feat: Agent Office — AI 에이전트 가상 오피스 (#2)
## Summary - Canvas 2D 픽셀아트 오피스 렌더링 (SpriteSheet + TileMap + AgentSprite) - WebSocket 실시간 에이전트 상태 동기화 (useAgentManager) - ChatPanel (명령/승인) + TaskHistory (작업 이력) UI - 다크 테마 + glassmorphism 패널 ## Changes (7 commits) - API helpers + route + Lab entry - Canvas engine: SpriteSheet, TileMap, AgentSprite, OfficeRenderer - React hooks: useAgentManager, useOfficeCanvas - Components: ChatPanel, TaskHistory - Main page + CSS - Code review fixes: claude agent 참조 제거, rejected 배지 추가 Reviewed-on: #2
This commit was merged in pull request #2.
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129
src/pages/agent-office/canvas/OfficeRenderer.js
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129
src/pages/agent-office/canvas/OfficeRenderer.js
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import { drawTileMap } from './TileMap';
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import { AgentSprite } from './AgentSprite';
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import { getCharLabel } from './SpriteSheet';
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const STATUS_ICONS = {
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idle: null,
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working: null,
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waiting: '❗',
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reporting: '📋',
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break: '☕',
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};
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export class OfficeRenderer {
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constructor(canvas, mapData) {
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this.canvas = canvas;
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this.ctx = canvas.getContext('2d');
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this.mapData = mapData;
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this.renderInfo = null;
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this.agents = {};
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this._animId = null;
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this._onClick = null;
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const agentIds = ['stock', 'music'];
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for (const id of agentIds) {
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this.agents[id] = new AgentSprite(id, mapData.waypoints);
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}
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}
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start() {
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this._loop = this._loop.bind(this);
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this._animId = requestAnimationFrame(this._loop);
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}
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stop() {
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if (this._animId) {
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cancelAnimationFrame(this._animId);
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this._animId = null;
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}
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}
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resize(width, height) {
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this.canvas.width = width;
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this.canvas.height = height;
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}
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setOnClick(handler) {
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this._onClick = handler;
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}
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handleClick(canvasX, canvasY) {
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if (!this.renderInfo) return null;
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for (const [id, sprite] of Object.entries(this.agents)) {
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if (sprite.hitTest(canvasX, canvasY, this.renderInfo)) {
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if (this._onClick) this._onClick(id);
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return id;
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}
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}
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return null;
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}
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updateAgentState(agentId, state, detail) {
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const sprite = this.agents[agentId];
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if (sprite) {
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sprite.setState(state, detail);
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if (state === 'idle' || state === 'working' || state === 'waiting') {
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sprite.moveToDesk();
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}
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}
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}
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moveAgent(agentId, target) {
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const sprite = this.agents[agentId];
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if (sprite) {
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sprite.moveTo(target);
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}
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}
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_loop(timestamp) {
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const { ctx, canvas, mapData } = this;
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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ctx.fillStyle = '#1a1a2e';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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this.renderInfo = drawTileMap(ctx, mapData, canvas.width, canvas.height);
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const now = Date.now();
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for (const sprite of Object.values(this.agents)) {
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sprite.update(now);
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sprite.draw(ctx, this.renderInfo);
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}
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for (const [id, sprite] of Object.entries(this.agents)) {
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this._drawOverlay(ctx, sprite, id);
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}
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this._animId = requestAnimationFrame(this._loop);
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}
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_drawOverlay(ctx, sprite, agentId) {
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if (!this.renderInfo) return;
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const { scale, offsetX, offsetY, tileSize } = this.renderInfo;
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const cx = offsetX + sprite.x * tileSize * scale + (tileSize * scale) / 2;
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const cy = offsetY + sprite.y * tileSize * scale - 10 * scale;
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const icon = STATUS_ICONS[sprite.state];
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if (icon) {
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ctx.font = `${14 * scale}px serif`;
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ctx.textAlign = 'center';
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ctx.fillText(icon, cx, cy - 15 * scale);
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}
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ctx.fillStyle = 'rgba(255,255,255,0.7)';
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ctx.font = `${8 * scale}px monospace`;
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ctx.textAlign = 'center';
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ctx.fillText(getCharLabel(agentId), cx, cy + 30 * scale + 30);
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if (sprite.detail && (sprite.state === 'working' || sprite.state === 'waiting')) {
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const bubbleY = cy - 25 * scale;
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ctx.fillStyle = 'rgba(0,0,0,0.7)';
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const textW = ctx.measureText(sprite.detail).width;
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ctx.fillRect(cx - textW / 2 - 6, bubbleY - 10, textW + 12, 16);
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ctx.fillStyle = '#fff';
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ctx.font = `${7 * scale}px monospace`;
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ctx.fillText(sprite.detail, cx, bubbleY);
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}
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}
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}
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