 1;
// 캔버스 크기 조정
const displayW = this.canvas.clientWidth;
const displayH = this.canvas.clientHeight;
if (this.canvas.width !== displayW * dpr || this.canvas.height !== displayH * dpr) {
this.canvas.width = displayW * dpr;
this.canvas.height = displayH * dpr;
ctx.scale(dpr, dpr);
}
ctx.imageSmoothingEnabled = false;
ctx.clearRect(0, 0, displayW, displayH);
// 배경
ctx.fillStyle = this.theme.wall.color;
ctx.fillRect(0, 0, displayW, displayH);
// 1. 타일맵 (바닥 + 벽)
this.tileMap.render(ctx, this.theme, this.zoom, this.panX, this.panY);
// 2. Y-sorted: 가구 + 에이전트
const renderables = [];
// 가구
const furnitureItems = this.furnitureRenderer.getRenderables(this.theme, this.zoom, this.panX, this.panY);
renderables.push(...furnitureItems);
// 에이전트
for (const sprite of this.agents.values()) {
renderables.push({
zY: sprite.y,
draw: (ctx2) => sprite.draw(ctx2, this.zoom, this.panX, this.panY, mapData.tileSize)
});
}
// Y좌표 정렬
renderables.sort((a, b) => a.zY - b.zY);
for (const item of renderables) {
item.draw(ctx);
}
// 3. 오버레이 (항상 최상위)
for (const sprite of this.agents.values()) {
this.overlayRenderer.draw(ctx, sprite, this.theme, this.zoom, this.panX, this.panY, mapData.tileSize);
}
}
/** 리사이즈 처리 */
resize() {
// 다음 프레임에서 자동 조정됨 (_render에서 크기 체크)
}
destroy() {
this.stop();
// 이벤트 리스너는 canvas와 함께 GC됨
}
}
- Step 2: 커밋
git add src/pages/agent-office/canvas/OfficeRenderer.js
git commit -m "refactor(agent-office): rewrite OfficeRenderer with game loop, zoom/pan, Y-sorting"
Phase 2: 에이전트 캐릭터 시스템
Task 7: 프로시저럴 스프라이트 고도화 (16x32px)
Files:
-
Rewrite:
src/pages/agent-office/canvas/SpriteSheet.js→ renamed toProceduralSprite.js -
Create:
src/pages/agent-office/canvas/ProceduralSprite.js -
Step 1: ProceduralSprite 작성 (16x32 해상도, 4방향, 5상태)
// src/pages/agent-office/canvas/ProceduralSprite.js
/**
* 프로시저럴 픽셀 캐릭터 렌더러 (16×32px 기본 해상도)
* Phase 1: 코드로 캐릭터를 그림
* Phase 2: SpriteLoader가 PNG 스프라이트로 대체
*/
const AGENT_COLORS = {
stock: { body: '#4488cc', hair: '#2255aa', accent: '#66aaee' },
music: { body: '#44aa88', hair: '#228866', accent: '#66ccaa' },
blog: { body: '#d97706', hair: '#b45e04', accent: '#f59e0b' },
realestate: { body: '#c026d3', hair: '#9b1dab', accent: '#e044f0' },
lotto: { body: '#ef4444', hair: '#cc2222', accent: '#ff6666' }
};
/** 애니메이션 프레임 설정 */
const ANIM_CONFIG = {
idle: { frames: 2, speed: 0.8 },
walk: { frames: 4, speed: 0.15, cycle: [0, 1, 2, 1] },
type: { frames: 2, speed: 0.3 },
wait: { frames: 2, speed: 0.5 },
break_anim:{ frames: 2, speed: 1.0 }
};
export class ProceduralSprite {
/**
* 캐릭터 1프레임 렌더링
* @param {CanvasRenderingContext2D} ctx
* @param {string} agentId
* @param {string} state - idle|walk|type|wait|break_anim
* @param {string} direction - down|up|right|left
* @param {number} frame - 현재 애니메이션 프레임 인덱스
* @param {number} x - 캔버스 X 좌표 (캐릭터 중앙 하단)
* @param {number} y - 캔버스 Y 좌표 (캐릭터 중앙 하단)
* @param {number} scale - 렌더링 스케일
*/
static draw(ctx, agentId, state, direction, frame, x, y, scale) {
const colors = AGENT_COLORS[agentId] || AGENT_COLORS.stock;
const px = scale; // 1 pixel = scale 크기
const w = 16 * px;
const h = 32 * px;
const bx = x - w / 2; // 좌상단 기준
const by = y - h;
ctx.save();
// 좌우 반전 (left = right 플립)
if (direction === 'left') {
ctx.translate(x, 0);
ctx.scale(-1, 1);
ctx.translate(-x, 0);
}
// 그림자
ctx.fillStyle = 'rgba(0,0,0,0.2)';
ctx.beginPath();
ctx.ellipse(x, y, w * 0.35, px * 2, 0, 0, Math.PI * 2);
ctx.fill();
// 상태별 오프셋
let bodyOffsetY = 0;
let legSpread = 0;
let armAngle = 0;
if (state === 'walk') {
const walkFrame = ANIM_CONFIG.walk.cycle[frame % 4];
legSpread = (walkFrame - 1) * px * 2;
bodyOffsetY = walkFrame === 1 ? -px : 0;
} else if (state === 'type') {
armAngle = frame % 2 === 0 ? 1 : -1;
bodyOffsetY = frame % 2 === 0 ? 0 : -px * 0.5;
} else if (state === 'wait') {
bodyOffsetY = Math.sin(frame * Math.PI) * px;
} else if (state === 'idle') {
bodyOffsetY = frame % 2 === 0 ? 0 : -px * 0.5;
} else if (state === 'break_anim') {
bodyOffsetY = frame % 2 === 0 ? 0 : px * 0.5; // 졸기
}
const by2 = by + bodyOffsetY;
// 다리
ctx.fillStyle = '#2a2a3e';
// 왼쪽 다리
ctx.fillRect(bx + px * 4 - legSpread, by2 + px * 24, px * 3, px * 8);
// 오른쪽 다리
ctx.fillRect(bx + px * 9 + legSpread, by2 + px * 24, px * 3, px * 8);
// 신발
ctx.fillStyle = '#333';
ctx.fillRect(bx + px * 3 - legSpread, by2 + px * 30, px * 5, px * 2);
ctx.fillRect(bx + px * 8 + legSpread, by2 + px * 30, px * 5, px * 2);
// 몸통
ctx.fillStyle = colors.body;
ctx.fillRect(bx + px * 3, by2 + px * 12, px * 10, px * 13);
// 팔
if (state === 'type') {
// 타이핑: 팔 앞으로 뻗음
ctx.fillStyle = colors.body;
ctx.fillRect(bx + px * 1, by2 + px * 13, px * 3, px * 8 + armAngle * px);
ctx.fillRect(bx + px * 12, by2 + px * 13, px * 3, px * 8 - armAngle * px);
// 손
ctx.fillStyle = '#ffcc99';
ctx.fillRect(bx + px * 1, by2 + px * 20 + armAngle * px, px * 3, px * 3);
ctx.fillRect(bx + px * 12, by2 + px * 20 - armAngle * px, px * 3, px * 3);
} else {
// 기본 팔
ctx.fillStyle = colors.body;
ctx.fillRect(bx + px * 1, by2 + px * 13, px * 3, px * 10);
ctx.fillRect(bx + px * 12, by2 + px * 13, px * 3, px * 10);
// 손
ctx.fillStyle = '#ffcc99';
ctx.fillRect(bx + px * 1, by2 + px * 22, px * 3, px * 3);
ctx.fillRect(bx + px * 12, by2 + px * 22, px * 3, px * 3);
}
// 머리
ctx.fillStyle = '#ffcc99'; // 피부색
ctx.fillRect(bx + px * 4, by2 + px * 2, px * 8, px * 10);
// 머리카락
ctx.fillStyle = colors.hair;
ctx.fillRect(bx + px * 3, by2 + px * 1, px * 10, px * 4);
if (direction === 'down' || direction === 'left' || direction === 'right') {
// 앞머리
ctx.fillRect(bx + px * 4, by2 + px * 3, px * 2, px * 2);
}
// 눈
if (direction !== 'up') {
ctx.fillStyle = '#222';
if (state === 'break_anim' && frame % 2 === 1) {
// 졸기: 눈 감음
ctx.fillRect(bx + px * 5, by2 + px * 6, px * 2, px);
ctx.fillRect(bx + px * 9, by2 + px * 6, px * 2, px);
} else {
ctx.fillRect(bx + px * 5, by2 + px * 5, px * 2, px * 2);
ctx.fillRect(bx + px * 9, by2 + px * 5, px * 2, px * 2);
}
}
// break 소품: 커피잔
if (state === 'break_anim') {
ctx.fillStyle = '#ffffff';
ctx.fillRect(bx + px * 14, by2 + px * 16, px * 3, px * 4);
ctx.fillStyle = '#8B4513';
ctx.fillRect(bx + px * 14.5, by2 + px * 16.5, px * 2, px * 2);
}
ctx.restore();
}
static getAnimConfig(state) {
const mapped = state === 'working' ? 'type'
: state === 'waiting' ? 'wait'
: state === 'reporting' ? 'type'
: state === 'break' ? 'break_anim'
: state === 'walk' ? 'walk'
: 'idle';
return { ...(ANIM_CONFIG[mapped] || ANIM_CONFIG.idle), mapped };
}
}
- Step 2: 커밋
git add src/pages/agent-office/canvas/ProceduralSprite.js
git commit -m "feat(agent-office): add 16x32 procedural sprite with 5 states and 4 directions"
Task 8: AgentSprite 재작성 (BFS 이동 + 배회)
Files:
-
Rewrite:
src/pages/agent-office/canvas/AgentSprite.js -
Step 1: AgentSprite 재작성
// src/pages/agent-office/canvas/AgentSprite.js
import { ProceduralSprite } from './ProceduralSprite.js';
const WALK_SPEED = 3; // tiles per second
const WANDER_DELAY_MIN = 3;
const WANDER_DELAY_MAX = 8;
const WANDER_LIMIT_MIN = 3;
const WANDER_LIMIT_MAX = 6;
const REST_DELAY_MIN = 2;
const REST_DELAY_MAX = 20;
export class AgentSprite {
constructor(id, meta, col, row, pathfinder) {
this.id = id;
this.meta = meta;
this.pathfinder = pathfinder;
// 위치 (타일 좌표, 실수)
this.x = col;
this.y = row;
this.deskCol = col;
this.deskRow = row;
// 상태
this.state = 'idle'; // FSM 상태 (from backend)
this.detail = '';
this.notificationCount = 0;
// 애니메이션
this.animState = 'idle'; // 렌더링용 상태
this.direction = 'down';
this.animFrame = 0;
this.animTimer = 0;
// 이동
this.path = []; // BFS 경로 [{col, row}, ...]
this.moveProgress = 0; // 0~1 현재 타일 → 다음 타일
this.moveFrom = { col, row };
this.moveTo_target = null;
// 배회
this._wandering = false;
this._wanderTimer = 0;
this._wanderCount = 0;
this._wanderLimit = 0;
this._restTimer = 0;
this._isResting = false;
this._isAtDesk = true;
}
/** 매 프레임 호출 */
update(dt) {
// 이동 처리
if (this.path.length > 0) {
this._updateMovement(dt);
} else if (this._wandering) {
this._updateWander(dt);
}
// 애니메이션 프레임 업데이트
this._updateAnimation(dt);
}
_updateMovement(dt) {
this.animState = 'walk';
this.moveProgress += WALK_SPEED * dt;
if (this.moveProgress >= 1) {
// 현재 구간 완료
const arrived = this.path.shift();
this.x = arrived.col;
this.y = arrived.row;
this.moveFrom = { col: arrived.col, row: arrived.row };
this.moveProgress = 0;
if (this.path.length === 0) {
// 최종 목적지 도착
this._onArrival();
} else {
// 다음 구간의 방향 설정
this._updateDirection(this.path[0]);
}
} else {
// 보간
const next = this.path[0];
this.x = this.moveFrom.col + (next.col - this.moveFrom.col) * this.moveProgress;
this.y = this.moveFrom.row + (next.row - this.moveFrom.row) * this.moveProgress;
}
}
_onArrival() {
const atDesk = Math.abs(this.x - this.deskCol) < 0.5 && Math.abs(this.y - this.deskRow) < 0.5;
this._isAtDesk = atDesk;
if (this.state === 'working' || this.state === 'reporting') {
this.animState = 'type';
this.direction = 'up'; // 모니터를 바라봄
} else if (this.state === 'waiting') {
this.animState = 'wait';
} else if (this.state === 'break') {
this.animState = 'break_anim';
} else {
// idle 도착 — 배회 계속 또는 자리에서 쉬기
if (this._wandering && this._wanderCount < this._wanderLimit) {
// 다음 배회 타이머 설정
this._wanderTimer = WANDER_DELAY_MIN + Math.random() * (WANDER_DELAY_MAX - WANDER_DELAY_MIN);
} else if (this._wandering) {
// 배회 끝, 휴식
this._wandering = false;
this._isResting = true;
this._restTimer = REST_DELAY_MIN + Math.random() * (REST_DELAY_MAX - REST_DELAY_MIN);
}
this.animState = 'idle';
}
}
_updateWander(dt) {
if (this._isResting) {
this._restTimer -= dt;
if (this._restTimer <= 0) {
this._isResting = false;
this._startWandering();
}
return;
}
this._wanderTimer -= dt;
if (this._wanderTimer <= 0) {
// 랜덤 인접 타일로 이동
const target = this.pathfinder.getRandomNearbyFloor(
Math.round(this.x), Math.round(this.y), 4
);
if (target) {
const path = this.pathfinder.findPath(
Math.round(this.x), Math.round(this.y), target.col, target.row
);
if (path.length > 0 && path.length <= 6) {
this.path = path;
this.moveFrom = { col: Math.round(this.x), row: Math.round(this.y) };
this.moveProgress = 0;
this._updateDirection(path[0]);
this._wanderCount++;
}
}
// 실패해도 타이머 리셋
this._wanderTimer = WANDER_DELAY_MIN + Math.random() * (WANDER_DELAY_MAX - WANDER_DELAY_MIN);
}
}
_updateDirection(nextTile) {
const dx = nextTile.col - Math.round(this.x);
const dy = nextTile.row - Math.round(this.y);
if (Math.abs(dx) > Math.abs(dy)) {
this.direction = dx > 0 ? 'right' : 'left';
} else {
this.direction = dy > 0 ? 'down' : 'up';
}
}
_updateAnimation(dt) {
const config = ProceduralSprite.getAnimConfig(
this.animState === 'walk' ? 'walk' : this.state
);
this.animTimer += dt;
if (this.animTimer >= config.speed) {
this.animTimer = 0;
this.animFrame = (this.animFrame + 1) % config.frames;
}
}
/** 백엔드 상태 변경 시 호출 */
onStateChange(newState, detail, waypoints) {
const prevState = this.state;
this.state = newState;
this.detail = detail || '';
// 배회 중단
this._wandering = false;
this._isResting = false;
switch (newState) {
case 'working':
case 'reporting':
case 'waiting':
// 자리에 없으면 자리로 이동
if (!this._isAtDesk) {
this._moveToDesk();
} else {
this.animState = newState === 'waiting' ? 'wait' : 'type';
this.direction = 'up';
}
break;
case 'break': {
// 휴게실로 이동
const breakWp = waypoints.break_room || waypoints.coffee;
if (breakWp) {
this._navigateTo(breakWp.col, breakWp.row);
}
break;
}
case 'idle':
if (prevState === 'break') {
// 휴게실에서 자리로 복귀
this._moveToDesk();
}
// 복귀 후 배회 시작 (도착 콜백에서 처리)
this._startWanderingAfterDelay(3);
break;
}
}
_moveToDesk() {
this._navigateTo(this.deskCol, this.deskRow);
}
_navigateTo(goalCol, goalRow) {
const startCol = Math.round(this.x);
const startRow = Math.round(this.y);
const path = this.pathfinder.findPath(startCol, startRow, goalCol, goalRow);
if (path.length > 0) {
this.path = path;
this.moveFrom = { col: startCol, row: startRow };
this.moveProgress = 0;
this._updateDirection(path[0]);
}
}
_startWanderingAfterDelay(delay) {
this._wandering = true;
this._wanderCount = 0;
this._wanderLimit = WANDER_LIMIT_MIN + Math.floor(Math.random() * (WANDER_LIMIT_MAX - WANDER_LIMIT_MIN));
this._wanderTimer = delay;
this._isResting = false;
}
_startWandering() {
this._startWanderingAfterDelay(WANDER_DELAY_MIN + Math.random() * (WANDER_DELAY_MAX - WANDER_DELAY_MIN));
}
isAtDesk() {
return this._isAtDesk;
}
/** 렌더링 */
draw(ctx, zoom, panX, panY, tileSize) {
const ts = tileSize * zoom;
const screenX = this.x * ts + panX + ts / 2;
const screenY = this.y * ts + panY + ts;
const spriteScale = zoom * 1.5; // 캐릭터 약간 크게
ProceduralSprite.draw(
ctx, this.id,
this.animState === 'walk' ? 'walk' : this.state,
this.direction, this.animFrame,
screenX, screenY, spriteScale
);
}
}
- Step 2: 커밋
git add src/pages/agent-office/canvas/AgentSprite.js
git commit -m "refactor(agent-office): rewrite AgentSprite with BFS movement and idle wandering"
Task 9: SpriteLoader (Phase 2 준비, 폴백 지원)
Files:
-
Create:
src/pages/agent-office/canvas/SpriteLoader.js -
Step 1: SpriteLoader 작성
// src/pages/agent-office/canvas/SpriteLoader.js
import { ProceduralSprite } from './ProceduralSprite.js';
/**
* 스프라이트 로더 — PNG 스프라이트시트가 있으면 사용, 없으면 프로시저럴 폴백
*
* 스프라이트시트 규격 (Phase 2):
* - 프레임 크기: 16×32px
* - 행: 방향 (0=down, 1=up, 2=right)
* - 열: 상태별 프레임 (idle 2 | walk 4 | type 2 | wait 2 | break 2 = 12열)
*/
export class SpriteLoader {
constructor() {
this.sprites = new Map(); // agentId → { image: Image, loaded: boolean }
}
/** PNG 스프라이트시트 로드 시도 */
async tryLoad(agentId, url) {
return new Promise((resolve) => {
const img = new Image();
img.onload = () => {
this.sprites.set(agentId, { image: img, loaded: true });
resolve(true);
};
img.onerror = () => {
resolve(false); // 폴백 사용
};
img.src = url;
});
}
hasSprite(agentId) {
return this.sprites.has(agentId) && this.sprites.get(agentId).loaded;
}
/**
* 에이전트 1프레임 그리기 (스프라이트 또는 프로시저럴)
*/
draw(ctx, agentId, state, direction, frame, x, y, scale) {
if (this.hasSprite(agentId)) {
this._drawFromSheet(ctx, agentId, state, direction, frame, x, y, scale);
} else {
ProceduralSprite.draw(ctx, agentId, state, direction, frame, x, y, scale);
}
}
_drawFromSheet(ctx, agentId, state, direction, frame, x, y, scale) {
const { image } = this.sprites.get(agentId);
const frameW = 16;
const frameH = 32;
// 방향 → 행
const dirRow = direction === 'up' ? 1 : direction === 'right' || direction === 'left' ? 2 : 0;
// 상태 → 열 오프셋
const stateOffsets = { idle: 0, walk: 2, type: 6, wait: 8, break_anim: 10 };
const mappedState = state === 'working' ? 'type' : state === 'waiting' ? 'wait'
: state === 'reporting' ? 'type' : state === 'break' ? 'break_anim'
: state === 'walk' ? 'walk' : 'idle';
const colOffset = stateOffsets[mappedState] || 0;
const srcX = (colOffset + frame) * frameW;
const srcY = dirRow * frameH;
const destW = frameW * scale;
const destH = frameH * scale;
ctx.save();
if (direction === 'left') {
ctx.translate(x, 0);
ctx.scale(-1, 1);
ctx.translate(-x, 0);
}
ctx.drawImage(image, srcX, srcY, frameW, frameH, x - destW / 2, y - destH, destW, destH);
ctx.restore();
}
}
- Step 2: 커밋
git add src/pages/agent-office/canvas/SpriteLoader.js
git commit -m "feat(agent-office): add SpriteLoader with procedural fallback for Phase 2"
Phase 3: 오버레이 시스템
Task 10: 오버레이 렌더러 (이름, 배지, 말풍선)
Files:
-
Create:
src/pages/agent-office/canvas/OverlayRenderer.js -
Step 1: OverlayRenderer 작성
// src/pages/agent-office/canvas/OverlayRenderer.js
/**
* 캔버스 위 오버레이 렌더링:
* - 이름 라벨 (항상)
* - 상태 배지 (항상)
* - 말풍선 (waiting 상태에서만)
* - 알림 배지 (notification > 0 일 때)
*/
const STATE_BADGE = {
idle: { text: 'idle', bg: '#374151', fg: '#9ca3af' },
working: { text: 'working', bg: '#1e3a5f', fg: '#60a5fa' },
waiting: { text: 'waiting', bg: '#92400e', fg: '#fbbf24' },
reporting: { text: 'reporting', bg: '#1e3a5f', fg: '#60a5fa' },
break: { text: 'break', bg: '#065f46', fg: '#34d399' }
};
export class OverlayRenderer {
constructor() {
this._bubbleAlpha = new Map(); // agentId → alpha (fade in/out)
}
draw(ctx, sprite, theme, zoom, panX, panY, tileSize) {
const ts = tileSize * zoom;
const centerX = sprite.x * ts + panX + ts / 2;
const topY = sprite.y * ts + panY - ts * 0.3;
const fontSize = Math.max(10, 11 * zoom / 2);
const smallFontSize = Math.max(8, 9 * zoom / 2);
// 1. 이름 라벨
ctx.font = `bold ${fontSize}px 'Courier New', monospace`;
ctx.textAlign = 'center';
ctx.fillStyle = sprite.meta.color;
ctx.fillText(sprite.meta.displayName, centerX, topY + ts * 1.85);
// 2. 상태 배지
const badge = STATE_BADGE[sprite.state] || STATE_BADGE.idle;
const badgeText = badge.text;
ctx.font = `${smallFontSize}px 'Courier New', monospace`;
const badgeW = ctx.measureText(badgeText).width + 8;
const badgeH = smallFontSize + 4;
const badgeX = centerX - badgeW / 2;
const badgeY = topY + ts * 1.9;
ctx.fillStyle = badge.bg;
this._roundRect(ctx, badgeX, badgeY, badgeW, badgeH, 3);
ctx.fill();
ctx.fillStyle = badge.fg;
ctx.textAlign = 'center';
ctx.fillText(badgeText, centerX, badgeY + badgeH - 3);
// 3. 말풍선 (waiting 상태에서만)
if (sprite.state === 'waiting') {
this._drawBubble(ctx, sprite, centerX, topY - ts * 0.2, zoom);
}
// 4. 알림 배지
if (sprite.notificationCount > 0) {
this._drawNotificationBadge(ctx, centerX + ts * 0.5, topY + ts * 0.2, sprite.notificationCount, zoom);
}
}
_drawBubble(ctx, sprite, x, y, zoom) {
const text = '승인 대기!';
const fontSize = Math.max(10, 11 * zoom / 2);
ctx.font = `bold ${fontSize}px 'Courier New', monospace`;
const tw = ctx.measureText(text).width;
const pw = tw + 16;
const ph = fontSize + 12;
const px = x - pw / 2;
const py = y - ph;
// 말풍선 배경
ctx.fillStyle = '#fbbf24';
this._roundRect(ctx, px, py, pw, ph, 6);
ctx.fill();
// 꼬리 삼각형
ctx.beginPath();
ctx.moveTo(x - 5, py + ph);
ctx.lineTo(x + 5, py + ph);
ctx.lineTo(x, py + ph + 6);
ctx.closePath();
ctx.fill();
// 텍스트
ctx.fillStyle = '#000000';
ctx.textAlign = 'center';
ctx.fillText(text, x, py + ph - 5);
}
_drawNotificationBadge(ctx, x, y, count, zoom) {
const r = Math.max(7, 8 * zoom / 2);
ctx.fillStyle = '#ef4444';
ctx.beginPath();
ctx.arc(x, y, r, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#ffffff';
ctx.font = `bold ${r}px sans-serif`;
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(count > 9 ? '9+' : String(count), x, y);
ctx.textBaseline = 'alphabetic';
}
_roundRect(ctx, x, y, w, h, r) {
ctx.beginPath();
ctx.moveTo(x + r, y);
ctx.lineTo(x + w - r, y);
ctx.quadraticCurveTo(x + w, y, x + w, y + r);
ctx.lineTo(x + w, y + h - r);
ctx.quadraticCurveTo(x + w, y + h, x + w - r, y + h);
ctx.lineTo(x + r, y + h);
ctx.quadraticCurveTo(x, y + h, x, y + h - r);
ctx.lineTo(x, y + r);
ctx.quadraticCurveTo(x, y, x + r, y);
ctx.closePath();
}
}
- Step 2: 커밋
git add src/pages/agent-office/canvas/OverlayRenderer.js
git commit -m "feat(agent-office): add overlay renderer with labels, badges, and speech bubbles"
Phase 4: 사이드 패널 (4탭)
Task 11: TopBar 컴포넌트
Files:
-
Create:
src/pages/agent-office/components/TopBar.jsx -
Step 1: TopBar 작성
// src/pages/agent-office/components/TopBar.jsx
import { getThemeNames } from '../canvas/themes.js';
export default function TopBar({ connected, theme, onThemeChange, zoom, onZoomChange }) {
const themes = getThemeNames();
return (
<div className="ao-topbar">
<div className="ao-topbar-left">
<span className="ao-topbar-title">Agent Office</span>
<span className={`ao-topbar-status ${connected ? 'connected' : 'disconnected'}`}>
● {connected ? 'Connected' : 'Disconnected'}
</span>
</div>
<div className="ao-topbar-right">
<select
className="ao-topbar-select"
value={theme}
onChange={(e) => onThemeChange(e.target.value)}
>
{themes.map(t => (
<option key={t.key} value={t.key}>{t.name}</option>
))}
</select>
<div className="ao-topbar-zoom">
<button onClick={() => onZoomChange(Math.max(1, zoom - 0.5))} disabled={zoom <= 1}>-</button>
<span>{zoom}x</span>
<button onClick={() => onZoomChange(Math.min(4, zoom + 0.5))} disabled={zoom >= 4}>+</button>
</div>
</div>
</div>
);
}
- Step 2: 커밋
git add src/pages/agent-office/components/TopBar.jsx
git commit -m "feat(agent-office): add TopBar component with theme and zoom controls"
Task 12: CommandTab 컴포넌트
Files:
-
Create:
src/pages/agent-office/components/CommandTab.jsx -
Step 1: CommandTab 작성 (기존 AgentColumn 명령 기능 추출)
// src/pages/agent-office/components/CommandTab.jsx
import { useState } from 'react';
import { sendAgentCommand, approveAgentTask } from '../../../api';
const QUICK_ACTIONS = {
stock: [{ action: 'fetch_news', label: 'Fetch News' }, { action: 'test_telegram', label: 'Test Telegram' }],
music: [{ action: 'credits', label: 'Check Credits' }],
blog: [{ action: 'list_trend_keywords', label: 'List Keywords' }],
realestate: [{ action: 'dashboard', label: 'Dashboard' }],
lotto: [{ action: 'status', label: 'Status' }, { action: 'curate_now', label: 'Curate Now' }]
};
const PARAM_ACTIONS = {
stock: { action: 'add_alert', label: 'Add Alert', placeholder: '{"symbol":"005930","target_price":70000,"direction":"above"}' },
music: { action: 'compose', label: 'Compose', placeholder: 'jazzy lo-fi piano beat' },
blog: { action: 'research', label: 'Research', placeholder: 'keyword to research' },
realestate: { action: 'fetch_matches', label: 'Fetch Matches', placeholder: '' },
lotto: null
};
export default function CommandTab({ agentId, agentState, pendingTask, onCommandResult }) {
const [customAction, setCustomAction] = useState('');
const [customParams, setCustomParams] = useState('');
const [paramInput, setParamInput] = useState('');
const [loading, setLoading] = useState(false);
const quickActions = QUICK_ACTIONS[agentId] || [];
const paramAction = PARAM_ACTIONS[agentId];
const handleQuickAction = async (action) => {
setLoading(true);
try {
const result = await sendAgentCommand(agentId, action, {});
onCommandResult?.(result);
} finally {
setLoading(false);
}
};
const handleParamAction = async () => {
if (!paramAction || !paramInput.trim()) return;
setLoading(true);
try {
let params = {};
if (paramAction.action === 'compose') {
params = { prompt: paramInput };
} else if (paramAction.action === 'research') {
params = { keyword: paramInput };
} else {
try { params = JSON.parse(paramInput); } catch { params = { value: paramInput }; }
}
const result = await sendAgentCommand(agentId, paramAction.action, params);
onCommandResult?.(result);
setParamInput('');
} finally {
setLoading(false);
}
};
const handleCustomCommand = async () => {
if (!customAction.trim()) return;
setLoading(true);
try {
let params = {};
if (customParams.trim()) {
try { params = JSON.parse(customParams); } catch { params = { value: customParams }; }
}
const result = await sendAgentCommand(agentId, customAction, params);
onCommandResult?.(result);
setCustomAction('');
setCustomParams('');
} finally {
setLoading(false);
}
};
const handleApproval = async (approved) => {
if (!pendingTask) return;
setLoading(true);
try {
await approveAgentTask(agentId, pendingTask.id, approved);
} finally {
setLoading(false);
}
};
return (
<div className="ao-command-tab">
{/* 승인 대기 UI */}
{agentState === 'waiting' && pendingTask && (
<div className="ao-approval-card">
<div className="ao-approval-title">Awaiting Approval</div>
<div className="ao-approval-desc">{pendingTask.task_type}: {pendingTask.detail || JSON.stringify(pendingTask.input_data)}</div>
<div className="ao-approval-actions">
<button className="ao-btn-approve" onClick={() => handleApproval(true)} disabled={loading}>Approve</button>
<button className="ao-btn-reject" onClick={() => handleApproval(false)} disabled={loading}>Reject</button>
</div>
</div>
)}
{/* Quick Actions */}
<div className="ao-section">
<div className="ao-section-label">Quick Actions</div>
<div className="ao-quick-actions">
{quickActions.map(qa => (
<button
key={qa.action}
className="ao-btn-quick"
onClick={() => handleQuickAction(qa.action)}
disabled={loading}
>
{qa.label}
</button>
))}
</div>
</div>
{/* Parameterized Action */}
{paramAction && (
<div className="ao-section">
<div className="ao-section-label">{paramAction.label}</div>
<div className="ao-param-row">
<input
className="ao-input"
value={paramInput}
onChange={e => setParamInput(e.target.value)}
placeholder={paramAction.placeholder}
onKeyDown={e => e.key === 'Enter' && handleParamAction()}
/>
<button className="ao-btn-send" onClick={handleParamAction} disabled={loading || !paramInput.trim()}>
Send
</button>
</div>
</div>
)}
{/* Custom Command */}
<div className="ao-section">
<div className="ao-section-label">Custom Command</div>
<input
className="ao-input"
value={customAction}
onChange={e => setCustomAction(e.target.value)}
placeholder="Action name"
/>
<input
className="ao-input"
value={customParams}
onChange={e => setCustomParams(e.target.value)}
placeholder='Parameters (JSON)'
style={{ marginTop: 4 }}
/>
<button
className="ao-btn-send"
onClick={handleCustomCommand}
disabled={loading || !customAction.trim()}
style={{ marginTop: 4, width: '100%' }}
>
Send Command
</button>
</div>
</div>
);
}
- Step 2: 커밋
git add src/pages/agent-office/components/CommandTab.jsx
git commit -m "feat(agent-office): add CommandTab with quick actions, params, and approval UI"
Task 13: TaskTab 컴포넌트
Files:
-
Create:
src/pages/agent-office/components/TaskTab.jsx -
Step 1: TaskTab 작성
// src/pages/agent-office/components/TaskTab.jsx
import { useState, useEffect } from 'react';
import { getAgentTasks } from '../../../api';
const STATUS_STYLE = {
succeeded: { bg: '#065f46', fg: '#34d399' },
failed: { bg: '#7f1d1d', fg: '#fca5a5' },
working: { bg: '#1e3a5f', fg: '#60a5fa' },
pending: { bg: '#92400e', fg: '#fbbf24' },
approved: { bg: '#065f46', fg: '#34d399' },
rejected: { bg: '#7f1d1d', fg: '#fca5a5' }
};
function formatTime(ts) {
if (!ts) return '';
const d = new Date(ts);
const now = new Date();
const isToday = d.toDateString() === now.toDateString();
const time = d.toLocaleTimeString('ko-KR', { hour: '2-digit', minute: '2-digit' });
return isToday ? time : `${d.getMonth() + 1}/${d.getDate()} ${time}`;
}
export default function TaskTab({ agentId, refreshTrigger }) {
const [tasks, setTasks] = useState([]);
const [expanded, setExpanded] = useState(null);
useEffect(() => {
let cancelled = false;
getAgentTasks(agentId, 20).then(data => {
if (!cancelled) setTasks(data || []);
});
return () => { cancelled = true; };
}, [agentId, refreshTrigger]);
return (
<div className="ao-task-tab">
{tasks.length === 0 && <div className="ao-empty">No tasks yet</div>}
{tasks.map(task => {
const style = STATUS_STYLE[task.status] || STATUS_STYLE.pending;
return (
<div key={task.id} className="ao-task-item" onClick={() => setExpanded(expanded === task.id ? null : task.id)}>
<div className="ao-task-header">
<span className="ao-task-type">{task.task_type}</span>
<span className="ao-task-badge" style={{ background: style.bg, color: style.fg }}>{task.status}</span>
<span className="ao-task-time">{formatTime(task.created_at)}</span>
</div>
{expanded === task.id && task.result_data && (
<pre className="ao-task-result">{JSON.stringify(JSON.parse(task.result_data), null, 2)}</pre>
)}
</div>
);
})}
</div>
);
}
- Step 2: 커밋
git add src/pages/agent-office/components/TaskTab.jsx
git commit -m "feat(agent-office): add TaskTab component with expandable task history"
Task 14: TokenTab 컴포넌트
Files:
-
Create:
src/pages/agent-office/components/TokenTab.jsx -
Step 1: TokenTab 작성
// src/pages/agent-office/components/TokenTab.jsx
import { useState, useEffect } from 'react';
import { getAgentTokenUsage } from '../../../api';
export default function TokenTab({ agentId }) {
const [usage, setUsage] = useState(null);
const [days, setDays] = useState(1);
useEffect(() => {
let cancelled = false;
getAgentTokenUsage(agentId, days).then(data => {
if (!cancelled) setUsage(data);
});
return () => { cancelled = true; };
}, [agentId, days]);
if (!usage) return <div className="ao-empty">Loading...</div>;
const inputTokens = usage.input_tokens || 0;
const outputTokens = usage.output_tokens || 0;
const cacheRead = usage.cache_read || 0;
const cacheWrite = usage.cache_write || 0;
const total = inputTokens + outputTokens;
const cacheHitRate = inputTokens > 0 ? Math.round((cacheRead / inputTokens) * 100) : 0;
return (
<div className="ao-token-tab">
<div className="ao-token-period">
{[1, 7, 30].map(d => (
<button
key={d}
className={`ao-btn-period ${days === d ? 'active' : ''}`}
onClick={() => setDays(d)}
>
{d === 1 ? 'Today' : d === 7 ? '7 Days' : '30 Days'}
</button>
))}
</div>
<div className="ao-token-grid">
<div className="ao-token-card">
<div className="ao-token-label">Input Tokens</div>
<div className="ao-token-value">{inputTokens.toLocaleString()}</div>
</div>
<div className="ao-token-card">
<div className="ao-token-label">Output Tokens</div>
<div className="ao-token-value">{outputTokens.toLocaleString()}</div>
</div>
<div className="ao-token-card">
<div className="ao-token-label">Total</div>
<div className="ao-token-value">{total.toLocaleString()}</div>
</div>
<div className="ao-token-card">
<div className="ao-token-label">Cache Hit Rate</div>
<div className="ao-token-value">{cacheHitRate}%</div>
</div>
</div>
{/* Simple bar chart */}
<div className="ao-token-bar">
<div className="ao-token-bar-label">Input vs Output</div>
<div className="ao-token-bar-track">
<div
className="ao-token-bar-fill input"
style={{ width: total > 0 ? `${(inputTokens / total) * 100}%` : '0%' }}
/>
<div
className="ao-token-bar-fill output"
style={{ width: total > 0 ? `${(outputTokens / total) * 100}%` : '0%' }}
/>
</div>
<div className="ao-token-bar-legend">
<span><span className="dot input" />Input</span>
<span><span className="dot output" />Output</span>
</div>
</div>
{cacheRead > 0 && (
<div className="ao-token-detail">
<span>Cache Read: {cacheRead.toLocaleString()}</span>
<span>Cache Write: {cacheWrite.toLocaleString()}</span>
</div>
)}
</div>
);
}
- Step 2: 커밋
git add src/pages/agent-office/components/TokenTab.jsx
git commit -m "feat(agent-office): add TokenTab with usage stats and cache hit rate"
Task 15: LogTab 컴포넌트
Files:
-
Create:
src/pages/agent-office/components/LogTab.jsx -
Step 1: LogTab 작성
// src/pages/agent-office/components/LogTab.jsx
import { useState, useEffect, useRef } from 'react';
import { getAgentLogs } from '../../../api';
const LEVEL_STYLE = {
info: { color: '#60a5fa' },
warning: { color: '#fbbf24' },
error: { color: '#ef4444' }
};
export default function LogTab({ agentId, refreshTrigger }) {
const [logs, setLogs] = useState([]);
const scrollRef = useRef(null);
useEffect(() => {
let cancelled = false;
getAgentLogs(agentId, 50).then(data => {
if (!cancelled) setLogs(data || []);
});
return () => { cancelled = true; };
}, [agentId, refreshTrigger]);
useEffect(() => {
if (scrollRef.current) {
scrollRef.current.scrollTop = scrollRef.current.scrollHeight;
}
}, [logs]);
return (
<div className="ao-log-tab" ref={scrollRef}>
{logs.length === 0 && <div className="ao-empty">No logs yet</div>}
{logs.map((log, i) => {
const style = LEVEL_STYLE[log.level] || LEVEL_STYLE.info;
const time = new Date(log.created_at).toLocaleTimeString('ko-KR', { hour: '2-digit', minute: '2-digit', second: '2-digit' });
return (
<div key={log.id || i} className="ao-log-item">
<span className="ao-log-time">{time}</span>
<span className="ao-log-level" style={style}>[{log.level}]</span>
<span className="ao-log-msg">{log.message}</span>
</div>
);
})}
</div>
);
}
- Step 2: 커밋
git add src/pages/agent-office/components/LogTab.jsx
git commit -m "feat(agent-office): add LogTab with auto-scroll and level coloring"
Task 16: SidePanel 컨테이너 (4탭 통합)
Files:
-
Create:
src/pages/agent-office/components/SidePanel.jsx -
Step 1: SidePanel 작성
// src/pages/agent-office/components/SidePanel.jsx
import { useState } from 'react';
import CommandTab from './CommandTab.jsx';
import TaskTab from './TaskTab.jsx';
import TokenTab from './TokenTab.jsx';
import LogTab from './LogTab.jsx';
const AGENT_META = {
stock: { displayName: '주식 트레이더', emoji: '📈', color: '#4488cc' },
music: { displayName: '음악 프로듀서', emoji: '🎵', color: '#44aa88' },
blog: { displayName: '블로그 마케터', emoji: '✍️', color: '#d97706' },
realestate: { displayName: '청약 애널리스트', emoji: '🏢', color: '#c026d3' },
lotto: { displayName: '로또 큐레이터', emoji: '🎱', color: '#ef4444' }
};
const TABS = ['Commands', 'Tasks', 'Tokens', 'Logs'];
export default function SidePanel({ agentId, agentState, pendingTask, onClose, refreshTrigger }) {
const [activeTab, setActiveTab] = useState('Commands');
const meta = AGENT_META[agentId];
if (!meta) return null;
const stateText = agentState?.detail
? `${agentState.state} - ${agentState.detail}`
: agentState?.state || 'unknown';
return (
<div className="ao-sidepanel">
{/* Header */}
<div className="ao-sidepanel-header">
<div className="ao-sidepanel-agent">
<div className="ao-sidepanel-icon" style={{ background: meta.color }}>
{meta.emoji}
</div>
<div className="ao-sidepanel-info">
<div className="ao-sidepanel-name">{meta.displayName}</div>
<div className="ao-sidepanel-state">● {stateText}</div>
</div>
</div>
<button className="ao-sidepanel-close" onClick={onClose}>×</button>
</div>
{/* Tabs */}
<div className="ao-sidepanel-tabs">
{TABS.map(tab => (
<button
key={tab}
className={`ao-sidepanel-tab ${activeTab === tab ? 'active' : ''}`}
onClick={() => setActiveTab(tab)}
>
{tab}
</button>
))}
</div>
{/* Tab Content */}
<div className="ao-sidepanel-content">
{activeTab === 'Commands' && (
<CommandTab agentId={agentId} agentState={agentState?.state} pendingTask={pendingTask} />
)}
{activeTab === 'Tasks' && (
<TaskTab agentId={agentId} refreshTrigger={refreshTrigger} />
)}
{activeTab === 'Tokens' && (
<TokenTab agentId={agentId} />
)}
{activeTab === 'Logs' && (
<LogTab agentId={agentId} refreshTrigger={refreshTrigger} />
)}
</div>
</div>
);
}
- Step 2: 커밋
git add src/pages/agent-office/components/SidePanel.jsx
git commit -m "feat(agent-office): add SidePanel container with 4-tab layout"
Phase 5: 페이지 통합
Task 17: useAgentManager 확장
Files:
-
Modify:
src/pages/agent-office/hooks/useAgentManager.js -
Step 1: lotto 에이전트 추가 + 상태 구조 개선
기존 useAgentManager.js 전체를 다음으로 교체:
// src/pages/agent-office/hooks/useAgentManager.js
import { useState, useEffect, useRef, useCallback } from 'react';
const WS_RECONNECT_DELAY = 3000;
export function useAgentManager() {
const [agents, setAgents] = useState({}); // { agentId: { state, detail, task_id } }
const [pendingTasks, setPendingTasks] = useState([]); // [{id, agent_id, task_type, input_data}]
const [notifications, setNotifications] = useState({}); // { agentId: count }
const [connected, setConnected] = useState(false);
const [refreshTrigger, setRefreshTrigger] = useState(0); // 탭 데이터 리프레시용
const wsRef = useRef(null);
const reconnectRef = useRef(null);
const connect = useCallback(() => {
const protocol = window.location.protocol === 'https:' ? 'wss' : 'ws';
const ws = new WebSocket(`${protocol}://${window.location.host}/api/agent-office/ws`);
wsRef.current = ws;
ws.onopen = () => setConnected(true);
ws.onmessage = (e) => {
const msg = JSON.parse(e.data);
switch (msg.type) {
case 'init':
// 에이전트 초기 상태 세팅
const agentMap = {};
for (const a of msg.agents) {
agentMap[a.agent_id] = { state: a.state, detail: a.detail || '', task_id: a.task_id };
}
setAgents(agentMap);
setPendingTasks(msg.pending || []);
break;
case 'agent_state':
setAgents(prev => ({
...prev,
[msg.agent]: { state: msg.state, detail: msg.detail || '', task_id: msg.task_id }
}));
// idle 전환 시 데이터 리프레시
if (msg.state === 'idle') {
setRefreshTrigger(n => n + 1);
}
break;
case 'task_complete':
setRefreshTrigger(n => n + 1);
break;
case 'notification':
setNotifications(prev => ({
...prev,
[msg.agent]: (prev[msg.agent] || 0) + 1
}));
break;
case 'command_result':
// 사이드 패널에서 처리
break;
}
};
ws.onclose = () => {
setConnected(false);
reconnectRef.current = setTimeout(connect, WS_RECONNECT_DELAY);
};
ws.onerror = () => ws.close();
}, []);
useEffect(() => {
connect();
return () => {
if (wsRef.current) wsRef.current.close();
if (reconnectRef.current) clearTimeout(reconnectRef.current);
};
}, [connect]);
const sendCommand = useCallback((agent, action, params = {}) => {
if (wsRef.current?.readyState === WebSocket.OPEN) {
wsRef.current.send(JSON.stringify({ type: 'command', agent, action, params }));
}
}, []);
const sendApproval = useCallback((agent, taskId, approved) => {
if (wsRef.current?.readyState === WebSocket.OPEN) {
wsRef.current.send(JSON.stringify({ type: 'approval', agent, task_id: taskId, approved }));
}
}, []);
const clearNotifications = useCallback((agentId) => {
setNotifications(prev => ({ ...prev, [agentId]: 0 }));
}, []);
return {
agents,
pendingTasks,
notifications,
connected,
refreshTrigger,
sendCommand,
sendApproval,
clearNotifications
};
}
- Step 2: 커밋
git add src/pages/agent-office/hooks/useAgentManager.js
git commit -m "refactor(agent-office): extend useAgentManager with lotto agent and refresh triggers"
Task 18: useOfficeCanvas 재작성
Files:
-
Rewrite:
src/pages/agent-office/hooks/useOfficeCanvas.js -
Step 1: useOfficeCanvas 재작성
// src/pages/agent-office/hooks/useOfficeCanvas.js
import { useRef, useEffect, useCallback } from 'react';
import { OfficeRenderer } from '../canvas/OfficeRenderer.js';
export function useOfficeCanvas() {
const canvasRef = useRef(null);
const rendererRef = useRef(null);
useEffect(() => {
if (!canvasRef.current) return;
const renderer = new OfficeRenderer(canvasRef.current);
rendererRef.current = renderer;
renderer.start();
const handleResize = () => renderer.resize();
window.addEventListener('resize', handleResize);
return () => {
window.removeEventListener('resize', handleResize);
renderer.destroy();
rendererRef.current = null;
};
}, []);
const updateAgentState = useCallback((agentId, state, detail) => {
rendererRef.current?.updateAgentState(agentId, state, detail);
}, []);
const setAgentNotification = useCallback((agentId, count) => {
rendererRef.current?.setAgentNotification(agentId, count);
}, []);
const setTheme = useCallback((themeName) => {
rendererRef.current?.setTheme(themeName);
}, []);
const setZoom = useCallback((level) => {
rendererRef.current?.setZoom(level);
}, []);
const hitTest = useCallback((clientX, clientY) => {
return rendererRef.current?.hitTest(clientX, clientY) || { type: 'empty' };
}, []);
const getZoom = useCallback(() => {
return rendererRef.current?.zoom || 2;
}, []);
return {
canvasRef,
updateAgentState,
setAgentNotification,
setTheme,
setZoom,
hitTest,
getZoom
};
}
- Step 2: 커밋
git add src/pages/agent-office/hooks/useOfficeCanvas.js
git commit -m "refactor(agent-office): rewrite useOfficeCanvas hook for new renderer API"
Task 19: AgentOffice.jsx 재작성 (전체 화면 캔버스 + 사이드 패널)
Files:
-
Rewrite:
src/pages/agent-office/AgentOffice.jsx -
Step 1: AgentOffice 전체 재작성
// src/pages/agent-office/AgentOffice.jsx
import { useState, useEffect, useCallback } from 'react';
import { useAgentManager } from './hooks/useAgentManager.js';
import { useOfficeCanvas } from './hooks/useOfficeCanvas.js';
import TopBar from './components/TopBar.jsx';
import SidePanel from './components/SidePanel.jsx';
import './AgentOffice.css';
export default function AgentOffice() {
const {
agents, pendingTasks, notifications, connected,
refreshTrigger, clearNotifications
} = useAgentManager();
const {
canvasRef, updateAgentState, setAgentNotification,
setTheme, setZoom, hitTest, getZoom
} = useOfficeCanvas();
const [selectedAgent, setSelectedAgent] = useState(null);
const [theme, setThemeState] = useState(localStorage.getItem('agent-office-theme') || 'modern');
const [zoom, setZoomState] = useState(2);
// WebSocket 상태 → 캔버스 동기화
useEffect(() => {
for (const [id, agentState] of Object.entries(agents)) {
updateAgentState(id, agentState.state, agentState.detail);
}
}, [agents, updateAgentState]);
// 알림 → 캔버스 동기화
useEffect(() => {
for (const [id, count] of Object.entries(notifications)) {
setAgentNotification(id, count);
}
}, [notifications, setAgentNotification]);
// 캔버스 클릭 핸들러
const handleCanvasClick = useCallback((e) => {
const result = hitTest(e.clientX, e.clientY);
if (result.type === 'agent') {
setSelectedAgent(result.id);
clearNotifications(result.id);
setAgentNotification(result.id, 0);
} else {
setSelectedAgent(null);
}
}, [hitTest, clearNotifications, setAgentNotification]);
// 테마 변경
const handleThemeChange = useCallback((name) => {
setThemeState(name);
setTheme(name);
}, [setTheme]);
// 줌 변경
const handleZoomChange = useCallback((level) => {
setZoomState(level);
setZoom(level);
}, [setZoom]);
// 선택된 에이전트의 pending task
const pendingTask = selectedAgent
? pendingTasks.find(t => t.agent_id === selectedAgent)
: null;
return (
<div className="ao-root">
<TopBar
connected={connected}
theme={theme}
onThemeChange={handleThemeChange}
zoom={zoom}
onZoomChange={handleZoomChange}
/>
<div className="ao-main">
<canvas
ref={canvasRef}
className="ao-canvas"
onClick={handleCanvasClick}
/>
{selectedAgent && (
<SidePanel
agentId={selectedAgent}
agentState={agents[selectedAgent]}
pendingTask={pendingTask}
onClose={() => setSelectedAgent(null)}
refreshTrigger={refreshTrigger}
/>
)}
</div>
</div>
);
}
- Step 2: 커밋
git add src/pages/agent-office/AgentOffice.jsx
git commit -m "refactor(agent-office): rewrite AgentOffice with full-screen canvas and side panel"
Task 20: CSS 전체 재작성
Files:
-
Rewrite:
src/pages/agent-office/AgentOffice.css -
Step 1: CSS 재작성
/* src/pages/agent-office/AgentOffice.css */
/* ===== Root Layout ===== */
.ao-root {
display: flex;
flex-direction: column;
height: 100vh;
background: #0d0d1a;
color: #ffffff;
font-family: 'Courier New', monospace;
overflow: hidden;
}
/* ===== Top Bar ===== */
.ao-topbar {
display: flex;
align-items: center;
justify-content: space-between;
height: 44px;
padding: 0 16px;
background: #1a1a2e;
border-bottom: 1px solid #333;
flex-shrink: 0;
}
.ao-topbar-left {
display: flex;
align-items: center;
gap: 12px;
}
.ao-topbar-title {
font-weight: bold;
font-size: 15px;
color: #8b5cf6;
}
.ao-topbar-status {
font-size: 11px;
}
.ao-topbar-status.connected { color: #22c55e; }
.ao-topbar-status.disconnected { color: #ef4444; }
.ao-topbar-right {
display: flex;
align-items: center;
gap: 10px;
}
.ao-topbar-select {
background: #2a2a3e;
color: #aaa;
border: 1px solid #444;
padding: 3px 8px;
border-radius: 4px;
font-size: 12px;
font-family: inherit;
}
.ao-topbar-zoom {
display: flex;
align-items: center;
gap: 4px;
}
.ao-topbar-zoom button {
background: #2a2a3e;
color: #aaa;
border: 1px solid #444;
width: 24px;
height: 24px;
border-radius: 4px;
cursor: pointer;
font-size: 14px;
}
.ao-topbar-zoom button:disabled {
opacity: 0.3;
cursor: default;
}
.ao-topbar-zoom span {
color: #888;
font-size: 12px;
min-width: 28px;
text-align: center;
}
/* ===== Main Area ===== */
.ao-main {
flex: 1;
display: flex;
position: relative;
overflow: hidden;
}
.ao-canvas {
flex: 1;
cursor: grab;
display: block;
}
.ao-canvas:active {
cursor: grabbing;
}
/* ===== Side Panel ===== */
.ao-sidepanel {
width: 320px;
background: #111;
border-left: 1px solid #333;
display: flex;
flex-direction: column;
flex-shrink: 0;
animation: slideIn 0.2s ease-out;
}
@keyframes slideIn {
from { transform: translateX(100%); }
to { transform: translateX(0); }
}
.ao-sidepanel-header {
padding: 12px;
border-bottom: 1px solid #333;
display: flex;
align-items: center;
justify-content: space-between;
}
.ao-sidepanel-agent {
display: flex;
align-items: center;
gap: 10px;
}
.ao-sidepanel-icon {
width: 36px;
height: 36px;
border-radius: 8px;
display: flex;
align-items: center;
justify-content: center;
font-size: 18px;
}
.ao-sidepanel-name {
font-weight: bold;
font-size: 14px;
}
.ao-sidepanel-state {
font-size: 11px;
color: #22c55e;
}
.ao-sidepanel-close {
background: none;
border: none;
color: #666;
font-size: 24px;
cursor: pointer;
padding: 0 4px;
}
.ao-sidepanel-close:hover {
color: #fff;
}
/* Tabs */
.ao-sidepanel-tabs {
display: flex;
border-bottom: 1px solid #333;
}
.ao-sidepanel-tab {
flex: 1;
padding: 8px 4px;
text-align: center;
font-size: 12px;
font-family: inherit;
background: none;
border: none;
border-bottom: 2px solid transparent;
color: #666;
cursor: pointer;
}
.ao-sidepanel-tab.active {
color: #8b5cf6;
border-bottom-color: #8b5cf6;
font-weight: bold;
}
.ao-sidepanel-tab:hover {
color: #aaa;
}
.ao-sidepanel-content {
flex: 1;
overflow-y: auto;
padding: 12px;
}
/* ===== Command Tab ===== */
.ao-command-tab { display: flex; flex-direction: column; gap: 12px; }
.ao-section { margin-bottom: 4px; }
.ao-section-label {
color: #888;
font-size: 10px;
text-transform: uppercase;
letter-spacing: 0.5px;
margin-bottom: 6px;
}
.ao-quick-actions {
display: flex;
flex-wrap: wrap;
gap: 6px;
}
.ao-btn-quick {
background: #2a2a4e;
color: #8b5cf6;
border: 1px solid #4c1d95;
padding: 5px 12px;
border-radius: 4px;
font-size: 11px;
font-family: inherit;
cursor: pointer;
}
.ao-btn-quick:hover { background: #3a3a5e; }
.ao-btn-quick:disabled { opacity: 0.4; }
.ao-param-row {
display: flex;
gap: 6px;
}
.ao-input {
flex: 1;
background: #1a1a2e;
border: 1px solid #333;
color: #fff;
padding: 7px 10px;
border-radius: 4px;
font-size: 12px;
font-family: inherit;
}
.ao-input::placeholder { color: #555; }
.ao-btn-send {
background: #4c1d95;
color: #fff;
border: none;
padding: 7px 14px;
border-radius: 4px;
font-size: 12px;
font-family: inherit;
cursor: pointer;
white-space: nowrap;
}
.ao-btn-send:hover { background: #5b21b6; }
.ao-btn-send:disabled { opacity: 0.4; }
/* Approval */
.ao-approval-card {
background: rgba(146,64,14,0.15);
border: 1px solid #92400e;
border-radius: 6px;
padding: 10px;
}
.ao-approval-title {
color: #fbbf24;
font-size: 12px;
font-weight: bold;
margin-bottom: 4px;
}
.ao-approval-desc {
color: #ddd;
font-size: 11px;
margin-bottom: 8px;
word-break: break-all;
}
.ao-approval-actions {
display: flex;
gap: 6px;
}
.ao-btn-approve {
flex: 1;
background: #065f46;
color: #fff;
border: none;
padding: 7px;
border-radius: 4px;
font-size: 12px;
cursor: pointer;
}
.ao-btn-reject {
flex: 1;
background: #7f1d1d;
color: #fff;
border: none;
padding: 7px;
border-radius: 4px;
font-size: 12px;
cursor: pointer;
}
/* ===== Task Tab ===== */
.ao-task-tab { display: flex; flex-direction: column; gap: 4px; }
.ao-task-item {
background: #1a1a2e;
border-radius: 4px;
padding: 8px;
cursor: pointer;
}
.ao-task-item:hover { background: #222240; }
.ao-task-header {
display: flex;
align-items: center;
gap: 6px;
font-size: 12px;
}
.ao-task-type { color: #ccc; font-weight: bold; flex: 1; }
.ao-task-badge {
padding: 1px 6px;
border-radius: 3px;
font-size: 10px;
}
.ao-task-time { color: #666; font-size: 10px; }
.ao-task-result {
margin-top: 6px;
background: #0d0d1a;
padding: 6px;
border-radius: 3px;
font-size: 10px;
color: #aaa;
max-height: 200px;
overflow-y: auto;
white-space: pre-wrap;
word-break: break-all;
}
/* ===== Token Tab ===== */
.ao-token-tab { display: flex; flex-direction: column; gap: 12px; }
.ao-token-period {
display: flex;
gap: 4px;
}
.ao-btn-period {
flex: 1;
background: #1a1a2e;
color: #888;
border: 1px solid #333;
padding: 5px;
border-radius: 4px;
font-size: 11px;
font-family: inherit;
cursor: pointer;
}
.ao-btn-period.active {
background: #4c1d95;
color: #fff;
border-color: #4c1d95;
}
.ao-token-grid {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 8px;
}
.ao-token-card {
background: #1a1a2e;
border-radius: 6px;
padding: 10px;
text-align: center;
}
.ao-token-label {
font-size: 10px;
color: #888;
text-transform: uppercase;
margin-bottom: 4px;
}
.ao-token-value {
font-size: 18px;
font-weight: bold;
color: #fff;
}
.ao-token-bar { margin-top: 4px; }
.ao-token-bar-label { font-size: 10px; color: #888; margin-bottom: 4px; }
.ao-token-bar-track {
display: flex;
height: 8px;
border-radius: 4px;
overflow: hidden;
background: #1a1a2e;
}
.ao-token-bar-fill.input { background: #3b82f6; }
.ao-token-bar-fill.output { background: #8b5cf6; }
.ao-token-bar-legend {
display: flex;
gap: 12px;
font-size: 10px;
color: #888;
margin-top: 4px;
}
.ao-token-bar-legend .dot {
display: inline-block;
width: 8px;
height: 8px;
border-radius: 50%;
margin-right: 4px;
}
.ao-token-bar-legend .dot.input { background: #3b82f6; }
.ao-token-bar-legend .dot.output { background: #8b5cf6; }
.ao-token-detail {
display: flex;
justify-content: space-between;
font-size: 10px;
color: #666;
}
/* ===== Log Tab ===== */
.ao-log-tab {
max-height: 100%;
overflow-y: auto;
display: flex;
flex-direction: column;
gap: 2px;
}
.ao-log-item {
display: flex;
gap: 6px;
font-size: 11px;
padding: 3px 0;
border-bottom: 1px solid #1a1a2e;
}
.ao-log-time { color: #555; min-width: 60px; }
.ao-log-level { min-width: 48px; font-weight: bold; }
.ao-log-msg { color: #ccc; word-break: break-all; }
/* ===== Common ===== */
.ao-empty {
color: #555;
text-align: center;
padding: 24px;
font-size: 13px;
}
/* ===== Mobile (< 768px) ===== */
@media (max-width: 768px) {
.ao-topbar-right { gap: 6px; }
.ao-topbar-select { font-size: 11px; padding: 2px 6px; }
.ao-main {
flex-direction: column;
}
.ao-canvas {
flex: 1;
}
/* Side panel → bottom sheet */
.ao-sidepanel {
position: fixed;
bottom: 0;
left: 0;
right: 0;
width: 100%;
max-height: 55vh;
border-left: none;
border-top: 1px solid #333;
border-radius: 16px 16px 0 0;
animation: slideUp 0.25s ease-out;
z-index: 100;
}
@keyframes slideUp {
from { transform: translateY(100%); }
to { transform: translateY(0); }
}
.ao-sidepanel-header {
padding: 8px 12px;
}
.ao-sidepanel-header::before {
content: '';
display: block;
width: 32px;
height: 4px;
background: #555;
border-radius: 2px;
margin: 0 auto 8px;
}
.ao-sidepanel-tab {
font-size: 11px;
padding: 6px 2px;
}
.ao-sidepanel-content {
padding: 8px 12px;
padding-bottom: env(safe-area-inset-bottom, 16px);
}
}
- Step 2: 커밋
git add src/pages/agent-office/AgentOffice.css
git commit -m "refactor(agent-office): rewrite CSS for full-screen canvas layout with mobile bottom sheet"
Task 21: 레거시 파일 정리
Files:
-
Delete:
src/pages/agent-office/components/AgentColumn.jsx -
Delete:
src/pages/agent-office/components/CommandColumn.jsx -
Delete:
src/pages/agent-office/components/ChatPanel.jsx -
Delete:
src/pages/agent-office/components/DocumentPanel.jsx -
Delete:
src/pages/agent-office/canvas/SpriteSheet.js -
Step 1: 레거시 파일 삭제
rm src/pages/agent-office/components/AgentColumn.jsx
rm src/pages/agent-office/components/CommandColumn.jsx
rm src/pages/agent-office/components/ChatPanel.jsx
rm src/pages/agent-office/components/DocumentPanel.jsx
rm src/pages/agent-office/canvas/SpriteSheet.js
- Step 2: 빌드 확인
npm run build
Expected: 빌드 성공 (삭제된 파일을 import하는 곳이 없어야 함)
- Step 3: 커밋
git add -A
git commit -m "chore(agent-office): remove legacy dashboard components replaced by v2 UI"
Task 22: 통합 테스트 (브라우저 수동)
- Step 1: 개발 서버 시작
npm run dev
- Step 2: 브라우저에서 http://localhost:3007/agent-office 접속 후 확인 항목
- 전체 화면에 픽셀 오피스 캔버스가 표시되는가
- 5명의 에이전트(stock, music, blog, realestate, lotto)가 맵에 있는가
- 마우스 휠로 줌 인/아웃이 되는가 (1x~4x)
- 드래그로 패닝이 되는가
- 에이전트 클릭 시 사이드 패널이 열리는가
- 사이드 패널 4탭 (Commands, Tasks, Tokens, Logs)이 전환되는가
- Quick Action 버튼이 에이전트별로 다른가
- 빈 공간 클릭 시 사이드 패널이 닫히는가
- 테마 드롭다운으로 Modern/Retro/Minimal 전환이 되는가
- 상단 바에 연결 상태가 표시되는가
- Step 3: 모바일 확인 (DevTools → 모바일 뷰)
- 캔버스가 전체 화면을 차지하는가
- 에이전트 탭 시 바텀 시트가 올라오는가
- 바텀 시트 닫기가 동작하는가
- Step 4: 문제 수정 후 커밋
git add -A
git commit -m "fix(agent-office): address integration issues from manual testing"
Phase 6: 최종 검증
Task 23: 백엔드 agent_move 메시지 확인
Files:
-
Check:
web-backend/agent-office/app/agents/base.py -
Check:
web-backend/agent-office/app/websocket_manager.py -
Step 1: base.py의 transition 메서드에서 break 상태 시 agent_move 전송 확인
base.py의 transition() 메서드를 읽고, break 상태 전환 시 agent_move WebSocket 메시지가 broadcast되는지 확인.
만약 누락되어 있다면 transition() 내부에 다음을 추가:
# break 전환 시 프론트엔드에 이동 알림
if new_state == "break":
await self._ws_manager.broadcast_move(self.agent_id, "break_room")
elif new_state in ("working", "reporting", "waiting"):
await self._ws_manager.broadcast_move(self.agent_id, "desk")
단, 현재 프론트엔드는 agent_state 메시지만으로 이동을 처리하도록 설계했으므로 (AgentSprite.onStateChange가 상태에 따라 자동 이동), agent_move는 선택적. 프론트엔드가 agent_state만 사용하여 정상 동작하면 백엔드 수정 불필요.
- Step 2: 확인 결과에 따라 커밋 (변경 있을 때만)
Task 24: CLAUDE.md 업데이트
Files:
-
Modify:
web-ui저장소의 CLAUDE.md (해당사항 있으면) -
Step 1: 프론트엔드 파일 구조 변경 반영
Agent Office 섹션이 있다면, v2 파일 구조 (canvas/, components/, hooks/) 반영.
- Step 2: 커밋
git add CLAUDE.md
git commit -m "docs: update CLAUDE.md with Agent Office v2 file structure"
Summary
| Phase | Tasks | 설명 |
|---|---|---|
| 1. 캔버스 엔진 | 1-6 | 테마, 맵, BFS, 타일맵, 가구, 게임루프 |
| 2. 에이전트 시스템 | 7-9 | 프로시저럴 스프라이트, AgentSprite, SpriteLoader |
| 3. 오버레이 | 10 | 이름, 배지, 말풍선, 알림 |
| 4. 사이드 패널 | 11-16 | TopBar, CommandTab, TaskTab, TokenTab, LogTab, SidePanel |
| 5. 페이지 통합 | 17-22 | Hook 재작성, AgentOffice 재작성, CSS, 레거시 정리, 테스트 |
| 6. 최종 검증 | 23-24 | 백엔드 확인, 문서 업데이트 |