fix(agent-office): critical bug fixes from code review — wall pathfinding, drag/click, DPR, culling
- Pathfinder.setBlocked: remove blocked.clear() to preserve wall tiles set by setWalls() - Pathfinder.findPath: fix dead-code goal exception — remove redundant isBlocked check, keep goal-tile exception in single guard - OfficeRenderer: track mouseDownPos/_wasDragging; expose wasDragging() method for click-after-drag suppression - OfficeRenderer._render: track _lastDpr to detect monitor DPR changes; use setTransform instead of scale to avoid accumulation - TileMap.render: use clientWidth/clientHeight for viewport culling (CSS space, not buffer pixels) - TaskTab: wrap JSON.parse in try/catch to prevent crash on malformed result_data Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -13,7 +13,7 @@ export class Pathfinder {
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/** blocked 타일 세팅 (wall + furniture footprint) */
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setBlocked(blockedList) {
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this.blocked.clear();
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// Do NOT clear — setWalls already added wall tiles
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for (const [col, row] of blockedList) {
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this.blocked.add(`${col},${row}`);
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}
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@@ -65,9 +65,9 @@ export class Pathfinder {
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const nr = current.row + dr;
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const nk = key(nc, nr);
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if (visited.has(nk) || this.isBlocked(nc, nr)) continue;
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if (visited.has(nk)) continue;
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// 골 지점은 blocked여도 이동 가능 (에이전트가 자기 자리에 앉으려면)
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if (nk !== goalKey && this.blocked.has(nk)) continue;
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if (nk !== goalKey && this.isBlocked(nc, nr)) continue;
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visited.add(nk);
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parent.set(nk, key(current.col, current.row));
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