Files
web-page-backend/docs/superpowers/plans/2026-04-27-agent-office-v2.md
gahusb 335ea012cc docs: Agent Office v2 구현 계획 (24 tasks, 6 phases)
캔버스 엔진, 에이전트 시스템, 오버레이, 사이드 패널, 페이지 통합, 최종 검증.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-27 08:21:55 +09:00

92 KiB
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Agent Office v2 — Pixel Office UX 대규모 업데이트 구현 계획

For agentic workers: REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (- [ ]) syntax for tracking.

Goal: 대시보드 칼럼 중심 UI를 전체 화면 픽셀 오피스 캔버스 중심으로 전환하여 가상 오피스 몰입감 제공

Architecture: Canvas 2D 게임 루프 기반 렌더링 엔진 + BFS 경로 탐색 이동 시스템 + 3테마 프리셋. 에이전트 클릭 시 320px 사이드 패널(4탭)로 상세 정보 표시. 기존 백엔드 WebSocket 프로토콜 100% 호환.

Tech Stack: React (기존), Canvas 2D API, requestAnimationFrame 게임 루프, BFS 경로 탐색, CSS transitions/transforms

Spec: docs/superpowers/specs/2026-04-27-agent-office-v2-design.md

작업 대상 저장소: web-ui (프론트엔드) — C:\Users\jaeoh\Desktop\workspace\web-ui\


Phase 1: 캔버스 엔진 기초

Task 1: 테마 데이터 정의

Files:

  • Create: src/pages/agent-office/canvas/themes.js

  • Step 1: 테마 데이터 파일 생성

// src/pages/agent-office/canvas/themes.js

export const THEMES = {
  modern: {
    name: 'Modern',
    wall:      { color: '#1a1a2e', border: '#333', accent: '#8b5cf6' },
    floor:     { color1: '#2a2a3e', color2: '#323248', grid: 'rgba(255,255,255,0.03)' },
    furniture: { desk: '#3a3a5a', chair: '#4c1d95', monitor: '#5555aa', monitorScreen: '#1a3a5a', shelf: '#2a2a4e', table: '#3a3a5a', sofa: '#2a2a4e', coffee: '#3a3a2a' },
    decor:     { plant: '#22c55e', pot: '#4a3a2a', lamp: '#fbbf24', ledStrip: '#8b5cf6' },
    lighting:  { ambient: 'rgba(139,92,246,0.05)', glow: 'rgba(139,92,246,0.15)' },
    text:      { primary: '#ffffff', secondary: '#aaaaaa', label: '#888888' },
    ui:        { panelBg: '#111111', headerBg: '#1a1a2e', border: '#333333', accent: '#8b5cf6' }
  },
  retro: {
    name: 'Retro',
    wall:      { color: '#2a1a0a', border: '#6a4a2a', accent: '#cc8844' },
    floor:     { color1: '#4a3a1a', color2: '#3a2a10', grid: 'rgba(255,255,255,0.02)' },
    furniture: { desk: '#6a4a1a', chair: '#8a5a2a', monitor: '#555555', monitorScreen: '#1a3a1a', shelf: '#5a3a1a', table: '#5a4a2a', sofa: '#5a3a2a', coffee: '#4a3a1a' },
    decor:     { plant: '#44aa44', pot: '#6a4a2a', lamp: '#ffcc66', brick: '#8a5a2a' },
    lighting:  { ambient: 'rgba(255,200,100,0.05)', glow: 'rgba(255,200,100,0.2)' },
    text:      { primary: '#ffe0b0', secondary: '#aa8866', label: '#887766' },
    ui:        { panelBg: '#1a1008', headerBg: '#2a1a0a', border: '#4a3a2a', accent: '#cc8844' }
  },
  minimal: {
    name: 'Minimal',
    wall:      { color: '#fafafa', border: '#dddddd', accent: '#3b82f6' },
    floor:     { color1: '#e8e8e8', color2: '#f0f0f0', grid: 'rgba(0,0,0,0.04)' },
    furniture: { desk: '#ffffff', chair: '#e0e0e0', monitor: '#333333', monitorScreen: '#e0e8f0', shelf: '#f5f5f5', table: '#ffffff', sofa: '#e8e8e8', coffee: '#f0f0f0' },
    decor:     { plant: '#86efac', pot: '#ffffff', lamp: '#fbbf24', window: '#e0f0ff' },
    lighting:  { ambient: 'rgba(59,130,246,0.03)', glow: 'rgba(255,255,255,0.1)' },
    text:      { primary: '#1a1a1a', secondary: '#666666', label: '#999999' },
    ui:        { panelBg: '#ffffff', headerBg: '#fafafa', border: '#e0e0e0', accent: '#3b82f6' }
  }
};

export function getTheme(name) {
  return THEMES[name] || THEMES.modern;
}

export function getThemeNames() {
  return Object.entries(THEMES).map(([key, val]) => ({ key, name: val.name }));
}
  • Step 2: 커밋
git add src/pages/agent-office/canvas/themes.js
git commit -m "feat(agent-office): add theme data definitions (modern/retro/minimal)"

Task 2: 오피스 맵 데이터 확장 (32x20)

Files:

  • Rewrite: src/pages/agent-office/assets/office-map.json

  • Step 1: 32x20 맵 데이터 작성

{
  "cols": 32,
  "rows": 20,
  "tileSize": 32,
  "floor": [
    [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
    [0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
    [0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
    [0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
    [0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
    [0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
    [0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
    [0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
    [0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
    [0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
    [0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
    [0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
    [0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
    [0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
    [0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
    [0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
    [0,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
    [0,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
    [0,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
    [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
  ],
  "furniture": [
    {"type": "desk_monitor", "col": 3,  "row": 3, "agent": "stock",      "monitors": 3},
    {"type": "desk_monitor", "col": 10, "row": 3, "agent": "music",      "monitors": 1, "accent": "instrument"},
    {"type": "desk_monitor", "col": 17, "row": 3, "agent": "blog",       "monitors": 2, "accent": "papers"},
    {"type": "desk_monitor", "col": 24, "row": 3, "agent": "realestate", "monitors": 2, "accent": "briefcase"},
    {"type": "desk_monitor", "col": 14, "row": 7, "agent": "lotto",      "monitors": 1, "accent": "dice"},
    {"type": "meeting_table","col": 13, "row": 11,"width": 6, "height": 2},
    {"type": "sofa",         "col": 2,  "row": 17},
    {"type": "coffee_machine","col": 5, "row": 16},
    {"type": "bookshelf",    "col": 27, "row": 16, "height": 3},
    {"type": "plant",        "col": 1,  "row": 1},
    {"type": "plant",        "col": 30, "row": 1},
    {"type": "plant",        "col": 1,  "row": 14},
    {"type": "plant",        "col": 30, "row": 14},
    {"type": "water_cooler", "col": 8,  "row": 17}
  ],
  "waypoints": {
    "desk_stock":      {"col": 3,  "row": 4},
    "desk_music":      {"col": 10, "row": 4},
    "desk_blog":       {"col": 17, "row": 4},
    "desk_realestate": {"col": 24, "row": 4},
    "desk_lotto":      {"col": 14, "row": 8},
    "meeting":         {"col": 16, "row": 13},
    "break_room":      {"col": 4,  "row": 17},
    "coffee":          {"col": 6,  "row": 17},
    "water_cooler":    {"col": 8,  "row": 18}
  },
  "blocked": [
    [3,3],[4,3],[5,3],
    [10,3],[11,3],
    [17,3],[18,3],[19,3],
    [24,3],[25,3],[26,3],
    [14,7],[15,7],
    [13,11],[14,11],[15,11],[16,11],[17,11],[18,11],
    [13,12],[14,12],[15,12],[16,12],[17,12],[18,12],
    [2,17],[3,17],
    [5,16],[6,16],
    [27,16],[27,17],[27,18],
    [8,17]
  ],
  "tileTypes": {
    "0": "wall",
    "1": "floor",
    "2": "floor_break"
  }
}
  • Step 2: 커밋
git add src/pages/agent-office/assets/office-map.json
git commit -m "feat(agent-office): expand office map to 32x20 with 5 agents and break room"

Task 3: BFS 경로 탐색 엔진

Files:

  • Create: src/pages/agent-office/canvas/Pathfinder.js

  • Step 1: Pathfinder 모듈 작성

// src/pages/agent-office/canvas/Pathfinder.js

/**
 * BFS 4방향 경로 탐색 (대각선 없음)
 * blocked 타일과 벽 타일을 회피하여 최단 경로 반환
 */
export class Pathfinder {
  constructor(cols, rows) {
    this.cols = cols;
    this.rows = rows;
    this.blocked = new Set();
  }

  /** blocked 타일 세팅 (wall + furniture footprint) */
  setBlocked(blockedList) {
    this.blocked.clear();
    for (const [col, row] of blockedList) {
      this.blocked.add(`${col},${row}`);
    }
  }

  /** wall 타일도 blocked로 추가 (floor 배열에서 0인 셀) */
  setWalls(floorGrid) {
    for (let r = 0; r < this.rows; r++) {
      for (let c = 0; c < this.cols; c++) {
        if (floorGrid[r][c] === 0) {
          this.blocked.add(`${c},${r}`);
        }
      }
    }
  }

  isBlocked(col, row) {
    if (col < 0 || col >= this.cols || row < 0 || row >= this.rows) return true;
    return this.blocked.has(`${col},${row}`);
  }

  /**
   * BFS 최단 경로
   * @returns {Array<{col, row}>} 시작점 제외, 도착점 포함 경로. 경로 없으면 빈 배열.
   */
  findPath(startCol, startRow, goalCol, goalRow) {
    if (startCol === goalCol && startRow === goalRow) return [];

    const key = (c, r) => `${c},${r}`;
    const startKey = key(startCol, startRow);
    const goalKey = key(goalCol, goalRow);

    const queue = [{ col: startCol, row: startRow }];
    const visited = new Set([startKey]);
    const parent = new Map();

    const dirs = [
      { dc: 0, dr: -1 }, // up
      { dc: 0, dr: 1 },  // down
      { dc: -1, dr: 0 }, // left
      { dc: 1, dr: 0 }   // right
    ];

    while (queue.length > 0) {
      const current = queue.shift();

      for (const { dc, dr } of dirs) {
        const nc = current.col + dc;
        const nr = current.row + dr;
        const nk = key(nc, nr);

        if (visited.has(nk) || this.isBlocked(nc, nr)) continue;
        // 골 지점은 blocked여도 이동 가능 (에이전트가 자기 자리에 앉으려면)
        if (nk !== goalKey && this.blocked.has(nk)) continue;

        visited.add(nk);
        parent.set(nk, key(current.col, current.row));
        queue.push({ col: nc, row: nr });

        if (nc === goalCol && nr === goalRow) {
          return this._reconstructPath(parent, startKey, goalKey);
        }
      }
    }

    return []; // 경로 없음
  }

  _reconstructPath(parent, startKey, goalKey) {
    const path = [];
    let current = goalKey;
    while (current !== startKey) {
      const [c, r] = current.split(',').map(Number);
      path.unshift({ col: c, row: r });
      current = parent.get(current);
    }
    return path;
  }

  /** idle 배회용: start 주변 반경 내 랜덤 walkable 타일 */
  getRandomNearbyFloor(col, row, radius = 4) {
    const candidates = [];
    for (let dr = -radius; dr <= radius; dr++) {
      for (let dc = -radius; dc <= radius; dc++) {
        const nc = col + dc;
        const nr = row + dr;
        if (nc === col && nr === row) continue;
        if (!this.isBlocked(nc, nr)) {
          candidates.push({ col: nc, row: nr });
        }
      }
    }
    if (candidates.length === 0) return null;
    return candidates[Math.floor(Math.random() * candidates.length)];
  }
}
  • Step 2: 커밋
git add src/pages/agent-office/canvas/Pathfinder.js
git commit -m "feat(agent-office): add BFS pathfinder for agent movement"

Task 4: 타일맵 렌더러 재작성 (테마 지원)

Files:

  • Rewrite: src/pages/agent-office/canvas/TileMap.js

  • Step 1: TileMap 재작성

// src/pages/agent-office/canvas/TileMap.js

/**
 * 타일맵 렌더러 — 바닥, 벽, 그리드를 테마 팔레트로 렌더링
 * 가구는 FurnitureRenderer가 별도 처리
 */
export class TileMap {
  constructor(mapData) {
    this.cols = mapData.cols;
    this.rows = mapData.rows;
    this.tileSize = mapData.tileSize;
    this.floor = mapData.floor;
    this.tileTypes = mapData.tileTypes;
  }

  /**
   * 바닥 + 벽 렌더링
   * @param {CanvasRenderingContext2D} ctx
   * @param {object} theme - themes.js 에서 가져온 테마 객체
   * @param {number} scale - 줌 레벨
   * @param {number} offsetX - 패닝 X 오프셋
   * @param {number} offsetY - 패닝 Y 오프셋
   */
  render(ctx, theme, scale, offsetX, offsetY) {
    const ts = this.tileSize * scale;

    for (let r = 0; r < this.rows; r++) {
      for (let c = 0; c < this.cols; c++) {
        const tileType = this.floor[r][c];
        const x = c * ts + offsetX;
        const y = r * ts + offsetY;

        // 화면 밖이면 스킵
        if (x + ts < 0 || y + ts < 0 || x > ctx.canvas.width || y > ctx.canvas.height) continue;

        if (tileType === 0) {
          // 벽
          ctx.fillStyle = theme.wall.color;
          ctx.fillRect(x, y, ts, ts);
          // 벽 하단 경계선
          ctx.fillStyle = theme.wall.border;
          ctx.fillRect(x, y + ts - scale, ts, scale);
        } else {
          // 바닥
          const isBreak = this.tileTypes[String(tileType)] === 'floor_break';
          ctx.fillStyle = isBreak ? theme.floor.color2 : theme.floor.color1;
          ctx.fillRect(x, y, ts, ts);

          // 체커보드 패턴
          if ((r + c) % 2 === 0) {
            ctx.fillStyle = theme.floor.grid;
            ctx.fillRect(x, y, ts, ts);
          }

          // 그리드 선
          ctx.strokeStyle = theme.floor.grid;
          ctx.lineWidth = scale * 0.5;
          ctx.strokeRect(x, y, ts, ts);
        }
      }
    }
  }

  /** 화면 좌표 → 타일 좌표 변환 */
  screenToTile(screenX, screenY, scale, offsetX, offsetY) {
    const ts = this.tileSize * scale;
    const col = Math.floor((screenX - offsetX) / ts);
    const row = Math.floor((screenY - offsetY) / ts);
    return { col, row };
  }

  /** 타일 좌표 → 화면 좌표 (타일 중앙) */
  tileToScreen(col, row, scale, offsetX, offsetY) {
    const ts = this.tileSize * scale;
    return {
      x: col * ts + offsetX + ts / 2,
      y: row * ts + offsetY + ts / 2
    };
  }
}
  • Step 2: 커밋
git add src/pages/agent-office/canvas/TileMap.js
git commit -m "refactor(agent-office): rewrite TileMap with theme support and viewport culling"

Task 5: 가구 렌더러 (테마 기반 프로시저럴)

Files:

  • Create: src/pages/agent-office/canvas/FurnitureRenderer.js

  • Step 1: FurnitureRenderer 작성

// src/pages/agent-office/canvas/FurnitureRenderer.js

/**
 * 가구 프로시저럴 렌더러 — 테마 팔레트 기반
 * 각 가구 타입별 draw 함수, Y-sort를 위한 zY 반환
 */
export class FurnitureRenderer {
  constructor(furnitureList, tileSize) {
    this.furnitureList = furnitureList;
    this.tileSize = tileSize;
  }

  /**
   * 모든 가구를 Y-sort 순서로 반환 (에이전트와 함께 정렬하기 위함)
   * @returns {Array<{type, col, row, zY, draw: Function}>}
   */
  getRenderables(theme, scale, offsetX, offsetY) {
    const ts = this.tileSize * scale;
    return this.furnitureList.map(f => ({
      ...f,
      zY: f.row,
      draw: (ctx) => this._drawFurniture(ctx, f, theme, ts, offsetX, offsetY)
    }));
  }

  _drawFurniture(ctx, f, theme, ts, ox, oy) {
    const x = f.col * ts + ox;
    const y = f.row * ts + oy;

    switch (f.type) {
      case 'desk_monitor':  this._drawDesk(ctx, f, theme, ts, x, y); break;
      case 'meeting_table': this._drawMeetingTable(ctx, f, theme, ts, x, y); break;
      case 'sofa':          this._drawSofa(ctx, theme, ts, x, y); break;
      case 'coffee_machine':this._drawCoffeeMachine(ctx, theme, ts, x, y); break;
      case 'bookshelf':     this._drawBookshelf(ctx, f, theme, ts, x, y); break;
      case 'plant':         this._drawPlant(ctx, theme, ts, x, y); break;
      case 'water_cooler':  this._drawWaterCooler(ctx, theme, ts, x, y); break;
    }
  }

  _drawDesk(ctx, f, theme, ts, x, y) {
    // 책상 상판
    const dw = ts * 2;
    const dh = ts * 0.6;
    ctx.fillStyle = theme.furniture.desk;
    ctx.fillRect(x, y + ts * 0.2, dw, dh);
    // 책상 다리
    ctx.fillStyle = theme.wall.border;
    ctx.fillRect(x + ts * 0.1, y + dh + ts * 0.2, ts * 0.15, ts * 0.3);
    ctx.fillRect(x + dw - ts * 0.25, y + dh + ts * 0.2, ts * 0.15, ts * 0.3);

    // 모니터들
    const monCount = f.monitors || 1;
    const monW = ts * 0.5;
    const monH = ts * 0.4;
    const totalW = monCount * monW + (monCount - 1) * ts * 0.1;
    let monX = x + (dw - totalW) / 2;

    for (let i = 0; i < monCount; i++) {
      // 모니터 프레임
      ctx.fillStyle = theme.furniture.monitor;
      ctx.fillRect(monX, y - monH + ts * 0.2, monW, monH);
      // 화면
      ctx.fillStyle = theme.furniture.monitorScreen;
      ctx.fillRect(monX + ts * 0.05, y - monH + ts * 0.25, monW - ts * 0.1, monH - ts * 0.1);
      // 모니터 받침대
      ctx.fillStyle = theme.furniture.monitor;
      ctx.fillRect(monX + monW * 0.35, y + ts * 0.2 - ts * 0.05, monW * 0.3, ts * 0.08);
      monX += monW + ts * 0.1;
    }

    // 의자 (책상 아래)
    ctx.fillStyle = theme.furniture.chair;
    ctx.fillRect(x + dw * 0.35, y + ts, dw * 0.3, ts * 0.5);
    ctx.fillRect(x + dw * 0.3, y + ts * 0.8, dw * 0.4, ts * 0.25);

    // 에이전트별 악센트 소품
    if (f.accent === 'instrument') {
      // 음표 모양
      ctx.fillStyle = theme.ui.accent;
      ctx.fillRect(x + dw + ts * 0.2, y + ts * 0.3, ts * 0.1, ts * 0.5);
      ctx.beginPath();
      ctx.arc(x + dw + ts * 0.2, y + ts * 0.8, ts * 0.15, 0, Math.PI * 2);
      ctx.fill();
    } else if (f.accent === 'papers') {
      // 서류 더미
      ctx.fillStyle = '#ffffff';
      ctx.fillRect(x + dw + ts * 0.1, y + ts * 0.3, ts * 0.35, ts * 0.45);
      ctx.fillStyle = theme.text.label;
      for (let i = 0; i < 3; i++) {
        ctx.fillRect(x + dw + ts * 0.15, y + ts * 0.38 + i * ts * 0.1, ts * 0.25, ts * 0.02);
      }
    } else if (f.accent === 'briefcase') {
      ctx.fillStyle = '#8B4513';
      ctx.fillRect(x + dw + ts * 0.1, y + ts * 0.5, ts * 0.4, ts * 0.3);
      ctx.fillStyle = '#D4A06A';
      ctx.fillRect(x + dw + ts * 0.2, y + ts * 0.45, ts * 0.2, ts * 0.08);
    } else if (f.accent === 'dice') {
      ctx.fillStyle = '#ef4444';
      ctx.fillRect(x + dw + ts * 0.15, y + ts * 0.4, ts * 0.3, ts * 0.3);
      ctx.fillStyle = '#ffffff';
      ctx.beginPath();
      ctx.arc(x + dw + ts * 0.3, y + ts * 0.55, ts * 0.05, 0, Math.PI * 2);
      ctx.fill();
    }
  }

  _drawMeetingTable(ctx, f, theme, ts, x, y) {
    const w = (f.width || 4) * ts;
    const h = (f.height || 2) * ts;
    // 테이블 상판
    ctx.fillStyle = theme.furniture.table;
    ctx.fillRect(x + ts * 0.1, y + ts * 0.1, w - ts * 0.2, h - ts * 0.2);
    // 테이블 그림자
    ctx.fillStyle = 'rgba(0,0,0,0.15)';
    ctx.fillRect(x + ts * 0.15, y + h - ts * 0.1, w - ts * 0.25, ts * 0.1);
    // 의자들 (상하 4개씩)
    for (let i = 0; i < 4; i++) {
      const cx = x + ts * 0.5 + i * (w - ts) / 3;
      ctx.fillStyle = theme.furniture.chair;
      ctx.fillRect(cx, y - ts * 0.3, ts * 0.4, ts * 0.35);
      ctx.fillRect(cx, y + h - ts * 0.05, ts * 0.4, ts * 0.35);
    }
  }

  _drawSofa(ctx, theme, ts, x, y) {
    ctx.fillStyle = theme.furniture.sofa;
    ctx.fillRect(x, y, ts * 2, ts * 0.8);
    // 등받이
    ctx.fillStyle = theme.furniture.sofa;
    ctx.fillRect(x, y - ts * 0.3, ts * 2, ts * 0.35);
    // 쿠션 구분선
    ctx.strokeStyle = theme.wall.border;
    ctx.lineWidth = 1;
    ctx.beginPath();
    ctx.moveTo(x + ts, y);
    ctx.lineTo(x + ts, y + ts * 0.8);
    ctx.stroke();
  }

  _drawCoffeeMachine(ctx, theme, ts, x, y) {
    ctx.fillStyle = theme.furniture.coffee;
    ctx.fillRect(x + ts * 0.15, y, ts * 0.7, ts * 0.8);
    // 디스펜서
    ctx.fillStyle = theme.furniture.monitor;
    ctx.fillRect(x + ts * 0.25, y + ts * 0.15, ts * 0.5, ts * 0.3);
    // 커피 잔
    ctx.fillStyle = '#ffffff';
    ctx.fillRect(x + ts * 0.3, y + ts * 0.55, ts * 0.2, ts * 0.15);
    // 스팀
    ctx.strokeStyle = 'rgba(255,255,255,0.3)';
    ctx.lineWidth = 1;
    ctx.beginPath();
    ctx.moveTo(x + ts * 0.4, y + ts * 0.5);
    ctx.quadraticCurveTo(x + ts * 0.45, y + ts * 0.35, x + ts * 0.4, y + ts * 0.2);
    ctx.stroke();
  }

  _drawBookshelf(ctx, f, theme, ts, x, y) {
    const h = (f.height || 3) * ts;
    ctx.fillStyle = theme.furniture.shelf;
    ctx.fillRect(x, y, ts * 0.9, h);
    // 선반 및 책
    const bookColors = ['#aa4444', '#4444aa', '#44aa44', '#aaaa44', '#aa44aa', '#44aaaa'];
    const shelfCount = f.height || 3;
    for (let i = 0; i < shelfCount; i++) {
      const sy = y + i * ts + ts * 0.1;
      // 선반 판
      ctx.fillStyle = theme.furniture.shelf;
      ctx.fillRect(x, sy + ts * 0.7, ts * 0.9, ts * 0.05);
      // 책들
      for (let b = 0; b < 4; b++) {
        ctx.fillStyle = bookColors[(i * 4 + b) % bookColors.length];
        ctx.fillRect(x + ts * 0.05 + b * ts * 0.2, sy + ts * 0.1, ts * 0.15, ts * 0.6);
      }
    }
  }

  _drawPlant(ctx, theme, ts, x, y) {
    // 화분
    ctx.fillStyle = theme.decor.pot;
    ctx.fillRect(x + ts * 0.25, y + ts * 0.6, ts * 0.5, ts * 0.35);
    ctx.fillRect(x + ts * 0.2, y + ts * 0.55, ts * 0.6, ts * 0.1);
    // 잎
    ctx.fillStyle = theme.decor.plant;
    ctx.beginPath();
    ctx.ellipse(x + ts * 0.5, y + ts * 0.35, ts * 0.3, ts * 0.25, 0, 0, Math.PI * 2);
    ctx.fill();
    ctx.beginPath();
    ctx.ellipse(x + ts * 0.35, y + ts * 0.25, ts * 0.15, ts * 0.2, -0.3, 0, Math.PI * 2);
    ctx.fill();
    ctx.beginPath();
    ctx.ellipse(x + ts * 0.65, y + ts * 0.25, ts * 0.15, ts * 0.2, 0.3, 0, Math.PI * 2);
    ctx.fill();
  }

  _drawWaterCooler(ctx, theme, ts, x, y) {
    // 본체
    ctx.fillStyle = theme.furniture.shelf;
    ctx.fillRect(x + ts * 0.2, y + ts * 0.3, ts * 0.6, ts * 0.6);
    // 물통
    ctx.fillStyle = 'rgba(100,180,255,0.5)';
    ctx.fillRect(x + ts * 0.3, y, ts * 0.4, ts * 0.35);
    ctx.fillStyle = 'rgba(100,180,255,0.3)';
    ctx.beginPath();
    ctx.arc(x + ts * 0.5, y, ts * 0.2, 0, Math.PI * 2);
    ctx.fill();
  }
}
  • Step 2: 커밋
git add src/pages/agent-office/canvas/FurnitureRenderer.js
git commit -m "feat(agent-office): add procedural furniture renderer with theme support"

Task 6: 게임 루프 + 줌/팬 시스템 (OfficeRenderer 재작성)

Files:

  • Rewrite: src/pages/agent-office/canvas/OfficeRenderer.js

  • Step 1: OfficeRenderer 재작성

// src/pages/agent-office/canvas/OfficeRenderer.js

import mapData from '../assets/office-map.json';
import { TileMap } from './TileMap.js';
import { FurnitureRenderer } from './FurnitureRenderer.js';
import { Pathfinder } from './Pathfinder.js';
import { AgentSprite } from './AgentSprite.js';
import { OverlayRenderer } from './OverlayRenderer.js';
import { getTheme } from './themes.js';

const AGENT_META = {
  stock:      { displayName: '주식 트레이더', emoji: '📈', color: '#4488cc' },
  music:      { displayName: '음악 프로듀서', emoji: '🎵', color: '#44aa88' },
  blog:       { displayName: '블로그 마케터', emoji: '✍️', color: '#d97706' },
  realestate: { displayName: '청약 애널리스트', emoji: '🏢', color: '#c026d3' },
  lotto:      { displayName: '로또 큐레이터', emoji: '🎱', color: '#ef4444' }
};

export class OfficeRenderer {
  constructor(canvas) {
    this.canvas = canvas;
    this.ctx = canvas.getContext('2d');

    // 맵 & 렌더러
    this.tileMap = new TileMap(mapData);
    this.furnitureRenderer = new FurnitureRenderer(mapData.furniture, mapData.tileSize);
    this.pathfinder = new Pathfinder(mapData.cols, mapData.rows);
    this.overlayRenderer = new OverlayRenderer();

    // blocked 타일 설정
    this.pathfinder.setWalls(mapData.floor);
    this.pathfinder.setBlocked(mapData.blocked);

    // 테마 & 뷰포트
    this.theme = getTheme(localStorage.getItem('agent-office-theme') || 'modern');
    this.zoom = 2;
    this.panX = 0;
    this.panY = 0;
    this._isPanning = false;
    this._panStart = { x: 0, y: 0 };

    // 에이전트
    this.agents = new Map();
    this._initAgents();

    // 게임 루프
    this._lastTime = 0;
    this._animId = null;

    // 이벤트
    this._setupInputHandlers();
  }

  _initAgents() {
    for (const [id, meta] of Object.entries(AGENT_META)) {
      const waypoint = mapData.waypoints[`desk_${id}`];
      if (!waypoint) continue;
      const sprite = new AgentSprite(id, meta, waypoint.col, waypoint.row, this.pathfinder);
      sprite.deskCol = waypoint.col;
      sprite.deskRow = waypoint.row;
      this.agents.set(id, sprite);
    }
  }

  /** 줌/팬/클릭 이벤트 핸들러 */
  _setupInputHandlers() {
    // 마우스 휠 줌
    this.canvas.addEventListener('wheel', (e) => {
      e.preventDefault();
      const oldZoom = this.zoom;
      if (e.deltaY < 0) {
        this.zoom = Math.min(this.zoom + 0.5, 4);
      } else {
        this.zoom = Math.max(this.zoom - 0.5, 1);
      }
      // 마우스 위치 기준 줌
      if (this.zoom !== oldZoom) {
        const rect = this.canvas.getBoundingClientRect();
        const mx = e.clientX - rect.left;
        const my = e.clientY - rect.top;
        const ratio = this.zoom / oldZoom;
        this.panX = mx - (mx - this.panX) * ratio;
        this.panY = my - (my - this.panY) * ratio;
      }
    }, { passive: false });

    // 마우스 드래그 패닝
    this.canvas.addEventListener('mousedown', (e) => {
      if (e.button === 0) {
        this._isPanning = true;
        this._panStart = { x: e.clientX - this.panX, y: e.clientY - this.panY };
      }
    });
    window.addEventListener('mousemove', (e) => {
      if (this._isPanning) {
        this.panX = e.clientX - this._panStart.x;
        this.panY = e.clientY - this._panStart.y;
      }
    });
    window.addEventListener('mouseup', () => {
      this._isPanning = false;
    });

    // 터치 (모바일)
    let lastTouchDist = 0;
    let lastTouchCenter = { x: 0, y: 0 };
    this.canvas.addEventListener('touchstart', (e) => {
      if (e.touches.length === 1) {
        this._isPanning = true;
        this._panStart = { x: e.touches[0].clientX - this.panX, y: e.touches[0].clientY - this.panY };
      } else if (e.touches.length === 2) {
        this._isPanning = false;
        const dx = e.touches[0].clientX - e.touches[1].clientX;
        const dy = e.touches[0].clientY - e.touches[1].clientY;
        lastTouchDist = Math.hypot(dx, dy);
        lastTouchCenter = {
          x: (e.touches[0].clientX + e.touches[1].clientX) / 2,
          y: (e.touches[0].clientY + e.touches[1].clientY) / 2
        };
      }
    }, { passive: false });
    this.canvas.addEventListener('touchmove', (e) => {
      e.preventDefault();
      if (e.touches.length === 1 && this._isPanning) {
        this.panX = e.touches[0].clientX - this._panStart.x;
        this.panY = e.touches[0].clientY - this._panStart.y;
      } else if (e.touches.length === 2) {
        const dx = e.touches[0].clientX - e.touches[1].clientX;
        const dy = e.touches[0].clientY - e.touches[1].clientY;
        const dist = Math.hypot(dx, dy);
        const oldZoom = this.zoom;
        this.zoom = Math.min(4, Math.max(1, this.zoom * (dist / lastTouchDist)));
        lastTouchDist = dist;
        const rect = this.canvas.getBoundingClientRect();
        const cx = lastTouchCenter.x - rect.left;
        const cy = lastTouchCenter.y - rect.top;
        const ratio = this.zoom / oldZoom;
        this.panX = cx - (cx - this.panX) * ratio;
        this.panY = cy - (cy - this.panY) * ratio;
      }
    }, { passive: false });
    this.canvas.addEventListener('touchend', () => {
      this._isPanning = false;
    });
  }

  /** 클릭 히트 테스트 — AgentOffice에서 호출 */
  hitTest(clientX, clientY) {
    const rect = this.canvas.getBoundingClientRect();
    const screenX = clientX - rect.left;
    const screenY = clientY - rect.top;
    const { col, row } = this.tileMap.screenToTile(screenX, screenY, this.zoom, this.panX, this.panY);

    // 에이전트 히트 (역순, 최상위 우선)
    for (const [id, sprite] of [...this.agents.entries()].reverse()) {
      const dx = Math.abs(sprite.x - col);
      const dy = Math.abs(sprite.y - row);
      if (dx < 1.2 && dy < 1.5) {
        return { type: 'agent', id };
      }
    }
    return { type: 'empty' };
  }

  /** 에이전트 상태 업데이트 (WebSocket에서 호출) */
  updateAgentState(agentId, state, detail) {
    const sprite = this.agents.get(agentId);
    if (!sprite) return;
    sprite.onStateChange(state, detail, mapData.waypoints);
  }

  /** 에이전트 알림 배지 설정 */
  setAgentNotification(agentId, count) {
    const sprite = this.agents.get(agentId);
    if (sprite) sprite.notificationCount = count;
  }

  /** 테마 변경 */
  setTheme(themeName) {
    this.theme = getTheme(themeName);
    localStorage.setItem('agent-office-theme', themeName);
  }

  /** 줌 레벨 설정 */
  setZoom(level) {
    const cx = this.canvas.width / 2;
    const cy = this.canvas.height / 2;
    const oldZoom = this.zoom;
    this.zoom = Math.min(4, Math.max(1, level));
    const ratio = this.zoom / oldZoom;
    this.panX = cx - (cx - this.panX) * ratio;
    this.panY = cy - (cy - this.panY) * ratio;
  }

  /** 카메라를 맵 중앙에 맞추기 */
  centerCamera() {
    const mapW = mapData.cols * mapData.tileSize * this.zoom;
    const mapH = mapData.rows * mapData.tileSize * this.zoom;
    this.panX = (this.canvas.width - mapW) / 2;
    this.panY = (this.canvas.height - mapH) / 2;
  }

  /** 게임 루프 시작 */
  start() {
    this.centerCamera();
    this._lastTime = performance.now();
    this._loop(this._lastTime);
  }

  /** 게임 루프 중지 */
  stop() {
    if (this._animId) {
      cancelAnimationFrame(this._animId);
      this._animId = null;
    }
  }

  _loop(timestamp) {
    const dt = Math.min((timestamp - this._lastTime) / 1000, 0.1); // cap dt to avoid spiral
    this._lastTime = timestamp;

    this._update(dt);
    this._render();

    this._animId = requestAnimationFrame((t) => this._loop(t));
  }

  _update(dt) {
    for (const sprite of this.agents.values()) {
      sprite.update(dt);
    }
  }

  _render() {
    const ctx = this.ctx;
    const dpr = window.devicePixelRatio || 1;

    // 캔버스 크기 조정
    const displayW = this.canvas.clientWidth;
    const displayH = this.canvas.clientHeight;
    if (this.canvas.width !== displayW * dpr || this.canvas.height !== displayH * dpr) {
      this.canvas.width = displayW * dpr;
      this.canvas.height = displayH * dpr;
      ctx.scale(dpr, dpr);
    }

    ctx.imageSmoothingEnabled = false;
    ctx.clearRect(0, 0, displayW, displayH);

    // 배경
    ctx.fillStyle = this.theme.wall.color;
    ctx.fillRect(0, 0, displayW, displayH);

    // 1. 타일맵 (바닥 + 벽)
    this.tileMap.render(ctx, this.theme, this.zoom, this.panX, this.panY);

    // 2. Y-sorted: 가구 + 에이전트
    const renderables = [];

    // 가구
    const furnitureItems = this.furnitureRenderer.getRenderables(this.theme, this.zoom, this.panX, this.panY);
    renderables.push(...furnitureItems);

    // 에이전트
    for (const sprite of this.agents.values()) {
      renderables.push({
        zY: sprite.y,
        draw: (ctx2) => sprite.draw(ctx2, this.zoom, this.panX, this.panY, mapData.tileSize)
      });
    }

    // Y좌표 정렬
    renderables.sort((a, b) => a.zY - b.zY);
    for (const item of renderables) {
      item.draw(ctx);
    }

    // 3. 오버레이 (항상 최상위)
    for (const sprite of this.agents.values()) {
      this.overlayRenderer.draw(ctx, sprite, this.theme, this.zoom, this.panX, this.panY, mapData.tileSize);
    }
  }

  /** 리사이즈 처리 */
  resize() {
    // 다음 프레임에서 자동 조정됨 (_render에서 크기 체크)
  }

  destroy() {
    this.stop();
    // 이벤트 리스너는 canvas와 함께 GC됨
  }
}
  • Step 2: 커밋
git add src/pages/agent-office/canvas/OfficeRenderer.js
git commit -m "refactor(agent-office): rewrite OfficeRenderer with game loop, zoom/pan, Y-sorting"

Phase 2: 에이전트 캐릭터 시스템

Task 7: 프로시저럴 스프라이트 고도화 (16x32px)

Files:

  • Rewrite: src/pages/agent-office/canvas/SpriteSheet.js → renamed to ProceduralSprite.js

  • Create: src/pages/agent-office/canvas/ProceduralSprite.js

  • Step 1: ProceduralSprite 작성 (16x32 해상도, 4방향, 5상태)

// src/pages/agent-office/canvas/ProceduralSprite.js

/**
 * 프로시저럴 픽셀 캐릭터 렌더러 (16×32px 기본 해상도)
 * Phase 1: 코드로 캐릭터를 그림
 * Phase 2: SpriteLoader가 PNG 스프라이트로 대체
 */

const AGENT_COLORS = {
  stock:      { body: '#4488cc', hair: '#2255aa', accent: '#66aaee' },
  music:      { body: '#44aa88', hair: '#228866', accent: '#66ccaa' },
  blog:       { body: '#d97706', hair: '#b45e04', accent: '#f59e0b' },
  realestate: { body: '#c026d3', hair: '#9b1dab', accent: '#e044f0' },
  lotto:      { body: '#ef4444', hair: '#cc2222', accent: '#ff6666' }
};

/** 애니메이션 프레임 설정 */
const ANIM_CONFIG = {
  idle:      { frames: 2, speed: 0.8 },
  walk:      { frames: 4, speed: 0.15, cycle: [0, 1, 2, 1] },
  type:      { frames: 2, speed: 0.3 },
  wait:      { frames: 2, speed: 0.5 },
  break_anim:{ frames: 2, speed: 1.0 }
};

export class ProceduralSprite {
  /**
   * 캐릭터 1프레임 렌더링
   * @param {CanvasRenderingContext2D} ctx
   * @param {string} agentId
   * @param {string} state - idle|walk|type|wait|break_anim
   * @param {string} direction - down|up|right|left
   * @param {number} frame - 현재 애니메이션 프레임 인덱스
   * @param {number} x - 캔버스 X 좌표 (캐릭터 중앙 하단)
   * @param {number} y - 캔버스 Y 좌표 (캐릭터 중앙 하단)
   * @param {number} scale - 렌더링 스케일
   */
  static draw(ctx, agentId, state, direction, frame, x, y, scale) {
    const colors = AGENT_COLORS[agentId] || AGENT_COLORS.stock;
    const px = scale; // 1 pixel = scale 크기
    const w = 16 * px;
    const h = 32 * px;
    const bx = x - w / 2; // 좌상단 기준
    const by = y - h;

    ctx.save();

    // 좌우 반전 (left = right 플립)
    if (direction === 'left') {
      ctx.translate(x, 0);
      ctx.scale(-1, 1);
      ctx.translate(-x, 0);
    }

    // 그림자
    ctx.fillStyle = 'rgba(0,0,0,0.2)';
    ctx.beginPath();
    ctx.ellipse(x, y, w * 0.35, px * 2, 0, 0, Math.PI * 2);
    ctx.fill();

    // 상태별 오프셋
    let bodyOffsetY = 0;
    let legSpread = 0;
    let armAngle = 0;

    if (state === 'walk') {
      const walkFrame = ANIM_CONFIG.walk.cycle[frame % 4];
      legSpread = (walkFrame - 1) * px * 2;
      bodyOffsetY = walkFrame === 1 ? -px : 0;
    } else if (state === 'type') {
      armAngle = frame % 2 === 0 ? 1 : -1;
      bodyOffsetY = frame % 2 === 0 ? 0 : -px * 0.5;
    } else if (state === 'wait') {
      bodyOffsetY = Math.sin(frame * Math.PI) * px;
    } else if (state === 'idle') {
      bodyOffsetY = frame % 2 === 0 ? 0 : -px * 0.5;
    } else if (state === 'break_anim') {
      bodyOffsetY = frame % 2 === 0 ? 0 : px * 0.5; // 졸기
    }

    const by2 = by + bodyOffsetY;

    // 다리
    ctx.fillStyle = '#2a2a3e';
    // 왼쪽 다리
    ctx.fillRect(bx + px * 4 - legSpread, by2 + px * 24, px * 3, px * 8);
    // 오른쪽 다리
    ctx.fillRect(bx + px * 9 + legSpread, by2 + px * 24, px * 3, px * 8);
    // 신발
    ctx.fillStyle = '#333';
    ctx.fillRect(bx + px * 3 - legSpread, by2 + px * 30, px * 5, px * 2);
    ctx.fillRect(bx + px * 8 + legSpread, by2 + px * 30, px * 5, px * 2);

    // 몸통
    ctx.fillStyle = colors.body;
    ctx.fillRect(bx + px * 3, by2 + px * 12, px * 10, px * 13);

    // 팔
    if (state === 'type') {
      // 타이핑: 팔 앞으로 뻗음
      ctx.fillStyle = colors.body;
      ctx.fillRect(bx + px * 1, by2 + px * 13, px * 3, px * 8 + armAngle * px);
      ctx.fillRect(bx + px * 12, by2 + px * 13, px * 3, px * 8 - armAngle * px);
      // 손
      ctx.fillStyle = '#ffcc99';
      ctx.fillRect(bx + px * 1, by2 + px * 20 + armAngle * px, px * 3, px * 3);
      ctx.fillRect(bx + px * 12, by2 + px * 20 - armAngle * px, px * 3, px * 3);
    } else {
      // 기본 팔
      ctx.fillStyle = colors.body;
      ctx.fillRect(bx + px * 1, by2 + px * 13, px * 3, px * 10);
      ctx.fillRect(bx + px * 12, by2 + px * 13, px * 3, px * 10);
      // 손
      ctx.fillStyle = '#ffcc99';
      ctx.fillRect(bx + px * 1, by2 + px * 22, px * 3, px * 3);
      ctx.fillRect(bx + px * 12, by2 + px * 22, px * 3, px * 3);
    }

    // 머리
    ctx.fillStyle = '#ffcc99'; // 피부색
    ctx.fillRect(bx + px * 4, by2 + px * 2, px * 8, px * 10);

    // 머리카락
    ctx.fillStyle = colors.hair;
    ctx.fillRect(bx + px * 3, by2 + px * 1, px * 10, px * 4);
    if (direction === 'down' || direction === 'left' || direction === 'right') {
      // 앞머리
      ctx.fillRect(bx + px * 4, by2 + px * 3, px * 2, px * 2);
    }

    // 눈
    if (direction !== 'up') {
      ctx.fillStyle = '#222';
      if (state === 'break_anim' && frame % 2 === 1) {
        // 졸기: 눈 감음
        ctx.fillRect(bx + px * 5, by2 + px * 6, px * 2, px);
        ctx.fillRect(bx + px * 9, by2 + px * 6, px * 2, px);
      } else {
        ctx.fillRect(bx + px * 5, by2 + px * 5, px * 2, px * 2);
        ctx.fillRect(bx + px * 9, by2 + px * 5, px * 2, px * 2);
      }
    }

    // break 소품: 커피잔
    if (state === 'break_anim') {
      ctx.fillStyle = '#ffffff';
      ctx.fillRect(bx + px * 14, by2 + px * 16, px * 3, px * 4);
      ctx.fillStyle = '#8B4513';
      ctx.fillRect(bx + px * 14.5, by2 + px * 16.5, px * 2, px * 2);
    }

    ctx.restore();
  }

  static getAnimConfig(state) {
    const mapped = state === 'working' ? 'type'
      : state === 'waiting' ? 'wait'
      : state === 'reporting' ? 'type'
      : state === 'break' ? 'break_anim'
      : state === 'walk' ? 'walk'
      : 'idle';
    return { ...(ANIM_CONFIG[mapped] || ANIM_CONFIG.idle), mapped };
  }
}
  • Step 2: 커밋
git add src/pages/agent-office/canvas/ProceduralSprite.js
git commit -m "feat(agent-office): add 16x32 procedural sprite with 5 states and 4 directions"

Task 8: AgentSprite 재작성 (BFS 이동 + 배회)

Files:

  • Rewrite: src/pages/agent-office/canvas/AgentSprite.js

  • Step 1: AgentSprite 재작성

// src/pages/agent-office/canvas/AgentSprite.js

import { ProceduralSprite } from './ProceduralSprite.js';

const WALK_SPEED = 3; // tiles per second
const WANDER_DELAY_MIN = 3;
const WANDER_DELAY_MAX = 8;
const WANDER_LIMIT_MIN = 3;
const WANDER_LIMIT_MAX = 6;
const REST_DELAY_MIN = 2;
const REST_DELAY_MAX = 20;

export class AgentSprite {
  constructor(id, meta, col, row, pathfinder) {
    this.id = id;
    this.meta = meta;
    this.pathfinder = pathfinder;

    // 위치 (타일 좌표, 실수)
    this.x = col;
    this.y = row;
    this.deskCol = col;
    this.deskRow = row;

    // 상태
    this.state = 'idle';        // FSM 상태 (from backend)
    this.detail = '';
    this.notificationCount = 0;

    // 애니메이션
    this.animState = 'idle';    // 렌더링용 상태
    this.direction = 'down';
    this.animFrame = 0;
    this.animTimer = 0;

    // 이동
    this.path = [];             // BFS 경로 [{col, row}, ...]
    this.moveProgress = 0;      // 0~1 현재 타일 → 다음 타일
    this.moveFrom = { col, row };
    this.moveTo_target = null;

    // 배회
    this._wandering = false;
    this._wanderTimer = 0;
    this._wanderCount = 0;
    this._wanderLimit = 0;
    this._restTimer = 0;
    this._isResting = false;
    this._isAtDesk = true;
  }

  /** 매 프레임 호출 */
  update(dt) {
    // 이동 처리
    if (this.path.length > 0) {
      this._updateMovement(dt);
    } else if (this._wandering) {
      this._updateWander(dt);
    }

    // 애니메이션 프레임 업데이트
    this._updateAnimation(dt);
  }

  _updateMovement(dt) {
    this.animState = 'walk';
    this.moveProgress += WALK_SPEED * dt;

    if (this.moveProgress >= 1) {
      // 현재 구간 완료
      const arrived = this.path.shift();
      this.x = arrived.col;
      this.y = arrived.row;
      this.moveFrom = { col: arrived.col, row: arrived.row };
      this.moveProgress = 0;

      if (this.path.length === 0) {
        // 최종 목적지 도착
        this._onArrival();
      } else {
        // 다음 구간의 방향 설정
        this._updateDirection(this.path[0]);
      }
    } else {
      // 보간
      const next = this.path[0];
      this.x = this.moveFrom.col + (next.col - this.moveFrom.col) * this.moveProgress;
      this.y = this.moveFrom.row + (next.row - this.moveFrom.row) * this.moveProgress;
    }
  }

  _onArrival() {
    const atDesk = Math.abs(this.x - this.deskCol) < 0.5 && Math.abs(this.y - this.deskRow) < 0.5;
    this._isAtDesk = atDesk;

    if (this.state === 'working' || this.state === 'reporting') {
      this.animState = 'type';
      this.direction = 'up'; // 모니터를 바라봄
    } else if (this.state === 'waiting') {
      this.animState = 'wait';
    } else if (this.state === 'break') {
      this.animState = 'break_anim';
    } else {
      // idle 도착 — 배회 계속 또는 자리에서 쉬기
      if (this._wandering && this._wanderCount < this._wanderLimit) {
        // 다음 배회 타이머 설정
        this._wanderTimer = WANDER_DELAY_MIN + Math.random() * (WANDER_DELAY_MAX - WANDER_DELAY_MIN);
      } else if (this._wandering) {
        // 배회 끝, 휴식
        this._wandering = false;
        this._isResting = true;
        this._restTimer = REST_DELAY_MIN + Math.random() * (REST_DELAY_MAX - REST_DELAY_MIN);
      }
      this.animState = 'idle';
    }
  }

  _updateWander(dt) {
    if (this._isResting) {
      this._restTimer -= dt;
      if (this._restTimer <= 0) {
        this._isResting = false;
        this._startWandering();
      }
      return;
    }

    this._wanderTimer -= dt;
    if (this._wanderTimer <= 0) {
      // 랜덤 인접 타일로 이동
      const target = this.pathfinder.getRandomNearbyFloor(
        Math.round(this.x), Math.round(this.y), 4
      );
      if (target) {
        const path = this.pathfinder.findPath(
          Math.round(this.x), Math.round(this.y), target.col, target.row
        );
        if (path.length > 0 && path.length <= 6) {
          this.path = path;
          this.moveFrom = { col: Math.round(this.x), row: Math.round(this.y) };
          this.moveProgress = 0;
          this._updateDirection(path[0]);
          this._wanderCount++;
        }
      }
      // 실패해도 타이머 리셋
      this._wanderTimer = WANDER_DELAY_MIN + Math.random() * (WANDER_DELAY_MAX - WANDER_DELAY_MIN);
    }
  }

  _updateDirection(nextTile) {
    const dx = nextTile.col - Math.round(this.x);
    const dy = nextTile.row - Math.round(this.y);
    if (Math.abs(dx) > Math.abs(dy)) {
      this.direction = dx > 0 ? 'right' : 'left';
    } else {
      this.direction = dy > 0 ? 'down' : 'up';
    }
  }

  _updateAnimation(dt) {
    const config = ProceduralSprite.getAnimConfig(
      this.animState === 'walk' ? 'walk' : this.state
    );
    this.animTimer += dt;
    if (this.animTimer >= config.speed) {
      this.animTimer = 0;
      this.animFrame = (this.animFrame + 1) % config.frames;
    }
  }

  /** 백엔드 상태 변경 시 호출 */
  onStateChange(newState, detail, waypoints) {
    const prevState = this.state;
    this.state = newState;
    this.detail = detail || '';

    // 배회 중단
    this._wandering = false;
    this._isResting = false;

    switch (newState) {
      case 'working':
      case 'reporting':
      case 'waiting':
        // 자리에 없으면 자리로 이동
        if (!this._isAtDesk) {
          this._moveToDesk();
        } else {
          this.animState = newState === 'waiting' ? 'wait' : 'type';
          this.direction = 'up';
        }
        break;

      case 'break': {
        // 휴게실로 이동
        const breakWp = waypoints.break_room || waypoints.coffee;
        if (breakWp) {
          this._navigateTo(breakWp.col, breakWp.row);
        }
        break;
      }

      case 'idle':
        if (prevState === 'break') {
          // 휴게실에서 자리로 복귀
          this._moveToDesk();
        }
        // 복귀 후 배회 시작 (도착 콜백에서 처리)
        this._startWanderingAfterDelay(3);
        break;
    }
  }

  _moveToDesk() {
    this._navigateTo(this.deskCol, this.deskRow);
  }

  _navigateTo(goalCol, goalRow) {
    const startCol = Math.round(this.x);
    const startRow = Math.round(this.y);
    const path = this.pathfinder.findPath(startCol, startRow, goalCol, goalRow);
    if (path.length > 0) {
      this.path = path;
      this.moveFrom = { col: startCol, row: startRow };
      this.moveProgress = 0;
      this._updateDirection(path[0]);
    }
  }

  _startWanderingAfterDelay(delay) {
    this._wandering = true;
    this._wanderCount = 0;
    this._wanderLimit = WANDER_LIMIT_MIN + Math.floor(Math.random() * (WANDER_LIMIT_MAX - WANDER_LIMIT_MIN));
    this._wanderTimer = delay;
    this._isResting = false;
  }

  _startWandering() {
    this._startWanderingAfterDelay(WANDER_DELAY_MIN + Math.random() * (WANDER_DELAY_MAX - WANDER_DELAY_MIN));
  }

  isAtDesk() {
    return this._isAtDesk;
  }

  /** 렌더링 */
  draw(ctx, zoom, panX, panY, tileSize) {
    const ts = tileSize * zoom;
    const screenX = this.x * ts + panX + ts / 2;
    const screenY = this.y * ts + panY + ts;
    const spriteScale = zoom * 1.5; // 캐릭터 약간 크게

    ProceduralSprite.draw(
      ctx, this.id,
      this.animState === 'walk' ? 'walk' : this.state,
      this.direction, this.animFrame,
      screenX, screenY, spriteScale
    );
  }
}
  • Step 2: 커밋
git add src/pages/agent-office/canvas/AgentSprite.js
git commit -m "refactor(agent-office): rewrite AgentSprite with BFS movement and idle wandering"

Task 9: SpriteLoader (Phase 2 준비, 폴백 지원)

Files:

  • Create: src/pages/agent-office/canvas/SpriteLoader.js

  • Step 1: SpriteLoader 작성

// src/pages/agent-office/canvas/SpriteLoader.js

import { ProceduralSprite } from './ProceduralSprite.js';

/**
 * 스프라이트 로더 — PNG 스프라이트시트가 있으면 사용, 없으면 프로시저럴 폴백
 *
 * 스프라이트시트 규격 (Phase 2):
 * - 프레임 크기: 16×32px
 * - 행: 방향 (0=down, 1=up, 2=right)
 * - 열: 상태별 프레임 (idle 2 | walk 4 | type 2 | wait 2 | break 2 = 12열)
 */
export class SpriteLoader {
  constructor() {
    this.sprites = new Map(); // agentId → { image: Image, loaded: boolean }
  }

  /** PNG 스프라이트시트 로드 시도 */
  async tryLoad(agentId, url) {
    return new Promise((resolve) => {
      const img = new Image();
      img.onload = () => {
        this.sprites.set(agentId, { image: img, loaded: true });
        resolve(true);
      };
      img.onerror = () => {
        resolve(false); // 폴백 사용
      };
      img.src = url;
    });
  }

  hasSprite(agentId) {
    return this.sprites.has(agentId) && this.sprites.get(agentId).loaded;
  }

  /**
   * 에이전트 1프레임 그리기 (스프라이트 또는 프로시저럴)
   */
  draw(ctx, agentId, state, direction, frame, x, y, scale) {
    if (this.hasSprite(agentId)) {
      this._drawFromSheet(ctx, agentId, state, direction, frame, x, y, scale);
    } else {
      ProceduralSprite.draw(ctx, agentId, state, direction, frame, x, y, scale);
    }
  }

  _drawFromSheet(ctx, agentId, state, direction, frame, x, y, scale) {
    const { image } = this.sprites.get(agentId);
    const frameW = 16;
    const frameH = 32;

    // 방향 → 행
    const dirRow = direction === 'up' ? 1 : direction === 'right' || direction === 'left' ? 2 : 0;

    // 상태 → 열 오프셋
    const stateOffsets = { idle: 0, walk: 2, type: 6, wait: 8, break_anim: 10 };
    const mappedState = state === 'working' ? 'type' : state === 'waiting' ? 'wait'
      : state === 'reporting' ? 'type' : state === 'break' ? 'break_anim'
      : state === 'walk' ? 'walk' : 'idle';
    const colOffset = stateOffsets[mappedState] || 0;

    const srcX = (colOffset + frame) * frameW;
    const srcY = dirRow * frameH;
    const destW = frameW * scale;
    const destH = frameH * scale;

    ctx.save();
    if (direction === 'left') {
      ctx.translate(x, 0);
      ctx.scale(-1, 1);
      ctx.translate(-x, 0);
    }
    ctx.drawImage(image, srcX, srcY, frameW, frameH, x - destW / 2, y - destH, destW, destH);
    ctx.restore();
  }
}
  • Step 2: 커밋
git add src/pages/agent-office/canvas/SpriteLoader.js
git commit -m "feat(agent-office): add SpriteLoader with procedural fallback for Phase 2"

Phase 3: 오버레이 시스템

Task 10: 오버레이 렌더러 (이름, 배지, 말풍선)

Files:

  • Create: src/pages/agent-office/canvas/OverlayRenderer.js

  • Step 1: OverlayRenderer 작성

// src/pages/agent-office/canvas/OverlayRenderer.js

/**
 * 캔버스 위 오버레이 렌더링:
 * - 이름 라벨 (항상)
 * - 상태 배지 (항상)
 * - 말풍선 (waiting 상태에서만)
 * - 알림 배지 (notification > 0 일 때)
 */

const STATE_BADGE = {
  idle:      { text: 'idle',      bg: '#374151', fg: '#9ca3af' },
  working:   { text: 'working',   bg: '#1e3a5f', fg: '#60a5fa' },
  waiting:   { text: 'waiting',   bg: '#92400e', fg: '#fbbf24' },
  reporting: { text: 'reporting', bg: '#1e3a5f', fg: '#60a5fa' },
  break:     { text: 'break',     bg: '#065f46', fg: '#34d399' }
};

export class OverlayRenderer {
  constructor() {
    this._bubbleAlpha = new Map(); // agentId → alpha (fade in/out)
  }

  draw(ctx, sprite, theme, zoom, panX, panY, tileSize) {
    const ts = tileSize * zoom;
    const centerX = sprite.x * ts + panX + ts / 2;
    const topY = sprite.y * ts + panY - ts * 0.3;

    const fontSize = Math.max(10, 11 * zoom / 2);
    const smallFontSize = Math.max(8, 9 * zoom / 2);

    // 1. 이름 라벨
    ctx.font = `bold ${fontSize}px 'Courier New', monospace`;
    ctx.textAlign = 'center';
    ctx.fillStyle = sprite.meta.color;
    ctx.fillText(sprite.meta.displayName, centerX, topY + ts * 1.85);

    // 2. 상태 배지
    const badge = STATE_BADGE[sprite.state] || STATE_BADGE.idle;
    const badgeText = badge.text;
    ctx.font = `${smallFontSize}px 'Courier New', monospace`;
    const badgeW = ctx.measureText(badgeText).width + 8;
    const badgeH = smallFontSize + 4;
    const badgeX = centerX - badgeW / 2;
    const badgeY = topY + ts * 1.9;

    ctx.fillStyle = badge.bg;
    this._roundRect(ctx, badgeX, badgeY, badgeW, badgeH, 3);
    ctx.fill();
    ctx.fillStyle = badge.fg;
    ctx.textAlign = 'center';
    ctx.fillText(badgeText, centerX, badgeY + badgeH - 3);

    // 3. 말풍선 (waiting 상태에서만)
    if (sprite.state === 'waiting') {
      this._drawBubble(ctx, sprite, centerX, topY - ts * 0.2, zoom);
    }

    // 4. 알림 배지
    if (sprite.notificationCount > 0) {
      this._drawNotificationBadge(ctx, centerX + ts * 0.5, topY + ts * 0.2, sprite.notificationCount, zoom);
    }
  }

  _drawBubble(ctx, sprite, x, y, zoom) {
    const text = '승인 대기!';
    const fontSize = Math.max(10, 11 * zoom / 2);
    ctx.font = `bold ${fontSize}px 'Courier New', monospace`;
    const tw = ctx.measureText(text).width;
    const pw = tw + 16;
    const ph = fontSize + 12;
    const px = x - pw / 2;
    const py = y - ph;

    // 말풍선 배경
    ctx.fillStyle = '#fbbf24';
    this._roundRect(ctx, px, py, pw, ph, 6);
    ctx.fill();

    // 꼬리 삼각형
    ctx.beginPath();
    ctx.moveTo(x - 5, py + ph);
    ctx.lineTo(x + 5, py + ph);
    ctx.lineTo(x, py + ph + 6);
    ctx.closePath();
    ctx.fill();

    // 텍스트
    ctx.fillStyle = '#000000';
    ctx.textAlign = 'center';
    ctx.fillText(text, x, py + ph - 5);
  }

  _drawNotificationBadge(ctx, x, y, count, zoom) {
    const r = Math.max(7, 8 * zoom / 2);
    ctx.fillStyle = '#ef4444';
    ctx.beginPath();
    ctx.arc(x, y, r, 0, Math.PI * 2);
    ctx.fill();

    ctx.fillStyle = '#ffffff';
    ctx.font = `bold ${r}px sans-serif`;
    ctx.textAlign = 'center';
    ctx.textBaseline = 'middle';
    ctx.fillText(count > 9 ? '9+' : String(count), x, y);
    ctx.textBaseline = 'alphabetic';
  }

  _roundRect(ctx, x, y, w, h, r) {
    ctx.beginPath();
    ctx.moveTo(x + r, y);
    ctx.lineTo(x + w - r, y);
    ctx.quadraticCurveTo(x + w, y, x + w, y + r);
    ctx.lineTo(x + w, y + h - r);
    ctx.quadraticCurveTo(x + w, y + h, x + w - r, y + h);
    ctx.lineTo(x + r, y + h);
    ctx.quadraticCurveTo(x, y + h, x, y + h - r);
    ctx.lineTo(x, y + r);
    ctx.quadraticCurveTo(x, y, x + r, y);
    ctx.closePath();
  }
}
  • Step 2: 커밋
git add src/pages/agent-office/canvas/OverlayRenderer.js
git commit -m "feat(agent-office): add overlay renderer with labels, badges, and speech bubbles"

Phase 4: 사이드 패널 (4탭)

Task 11: TopBar 컴포넌트

Files:

  • Create: src/pages/agent-office/components/TopBar.jsx

  • Step 1: TopBar 작성

// src/pages/agent-office/components/TopBar.jsx
import { getThemeNames } from '../canvas/themes.js';

export default function TopBar({ connected, theme, onThemeChange, zoom, onZoomChange }) {
  const themes = getThemeNames();

  return (
    <div className="ao-topbar">
      <div className="ao-topbar-left">
        <span className="ao-topbar-title">Agent Office</span>
        <span className={`ao-topbar-status ${connected ? 'connected' : 'disconnected'}`}>
           {connected ? 'Connected' : 'Disconnected'}
        </span>
      </div>
      <div className="ao-topbar-right">
        <select
          className="ao-topbar-select"
          value={theme}
          onChange={(e) => onThemeChange(e.target.value)}
        >
          {themes.map(t => (
            <option key={t.key} value={t.key}>{t.name}</option>
          ))}
        </select>
        <div className="ao-topbar-zoom">
          <button onClick={() => onZoomChange(Math.max(1, zoom - 0.5))} disabled={zoom <= 1}>-</button>
          <span>{zoom}x</span>
          <button onClick={() => onZoomChange(Math.min(4, zoom + 0.5))} disabled={zoom >= 4}>+</button>
        </div>
      </div>
    </div>
  );
}
  • Step 2: 커밋
git add src/pages/agent-office/components/TopBar.jsx
git commit -m "feat(agent-office): add TopBar component with theme and zoom controls"

Task 12: CommandTab 컴포넌트

Files:

  • Create: src/pages/agent-office/components/CommandTab.jsx

  • Step 1: CommandTab 작성 (기존 AgentColumn 명령 기능 추출)

// src/pages/agent-office/components/CommandTab.jsx
import { useState } from 'react';
import { sendAgentCommand, approveAgentTask } from '../../../api';

const QUICK_ACTIONS = {
  stock:      [{ action: 'fetch_news', label: 'Fetch News' }, { action: 'test_telegram', label: 'Test Telegram' }],
  music:      [{ action: 'credits', label: 'Check Credits' }],
  blog:       [{ action: 'list_trend_keywords', label: 'List Keywords' }],
  realestate: [{ action: 'dashboard', label: 'Dashboard' }],
  lotto:      [{ action: 'status', label: 'Status' }, { action: 'curate_now', label: 'Curate Now' }]
};

const PARAM_ACTIONS = {
  stock:      { action: 'add_alert', label: 'Add Alert', placeholder: '{"symbol":"005930","target_price":70000,"direction":"above"}' },
  music:      { action: 'compose', label: 'Compose', placeholder: 'jazzy lo-fi piano beat' },
  blog:       { action: 'research', label: 'Research', placeholder: 'keyword to research' },
  realestate: { action: 'fetch_matches', label: 'Fetch Matches', placeholder: '' },
  lotto:      null
};

export default function CommandTab({ agentId, agentState, pendingTask, onCommandResult }) {
  const [customAction, setCustomAction] = useState('');
  const [customParams, setCustomParams] = useState('');
  const [paramInput, setParamInput] = useState('');
  const [loading, setLoading] = useState(false);

  const quickActions = QUICK_ACTIONS[agentId] || [];
  const paramAction = PARAM_ACTIONS[agentId];

  const handleQuickAction = async (action) => {
    setLoading(true);
    try {
      const result = await sendAgentCommand(agentId, action, {});
      onCommandResult?.(result);
    } finally {
      setLoading(false);
    }
  };

  const handleParamAction = async () => {
    if (!paramAction || !paramInput.trim()) return;
    setLoading(true);
    try {
      let params = {};
      if (paramAction.action === 'compose') {
        params = { prompt: paramInput };
      } else if (paramAction.action === 'research') {
        params = { keyword: paramInput };
      } else {
        try { params = JSON.parse(paramInput); } catch { params = { value: paramInput }; }
      }
      const result = await sendAgentCommand(agentId, paramAction.action, params);
      onCommandResult?.(result);
      setParamInput('');
    } finally {
      setLoading(false);
    }
  };

  const handleCustomCommand = async () => {
    if (!customAction.trim()) return;
    setLoading(true);
    try {
      let params = {};
      if (customParams.trim()) {
        try { params = JSON.parse(customParams); } catch { params = { value: customParams }; }
      }
      const result = await sendAgentCommand(agentId, customAction, params);
      onCommandResult?.(result);
      setCustomAction('');
      setCustomParams('');
    } finally {
      setLoading(false);
    }
  };

  const handleApproval = async (approved) => {
    if (!pendingTask) return;
    setLoading(true);
    try {
      await approveAgentTask(agentId, pendingTask.id, approved);
    } finally {
      setLoading(false);
    }
  };

  return (
    <div className="ao-command-tab">
      {/* 승인 대기 UI */}
      {agentState === 'waiting' && pendingTask && (
        <div className="ao-approval-card">
          <div className="ao-approval-title">Awaiting Approval</div>
          <div className="ao-approval-desc">{pendingTask.task_type}: {pendingTask.detail || JSON.stringify(pendingTask.input_data)}</div>
          <div className="ao-approval-actions">
            <button className="ao-btn-approve" onClick={() => handleApproval(true)} disabled={loading}>Approve</button>
            <button className="ao-btn-reject" onClick={() => handleApproval(false)} disabled={loading}>Reject</button>
          </div>
        </div>
      )}

      {/* Quick Actions */}
      <div className="ao-section">
        <div className="ao-section-label">Quick Actions</div>
        <div className="ao-quick-actions">
          {quickActions.map(qa => (
            <button
              key={qa.action}
              className="ao-btn-quick"
              onClick={() => handleQuickAction(qa.action)}
              disabled={loading}
            >
              {qa.label}
            </button>
          ))}
        </div>
      </div>

      {/* Parameterized Action */}
      {paramAction && (
        <div className="ao-section">
          <div className="ao-section-label">{paramAction.label}</div>
          <div className="ao-param-row">
            <input
              className="ao-input"
              value={paramInput}
              onChange={e => setParamInput(e.target.value)}
              placeholder={paramAction.placeholder}
              onKeyDown={e => e.key === 'Enter' && handleParamAction()}
            />
            <button className="ao-btn-send" onClick={handleParamAction} disabled={loading || !paramInput.trim()}>
              Send
            </button>
          </div>
        </div>
      )}

      {/* Custom Command */}
      <div className="ao-section">
        <div className="ao-section-label">Custom Command</div>
        <input
          className="ao-input"
          value={customAction}
          onChange={e => setCustomAction(e.target.value)}
          placeholder="Action name"
        />
        <input
          className="ao-input"
          value={customParams}
          onChange={e => setCustomParams(e.target.value)}
          placeholder='Parameters (JSON)'
          style={{ marginTop: 4 }}
        />
        <button
          className="ao-btn-send"
          onClick={handleCustomCommand}
          disabled={loading || !customAction.trim()}
          style={{ marginTop: 4, width: '100%' }}
        >
          Send Command
        </button>
      </div>
    </div>
  );
}
  • Step 2: 커밋
git add src/pages/agent-office/components/CommandTab.jsx
git commit -m "feat(agent-office): add CommandTab with quick actions, params, and approval UI"

Task 13: TaskTab 컴포넌트

Files:

  • Create: src/pages/agent-office/components/TaskTab.jsx

  • Step 1: TaskTab 작성

// src/pages/agent-office/components/TaskTab.jsx
import { useState, useEffect } from 'react';
import { getAgentTasks } from '../../../api';

const STATUS_STYLE = {
  succeeded: { bg: '#065f46', fg: '#34d399' },
  failed:    { bg: '#7f1d1d', fg: '#fca5a5' },
  working:   { bg: '#1e3a5f', fg: '#60a5fa' },
  pending:   { bg: '#92400e', fg: '#fbbf24' },
  approved:  { bg: '#065f46', fg: '#34d399' },
  rejected:  { bg: '#7f1d1d', fg: '#fca5a5' }
};

function formatTime(ts) {
  if (!ts) return '';
  const d = new Date(ts);
  const now = new Date();
  const isToday = d.toDateString() === now.toDateString();
  const time = d.toLocaleTimeString('ko-KR', { hour: '2-digit', minute: '2-digit' });
  return isToday ? time : `${d.getMonth() + 1}/${d.getDate()} ${time}`;
}

export default function TaskTab({ agentId, refreshTrigger }) {
  const [tasks, setTasks] = useState([]);
  const [expanded, setExpanded] = useState(null);

  useEffect(() => {
    let cancelled = false;
    getAgentTasks(agentId, 20).then(data => {
      if (!cancelled) setTasks(data || []);
    });
    return () => { cancelled = true; };
  }, [agentId, refreshTrigger]);

  return (
    <div className="ao-task-tab">
      {tasks.length === 0 && <div className="ao-empty">No tasks yet</div>}
      {tasks.map(task => {
        const style = STATUS_STYLE[task.status] || STATUS_STYLE.pending;
        return (
          <div key={task.id} className="ao-task-item" onClick={() => setExpanded(expanded === task.id ? null : task.id)}>
            <div className="ao-task-header">
              <span className="ao-task-type">{task.task_type}</span>
              <span className="ao-task-badge" style={{ background: style.bg, color: style.fg }}>{task.status}</span>
              <span className="ao-task-time">{formatTime(task.created_at)}</span>
            </div>
            {expanded === task.id && task.result_data && (
              <pre className="ao-task-result">{JSON.stringify(JSON.parse(task.result_data), null, 2)}</pre>
            )}
          </div>
        );
      })}
    </div>
  );
}
  • Step 2: 커밋
git add src/pages/agent-office/components/TaskTab.jsx
git commit -m "feat(agent-office): add TaskTab component with expandable task history"

Task 14: TokenTab 컴포넌트

Files:

  • Create: src/pages/agent-office/components/TokenTab.jsx

  • Step 1: TokenTab 작성

// src/pages/agent-office/components/TokenTab.jsx
import { useState, useEffect } from 'react';
import { getAgentTokenUsage } from '../../../api';

export default function TokenTab({ agentId }) {
  const [usage, setUsage] = useState(null);
  const [days, setDays] = useState(1);

  useEffect(() => {
    let cancelled = false;
    getAgentTokenUsage(agentId, days).then(data => {
      if (!cancelled) setUsage(data);
    });
    return () => { cancelled = true; };
  }, [agentId, days]);

  if (!usage) return <div className="ao-empty">Loading...</div>;

  const inputTokens = usage.input_tokens || 0;
  const outputTokens = usage.output_tokens || 0;
  const cacheRead = usage.cache_read || 0;
  const cacheWrite = usage.cache_write || 0;
  const total = inputTokens + outputTokens;
  const cacheHitRate = inputTokens > 0 ? Math.round((cacheRead / inputTokens) * 100) : 0;

  return (
    <div className="ao-token-tab">
      <div className="ao-token-period">
        {[1, 7, 30].map(d => (
          <button
            key={d}
            className={`ao-btn-period ${days === d ? 'active' : ''}`}
            onClick={() => setDays(d)}
          >
            {d === 1 ? 'Today' : d === 7 ? '7 Days' : '30 Days'}
          </button>
        ))}
      </div>

      <div className="ao-token-grid">
        <div className="ao-token-card">
          <div className="ao-token-label">Input Tokens</div>
          <div className="ao-token-value">{inputTokens.toLocaleString()}</div>
        </div>
        <div className="ao-token-card">
          <div className="ao-token-label">Output Tokens</div>
          <div className="ao-token-value">{outputTokens.toLocaleString()}</div>
        </div>
        <div className="ao-token-card">
          <div className="ao-token-label">Total</div>
          <div className="ao-token-value">{total.toLocaleString()}</div>
        </div>
        <div className="ao-token-card">
          <div className="ao-token-label">Cache Hit Rate</div>
          <div className="ao-token-value">{cacheHitRate}%</div>
        </div>
      </div>

      {/* Simple bar chart */}
      <div className="ao-token-bar">
        <div className="ao-token-bar-label">Input vs Output</div>
        <div className="ao-token-bar-track">
          <div
            className="ao-token-bar-fill input"
            style={{ width: total > 0 ? `${(inputTokens / total) * 100}%` : '0%' }}
          />
          <div
            className="ao-token-bar-fill output"
            style={{ width: total > 0 ? `${(outputTokens / total) * 100}%` : '0%' }}
          />
        </div>
        <div className="ao-token-bar-legend">
          <span><span className="dot input" />Input</span>
          <span><span className="dot output" />Output</span>
        </div>
      </div>

      {cacheRead > 0 && (
        <div className="ao-token-detail">
          <span>Cache Read: {cacheRead.toLocaleString()}</span>
          <span>Cache Write: {cacheWrite.toLocaleString()}</span>
        </div>
      )}
    </div>
  );
}
  • Step 2: 커밋
git add src/pages/agent-office/components/TokenTab.jsx
git commit -m "feat(agent-office): add TokenTab with usage stats and cache hit rate"

Task 15: LogTab 컴포넌트

Files:

  • Create: src/pages/agent-office/components/LogTab.jsx

  • Step 1: LogTab 작성

// src/pages/agent-office/components/LogTab.jsx
import { useState, useEffect, useRef } from 'react';
import { getAgentLogs } from '../../../api';

const LEVEL_STYLE = {
  info:    { color: '#60a5fa' },
  warning: { color: '#fbbf24' },
  error:   { color: '#ef4444' }
};

export default function LogTab({ agentId, refreshTrigger }) {
  const [logs, setLogs] = useState([]);
  const scrollRef = useRef(null);

  useEffect(() => {
    let cancelled = false;
    getAgentLogs(agentId, 50).then(data => {
      if (!cancelled) setLogs(data || []);
    });
    return () => { cancelled = true; };
  }, [agentId, refreshTrigger]);

  useEffect(() => {
    if (scrollRef.current) {
      scrollRef.current.scrollTop = scrollRef.current.scrollHeight;
    }
  }, [logs]);

  return (
    <div className="ao-log-tab" ref={scrollRef}>
      {logs.length === 0 && <div className="ao-empty">No logs yet</div>}
      {logs.map((log, i) => {
        const style = LEVEL_STYLE[log.level] || LEVEL_STYLE.info;
        const time = new Date(log.created_at).toLocaleTimeString('ko-KR', { hour: '2-digit', minute: '2-digit', second: '2-digit' });
        return (
          <div key={log.id || i} className="ao-log-item">
            <span className="ao-log-time">{time}</span>
            <span className="ao-log-level" style={style}>[{log.level}]</span>
            <span className="ao-log-msg">{log.message}</span>
          </div>
        );
      })}
    </div>
  );
}
  • Step 2: 커밋
git add src/pages/agent-office/components/LogTab.jsx
git commit -m "feat(agent-office): add LogTab with auto-scroll and level coloring"

Task 16: SidePanel 컨테이너 (4탭 통합)

Files:

  • Create: src/pages/agent-office/components/SidePanel.jsx

  • Step 1: SidePanel 작성

// src/pages/agent-office/components/SidePanel.jsx
import { useState } from 'react';
import CommandTab from './CommandTab.jsx';
import TaskTab from './TaskTab.jsx';
import TokenTab from './TokenTab.jsx';
import LogTab from './LogTab.jsx';

const AGENT_META = {
  stock:      { displayName: '주식 트레이더', emoji: '📈', color: '#4488cc' },
  music:      { displayName: '음악 프로듀서', emoji: '🎵', color: '#44aa88' },
  blog:       { displayName: '블로그 마케터', emoji: '✍️', color: '#d97706' },
  realestate: { displayName: '청약 애널리스트', emoji: '🏢', color: '#c026d3' },
  lotto:      { displayName: '로또 큐레이터', emoji: '🎱', color: '#ef4444' }
};

const TABS = ['Commands', 'Tasks', 'Tokens', 'Logs'];

export default function SidePanel({ agentId, agentState, pendingTask, onClose, refreshTrigger }) {
  const [activeTab, setActiveTab] = useState('Commands');
  const meta = AGENT_META[agentId];
  if (!meta) return null;

  const stateText = agentState?.detail
    ? `${agentState.state} - ${agentState.detail}`
    : agentState?.state || 'unknown';

  return (
    <div className="ao-sidepanel">
      {/* Header */}
      <div className="ao-sidepanel-header">
        <div className="ao-sidepanel-agent">
          <div className="ao-sidepanel-icon" style={{ background: meta.color }}>
            {meta.emoji}
          </div>
          <div className="ao-sidepanel-info">
            <div className="ao-sidepanel-name">{meta.displayName}</div>
            <div className="ao-sidepanel-state"> {stateText}</div>
          </div>
        </div>
        <button className="ao-sidepanel-close" onClick={onClose}>×</button>
      </div>

      {/* Tabs */}
      <div className="ao-sidepanel-tabs">
        {TABS.map(tab => (
          <button
            key={tab}
            className={`ao-sidepanel-tab ${activeTab === tab ? 'active' : ''}`}
            onClick={() => setActiveTab(tab)}
          >
            {tab}
          </button>
        ))}
      </div>

      {/* Tab Content */}
      <div className="ao-sidepanel-content">
        {activeTab === 'Commands' && (
          <CommandTab agentId={agentId} agentState={agentState?.state} pendingTask={pendingTask} />
        )}
        {activeTab === 'Tasks' && (
          <TaskTab agentId={agentId} refreshTrigger={refreshTrigger} />
        )}
        {activeTab === 'Tokens' && (
          <TokenTab agentId={agentId} />
        )}
        {activeTab === 'Logs' && (
          <LogTab agentId={agentId} refreshTrigger={refreshTrigger} />
        )}
      </div>
    </div>
  );
}
  • Step 2: 커밋
git add src/pages/agent-office/components/SidePanel.jsx
git commit -m "feat(agent-office): add SidePanel container with 4-tab layout"

Phase 5: 페이지 통합

Task 17: useAgentManager 확장

Files:

  • Modify: src/pages/agent-office/hooks/useAgentManager.js

  • Step 1: lotto 에이전트 추가 + 상태 구조 개선

기존 useAgentManager.js 전체를 다음으로 교체:

// src/pages/agent-office/hooks/useAgentManager.js
import { useState, useEffect, useRef, useCallback } from 'react';

const WS_RECONNECT_DELAY = 3000;

export function useAgentManager() {
  const [agents, setAgents] = useState({});           // { agentId: { state, detail, task_id } }
  const [pendingTasks, setPendingTasks] = useState([]); // [{id, agent_id, task_type, input_data}]
  const [notifications, setNotifications] = useState({}); // { agentId: count }
  const [connected, setConnected] = useState(false);
  const [refreshTrigger, setRefreshTrigger] = useState(0); // 탭 데이터 리프레시용

  const wsRef = useRef(null);
  const reconnectRef = useRef(null);

  const connect = useCallback(() => {
    const protocol = window.location.protocol === 'https:' ? 'wss' : 'ws';
    const ws = new WebSocket(`${protocol}://${window.location.host}/api/agent-office/ws`);
    wsRef.current = ws;

    ws.onopen = () => setConnected(true);

    ws.onmessage = (e) => {
      const msg = JSON.parse(e.data);

      switch (msg.type) {
        case 'init':
          // 에이전트 초기 상태 세팅
          const agentMap = {};
          for (const a of msg.agents) {
            agentMap[a.agent_id] = { state: a.state, detail: a.detail || '', task_id: a.task_id };
          }
          setAgents(agentMap);
          setPendingTasks(msg.pending || []);
          break;

        case 'agent_state':
          setAgents(prev => ({
            ...prev,
            [msg.agent]: { state: msg.state, detail: msg.detail || '', task_id: msg.task_id }
          }));
          // idle 전환 시 데이터 리프레시
          if (msg.state === 'idle') {
            setRefreshTrigger(n => n + 1);
          }
          break;

        case 'task_complete':
          setRefreshTrigger(n => n + 1);
          break;

        case 'notification':
          setNotifications(prev => ({
            ...prev,
            [msg.agent]: (prev[msg.agent] || 0) + 1
          }));
          break;

        case 'command_result':
          // 사이드 패널에서 처리
          break;
      }
    };

    ws.onclose = () => {
      setConnected(false);
      reconnectRef.current = setTimeout(connect, WS_RECONNECT_DELAY);
    };

    ws.onerror = () => ws.close();
  }, []);

  useEffect(() => {
    connect();
    return () => {
      if (wsRef.current) wsRef.current.close();
      if (reconnectRef.current) clearTimeout(reconnectRef.current);
    };
  }, [connect]);

  const sendCommand = useCallback((agent, action, params = {}) => {
    if (wsRef.current?.readyState === WebSocket.OPEN) {
      wsRef.current.send(JSON.stringify({ type: 'command', agent, action, params }));
    }
  }, []);

  const sendApproval = useCallback((agent, taskId, approved) => {
    if (wsRef.current?.readyState === WebSocket.OPEN) {
      wsRef.current.send(JSON.stringify({ type: 'approval', agent, task_id: taskId, approved }));
    }
  }, []);

  const clearNotifications = useCallback((agentId) => {
    setNotifications(prev => ({ ...prev, [agentId]: 0 }));
  }, []);

  return {
    agents,
    pendingTasks,
    notifications,
    connected,
    refreshTrigger,
    sendCommand,
    sendApproval,
    clearNotifications
  };
}
  • Step 2: 커밋
git add src/pages/agent-office/hooks/useAgentManager.js
git commit -m "refactor(agent-office): extend useAgentManager with lotto agent and refresh triggers"

Task 18: useOfficeCanvas 재작성

Files:

  • Rewrite: src/pages/agent-office/hooks/useOfficeCanvas.js

  • Step 1: useOfficeCanvas 재작성

// src/pages/agent-office/hooks/useOfficeCanvas.js
import { useRef, useEffect, useCallback } from 'react';
import { OfficeRenderer } from '../canvas/OfficeRenderer.js';

export function useOfficeCanvas() {
  const canvasRef = useRef(null);
  const rendererRef = useRef(null);

  useEffect(() => {
    if (!canvasRef.current) return;

    const renderer = new OfficeRenderer(canvasRef.current);
    rendererRef.current = renderer;
    renderer.start();

    const handleResize = () => renderer.resize();
    window.addEventListener('resize', handleResize);

    return () => {
      window.removeEventListener('resize', handleResize);
      renderer.destroy();
      rendererRef.current = null;
    };
  }, []);

  const updateAgentState = useCallback((agentId, state, detail) => {
    rendererRef.current?.updateAgentState(agentId, state, detail);
  }, []);

  const setAgentNotification = useCallback((agentId, count) => {
    rendererRef.current?.setAgentNotification(agentId, count);
  }, []);

  const setTheme = useCallback((themeName) => {
    rendererRef.current?.setTheme(themeName);
  }, []);

  const setZoom = useCallback((level) => {
    rendererRef.current?.setZoom(level);
  }, []);

  const hitTest = useCallback((clientX, clientY) => {
    return rendererRef.current?.hitTest(clientX, clientY) || { type: 'empty' };
  }, []);

  const getZoom = useCallback(() => {
    return rendererRef.current?.zoom || 2;
  }, []);

  return {
    canvasRef,
    updateAgentState,
    setAgentNotification,
    setTheme,
    setZoom,
    hitTest,
    getZoom
  };
}
  • Step 2: 커밋
git add src/pages/agent-office/hooks/useOfficeCanvas.js
git commit -m "refactor(agent-office): rewrite useOfficeCanvas hook for new renderer API"

Task 19: AgentOffice.jsx 재작성 (전체 화면 캔버스 + 사이드 패널)

Files:

  • Rewrite: src/pages/agent-office/AgentOffice.jsx

  • Step 1: AgentOffice 전체 재작성

// src/pages/agent-office/AgentOffice.jsx
import { useState, useEffect, useCallback } from 'react';
import { useAgentManager } from './hooks/useAgentManager.js';
import { useOfficeCanvas } from './hooks/useOfficeCanvas.js';
import TopBar from './components/TopBar.jsx';
import SidePanel from './components/SidePanel.jsx';
import './AgentOffice.css';

export default function AgentOffice() {
  const {
    agents, pendingTasks, notifications, connected,
    refreshTrigger, clearNotifications
  } = useAgentManager();

  const {
    canvasRef, updateAgentState, setAgentNotification,
    setTheme, setZoom, hitTest, getZoom
  } = useOfficeCanvas();

  const [selectedAgent, setSelectedAgent] = useState(null);
  const [theme, setThemeState] = useState(localStorage.getItem('agent-office-theme') || 'modern');
  const [zoom, setZoomState] = useState(2);

  // WebSocket 상태 → 캔버스 동기화
  useEffect(() => {
    for (const [id, agentState] of Object.entries(agents)) {
      updateAgentState(id, agentState.state, agentState.detail);
    }
  }, [agents, updateAgentState]);

  // 알림 → 캔버스 동기화
  useEffect(() => {
    for (const [id, count] of Object.entries(notifications)) {
      setAgentNotification(id, count);
    }
  }, [notifications, setAgentNotification]);

  // 캔버스 클릭 핸들러
  const handleCanvasClick = useCallback((e) => {
    const result = hitTest(e.clientX, e.clientY);
    if (result.type === 'agent') {
      setSelectedAgent(result.id);
      clearNotifications(result.id);
      setAgentNotification(result.id, 0);
    } else {
      setSelectedAgent(null);
    }
  }, [hitTest, clearNotifications, setAgentNotification]);

  // 테마 변경
  const handleThemeChange = useCallback((name) => {
    setThemeState(name);
    setTheme(name);
  }, [setTheme]);

  // 줌 변경
  const handleZoomChange = useCallback((level) => {
    setZoomState(level);
    setZoom(level);
  }, [setZoom]);

  // 선택된 에이전트의 pending task
  const pendingTask = selectedAgent
    ? pendingTasks.find(t => t.agent_id === selectedAgent)
    : null;

  return (
    <div className="ao-root">
      <TopBar
        connected={connected}
        theme={theme}
        onThemeChange={handleThemeChange}
        zoom={zoom}
        onZoomChange={handleZoomChange}
      />

      <div className="ao-main">
        <canvas
          ref={canvasRef}
          className="ao-canvas"
          onClick={handleCanvasClick}
        />

        {selectedAgent && (
          <SidePanel
            agentId={selectedAgent}
            agentState={agents[selectedAgent]}
            pendingTask={pendingTask}
            onClose={() => setSelectedAgent(null)}
            refreshTrigger={refreshTrigger}
          />
        )}
      </div>
    </div>
  );
}
  • Step 2: 커밋
git add src/pages/agent-office/AgentOffice.jsx
git commit -m "refactor(agent-office): rewrite AgentOffice with full-screen canvas and side panel"

Task 20: CSS 전체 재작성

Files:

  • Rewrite: src/pages/agent-office/AgentOffice.css

  • Step 1: CSS 재작성

/* src/pages/agent-office/AgentOffice.css */

/* ===== Root Layout ===== */
.ao-root {
  display: flex;
  flex-direction: column;
  height: 100vh;
  background: #0d0d1a;
  color: #ffffff;
  font-family: 'Courier New', monospace;
  overflow: hidden;
}

/* ===== Top Bar ===== */
.ao-topbar {
  display: flex;
  align-items: center;
  justify-content: space-between;
  height: 44px;
  padding: 0 16px;
  background: #1a1a2e;
  border-bottom: 1px solid #333;
  flex-shrink: 0;
}
.ao-topbar-left {
  display: flex;
  align-items: center;
  gap: 12px;
}
.ao-topbar-title {
  font-weight: bold;
  font-size: 15px;
  color: #8b5cf6;
}
.ao-topbar-status {
  font-size: 11px;
}
.ao-topbar-status.connected { color: #22c55e; }
.ao-topbar-status.disconnected { color: #ef4444; }
.ao-topbar-right {
  display: flex;
  align-items: center;
  gap: 10px;
}
.ao-topbar-select {
  background: #2a2a3e;
  color: #aaa;
  border: 1px solid #444;
  padding: 3px 8px;
  border-radius: 4px;
  font-size: 12px;
  font-family: inherit;
}
.ao-topbar-zoom {
  display: flex;
  align-items: center;
  gap: 4px;
}
.ao-topbar-zoom button {
  background: #2a2a3e;
  color: #aaa;
  border: 1px solid #444;
  width: 24px;
  height: 24px;
  border-radius: 4px;
  cursor: pointer;
  font-size: 14px;
}
.ao-topbar-zoom button:disabled {
  opacity: 0.3;
  cursor: default;
}
.ao-topbar-zoom span {
  color: #888;
  font-size: 12px;
  min-width: 28px;
  text-align: center;
}

/* ===== Main Area ===== */
.ao-main {
  flex: 1;
  display: flex;
  position: relative;
  overflow: hidden;
}
.ao-canvas {
  flex: 1;
  cursor: grab;
  display: block;
}
.ao-canvas:active {
  cursor: grabbing;
}

/* ===== Side Panel ===== */
.ao-sidepanel {
  width: 320px;
  background: #111;
  border-left: 1px solid #333;
  display: flex;
  flex-direction: column;
  flex-shrink: 0;
  animation: slideIn 0.2s ease-out;
}
@keyframes slideIn {
  from { transform: translateX(100%); }
  to { transform: translateX(0); }
}
.ao-sidepanel-header {
  padding: 12px;
  border-bottom: 1px solid #333;
  display: flex;
  align-items: center;
  justify-content: space-between;
}
.ao-sidepanel-agent {
  display: flex;
  align-items: center;
  gap: 10px;
}
.ao-sidepanel-icon {
  width: 36px;
  height: 36px;
  border-radius: 8px;
  display: flex;
  align-items: center;
  justify-content: center;
  font-size: 18px;
}
.ao-sidepanel-name {
  font-weight: bold;
  font-size: 14px;
}
.ao-sidepanel-state {
  font-size: 11px;
  color: #22c55e;
}
.ao-sidepanel-close {
  background: none;
  border: none;
  color: #666;
  font-size: 24px;
  cursor: pointer;
  padding: 0 4px;
}
.ao-sidepanel-close:hover {
  color: #fff;
}

/* Tabs */
.ao-sidepanel-tabs {
  display: flex;
  border-bottom: 1px solid #333;
}
.ao-sidepanel-tab {
  flex: 1;
  padding: 8px 4px;
  text-align: center;
  font-size: 12px;
  font-family: inherit;
  background: none;
  border: none;
  border-bottom: 2px solid transparent;
  color: #666;
  cursor: pointer;
}
.ao-sidepanel-tab.active {
  color: #8b5cf6;
  border-bottom-color: #8b5cf6;
  font-weight: bold;
}
.ao-sidepanel-tab:hover {
  color: #aaa;
}
.ao-sidepanel-content {
  flex: 1;
  overflow-y: auto;
  padding: 12px;
}

/* ===== Command Tab ===== */
.ao-command-tab { display: flex; flex-direction: column; gap: 12px; }
.ao-section { margin-bottom: 4px; }
.ao-section-label {
  color: #888;
  font-size: 10px;
  text-transform: uppercase;
  letter-spacing: 0.5px;
  margin-bottom: 6px;
}
.ao-quick-actions {
  display: flex;
  flex-wrap: wrap;
  gap: 6px;
}
.ao-btn-quick {
  background: #2a2a4e;
  color: #8b5cf6;
  border: 1px solid #4c1d95;
  padding: 5px 12px;
  border-radius: 4px;
  font-size: 11px;
  font-family: inherit;
  cursor: pointer;
}
.ao-btn-quick:hover { background: #3a3a5e; }
.ao-btn-quick:disabled { opacity: 0.4; }

.ao-param-row {
  display: flex;
  gap: 6px;
}
.ao-input {
  flex: 1;
  background: #1a1a2e;
  border: 1px solid #333;
  color: #fff;
  padding: 7px 10px;
  border-radius: 4px;
  font-size: 12px;
  font-family: inherit;
}
.ao-input::placeholder { color: #555; }
.ao-btn-send {
  background: #4c1d95;
  color: #fff;
  border: none;
  padding: 7px 14px;
  border-radius: 4px;
  font-size: 12px;
  font-family: inherit;
  cursor: pointer;
  white-space: nowrap;
}
.ao-btn-send:hover { background: #5b21b6; }
.ao-btn-send:disabled { opacity: 0.4; }

/* Approval */
.ao-approval-card {
  background: rgba(146,64,14,0.15);
  border: 1px solid #92400e;
  border-radius: 6px;
  padding: 10px;
}
.ao-approval-title {
  color: #fbbf24;
  font-size: 12px;
  font-weight: bold;
  margin-bottom: 4px;
}
.ao-approval-desc {
  color: #ddd;
  font-size: 11px;
  margin-bottom: 8px;
  word-break: break-all;
}
.ao-approval-actions {
  display: flex;
  gap: 6px;
}
.ao-btn-approve {
  flex: 1;
  background: #065f46;
  color: #fff;
  border: none;
  padding: 7px;
  border-radius: 4px;
  font-size: 12px;
  cursor: pointer;
}
.ao-btn-reject {
  flex: 1;
  background: #7f1d1d;
  color: #fff;
  border: none;
  padding: 7px;
  border-radius: 4px;
  font-size: 12px;
  cursor: pointer;
}

/* ===== Task Tab ===== */
.ao-task-tab { display: flex; flex-direction: column; gap: 4px; }
.ao-task-item {
  background: #1a1a2e;
  border-radius: 4px;
  padding: 8px;
  cursor: pointer;
}
.ao-task-item:hover { background: #222240; }
.ao-task-header {
  display: flex;
  align-items: center;
  gap: 6px;
  font-size: 12px;
}
.ao-task-type { color: #ccc; font-weight: bold; flex: 1; }
.ao-task-badge {
  padding: 1px 6px;
  border-radius: 3px;
  font-size: 10px;
}
.ao-task-time { color: #666; font-size: 10px; }
.ao-task-result {
  margin-top: 6px;
  background: #0d0d1a;
  padding: 6px;
  border-radius: 3px;
  font-size: 10px;
  color: #aaa;
  max-height: 200px;
  overflow-y: auto;
  white-space: pre-wrap;
  word-break: break-all;
}

/* ===== Token Tab ===== */
.ao-token-tab { display: flex; flex-direction: column; gap: 12px; }
.ao-token-period {
  display: flex;
  gap: 4px;
}
.ao-btn-period {
  flex: 1;
  background: #1a1a2e;
  color: #888;
  border: 1px solid #333;
  padding: 5px;
  border-radius: 4px;
  font-size: 11px;
  font-family: inherit;
  cursor: pointer;
}
.ao-btn-period.active {
  background: #4c1d95;
  color: #fff;
  border-color: #4c1d95;
}
.ao-token-grid {
  display: grid;
  grid-template-columns: 1fr 1fr;
  gap: 8px;
}
.ao-token-card {
  background: #1a1a2e;
  border-radius: 6px;
  padding: 10px;
  text-align: center;
}
.ao-token-label {
  font-size: 10px;
  color: #888;
  text-transform: uppercase;
  margin-bottom: 4px;
}
.ao-token-value {
  font-size: 18px;
  font-weight: bold;
  color: #fff;
}
.ao-token-bar { margin-top: 4px; }
.ao-token-bar-label { font-size: 10px; color: #888; margin-bottom: 4px; }
.ao-token-bar-track {
  display: flex;
  height: 8px;
  border-radius: 4px;
  overflow: hidden;
  background: #1a1a2e;
}
.ao-token-bar-fill.input { background: #3b82f6; }
.ao-token-bar-fill.output { background: #8b5cf6; }
.ao-token-bar-legend {
  display: flex;
  gap: 12px;
  font-size: 10px;
  color: #888;
  margin-top: 4px;
}
.ao-token-bar-legend .dot {
  display: inline-block;
  width: 8px;
  height: 8px;
  border-radius: 50%;
  margin-right: 4px;
}
.ao-token-bar-legend .dot.input { background: #3b82f6; }
.ao-token-bar-legend .dot.output { background: #8b5cf6; }
.ao-token-detail {
  display: flex;
  justify-content: space-between;
  font-size: 10px;
  color: #666;
}

/* ===== Log Tab ===== */
.ao-log-tab {
  max-height: 100%;
  overflow-y: auto;
  display: flex;
  flex-direction: column;
  gap: 2px;
}
.ao-log-item {
  display: flex;
  gap: 6px;
  font-size: 11px;
  padding: 3px 0;
  border-bottom: 1px solid #1a1a2e;
}
.ao-log-time { color: #555; min-width: 60px; }
.ao-log-level { min-width: 48px; font-weight: bold; }
.ao-log-msg { color: #ccc; word-break: break-all; }

/* ===== Common ===== */
.ao-empty {
  color: #555;
  text-align: center;
  padding: 24px;
  font-size: 13px;
}

/* ===== Mobile (< 768px) ===== */
@media (max-width: 768px) {
  .ao-topbar-right { gap: 6px; }
  .ao-topbar-select { font-size: 11px; padding: 2px 6px; }

  .ao-main {
    flex-direction: column;
  }

  .ao-canvas {
    flex: 1;
  }

  /* Side panel → bottom sheet */
  .ao-sidepanel {
    position: fixed;
    bottom: 0;
    left: 0;
    right: 0;
    width: 100%;
    max-height: 55vh;
    border-left: none;
    border-top: 1px solid #333;
    border-radius: 16px 16px 0 0;
    animation: slideUp 0.25s ease-out;
    z-index: 100;
  }
  @keyframes slideUp {
    from { transform: translateY(100%); }
    to { transform: translateY(0); }
  }

  .ao-sidepanel-header {
    padding: 8px 12px;
  }
  .ao-sidepanel-header::before {
    content: '';
    display: block;
    width: 32px;
    height: 4px;
    background: #555;
    border-radius: 2px;
    margin: 0 auto 8px;
  }

  .ao-sidepanel-tab {
    font-size: 11px;
    padding: 6px 2px;
  }

  .ao-sidepanel-content {
    padding: 8px 12px;
    padding-bottom: env(safe-area-inset-bottom, 16px);
  }
}
  • Step 2: 커밋
git add src/pages/agent-office/AgentOffice.css
git commit -m "refactor(agent-office): rewrite CSS for full-screen canvas layout with mobile bottom sheet"

Task 21: 레거시 파일 정리

Files:

  • Delete: src/pages/agent-office/components/AgentColumn.jsx

  • Delete: src/pages/agent-office/components/CommandColumn.jsx

  • Delete: src/pages/agent-office/components/ChatPanel.jsx

  • Delete: src/pages/agent-office/components/DocumentPanel.jsx

  • Delete: src/pages/agent-office/canvas/SpriteSheet.js

  • Step 1: 레거시 파일 삭제

rm src/pages/agent-office/components/AgentColumn.jsx
rm src/pages/agent-office/components/CommandColumn.jsx
rm src/pages/agent-office/components/ChatPanel.jsx
rm src/pages/agent-office/components/DocumentPanel.jsx
rm src/pages/agent-office/canvas/SpriteSheet.js
  • Step 2: 빌드 확인
npm run build

Expected: 빌드 성공 (삭제된 파일을 import하는 곳이 없어야 함)

  • Step 3: 커밋
git add -A
git commit -m "chore(agent-office): remove legacy dashboard components replaced by v2 UI"

Task 22: 통합 테스트 (브라우저 수동)

  • Step 1: 개발 서버 시작
npm run dev
  1. 전체 화면에 픽셀 오피스 캔버스가 표시되는가
  2. 5명의 에이전트(stock, music, blog, realestate, lotto)가 맵에 있는가
  3. 마우스 휠로 줌 인/아웃이 되는가 (1x~4x)
  4. 드래그로 패닝이 되는가
  5. 에이전트 클릭 시 사이드 패널이 열리는가
  6. 사이드 패널 4탭 (Commands, Tasks, Tokens, Logs)이 전환되는가
  7. Quick Action 버튼이 에이전트별로 다른가
  8. 빈 공간 클릭 시 사이드 패널이 닫히는가
  9. 테마 드롭다운으로 Modern/Retro/Minimal 전환이 되는가
  10. 상단 바에 연결 상태가 표시되는가
  • Step 3: 모바일 확인 (DevTools → 모바일 뷰)
  1. 캔버스가 전체 화면을 차지하는가
  2. 에이전트 탭 시 바텀 시트가 올라오는가
  3. 바텀 시트 닫기가 동작하는가
  • Step 4: 문제 수정 후 커밋
git add -A
git commit -m "fix(agent-office): address integration issues from manual testing"

Phase 6: 최종 검증

Task 23: 백엔드 agent_move 메시지 확인

Files:

  • Check: web-backend/agent-office/app/agents/base.py

  • Check: web-backend/agent-office/app/websocket_manager.py

  • Step 1: base.py의 transition 메서드에서 break 상태 시 agent_move 전송 확인

base.pytransition() 메서드를 읽고, break 상태 전환 시 agent_move WebSocket 메시지가 broadcast되는지 확인. 만약 누락되어 있다면 transition() 내부에 다음을 추가:

# break 전환 시 프론트엔드에 이동 알림
if new_state == "break":
    await self._ws_manager.broadcast_move(self.agent_id, "break_room")
elif new_state in ("working", "reporting", "waiting"):
    await self._ws_manager.broadcast_move(self.agent_id, "desk")

단, 현재 프론트엔드는 agent_state 메시지만으로 이동을 처리하도록 설계했으므로 (AgentSprite.onStateChange가 상태에 따라 자동 이동), agent_move는 선택적. 프론트엔드가 agent_state만 사용하여 정상 동작하면 백엔드 수정 불필요.

  • Step 2: 확인 결과에 따라 커밋 (변경 있을 때만)

Task 24: CLAUDE.md 업데이트

Files:

  • Modify: web-ui 저장소의 CLAUDE.md (해당사항 있으면)

  • Step 1: 프론트엔드 파일 구조 변경 반영

Agent Office 섹션이 있다면, v2 파일 구조 (canvas/, components/, hooks/) 반영.

  • Step 2: 커밋
git add CLAUDE.md
git commit -m "docs: update CLAUDE.md with Agent Office v2 file structure"

Summary

Phase Tasks 설명
1. 캔버스 엔진 1-6 테마, 맵, BFS, 타일맵, 가구, 게임루프
2. 에이전트 시스템 7-9 프로시저럴 스프라이트, AgentSprite, SpriteLoader
3. 오버레이 10 이름, 배지, 말풍선, 알림
4. 사이드 패널 11-16 TopBar, CommandTab, TaskTab, TokenTab, LogTab, SidePanel
5. 페이지 통합 17-22 Hook 재작성, AgentOffice 재작성, CSS, 레거시 정리, 테스트
6. 최종 검증 23-24 백엔드 확인, 문서 업데이트