From 1d78b2c430fa605b7aaaea786de6c3ede882a34d Mon Sep 17 00:00:00 2001 From: gahusb Date: Mon, 9 Feb 2026 00:23:11 +0900 Subject: [PATCH] feat: Add Effect Lab page with an interactive Three.js sword stream animation. --- package-lock.json | 9 +- package.json | 3 +- src/pages/effect-lab/EffectLab.css | 59 ++++++++ src/pages/effect-lab/EffectLab.jsx | 218 +++++++++++++++++++++++++++++ src/routes.jsx | 11 ++ 5 files changed, 298 insertions(+), 2 deletions(-) create mode 100644 src/pages/effect-lab/EffectLab.css create mode 100644 src/pages/effect-lab/EffectLab.jsx diff --git a/package-lock.json b/package-lock.json index a3d48b1..9994b8a 100644 --- a/package-lock.json +++ b/package-lock.json @@ -12,7 +12,8 @@ "react": "^18.2.0", "react-dom": "^18.2.0", "react-leaflet": "^4.2.1", - "react-router-dom": "^6.30.3" + "react-router-dom": "^6.30.3", + "three": "^0.182.0" }, "devDependencies": { "@eslint/js": "^9.39.1", @@ -2921,6 +2922,12 @@ "node": ">=8" } }, + "node_modules/three": { + "version": "0.182.0", + "resolved": "https://registry.npmjs.org/three/-/three-0.182.0.tgz", + "integrity": "sha512-GbHabT+Irv+ihI1/f5kIIsZ+Ef9Sl5A1Y7imvS5RQjWgtTPfPnZ43JmlYI7NtCRDK9zir20lQpfg8/9Yd02OvQ==", + "license": "MIT" + }, "node_modules/tinyglobby": { "version": "0.2.15", "resolved": "https://registry.npmjs.org/tinyglobby/-/tinyglobby-0.2.15.tgz", diff --git a/package.json b/package.json index aa3a5a3..6d62014 100644 --- a/package.json +++ b/package.json @@ -17,7 +17,8 @@ "react": "^18.2.0", "react-dom": "^18.2.0", "react-leaflet": "^4.2.1", - "react-router-dom": "^6.30.3" + "react-router-dom": "^6.30.3", + "three": "^0.182.0" }, "devDependencies": { "@eslint/js": "^9.39.1", diff --git a/src/pages/effect-lab/EffectLab.css b/src/pages/effect-lab/EffectLab.css new file mode 100644 index 0000000..2eb02f5 --- /dev/null +++ b/src/pages/effect-lab/EffectLab.css @@ -0,0 +1,59 @@ +.effect-lab { + position: relative; + width: 100%; + height: 100%; + min-height: calc(100vh - 80px); + /* Adjust based on navbar height */ + overflow: hidden; + background-color: #050505; + border-radius: 20px; + border: 1px solid var(--line); + display: flex; + flex-direction: column; +} + +.effect-lab canvas { + display: block; + outline: none; +} + +.effect-lab-overlay { + position: absolute; + top: 20px; + left: 20px; + color: rgba(255, 255, 255, 0.7); + pointer-events: none; + z-index: 10; +} + +.effect-lab-overlay h2 { + margin: 0 0 8px; + font-family: var(--font-display); + font-size: 28px; + color: var(--text); + text-shadow: 0 0 20px rgba(68, 170, 221, 0.5); +} + +.active-mode { + display: inline-block; + background: rgba(68, 170, 221, 0.1); + border: 1px solid rgba(68, 170, 221, 0.3); + padding: 6px 12px; + border-radius: 99px; + font-size: 12px; + color: #44aadd; + margin-bottom: 12px; + font-weight: 600; +} + +.active-mode span { + color: #fff; +} + +.effect-lab-overlay p { + margin: 0; + font-size: 14px; + color: var(--muted); + max-width: 400px; + line-height: 1.5; +} \ No newline at end of file diff --git a/src/pages/effect-lab/EffectLab.jsx b/src/pages/effect-lab/EffectLab.jsx new file mode 100644 index 0000000..b15a974 --- /dev/null +++ b/src/pages/effect-lab/EffectLab.jsx @@ -0,0 +1,218 @@ +import React, { useEffect, useRef, useState } from 'react'; +import * as THREE from 'three'; +import './EffectLab.css'; + +const EffectLab = () => { + const containerRef = useRef(null); + const requestRef = useRef(); + const [mode, setMode] = useState('HOVER'); // HOVER, ATTACK, ORBIT + + useEffect(() => { + if (!containerRef.current) return; + + // --- Configuration --- + const COUNT = 1500; + const SWORD_COLOR = 0x44aadd; + const SWORD_EMISSIVE = 0x112244; + + // --- Helper: Random Range --- + const rand = (min, max) => Math.random() * (max - min) + min; + + // --- Setup Scene --- + const width = containerRef.current.clientWidth; + const height = containerRef.current.clientHeight; + + const scene = new THREE.Scene(); + scene.fog = new THREE.FogExp2(0x050505, 0.002); + + const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000); + camera.position.z = 80; + + const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }); + renderer.setSize(width, height); + renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)); + // Tone mapping for better glow look + renderer.toneMapping = THREE.ACESFilmicToneMapping; + containerRef.current.appendChild(renderer.domElement); + + // --- Lighting --- + const ambientLight = new THREE.AmbientLight(0x404040); + scene.add(ambientLight); + + const pointLight = new THREE.PointLight(SWORD_COLOR, 2, 100); + scene.add(pointLight); + + // --- Geometry & Material --- + // Sword shape: Cone stretched + const geometry = new THREE.CylinderGeometry(0.1, 0.4, 4, 8); + geometry.rotateX(Math.PI / 2); // Point towards Z + + const material = new THREE.MeshPhongMaterial({ + color: SWORD_COLOR, + emissive: SWORD_EMISSIVE, + shininess: 100, + flatShading: true, + }); + + const mesh = new THREE.InstancedMesh(geometry, material, COUNT); + scene.add(mesh); + + // --- Particle Data --- + const dummy = new THREE.Object3D(); + const particles = []; + + for (let i = 0; i < COUNT; i++) { + particles.push({ + pos: new THREE.Vector3(rand(-100, 100), rand(-100, 100), rand(-50, 50)), + vel: new THREE.Vector3(), + acc: new THREE.Vector3(), + // Orbit parameters + angle: rand(0, Math.PI * 2), + radius: rand(15, 30), + speed: rand(0.02, 0.05), + // Offset for natural movement + offset: new THREE.Vector3(rand(-5, 5), rand(-5, 5), rand(-5, 5)) + }); + } + + // --- Mouse & Interaction State --- + const mouse = new THREE.Vector3(); + const target = new THREE.Vector3(); + const mousePlane = new THREE.Plane(new THREE.Vector3(0, 0, 1), 0); + const raycaster = new THREE.Raycaster(); + + let isMouseDown = false; + let time = 0; + + const handleMouseMove = (e) => { + const rect = renderer.domElement.getBoundingClientRect(); + const x = ((e.clientX - rect.left) / rect.width) * 2 - 1; + const y = -((e.clientY - rect.top) / rect.height) * 2 + 1; + + raycaster.setFromCamera(new THREE.Vector2(x, y), camera); + raycaster.ray.intersectPlane(mousePlane, mouse); + + // Allow light to follow mouse + pointLight.position.copy(mouse); + pointLight.position.z = 20; + }; + + const handleMouseDown = () => { isMouseDown = true; setMode('ORBIT'); }; + const handleMouseUp = () => { isMouseDown = false; setMode('HOVER'); }; + + window.addEventListener('mousemove', handleMouseMove); + window.addEventListener('mousedown', handleMouseDown); + window.addEventListener('mouseup', handleMouseUp); + + // --- Animation Loop --- + const animate = () => { + requestRef.current = requestAnimationFrame(animate); + time += 0.01; + + for (let i = 0; i < COUNT; i++) { + const p = particles[i]; + + // --- Behavior Logic --- + if (isMouseDown) { + // 1. ORBIT MODE: Rotate around mouse + p.angle += p.speed + 0.02; // Spin faster + + const orbitX = mouse.x + Math.cos(p.angle + time) * p.radius; + const orbitY = mouse.y + Math.sin(p.angle + time) * p.radius; + // Spiraling Z for depth + const orbitZ = Math.sin(p.angle * 2 + time) * 10; + + target.set(orbitX, orbitY, orbitZ); + + // Strong pull to orbit positions + p.acc.subVectors(target, p.pos).multiplyScalar(0.08); + + } else { + // 2. HOVER/FOLLOW MODE: Follow mouse with flocking feel + + // Add noise/wandering + const noiseX = Math.sin(time + i * 0.1) * 5; + const noiseY = Math.cos(time + i * 0.1) * 5; + + target.copy(mouse).add(p.offset).add(new THREE.Vector3(noiseX, noiseY, 0)); + + // Gentle pull + p.acc.subVectors(target, p.pos).multiplyScalar(0.008); + } + + // Physics update + p.vel.add(p.acc); + p.vel.multiplyScalar(isMouseDown ? 0.90 : 0.94); // Drag + p.pos.add(p.vel); + + // Update Matrix + dummy.position.copy(p.pos); + + // Rotation: Look at velocity direction (dynamic) or mouse (focused) + // Blending lookAt target for smoother rotation + const lookPos = new THREE.Vector3().copy(p.pos).add(p.vel.clone().multiplyScalar(5)); + + // If moving very slowly, keep previous rotation to avoid jitter + if (p.vel.lengthSq() > 0.01) { + dummy.lookAt(lookPos); + } + + // Scale effect based on speed (stretch when fast) + const speedScale = 1 + Math.min(p.vel.length(), 2) * 0.5; + dummy.scale.set(1, 1, speedScale); + + dummy.updateMatrix(); + mesh.setMatrixAt(i, dummy.matrix); + } + + mesh.instanceMatrix.needsUpdate = true; + renderer.render(scene, camera); + }; + + animate(); + + // --- Resize --- + const handleResize = () => { + if (!containerRef.current) return; + const newWidth = containerRef.current.clientWidth; + const newHeight = containerRef.current.clientHeight; + + camera.aspect = newWidth / newHeight; + camera.updateProjectionMatrix(); + renderer.setSize(newWidth, newHeight); + }; + + window.addEventListener('resize', handleResize); + + return () => { + window.removeEventListener('mousemove', handleMouseMove); + window.removeEventListener('mousedown', handleMouseDown); + window.removeEventListener('mouseup', handleMouseUp); + window.removeEventListener('resize', handleResize); + cancelAnimationFrame(requestRef.current); + if (containerRef.current && renderer.domElement) { + containerRef.current.removeChild(renderer.domElement); + } + geometry.dispose(); + material.dispose(); + renderer.dispose(); + }; + }, []); + + return ( +
+
+

Sword Stream

+
+ MODE: {mode} +
+

+ Move to Guide  |  + Click & Hold to Orbit & Charge +

+
+
+ ); +}; + +export default EffectLab; diff --git a/src/routes.jsx b/src/routes.jsx index 08978d0..6ee3ebf 100644 --- a/src/routes.jsx +++ b/src/routes.jsx @@ -6,6 +6,7 @@ const Lotto = lazy(() => import('./pages/lotto/Lotto')); const Travel = lazy(() => import('./pages/travel/Travel')); const Stock = lazy(() => import('./pages/stock/Stock')); const StockTrade = lazy(() => import('./pages/stock/StockTrade')); +const EffectLab = lazy(() => import('./pages/effect-lab/EffectLab')); export const navLinks = [ { @@ -38,6 +39,12 @@ export const navLinks = [ path: '/travel', description: '여행에서 담은 색과 장면을 전시하는 갤러리', }, + { + id: 'lab', + label: 'Lab', + path: '/lab', + description: '실험적인 UI/UX 효과를 테스트하는 공간', + }, ]; export const appRoutes = [ @@ -65,4 +72,8 @@ export const appRoutes = [ path: 'travel', element: , }, + { + path: 'lab', + element: , + }, ];